I wonder if someone will make a second screen attached to the device via clamp (like those phone holders for the Xbox and ps controllers) for ds, 3ds and wii u emulation.
@@xrpmoonwolf I'm sorry but the DSi XL screens are exception and were actually pretty good, better than what most screens on even 3DS's. They're IPS screens on the XL model. The other screens on the DS family were bad to look at it. If you get the oportunity sometime search for a DSi XL just to look how the old games looks great on the screen specially pixel art games.
@@olddadagamer it's nothing to do with the resolution, auto is hardware specific, meant for higher end GPUs cuz it will automatically use "fast preset so fast + performance should be always set on for Rog ally and other handhelds not auto.
@@itsTheCurry I use RetroArch (via Steam even so it's less customizable but use it for compatibility across devices) and I can't personally change the renderer from Vulkan or I'd definitely tell you how it worked! I suppose I could try something on PJ64. I want 60 fps Star Fox 64 p bad. For the record, Super Mario Kart didn't look much different w/ frame gen. I completed Quackshot on Genesis and didn't notice the jarring difference I did on MMX. Probably depends on the game.
I got mine 2 days ago, playing AAA games like rdr2 out of the box blows my mind. It gives me 40++ fps on a reasonable settings. Imagine what performance it can give you after tweaking it. No regrets choosing this over sd oled.
I've tried the version that's built into a few Sony games on the deck and I was probably doing something wrong but with it enabled the FPS count went up very slightly but the image quality and latency took a major hit. I can see it being very useful in going from a stable 60fps to 120 or 40 to 80, but my experience was going from 40 to 50 with tons of input lag
the Deck barely runs some games ok using Frame Gen, the base fps just isn't high enough in many games so you end up with stuttering due to lack of power. Doubt you'll ever get driver level frame gen.
AFMF2 has been crazy on my desktop. its making me really want to trade in my steam deck for a rog ally. but dang hx 370 handhelds are probably right around the corner...
All the dynamic techniques not just for resolution upscaling like DRS but also for dynamic rendering together with the frame generation will play KEY ROLE in the future video games and GPU HW & SW because that's what gamers and industry was asking since beginning dedicated GPUs became gaming HW. Possibility to upscale games resolution and increase framerate with highest quality and as efficiently as possible either or by using both GPUs & AI is the holy grail of what future holds. Both Nvidia and AMD r doing great job in this field with Intel definitely not standing far behind and the rest like Apple, Qualcomm and Arm r definitely following this trend and making it very relevant.
I really hope the frame gen lag can be supported and actually makes a difference; sadly for me is quite noticeable that laggy feeling… to the point that I prefer to enable again AMD Chill and lock at 30 the games that won't reach 60fps
I’ve been using it on my desktop computer and I’m very interested. With the reduction in delay, and how smooth it is, it can turn 1440p cards like a 6750xt into a beast.
They make svp (smooth video player) that does this already its been out for like 10 years now, their newer versions are demo/paywalled , but if you look around for thier older versions they are free! It does run through mpc (media player classic) , it comes bundled with it.
Frame gen is great but in some games where latency matters it confuses my brain. What my eyes see vs the feel of the latency is weird. I also think locking it in the drivers is wrong. We already know older GPU's can handle FSR 3 so locking it in the drivers to cut out older but still strong GPU chipsets like the 5000 series, the RX400/500 series, and the VEGA series seems very anti-consumer. I could see this being fine if they really couldn't support it but we know they can since their able to run games with FSR 3 which is the same exact tech. Hell, all those APU's with VEGA gpus could all benefit so cutting them out makes no sense short of greed.
Exactly, I wanted to know whether Linux gets these features with the MESA drivers? I also wish adrenaline software was ported to Linux as well. I have a 7800xt gfx card.
I really hope Valve is working on something related to this. I think a good implementation of this technology on the Deck could really make it amazing.
The Steam Deck doesn't even have a VRR display. Cyberpunk and COD for example are games that show how horrible no VRR looks on an oled screen. Play these games on Asus and the beautiful buttery smooth frames look better than a laggy oled.
Can always install windows on steam deck LCD as has all the drivers. I’m about to do that and dual boot Bazzite OS (I did have it manually done but a steam update broke it). Not sure is steam deck GPU is compatible off hand though.
