EDIT: the high VRAM usage in both PalWorld and RDR2 was a bug cause by using AFMF2, then LS, while using both overlays and recording. Just tested PalWorld now for over half an hour and VRAM allocating didn't even pass 10GB: mega.nz/file/hEdl3A4Q#-c0Jj2TFL6EntzpWtIlSqzFmWsM6RR0IPXc_gvAci-s Download the Drivers here: www.amd.com/AFMF2-preview There are SO MANY things AMD did with AFMF2 like decrease latency, improved quality, no more disabling itself with fast camera movement, NEW modes, Radeon Chill enabled, OpenGL and Vulkan support, borderless Fullscreen support... it's almost like Christmas!
Vulkan support is such a W. Its nice to see AMD keeps improving the driver based features, i just hope game devs dont take this as an excuse to get even lazier to properly implement AMDs features into newer games.
dont know what im doing wrong but i cant get it to work with a vulkan based game. When i open up the in game performance overlay it says "graphics api N/A" as if it cant find it. Like when you are not in a game and it says "fps N/A".
@@gumi_twylit2605 i did eventually get it to work, however since this game runs at a base fps of 30 it really didnt feel good at all. Yeah sure i was getting a higher framerate, but generates frames look horrendous when you have so few frames to begin with. It all looked smeared and artificial. In cyberpunk however it works like a charm, already had a solid 60 fps by default. Cranking it up basically 120 with afmf2
Vulkan support is an insane update because now all the major emulators can benefit from this. Finally no more being stuck at 60 FPS. Also, while lossless scaling may offer better image quality, the latency here is just gonna make AFMF a winner.
@@prem3548 i can confirm the latency bit you are talking about, i tested it on the division 2 (tho i don't have input latency measurement tool i just felt it) AFMF 2 with anti lag 1 already less latency by a bit but still noticeable than lossless scaling frame gen
Just installed it on a 6700xt. The high performance and quality are the best option for this card, usually increases performance by 75-90~%, and looks really good. major improvements in latency compared to afmf 1, artifacts are way, way better, and shimmer is down alot. When testing in the following games, overall was good, but some had a few problems: Cyberpunk was significantly better than the old afmf, less ghosting and random artifacts. However, the cursor stills glitches and ghosts bad, and aome other hud doesn't play nice with it. Hopefully can be fixed before official release. Like AG said, latency is way better. Helldivers was a huge leap forward, almost no shimmering, minimal hud ghosting, very few frame drops, especially comapred to afmf, likely due to the frame gen no longer stopping with sudden movement. Metro Exodus got better, still random minor drops due to being unable to natively lock frames in game, but works while when using RC or riva tuner. Frame locked games such as FO4, 3, and NV are ok, all look good, but ghosting still a problem with hud, especially on FO4. Elden Ring works way better, doesn't feel as "goey"? Less/no shimmer. Latency way better. Random frame drops at times tho for no apparent reason. Rdr2 feels the same, just less latency, maybe less ghosting, found dx to run better than vulkan by large amount, but when retesting didnt see as big a of a diff, so idk. Personally didnt have any ghosting issues like AG. Minor shummer on some far objects. Tried in CS2 which amd was boosting a large reduction in latency and consistency. While id personally never ever use frame gen on a fps unless you really neded it, i was pleasantly surprised by how it performed. Latency in total was about 15-19, not ideal but not terrible. Baldurs Gate was fine. Just overall normal changes of less ghosting and shimmer. Random drops at times. Dont use in the finals, absolutely terrible. Random ghosting and odd shimmer ive never seen in afmf 1 around moving objects, gun flashes are more bright, and stutter. Reduced frame time by 3ms tho, so trade-offs ig. Edit: grammatical
@@M3tisz Yes, they were all played in fullscreen. I have yet to try any games in borderless Edit - Tested in some games, GTA 5 didn't work, Helldivers 2 worked, and RDR 2 was basically the same.
@@luisbnvz3111 I just downloaded the file (had to do it in a roundabout way, couldn't access it on my computer for some reason), made a back up of system (very important for testing beta drivers), then went through the install process. Do note that you need a device that could run AFMF before, so 6000 and 7000 series cards, and I believe rdna 3. After that, you may have to restart a few times, and games may crash the first start up some such as cyberpunk and cs2 did for me, but worked fine after a restart. Then, after getting in the game, I enabled the AFMF from the amd graphics panel in game, set quality (search) to high and performance to whatever you want, generally just autos fine. Then that's it! As long as it works, and it should, you're all set to play game sat high frames with more or less minimal impact on performance, while keeping visual clarity. I'd highly recommend looking up amds documentation on it, it's a good read. Also, after using it for a while, you should consider sending feedback thro the adrenaline software to amd. That can really help with solving specific problems for diff combos of hardware or game issues. Have fun with it tho! It's a really incredible tool, glad amds released it early, super fun to mess around with.
So basically AFMF2 is like lossless scaling but with much much faster response time... Neat. I'm definetly buying AMD GPU next. Nvidia can go to hell with their anti-consumer practices and insane prices. It shows that AMD is run by people who give a damn about their customers unlike nvidia who only cares about money. Jensen is a self-absorbed ego tripping a-hole.
