The thing that always gives it away as 3D is that the perspective is perfect. If only there way to have the model randomly deform at some parts to get that hand drawn look.
Yeah, I could of added a displacement modifier and animated some noise which would of give some imperfections across the while mesh, but I thought it might of looked too organic. Maybe I should of tried it after all 😂
This is accomplished in games and 3d anime (studio orange) via smear effects and a ridiculous amount of extra bones in the model to exaggerate every possible detail when needed. It’s an unreasonable amount of work for a long animation from just one person however, so a lineart shader with modifiers to add a jitter to the outlines is probably the most efficient way to replicate 2d animation
Kinda reminds me of when early 2000’s cartoons would have random cgi shots inserted and hope nobody would notice. Back then extremely obvious but this is simply impressive 👏
Fans of transformers are pretty bad at not critisizing things for not looking exactly how they remembered them looking as a child. This is a cool project and it looks good. Does it perfectly simulate hand drawn Toei animation? No. But thats not exactly the goal here. This concept can and should be pursued further
It looks great! I think what could have sold the effect more would be to use brigher colors to make them stand out more from the background. Either way it still looks great!
@@richstubbsanimation Yeah, that's another aspect of 2D animation you have to focus on, too. The background is separate from the animated objects. In old cartoons, you can always tell what object is going to be animated since it will have a totally different look to it than the surrounding background plate.
There are three big giveaways for me. Firstly, the Model is still a bit too detailed, as it is actually based on a more modern show. It gave the look away immediately as it contrasted harshly with the background. Second, older shows don't really match the cell shaded look. Two tone colors were usually reserved for animated movies, and as such the shows weren't shaded, making everything look flat. The cell shading actually makes the look more obvious rather than a flatter tone. Finally, the model shifts a bit on the 2d background rather than staying stationary, which is probably a result of the camera. As others have pointed out it looks like when cartoons replace cars and other characters with CG to get more detailed movement, rather then a 2d shot. Ignoring that, this is really well animated and presented, and the process was really interesting, even though the end result didn't necessarily achieve what you wanted it to do.
great work! i’m an animator/video guy and grew up watching this show on old CRT tvs. a couple pointers if you like: Main one is, even though it was “low-resolution”, it was analogue. that meant no pixels. no pixels meant we didn’t really see “aliasing” the same way we do now on low res images. The TVs had a bright glow, and the image was just blurrier than what we’re used to now. so a blur and very subtle bloom effect would give you a more accurate look than just low res pixels. How “pixelated” anything looked back then was more related to the TV’s CRT itself. some were sharper than others. if you saw any details like that, it would have been the actual RGB dots! Secondly, since it was all hand drawn, you can see subtle wobble and inconsistency in the shapes and volumes. you could add a little “dirt” to some of the animation moves, and maybe try an *extremely* subtle warp deform (like geometry displace or line art noise) that changes on the same frames as the “drawings”. they may sound like trivial details but I think you’d be surprised at how much that can sell it. Again, very nice! thanks for sharing :)
Thanks for your insight! I'm getting a lot of comments about the model being too uniform, and I do agree. I did try and add a slight noise displacement to the mesh but with the low res geometry, it didn't look great. Adding a slight blur on the image post process is something I'd never have thought of!
@@richstubbsanimation awesome glad you found it useful! :) Yeah personally I would try a subtle blur on a slightly higher res image, maybe 800x600 or more, but just personal preference since it was never exact across all TVs anyway
4:48 I specify, because an occasional fan of Transformers can’t know, but Transformers animated is undoubtedly the best Transformers series ever released. Apart from that, very nice work, it makes me think of the animated series Transformers Cyberverse but almost better, we hope that Hasbro hires you for a new animated series Transformers 🤞🏾🤞🏾🤞🏾
I just can't believe that any style of animation is done with Blender. There's too much talent out there. Thank you to all the animators for your skills, time, patience 😊.
I WISH that the WAR FOR CYBERTRON trilogy on Netflix was animated in this style. Your work is the perfect marriage of the look of the 80s' cartoon but updated with modern sophistication. Would love to see more like this.
@@richstubbsanimationwhats funny is that there are things called G1 Power Cores in the actual game, and it basically makes the character looks like the Original artstyle (theres even some cores based off the War for Cybertron Netflix series)
I think the end result came together well! One thing that was always going to prevent it from being more believable was the much more complex/high poly 3D model. A model that was simple like the OG cartoon would have fit the scene better, but it would have been much more challenging to animate since it would require morphing and perspective based animation needs compared to a model that was designed for both modes as well as transformation.