@@richarddcrossley I tried Windows on the Steam Deck once already and it was a very bad experience. The inability to reliably control TDP and refresh rate is a big downfall of Windows on the SD.
While at times I do see or feel the difference between certain framerates, often I don't think I notice much of a difference. If it wasn't for the frame counter, I don't think I'd notice the difference between 55 fps and 65 fps for example.
What I'm waiting for is AFMF, or the Lossless Scaling app to need less power to push more generated frames. For me, I wanna be able to set a lower TDP and get these magic additional frames without adding extra load, heat, and running battery down.
Just try this with chill. At any given tdp you get much better fidelity per watt by far vs without. You really need to play around with this. Put chill on 30 min and say 40 peak. You'll be surprised at how well it works in changing base fps dynamically as motion increases. The sweet spot is this driver chill with lossless scaling. It's incredible honestly.
Should be able to do thst with chill. If you want 60fps but only want to use the watts necessary to render 30, you can do that with chill. Did thst with my 7900xtx. Went from 424 watts to 223 in ghost of tsushima max settings 144gz 3440x1440
u know that with lower FPS and FG u will get massive lags right ? its kinda stupid thing to use in low power device, u want the most responsive game u can when u are at those 40ish FPS.
@@gametime4316 in handhelds the felt lag is minimized by controller use and you need to remember we have something called battery life to consider. Of course plugged in why not get the best performance you can.
I installed this new preview driver and it also gave the npu on my 7840hs a proper driver. Now it appears in task manager. Still does absolutely nothing but hey it's there.
Personally for Forza Horizon 5 I'd recommend 900p and high settings, tweak the shadows a bit and you'll get a cap of around 45-60 fps no FSR at 15w, it looks great
Would you be able to add Space Marines 2 to your game test list? I have noticed that it’s a tough one to play and I would like to see how well you can get it to run on your X. Thanks in advance.
I play SpiderMan remastered on my original Ally at 900p low, FSR quality, and FMF enabled, with 60+ FPS on 15w performance. A full battery lasts about 1.5 hours playing like this.
@@blable9411 What happens with this technology when you have say 40fps native, frame gen (i assume you'd get around 70 with the generation) and lock fps to 60? Does the game leave out interpolated frames or does it leave out both real and interpolated?
Just an FYI: AFMF2 isn’t going to give you the same great results for all games. For example, horizon forbidden west and hell divers 2 was unstable and gave me some motion blur, screen tearing, etc. I pretty much reverted back to the current version of AFMF because AFMF2 still needs some work. Obviously it’s a preview driver that’s why
The thing people cares about the most is does frame gen makes unplayable games playable? Can it double 15-20 fps to 30-40? I honestly can't really tell the difference between 60 and 120 fps. They are all playable in my book. In fact anything above 45fps is playable to me, however I want 1080p high with RT in cyberpunk for example, will frame gen do wonders here?
That, exactly that. I so much would love to see some tests with those low fps games. Can it make a game that runs 30 fps most of the time but dips into the 20s sometimes to feel like stable 30? I also worry most about input latency which will increase with lower frame rate.
@sulac4ever170 so it makes game that is smooth to more smooth at the expense of introducing errors while having a real gpu overhead? High fps is just a number on the top left. People want to run playable games at reduced power, couldn't care less for "super smoothness" on a 7 inch hand held.
@@Singuy888 Exactly. DLSS FG is better at handling lower framerates, but it also only works above a certain framerate ... its threshold is lower than AMD FMF, but DLSS also does boost the framerate as high as FMF does (usually +30%-60% for DLSS, while FMF can do +50% to more than +100% in some cases). So FG doesn't benefit the low end crowd most of the time, only mid and high and bleeding edge. So if you want to have the highest numbers (because monkey brain happy if high numbers), you are best served by using DLSS for upscaling and AMD FMF for FG. But for many people the added latency compared to the base framerate (which is more noticeable, the lower your base framerate is) when using FG doesn't make any sense, if they are at a playable framerate without FG anyway. Ironically FG is most beneficial to people at the high end, which already have a high framerate (around 100) and also have a high framerate monitor (165/240/360 ...), which they want to take even more advantage of, because the higher you go, the less latency is added by FG (it's approximately inversely proportional). But people highly sensitive to latency will always notice the difference, while other people, who are more sensitive to framerate and less to latency, will enjoy FG without drawbacks even at a base framerate of something like 50 (which most people will feel the difference in latency for games played with mouse control like FPS games). That's actually the reason for the widely different opinions regarding FG good or bad ... because people are differently sensitive to different performance metrics and also dependent on the type of game as well the type of input devices / control mechanism.