I wonder if you notice the following in the release notes "Multi-GPU Configurations For any hybrid-graphics configuration, AFMF 2 will use the displaying GPU for frame generation, allowing the render GPU to focus on the game." It will be at the highest levels and stages of madness if applied as it should.
@@lolmao500no, it's completely unrelated. The IGPU would need to participate in the rendering pipeline, which it can't do at the moment. The afmf works like that because these frames are injected after the rendering part is done.
"The Cursor" (curse-or) is the thing in the middle of the screen (if you can move it, otherwise, cross-hair)- glad to help you improve your english and thanks for your awesome series of videos!
@@nikhillingem Reticle: a series of fine lines or fibres in the eyepiece of an optical device, such as a telescope or microscope, or on the screen of an oscilloscope, used as a measuring scale or an aid in locating objects. I didn't know reticle is this specific technical term. I thought it was a synonym. Thanks, I would never have checked if not for you. Even at 40, I learn something every day.
The performance boost I've seen in Tarkov is a game changer, I mean it's unbelievable how good it is. The artificing is only noticeable on text when swapping to different in game screens
Goddd damnnn i just tested it on the division 2 and man on high search mode even at the fastest mouse moves it doesn't cut out it's insane, tho i noticed a bit of ghosting but i had to get so close to screen to see it on my 1080p 27 inch I moved the mouse so fast on 160 fps and still maintaining that number, the latency is good too Also important note, it says in the patch notes that borderless fullscreen support is for 7000 series and 700m series only but i have 6700xt and it works on 6700xt When enabling AFMF 2 the game stutters a lot for like 3 secs or sometimes last 5 secs then it's completely smooth
Love that they are still working on this! I had no idea AFMF2 was going to be a thing, but they appear to be giving users the options I wanted from the start, the ability to control the auto-disable and such. I will say, I like how it is interop with Radeon Chill, but it is disappointing to me in the way they did it. I would rather have an option (maybe this needs to be an AFMF specific option) where I can set that maximum amount of frames I want, and the FG will fill in as needed for me to hit my target. Say I am playing a game that jumps from 90-120 at times and my monitor is 165hz, I would rather be able to say 'dont generate frames to make them pass this value' instead of capping my FPS at half my refresh rate, because ideally, you want as many real frames as possible.
The Vulkan support ist actually pretty huge for all SteamDeck users because Liinux doesn't have D11/D12 support but only Vulkan :D So if there is going to be adrenalin software on Linux in the future this is going to be huuuge :D
Nice to also compare it to LSFG! I think this is a great alternative to LSFG, as it's not always perfect especially when you experience jitter, but the trade back being visual clarity. Nonetheless still without needing dedicated hardware for FG. Also, whaaat? You had early access to AFMF2? Anyways, good luck with the new house!
Fabio! Excellent thing to watch in between work. Luckily I work from home 😂 Your energy always uplifts my mood, so your videos are genuinely appreciated especially early in the morning 😅
@@rrekki9320 well its hard to expect a game that costs over 120million dollars to pay a guy to clock in post contract for my satisfaction. I would not give Nvidia all the credit people around them have big heads as it is.
@@JagsP95Yeah, and it turned out to be fake. Right now there are only some games that support DLSS 3 and don't support FSR 3, none the other way around.
@@JagsP95 Ohhhh so thats why Cybertrash still hasnt updated FSR 2.0 ingame since its launch while always implementing the newest Nvidia crap....definitely not blocked by Nvidia....lunatics xD
Why do you not use Alt+R to just use the overlay while in game? I know it's a minimal difference in time but still would not have to tab back and forth
@@AncientGameplays Not the performance metrics overlay. Adrenalin as a whole can be overlayed in-game so you can toggle everything such as AFMF, Anti-lag, and literally everything else without tabbing out
This is amazing. I have an interesting thought. As you said the higher base frame rate gave better quality. I would love under the Radion Chill Tab, if AFMF2 is enabled, to give you an extra slider or an option to either cap the fg fps or have a multiplier like 1.5x, 2x etc. For example, if you have a 165hz monitor, and you can natively run around 120fps, you can use radion chill to lock to around 110 fps, and use a 1.5x multiplier to get close to the 165 hz limit on the monitor. Then with the higher base rate, you naturally have a lower latency and less artifacts. Alternatively, have the radion chill set the fg limit, but controlling the overall fps, which in turn could allow the ratio between real frames and fake frames to change dynamically depending on the scenario. So fast motion reduces fake frames and increases the load to have higher real frames, then under slower motion turn the base fps down and increase fg. Let me say, keep going AMD, I'm liking what I'm seeing. Thank you Fabio for the Video.
i hope you are well friend,i always await your videos as they always excite me for gpu related news,even time to time going back for reference on your undervolting videos! :3
Amazing, well done AMD! I wish they would apply AFMF2 on mobile gaming, mobile gaming I mean like android smartphones, the problem with mobile gaming is the battery usage and the heat generated
I love AMD over the last 20 years. And now since this company launched the Ryzen CPUs, even much more. I knew their graphic cards weren't playing in the same League. But they were sold mostly with reasonable prices. Something you couldn't expect any more from NVidia. They have poised our minds with her leadership performances. And tried to justify their overpriced products.