As a Transformers fan, I love it - but it doesn't read as 2D and sadly I can't think of a way to stop it doing so. Part of what I think works with the 2D look is that the lines around them aren't as bold as you''ve made, and they're often coloured similarly to the thing they're outlining. This might be because of blurring, etc. It also might not even be truly possible as most of the time, the character model and vehicle model were two different things altogether. This read like a remake of the old stuff and getting rid of the imperfections... which, is still great... I'd love to see a side by side re-make of a scene or two like this. :)
Such cartoons didn't have a bad quality look back then as they were experienced on old tube analog TVs. The ideal should be to reproduce how they felt like at the time which is not the same feeling as watching smaller screens resolution content on modern high resolution displays.
This is a good and comprehensive BHS retouching the Earth Wars Optimus Prime game model which looks better that’s the game’s "G1 Core" cel and outline shading skin.
I believe you forgot about color palette. Today we use 24bpp images but in the 80's they used to be much lower like 8bpp so they had much lower variances of color other than that it looks great
You're definitely right, I completely forgot about it in this video. Something I'll be changing in my next video, so keep your eyes out for that one! 👀
Every single frame was hand drawn, in 3D all of the lines on him are perfectly straight with no errors, that's the only problem, the imperfections make 2D Amazing becuz you can see the work put into there
When it comes to camera movement, you have to export the clip first before adding in the camera movement, so there's perspective change & the image remains 2D.
This is beautifully designed. I wish i saw this cartoon G1 transformers back in my day. But seeing this now is just hilariously funny to know the jokes and comedy.
Making 3d look 2d is an unbelievably complicated field of animation, doubly so if you're also trying to capture a more vintage look. For a solo animator, you handled it pretty well, but it still looks far from the original cartoon. This is mostly due to the higher detail and more modern proportions of the model you chose. You might've had an easier time in retrospect if you chose to start with the Prime model from Devastation instead of the Earth Wars one. Devastation already had a near perfect recreation of the original cartoon's artstyle, which would have saved you some time adjusting and simplifying the model. Another thing that made the final animation look off was that you made it look a little too good. You got a lot of details correct like the simple camera movements that some people miss when trying to do this style of project, but the character animation itself was too complex. All of those extra flourishes and secondary movements you added just aren't the sort of thing that you'd see on a 40 year old children's tv show. These shows were animated quickly and without a huge budget, so they tended to keep things simple. With that said, it seems like this was a bit of a departure from what you have experience with, so I'd say it still turned out pretty good all thing considered.
Their is actually a really easy way to rig characters like this but it is kind of hard to explain. You can select parts,in edit mode using L then if you select vertices on the left hand side under the transforms menu you will see how much each bone is affecting the mesh. Their is a green triangle icon if you click that you can easily set the mesh to the correct bones.
Subscribed! And awesome work! Been wanting to get into blender at some point (likely after I am done with high school). Most 3D experience I have making posters in SFM so it seems a bit overwhelming... But this channel is motivating me to put the time to learn it.
The biggest issue I find with 3d emulating 2d is that often it feels like even if it's animated in 2's, its often animated as if it was in 3D, but then each alternate frame is snipped out, so it still feels like 3d animation, except choppier, which I feel is something your final result suffers from. It's a good try though, I'm always interested when people are trying to capture the 2d feel in 3d. Also something 2d animation does a bunch is break the 2's rule, especially for certain movements. If it's a quick movement or detailed animation they will often go to 1's.
This gives me strong transformers energon vibes. This may be a hot take, but in my personal opinion, 3d cel shaded animation is my favorite animation style that I wish was more commonly used in cartoons and video games
Bandai: "Fuck it, lets make them obviously 3d with the most obsequious style imaginable. This guy: "Yo but I'm pretty sure I can do OG animation in 3d better than you can."
