Tentacle rigging in Blender - Complex rig for complex animation

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  • เผยแพร่เมื่อ 8 ม.ค. 2025

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  • @PierrickPicaut_P2DESIGN
    @PierrickPicaut_P2DESIGN  2 ปีที่แล้ว +13

    🔥🔥 Discover my courses : www.p2design-academy.com/

    • @michaelwerkov3438
      @michaelwerkov3438 2 ปีที่แล้ว

      god DAMN i love that you are in this world.

    • @ChernobylComedyAndWings
      @ChernobylComedyAndWings 11 หลายเดือนก่อน

      No

    • @Nano.virus.2.0
      @Nano.virus.2.0 8 หลายเดือนก่อน

      Dont give Up, we are almost done!! Killed me. Im in a second day trying to finish a 26 bone robotic tentacle.. tomorrow could be the day

  • @soirema
    @soirema 10 หลายเดือนก่อน +13

    i bought your rigging course a while ago, I still use it and go back to it, you are the best rigger i have ever seen, and a wonderful human being for sharing all this

  • @Eridian757
    @Eridian757 2 ปีที่แล้ว +39

    Your rigging course was easily the best thing I’ve found for animation Pierrick. Love your content dude, ty so much and keep it up.

  • @fittyyen
    @fittyyen 2 ปีที่แล้ว +29

    Oh boy I'm looking forward to wrapping my brain around this. I'm slowly working my way through art of effective rigging but I think I'm getting it. It's so much complicated front loaded work but it's neat to work through.

  • @kkgaminPC
    @kkgaminPC 2 ปีที่แล้ว +16

    This is one of the most complex rig i have ever seen!!
    Great work Pierrick
    Thanks for the awesome knowledge.

  • @RyanLykos
    @RyanLykos 3 หลายเดือนก่อน

    This has to be one of, if not- The best rigging tutorial that demonstrates using B-Bones to drive DEF bones in game ready rig. Love it!!!

  • @nostalgiagore
    @nostalgiagore ปีที่แล้ว +2

    this tutorial took years out of my life, thank you so much!

    • @nostalgiagore
      @nostalgiagore ปีที่แล้ว +3

      Also how do I parent this rig to mesh?

  • @w.a.l.l.a.c.e.
    @w.a.l.l.a.c.e. 2 ปีที่แล้ว +6

    Your work is such an inspiration, I can’t wait to try your rigging course over the winter break

  • @WaterShowsProd
    @WaterShowsProd 2 ปีที่แล้ว +3

    That controller to drive the Ease-In is a very interesting idea. I can see that woud be quite useful.

  • @gonderage
    @gonderage 2 ปีที่แล้ว +7

    It's quite an involved tutorial, and I don't think I'll need a rig like this in the foreseeable future, but it is such an interesting set up with BBones, which I havent used before! 🦑

  • @krysidian
    @krysidian 2 ปีที่แล้ว +3

    Thank you so much, you give such great insight to rigging and animation for blender that I simply cannot find anywhere else. And this is a great way to bake bendy bones animation for game engines!

  • @choo_choo_
    @choo_choo_ 2 ปีที่แล้ว +2

    Finally, someone posting Blender tuts that actually knows their shit and works in actual productions.
    It gets a bit hard to follow at times (especially with the accent, and the CC is a bit off at times), but there's enough there to get the main idea if you've been around the block a bit and have dabbled in rigging.

  • @MeinCouch123
    @MeinCouch123 2 ปีที่แล้ว +2

    Really amazing rig, I'm a bit taken aback by the amount of bones in it, but I'll take it slowly

  • @MelvilleG
    @MelvilleG ปีที่แล้ว

    Thank you so much. Recently spent a week trying to make a bendy appendage rig and thought that was tedious. After your lesson on this tentacle - I see what is REALLY tedious. If someone says to me that a rig can be done automatically nowadays - I will show them your video.

  • @InnocentyTheUnstopable
    @InnocentyTheUnstopable 3 หลายเดือนก่อน

    Wow. I feel that my brain just went into hard-reboot and installed some updates after watching all of this.. Great video, right the thing I was looking for, thank you so much!

