Quick way to import Splat/Flow Map & Paint Procedurally in Unreal Engine 5 Landscapes

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  • เผยแพร่เมื่อ 10 พ.ย. 2024

ความคิดเห็น • 6

  • @wilismatrix9847
    @wilismatrix9847 9 หลายเดือนก่อน

    is there any update for UE5.3 ??

  • @remon563
    @remon563 ปีที่แล้ว

    very interesting. Questions:
    1.after we apply the alpha and weight layers can we still manually heightpaint on top of them ?
    2. is the underlaying layer mask blending based on height or is it just the alpha ?

    • @GDi4K
      @GDi4K  ปีที่แล้ว +1

      1) Yes you can. You can use standard landscape tools for that: th-cam.com/video/xa4CBV27ohA/w-d-xo.html
      2) You can use any UE landscape material. We ship with a sample material called TinyLand. It only does height blend.

  • @jeromegraves2826
    @jeromegraves2826 2 ปีที่แล้ว

    Question: Is it possible to hotkey the Invalidate action so you don't have to constantly scroll back up when making adjustments?

    • @GDi4K
      @GDi4K  2 ปีที่แล้ว +2

      Yeah! I'm planning a solution for that.
      Or some auto-invalidation mechanism.
      Landing very soon. Next week probably.

    • @GDi4K
      @GDi4K  2 ปีที่แล้ว +4

      Now this feature is available. Check there is a new update. You can use ALT + Q to invalidate. Also there is a Editor Toolbar button.