Random pop-up in my feed, but since I clicked, I can note a few things. First, thumbs up on the model itself and its movement! Remember that the source of G1 is not video, but film. Animation drawings can go as low as 8 fps or up to the full 24, at any time, and the main reason it's 12 most of the time is 'cuz it's cheaper! Unless movement is incredibly subtle, modern animation that utilizes CGI to give you 12 2D drawings per second ON PURPOSE seems like a really bad idea, even if I'm otherwise impressed with shows like "X-Men '97". When artifacts are added for authenticity, it only needs to be for film (usually grain, tiny spots and even splicing tape between shots), and remember that even if frames are drawn at 12 per second, each of those 12 is actually "photographed" for 2 frames of film (3 film frames if drawn at 8 per second); Artifacts still need to run at 24fps. VHS "effects" don't apply because other mediums of the time (laserdisc, broadcast master tapes, etc) didn't have the same "imperfections", and resolution considerations do not apply, because, being film footage of animation cels on painted backgrounds, it could go as high as Blu-ray res if you wanted, then if you wish, downscale it after final render to emulate a telecined 29.97 fps TV broadcast at most.
Thanks for your insight. Since you meantioned X-Men 97, I've also made a video about that too! th-cam.com/video/8QUtkrWOrNw/w-d-xo.htmlsi=Uf6XVXRWXR8nu5Gh
I think something that would enhance the animated look is going away from straight up only animating 2s and leave out extra frames for fast movements. Like, a fast leg movement will probably be done between a single frame switch with just a smear frame visible. I know smear frames a hard when 3d animating but they are possible and you can get away with a lot of low res boxes used for one frame smear frames. Another thing is idle animation. this isn't applicable here, but animator basically dont animate the characters at all when they're standing still. With 3d animation we tend to and a slight sway to our characters that looks good but is really taking away from the drawn look. Complete freeze frames feel wrong to do but add so much authenticity in my opinion. Of course if you're going for a hybrid look this is all irrelevent, I just want to give some tips for getting more hand drawn animation accuracy :)
Biggest giveaway, (besides the model not matching the show), the draw lines are all the same thickness. Needs to have variation of how thick they are to mimic hand drawn
the camera move you did is not a zoom, it is a dolly and totally works opposite to the 2D effect you’re attempting because it’s messing with the 3D position and perspective.
toei did the first season, a majority of the second season, and only a few episodes of the third season, most non-toei episodes were done by AKOM or other studios like studio look
I grew up on the 80s G1 Transformers series and I have to say, this should be going viral. I’m going to share this with my teammates. “Freedom Is The Right Of All Sentient Beings” ~Optimus Prime
You could up the Focal Length on the camera and zoom out to get a flatter look. I liked this shot though, would look cool in a reanimate collab or something.
Other than the feet sliding in the beginning it looks good. I'm not sure what Blender does with inverse kinematics, but the feet should be locked down when he's standing.
It's pretty awesome what you did there! The whole damn show could probably be recreated in 3D with relative ease. You could totally make the look work. You certainly know what you're doing with the shading and grain, all that. Now, here's some more opinionated stuff: I don't think the particular vision of Prime's transformation here works in favor of his character. He jumped like he was someone relatively lightweight and nimble like Jazz or Sideswipe. You'd expect Prime to turn into a sports car and not a truck. I don't know, I personally see Optimus Prime transforming in a less acrobatic fashion because he's meant to be HEAVY. Of course, you're working with the transformation scheme where Optimus' waist rotates for the alt mode which I've never quite understood. On a different note: I once experimented with making good looking transformations in the G1 fashion. I ended up creating the robot mode as a standalone character, and whatever transformation the robot would do would've been kind of a mock-up. His limbs would go through the motions but not really morph into the alt mode. Instead, the model would change somewhere in between into the alt mode model and maybe have some very basic transformation to indicate which part is going where. Of course that's not as impressive as the entire transformation, but in the G1 context it might work well.
It looks really REALLY amazing, I love the style a LOT, but the only thing I could really say is y'know, sound, and the model for robot mode having the wheels on the arms and the feet hanging in the back for the truck mode, other than that, perfect replication!!! 😁
Hey a little idea for you. If u use depth maps and harness the power of disparity u could make the entire background 3D elements with the swipe of a slider! I play with 2D to 3D conversion and work with depth maps every day and I’m pretty sure in blender and a few other programs u can use depth map plug ins and utilize it for this case by taking the source image in which is a flat video and then dropping it into a 3D plane. Then I think there are depth map plug ins and stuff u can get. This would help Optimus not feel so out of place from the scene and add texture to the scene could even add the same outlining as Optimus to kind of bring the whole image together!
I think rather than simply animating on 2s, you need to use hold frames to freeze the pose at key frames of action. Watch the original cartoon frame by frame, there will be holds varying from 2 to several frames.