I picked up an ally x just to test and see if id return it. I kept my og ally locked at 720p, so i did the same with the new one. I am utterly shocked at how much better the performance has been.
I don't have a PC handheld rn so it may be different but a general reminder that AMD Fluid Motion Frames is best when the base framerate is over 60 to 70 fps
Yes, this technology is usually meant to push games to high framerates (90 and above). But it's obvious people want to push games from 30 to 60, as most people are happy enough with 60.
With the latest stable release afmf 2 doesn't have any latency you just get the same latency as 30fps when it's doubled to 60fps when you expect the latency of 60fps
He didn't 'force install' anything. He just means it wasn't offered as an update in the previous Adrenalin. You just download them from the AMD preview link and install like anything else.
The way I would describe this technology is similar to driving a modern car with a sport mode. It will make you feel that you are going faster by making artificial sound of the motor come out of the speakers or by reving the engine more between gearshifts, but in reality you’re going almost the exact same speed as the normal mode.
Yesn't. It for sure won't help with latency, but let's be honest here: not many gamers will feel the latency that much, especially not those who'll want to rely on this tech. The artificial motor sound may not help with performance, but at least it'll give the driver a more enjoyable experience with the same perfomance they'd normally have. The biggest difference with the sports car analogy is that you don't have to pay extra for AFMF while you do for the sports version of the car
@randomarcher not sure how this is delusion, it can be a better and more enjoying experience for others. However, it shouldn't be advertised like the gpu makers do where enabling it magically gives you twice the actual performance as it's not as simple & simply misleading. Btw, I don't actively use it either. I'm running a 7900 XT so I don't need any FSR or framegen, still not sure how I'm delusional when I'm keeping an open mind about other people's preference. Again, it's preference, not de facto standard and mandated for everyone to use, nor does it cost any money to use/get.
Will take Asus another 6months at least to roll that out for the OG Ally and the X probably which is sad. But most of the time going with lower details and settings gets you a better experience than input lag. Especially Spider-Man, fast paced combat with lag is really bad. But on slower titles AFMF is great.
Amazing ! Do you guys know if this tech will be released on the steam deck oled too? I really want to buy a handheld but i dont know if i should buy the deck oled or the ally/ally x..
lossless works great in some games but in more than not you have lots of graphical artifacts that you dont have with fsr 3 fg or afmf 2, so no, lossless it not better
Got my ally x the other day but sadly been only playing with a external controller because my left trigger was broken. Now I gotta spend money to order replacement parts because asus wont just send it.
You know one of his two videos got really worse because he forgot to fix the blur because he blurred the FPS counter and he didn’t fix it. He said he’ll fix it wire it’s been probably like three weeks. He didn’t fix it of view probably really mad, which is me, maybe other viewers 😡😡😡😡😡😡😡😡
Is it true that after installing these drivers (or any not Asus-created drivers) they will be automatically replaced with the "official" ones by the Armory Crate?
There's a difference between the two. AFMF basically brute force the frame gen into the game, which makes it universally supported for every games. FSR 3 frame gen on the other hand, is subject to the game developers whether they want to support it in their games
I will explain it to you because nobody can do this here. Basically AFMF is a driver level technology frame generation (independent). FSR frame generation is an in-game technology. So it has to be implemented in a particular game. Generally, AFMF is worse in terms of picture quality than in-game native implementation, but it works in every game, even in those games that don't have any frame generation technology whatsoever. I'm oversimplifying, of course. There's more to that.
I'll bet that those complaining about cheating never had any complaints over the years with their media content being upscaled by their tech to give them a better picture. If it works and looks the same, then where is the actual problem. There isn't one really, for most case uses.
@Vegan_Lifting I've tried it on the Ally z1 extreme, great in a straight line 👌🏻😂. I've switched to lossless though as I only really want it to play around with emulation (Ie playing MGS1 at 60fps) the latency is neither here nor there as its pants on ps1 anyway, certainly works better than afmf with emulation and older dx titles)
Crazy compared to the PSP times, you can now play a RDR 2 on a handheld🤯
not only that, I still play my psp games and ps2-3 on the same ROG Ally...crazy times....
