This pinned comment is where I will be listing known issues, as well as providing updates in the future. If you have any suggestions for EasyMapper, comment them here! 1. If you can't add custom textures, because you're getting a red box around the slot, you need to use the correct Master Material, depending on whether you are using Virtual Textures (VT) or not. 2. To migrate EasyMapper to your project, see the timestamp at the 28:00 mark. 3. If EasyMapper's displacement doesn't work, you need to make sure that nanite is enabled on your models. Nanite Tessellation requires... Nanite. 4.EasyMapper works with Pathtracing, but Nanite Displacement specifically will not work with Pathtracing.
What an awesome product! I don’t know if there’s a way of doing it already, but it would be cool if it was possible to generate a texture for a surface you’ve applied an easymapper material to; so that you could use that texture to displace the actual geometry (and thus be able to use the path tracer).
@WilliamFaucher. Great product just what I have been looking for. Puddles would be awesome, but more than that a landscape version would be a must buy for me. Please please keep developing this product
I've created my own materials that use vertex color to blend. But the problem with nannite is that it tries to crunch the polygons if there isn't enough variation in position of the verticies. As in if it's a flat surface like a floor the verticies would become less and less, and therefore the areas of blending would pop in and out.. Is this somehow fixed because I never tried to paint verticies in the editor I just would import vertex color that I baked in my 3D package. Will easy mapper have to deal with this?
Important for usage in UE5.4!!!! To enable tesselation using easy mapper in UE5.4 you need to open up the master material and tick "tessellation" in the details-panel of the material. I wish everyone a very displaced day!
The incredible thing about you is that you are able to produce very great quality packs without setting the price ridiculously high so that anyone can afford it, thank you for that !
Before I even clicked on your video, I instantly purchased EasyMapper because I knew it would be great value to the community, even though I have experience with materials myself. Keep up the great work and thank you for supporting so many aspiring artists & developers.
Bought the plugin/project before I even finished the video, but having used it for a bit this afternoon, it almost blows my mind that nobody has wrapped all these functions up before into a single master material that's commercially available. As far as updates go, I'd LOVE to see a Landscape version of this, especially with nanite/displacement support for terrain having been added recently. Thanks so much for this!
You are a treasure to the UE world! Thank you so much for doing this. Can't wait to see how easier and better looking this is going to make projects and life. PLEASE PLEASE PLEASE create a landscape version!
I just purchased Easymapper and immediately started using it. What a great tool and timesaver. Even the introduction video is clear as usual. Thank you so much!
Spent a morning re-watching the video and having a play, and finally got pretty comfortable with it. This is a fantastic asset and so much easier to get running than the megascan blend material. Wish I had purchased it sooner 👏👏👏
Bought Easy Mapper 4 months ago and used it today for the first time. Damn.....I should have tried it earlier. It's a dream. Great job putting that thing together, William!
This is absolutely amazing! I have long wanted to have such a versatile material and now I have it! Thank you very much William Faucher! I hope you will add in the future a landscape material and layers for drawing puddles =)
I've built materials like this for years, and have been meaning to compile a master material to reuse but never seem to find the time (even though it would save me tons of time - ironic huh?). However, I am very grateful for this tool because it solves this problem for me. A perfect tool at a very reasonable price. William, you are a massive asset to the VP and Games Industry, and clearly in it for the love of the craft. Massive respect. Keep it up.
Thank you! It was more time consuming than I expected to be quite honest, but I find it important to keep things as tidy and organized as possible. Let me know if you have any suggestions!
@@WilliamFaucher I meant an update on his question, on the Landscape version. Just curious what your working on with the roadmap question from myself. These tools like amazing!
Hey William, just purchased this product today and after following this guide I was able to do some pretty cool stuff in Unreal 5.4.1. The puddles took a bit to figure out but once I did they are really cool. I have been debating whether or not I need to purchase Substance Painter and with this tool I really don't think I need to for what I'm trying to accomplish. Although I enjoy learning, I really just want to focus on creating new content and not have to dive into all the complexities of material creation. Your product makes that possible. Thank you for offering at such an affordable price. I'm sure it took many hours to create (and more to support) and so it's a real gift to the community!
This guy just makes you feel like you don"t know anything about Unreal Engine 5 !! Thank you for this amazing tool. and Yes Please add the Landscape Material, that would be amazing ..
Wow. This is amazing. Gonna buy it ASAP! Also, one small suggestion. Can you add a switch option to enable ARD/ORD/ORM textures? So that we can use individual textures as well? for A B and C Materials. That would be awesome for textures outside of Megascans as well.
