GDi4K
GDi4K
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Exploring 3D Scanning for Unreal Engine Nanite - Experimenting for some Procedural Workflow
We started experimenting with 3D Scanning & making Nanite Meshes. Wow, Nanite is a beast at rendering such detailed meshes. Our goal is to find some semi-procedural workflow when working with nanite meshes. (Like a Road system, scattering tool, etc)
* Get this Nanite Mesh: bit.ly/3wfAzQq
* Join Our Discord: discord.gg/DK9cMn9eFV
Learn 3D Scanning
------------------------------
* Tutorial: th-cam.com/video/WrCOhes1Zgg/w-d-xo.html
* Complete Course: www.creativeshrimp.com/photogrammetry-course
00:00 Intro
01:40 Our 3D Scanning Process
06:20 Our Future Plans
มุมมอง: 2 719

วีดีโอ

Import Lidar Scanned Terrain Data into Unreal Engine: AKA GeoTiff Import (via TerrainMagic)
มุมมอง 8Kปีที่แล้ว
Now you can directly import GeoTiff heightmap files into Unreal Engine using TerrainMagic. We will also show you how to do location scouting & download Lidar terrain files from USGS & data.gov.uk. * Get Terrain Magic - www.unrealengine.com/marketplace/en-US/product/terrainmagic-supercharging-landscape-creation * TerrainMagic Docs - gamedev4k.notion.site/TerrainMagic-Documentation-25a548b9e1a245...
Apply Noise into Real World HeightData inside Unreal Engine (via TerrainMagic)
มุมมอง 1.9Kปีที่แล้ว
With TerrainMagic, you can import terrain data in just a few clicks. But those might be in low-res without details. In that case, you can apply some noise & get some details back. * Get Terrain Magic - www.unrealengine.com/marketplace/en-US/product/terrainmagic-supercharging-landscape-creation * About Earth Landscape Clips - th-cam.com/video/HD2OIIUOmLA/w-d-xo.html * Join our Discord - discord....
ImiTools - A boilerplate-free Image Toolkit for PyTorch Notebooks
มุมมอง 266ปีที่แล้ว
With ImiTools, you can perform most of the image operations you need to do in a pytorch notebook in just a single line. * Get the Toolkit: github.com/GDi4K/imitools * Try it Out: colab.research.google.com/github/GDi4K/imitools/blob/main/docs/tutorial.ipynb * Join Our Discord: discord.gg/bAUwPn2FZr 00:00 - Intro / Why? 01:13 - Get the Tutorial 01:52 - Hello World 02:38 - Wrapping Images/Tensors ...
How to Install Marketplace Plugins on Unreal Engine 5.1
มุมมอง 7Kปีที่แล้ว
In this video, I am showing you how to install Unreal Engine Marketplace plugins on UE 5.1. If you have not set up your PC for C development, try to install the following tools. * Setting up Visual Studio for Unreal Engine: bit.ly/3EJqAFS * Install DotNet SDK 6: aka.ms/dotnet-core-applaunch?framework=Microsoft.NETCore.App&framework_version=6.0.0&arch=x64&rid=win10-x64 * Get Terrain Magic - www....
Nanite WPO - The Best Feature of Unreal Engine 5.1 (For Foliage & so)
มุมมอง 14Kปีที่แล้ว
With Unreal Engine 5.1, now we have access to the World Position Offset for Nanite meshes. This introduces us to a lot of possibilities including wind animation for foliage. * Get Terrain Magic - www.unrealengine.com/marketplace/en-US/product/terrainmagic-supercharging-landscape-creation/reviews * Download the Source Project: www.patreon.com/posts/nanite-wpo-best-73039323?Link& * Join our Disco...
Ultra Fast Unreal Engine Landscape Editing/Sculpting with the TerrainMagic Realtime Mode
มุมมอง 2.7Kปีที่แล้ว