  • @animation_skillmovie
    @animation_skillmovie ปีที่แล้ว

    Thank you for your lessons . You are a very good teacher and everything is very clear. Whereas others explain things in a very unclear way, people have different logic :). You are the best teacher. Thank you for everything you do. Someday I would love to cooperate with you. You are wonderful.

  • @ChernobylComedyAndWings
    @ChernobylComedyAndWings 11 หลายเดือนก่อน +1

    I changed the parent of this bone 3 times following your exact instructions so far, We have even renamed bones that were previously named by your instructions! HAHA GREAT VIDEO

  • @jadonmullinex9389
    @jadonmullinex9389 ปีที่แล้ว +2

    This is SO packed full of useful tips for rigging! Perrick you've made it so fun to learn rigging and I'm really enjoying your full courses 🦑🐙

  • @Zuneku13
    @Zuneku13 ปีที่แล้ว +2

    I've been watching this video over and over and over to learn the intricacies of this rig and to learn how to properly create this rig.
    I have a character with a tail and this rig perfectly fits how I want to manipulate their tail.
    They also have hair that, basically, have the shape of 'simple tentacles', but are textured to look like hair, so I want to implement this rig to help create a good hair rig
    But for now, Still watching and still learning!
    🐙

    • @jadonmullinex9389
      @jadonmullinex9389 ปีที่แล้ว +1

      If you're serious about rigging, you'd defintely benefit from Perrick's rigging course. It makes all of this pretty easy to understand

    • @Zuneku13
      @Zuneku13 ปีที่แล้ว +1

      @@jadonmullinex9389 i mean... That's... Why... I watch his vids... Um...

    • @jadonmullinex9389
      @jadonmullinex9389 ปีที่แล้ว +1

      @@Zuneku13 I'm talking about his course "The Art of Effective Rigging" which goes a lot deeper than his TH-cam videos

    • @Zuneku13
      @Zuneku13 ปีที่แล้ว

      @@jadonmullinex9389 and I would have if I had the money for it... But unfortunately I don't, so TH-cam it is.

  • @whatTheblue
    @whatTheblue ปีที่แล้ว

    Seriously!! This guy is the best on market (and this is no exaggeration) ❤️❤️

  • @MrTalixx
    @MrTalixx 2 ปีที่แล้ว +1

    I love your animation courses. I bought the Alive course and I am working my way through it. I enjoy all your videos, Amazing!

  • @OkaminoShikon
    @OkaminoShikon 2 ปีที่แล้ว +1

    Geez your video always makes me
    surprised how much i dont know about Rigging XD Great video THX!♥

  • @rrahll
    @rrahll 2 ปีที่แล้ว +2

    Thanks Pierrick! As always awesome tutorials!

  • @dominomaniac2342
    @dominomaniac2342 6 หลายเดือนก่อน

    Incredible Tail/Tentacle Rig! Perfect level of complexity I was looking for 💯 And while it may LOOK daunting at first, the speed and the way you explained the process made it really approachable 🫶 (I also loved your video about the quadruped Leg Rig)

  • @ryanpxl
    @ryanpxl 2 ปีที่แล้ว

    Genius Level Rigging! 🐙 I've never seen anyone use the Armature Constraint before.

  • @thesaviorofsouls5210
    @thesaviorofsouls5210 ปีที่แล้ว +1

    You are absolutely amazing dude, thank you so much

  • @ozvasquez3891
    @ozvasquez3891 ปีที่แล้ว

    Such an amazing tutorial, thank you so much. I'm working on animating a snake but most tutorials use a curve to animate the snake. I want to create a snake that's hovering in the air, like a Chinese dragon and this tutorial is the perfect thing. I'm gonna watch it a bunch of times till I get it right. 🎉 I'll tag you when I upload my snake video.

  • @breeze_3d
    @breeze_3d 4 หลายเดือนก่อน

    Thank you for this useful tutorial

  • @dampsz1
    @dampsz1 2 ปีที่แล้ว +2

    Oh nice, I did not know I can add armature constrain and drive them using bendy bones !!! :O

  • @kordaling
    @kordaling 2 ปีที่แล้ว +1

    Huge thanks Pierrick, i'v watched 'the art of effective rigging' and learned a lot, but regarding the mouth, yes you go over the falloff mechanims but you don't go as much in depth to being able to make these expressions 1:40. Wich i suppose is another mechanism, will you make a tutorial about that one day? Thanks

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 ปีที่แล้ว +2

      I do explain it in the art of effective rigging, using action constraint when building phonems. Here, I just posted the poses further. It’s about the par not the method.