Hi! Thanks for the suggestion, I absolutely plan on adding that option. For the moment I wanted to have base support for Megascans, since ARD/ORD/ORM is what *most* people seem to be using these days. But like you say, useful to have the choice. This will come in an update, so stay tuned. I should make a roadmap for users to check out. Thanks again!
Just a small heads up, ARD(Ambient Occlusion, Roughness, Displacement) = ORD(Occlusion, Roughness, Displacement), so you can still use for example the ORD from megascans
HI, How can we rotate tiles and textures in the material ? general material shows stuff horizontally and easy mapper is showing them vertically, could you please tell us a solution to rotate the texture ?
William. You have no idea how perfect this timing is. I'm looking to do exactly what you're doing in this video. Add moss to a rock wall...Bless you, my man.
Hello William, excellent application but we are experiencing a problem with the new library now that they migrated to FAB it seems that the materials are only being downloaded from the ORM channel along with other channels. Do you know how we can solve this since it was easier for me to use the ARD channel which could be done from Quixel. Many of these materials are no longer working in Quixel and they are being migrated. Perhaps you will make an update for this? The ORM channel does not work well to generate the displacement and it has to be done manually by entering the channels in Unreal, which is more tedious.😔😔😟
This is being rectified now! I published an update today that should go live soon this week. There is a new FAB version of the master material made for ORM
@@WilliamFaucher First time using Easymapper, It was taking me hours to figure out why displacement was going all over the place, turns out this is it. Fab's texture map channels are not compatible with tessalation painting, Thank you so much, I hope the update rolls quick. I am excited to get tessalation working properly for my project
I dont even think i originally like these topics. Film, lighting, perspective, etc. But i swear, it makes me so motivated and optimistic about art; Just listening to your lectures and getting your insights. Everything is practical, but there is so much depth and context to your breakdowns. I feel like anyone from an 8 year old beginner to an industry vet could come to your channel for a few +1's to methodology/awareness/innovative solutioning. From one passionate William to another, please never stop brother.
No need for comments like that. Unity doesn't really compete with Unreal, HDRP isn't the best but you can't run an Unreal game on a phone. Unreal Engine is putting great tools into people's hands but you still have to have skill to make it work, just because the lighting is good doesn't make a game good. All engines are able to produce great games, it comes down to who makes them.
I know what you mean… as someone who has tried to use it for like 10 years… it’s so much more convoluted than unreal. I really seriously hate how they introduce new solutions - suggest that the old solutions are going away - then never finish the new solutions - leaving anyone trying to future proof their games with unusable products. The list goes on, but unity has developed a culture of confusing their users and wasting their time. They wear it as a badge of honor.
Cheers William, you're a huge benefit to the community! Love the ability to toggle worldspace for working with custom UVs. Going to look into the settings today but already know I would love the ability to toggle for individual layers. For example world aligned moss/snow/damaged plaster on top of custom UV
Bought it to support the channel, but was pleasantly surprised how well it was done! This will replace my own triplanar master material. Thanks William!
After EasyFog, another great asset, just bought it. Well done, well designed and implemented. All that served with AAA quality tutorials we're now used to ;-) On top of that, a very affordable price. Continue ton bon travail ! Merci !
Goosebumps! This makes so many workflows SO MUCH MORE EASY. I am really thinking of using this master material for every material if I need to do a quick project!
Been using a similar master material for a long time, you can find a few online. This one has the advantage of being very user friendly so kudos for this 😊 and of course the nanite displacement makes this a must have!
I am so used to use Blender's displacement that when i started using unreal engine I couldn't really be as happy as i was in blender in terms of displacement. But with this new tool, i finally can use displacement as i can in Blender. This is amazing!
I don't use UE5 but this looks really cool. World-aligned projection and painting is perfect for making normal environmental stuff. Takes so much work out of it. Nice job!
You really sold me on the Quixel "ORDp" and Virtual Texture support. I've been modifying a few popular Materials for this and it's been quite the undertaking.
@@WilliamFaucher I saw you were also considering a Landscape Material. I'd buy it. Good Auto Landscape Mats that use Megascan and also do "Physical Properties" so you can surface sample PCG and use that for footstep sound variations are extremely difficult to find. I'm modifying a popular material, but it's a daunting task going through each Material Function 1 by one.
Fun Stuff! I remember back in 4 I was able to build a similar kind of material, but also I had found a tutorial in how to make the world coords respect local, so you could move your asset, and have the textures stick apropos. You could add a bool switch to switch between the two.
Fantastic tutorial, as always. You literally covered every aspect of the process, including smoothing groups and the reset transform. Both are very important, and so many people skip those steps. Btw, UE4 had an option called 'Crack Free Displacement' which would automatically close those ugly gaps that happen between polygons that are sitting on different smoothing groups. So I am expecting future versions of UE5 could see something like that added as well.