I bought amd equipment and I am very satisfied. The price was affordable and, as you can see, they are developing technologies. I invested the remaining money in their shares xD
Guys, I got this working on my nvidia 4060 gpu laptop. The igpu of the laptop is amd radeon 760m which is supported. Overall performance and result is much better than other alternatives for me because now the igpu is handling the frame gen load while dGPU is handling everything else.
As always best channel for anything AMD. Couldn't be happier to see AMD coming out with more amazing technology. Thanks for the amazing video and explaining everything. Going to be trying this driver out tomorrow.
I got a question just for technical purposes. In loseless scaling discord, we've been having some people that cannot use AFMF 2 with LSFG at the same time while they could use AFMF 1 with LSFG at the same time in Windows 11. Ancient Gameplays, could you, just for technical purposes, see if you can run both at the same time on your machine? You may have to try with AFMF 2 first then LSFG , or the other way around. Thanks!
9:31 - In English it's called a "crosshair" or "crosshairs" :) It originates from two fine (hair thickness) wires forming a cross to aid in visual aiming.
star citizen now uses vulkan api still in beta but will become standard api over dx 11 in future updates. can't wait to try it out on vulkan, FMF2 and lower latency
I loved using it in my fallout London video I put on my channel. It won't let me share on here. But it's really great. but really cannot wait to get it on my Rog Ally 😁
So I downloaded the drivers tonight a few hours ago so far I have to say for my new build it's working great I'm using it on helldivers 2 and Squad 4K Ultra settings 120 frames solid train time 8ms I'm on a 7800x3d with a 7900XT on a C2 oled
Got it installed now! Thanks for the detailed breakdown. I may have been imagining things but i feel as if there was more screen tearing than usual, maybe im wrong or maybe it was just unrelated.
@@AncientGameplays Yeah just a bit but after my eyes adjusted it wasnt so noticable anymore. Ive been really impressed with AMD on the software side of things as of late.
Now that we can measure the latency with again a freeware tool from amd. good stuff happy to be on the red side of things. it feels like ya know like the Star Wars Jedi vs. the dark side
what an awesome feature AMD is bringing here. I am very interested in the last point "Radeon Chill Interop Support". If the game does not support FPS-Capping, I can lock the frames to 60 FPS and using Radeon Chill to guarantee CONSISTENT 60 FPS and generate further frames using AFMF2 to gain bonus frames, while limiting power consumption and heat dissipation. I hope the generated frames are nicely paced and the input lag is not that high. I will test this as soon as it gets officially released. Edit: In my case I would lock the frames to 71 FPS since I have a 144Hz Monitor
Have tested AFMF2 in many Games like No Mans Sky, Once Human, Far Cry 6, Dead Island 2, The Hunter Call of the Wild...... and it works realy realy good. This is going to be a REAL Gamechanger because its usable in ANY Games via Driver. Great Job AMD! ( System: 5800X3D, 32GB Ram, RX7900XTX ) Tip: when you can cap FPS in the Game you played, so use this instead of Radeon Chill. When you use Chill it instantly deactivate Anti Lag.
Been testing this out on modded Skyrim. So far, AFMF2 plays very nice with Lossless Scaling. 2x lossless plus afmf2 on performance works better than lossless 3x, less latency and just feels nicer...actually playable.
Hopefully once it releases AFMF2 would compete with Lossless scaling's visual fidelity, but honestly the lower latency is already good enough for me to start using AFMAF 2.
@@joshc7765 I can relate that's a beast if a card n is still cable of 4k gaming in 99% of games both single player titles n fps titles n with the addition of AFMF,yeah u not upgrading any time soon
I'll stick with Lossless Scaling for now but it is awesome to see these improvements in AFMF. Truthfully though, I would prefer they focus on FSR quality, performance and getting it into more games.
Thanks for the extensive video. For me, lossless scaling still has the limitation that it can only be used in “windowed” display mode. This is a big disadvantage for me. It would have been interesting to read the input lag with AMD's FLM frame latency meter, with AFMF 2 activated and deactivated. What was still missing for me is the difference between performance mode quality and performance related to the frame generation lag.
It's why I don't use that lossless scaling. I liked afmf before in certain games now I'll use it in all games that doesn't have far if I want high refresh rate. Check my new video of fallout London using it's awesome ignore the haters
7:05 You can just press Alt+R to open the overlay and toggle it right there lol 8:35 I've heard everywhere that you should be at least three under, not two. That some tearing issues can still happen two under in certain games.
I tested ASMF2 on my 7900XTX. At 1440p and FSR2.1 quality I have a smooth 33 FPS in Cyberpunk 2077 with pathtracing enabled. The rest of the details maxed out. The game looks amazing.
The latest driver literally works as they are supposed to on my 6600 now, i have a dual monitor system with both monitors running at 75 hz and my overclocked card has never had GPU clock speeds work dynamically, this is the first time, nevermind they have removed tons of stuttering the thing just works as it should, best driver ever.
AFMF actually had Vulkan support at one point, I remember seeing double the FPS in X-Plane 12 by accident with the AMD drivers from December 2023, it was enabled by default because I always use HYPR-RX. They did remove Vulkan support at some point, they never mentioned why nor did they ever mention implementing it in the first place. So I'm pleasantly surprised they did intend to add Vulkan support at some point, thanks AMD.