The thing is it really lacks post processing, because it looks off with the background, you could render png sequence with transparent bg of prime and then add color correction with the shadows to match the background, then it would be great
You shouldn't use a VHS filter of Aliasing as when watching broadcast TV back in the day didn't have that issue, that is a modem problem when digitizing analog TV. As for the VHS filter, those shows weren't on consumer VHS recorders but were distributed over analog C band satellite broadcast and the local stations that purchased the syndicated show would have recorded the analog C band broadcast to the studio recorders, which were high quality betamax or other high quality recorders. Back in the 1980s the show looked great on a CRT TV.
You're definitely right, and that's something I've found to be tricky when trying to recreate a "nostalgic feel" , without the use of a CRT Monitor or any other old tech. Having gone through this process and seeing some insightful comments from yourself and others, I do have a few ideas about repeating either this or another nostalgic show and screening it on a CRT monitor and filming it to more accurately reproduce these types of effects.
@@richstubbsanimationtbh cartoons scale the best out of any format regardless of what size they where recorded in , the only thing I really remember being a problem with tv back in the 80s where those dirt or hair marks on the film don’t remember any grain ( apart from the VHS lines when you FF or Reverse it .
Nice job man, I hope to learn more Blender, just one thing to add here, old TV shows and things didn't use "resolution" as we do now, so there wasn't like "pixelating scenes" or something like that, I can't remember rn how it was called, but you can see also in photo that definition was neat, but nothing related to pixels per inch.
For what it's worth, the highest resolution in the 80s was 35mm. This would have been telecined to 1" masters which would be virtually (video) noise free. Some of the episodes have been remastered in HD from the original film prints, while some originate from broadcast masters and were upscaled from there, but the upscaling algorithms used would have been recent and much more sophisticated than stretching a 640x480 image out to high res. The original tape image wouldn't have had aliasing anyway since that was captured in lines rather than pixels and I don't think there's really much aliasing in the analog domain (at least as we'd think of aliasing). Low analog resolution just doesn't look very much like low digital resolution. So to match the look, really what you'd want is more film grain and then to restrict the colors to NTSC, but adding video noise is a red herring. To the extent there are artifacts from enlargement, I think it's really more because the original cels weren't particularly large, so the character drawings lacked even more detail and the linework was crunchier and more erratic (setting aside the absence of anything approaching perfect geometry). Also, maybe it's my imagination, but the zoom out seems to reveal that the character is floating a bit on the BG. I'd recommend rendering with no zoom, and then adding the zoom afterwards -- zooming in or out and having the level of detail remain fixed is a hallmark of this sort of animation anyway.
It's good to hear some insight on this. A few other people have commented on this aspect in particular, something which admittedly, I heavily overlooked 😅 I suppose this is what happens when my reference is digitized/upscaled versions of the show rather than viewing the VHS on a CRT monitor. But comments like this really do help me improve, so thank you!
@@richstubbsanimation I went to see the 40th anniversary screening of the first 4 episodes in theaters last week. Pretty sure it had a SD broadcast master source and not a rescan of the original film or even a particularly good AI assisted upscale, but I don't think I saw much pixelation or aliasing even so. If you look at the versions of the g1 episodes on the Hasbro Pulse account, they are allegedly go to 1080p, but I'm sure don't originate at 1080. If you zoom in, the curves never really show much evidence of stairstepping, although it does look like there's been some sharpening applied, not that anything actually looks sharp. The other thing I noticed is that the shading in the original episodes is sparse and not very dramatic. The movie has much bigger contrast between bright and dark. Anyway, I can't rig or animate, so I always appreciate tutorials from those who can. Even if I think your end product could be massaged a bit, the actual video is lucid, well paced, and pretty interesting.
I don't think 3D modeling would be the problem, you could definitely keep the "fine details" as it's aesthetically superior. Look at Unicron in Transformers the Movie (1986) for proof. Next time try using thinner weight on the line work, connect everything (some spots are empty) and brighter colors.
something you can do with rigging models like this in particular instead of automatic weights use empty groups, you can then just select the individual parts and apply them to the bones might take longer but it provides the best results imo
I did a mix, I used the trick I did in the video to get the weights 90% there and then went back in, in edit mode and fixed any issued there. You could deffo do it manually but the way I did it saves a decent amount of time!
Very well put! We used a lot of these exact techniques in our 2D style 2023 Transformers Christmas Special. If you want to go even further with the 2D style, you can also use Grease Pencil to create smear frames to emphasize fast movement, similar to Into The Spider-Verse. Cheers, mate! 🥳
There's nothing wrong with this. It's a great 3D rendition of Prime that was clearly animated with great precision. The problem is in the claim that you're trying to make it look like the original 2D cartoon, which a 3D animation will never look like. It doesn't look 2D at all. It's the intention that annoys people, and frankly, knowing this is your intention does diminish your hard work.
