The Most POWERFUL Way To Rig Bendy Bones in Blender

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ความคิดเห็น • 50

  • @alchemy5750
    @alchemy5750 4 หลายเดือนก่อน +11

    Only 4K views?
    Rigging is so underrated. Having a technical knowledge is way more valuable than getting flashy results in 10 minutes like other "tutorials" do. Thank you for sharing this with us, absolutely amazing!

  • @andremation
    @andremation 13 วันที่ผ่านมา +1

    how can I make this whole setup follow the rest of my rig as if it was parented to it?

  • @lv99redchocobo37
    @lv99redchocobo37 5 หลายเดือนก่อน +3

    I wanted to animate a blob. if your set up is 4 steps, i managed to get to come up with step 1. and was ready to accept it's limits. but now i don't have to. this is exactly what i needed. thank you so much for sharing!

  • @Tobi-Face
    @Tobi-Face 5 หลายเดือนก่อน +2

    I don't know if I mentioned this before, but your thumbnail game is insanely good. I want to click every time, great work!

  • @Emckey
    @Emckey 5 หลายเดือนก่อน

    This is perfect! Now I can make my animations look more cartoony!

  • @treyxyz
    @treyxyz 5 หลายเดือนก่อน +1

    Crazy this was here just when i needed it

  • @spiritualcadence1298
    @spiritualcadence1298 5 หลายเดือนก่อน

    BRO this is peak. I've been trying to up my rigging game and I think ive been doing a good job but man do I wish to come up with something as brilliant as this in the future lmao. Seriously thank you!

    • @richstubbsanimation
      @richstubbsanimation  5 หลายเดือนก่อน +1

      You're welcome! Glad you found this useful.

  • @HammerdownProtocol
    @HammerdownProtocol 2 หลายเดือนก่อน

    Nice one, man. Very handy. Yours, a very grateful new subscriber.

  • @cg_lexus
    @cg_lexus 2 หลายเดือนก่อน

    Very interesting way to work with B-Bones)

  • @XTZY1
    @XTZY1 4 หลายเดือนก่อน +1

    can you do a video about hair? hair using bendy bones, or cloth, or something else? I have model with long hair and i struggle with it. thanks! great videos !

  • @davidbennettarts2205
    @davidbennettarts2205 5 หลายเดือนก่อน

    Excellent video! You've introduced something incredible!

  • @WannabeMarysue
    @WannabeMarysue 4 หลายเดือนก่อน

    Thanks for the tutorial! But its A Lot, so also thanks for the free download! I'll definitely tip when I get around to grabbing it!

  • @tanveernowajmajumder920
    @tanveernowajmajumder920 5 หลายเดือนก่อน

    Not gonna lie some of the funny cartoon style walking made in pixar movies literally use these kind of settings literallly thank you so much for these because it was a pain literally to pose and animate the moves
    Super useful tutorial

  • @simonmorin2261
    @simonmorin2261 27 วันที่ผ่านมา

    Thank you very much very instructive and useful! I have two questions may i ask? What model do you suggest for attaching this rig to (i'm making arms and legs for a cartoon character)? A curve with hook, a curve turned to mesh or a cylinder mesh? My second question is why are the bones axes different than the world's? Thank you again👍

    • @richstubbsanimation
      @richstubbsanimation  27 วันที่ผ่านมา

      Glad you liked it! A cylinder mesh would work fine for this. As for the orientation, the bones aren't oriented to the world axis so that's why they do not match. Aligning the control bones to the bones makes it easier when creating the constraints.

    • @simonmorin2261
      @simonmorin2261 26 วันที่ผ่านมา

      @@richstubbsanimation Thanks for your answer! I started with a cylinder but it didn't work fine at first. Then i spotted a problem within the setup with a parenting lacking the "keep offset" option (wich i'm still confuse when to use or not). It works fine now that's perfect for my arms and limb! I tried to apply it to a curve but it doesn't work fine. I'll try with a non bendy setup as i have to keep the curve for animation purpose. Thanks again!

    • @simonmorin2261
      @simonmorin2261 14 วันที่ผ่านมา

      @@richstubbsanimation Hello again! I'm calling again because i've been stuck and i'm out of ideas.. I'm trying to scale my armature and i can't find a way to do so. Is there a way to apply scale or is it unnecessary? Thanks!

