Only 4K views? Rigging is so underrated. Having a technical knowledge is way more valuable than getting flashy results in 10 minutes like other "tutorials" do. Thank you for sharing this with us, absolutely amazing!
I wanted to animate a blob. if your set up is 4 steps, i managed to get to come up with step 1. and was ready to accept it's limits. but now i don't have to. this is exactly what i needed. thank you so much for sharing!
BRO this is peak. I've been trying to up my rigging game and I think ive been doing a good job but man do I wish to come up with something as brilliant as this in the future lmao. Seriously thank you!
can you do a video about hair? hair using bendy bones, or cloth, or something else? I have model with long hair and i struggle with it. thanks! great videos !
Not gonna lie some of the funny cartoon style walking made in pixar movies literally use these kind of settings literallly thank you so much for these because it was a pain literally to pose and animate the moves Super useful tutorial
Thank you very much very instructive and useful! I have two questions may i ask? What model do you suggest for attaching this rig to (i'm making arms and legs for a cartoon character)? A curve with hook, a curve turned to mesh or a cylinder mesh? My second question is why are the bones axes different than the world's? Thank you again👍
Glad you liked it! A cylinder mesh would work fine for this. As for the orientation, the bones aren't oriented to the world axis so that's why they do not match. Aligning the control bones to the bones makes it easier when creating the constraints.
@@richstubbsanimation Thanks for your answer! I started with a cylinder but it didn't work fine at first. Then i spotted a problem within the setup with a parenting lacking the "keep offset" option (wich i'm still confuse when to use or not). It works fine now that's perfect for my arms and limb! I tried to apply it to a curve but it doesn't work fine. I'll try with a non bendy setup as i have to keep the curve for animation purpose. Thanks again!
@@richstubbsanimation Hello again! I'm calling again because i've been stuck and i'm out of ideas.. I'm trying to scale my armature and i can't find a way to do so. Is there a way to apply scale or is it unnecessary? Thanks!
You mentioned how, but you never really mention why. I want extra control in my limbs to warp and stretch based on camera angle as movie rigs do, which is why i came here. But why you keep duplicating the bendy bones and making multiple? What one do you weight paint to? Whats the use for the other ones in the exact same position? I honestly have a lot more questions than i came here with xP
This set up is a more advanced set up to just using regular bendy bones. This set up allows you to move and adjust volume across a mesh, while still having the ability to move two bones. Think of it as an arm or a leg set up. For skinning, you would skin the last set of two bones to the mesh. The first bone is used as a driver, and the rest as controls. You can download the project files for free if you want to take a deeper dive into the entire set up, hope that helps
Why is this so complicated to make a bendy stick? Couldn't there be a preset bendy bone or something, that you don't have to make a complicated setup with drivers and shit for something this simple?
Only 4K views?
Rigging is so underrated. Having a technical knowledge is way more valuable than getting flashy results in 10 minutes like other "tutorials" do. Thank you for sharing this with us, absolutely amazing!
how can I make this whole setup follow the rest of my rig as if it was parented to it?
I wanted to animate a blob. if your set up is 4 steps, i managed to get to come up with step 1. and was ready to accept it's limits. but now i don't have to. this is exactly what i needed. thank you so much for sharing!
Fantastic!
I don't know if I mentioned this before, but your thumbnail game is insanely good. I want to click every time, great work!
Thanks man
This is perfect! Now I can make my animations look more cartoony!
Crazy this was here just when i needed it
BRO this is peak. I've been trying to up my rigging game and I think ive been doing a good job but man do I wish to come up with something as brilliant as this in the future lmao. Seriously thank you!
You're welcome! Glad you found this useful.
Nice one, man. Very handy. Yours, a very grateful new subscriber.
Very interesting way to work with B-Bones)
can you do a video about hair? hair using bendy bones, or cloth, or something else? I have model with long hair and i struggle with it. thanks! great videos !
Excellent video! You've introduced something incredible!
Glad you think so!
Thanks for the tutorial! But its A Lot, so also thanks for the free download! I'll definitely tip when I get around to grabbing it!
Not gonna lie some of the funny cartoon style walking made in pixar movies literally use these kind of settings literallly thank you so much for these because it was a pain literally to pose and animate the moves
Super useful tutorial
Glad you found it helpful!
Thank you very much very instructive and useful! I have two questions may i ask? What model do you suggest for attaching this rig to (i'm making arms and legs for a cartoon character)? A curve with hook, a curve turned to mesh or a cylinder mesh? My second question is why are the bones axes different than the world's? Thank you again👍
Glad you liked it! A cylinder mesh would work fine for this. As for the orientation, the bones aren't oriented to the world axis so that's why they do not match. Aligning the control bones to the bones makes it easier when creating the constraints.
@@richstubbsanimation Thanks for your answer! I started with a cylinder but it didn't work fine at first. Then i spotted a problem within the setup with a parenting lacking the "keep offset" option (wich i'm still confuse when to use or not). It works fine now that's perfect for my arms and limb! I tried to apply it to a curve but it doesn't work fine. I'll try with a non bendy setup as i have to keep the curve for animation purpose. Thanks again!
@@richstubbsanimation Hello again! I'm calling again because i've been stuck and i'm out of ideas.. I'm trying to scale my armature and i can't find a way to do so. Is there a way to apply scale or is it unnecessary? Thanks!
this bone setup is very useful for animating gear 5 luffy from one piece.
Yeah for sure
hey I know this is a little off topic but remeber your Optimus prime video? could you give me a link to that model?
How about make hair bones that can colliding to the solid objects without using physics only bones and constraints?
Amazing, thank you so much :)
No problem 😊
make a full body rig tutorial with this technique
a great idea 🧠
Every day Blender impresses me more and more
Blender is the 🐐
Thank you. :')
You're welcome 😊
You mentioned how, but you never really mention why. I want extra control in my limbs to warp and stretch based on camera angle as movie rigs do, which is why i came here.
But why you keep duplicating the bendy bones and making multiple? What one do you weight paint to? Whats the use for the other ones in the exact same position? I honestly have a lot more questions than i came here with xP
This set up is a more advanced set up to just using regular bendy bones. This set up allows you to move and adjust volume across a mesh, while still having the ability to move two bones. Think of it as an arm or a leg set up. For skinning, you would skin the last set of two bones to the mesh. The first bone is used as a driver, and the rest as controls. You can download the project files for free if you want to take a deeper dive into the entire set up, hope that helps
@@richstubbsanimation Oooooh ok, thank you!
Can this support a Ik fk rig switch
You could definitely set one up! It would require another layer of influence on top of the existing one though
Thank you sooooooo much, ended up using Drivers to change between ik and bendy bones.
Great squash and stretch effect
Also I think you only need the end, middle and start to control it if parented to a mesh
now, how to import it to unreal engine?
Unfortunately bendy bones are native to blender, and will not work in any other program or game engine
@@richstubbsanimation that's very unfortunate, but if you were to make a way how would you approach it?
2:10 THAT PART I TRYING TO SCAL BUT THE THEY CANNOT SCAL I DONT KNOW WHY
Make sure you're in pose mode
I guess the mickey is made by willian right?
Nope, I've added a link to it in the description 😊
Why is this so complicated to make a bendy stick? Couldn't there be a preset bendy bone or something, that you don't have to make a complicated setup with drivers and shit for something this simple?
This is a more advanced set up. You could follow the first half of the video to create the normal bendy bone rig.