Looks very cool! I think the final model is perhaps still too detailed compared to the original show. Also, the animated shows had a somewhat lower contrast and saturation (mostly brighter shadows from what I can tell), hope this helps :)
nice work. The skinning part was interesting- even though it's a bit more work I'd probably still parent the mesh with empty groups and just use the "assign" button for each mesh island and corresponding bone
I admire the work but it Still looks completely 3d. It'll be easier to just hand draw it. Perosnally I think ai generators like sora will be able to churn out something like the original tf movie in the very near future with just a few text prompts.
@richstubbsanimation I don't own a computer yet . And I'm just learning how to do videos lol but I have great ideas lol like I want my info to say we all bleed Energon with Energon cubes then they Explode into my logo with freakenstein1984 in English and cybertronian
The thing that always gives it away as 3D is that the perspective is perfect. If only there way to have the model randomly deform at some parts to get that hand drawn look.
Yeah, I could of added a displacement modifier and animated some noise which would of give some imperfections across the while mesh, but I thought it might of looked too organic. Maybe I should of tried it after all 😂
@@richstubbsanimation yes genius exactly 💯
@@richstubbsanimationmaybe even switch between perspective, orthographic, and cabinet between shots to make it extra wonky
Wow you use a Earth wars Optimus model can i make a mod for the game whit your texture?
This is accomplished in games and 3d anime (studio orange) via smear effects and a ridiculous amount of extra bones in the model to exaggerate every possible detail when needed. It’s an unreasonable amount of work for a long animation from just one person however, so a lineart shader with modifiers to add a jitter to the outlines is probably the most efficient way to replicate 2d animation
Kinda reminds me of when early 2000’s cartoons would have random cgi shots inserted and hope nobody would notice. Back then extremely obvious but this is simply impressive 👏
🙏Thanks!🙏
Back then, even a few seconds of janky 3D was an incredible glimpse into the future
Reminds me when cartoons back in the 2000s would switch from 2d to 3d
They did that in order to save money on drawing individual frames.
frfr
Awesome animation! But imo, it doesn't really look anything like the 80s cartoon, it has its own style.
Fair enough!
probably due to the shadows
It's because it's the model of transformers earth wars
Looks like you had help from the matrix of leadership i can say that you've got the touch . You've got the power
🤖🛻
I get this now bc I finally finished g1!
YEAH!🎸🎸🎸🎸
😂😂😂😂 He did good! 👍🏿
there is no reson why this should not be viral this is a great animation
Thanks dude, a like and share always helps 😉😂
Fans of transformers are pretty bad at not critisizing things for not looking exactly how they remembered them looking as a child.
This is a cool project and it looks good. Does it perfectly simulate hand drawn Toei animation? No. But thats not exactly the goal here. This concept can and should be pursued further
The model he's using is from a free to play low poly gatcha pay to win mobile game I'm sorry but he deserves to be made fun of
It looks great! I think what could have sold the effect more would be to use brigher colors to make them stand out more from the background. Either way it still looks great!
I totally agree!
@@richstubbsanimation Yeah, that's another aspect of 2D animation you have to focus on, too. The background is separate from the animated objects. In old cartoons, you can always tell what object is going to be animated since it will have a totally different look to it than the surrounding background plate.
There are three big giveaways for me. Firstly, the Model is still a bit too detailed, as it is actually based on a more modern show. It gave the look away immediately as it contrasted harshly with the background. Second, older shows don't really match the cell shaded look. Two tone colors were usually reserved for animated movies, and as such the shows weren't shaded, making everything look flat. The cell shading actually makes the look more obvious rather than a flatter tone. Finally, the model shifts a bit on the 2d background rather than staying stationary, which is probably a result of the camera. As others have pointed out it looks like when cartoons replace cars and other characters with CG to get more detailed movement, rather then a 2d shot. Ignoring that, this is really well animated and presented, and the process was really interesting, even though the end result didn't necessarily achieve what you wanted it to do.
great work! i’m an animator/video guy and grew up watching this show on old CRT tvs. a couple pointers if you like:
Main one is, even though it was “low-resolution”, it was analogue. that meant no pixels. no pixels meant we didn’t really see “aliasing” the same way we do now on low res images. The TVs had a bright glow, and the image was just blurrier than what we’re used to now. so a blur and very subtle bloom effect would give you a more accurate look than just low res pixels. How “pixelated” anything looked back then was more related to the TV’s CRT itself. some were sharper than others. if you saw any details like that, it would have been the actual RGB dots!
