The Secret to Hide TEXTURE REPETITION in Unreal Engine 5: 4 PRO TIPS - UE5 Tutorial

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  • เผยแพร่เมื่อ 25 พ.ย. 2024

ความคิดเห็น • 419

  • @JoysticKnight
    @JoysticKnight ปีที่แล้ว +235

    And my respect for the game development time increases 3 fold. If it takes this time for this amount of “node work” just for a simple texture, I can only imagine the time it takes to actually explore these different parameters and create something unique.

    • @Dr.W.Krueger
      @Dr.W.Krueger ปีที่แล้ว +13

      Your "respect" should go to the developers writing the actual engine and renderer, not the monkeys dialing in parameters and connecting nodes. 😂

    • @John-cz7fo
      @John-cz7fo ปีที่แล้ว +131

      @@Dr.W.Krueger What a goofy comment. So the artist is nothing compared to the person who made the paintbrush?

    • @turkym7md5
      @turkym7md5 ปีที่แล้ว +1

      @@John-cz7fo you compare making a big complicated out of the box game engine with editor support and a complex node system with makin a paintbrush !??!?!?!

    • @EmeraldEmsiron
      @EmeraldEmsiron ปีที่แล้ว +61

      ​@TURKYM7MD the point is that the creator of a piece of art or a skilled user of a tool isnt worthless compared to the creator of the tools.
      are racecar drivers not actually skilled because they couldnt build the car themselves?
      you could say the same about

    • @3seren
      @3seren ปีที่แล้ว

      @@Dr.W.Krueger The respect goes to everyone working their ass off on their respective job fields. Now stfu

  • @CuT7yFlaM
    @CuT7yFlaM ปีที่แล้ว +338

    Better tutorial about making a landscape texture than a lot of things free or paid. Straight to the point, easy to understand, and above all, super practical. Thanks a lot, keep them coming.

    • @GameDevAcademy
      @GameDevAcademy  ปีที่แล้ว +6

      Thanks dude. I'm glad you liked it.

    • @Giolopy
      @Giolopy ปีที่แล้ว

      So by saying it’s better then free or payed, do you think it’s that Apple GET price???

    • @something4922
      @something4922 ปีที่แล้ว

      @@Giolopy specifically the GET selection of pre-2014.

    • @pugg9952
      @pugg9952 ปีที่แล้ว

      Perfectly said!

    • @veggiet2009
      @veggiet2009 ปีที่แล้ว

      Plus I feel it's understandable enough that I could take this method and apply to a different node system, like blender

  • @fishingwithcav8240
    @fishingwithcav8240 ปีที่แล้ว +75

    Excellent explanation. The hotkey goblin on my shoulder was going nuts watching the video.
    1+Left Click = Constant Scalar
    3+Left Click = Constant 3 for color / Right Click the node to convert to parameter
    S+Left Click = Scalar Parameter
    L+Left Click = LERP
    M+Left Click = Multiply
    U+Left Click = TextCoord Node
    Takes way less time than the right click menu for these common nodes. Not all nodes have hotkeys.

    • @thenetimp
      @thenetimp 8 หลายเดือนก่อน +10

      The reason they do this, is those of us who are not familiar with the blue print parts it helps ingrain what something is by typing it, or seeing it written out, you don't know how many times I've watched a video, someone use hot keys and me get lost cause they have thick accent and I can't understand them.

    • @Animeke-san
      @Animeke-san 7 หลายเดือนก่อน +1

      Oh, so you see it too? I'm glad I'm not insane.

    • @valorantbharath
      @valorantbharath 2 หลายเดือนก่อน +1

      yup

  • @rflores.g
    @rflores.g 8 หลายเดือนก่อน +4

    I just started learning UE5. Found this extremely helpful!

  • @satibel
    @satibel ปีที่แล้ว +31

    If you want to make a seamless texture, you can turn it inside out, by cutting it in 4 (tile it in 2x2 and crop to the size of 1 tile centerd, then you can relatively easily blend the center seams. (You can then tile and crop again but to like 1/3rd to fix the tilings of the seams at the borders)
    2x2 is a guideline, you can also tile it more and add variation if the base texture is small.