William all this is amazing. I would like to thank you for this incalculable valuable gift you are giving to the 3D creativity community. I am always in deep admiration for those who decide to follow choices that go beyond profit and put their talent at the service of something higher. Obviously I confirm that it would be great to be able to have a landscape material that works according to the same principles or to further implement this by adding additional materials
Thanks for the great tool! Little tip: if you're using custom textures(metallic) you need to change the master material functions for the default metallic map to linear grayscale :)
Hi William. Some Canadian support and appreciation for all that you do. Purchased! Now have to learn how to use it. Appreciate the work and time you put into sharing your knowledge. Thank you.
Was going to check the date of the video to see if I needed to change the Config settings and it was today WTF. Man already purchased and testing it. If Unreal don't make textures easy, you just did, THANK YOU!!!!
Just bought this plugin, amazing stuff! A landscape version of Easymapper that you talk about in the video would be really great as well, I would throw my money at it
very happy with purchase, love the absolute simplicity. Also couldn't get tessellation to work on any project after watching a dozen tutorials. Already works in the included project so thats a bonus! thank you and i look forward to seeing your next project as always
"And as always folks, William is AWESOME !!!!!". Thanks William !, great effort and a very informative video as usual. And yes, I think we are all interested in you doing the puddles and the landscape version !!!! xd ..... I will buy this right now ! keep up the good work !
Hello, I just made a purchase, and if someone immediately encounters the mesh being separated after enabling Nanite, or the material looking odd even after fixing the smoothing groups via attribs.normal, here's what I did: I went into Modeling mode>Mesh>Remesh and then Modeling Mode>Model>Subdivide> subdivision level 1. This will retain the shape and add enough vertices to maintain the projection and execute the poly paint. Keeping an eye on the overall density and processing weight of the project. Excellent package, I loved it! Congratulations!
Thanks for the advice, the fix worked for me. FYI for anyone else i've been getting this issue when i try importing meshes into unreal from blender so im unsure if this problem also persists with imported meshes from maya or 3ds max. It's some sort of issue with the deformation i think and this issue doesnt seem to exist for meshes created within unreal.
I tried this and while it fixed the corners etc. it left slight edges throughout my mesh that were visible. Eventually I found that using the Mesh>Union resolved that (I'll probably find later that I shouldn't have done it but seems to work right now). Edit. Sorry I didn't read your instructions properly, it did work for me too, thanks.
This is awesome! We built something similar at work last year, but we had to bake the displaced results down to a mesh (thank you Geometry scripting!). I've had it on my mind to try the workflow with nanite displacement but just haven't had the time to do it on my own and we're still on 5.2 at work. Definitely buying this to support your continued fine work.
Awesome product and very affordable for the time and quality it makes you gain. Sure all your suggestions (4th material, puddles and Landscape, ... ) for the next version would be awesome
Thank you so much for taking the time to create this and share your knowledge. I will definitely be purchasing it. Hopefully you can add a Landscape version also.
Still pretty new to UE 5 and fiddling around with displacements. EasyMapper is really cool, no argue about that. Still i had a hard time when i do not want to use virtual textures. I simply could not get it to work on an Instance of Easy Mapper without VT. UNTIL i read the comment from hytaleGermany..the tick was missing. Thx a lot for that man! - Danke schön für die Info :) It is a real helper for me. Not as easy to use as you try to sell, but once you figuer out how it is working and learn a little about images an materials in UE5, it is so much fun converting boaring, repeating textures into something individual in notime. Thx, Bill !
Thanks for the awesome work as always William, grabbed it myself and played around it's very easy to use. A landscape version of Easymapper sounds very useful when you get around to it in 2024. I appreciate all the time you put into creating amazing videos to walk everyone through how to use it and making it so user friendly so artists can focus on creatives than the technical. Thanks again.
Thank you for creating such great products! Already have Easy fog, love it. The similar to easy mapper but for Landscape is really wanted! Waiting for it since you mentioned the possibility of creating this kind of product)
Instant buy - great work as always William. Turns out it works nice in desktop VR as well (with some Lumen glitches that are not specific to your material)
Wonderful. The yield is exceptional, very easy to use and saves me a lot of time, Thank you very much William, I just bought it, I will treasure the next updates.
oh man.... This looks fantastic! thanks so much for making this! An landscape version would be just amazing. especially if it would import maps from World Creator, or Gaea, and sort out the landscape size thing. Never got my head around that properly.