Secondly, since it was all hand drawn, you can see subtle wobble and inconsistency in the shapes and volumes. you could add a little “dirt” to some of the animation moves, and maybe try an *extremely* subtle warp deform (like geometry displace or line art noise) that changes on the same frames as the “drawings”. they may sound like trivial details but I think you’d be surprised at how much that can sell it. Again, very nice! thanks for sharing :)
Thanks for your insight! I'm getting a lot of comments about the model being too uniform, and I do agree. I did try and add a slight noise displacement to the mesh but with the low res geometry, it didn't look great. Adding a slight blur on the image post process is something I'd never have thought of!
@@richstubbsanimation awesome glad you found it useful! :) Yeah personally I would try a subtle blur on a slightly higher res image, maybe 800x600 or more, but just personal preference since it was never exact across all TVs anyway
Believe it or not. this obvious 3D model is actually a 3D model. I mean. nice work, but no this doesn't look like 2D at all.
"This is a shot from the 80's transformers tv show" *proceeds to use a model that is not even from the tv show
(i'm not hating it's just funny to me)
4:48 I specify, because an occasional fan of Transformers can’t know, but Transformers animated is undoubtedly the best Transformers series ever released.
Apart from that, very nice work, it makes me think of the animated series Transformers Cyberverse but almost better, we hope that Hasbro hires you for a new animated series Transformers 🤞🏾🤞🏾🤞🏾
Damn whyd you do animated prime like that😂
you don't like it?!
@richstubbsanimation I do like it I just find it funny
RiP TFAnimated Prime. He didn't deserve that level of bullying.
@@nofacedgoldfish6216 he had an awesome unique transformation
@@richstubbsanimation Nope.
Ahhh good old TF Earth Wars game mode
I just can't believe that any style of animation is done with Blender. There's too much talent out there. Thank you to all the animators for your skills, time, patience 😊.
0:01 the wheels on the arms and the head give away that its not from the show
I WISH that the WAR FOR CYBERTRON trilogy on Netflix was animated in this style. Your work is the perfect marriage of the look of the 80s' cartoon but updated with modern sophistication. Would love to see more like this.
Great job. the model reminds me of mp-10. The project reminds me of the Transformers Devestation game
Its actually from the mobile game, earth wars
@@richstubbsanimationwhats funny is that there are things called G1 Power Cores in the actual game, and it basically makes the character looks like the Original artstyle (theres even some cores based off the War for Cybertron Netflix series)
The Thumbnail wasn’t 3D at all, but the actual transformation in the video was pretty nice.
It’s so funny because the prime in the thumbnail isn’t even the one he uses in the video. He’s just blatantly lying to his audience lmao
I think the end result came together well! One thing that was always going to prevent it from being more believable was the much more complex/high poly 3D model. A model that was simple like the OG cartoon would have fit the scene better, but it would have been much more challenging to animate since it would require morphing and perspective based animation needs compared to a model that was designed for both modes as well as transformation.
As a Transformers fan, I love it - but it doesn't read as 2D and sadly I can't think of a way to stop it doing so. Part of what I think works with the 2D look is that the lines around them aren't as bold as you''ve made, and they're often coloured similarly to the thing they're outlining. This might be because of blurring, etc. It also might not even be truly possible as most of the time, the character model and vehicle model were two different things altogether. This read like a remake of the old stuff and getting rid of the imperfections... which, is still great... I'd love to see a side by side re-make of a scene or two like this. :)
Such cartoons didn't have a bad quality look back then as they were experienced on old tube analog TVs. The ideal should be to reproduce how they felt like at the time which is not the same feeling as watching smaller screens resolution content on modern high resolution displays.
This is a good and comprehensive BHS retouching the Earth Wars Optimus Prime game model which looks better that’s the game’s "G1 Core" cel and outline shading skin.
Thanks!
I believe you forgot about color palette. Today we use 24bpp images but in the 80's they used to be much lower like 8bpp so they had much lower variances of color other than that it looks great
You're definitely right, I completely forgot about it in this video. Something I'll be changing in my next video, so keep your eyes out for that one! 👀
Every single frame was hand drawn, in 3D all of the lines on him are perfectly straight with no errors, that's the only problem, the imperfections make 2D Amazing becuz you can see the work put into there
Absolutely!