I tested FG2 on Dead Island 2 and I have to say it's amazing I could even go to 1440p and it runs much better than FG at 1080p I'm stable at 144fps and 144hz and I didn't notice any drop, rendering is 6.4ms. All on Ultra. It is true that sometimes I see glich textures, especially the ground, but otherwise it's flawless. Bravo AMD
this is so great for DirectX alone, but VULKAN SUPPORT???¿?¿!!? duuuuude this is gonna be great with all the games on vulkan now, great. (minecraft OpenGL was already updated for all AMD cards 2 years ago, and now its gonna be even more GOOOOODDDDD)
EDIT: the high VRAM usage in both PalWorld and RDR2 was a bug cause by using AFMF2, then LS, while using both overlays and recording. Just tested PalWorld now for over half an hour and VRAM allocating didn't even pass 10GB: mega.nz/file/hEdl3A4Q#-c0Jj2TFL6EntzpWtIlSqzFmWsM6RR0IPXc_gvAci-s
Download the Drivers here: www.amd.com/AFMF2-preview
There are SO MANY things AMD did with AFMF2 like decrease latency, improved quality, no more disabling itself with fast camera movement, NEW modes, Radeon Chill enabled, OpenGL and Vulkan support, borderless Fullscreen support... it's almost like Christmas!
Merry Xmassss!!
When will the full release be out?
Will be available 6000 series??? Im using 6600 worth to try.. as long its free
Reticle ( wret-it-call)
@@Typix_Exploits Probably end of this year or early next year
Vulkan support is such a W. Its nice to see AMD keeps improving the driver based features, i just hope game devs dont take this as an excuse to get even lazier to properly implement AMDs features into newer games.
dont know what im doing wrong but i cant get it to work with a vulkan based game. When i open up the in game performance overlay it says "graphics api N/A" as if it cant find it. Like when you are not in a game and it says "fps N/A".
In my humble experience, Vulkan support and results are even better then Dx11/Dx12 ones.
@@amok8938 late reply but you can manually add games in the adrenalin control panel
@@gumi_twylit2605 i did eventually get it to work, however since this game runs at a base fps of 30 it really didnt feel good at all. Yeah sure i was getting a higher framerate, but generates frames look horrendous when you have so few frames to begin with. It all looked smeared and artificial. In cyberpunk however it works like a charm, already had a solid 60 fps by default. Cranking it up basically 120 with afmf2
Vulkan support is an insane update because now all the major emulators can benefit from this. Finally no more being stuck at 60 FPS. Also, while lossless scaling may offer better image quality, the latency here is just gonna make AFMF a winner.
Hmm, might try some Dolphin Emulator games on my 7900 XT. Thanks for the idea.
@@prem3548 i can confirm the latency bit you are talking about, i tested it on the division 2 (tho i don't have input latency measurement tool i just felt it) AFMF 2 with anti lag 1 already less latency by a bit but still noticeable than lossless scaling frame gen
Also some remasters. But I am looking at playing with this in Skyrim on PC.
Yes..go team red
just use linux there you have no afmf no afmf2 and all the other op stuff but for emu its puuurfect!
15:07 Congratulations about the new house 🎉🎉
Thank you!
Just installed it on a 6700xt. The high performance and quality are the best option for this card, usually increases performance by 75-90~%, and looks really good. major improvements in latency compared to afmf 1, artifacts are way, way better, and shimmer is down alot.
When testing in the following games, overall was good, but some had a few problems:
Cyberpunk was significantly better than the old afmf, less ghosting and random artifacts. However, the cursor stills glitches and ghosts bad, and aome other hud doesn't play nice with it. Hopefully can be fixed before official release. Like AG said, latency is way better.
Helldivers was a huge leap forward, almost no shimmering, minimal hud ghosting, very few frame drops, especially comapred to afmf, likely due to the frame gen no longer stopping with sudden movement.
Metro Exodus got better, still random minor drops due to being unable to natively lock frames in game, but works while when using RC or riva tuner.
Frame locked games such as FO4, 3, and NV are ok, all look good, but ghosting still a problem with hud, especially on FO4.
Elden Ring works way better, doesn't feel as "goey"? Less/no shimmer. Latency way better. Random frame drops at times tho for no apparent reason.
Rdr2 feels the same, just less latency, maybe less ghosting, found dx to run better than vulkan by large amount, but when retesting didnt see as big a of a diff, so idk. Personally didnt have any ghosting issues like AG. Minor shummer on some far objects.
Tried in CS2 which amd was boosting a large reduction in latency and consistency. While id personally never ever use frame gen on a fps unless you really neded it, i was pleasantly surprised by how it performed. Latency in total was about 15-19, not ideal but not terrible.
Baldurs Gate was fine. Just overall normal changes of less ghosting and shimmer. Random drops at times.
Dont use in the finals, absolutely terrible. Random ghosting and odd shimmer ive never seen in afmf 1 around moving objects, gun flashes are more bright, and stutter. Reduced frame time by 3ms tho, so trade-offs ig.
Edit: grammatical
Did you do all that in regular Fullscreen? Does Borderless work for you?
This is an amazing summary, thank you! I was wondering how it'd work on my 6750XT so you've basically answered that for me 🤘
@@SnuffedBeans how did You set up for the games? Any tips or requirements?