@@danielrock04 sadly we downgraded from 2 screens to 1 (im just kidding ofc the ds screens where horrible XD)
And it runs it better than the big consoles.
I wonder if someone will make a second screen attached to the device via clamp (like those phone holders for the Xbox and ps controllers) for ds, 3ds and wii u emulation.
@@xrpmoonwolf I'm sorry but the DSi XL screens are exception and were actually pretty good, better than what most screens on even 3DS's. They're IPS screens on the XL model. The other screens on the DS family were bad to look at it. If you get the oportunity sometime search for a DSi XL just to look how the old games looks great on the screen specially pixel art games.
What an awesome time to be a gamer
In search mod it's much better to choose "high", so frame generation won't deactivate on fast camera movement and fps will be stable
EVeryone is missing this when doing reviews 👀👀
@@edgarvalle333 i know right. its such a critical toggle.
@@VovanUA- yes it's actually bugging me now how many reviews miss this out 🤦♂️😂
thatll depend on what resolution you're running.
@@olddadagamer it's nothing to do with the resolution, auto is hardware specific, meant for higher end GPUs cuz it will automatically use "fast preset so fast + performance should be always set on for Rog ally and other handhelds not auto.
AMFM 2 is looking very impressive
AMD Motion Fluid Motion 2
I can't use it. Made me dizzy for some reason
This is pure quality and dedication coming from AMD. Love to see it!
lol
This is underrated for some emulated games too. I played Mega Man X with frame gen on and was blown away at how it looked being bumped up to 60 fps.
cool use case for this, all n64 games with 60 fps :O
@@itsTheCurry I use RetroArch (via Steam even so it's less customizable but use it for compatibility across devices) and I can't personally change the renderer from Vulkan or I'd definitely tell you how it worked! I suppose I could try something on PJ64. I want 60 fps Star Fox 64 p bad.
For the record, Super Mario Kart didn't look much different w/ frame gen. I completed Quackshot on Genesis and didn't notice the jarring difference I did on MMX. Probably depends on the game.
Could AFMF2 work with Wind Waker emulated in Cemu..? That version as 60fps will be great
I got mine 2 days ago, playing AAA games like rdr2 out of the box blows my mind. It gives me 40++ fps on a reasonable settings. Imagine what performance it can give you after tweaking it.
No regrets choosing this over sd oled.
Nice! Also works now on Legion Go despite being a native portrait display.
how did you get it to work? i spent an hr trying to get it to install and it wouldnt let me
@@darthdirty I haven't tried it, but you might have to uninstall your current AMD drivers
while it does technically work, its too stuttery/and choppy to be really used in any games unfortunately :/ maybe the next preview will fix it.
Definitely doesn’t work, tried it today.
@@lorenzothomas2612 check the LeGo subreddit for the instructions
This is gonna be awesome on my Onexplayer X1 AMD version. Also this will update will come to the Ally Z1 Extreme as well, which I have 😊
I want this on the Steam Deck so badly.
I've tried the version that's built into a few Sony games on the deck and I was probably doing something wrong but with it enabled the FPS count went up very slightly but the image quality and latency took a major hit. I can see it being very useful in going from a stable 60fps to 120 or 40 to 80, but my experience was going from 40 to 50 with tons of input lag
@@JoshF848 I'd love to try it out in GTA Online. Can't quite hit 60 online
It was older version. And vsync must be turned off. This version is way better
the Deck barely runs some games ok using Frame Gen, the base fps just isn't high enough in many games so you end up with stuttering due to lack of power. Doubt you'll ever get driver level frame gen.
@@JoshF848 That's what happens with this too except worse. Driver level frame gen like DLSS and AFR are better
You should compare this to lossless scaling on the rog ally x
cant wait for the official update
AFMF2 has been crazy on my desktop. its making me really want to trade in my steam deck for a rog ally. but dang hx 370 handhelds are probably right around the corner...
This is honestly some really great future proofing software.