I may not agree with the choice of model, but I absolutely admire the finished product, especially the minor details, outstanding well done!
Thanks so much!
always good to find a fellow transformer animator. I mainly go for the bayverse look but i love the technical process of doing 3D in 2D styles
You got the touch AND the power!
Yeah!
I know you’re not hating on TFA
if you don't appreciate Transformers Animated, you don't deserve any thumb up.
When it comes to camera movement, you have to export the clip first before adding in the camera movement, so there's perspective change & the image remains 2D.
Why is no one talking about him making Optimus look so sassy @ 0:10
🤣🤣
This is beautifully designed. I wish i saw this cartoon G1 transformers back in my day. But seeing this now is just hilariously funny to know the jokes and comedy.
Tbh it gives the same feel as dragon ball fighterz where it looks 2d but there is just something off where you can tell it couldn’t be from the show
"This shot from the 80s show, that's clearly not from the 80s show, and looks totally 3D, is actually 3D believe it or not." Ummm I can tell pal
Making 3d look 2d is an unbelievably complicated field of animation, doubly so if you're also trying to capture a more vintage look. For a solo animator, you handled it pretty well, but it still looks far from the original cartoon. This is mostly due to the higher detail and more modern proportions of the model you chose. You might've had an easier time in retrospect if you chose to start with the Prime model from Devastation instead of the Earth Wars one. Devastation already had a near perfect recreation of the original cartoon's artstyle, which would have saved you some time adjusting and simplifying the model.
Another thing that made the final animation look off was that you made it look a little too good. You got a lot of details correct like the simple camera movements that some people miss when trying to do this style of project, but the character animation itself was too complex. All of those extra flourishes and secondary movements you added just aren't the sort of thing that you'd see on a 40 year old children's tv show. These shows were animated quickly and without a huge budget, so they tended to keep things simple.
With that said, it seems like this was a bit of a departure from what you have experience with, so I'd say it still turned out pretty good all thing considered.
Fun fact : the optimus model the guy use is the same models used in transformers earth wars
this was a lot of fun, i learned a few new things.
if you even want some collab let me know. Subscribed
Their is actually a really easy way to rig characters like this but it is kind of hard to explain. You can select parts,in edit mode using L then if you select vertices on the left hand side under the transforms menu you will see how much each bone is affecting the mesh. Their is a green triangle icon if you click that you can easily set the mesh to the correct bones.
@@BlackMantisRed that's definitly another way to do it!
Subscribed! And awesome work! Been wanting to get into blender at some point (likely after I am done with high school). Most 3D experience I have making posters in SFM so it seems a bit overwhelming... But this channel is motivating me to put the time to learn it.
This is awesome to hear Hamza, keep at it!
No better time than the present duderino
The biggest issue I find with 3d emulating 2d is that often it feels like even if it's animated in 2's, its often animated as if it was in 3D, but then each alternate frame is snipped out, so it still feels like 3d animation, except choppier, which I feel is something your final result suffers from. It's a good try though, I'm always interested when people are trying to capture the 2d feel in 3d.
Also something 2d animation does a bunch is break the 2's rule, especially for certain movements. If it's a quick movement or detailed animation they will often go to 1's.
This gives me strong transformers energon vibes. This may be a hot take, but in my personal opinion, 3d cel shaded animation is my favorite animation style that I wish was more commonly used in cartoons and video games
Bandai: "Fuck it, lets make them obviously 3d with the most obsequious style imaginable.
This guy: "Yo but I'm pretty sure I can do OG animation in 3d better than you can."
Random pop-up in my feed, but since I clicked, I can note a few things. First, thumbs up on the model itself and its movement! Remember that the source of G1 is not video, but film. Animation drawings can go as low as 8 fps or up to the full 24, at any time, and the main reason it's 12 most of the time is 'cuz it's cheaper! Unless movement is incredibly subtle, modern animation that utilizes CGI to give you 12 2D drawings per second ON PURPOSE seems like a really bad idea, even if I'm otherwise impressed with shows like "X-Men '97". When artifacts are added for authenticity, it only needs to be for film (usually grain, tiny spots and even splicing tape between shots), and remember that even if frames are drawn at 12 per second, each of those 12 is actually "photographed" for 2 frames of film (3 film frames if drawn at 8 per second); Artifacts still need to run at 24fps. VHS "effects" don't apply because other mediums of the time (laserdisc, broadcast master tapes, etc) didn't have the same "imperfections", and resolution considerations do not apply, because, being film footage of animation cels on painted backgrounds, it could go as high as Blu-ray res if you wanted, then if you wish, downscale it after final render to emulate a telecined 29.97 fps TV broadcast at most.