Hi William, I really enjoy your UE vids. They're great reference for when I've forgotten how to do something (that happens a lot). I wanted to mention, there is a way to get a triplanar to be "local" to an object as well, so it still wraps your object, but the object can be moved and rotated without the texture floating through it. I just bought EasyMapper, so I'll look into adding that feature. If you like I'll let you know how it goes. But this has a lot of nice wrapped up features that I have around in different libraries and functions that it's worth 15 bucks to have it all in one. Nice stuff!
I happened to be up late when you first dropped the video and I rushed to the Marketplace to grab this. Another great tutorial as always! Haven’t had a chance to use it yet, but I’m excited to use this on a landscape project I’m working on later on this month. Hopefully you can add a fourth texture slot as well as a puddle slot like you mentioned at the end of your video.
Perhaps a future addition would be a static bool to pick between VertColor vs Masks for the blending. I'd definitely like to see Landscape displacement!
This looks fantastic, William! For shots that don't require path tracing this will be a huge help! Though, it seems like Epic is trying to get us to move on from path tracing with Lumen and Nanite anyway, so maybe the point is moot? Super excited to try out the vertex painting feature!
I love this! I’m really interested in the landscape version of course. I have used similar techniques on landscape materials learned from unreal sensei. But I know you will Make the most fantastic landscape material so I look forward to that :). Thanks again.
Nice to see you again William! Brilliant as always! I am actually start using it right away and it is brilliant. I wonder would you be up for implementing a switch for using ARD/ORD maps and separate textures for those. I know you can just make ARD yourself, but the flexibility would be nice to have on top of the awesomeness. Thanks for your hard work.
This pinned comment is where I will be listing known issues, as well as providing updates in the future. If you have any suggestions for EasyMapper, comment them here!
1. If you can't add custom textures, because you're getting a red box around the slot, you need to use the correct Master Material, depending on whether you are using Virtual Textures (VT) or not.
2. To migrate EasyMapper to your project, see the timestamp at the 28:00 mark.
3. If EasyMapper's displacement doesn't work, you need to make sure that nanite is enabled on your models. Nanite Tessellation requires... Nanite.
4.EasyMapper works with Pathtracing, but Nanite Displacement specifically will not work with Pathtracing.
Can you rotate a world aligned texture in EasyMapper?
@@kingwrightdev Not in easymapper no. You can rotate the texture with some functions but the normals and displacement will get messed up
What an awesome product! I don’t know if there’s a way of doing it already, but it would be cool if it was possible to generate a texture for a surface you’ve applied an easymapper material to; so that you could use that texture to displace the actual geometry (and thus be able to use the path tracer).
@WilliamFaucher. Great product just what I have been looking for. Puddles would be awesome, but more than that a landscape version would be a must buy for me. Please please keep developing this product
I've created my own materials that use vertex color to blend. But the problem with nannite is that it tries to crunch the polygons if there isn't enough variation in position of the verticies. As in if it's a flat surface like a floor the verticies would become less and less, and therefore the areas of blending would pop in and out.. Is this somehow fixed because I never tried to paint verticies in the editor I just would import vertex color that I baked in my 3D package. Will easy mapper have to deal with this?
Important for usage in UE5.4!!!!
To enable tesselation using easy mapper in UE5.4 you need to open up the master material and tick "tessellation" in the details-panel of the material.
I wish everyone a very displaced day!
thank you sir you saved me time
Thank you!
Bless you! Now my world is aligned again
you're a real hero thank you
It doesn't work for em could you help me pls? :)
The incredible thing about you is that you are able to produce very great quality packs without setting the price ridiculously high so that anyone can afford it, thank you for that !
Exactly my thoughts...I almost fell out of my chair when I saw how affordable this was!
so true
Before I even clicked on your video, I instantly purchased EasyMapper because I knew it would be great value to the community, even though I have experience with materials myself. Keep up the great work and thank you for supporting so many aspiring artists & developers.
Thank you so much, really appreciated!
Totally agreed.
Hello bruce!
How or where could I learn more deeply about materials in unreal? from the basics to the most advanced possible
@@WilliamFaucher Epic should hire you ASAP. You know exactly what environment artist want and have ability to make tools!🎉🎉
same !, You're my go to online tutor William
Bought the plugin/project before I even finished the video, but having used it for a bit this afternoon, it almost blows my mind that nobody has wrapped all these functions up before into a single master material that's commercially available. As far as updates go, I'd LOVE to see a Landscape version of this, especially with nanite/displacement support for terrain having been added recently. Thanks so much for this!
Brushify for Landscape?
You are a treasure to the UE world! Thank you so much for doing this. Can't wait to see how easier and better looking this is going to make projects and life. PLEASE PLEASE PLEASE create a landscape version!