  • @개인용-u8g
    @개인용-u8g ปีที่แล้ว

    당신은 정말 좋은 설명을 해주는 선생님입니다, 감사합니다! - You are a very good teacher who explains well, thank you!

  • @10weslleynereu
    @10weslleynereu 2 ปีที่แล้ว +1

    Amazing technique! I would never know what this armature constraint does - so nice! Thanks for all good information!

  • @mszczesnik
    @mszczesnik 2 ปีที่แล้ว +1

    Love your tutorials Pierrick!

  • @sultanthe2nd
    @sultanthe2nd 2 ปีที่แล้ว +1

    Thanks for making this, its like you read my mind! I was quite sad to hear in the previous video that you had a low budget for this production... because with your expertise and fountain of knowledge, I really hope you are being payed well! But once again, thank you so much! 🦄🐙

  • @da_drood-digitalart
    @da_drood-digitalart ปีที่แล้ว +1

    Gash...i need help ;( it was all fine until i brought the bones back to the original position at 18:45 and as soon as i got into Pose Mode again all the rig got messed up with every single bone of the MCH_BBONE chain (with relative tweakers) inclined of like 45° along the X axis. I struggle to find where did i mess up now :(

    • @da_drood-digitalart
      @da_drood-digitalart ปีที่แล้ว +1

      Somewhat i fixed it by using G and moving each single MCH_BBONE snapped to the same level of the orginal bones. I hope it's allright. Anyway, thanks so much Pierre, i really need to get a grip and give your courses another try, now that i acquired a little bit more experience on the field :)

  • @RoshAnim1985
    @RoshAnim1985 2 ปีที่แล้ว

    You have a great knowledge of rigging and animation in Blender. Thanks, it was helpful! will buy your course soon.

    • @RoshAnim1985
      @RoshAnim1985 2 ปีที่แล้ว

      what if we have multiple tentacles and we want to animate them with fewer controls or together (like jellyfish tentacles), could be helpful if you made tut on the same

  • @deiniou
    @deiniou ปีที่แล้ว +13

    My... Brain.. Hurts

  • @daanp4135
    @daanp4135 2 ปีที่แล้ว +1

    yea this looks mega intense 😂 This is far from what I am able to do right now. Although the spine/tail/chain video helped a little bit but I made mine very VERY basic lol

  • @stevegoodman4290
    @stevegoodman4290 ปีที่แล้ว

    I've been writing a script to automate this; will soon hit 200 lines of code for just the simple rig!
    I can have as many as 26 bones {'a' to 'z'} in a tentacle and can scale bones & total tentacle length.

  • @Agvart28
    @Agvart28 2 ปีที่แล้ว +1

    Wow!! 🤯 it was a lot but very well explained and broken down! Love your work!!! Thank you!!

  • @Yokomation
    @Yokomation ปีที่แล้ว +1

    🐙🦑
    I have been jawing this for Neck rigging no Joke, works really good for that.

  • @Micromation
    @Micromation 2 ปีที่แล้ว +3

    After this I fully expect for some tentacle action to start sprouting on the HUB 😂👌

  • @StriderWolf
    @StriderWolf 2 ปีที่แล้ว

    🦑 your rigging tutorials are the best

  • @nahuelgees1186
    @nahuelgees1186 2 ปีที่แล้ว +1

    very good ! keep going!

  • @anandhg4286
    @anandhg4286 2 ปีที่แล้ว

    Perfect!..As usual..Pierrick!

  • @krazyton1380
    @krazyton1380 2 ปีที่แล้ว

    Your work is mind blowing. 🔥

  • @agapitoliria
    @agapitoliria 7 หลายเดือนก่อน

    This is incredibly useful, thanks! I'm just baffled, how do you come up with such an advanced rig? I always try to simplify, this just so far out there, I'm a bit lost at the parents of parents of... well, thanks a lot for this tutorial! Really considering the course now.

  • @blenderisfunty
    @blenderisfunty หลายเดือนก่อน

    this is great man thanks, now how do i rig my mesh to it?

  • @juanmarcos4636
    @juanmarcos4636 2 ปีที่แล้ว

    this is gold thank you very much!