  • @superherosenpai
    @superherosenpai 5 หลายเดือนก่อน +3

    this bone setup is very useful for animating gear 5 luffy from one piece.

  • @alisontransou346
    @alisontransou346 4 หลายเดือนก่อน

    hey I know this is a little off topic but remeber your Optimus prime video? could you give me a link to that model?

  • @cg_lexus
    @cg_lexus 2 หลายเดือนก่อน

    How about make hair bones that can colliding to the solid objects without using physics only bones and constraints?

  • @JayRKID
    @JayRKID 5 หลายเดือนก่อน

    Amazing, thank you so much :)

  • @shahmaarbaba
    @shahmaarbaba 5 หลายเดือนก่อน +1

    make a full body rig tutorial with this technique

  • @Nkanyiso_K
    @Nkanyiso_K 5 หลายเดือนก่อน

    Every day Blender impresses me more and more

  • @lv99redchocobo37
    @lv99redchocobo37 5 หลายเดือนก่อน

    Thank you. :')

  • @ScoutOW2
    @ScoutOW2 2 หลายเดือนก่อน

    You mentioned how, but you never really mention why. I want extra control in my limbs to warp and stretch based on camera angle as movie rigs do, which is why i came here.
    But why you keep duplicating the bendy bones and making multiple? What one do you weight paint to? Whats the use for the other ones in the exact same position? I honestly have a lot more questions than i came here with xP

    • @richstubbsanimation
      @richstubbsanimation  2 หลายเดือนก่อน +1

      This set up is a more advanced set up to just using regular bendy bones. This set up allows you to move and adjust volume across a mesh, while still having the ability to move two bones. Think of it as an arm or a leg set up. For skinning, you would skin the last set of two bones to the mesh. The first bone is used as a driver, and the rest as controls. You can download the project files for free if you want to take a deeper dive into the entire set up, hope that helps

    • @ScoutOW2
      @ScoutOW2 2 หลายเดือนก่อน

      @@richstubbsanimation Oooooh ok, thank you!

  • @christingalilee2019
    @christingalilee2019 3 หลายเดือนก่อน +1

    Can this support a Ik fk rig switch

    • @richstubbsanimation
      @richstubbsanimation  3 หลายเดือนก่อน +1

      You could definitely set one up! It would require another layer of influence on top of the existing one though

    • @christingalilee2019
      @christingalilee2019 3 หลายเดือนก่อน +1

      Thank you sooooooo much, ended up using Drivers to change between ik and bendy bones.
      Great squash and stretch effect

    • @christingalilee2019
      @christingalilee2019 3 หลายเดือนก่อน

      Also I think you only need the end, middle and start to control it if parented to a mesh

  • @MashaBear-g8f
    @MashaBear-g8f หลายเดือนก่อน

    now, how to import it to unreal engine?

    • @richstubbsanimation
      @richstubbsanimation  หลายเดือนก่อน +1

      Unfortunately bendy bones are native to blender, and will not work in any other program or game engine

    • @MashaBear-g8f
      @MashaBear-g8f หลายเดือนก่อน

      @@richstubbsanimation that's very unfortunate, but if you were to make a way how would you approach it?

  • @ghostking2687
    @ghostking2687 5 หลายเดือนก่อน

    2:10 THAT PART I TRYING TO SCAL BUT THE THEY CANNOT SCAL I DONT KNOW WHY

  • @ShohSlaought-hh6qe
    @ShohSlaought-hh6qe 5 หลายเดือนก่อน

    I guess the mickey is made by willian right?

    • @richstubbsanimation
      @richstubbsanimation  5 หลายเดือนก่อน

      Nope, I've added a link to it in the description 😊

  • @Krzyh4
    @Krzyh4 25 วันที่ผ่านมา +2

    Why is this so complicated to make a bendy stick? Couldn't there be a preset bendy bone or something, that you don't have to make a complicated setup with drivers and shit for something this simple?

    • @richstubbsanimation
      @richstubbsanimation  25 วันที่ผ่านมา

      This is a more advanced set up. You could follow the first half of the video to create the normal bendy bone rig.