    • @LyubomirIko
      @LyubomirIko หลายเดือนก่อน

      Or use free software like Materialize and do it automatically for seconds

    • @satibel
      @satibel หลายเดือนก่อน

      @@LyubomirIko I haven't tried it but I'm not sure if it works for tiles with individual parts (e.g. an arcade carpet)

  • @Not_SatoruGojo
    @Not_SatoruGojo 6 หลายเดือนก่อน +3

    This is literally what I was looking for, incredible! I was looking on my textures and they seemed nice from close position, but sad and ugly from long distance, this literally changes everything.

  • @kit_horror
    @kit_horror ปีที่แล้ว +2

    I'm brand new to game design and unreal engine, so im just happy that i even understand a decent amount if what you did. Even if i cant replicate it all yet lol

  • @seansopata5121
    @seansopata5121 ปีที่แล้ว +17

    And dont forget to repeat for the normals (though for far uvs, just use a 0,0,1 const). Also, I suggest passing the micro variation uvs through a swizzle.

    • @MEK_OUTTERBOX
      @MEK_OUTTERBOX ปีที่แล้ว

      how do you pass it though a swizzle

    • @seansopata5121
      @seansopata5121 ปีที่แล้ว +1

      @@MEK_OUTTERBOX use the swizzle node and pass your texcoord nodes into the xy input then use the xy output into your uv input on your texture sampler

    • @derekheisler2058
      @derekheisler2058 ปีที่แล้ว

      What did you do with the original Micro tin and variation tint? Is that what you replaced with a swizzle?

  • @rajmondkiss9696
    @rajmondkiss9696 10 หลายเดือนก่อน +1

    I watched almost 5 tutorials, all of them was boring, slow, and I didnt learned anything. But this video is do exactly what i am looking for and Finally i can do it myself because I do understand now why and how does this work. Thank you!

    • @GameDevAcademy
      @GameDevAcademy  10 หลายเดือนก่อน

      That's what, we do here at Game Dev Academy! I hope you'll check out more of my videos

    • @rajmondkiss9696
      @rajmondkiss9696 10 หลายเดือนก่อน

      ​@@GameDevAcademy ​@GameDevAcademy I would like to ask if is there a way to write a private message. I would like to ask for few suggestions & opinion of my latest work. I am beginner of a ue level designer but i would like to learn a lot more!👌 Thank you again!

  • @henrythejeditube
    @henrythejeditube 9 หลายเดือนก่อน +2

    Thaks so much, removing titling especially on vast terrains and ladscapes was always a big issue

  • @peacefusion
    @peacefusion ปีที่แล้ว +4

    This is really helpful. It's pretty long, but the blueprint will save a lot of non seamless textures.

  • @NemesisTWarlock
    @NemesisTWarlock ปีที่แล้ว +2

    Not bad. I feel it might be a little tougher on the GPU than stochastic texture sampling, but this is UE5 so I doubt this is for mobile. Also, remember, people, this is literally a single terrain layer, there would be more for Rocks, dirt, mud, water areas, etc, and then it would be further broken up with foliage.
    For the rare Unity Folk who clicked on the video, this is all possible in ShaderGraph/URP as well.

  • @rickfuzzy
    @rickfuzzy ปีที่แล้ว +3

    It's great an an example, but what I feel was missing was a bit of the "why". Previewing some of the nodes may have helped to understand their influence. I think if I was better at materials then I would have understood, but then, would I have needed this at all, I'm not sure.

  • @MrMcgrizz
    @MrMcgrizz 9 หลายเดือนก่อน

    I don't uderstand anything about why we have to use the specific mathematic operations, but that really saved me!

  • @staticbuilds7613
    @staticbuilds7613 6 หลายเดือนก่อน

    Once foliage and models are added it would be near impossible to see texture repetition. This video explained a lot I didn't know about. Excellent tutorial, thanks for the great advice.

  • @arturochomyszyn5751
    @arturochomyszyn5751 7 หลายเดือนก่อน

    finally someone explaining complex procedures fast and clear and in depth! thanks a lot

    • @GameDevAcademy
      @GameDevAcademy  7 หลายเดือนก่อน

      You're welcome. I'm glad I could help.

  • @Singularity-vp9xo
    @Singularity-vp9xo ปีที่แล้ว +12

    Fantastic, thanks so much man. Makes the nightmare of getting fully repeating yet interesting textures in a modular kit really easy. Thanks man :) I'll be sure to post my final project here for you to see! thank you again man!

  • @michaelpease2103
    @michaelpease2103 10 หลายเดือนก่อน +1

    I like the method provided here - I've been leaning from unreal sensei about Master materials. I could see how using these methods while making everything a parameter will make customizing ANY material super fast and convenient in real time. Do this work once and end up with 679 materials with beautiful blends.