* Get Terrain Magic - www.unrealengine.com/marketplace/en-US/product/terrainmagic-supercharging-landscape-creation/reviews * Documentation: gamedev4k.notion.site/TerrainMagic-Documentation-25a548b9e1a24521acefa5218ce92ff9 * Join our Discord - discord.gg/DK9cMn9eFV 00:00 - Demo 02:30 - Initial Setup 03:53 - Base Layer & the Workflow 05:11 - Creating a Volcano 07:52 - A Demo with RealWorld Terrai...
Apply Manual Sculpting & Use Landmass Unreal Engine Plugin along with TerrainMagic
มุมมอง 2.3Kปีที่แล้ว
Even while using TerrainMagic, you can use all the existing Landscape Tools available in Unreal Engine. Here's how you use manual sculpting & how to use the Landmass Plugin. * Get Terrain Magic - www.unrealengine.com/marketplace/en-US/product/terrainmagic-supercharging-landscape-creation/reviews * Documentation: gamedev4k.notion.site/TerrainMagic-Documentation-25a548b9e1a24521acefa5218ce92ff9 *...
MasterClass on Terrain Height Blending in Unreal Engine with TerrainMagic
มุมมอง 1.4Kปีที่แล้ว
Here we will talk about everything you need to know about multiple terrain data using TerrainMagic to build the landscape you really need. * Get Terrain Magic - www.unrealengine.com/marketplace/en-US/product/terrainmagic-supercharging-landscape-creation/reviews * About Landscape Clips - gamedev4k.notion.site/TerrainMagic-Documentation-25a548b9e1a24521acefa5218ce92ff9#a1374aa08685409a8173c5dcde2...
Get Real World Height Data into Unreal Engine Landscapes in Seconds (via TerrainMagic)
มุมมอง 25K2 ปีที่แล้ว
Now you can bring height data of the whole earth into Unreal Engine landscapes (as a brush) in a couple of seconds. Select a location & directly download it inside the Engine. No more large downloads & processing. * Get Terrain Magic - www.unrealengine.com/marketplace/en-US/product/terrainmagic-supercharging-landscape-creation/reviews * About Landscape Clips - gamedev4k.notion.site/TerrainMagic...
Basic Unreal Engine Landscape Texture Modifications with OpenLand (Roughness, Normal Intensity, etc)
มุมมอง 1.7K2 ปีที่แล้ว
Now you can apply Roughness/Normal Intensity & UV-based Texture Rotation with OpenLand. * Get OpenLand: www.unrealengine.com/marketplace/en-US/product/openland-customizable-landscape-auto-material * Join Our Discord: discord.gg/DK9cMn9eFV 00:00 - Demo 01:47 - Apply Texture Modifications via OpenLand's Megascan Tool 04:08 - Change Basic Texture Manipulation Settings via the Material Instance 05:...
ALT +Q Invalidating: Improving TerrainMagic Workflow by 10X
มุมมอง 1K2 ปีที่แล้ว
Now you don't need to click Invalidate button in TerrainMagic. Instead, you can hit the `ALT Q` key combo. * Get TerrainMagic: www.unrealengine.com/marketplace/en-US/product/terrainmagic-supercharging-landscape-creation * Join Our Discord: discord.gg/DK9cMn9eFV
Add Landscape Deformation to UE5 OpenWorld/WorldPartition Projects (via OpenLand)
มุมมอง 4.9K2 ปีที่แล้ว
Here, I'm going to show you how to add Landscape Deformation support for any OpenWorld project in UnrealEngine 5. You don't need to use OpenLand as the Landscape Material. * Get OpenLand: www.unrealengine.com/marketplace/en-US/product/openland-customizable-landscape-auto-material * Landscape Deformation Docs: www.notion.so/gamedev4k/OpenLand-Documentation-2268081d3b8e4a49a0d824a7ab0b7b44#dd7732...
Creating Shapes with Math inside Unreal Engine Material Graph (Circle, Rounded Square, Star & More)
มุมมอง 12K2 ปีที่แล้ว