All the dynamic techniques not just for resolution upscaling like DRS but also for dynamic rendering together with the frame generation will play KEY ROLE in the future video games and GPU HW & SW because that's what gamers and industry was asking since beginning dedicated GPUs became gaming HW. Possibility to upscale games resolution and increase framerate with highest quality and as efficiently as possible either or by using both GPUs & AI is the holy grail of what future holds. Both Nvidia and AMD r doing great job in this field with Intel definitely not standing far behind and the rest like Apple, Qualcomm and Arm r definitely following this trend and making it very relevant.
Happy to ordered white Rog ally
That is amazing
wow...AFMF2 and rx6700xt...love
Just bought a steam deck would love too see a video of FMF 2 running on deck
This is best thing I bought in a long time
I really hope the frame gen lag can be supported and actually makes a difference; sadly for me is quite noticeable that laggy feeling… to the point that I prefer to enable again AMD Chill and lock at 30 the games that won't reach 60fps
WOW man this is unbelievable
Your video's are always incredibly good mate, only what i can say is go on go on with what you doing here, always love to watch yours
I’ve been using it on my desktop computer and I’m very interested. With the reduction in delay, and how smooth it is, it can turn 1440p cards like a 6750xt into a beast.
I'd like this frame interpolation tech applied to videos. Would be so good to watch movies on VLC player.
They make svp (smooth video player) that does this already its been out for like 10 years now, their newer versions are demo/paywalled , but if you look around for thier older versions they are free! It does run through mpc (media player classic) , it comes bundled with it.
@@mmo0J ig u can use lsfg on pc
Lossless scaling. Upscale and frame gen for anything, including videos.
Yep, lossless scalling app on steam - 3x fps works good for TH-cam after a bit tweaking.
What's lossless scaling
Frame gen is great but in some games where latency matters it confuses my brain. What my eyes see vs the feel of the latency is weird. I also think locking it in the drivers is wrong. We already know older GPU's can handle FSR 3 so locking it in the drivers to cut out older but still strong GPU chipsets like the 5000 series, the RX400/500 series, and the VEGA series seems very anti-consumer. I could see this being fine if they really couldn't support it but we know they can since their able to run games with FSR 3 which is the same exact tech. Hell, all those APU's with VEGA gpus could all benefit so cutting them out makes no sense short of greed.
Hi ETA , can you please make a comparison with Lossless Scaling ?
Man i would really want this to work on linux for the steam deck... Kind of a tall ask i guess
Exactly, I wanted to know whether Linux gets these features with the MESA drivers? I also wish adrenaline software was ported to Linux as well. I have a 7800xt gfx card.
That’s my biggest issue with the deck it’s held back and it’s not its fault
I really hope Valve is working on something related to this. I think a good implementation of this technology on the Deck could really make it amazing.
The Steam Deck doesn't even have a VRR display. Cyberpunk and COD for example are games that show how horrible no VRR looks on an oled screen. Play these games on Asus and the beautiful buttery smooth frames look better than a laggy oled.
@@Vegan_Lifting I wish the ally wasn’t made by garbage Asus I opted for the go my first two ally’s from Best Buy had issues
This is really cool! Can you test it out on some emulators? Particularly the switch?😅
😂 nice try
damn this really makes me wunna sell my LCD Steam Deck and get an Ally x!
do it
I did, haven’t looked back
You should do that anyway smh 😂😂😂
Can always install windows on steam deck LCD as has all the drivers. I’m about to do that and dual boot Bazzite OS (I did have it manually done but a steam update broke it). Not sure is steam deck GPU is compatible off hand though.
@@richarddcrossley I tried Windows on the Steam Deck once already and it was a very bad experience. The inability to reliably control TDP and refresh rate is a big downfall of Windows on the SD.
Please do this On the LeGo 😮
While at times I do see or feel the difference between certain framerates, often I don't think I notice much of a difference. If it wasn't for the frame counter, I don't think I'd notice the difference between 55 fps and 65 fps for example.
What I'm waiting for is AFMF, or the Lossless Scaling app to need less power to push more generated frames. For me, I wanna be able to set a lower TDP and get these magic additional frames without adding extra load, heat, and running battery down.
Just try this with chill. At any given tdp you get much better fidelity per watt by far vs without.
You really need to play around with this. Put chill on 30 min and say 40 peak. You'll be surprised at how well it works in changing base fps dynamically as motion increases.