  • @ShadeAKAhayate
    @ShadeAKAhayate ปีที่แล้ว +3

    Very nice node flow, you have my respect.
    The only gripe I have with this method is it being really calculation-intensive, which is a big factor in performance. Perhaps baking the result into something intermediary to skip large part of node operations would help with that.

  • @panfull
    @panfull ปีที่แล้ว +2

    super simple love it. I also use a random rotation to slightly offset my tiles to break them up ontop of all of this :)

    • @GameDevAcademy
      @GameDevAcademy  ปีที่แล้ว +2

      Doesn't that ruin the seamless effect of seamless textures?

    • @panfull
      @panfull ปีที่แล้ว +1

      @Game Dev Academy too an extent. Thing like grass and stone don't need it (it'll make clear lines you can see) but things like the Quixel bridge forest floor need it to displace the visible sticks and twigs. My rule of thumb is. If something stands out. Change it up.

  • @ChickenGoogleSoup
    @ChickenGoogleSoup 8 หลายเดือนก่อน

    I actually make my own seamless textures from scratch in GIMP. I'm going to make a semi-toon/stylized game!!
    The micro-variations are a very helpful hint for me! It will be sure to give my landscapes more interesting looks

  • @Freeflier
    @Freeflier ปีที่แล้ว +34

    This came out just when I needed it! Thanks for a great tutorial :)

    • @GameDevAcademy
      @GameDevAcademy  ปีที่แล้ว +3

      You're welcome dude. I'm glad this video was able to help you out at the right time!

    • @FreeSpeechXtremist
      @FreeSpeechXtremist ปีที่แล้ว

      Literally banging my head against a wall trying to work this out thanks soooo much... your one of the best unreal TH-camrs thanks for all your content!

    • @dontarrrrrrrr
      @dontarrrrrrrr 3 หลายเดือนก่อน

      @@GameDevAcademy Привет из России )

  • @philharland9591
    @philharland9591 ปีที่แล้ว

    Finally, I can have a landscape that doesn't look like I crocheted it together! ;o) Thankyou!

  • @no_alias_for_me
    @no_alias_for_me 9 หลายเดือนก่อน

    Thanks! What I miss on almost all UE5 tutorials is a short explanation what these nodes actually do. Multiply and Divide I obviously get but ScalarParameter etc. is so abstract for me that I have trouble following the process. Not because you explained it poorly, but rather because I need to know what each step does so it makes sense to me - which helps implementing certain nodes in other things.
    Video was nicely done tho!

  • @Dref0r
    @Dref0r 5 หลายเดือนก่อน

    I was totally looking forward to the "wherever you are" commented section in the material but hey, excellent video regardless!

  • @pipo3665
    @pipo3665 2 หลายเดือนก่อน

    this is the best video i've seen in the history of ever

  • @offyourocker
    @offyourocker 4 หลายเดือนก่อน

    thank you very much. between this and a couple other videos made by people with different priorities, i think i might have a good master material. seems flexible so far, anyway. naturally, i expect to prove myself wrong at any moment, so take my unwarranted confidence with a grain of salt, please. even so, thank you.

  • @khealer
    @khealer ปีที่แล้ว +2

    Sometimes TH-cam recommends quality stuff!

    • @GameDevAcademy
      @GameDevAcademy  ปีที่แล้ว

      It's not usually my stuff though! The is the best one of my videos has ever done!

  • @Juno006
    @Juno006 ปีที่แล้ว

    I spanked the thumbs up and absolutely folded the red button...awesome tutorial.

  • @DrPeeper
    @DrPeeper ปีที่แล้ว +2

    Man i like that you used Sonic 2 level start screen

    • @GameDevAcademy
      @GameDevAcademy  ปีที่แล้ว +1

      Best game ever 👍

    • @DrPeeper
      @DrPeeper ปีที่แล้ว

      @@GameDevAcademy All classic sonics are good! mainly because they couldn't do first hour patches but it did make the games food on release

  • @_streimi_
    @_streimi_ ปีที่แล้ว

    I'm not even subscribed to people I watch almost every day, but you managed to get a sub after 9:45. Keep it up!

    • @GameDevAcademy
      @GameDevAcademy  ปีที่แล้ว +1

      Wow! I must've done something right!

  • @joshuadav10
    @joshuadav10 หลายเดือนก่อน

    you're a literal legend. Instant sub.