Here, I will show you how to create these shapes inside the Material Editor, just the LP Norm distance function. You can do this in under 5 minutes. * Learn about basic Materials/UVs in Unreal: th-cam.com/video/oxXPt67YYfg/w-d-xo.html * Get Source Files: www.patreon.com/posts/source-files-71187970 * More on Math behind LP Norm & GPU Optimizations: www.patreon.com/posts/creating-shapes-71188737 ...
Get Updates from Unreal Marketplace, without breaking your OpenLand project
มุมมอง 1K2 ปีที่แล้ว
Get Updates from Unreal Marketplace, without breaking your OpenLand project
Create Custom Landscape Grass Masks in Unreal Engine 5. It's a Hidden Feature
มุมมอง 4.5K2 ปีที่แล้ว
Create Custom Landscape Grass Masks in Unreal Engine 5. It's a Hidden Feature
Intro: UnrealEngine 5 Procedural Landscape Layer Painting (with TerrainMagic)
มุมมอง 1.9K2 ปีที่แล้ว
Intro: UnrealEngine 5 Procedural Landscape Layer Painting (with TerrainMagic)
Quick way to import Splat/Flow Map & Paint Procedurally in Unreal Engine 5 Landscapes
มุมมอง 3.1K2 ปีที่แล้ว
Quick way to import Splat/Flow Map & Paint Procedurally in Unreal Engine 5 Landscapes
How do we QA Test our Unreal Engine Asset Pack OpenLand
มุมมอง 9502 ปีที่แล้ว
How do we QA Test our Unreal Engine Asset Pack OpenLand
Generate Landscapes from a Procedural Noise in Unreal Engine 5 (via TerrainMagic)
มุมมอง 5K2 ปีที่แล้ว
Generate Landscapes from a Procedural Noise in Unreal Engine 5 (via TerrainMagic)
Demo - Landscape Deformation (Foot Trails) on UE5 with OpenLand
มุมมอง 4K2 ปีที่แล้ว
Demo - Landscape Deformation (Foot Trails) on UE5 with OpenLand
About Terrain Magic Landscape Clips Blend Modes (for Unreal Engine 5)
มุมมอง 1.2K2 ปีที่แล้ว
About Terrain Magic Landscape Clips Blend Modes (for Unreal Engine 5)
Access Unreal Engine Landscape Paint Layer Information from Blueprints via TerrainMagic
มุมมอง 3K2 ปีที่แล้ว
Access Unreal Engine Landscape Paint Layer Information from Blueprints via TerrainMagic
Masterclass: UnrealEngine Autoless Materials, Landscape Layer Painting, Grass & More (with OpenLand)
มุมมอง 2K2 ปีที่แล้ว
Masterclass: UnrealEngine Autoless Materials, Landscape Layer Painting, Grass & More (with OpenLand)
Procedural Unreal Engine 5 Landscape Painting without an Auto Material (via TerrainMagic)
มุมมอง 3.2K2 ปีที่แล้ว
Procedural Unreal Engine 5 Landscape Painting without an Auto Material (via TerrainMagic)
UnrealEngine 5 OpenWorld Landscape Grass Placements (With OpenLand)
มุมมอง 2.5K2 ปีที่แล้ว
UnrealEngine 5 OpenWorld Landscape Grass Placements (With OpenLand)
Build Faster UnrealEngine 5 Landscapes with Visual Helpers for TerrainMagic Landscape Clips
มุมมอง 1.1K2 ปีที่แล้ว
Build Faster UnrealEngine 5 Landscapes with Visual Helpers for TerrainMagic Landscape Clips
Landscape Clips: Blend & Modify Multiple HeightMaps inside Unreal Engine 5 (Via TerrainMagic)
มุมมอง 6K2 ปีที่แล้ว
Landscape Clips: Blend & Modify Multiple HeightMaps inside Unreal Engine 5 (Via TerrainMagic)
Live Demo: Using Landscape Physical Material Output Node in Unreal Engine 5 (for Foot Sounds, etc)
มุมมอง 2.9K2 ปีที่แล้ว
Live Demo: Using Landscape Physical Material Output Node in Unreal Engine 5 (for Foot Sounds, etc)
How to Prevent Flickering Virtual HeightField Mesh Displacements in Unreal Engine 5
มุมมอง 6K2 ปีที่แล้ว
How to Prevent Flickering Virtual HeightField Mesh Displacements in Unreal Engine 5