The sweet spot is this driver chill with lossless scaling.
It's incredible honestly.
Use fg 1.1 it's less demanding than 2.2
Should be able to do thst with chill. If you want 60fps but only want to use the watts necessary to render 30, you can do that with chill. Did thst with my 7900xtx. Went from 424 watts to 223 in ghost of tsushima max settings 144gz 3440x1440
u know that with lower FPS and FG u will get massive lags right ?
its kinda stupid thing to use in low power device, u want the most responsive game u can when u are at those 40ish FPS.
@@gametime4316 in handhelds the felt lag is minimized by controller use and you need to remember we have something called battery life to consider. Of course plugged in why not get the best performance you can.
When comparing FPS, use alt+R or CTRL+SHITF+O to have AMD's own overlay, as this can confuse other FPS counters
I installed this new preview driver and it also gave the npu on my 7840hs a proper driver. Now it appears in task manager.
Still does absolutely nothing but hey it's there.
Would be interested to see if the "fallback" mode activates in which frame gen disables due to large screen movements/changes.
It does Indeed
Need to try this on the onexplayer
Personally for Forza Horizon 5 I'd recommend 900p and high settings, tweak the shadows a bit and you'll get a cap of around 45-60 fps no FSR at 15w, it looks great
Boeing 747-400
Would you be able to add Space Marines 2 to your game test list? I have noticed that it’s a tough one to play and I would like to see how well you can get it to run on your X. Thanks in advance.
I play SpiderMan remastered on my original Ally at 900p low, FSR quality, and FMF enabled, with 60+ FPS on 15w performance. A full battery lasts about 1.5 hours playing like this.
Why didn't you play on medium if you have a lot of fps
Because afmf doesn't like low fps
@@Shahzad12357u need have at least 30-40 fps, you get 60-80 fps with frame gen
Also best thing to do is lock your fps, no vsync, but just lock fps if game allows it
@@blable9411 If he turned off vsync can play on medium 60 fps capped?
@@blable9411 What happens with this technology when you have say 40fps native, frame gen (i assume you'd get around 70 with the generation) and lock fps to 60? Does the game leave out interpolated frames or does it leave out both real and interpolated?
So we have to use AMD drivers not Asus drivers? Aka override the armory crates drivers?
Like we did when AFMF wasnt officially available for almost a year 😅
Just an FYI: AFMF2 isn’t going to give you the same great results for all games. For example, horizon forbidden west and hell divers 2 was unstable and gave me some motion blur, screen tearing, etc. I pretty much reverted back to the current version of AFMF because AFMF2 still needs some work. Obviously it’s a preview driver that’s why
The thing people cares about the most is does frame gen makes unplayable games playable? Can it double 15-20 fps to 30-40? I honestly can't really tell the difference between 60 and 120 fps. They are all playable in my book. In fact anything above 45fps is playable to me, however I want 1080p high with RT in cyberpunk for example, will frame gen do wonders here?
Rpg and Story games it makes 0 sense to play 120fps.
If you play Egoshooters like COD or CsGo then you can tell the difference
That, exactly that.
I so much would love to see some tests with those low fps games.
Can it make a game that runs 30 fps most of the time but dips into the 20s sometimes to feel like stable 30?
I also worry most about input latency which will increase with lower frame rate.
No, it won't. IIRC FMF works best for 60+ FPS and isn't working at all or only really badly (stuttering and major visual errors) for FPS below 30.
@sulac4ever170 so it makes game that is smooth to more smooth at the expense of introducing errors while having a real gpu overhead? High fps is just a number on the top left. People want to run playable games at reduced power, couldn't care less for "super smoothness" on a 7 inch hand held.
@@Singuy888 Exactly.
DLSS FG is better at handling lower framerates, but it also only works above a certain framerate ... its threshold is lower than AMD FMF, but DLSS also does boost the framerate as high as FMF does (usually +30%-60% for DLSS, while FMF can do +50% to more than +100% in some cases).
So FG doesn't benefit the low end crowd most of the time, only mid and high and bleeding edge.
So if you want to have the highest numbers (because monkey brain happy if high numbers), you are best served by using DLSS for upscaling and AMD FMF for FG.