  • @PhoniczKidBubz
    @PhoniczKidBubz 5 หลายเดือนก่อน

    Incredible stuff 🦑

  • @AhmadHassan-hg3tf
    @AhmadHassan-hg3tf 2 ปีที่แล้ว

    awesome tutorial bit complex but covers alot

  • @kolupsy
    @kolupsy 2 ปีที่แล้ว

    Oh my god 😳🐙 what did I just witness? That’s insane!

  • @lenster-3d
    @lenster-3d 2 ปีที่แล้ว +1

    Is there a reason why you switch from "Copy scale contraint without X and Z" like in your old videos, to "adding extra bone for copy scale and after parenting to them"? A_MCH_INT_BBONE_SCALE

  • @Jimpouski
    @Jimpouski 2 ปีที่แล้ว

    Pierric really rules!! 🦑 Really, thanks for this tutorial 🐙

  • @AlexPiotrowski
    @AlexPiotrowski 2 ปีที่แล้ว

    Thank you! Hope to learn more from you!

  • @quincy3d69
    @quincy3d69 2 ปีที่แล้ว

    Excellent tutorial !
    it is also interesting for Cartoon Character Rigging
    maybe you want to at this keywords to this video ( Bendy Limbs / Rubber-hose / Toon rigging )

  • @shankark3250
    @shankark3250 2 ปีที่แล้ว

    Thanx....waiting for this episode

  • @khealer
    @khealer 2 ปีที่แล้ว

    19:13 beautiful!

  • @Visualcodex1
    @Visualcodex1 2 ปีที่แล้ว

    Thanks for the great video! (Also I emphasise with you having a cat, luckily ours attacks only my old gamer chair! :)

  • @peterrenshaw
    @peterrenshaw 6 วันที่ผ่านมา

    Thank you so much.

  • @leongachuiri3626
    @leongachuiri3626 2 ปีที่แล้ว

    🐙 I love how you teach

  • @murrowboy
    @murrowboy ปีที่แล้ว +1

    The first rig didn't need a damped track? I have your art of effective rigging course, you always used the two together. Did you decide to take it out later?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  ปีที่แล้ว +1

      Hi, This was fixed in a later version of Blender. They modified the stretch to constraint and it no longer needs a damped track to prevent excessive twisting

  • @Kruku666
    @Kruku666 2 ปีที่แล้ว +1

    rly solid work i still rely on riggify most of the times but this as much as you can get out of blender ;) this is the 100% control way XD was wondering is it more or less convenient compared to other apps max maya ect ?

  • @Skyerzen
    @Skyerzen 2 ปีที่แล้ว +1

    I have one dumb question which I'm sure you have probably covered in another video.
    In the property editor.... how are you affecting multiple objects at once when you change values on it?
    My blender doesn't do that.

  • @FyresGames
    @FyresGames 2 ปีที่แล้ว

    One hell of a rig to make, but will be perfect with my monster lady who got a dozen of tenticles as legs. Will combine that with the snake following the ground. One thing might be missing. Scaling up and down the rig disform the bones. Is there something I'm missing?

  • @MultiMonkey1986
    @MultiMonkey1986 10 หลายเดือนก่อน

    Love this, but struggling to actually attach a model to it. all the bones are deforming bones?

  • @HelroyDelano
    @HelroyDelano 7 หลายเดือนก่อน

    Weird issue, my bone with the 2 armature constraints flies off when rotating the root bone. Which I need to do to attach this to a full rig.
    Any help would be great.

  • @yonlaycabrera4431
    @yonlaycabrera4431 ปีที่แล้ว

    And that is my grandson why we use to hire people to make those colorful arrows you use to move your hands.

  • @hamdullahguclu9743
    @hamdullahguclu9743 ปีที่แล้ว

    I'm looking for an effect where octopus arms grow with tentacles just like a tree branch. Is there a tutorial. Thank you in advance 😐

  • @NargaCat
    @NargaCat ปีที่แล้ว

    Why yes I am certainly using tentacle animation for cool action scenes.
    And nothing else.

  • @shindelion
    @shindelion หลายเดือนก่อน

    Is this file on your site so we can compare it ours? or is there a link to this rig? Not the character rig but the rig you created for this tutorial?