ความคิดเห็น

  • @proflooney
    @proflooney วันที่ผ่านมา

    I make my spline but when I move it the landscape doesnt deform and yes I have edit layers selected

  • @TheGamerFurtif
    @TheGamerFurtif วันที่ผ่านมา

    thanks !

  • @carlossuarez9272
    @carlossuarez9272 4 วันที่ผ่านมา

    2024...Work like a charme. Ty sr

  • @TheLoneLlama
    @TheLoneLlama 9 วันที่ผ่านมา

    Are you able to get displacement maps from the 3d scans so that you can create a material that can be used as a landscape brush with nanite displacement?

  • @digimikeh
    @digimikeh 10 วันที่ผ่านมา

    So, you are that one who created those crop circles hmm?

  • @immortalsun
    @immortalsun 11 วันที่ผ่านมา

    Thank you!

  • @alienrenders
    @alienrenders 14 วันที่ผ่านมา

    Thanks! My mistake was that I had a material function inside my landscape material that was sampling from the RVT textures. It's a function that can be used in either the terrain or on rocks. But on terrain, sampling from RVT needs to be turned off unless you're using the VirtualTextureFeatureSwitch node.

  • @simonb1009
    @simonb1009 15 วันที่ผ่านมา

    but is it possible use nanite and in terrain?

  • @HimanshuSingh-ux4lu
    @HimanshuSingh-ux4lu 16 วันที่ผ่านมา

    how to scale in different axes like x,y,z ?

  • @WunnSEN
    @WunnSEN 23 วันที่ผ่านมา

    Does this widget not work as of 5.4? When i seem to press "select" after choosing a layer and megascan texture, it doesn't change anything. Even after 'reloading' and also trying to clear and then doing it, but nothing sadly

  • @alexrgaming4592
    @alexrgaming4592 29 วันที่ผ่านมา

    I don't know if I'm dumb or the script just got old but it just doesn't work for me :)

  • @slawekms10
    @slawekms10 29 วันที่ผ่านมา

    Blender witout GPU you needed ROM

  • @stefanoabad2405
    @stefanoabad2405 หลายเดือนก่อน

    Thanks man, you helped me troubleshoot my problem!

  • @rickyalan1227
    @rickyalan1227 หลายเดือนก่อน

    This is great work brother, congratulations !

  • @FunnyStep_BK
    @FunnyStep_BK หลายเดือนก่อน

    Thankyou!!

  • @cvcwebsolutions1336
    @cvcwebsolutions1336 หลายเดือนก่อน

    why does it say not for sale?

  • @Internet_Enjoyer
    @Internet_Enjoyer หลายเดือนก่อน

    why on earth would you do that-

  • @GBorisov
    @GBorisov หลายเดือนก่อน

    Thanks! It was very helpful.

  • @andrzejkowalewski9057
    @andrzejkowalewski9057 หลายเดือนก่อน

    You can no longer download the plugin because it says it is not for sale

  • @Mamori3D
    @Mamori3D หลายเดือนก่อน

    youre amazing

  • @S-I-T
    @S-I-T หลายเดือนก่อน

    Excellent tutorial. just to clarify, would I be able to show tiled images that are edge clamped at the same time? So you can individually scale and rotate a tiled image??

  • @Luckterror69
    @Luckterror69 หลายเดือนก่อน

    tysm i spent 1 hour trying to fix this lol ty

  • @arminpurkrabek5313
    @arminpurkrabek5313 2 หลายเดือนก่อน

    Hello, I am creating footsteps with the OpenLand system in UE5 and it works fine. But when I convert my level into a World Partition Level the footsteps are not visible anymore. Tried a lot of different settings but I can't make them visible. Is there anything I can do to make it work in WP? Thanks, A

  • @arminpurkrabek5313
    @arminpurkrabek5313 2 หลายเดือนก่อน

    Hello, what a great tutorial! One question: I use OpenLand to create footsteps. Works fine. I convert my level into a World Partition Level but the footsteps are not visible anymore. Any suggestions what I have to change to make them visible in the WP Level? Tried already lots of things but nothing works. Thanks & kind regards, A

  • @VyNguyen-om9zz
    @VyNguyen-om9zz 2 หลายเดือนก่อน

    when using RVT my textures on spline always broken when I move camera far, how to fix it?