You never let us down William! You always come out with something great and needed by community! Thank you and much appreciation!
I confirm that a Landscape version would be amazing. Thanks for your work Mr. Faucher !
I just purchased Easymapper and immediately started using it.
What a great tool and timesaver.
Even the introduction video is clear as usual.
Thank you so much!
Absolutely amazing. Landscapes sound quite amazing to add!
Spent a morning re-watching the video and having a play, and finally got pretty comfortable with it. This is a fantastic asset and so much easier to get running than the megascan blend material. Wish I had purchased it sooner 👏👏👏
This is exactly what I was looking for for hours tonight and out of nowhere you appear with a perfect tool. I will always be grateful to your channel
Bought Easy Mapper 4 months ago and used it today for the first time. Damn.....I should have tried it earlier. It's a dream. Great job putting that thing together, William!
Instantly buy anything you make, thanks for the amazing tutorials and tools you make
You're too kind, thank you so much!
The new puddle feature is incredible, this product has improved my work so much. You deserve a knighthood for services to the cgi industry!
Thank you so much! Glad it has helped!
This is absolutely amazing! I have long wanted to have such a versatile material and now I have it! Thank you very much William Faucher! I hope you will add in the future a landscape material and layers for drawing puddles =)
I've built materials like this for years, and have been meaning to compile a master material to reuse but never seem to find the time (even though it would save me tons of time - ironic huh?). However, I am very grateful for this tool because it solves this problem for me.
A perfect tool at a very reasonable price.
William, you are a massive asset to the VP and Games Industry, and clearly in it for the love of the craft. Massive respect. Keep it up.
Thank you! It was more time consuming than I expected to be quite honest, but I find it important to keep things as tidy and organized as possible. Let me know if you have any suggestions!
@@WilliamFaucher will do!
YEEEES, please! We want Landscape version too... Thanks a lot.
It's on the roadmap :)
@@WilliamFaucher Update? Can you show us the roadmap?
@@Broth3rz There was quite literally an update released today.
@@WilliamFaucher I meant an update on his question, on the Landscape version. Just curious what your working on with the roadmap question from myself. These tools like amazing!
Hey William, just purchased this product today and after following this guide I was able to do some pretty cool stuff in Unreal 5.4.1. The puddles took a bit to figure out but once I did they are really cool. I have been debating whether or not I need to purchase Substance Painter and with this tool I really don't think I need to for what I'm trying to accomplish. Although I enjoy learning, I really just want to focus on creating new content and not have to dive into all the complexities of material creation. Your product makes that possible. Thank you for offering at such an affordable price. I'm sure it took many hours to create (and more to support) and so it's a real gift to the community!
As always, mind Blowing 💣 tutorial from William 🥇🥇🥇
Thank you!
This guy just makes you feel like you don"t know anything about Unreal Engine 5 !! Thank you for this amazing tool. and Yes Please add the Landscape Material, that would be amazing ..
Wow. This is amazing. Gonna buy it ASAP!
Also, one small suggestion. Can you add a switch option to enable ARD/ORD/ORM textures? So that we can use individual textures as well? for A B and C Materials. That would be awesome for textures outside of Megascans as well.
Hi! Thanks for the suggestion, I absolutely plan on adding that option. For the moment I wanted to have base support for Megascans, since ARD/ORD/ORM is what *most* people seem to be using these days. But like you say, useful to have the choice. This will come in an update, so stay tuned. I should make a roadmap for users to check out.
Thanks again!
Just a small heads up, ARD(Ambient Occlusion, Roughness, Displacement) = ORD(Occlusion, Roughness, Displacement), so you can still use for example the ORD from megascans
With how fantastic Easyfog is, this is undoubtedly going to be even better. Thanks, William.
HI, How can we rotate tiles and textures in the material ? general material shows stuff horizontally and easy mapper is showing them vertically, could you please tell us a solution to rotate the texture ?
William. You have no idea how perfect this timing is. I'm looking to do exactly what you're doing in this video. Add moss to a rock wall...Bless you, my man.
Hello William, excellent application but we are experiencing a problem with the new library now that they migrated to FAB it seems that the materials are only being downloaded from the ORM channel along with other channels. Do you know how we can solve this since it was easier for me to use the ARD channel which could be done from Quixel. Many of these materials are no longer working in Quixel and they are being migrated. Perhaps you will make an update for this? The ORM channel does not work well to generate the displacement and it has to be done manually by entering the channels in Unreal, which is more tedious.😔😔😟
This is being rectified now! I published an update today that should go live soon this week. There is a new FAB version of the master material made for ORM
@@WilliamFaucher Excellent William, thank you very much for your prompt response.