  • @MrLelopes
    @MrLelopes 9 หลายเดือนก่อน

    I don`t even use UE5. Or do game developing.. but this is genious... I only use textures to archviz renders in twinmotion these days.

  • @prexen
    @prexen ปีที่แล้ว +1

    This is pure gold. Ty

  • @revg9742
    @revg9742 ปีที่แล้ว

    by far this is the most complex material i made with unreal. 4 or 5 layer its super spaghetti lol previously bought already made auto layer for landscape but dont understand at all to customize. And ! this tutorial is an enlightment explaining how all these little node work. kudos!

  • @stevenwells2536
    @stevenwells2536 6 หลายเดือนก่อน

    This is such a well made, insightful, clear, and replicable tutorial! Thank you!

  • @markst.5383
    @markst.5383 หลายเดือนก่อน

    So pretty easy and self explanatory.

  • @jt-el8540
    @jt-el8540 ปีที่แล้ว

    Still the best video online on this topic. 👍

  • @RainingPhoenixGames
    @RainingPhoenixGames ปีที่แล้ว

    Nice tutorial, it always bugs when you can see the tile lines, this technique is straight forward and looks great. Very clear presentation, thanks.

  • @maiwandhimmat1779
    @maiwandhimmat1779 ปีที่แล้ว +4

    Thank you I don’t use unreal engine but this work is extraordinary

    • @GameDevAcademy
      @GameDevAcademy  ปีที่แล้ว +2

      Thanks for saying so - even though you don't use Unreal Engine!

  • @alekmoth
    @alekmoth ปีที่แล้ว

    Brilliant tutorial. Not relevant to me at all, but I still enjoyed watching the entire thing. Makes me want to get into unreal 5 to follow this guys tutorials

    • @GameDevAcademy
      @GameDevAcademy  ปีที่แล้ว

      UE5 is tons of fun. You should definitely check it out

  • @Oziverse1610
    @Oziverse1610 7 หลายเดือนก่อน

    Thanks a lot, appreciate it. I'm relatively new to all of this without any programming knowledge and it helped me very much. Keep it up :)

  • @TheDesknight
    @TheDesknight ปีที่แล้ว +1

    Perfect timming as i was exactly doing that 👍

  • @bhosterman
    @bhosterman ปีที่แล้ว +5

    While I find this extremely useful, I don't understand why this is not built in. I would hazard a bet that by a large margin, this solution is needed far more than 50% of every project created in Unreal. Copying your work is one thing, understanding it well enough to do without reference is another.

  • @perochialjoe
    @perochialjoe ปีที่แล้ว +1

    This works extremely well. Thanks a lot for sharing!

  • @BelfrostStudios
    @BelfrostStudios 10 หลายเดือนก่อน

    This is amazing, a lot of stuff in this is 'vital' to UE5 Level design. I wonder if one day they would just create a simple parameter that is drag and drop and streamlines this process.

  • @kromenoi
    @kromenoi 2 หลายเดือนก่อน

    To reduce texture samples and optimise your material, create a Texture Object and plug it into all the Tex node of all Texture Samples that share a texture. Then make sure each Texture Sample node has their material definition set to "Shared", so that only one texture is being called for every Texture Object, rather than duplicate Texture Samples.

  • @etienne-y2p
    @etienne-y2p 9 หลายเดือนก่อน

    Great walkthrough, and such a clean design for solving this problem. Can't thank you enough for this.

  • @adamgoldsmith310
    @adamgoldsmith310 6 หลายเดือนก่อน

    As someone who only deals in web development (and am looking to make some games for a fun project), this is really cool, but also makes me think that maybe I should stick to what I know haha

  • @kepopo5666
    @kepopo5666 2 หลายเดือนก่อน

    Really useful and helpful tutorial

  • @penguinista
    @penguinista ปีที่แล้ว +1

    Wow! Great tutorial. I will be using that code right away and your explanation makes it clear what is going on, so I think I will be able to adapt it easily.
    Thank you

  • @giovannimarini3730
    @giovannimarini3730 ปีที่แล้ว

    hey man, thanks a lot for this tutorial. this helped me for my exam project

    • @GameDevAcademy
      @GameDevAcademy  ปีที่แล้ว

      I'm really glad I could help you out. Hope you do/did well in the exam :)

  • @temple1997_
    @temple1997_ ปีที่แล้ว

    I've been stockpiling a few useful tutorials here and there for my passion project that I'm starting and I've got a few of yours in my bookmarks folder, then half way through this video I suddenly realized I recognized the voice. I don't know if you remember but I was one of your students in college quite a few years back, I wasn't a particularly great student but I still 𝘬𝘪𝘯𝘥 𝘰𝘧 tried - but hey I was young and didn't quite realize that I should've tried harder. I'm starting again but learning at my own pace in a form I can manage with my personal life, I have a son now and it's full time parenting at home, and so far your tutorials have been great. Thank you!
    Very happy to see you're still making great tutorials and helping others further their knowledge!