  • @janzivocky1142
    @janzivocky1142 2 ปีที่แล้ว

    Excellent :D

  • @trystonkincannon8320
    @trystonkincannon8320 2 ปีที่แล้ว

    Doesn't work with 3.4.0 not the bone selection at least, but I may have something messed up.

  • @VitusPolikarpusSM
    @VitusPolikarpusSM 2 ปีที่แล้ว

    I like this tutorial

  • @bassplayer4212
    @bassplayer4212 2 ปีที่แล้ว +1

    Hello all, wondering if anyone could tell me how to best use animations made with this rig in unity? Since it cant handle the BBOnes am I just weighting my character to the main bones and only exporting bones A-F and the tweakers? Or do I just export it and im making this too complicated? Still very much a noob at this kind of stuff, thanks to anyone who takes the time to answer!

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 ปีที่แล้ว +2

      You just need to export the bones that deform your character. The bones with the deformation option enabled .
      The other bones won’t be exported. No worries

    • @bassplayer4212
      @bassplayer4212 2 ปีที่แล้ว

      @@PierrickPicaut_P2DESIGN awesome, thank you so much for the fast reply! These tutorials have really helped me start to grasp rigging

  • @StarLightFilmProductions
    @StarLightFilmProductions 2 ปีที่แล้ว

    I’m working on a game myself and I want to learn how to rig my characters still I don’t know what’s wrong with my mesh or I missed a couple steps I tried many tutorials

  • @LLIyPNk
    @LLIyPNk 2 ปีที่แล้ว

    Hi, could you please advise me how to scale this bone chain properly to match my tentacle scale? I did test bone chain, now i want to scale it, in edit mode its scales good but in pose mode there is wrong scales for most bones. And it is pretty complicated for me to understand which constrain do it.ty.

  • @jujuboohoo
    @jujuboohoo 27 วันที่ผ่านมา

    Wow this is really confusing because rigging is really confusing to me. I need to rewatch it again. and again. 😁

  • @BenderT3D7328
    @BenderT3D7328 2 ปีที่แล้ว

    do you have Whip Animation or you can suggest there tutorial that you seen .

  • @thefooltouchstone3569
    @thefooltouchstone3569 2 ปีที่แล้ว

    🦑🐙best tentacle rigging tute...ever! \ 🐙/

  • @sagaevan9641
    @sagaevan9641 2 ปีที่แล้ว +1

    this video taught me about the armature constraint... has it always been there? i've been soo foolish

  • @stevegoodman4290
    @stevegoodman4290 ปีที่แล้ว

    🐙On to Advanced! Simple Success.

  • @Nonorama
    @Nonorama ปีที่แล้ว

    🦑🐙 First time having to rig something.... and it is a creature with some kind of tentacles on it... so at least I made it through the simple tentacle rig variant for now, which is already very helpful. Thank you.

  • @mridulsharma637
    @mridulsharma637 2 ปีที่แล้ว

    Hi petrick just Kean to km w how to make a hand with both bendy and straight boness

  • @Tincoco_
    @Tincoco_ 11 หลายเดือนก่อน +1

    tweaker bones?? I think im tweakin

  • @adsate9555
    @adsate9555 2 ปีที่แล้ว

    I made this rig for a braid, how do I make it animate automatically (respond to game physics)

  • @venomtang
    @venomtang 2 ปีที่แล้ว

    amazing

  • @cya7615
    @cya7615 2 ปีที่แล้ว

    Hello,
    Why are your courses not available on udemy?

  • @foolserrand9715
    @foolserrand9715 ปีที่แล้ว +1

    Why not just use spline IK?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  ปีที่แล้ว

      It’s pretty unstable and flip a lot.
      The bones slides along the curve length.
      It’s very handy but hard to control for specific animations

    • @foolserrand9715
      @foolserrand9715 ปีที่แล้ว

      @@PierrickPicaut_P2DESIGN But aren't you just emulating Bezier curves or am I mistaken?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  ปีที่แล้ว

      @@foolserrand9715 not exactly.
      With bbones you can control the tilting and twisting of the “curve” and the children bones follow.