@@WilliamFaucher First time using Easymapper, It was taking me hours to figure out why displacement was going all over the place, turns out this is it. Fab's texture map channels are not compatible with tessalation painting, Thank you so much, I hope the update rolls quick. I am excited to get tessalation working properly for my project
@@Sheva2471 The update should be approved and available soon!
I dont even think i originally like these topics. Film, lighting, perspective, etc.
But i swear, it makes me so motivated and optimistic about art; Just listening to your lectures and getting your insights.
Everything is practical, but there is so much depth and context to your breakdowns.
I feel like anyone from an 8 year old beginner to an industry vet could come to your channel for a few +1's to methodology/awareness/innovative solutioning.
From one passionate William to another, please never stop brother.
The best level design tool I've seen since Ultra Dynamic Sky. Great work! You exactly know what people need.
Unity is an embarrassment
Yet it has by far the most good games
@@kkeestaronly for experts ue makes things easy with power now multi rendering main thread
No need for comments like that. Unity doesn't really compete with Unreal, HDRP isn't the best but you can't run an Unreal game on a phone. Unreal Engine is putting great tools into people's hands but you still have to have skill to make it work, just because the lighting is good doesn't make a game good. All engines are able to produce great games, it comes down to who makes them.
@@jelyme6051 🤨🫣
I know what you mean… as someone who has tried to use it for like 10 years… it’s so much more convoluted than unreal.
I really seriously hate how they introduce new solutions - suggest that the old solutions are going away - then never finish the new solutions - leaving anyone trying to future proof their games with unusable products. The list goes on, but unity has developed a culture of confusing their users and wasting their time. They wear it as a badge of honor.
I don't even need to watch the video to buy your product. I already know it's top notch. Thank you! Keep it up
I am watching this at 2am and i can't wait till i come from work tomorrow and try this amazing tool
Cheers William, you're a huge benefit to the community!
Love the ability to toggle worldspace for working with custom UVs. Going to look into the settings today but already know I would love the ability to toggle for individual layers. For example world aligned moss/snow/damaged plaster on top of custom UV
Bought it to support the channel, but was pleasantly surprised how well it was done! This will replace my own triplanar master material. Thanks William!
After EasyFog, another great asset, just bought it. Well done, well designed and implemented. All that served with AAA quality tutorials we're now used to ;-) On top of that, a very affordable price. Continue ton bon travail ! Merci !
Material production was one of the parts where my work stopped, so this made it easier to use UE5! Thank you!
Fantastic plugin William I cannot wait to test it out!
Goosebumps! This makes so many workflows SO MUCH MORE EASY. I am really thinking of using this master material for every material if I need to do a quick project!
As Ben Solo, I'm also like: more, more, MORE! Great stuff, William, thanks for sharing with us.
Been using a similar master material for a long time, you can find a few online. This one has the advantage of being very user friendly so kudos for this 😊 and of course the nanite displacement makes this a must have!
This seems like a fabulously capable asset at a very affordable price! Awesome work.
I am so used to use Blender's displacement that when i started using unreal engine I couldn't really be as happy as i was in blender in terms of displacement. But with this new tool, i finally can use displacement as i can in Blender. This is amazing!
I don't use UE5 but this looks really cool. World-aligned projection and painting is perfect for making normal environmental stuff. Takes so much work out of it. Nice job!
I’m a simple man, William makes a tool, I buy it. Great stuff as always🎉
I was just thinking about a similar tool yesterday, now i dont need to think anymore :). Thank you William.
Cheers! Hope it helps you out!
Well, if Mr. Faucher publishes something that's a clear sign that it is a must to be had/known from now on :) Thank you for all this great content!
You're too kind, thank you!
THIS IS AWESOME! Someone in my studio sent this to me and our env lead. This could be so useful for our early workflow
instantly bought.. not necessarily just for the material but all the other things I learned from you William.
Thank you so much!
You really sold me on the Quixel "ORDp" and Virtual Texture support. I've been modifying a few popular Materials for this and it's been quite the undertaking.
I'm glad to hear it! I figured most people are using megascans anyways so best to use their shader design philosophy :)
@@WilliamFaucher I saw you were also considering a Landscape Material. I'd buy it. Good Auto Landscape Mats that use Megascan and also do "Physical Properties" so you can surface sample PCG and use that for footstep sound variations are extremely difficult to find. I'm modifying a popular material, but it's a daunting task going through each Material Function 1 by one.
Fun Stuff!
I remember back in 4 I was able to build a similar kind of material, but also I had found a tutorial in how to make the world coords respect local, so you could move your asset, and have the textures stick apropos. You could add a bool switch to switch between the two.