@@M3tisz Yes, they were all played in fullscreen. I have yet to try any games in borderless
Edit - Tested in some games, GTA 5 didn't work, Helldivers 2 worked, and RDR 2 was basically the same.
@@luisbnvz3111 I just downloaded the file (had to do it in a roundabout way, couldn't access it on my computer for some reason), made a back up of system (very important for testing beta drivers), then went through the install process. Do note that you need a device that could run AFMF before, so 6000 and 7000 series cards, and I believe rdna 3. After that, you may have to restart a few times, and games may crash the first start up some such as cyberpunk and cs2 did for me, but worked fine after a restart. Then, after getting in the game, I enabled the AFMF from the amd graphics panel in game, set quality (search) to high and performance to whatever you want, generally just autos fine. Then that's it! As long as it works, and it should, you're all set to play game sat high frames with more or less minimal impact on performance, while keeping visual clarity. I'd highly recommend looking up amds documentation on it, it's a good read. Also, after using it for a while, you should consider sending feedback thro the adrenaline software to amd. That can really help with solving specific problems for diff combos of hardware or game issues.
Have fun with it tho! It's a really incredible tool, glad amds released it early, super fun to mess around with.
I just saw this dropped and noticed no one had tested it, went to install, and I saw your vid had dropped. Niiiiiccce!
So basically AFMF2 is like lossless scaling but with much much faster response time... Neat. I'm definetly buying AMD GPU next. Nvidia can go to hell with their anti-consumer practices and insane prices. It shows that AMD is run by people who give a damn about their customers unlike nvidia who only cares about money. Jensen is a self-absorbed ego tripping a-hole.
Outstanding presentation, thanks for doing the footwork.
Thank you haha
@@AncientGameplays it's an awesome improvement ignore the AMD haters.
Love AMD
I wonder if you notice the following in the release notes "Multi-GPU Configurations
For any hybrid-graphics configuration, AFMF 2 will use the displaying GPU for frame generation, allowing the render GPU to focus on the game."
It will be at the highest levels and stages of madness if applied as it should.
Apu could be used for the FG and let Gpu focus on the game fully, that would dope and give 700x/900x being an actual advantage against intel
What??? So Crossfire is a thing again? Neat. I wonder if amd could do this but like using the iGPU for frame generation and the gpu to render?
Yeap, amd still waiting for my zenbook laptop
@@lolmao500no, it's completely unrelated. The IGPU would need to participate in the rendering pipeline, which it can't do at the moment.
The afmf works like that because these frames are injected after the rendering part is done.
Wow that’s cool
"The Cursor" (curse-or) is the thing in the middle of the screen (if you can move it, otherwise, cross-hair)- glad to help you improve your english and thanks for your awesome series of videos!
The pointer in the middle of the screen is called a crosshair :)
reticle
@@alpha007orgactually, a reticle is the “dot” or other image in a magnifier or other optic used on firearms, like a “red dot”
@@nikhillingem Reticle: a series of fine lines or fibres in the eyepiece of an optical device, such as a telescope or microscope, or on the screen of an oscilloscope, used as a measuring scale or an aid in locating objects.
I didn't know reticle is this specific technical term. I thought it was a synonym. Thanks, I would never have checked if not for you. Even at 40, I learn something every day.
@@alpha007org Gotcha! Have a good day!
I really like the performance mode they added with this AFMF 2 update. Mini PCs, laptops and handhelds should benefit a lot from it.
I completed RDR 1 on Xenia with AFMF enabled, and instead of 30-40 FPS, I got nearly 100 and everything was smooth :) Useful technology!
The performance boost I've seen in Tarkov is a game changer, I mean it's unbelievable how good it is. The artificing is only noticeable on text when swapping to different in game screens
The thing when you can use your on board graphics together with your GPU is very nice
What do you mean by this, you mean integrated with dedicated??
@@AlejandroDeYavorsky159 yes, igpu to do upscaling and frame gen, and game itself on dedicated
@@gapast3669 holy... How do I set that up?? I can't find it anywhere! This is huge!
Does this work on rx570
I have tested with Flight simulations like X-Plane 12 (Vulkan) and MSFS2020 (Dx12) and surprisingly this thing is quite good. Thank 's a lot.
NO WAY, i commented a week ago that we need improved afmf and amd just released AFMF 2.
You're an amazing content creator, keep up the good job! And congrats for the new house :D
Thank you!
Damn, this is so good!!!! Their frame generation is really good. Now I wish they would focus more on upscaling. And by the way, I love your videos!
Goddd damnnn i just tested it on the division 2 and man on high search mode even at the fastest mouse moves it doesn't cut out it's insane, tho i noticed a bit of ghosting but i had to get so close to screen to see it on my 1080p 27 inch
I moved the mouse so fast on 160 fps and still maintaining that number, the latency is good too
Also important note, it says in the patch notes that borderless fullscreen support is for 7000 series and 700m series only but i have 6700xt and it works on 6700xt
When enabling AFMF 2 the game stutters a lot for like 3 secs or sometimes last 5 secs then it's completely smooth
how did u actittvate it? i dont have AFMF 2
@@dsdraxgaming4240 you need to install tecnical preview drivers, there is a link in the description
Just now noticed your outro uses the PUBG music! Crazy that I started watching your channel because of your benchmarks on PUBG.