  • @da_drood-digitalart
    @da_drood-digitalart ปีที่แล้ว +1

    Hey Pierrick, thanks so much for sharing your knowledge on TH-cam! I also bought already the art of rigging and Alive courses last year, though i struggled at times and put them on standby as i was learning other stuff back then. I recently came back to animation with Blender and found this tutorial of yours (is it taken from the course or is it a brand new clip?) which seems perfect for what i currently need. But i have a simple question: i noticed when you timelapse the creation of the custom shapes for the bones you multiselected all the three bones and assigned the sphere empty to all of them at once. Why when i try that only the active selection gets the custome shape and not all of them? I hope you can help. It's no big deal but as i have a bone chain of about 16 bones it would be handy for the future as well. Thanks so much and sorry for the extremely long logorrheic post XD

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  ปีที่แล้ว +3

      Hold the Alt key when setting an input to apply it to all selected 😉

    • @da_drood-digitalart
      @da_drood-digitalart ปีที่แล้ว +1

      @@PierrickPicaut_P2DESIGN awesome! I was struggling again cause i found out that the ALT key doesn't seem to work if i click the object with the pipette instead of selecting it from the cascade menu XD Thanks again so much for answering, especially on a Sunday

  • @ba4ebar
    @ba4ebar ปีที่แล้ว

    genius!

  • @cjkalandek996
    @cjkalandek996 2 ปีที่แล้ว

    Can you please make a tutorial on a T-Rex or Velociraptor walk cycle along with tail animation?
    Considering _Jurassic World: Dominion_ is coming out soon?

  • @DatBoiRacc
    @DatBoiRacc 2 ปีที่แล้ว

    Is there anywhere I could download this project? I followed the tutorial as carefully as I could and it's completely broken so I wanna know what I did wrong lol. Thanks in advance

  • @artsiom.savelyeu
    @artsiom.savelyeu 2 ปีที่แล้ว

    Wow! ❤️🔥🦾

  • @AdredenGaming
    @AdredenGaming 2 ปีที่แล้ว

    I feel like I have just been shown the secret to a magic trick. Amazing, but I need more time to absorb and truly understand the magic.

  • @handlesucks509
    @handlesucks509 ปีที่แล้ว +1

    I have no idea why there are so many tweaker bones...

    • @bluethan806
      @bluethan806 ปีที่แล้ว

      I'm also confused by the amount of bones and their individual functions. It's a helpful tutorial that I was able to follow along and get the intended result, but I'm also left not fully understanding the purpose of certain bones over others
      I think this could have been helped a lot if the video had showed an example of implementing this Armature to a mesh, as I can't imagine every bone should have the ability to deform, but it wasn't explained which ones should or why (unless I missed that part)

  • @Burnzs
    @Burnzs ปีที่แล้ว

    this is crazy

  • @marcapouli7805
    @marcapouli7805 ปีที่แล้ว

    Bon, j'ai rien compris il y a trop de bones qui se contraignent les uns les autres, certains sont parentés à ceux là etc. Trop compliqué je vais continuer à animer mes bones 1 par 1...merci quand même

  • @LLIyPNk
    @LLIyPNk 2 ปีที่แล้ว

    hello, great tutorial, thanks, i recreated it. But I ran into a problem - when the IK-controller moves over the chain's vertical axis, the whole chain "jumps" to another position. It is difficult to explain in words (it looks like a gibal lock visually) - it turns out that such a system is difficult to control during animation - I set the desired position using inverse kinematics - in another frame I set a different position, and if it passes through the Y - axis of the entire system - then instead of smooth movement, the tentacle jumps a long distance to the final point. Thanks, I hope I can find the answer here!

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 ปีที่แล้ว +1

      You should use a pole target to controlm your IK bending oprientation

    • @LLIyPNk
      @LLIyPNk 2 ปีที่แล้ว

      @@PierrickPicaut_P2DESIGN oh, it is an additional bone like in elbows and knees , i complerely forgot about it, i will try, thank you and have a nice day!
      UPD: i added a standard pole target bone inbetween 2 big bones (like in a knee) but now all my system doesnt work - my tentacle always straight and cant bend. Will try to fix it. Looks like i must bend my tentacle initially a little in edit mode to make initial rotation in second part of it(bbone B) maybe it will helps

  • @scubasteve00J
    @scubasteve00J 7 หลายเดือนก่อน

    shift+ctrl+alt+s worked for me instead of ctrl+alt+s