Fantastic tutorial, as always. You literally covered every aspect of the process, including smoothing groups and the reset transform. Both are very important, and so many people skip those steps. Btw, UE4 had an option called 'Crack Free Displacement' which would automatically close those ugly gaps that happen between polygons that are sitting on different smoothing groups. So I am expecting future versions of UE5 could see something like that added as well.
is there a way to do it in 5.3 ? same smoothing groups and that modeling tool tricks didnt helped me in my project.
THIS TOOL IS INCREDIBLE! thanks William for helping me get on the UE5 Environment Journey
William all this is amazing.
I would like to thank you for this incalculable valuable gift you are giving to the 3D creativity community.
I am always in deep admiration for those who decide to follow choices that go beyond profit and put their talent at the service of something higher.
Obviously I confirm that it would be great to be able to have a landscape material that works according to the same principles or to further implement this by adding additional materials
Thanks for the great tool! Little tip: if you're using custom textures(metallic) you need to change the master material functions for the default metallic map to linear grayscale :)
Hi William. Some Canadian support and appreciation for all that you do. Purchased! Now have to learn how to use it. Appreciate the work and time you put into sharing your knowledge. Thank you.
The landscape and water puddles is exactly something i could use ! Love this tool!!!
Just bought it. Would really love a Landscape version of this!
Nice job William :)
Was going to check the date of the video to see if I needed to change the Config settings and it was today WTF. Man already purchased and testing it. If Unreal don't make textures easy, you just did, THANK YOU!!!!
Instant buy - this makes blending textures so easy. Puddles please for future releases!
Great stuff! In 5.4, the new improved Nanite Tesselation makes Easy Mapper even better - the triangle density is intense.
Beatifull work! Easy to use and straightforward. The blending that takes displacement into consideration is just too good. Thanks!
Just bought this plugin, amazing stuff! A landscape version of Easymapper that you talk about in the video would be really great as well, I would throw my money at it
Ah, another cultured individual who appreciates a good tri planar 😄...nice work William, this is awesome
Triplanar is love, triplanar is life
@@WilliamFaucher My man
very happy with purchase, love the absolute simplicity. Also couldn't get tessellation to work on any project after watching a dozen tutorials. Already works in the included project so thats a bonus! thank you and i look forward to seeing your next project as always
had mesh that could only paint large pieces of, hitting modelling mode > mesh > remesh added vertices and allowed detailed painting
You're batting 1000 on these plugins my guy
Appreciate your work William, have bought now both your marketplace assets and keep supporting the channel and you! Excited to use this one
Awesome product! Again! Thanks for this. It’s like getting Quixel Mixer right in engine. Great tutorial as well. Buying this today!
"And as always folks, William is AWESOME !!!!!". Thanks William !, great effort and a very informative video as usual. And yes, I think we are all interested in you doing the puddles and the landscape version !!!! xd ..... I will buy this right now ! keep up the good work !
Hello, I just made a purchase, and if someone immediately encounters the mesh being separated after enabling Nanite, or the material looking odd even after fixing the smoothing groups via attribs.normal, here's what I did: I went into Modeling mode>Mesh>Remesh and then Modeling Mode>Model>Subdivide> subdivision level 1. This will retain the shape and add enough vertices to maintain the projection and execute the poly paint. Keeping an eye on the overall density and processing weight of the project. Excellent package, I loved it! Congratulations!
Thanks for the advice, the fix worked for me. FYI for anyone else i've been getting this issue when i try importing meshes into unreal from blender so im unsure if this problem also persists with imported meshes from maya or 3ds max. It's some sort of issue with the deformation i think and this issue doesnt seem to exist for meshes created within unreal.
I tried this and while it fixed the corners etc. it left slight edges throughout my mesh that were visible. Eventually I found that using the Mesh>Union resolved that (I'll probably find later that I shouldn't have done it but seems to work right now). Edit. Sorry I didn't read your instructions properly, it did work for me too, thanks.
Hey William! Thanks for the EasyMapper, it's good and convenient! I think adding also an option for Emissive map would be nice improvement to it.
bought it instantly, can't wait to use it in my project!
This is awesome! We built something similar at work last year, but we had to bake the displaced results down to a mesh (thank you Geometry scripting!). I've had it on my mind to try the workflow with nanite displacement but just haven't had the time to do it on my own and we're still on 5.2 at work. Definitely buying this to support your continued fine work.
Awesome product and very affordable for the time and quality it makes you gain. Sure all your suggestions (4th material, puddles and Landscape, ... ) for the next version would be awesome
Thank you so much for taking the time to create this and share your knowledge. I will definitely be purchasing it. Hopefully you can add a Landscape version also.