Thank you 💪💪🙏
In addition to this good news I also noticed a new setting for Freesync Color Accuracy with HDR under the display settings.
Love that they are still working on this! I had no idea AFMF2 was going to be a thing, but they appear to be giving users the options I wanted from the start, the ability to control the auto-disable and such. I will say, I like how it is interop with Radeon Chill, but it is disappointing to me in the way they did it. I would rather have an option (maybe this needs to be an AFMF specific option) where I can set that maximum amount of frames I want, and the FG will fill in as needed for me to hit my target. Say I am playing a game that jumps from 90-120 at times and my monitor is 165hz, I would rather be able to say 'dont generate frames to make them pass this value' instead of capping my FPS at half my refresh rate, because ideally, you want as many real frames as possible.
I dont trust any new drivers unless you reviewed it first 😉
review is tiring, i just show how particular system runs on certain machine on my games, smth some already did on latest games
i always read comment on Guru3D & wait for his video before updating/installing new driver!
No good with 2024.6 driver
Thank you for your HARD work testing all these games and features...
The Vulkan support ist actually pretty huge for all SteamDeck users because Liinux doesn't have D11/D12 support but only Vulkan :D
So if there is going to be adrenalin software on Linux in the future this is going to be huuuge :D
Think it'll come to windows side of the steam deck?
Thanks, I installed it and can confirm all your points, looking forward to the future evolution on AMD's side!
Nice to also compare it to LSFG! I think this is a great alternative to LSFG, as it's not always perfect especially when you experience jitter, but the trade back being visual clarity. Nonetheless still without needing dedicated hardware for FG. Also, whaaat? You had early access to AFMF2? Anyways, good luck with the new house!
I did, so I has time to test it!
Cant wait to put it to the test today.
Good luck with house moving, Fabio the AMD God.
4:18 LEEEZZZ GOOOO!
3:15 here, damn I worked hard haha
@@AncientGameplays Indeed, thank you for the video. I just tried it out myself and my gosh it's beautiful, fixes my gpu bottleneck too.
Fabio! Excellent thing to watch in between work. Luckily I work from home 😂
Your energy always uplifts my mood, so your videos are genuinely appreciated especially early in the morning 😅
Thank you for your kind words!
This looks awesome. When is this coming to the main stream driver?
Cant say, some months maybe
Since AFMF V1 was previewed October last year.... And got full released 2024 iirc
Some time in Q4 according to AMD
Fabio is always right on the corner ready to showcase whatever AMD gives us. Thank you for your hard work!
My ROG ALLY Thanks you ! :)
That's some awesome progress i hope amd makes this stuff available for Linux
Now i don’t have to wait for games to add FSR3 for real.
For that we have to stop Nvidia from blocking FSR3 integration.
@@rrekki9320 well its hard to expect a game that costs over 120million dollars to pay a guy to clock in post contract for my satisfaction. I would not give Nvidia all the credit people around them have big heads as it is.
@@rrekki9320You got it backwards. Only amd was blocking nvidia and intel, did you miss the entire uproar last year?
@@JagsP95Yeah, and it turned out to be fake. Right now there are only some games that support DLSS 3 and don't support FSR 3, none the other way around.
@@JagsP95 Ohhhh so thats why Cybertrash still hasnt updated FSR 2.0 ingame since its launch while always implementing the newest Nvidia crap....definitely not blocked by Nvidia....lunatics xD
Congrats on the new house and as always thanks for the video
Why do you not use Alt+R to just use the overlay while in game? I know it's a minimal difference in time but still would not have to tab back and forth
what do you mean, the overlay was always on
@@AncientGameplays Not the performance metrics overlay. Adrenalin as a whole can be overlayed in-game so you can toggle everything such as AFMF, Anti-lag, and literally everything else without tabbing out
yea I like using the overlay to change my settings too, it's handy
Well done AMD! Everytime I feel like they maybe have let us down they do something like this and restore our faith in them, this is amazing stuff!
it's very "funny" that amd had the time to make afmf2 and CDPR still refuse to release a patch for FSR 3.1 for Cyberpunk2077.
True
This is amazing. I have an interesting thought. As you said the higher base frame rate gave better quality. I would love under the Radion Chill Tab, if AFMF2 is enabled, to give you an extra slider or an option to either cap the fg fps or have a multiplier like 1.5x, 2x etc. For example, if you have a 165hz monitor, and you can natively run around 120fps, you can use radion chill to lock to around 110 fps, and use a 1.5x multiplier to get close to the 165 hz limit on the monitor. Then with the higher base rate, you naturally have a lower latency and less artifacts. Alternatively, have the radion chill set the fg limit, but controlling the overall fps, which in turn could allow the ratio between real frames and fake frames to change dynamically depending on the scenario. So fast motion reduces fake frames and increases the load to have higher real frames, then under slower motion turn the base fps down and increase fg. Let me say, keep going AMD, I'm liking what I'm seeing. Thank you Fabio for the Video.