  • @suke0408
    @suke0408 2 หลายเดือนก่อน

    Can you move landmass and sculpting brush together??

  • @DaisukeYoshioka
    @DaisukeYoshioka 2 หลายเดือนก่อน

    Can you move landmass and sculpting brush together??

  • @Cloroqx
    @Cloroqx 3 หลายเดือนก่อน

    Horrible tip.

  • @kristiancurran887
    @kristiancurran887 3 หลายเดือนก่อน

    is it possible to add this to metahumans in sequencer?

  • @supjay3945
    @supjay3945 3 หลายเดือนก่อน

    I had the same issue. Gpt suggested make object bigger lol

  • @denisshafikov437
    @denisshafikov437 3 หลายเดือนก่อน

    It similar to GeneratedRoundRect existing node

  • @oldweststories
    @oldweststories 3 หลายเดือนก่อน

    Hi there, thank you for this very useful tutorial. It has given me some great guidance regarding multiple environments within an open world map. I have started experimenting. My one issue is that the two plugins you refer to, are no longer available to0 buy (TerrainMagic and OpenLand). It seems that both creators have ceased trading. I am hoping you may have alternative suggestions regarding the items. I thank you for any suggestions. I have just subscribed and will be watching some of the other tutorials on your site. Looks to me like I have found a great new resource in GDi4K.

  • @suke0408
    @suke0408 3 หลายเดือนก่อน

    Is this only works for flat landscape??

  • @theonerm2
    @theonerm2 3 หลายเดือนก่อน

    I have 2 accounts. Do I have to switch between them to use the assets or is there a way to use them without having to do it that way?

  • @LumberingTroll
    @LumberingTroll 4 หลายเดือนก่อน

    Im rather pissed off I paid you for assets and you just quit, and now nothing works.

  • @XY-wy3rh
    @XY-wy3rh 4 หลายเดือนก่อน

    epic fix your shit

  • @AKExtra-wr6uy
    @AKExtra-wr6uy 4 หลายเดือนก่อน

    Bro i can not uncheck the box because for some reason it's not interactable in my project. Do you have any idea why is this happening to me?

    • @Raider_YT01
      @Raider_YT01 หลายเดือนก่อน

      Have you solved this problem? I have the same problem and I don’t know how to solve it :(

  • @muhammetemirbulut6511
    @muhammetemirbulut6511 4 หลายเดือนก่อน

    very nice bro

  • @user-yi9pq9sl6z
    @user-yi9pq9sl6z 4 หลายเดือนก่อน

    bro try mobile fsr plugin

  • @ogradus
    @ogradus 4 หลายเดือนก่อน

    Not for sale anymore 😢

  • @lumpacore
    @lumpacore 4 หลายเดือนก่อน

    thanks a bunch, i was kinda lost when trying to find how to import my enviroment, big thanks!

  • @SS-pm3px
    @SS-pm3px 4 หลายเดือนก่อน

    Thank you so much!!!

  • @worbarry9735
    @worbarry9735 4 หลายเดือนก่อน

    how would i make it closed loop i have tried the closed loop option on the blueprint but does not work?

  • @felixuscstars
    @felixuscstars 4 หลายเดือนก่อน

    how i can made this on unreal 5?

  • @adrianorodrigue
    @adrianorodrigue 4 หลายเดือนก่อน

    You're a life saver!

  • @AnandNanchahal
    @AnandNanchahal 4 หลายเดือนก่อน

    How do you export the texture if created the overall look for the heightfield using COPs and then heighfield quickshade?

  • @polasbeatz
    @polasbeatz 5 หลายเดือนก่อน

    Thanks bro, you you are a life saver

  • @reza3135
    @reza3135 5 หลายเดือนก่อน

    how i can danload all this textures in video

  • @reza3135
    @reza3135 5 หลายเดือนก่อน

    can you teach how clothes be wet after swimming