Sir you are legend! This is going to shave hours off production time, Thanks you!!! (cant wait to see the landscape version)
Holy crap... its only $20... O_O i was expecting it to be $120.... this is one of the easiest purchases of my life, THANK YOU!
Just bought it few minutes ago. Super good stuff and really time saving, thanks William!
Great plugin! Thanks so much.
+1 vote for a landscape version!
Still pretty new to UE 5 and fiddling around with displacements. EasyMapper is really cool, no argue about that. Still i had a hard time when i do not want to use virtual textures.
I simply could not get it to work on an Instance of Easy Mapper without VT. UNTIL i read the comment from hytaleGermany..the tick was missing. Thx a lot for that man! - Danke schön für die Info :)
It is a real helper for me. Not as easy to use as you try to sell, but once you figuer out how it is working and learn a little about images an materials in UE5, it is so much fun converting boaring, repeating textures into something individual in notime. Thx, Bill !
Thanks for the awesome work as always William, grabbed it myself and played around it's very easy to use. A landscape version of Easymapper sounds very useful when you get around to it in 2024. I appreciate all the time you put into creating amazing videos to walk everyone through how to use it and making it so user friendly so artists can focus on creatives than the technical. Thanks again.
Thank you for creating such great products! Already have Easy fog, love it. The similar to easy mapper but for Landscape is really wanted! Waiting for it since you mentioned the possibility of creating this kind of product)
Now, you need to make a easymapper for landscape :D, congratulations for this, is completely amazing tool for the lates unreal version.
Instant buy - great work as always William. Turns out it works nice in desktop VR as well (with some Lumen glitches that are not specific to your material)
Absolutely amazing tool for a very accessible price! Thank you so much William!
Wonderful. The yield is exceptional, very easy to use and saves me a lot of time, Thank you very much William, I just bought it, I will treasure the next updates.
Absolutely fantastic as always. Another great tool added to the community.
I ran out to delete my master material after seeing this. Purchased obviously, Thanks William.
oh man.... This looks fantastic! thanks so much for making this! An landscape version would be just amazing. especially if it would import maps from World Creator, or Gaea, and sort out the landscape size thing. Never got my head around that properly.
This amount of power is just unreal (lots of pun intended) this opens up endless possibilities ! Best 15 bucks I spent on my project!
Hi William, I really enjoy your UE vids. They're great reference for when I've forgotten how to do something (that happens a lot). I wanted to mention, there is a way to get a triplanar to be "local" to an object as well, so it still wraps your object, but the object can be moved and rotated without the texture floating through it. I just bought EasyMapper, so I'll look into adding that feature. If you like I'll let you know how it goes. But this has a lot of nice wrapped up features that I have around in different libraries and functions that it's worth 15 bucks to have it all in one. Nice stuff!
Did you get this working? Mind sharing?
I happened to be up late when you first dropped the video and I rushed to the Marketplace to grab this. Another great tutorial as always! Haven’t had a chance to use it yet, but I’m excited to use this on a landscape project I’m working on later on this month. Hopefully you can add a fourth texture slot as well as a puddle slot like you mentioned at the end of your video.
This is really well organized, thanks for the detailed video, bought this + your fog asset. Great stuff!
Perhaps a future addition would be a static bool to pick between VertColor vs Masks for the blending.
I'd definitely like to see Landscape displacement!
This looks fantastic, William! For shots that don't require path tracing this will be a huge help! Though, it seems like Epic is trying to get us to move on from path tracing with Lumen and Nanite anyway, so maybe the point is moot? Super excited to try out the vertex painting feature!
This is one of the best addons I’ve seen definitely on the wishlist it’s so useful and very user friendly nice job
Absolutely interested in 4 layer blend and puddles to :). And even more landscape version. I already bought it :). Thank you once again:).
I was just wondering today, it's been such a long time since we heard from you. Glad you are back.
Thank you, it's been a hectic year not gonna lie, but hoping to get back on my feet in 2024. You may or may not have something coming next week too ;)
Great job as always. You are one of the best youtuber who is promoting and develop for unreal engine. Thanks for your hard work
I love this! I’m really interested in the landscape version of course. I have used similar techniques on landscape materials learned from unreal sensei. But I know you will
Make the most fantastic landscape material so I look forward to that :). Thanks again.
After i got easy fog, i see this, just take my money already! This looks awesome adnd i know your conten is always at the highest level
Nice to see you again William! Brilliant as always! I am actually start using it right away and it is brilliant. I wonder would you be up for implementing a switch for using ARD/ORD maps and separate textures for those. I know you can just make ARD yourself, but the flexibility would be nice to have on top of the awesomeness. Thanks for your hard work.