But for many people the added latency compared to the base framerate (which is more noticeable, the lower your base framerate is) when using FG doesn't make any sense, if they are at a playable framerate without FG anyway.
Ironically FG is most beneficial to people at the high end, which already have a high framerate (around 100) and also have a high framerate monitor (165/240/360 ...), which they want to take even more advantage of, because the higher you go, the less latency is added by FG (it's approximately inversely proportional).
But people highly sensitive to latency will always notice the difference, while other people, who are more sensitive to framerate and less to latency, will enjoy FG without drawbacks even at a base framerate of something like 50 (which most people will feel the difference in latency for games played with mouse control like FPS games).
That's actually the reason for the widely different opinions regarding FG good or bad ... because people are differently sensitive to different performance metrics and also dependent on the type of game as well the type of input devices / control mechanism.
I picked up an ally x just to test and see if id return it. I kept my og ally locked at 720p, so i did the same with the new one. I am utterly shocked at how much better the performance has been.
the thing that always i want to see is the latency improvement.
that is the number one thing that AMD needs to focus on.
Pretty sure AFMF 2 has better latency than the previous version.
I don't have a PC handheld rn so it may be different but a general reminder that AMD Fluid Motion Frames is best when the base framerate is over 60 to 70 fps
Yes, this technology is usually meant to push games to high framerates (90 and above). But it's obvious people want to push games from 30 to 60, as most people are happy enough with 60.
That was the case for afmf1 not 2. You can get a way with 40 now
sir , please tell me how to update amd least driver (no need use 7840u driver )
can you make a video showing us how you installed it. thanks
With the latest stable release afmf 2 doesn't have any latency you just get the same latency as 30fps when it's doubled to 60fps when you expect the latency of 60fps
Do Legion Go next!
I have one
Hey ETA, can you comment on how your eyes sees it? Does it changes like how you see between 60Hz and 120Hz?
How did you manage to force install the drivers?
He didn't 'force install' anything. He just means it wasn't offered as an update in the previous Adrenalin. You just download them from the AMD preview link and install like anything else.
@@poulan9 no. U have to force it to work
@@lamarfullerton7547if by "force" you mean turn off auto update and install manually from AMD website, sure.
The way I would describe this technology is similar to driving a modern car with a sport mode. It will make you feel that you are going faster by making artificial sound of the motor come out of the speakers or by reving the engine more between gearshifts, but in reality you’re going almost the exact same speed as the normal mode.
Yesn't. It for sure won't help with latency, but let's be honest here: not many gamers will feel the latency that much, especially not those who'll want to rely on this tech. The artificial motor sound may not help with performance, but at least it'll give the driver a more enjoyable experience with the same perfomance they'd normally have.
The biggest difference with the sports car analogy is that you don't have to pay extra for AFMF while you do for the sports version of the car
i think this would not benefit in competitive games but for story games it will make them much better
@randomarcher not sure how this is delusion, it can be a better and more enjoying experience for others. However, it shouldn't be advertised like the gpu makers do where enabling it magically gives you twice the actual performance as it's not as simple & simply misleading.
Btw, I don't actively use it either. I'm running a 7900 XT so I don't need any FSR or framegen, still not sure how I'm delusional when I'm keeping an open mind about other people's preference. Again, it's preference, not de facto standard and mandated for everyone to use, nor does it cost any money to use/get.
Will take Asus another 6months at least to roll that out for the OG Ally and the X probably which is sad. But most of the time going with lower details and settings gets you a better experience than input lag. Especially Spider-Man, fast paced combat with lag is really bad. But on slower titles AFMF is great.
you should try lossless scaling id say the quality of the generated frames is worse but it has a mode that triples the fps
The label on the bottom left has said FRS instead of FSR in another video as well.
Amazing ! Do you guys know if this tech will be released on the steam deck oled too? I really want to buy a handheld but i dont know if i should buy the deck oled or the ally/ally x..
i personally would buy msi claw instead, but your choice, ally z1 extreme or latest ayaneo are the strongest atm
Best handheld bar none
This a so great to see
ROG RALLY JUST RETURN ANOTHER ONE.
Only thing I don't like about framegen is when there is a waypoint on the map like in Spiderman, the icon really skips around.
Can you please try Dota 2 with this enabled?
When is this expected to release?
Can u make and compare a video on the legion go as well?