Fabio, man great content 😍🤌🏻
i hope you are well friend,i always await your videos as they always excite me for gpu related news,even time to time going back for reference on your undervolting videos! :3
Very Interesting ..Loving Lossless Scaling Frame Generation. Comment for the algorithm.
Thank you!
Amazing, well done AMD! I wish they would apply AFMF2 on mobile gaming, mobile gaming I mean like android smartphones, the problem with mobile gaming is the battery usage and the heat generated
now i love amd
I love AMD over the last 20 years. And now since this company launched the Ryzen CPUs, even much more. I knew their graphic cards weren't playing in the same League.
But they were sold mostly with reasonable prices. Something you couldn't expect any more from NVidia. They have poised our minds with her leadership performances. And tried to justify their overpriced products.
I bought amd equipment and I am very satisfied. The price was affordable and, as you can see, they are developing technologies. I invested the remaining money in their shares xD
was waiting for this video
Glad to deliver
@@AncientGameplays Brasileiro?
@@tofftu Espanola
was playing cs2 today and i usually get 200 fps avg on my 7600xt , now im getting about 215-222ish in game :) its a good day
So do you recommend rtss or chill?
Chill
@@AncientGameplaysAnd Netflix
Guys, I got this working on my nvidia 4060 gpu laptop. The igpu of the laptop is amd radeon 760m which is supported. Overall performance and result is much better than other alternatives for me because now the igpu is handling the frame gen load while dGPU is handling everything else.
Hey Fabio! Do you think that HYPR-RX are worth using in any way?
not with Radeon Boost, all the other features are "okay"
i once enabled antilag and it stutters lol radeon
Regardless, thanks for the update. Thanks for supporting AMD hardware. ❤️
The cross in the middle of the screen is a Crosshair in english. Literally Cross and Hair said together as one word.
Forgot about the word haha
@@AncientGameplays Haha I only speak english and I forget the words at times so at least you're not that bad :P.
@@AncientGameplaysIts fine. Your English is really solid honestly. I Didnt even knew the Word to begin with.
As always best channel for anything AMD. Couldn't be happier to see AMD coming out with more amazing technology. Thanks for the amazing video and explaining everything. Going to be trying this driver out tomorrow.
I got a question just for technical purposes. In loseless scaling discord, we've been having some people that cannot use AFMF 2 with LSFG at the same time while they could use AFMF 1 with LSFG at the same time in Windows 11. Ancient Gameplays, could you, just for technical purposes, see if you can run both at the same time on your machine? You may have to try with AFMF 2 first then LSFG , or the other way around. Thanks!
I've seen people say you can't enable both with AMFM 2 because both hijack the swap chain but only one can do it at any time.
9:31 - In English it's called a "crosshair" or "crosshairs" :)
It originates from two fine (hair thickness) wires forming a cross to aid in visual aiming.
LSFG killed AFMF.
Afmf came back. If amd keeps increasing quality in the next months, things will get better
LSFG has the Issue only can used at "Windowed" Display Mode and you must paid for it.
no it did not lol
@@TheTaurus104Also it takes 10 fps to work
Nope....AFMF is free
Frickin Thank you very much!!! 8:40 the tutorial is really a Huge help for me. God Bless!
Glad to help!
star citizen now uses vulkan api still in beta but will become standard api over dx 11 in future updates. can't wait to try it out on vulkan, FMF2 and lower latency
I loved using it in my fallout London video I put on my channel. It won't let me share on here. But it's really great. but really cannot wait to get it on my Rog Ally 😁
Great video once again, thanks a lot! Time to update the drivers :-)
I'm loving the dedication from AMD!
So I downloaded the drivers tonight a few hours ago so far I have to say for my new build it's working great I'm using it on helldivers 2 and Squad 4K Ultra settings 120 frames solid train time 8ms I'm on a 7800x3d with a 7900XT on a C2 oled
Got it installed now! Thanks for the detailed breakdown.
I may have been imagining things but i feel as if there was more screen tearing than usual, maybe im wrong or maybe it was just unrelated.
More arrifacts you mean? More thsn lossless scaling for sure, but better than before IMO
@@AncientGameplays Yeah just a bit but after my eyes adjusted it wasnt so noticable anymore. Ive been really impressed with AMD on the software side of things as of late.
Now that we can measure the latency with again a freeware tool from amd. good stuff happy to be on the red side of things. it feels like ya know like the Star Wars Jedi vs. the dark side
what an awesome feature AMD is bringing here. I am very interested in the last point "Radeon Chill Interop Support". If the game does not support FPS-Capping, I can lock the frames to 60 FPS and using Radeon Chill to guarantee CONSISTENT 60 FPS and generate further frames using AFMF2 to gain bonus frames, while limiting power consumption and heat dissipation. I hope the generated frames are nicely paced and the input lag is not that high. I will test this as soon as it gets officially released.
Edit: In my case I would lock the frames to 71 FPS since I have a 144Hz Monitor
Try 70 in case of fps spikes.
Thanks Fabio. Using Radeon Chill and AFMF2 is definitely an interesting idea
Happy to hear about new house and when is the wedding Bud?
Still away, but not far away I guess
Thanks for this very detailed and wonderful informative video.