    • @GameDevAcademy
      @GameDevAcademy  ปีที่แล้ว +2

      Hey Brandan. Glad you're still taking the time to learn. Congrats on becoming a dad too. Hope to see the passion project one day :)

  • @inxendere
    @inxendere ปีที่แล้ว +1

    brb, gonna recreate this in unity. thanks so much

  • @errington33
    @errington33 ปีที่แล้ว

    this worked perfect and was fast. could make a complaint if I tried!

  • @Idk_bro12340
    @Idk_bro12340 ปีที่แล้ว

    I really wanna thank you from the bottom of my heart for this

    • @GameDevAcademy
      @GameDevAcademy  ปีที่แล้ว

      You're welcome dude. I'm glad you found it useful.

  • @Wemengumi
    @Wemengumi 4 หลายเดือนก่อน

    самое лучшее видео которое я смотрел, даже не зная английского языка я всё понял. огромное спасибо

  • @GES1985
    @GES1985 ปีที่แล้ว +3

    Gotta do this with the in-game building systems too. Houses look too tiled

  • @Orozco_PNW
    @Orozco_PNW 6 หลายเดือนก่อน

    Not sure if this is only now in 5.4, but in the directional light, there is a setting to enable 'raytraced shadows' and it fixed it on my model, which was happening on smaller objects in a closeup that were having annoying light bleed issues even though the geometry was clean. Thanks!

  • @KANAWA2025
    @KANAWA2025 5 หลายเดือนก่อน

    Very powerfull and professional thing thank`s for simple explain!

  • @palvelusmusic
    @palvelusmusic ปีที่แล้ว +1

    A tutorial that I didn't know I needed ❤

  • @violentpixelation5486
    @violentpixelation5486 18 วันที่ผ่านมา

    Crazy good. Thank you! 💯

  • @animationchronicles5444
    @animationchronicles5444 ปีที่แล้ว

    NICE WORK bro saved me

  • @metalvapes4660
    @metalvapes4660 ปีที่แล้ว

    Thanks a lot! I was really scratching my head to how to solve the tiling issue. Great tutorial!

  • @prometheus_beard
    @prometheus_beard ปีที่แล้ว

    Helpful dude, thanks and subbed 👍

  • @MrMeen
    @MrMeen ปีที่แล้ว

    This is great man, all the tiling features you would need. Cheers!

  • @mattm7319
    @mattm7319 7 หลายเดือนก่อน

    You're the champion!

  • @ronioclarenzo6137
    @ronioclarenzo6137 ปีที่แล้ว +1

    Excellent tutorial! Thanks a lot and keep them coming!

  • @BilluPlayzOfficial
    @BilluPlayzOfficial 12 วันที่ผ่านมา

    it Works Thanks Mate

  • @Albert-Freeman
    @Albert-Freeman 10 หลายเดือนก่อน

    Thanks dude with Steven Wilson's voice, very nice.

    • @GameDevAcademy
      @GameDevAcademy  10 หลายเดือนก่อน

      Who is Steven Wilson?

  • @MozEclex
    @MozEclex 11 หลายเดือนก่อน

    Fantastic video thanks for your help.

  • @tomhikon
    @tomhikon 10 หลายเดือนก่อน

    I didn't know about the micro/macro. Really cool thank you 👍

  • @iCore7Gaming
    @iCore7Gaming ปีที่แล้ว

    I don't even do game development but this is pretty cool to learn about

  • @jazenism
    @jazenism ปีที่แล้ว

    Great Tutorial Shane! Keep up the good work!

    • @GameDevAcademy
      @GameDevAcademy  ปีที่แล้ว +1

      Hey! I know you!

    • @jazenism
      @jazenism ปีที่แล้ว

      😄👍@@GameDevAcademy

  • @cristiantosoni249
    @cristiantosoni249 10 หลายเดือนก่อน

    Very useful tutorial. Thanks a lot mate. The best!