Finally. I can play fighting game with 120fps
lossless scale on steam, does a better job at this for up to 3x the frames. haven't tried the upscale yet.but so far im impressed.
lossless works great in some games but in more than not you have lots of graphical artifacts that you dont have with fsr 3 fg or afmf 2, so no, lossless it not better
Got my ally x the other day but sadly been only playing with a external controller because my left trigger was broken. Now I gotta spend money to order replacement parts because asus wont just send it.
can you please show how to install fluid motion frames 2 i cannot find anything online..
and when is it coming to SteamDeck?
Does the afmf works with wuthering waves?
Can you stack this with g helper and lossless scaling to further boost preformance?
I noticed your frame time went down after enabling Fluid motion frames 2 in Spider-Man
Legiom go next!
You know one of his two videos got really worse because he forgot to fix the blur because he blurred the FPS counter and he didn’t fix it. He said he’ll fix it wire it’s been probably like three weeks. He didn’t fix it of view probably really mad, which is me, maybe other viewers 😡😡😡😡😡😡😡😡
AMD saving the gaming industry.
How can you check for updates on your AMD software? I can't do that on my Rog Ally X?
@@strider775 same here, I'm stuck with an older version
Never had a good experience with FMF. The movement always looks choppy to me
How did you get it? I've been looking?
why only show the performance on most games at low settings?.... you can atleast show how it will look if we try with medium or high graphics
Is it true that after installing these drivers (or any not Asus-created drivers) they will be automatically replaced with the "official" ones by the Armory Crate?
Is the fluid motion the same as frame generation or it's a different technology?
Yes, AFMF is just AMD's branding for their proprietary frame gen tech.
There's a difference between the two. AFMF basically brute force the frame gen into the game, which makes it universally supported for every games. FSR 3 frame gen on the other hand, is subject to the game developers whether they want to support it in their games
@@pijen There's a difference between AFMF and FSR but they are both frame generation.
@@alxjones Which is why I mentioned FSR 3 frame gen on my comment
I will explain it to you because nobody can do this here. Basically AFMF is a driver level technology frame generation (independent). FSR frame generation is an in-game technology. So it has to be implemented in a particular game. Generally, AFMF is worse in terms of picture quality than in-game native implementation, but it works in every game, even in those games that don't have any frame generation technology whatsoever. I'm oversimplifying, of course. There's more to that.
age of the geek baby
What about steam deck LCD?
and u will do what ?!?
30 to 60 FPS ? u know how bad the lag will be ?...
What is the name of the program that creates the overlay with the info about FPS and frame generation time?
Thanks 🙏
The one provided in the adrenalin AMD driver
I'll bet that those complaining about cheating never had any complaints over the years with their media content being upscaled by their tech to give them a better picture. If it works and looks the same, then where is the actual problem. There isn't one really, for most case uses.
it would be nice if you test afmf with emulator too
Have you tried Forza Motorsport on it yet? Curious to see how that runs 🤔. Appreciate all the content!! 👌🏻
It crashes in the intro cinematic on the original Ally: unplayable.
@@Paddyhudson yeah I can just about get it running on the legion go but best is about 40-45 fps
"but if you're interested in trying this out yoursel- but if you're interested in trying this out yourself"
ETA prime, why are you removing comments? 😂
Who makes that performance overlay? I've been trying to find it for a few days.
Great
Waiting for d4n93r and his negative comments.
Guys, I have a question. Can you answer? Is AFMF or 2 shared with any game? Can I activate it in any game?
first decentdant stutters after 1.0.5 update with amd upscale, amd should update it asap
Im interested, but currently I just dont see the appeal if its going to cut out if i move the camera too fast 😅
Fake Frames
@Vegan_Lifting I've tried it on the Ally z1 extreme, great in a straight line 👌🏻😂.
I've switched to lossless though as I only really want it to play around with emulation (Ie playing MGS1 at 60fps)
the latency is neither here nor there as its pants on ps1 anyway, certainly works better than afmf with emulation and older dx titles)
Are this handheld games worth it ?
Please show this on your minisforum v3 if you still have it
id hope that this tech is coming to the steam deck OLED
If you ain’t cheatin you ain’t tryin. At the end of the day, number go up, and nobody would ever ACTUALLY be able to tell it was frame generated.