Have tested AFMF2 in many Games like No Mans Sky, Once Human, Far Cry 6, Dead Island 2, The Hunter Call of the Wild...... and it works realy realy good. This is going to be a REAL Gamechanger because its usable in ANY Games via Driver. Great Job AMD! ( System: 5800X3D, 32GB Ram, RX7900XTX ) Tip: when you can cap FPS in the Game you played, so use this instead of Radeon Chill. When you use Chill it instantly deactivate Anti Lag.
Anti lag is useless when your gpu isn't at 100% though
Been testing this out on modded Skyrim. So far, AFMF2 plays very nice with Lossless Scaling. 2x lossless plus afmf2 on performance works better than lossless 3x, less latency and just feels nicer...actually playable.
Hopefully once it releases AFMF2 would compete with Lossless scaling's visual fidelity, but honestly the lower latency is already good enough for me to start using AFMAF 2.
This is Amazing!!!!!!am not upgrading my 7900GRE any time soon
Same I literally can't find a good reason to get rid of my 6800xt (performance wise).
@@joshc7765 I can relate that's a beast if a card n is still cable of 4k gaming in 99% of games both single player titles n fps titles n with the addition of AFMF,yeah u not upgrading any time soon
I'll stick with Lossless Scaling for now but it is awesome to see these improvements in AFMF. Truthfully though, I would prefer they focus on FSR quality, performance and getting it into more games.
Antilag+Riva+LS is still the best for me but keep it up AMD, this tec is awesome. Btw SpecialK is also good for limiting your FPS.
I was waiting for this video XD almost wanna ask it to make one about it.
Thanks for your hard work Fabio. Very good presentation
Thank you!
Thanks for the extensive video. For me, lossless scaling still has the limitation that it can only be used in “windowed” display mode. This is a big disadvantage for me. It would have been interesting to read the input lag with AMD's FLM frame latency meter, with AFMF 2 activated and deactivated. What was still missing for me is the difference between performance mode quality and performance related to the frame generation lag.
True, afmf works in every resolution full screen
Strange. I can use it in exclusive fullscreen. Do you use VSR?
It's why I don't use that lossless scaling. I liked afmf before in certain games now I'll use it in all games that doesn't have far if I want high refresh rate. Check my new video of fallout London using it's awesome ignore the haters
People have been saying this but i fail to see the advantage of using actual fullscreen? (Since ls works on windowed and borderless and bla bla)
@@AncientGameplaysAlso gaming in full screen supports hdr but not window modes
I would love to see this on lower end cards like the RX 6700 XT or RX 7600. Great video btw.
7:05 You can just press Alt+R to open the overlay and toggle it right there lol
8:35 I've heard everywhere that you should be at least three under, not two. That some tearing issues can still happen two under in certain games.
Now I might finally consider getting the 7800XT instead of the 4070S.
Great video. Will AFMF 2 be officially included in driver 24.8.1? Greetings from Brazil from an admirer of your work for the AMD community.
Nope, will have months to improve like afmf1
you can also enable framegen ingame using the "alt+shift+g" shortcut.
FMFM1 was crazy FMF2 its samething else biggest problem the big latency but now its amazing . Imagine FMF2 on apu amd cpu.
Frame generation is getting really good.
I'm hoping this will fix my mouse lag on Cod Warzone 2.0 DMZ. Nice vid Fabio appreciate and you thought me something new in this video
I tested ASMF2 on my 7900XTX. At 1440p and FSR2.1 quality I have a smooth 33 FPS in Cyberpunk 2077 with pathtracing enabled. The rest of the details maxed out. The game looks amazing.
The latest driver literally works as they are supposed to on my 6600 now, i have a dual monitor system with both monitors running at 75 hz and my overclocked card has never had GPU clock speeds work dynamically, this is the first time, nevermind they have removed tons of stuttering the thing just works as it should, best driver ever.
Which driver are you talking about? The driver Fabio used in this video or the latest official driver from AMD?
@@morgueblack Sorry, latest official driver i suppose, was just shocked to see it working as it should, 24.7.1 to be exact.
10:16 - Believe me!!!!
xD
AFMF actually had Vulkan support at one point, I remember seeing double the FPS in X-Plane 12 by accident with the AMD drivers from December 2023, it was enabled by default because I always use HYPR-RX. They did remove Vulkan support at some point, they never mentioned why nor did they ever mention implementing it in the first place. So I'm pleasantly surprised they did intend to add Vulkan support at some point, thanks AMD.
Your hair is looking BOSS
It's good to have choice, better quality or better input lag, maybe in future all of it will be in AFMF 2 final version
I believe it will still improve in the next months!
Awesome and detailed video as always.❤
I tested FG2 on Dead Island 2 and I have to say it's amazing I could even go to 1440p and it runs much better than FG at 1080p I'm stable at 144fps and 144hz and I didn't notice any drop, rendering is 6.4ms. All on Ultra. It is true that sometimes I see glich textures, especially the ground, but otherwise it's flawless. Bravo AMD
Gl with setting up your new house
Finally,I have waited for this too long🗿
this is so great for DirectX alone, but VULKAN SUPPORT???¿?¿!!? duuuuude this is gonna be great with all the games on vulkan now, great. (minecraft OpenGL was already updated for all AMD cards 2 years ago, and now its gonna be even more GOOOOODDDDD)
holy smoke i tried it on cs2 and it's pretty good