  • @TheGrrson
    @TheGrrson ปีที่แล้ว

    Just what I needed. Thanks!

  • @jonos138
    @jonos138 5 หลายเดือนก่อน

    Brilliant work, but one of my biggest bug bares of UE, is all this complicated nodel system just to create a simple effect.
    This is something that is needed a lot in landscapes, so unreal should create a system where you can do this with as few button clicks and nodes as possible.
    Opportunity for a plugin I think where you can drag your texture in and it disguises repetition in a similer way, but without the user having to add all these nodes.

    • @8-bitzeroes933
      @8-bitzeroes933 4 หลายเดือนก่อน +1

      I believe OpenLand can do something to this effect? I can't use it for my current project, but it came up a bunch when I was researching texture de-tiling.
      On the other hand, without Blueprints/nodes we would be writing the script for all of this math manually, so it is definitely a step up from that.

  • @mastermill79
    @mastermill79 ปีที่แล้ว

    Genius, subbed! Keep em coming!

  • @notfeedynotlazy
    @notfeedynotlazy ปีที่แล้ว

    Interesting and well explained. Don't use UE myself, but the princiople can be adapted to what I do use. Thanks.

  • @ambrosygerman
    @ambrosygerman 11 หลายเดือนก่อน

    awesome tutorial. instantly liked and subscribed. thank you!

    • @GameDevAcademy
      @GameDevAcademy  11 หลายเดือนก่อน

      Thanks dude. I appreciate the sub.

  • @otherknights
    @otherknights 10 หลายเดือนก่อน

    GENIUS!!!! THANK YOU VERY MUCH !!!

  • @immistreated
    @immistreated ปีที่แล้ว

    Thank you! Very very usefull!

  • @hearthunter8029
    @hearthunter8029 ปีที่แล้ว

    Thanks man, good video.

  • @A_Devastor
    @A_Devastor 10 หลายเดือนก่อน

    Thanks for the great tutorial!👍

  • @ntaa3556
    @ntaa3556 ปีที่แล้ว

    That's so great for beginners! Thanks a lot 🥰

  • @Kingsleyrulz
    @Kingsleyrulz 9 หลายเดือนก่อน +7

    Yes... But HOW

  • @AlexanderO-j6k
    @AlexanderO-j6k ปีที่แล้ว

    Great video, so useful!🎉

  • @Obereg21
    @Obereg21 ปีที่แล้ว

    Thank you! Useful tutor!!!!

  • @cesarbrito4996
    @cesarbrito4996 8 หลายเดือนก่อน

    Thank you very much!

  • @blackdevilb
    @blackdevilb 3 หลายเดือนก่อน

    You get a like for a good introduction.

  • @Vkcomedyentertainment
    @Vkcomedyentertainment ปีที่แล้ว +1

    I cant find macro texture the black and white one for using in texture samples plzz help

  • @MegasVN69420
    @MegasVN69420 ปีที่แล้ว

    straight to the point
    quick and easy to understand
    Amazing :o

  • @tidje10
    @tidje10 ปีที่แล้ว

    Love it ! Thanks !

  • @Povilaz
    @Povilaz ปีที่แล้ว

    Very interesting!

  • @breadtomato
    @breadtomato 4 หลายเดือนก่อน

    amazing!
    I've been playing around with landscape painting, where I can select different materials to paint with. The way I've been doing that is putting several textures/normals into a single material and layerblending them together so i can select between them in landscape painting mode.
    Would there be any suggestion to be able to use this material instance from the tutorial, but apply it to multiple textures so I can paint? usually my landscape is a single plane, so being able to paint with different textures would be great!
    great tutorial, I learned a ton. thank you!

  • @ekzac
    @ekzac ปีที่แล้ว

    Ah, so that's the technique. It's useful for "that" other engine too ^^'

  • @eligijuspranskunas3509
    @eligijuspranskunas3509 ปีที่แล้ว +1

    great video, could you make video to blend normal maps aswell in this material?

  • @RaijdanProductions
    @RaijdanProductions ปีที่แล้ว

    I'm going to watch this video even though I don't develope in Unreal

  • @alexbobyr8076
    @alexbobyr8076 ปีที่แล้ว

    Cool toturial. Thank You.

  • @Nermi12
    @Nermi12 ปีที่แล้ว

    Very Help my landscapa, Thanks ❤