Thanks for your insight. Since you meantioned X-Men 97, I've also made a video about that too! th-cam.com/video/8QUtkrWOrNw/w-d-xo.htmlsi=Uf6XVXRWXR8nu5Gh
I think something that would enhance the animated look is going away from straight up only animating 2s and leave out extra frames for fast movements. Like, a fast leg movement will probably be done between a single frame switch with just a smear frame visible. I know smear frames a hard when 3d animating but they are possible and you can get away with a lot of low res boxes used for one frame smear frames. Another thing is idle animation. this isn't applicable here, but animator basically dont animate the characters at all when they're standing still. With 3d animation we tend to and a slight sway to our characters that looks good but is really taking away from the drawn look. Complete freeze frames feel wrong to do but add so much authenticity in my opinion. Of course if you're going for a hybrid look this is all irrelevent, I just want to give some tips for getting more hand drawn animation accuracy :)
this looks a lot like a combo of G1 with the more modern by2s mediums, but that only makes it more endearing
Biggest giveaway, (besides the model not matching the show), the draw lines are all the same thickness. Needs to have variation of how thick they are to mimic hand drawn
the camera move you did is not a zoom, it is a dolly and totally works opposite to the 2D effect you’re attempting because it’s messing with the 3D position and perspective.
Nice job, but I would remove many bits from the 3D models like the wheels on the hands, as its really far from the original G1 prime look
I'm surprised you used the Earth Wars models when the Devastation models are readily available
You did a good job, you got The Touch... You got the poweeer... Yeah!
You made something that looks nice, but it still doesn't look anything like the original cartoon. The model is wrong. Good job though.
Womp womp
Womp womp
Womp womp
Womp womp
Should’ve used to transformers devastation model but still… Tis nice
People keep saying 😭 Thanks though!
@@richstubbsanimation Earth wars designs were simple but still had some complexion like the wheels awkwardly sitting on his arms
toei did the first season, a majority of the second season, and only a few episodes of the third season, most non-toei episodes were done by AKOM or other studios like studio look
I didn't know that!
0:06 We could tell. Looks too clean.
I grew up on the 80s G1 Transformers series and I have to say, this should be going viral. I’m going to share this with my teammates.
“Freedom Is The Right Of All Sentient Beings”
~Optimus Prime
As an old Earth Wars player I instantly recognized the model, but I didn't know they were free! 😅
Are you retired?
Cant wait for more content!
You could up the Focal Length on the camera and zoom out to get a flatter look. I liked this shot though, would look cool in a reanimate collab or something.
The highest resolution we got in the 80s was 520 lines ! Signal was analogic, not digital back then and had to fit the PAL / NTSC standards.
Other than the feet sliding in the beginning it looks good.
I'm not sure what Blender does with inverse kinematics, but the feet should be locked down when he's standing.
You are getting better and better sir! I am a day 1 fan! Keep going!!
Wow that's great to hear, thanks!
It's pretty awesome what you did there! The whole damn show could probably be recreated in 3D with relative ease. You could totally make the look work. You certainly know what you're doing with the shading and grain, all that.
Now, here's some more opinionated stuff: I don't think the particular vision of Prime's transformation here works in favor of his character. He jumped like he was someone relatively lightweight and nimble like Jazz or Sideswipe. You'd expect Prime to turn into a sports car and not a truck. I don't know, I personally see Optimus Prime transforming in a less acrobatic fashion because he's meant to be HEAVY. Of course, you're working with the transformation scheme where Optimus' waist rotates for the alt mode which I've never quite understood.
On a different note: I once experimented with making good looking transformations in the G1 fashion. I ended up creating the robot mode as a standalone character, and whatever transformation the robot would do would've been kind of a mock-up. His limbs would go through the motions but not really morph into the alt mode. Instead, the model would change somewhere in between into the alt mode model and maybe have some very basic transformation to indicate which part is going where. Of course that's not as impressive as the entire transformation, but in the G1 context it might work well.
It looks really REALLY amazing, I love the style a LOT, but the only thing I could really say is y'know, sound, and the model for robot mode having the wheels on the arms and the feet hanging in the back for the truck mode, other than that, perfect replication!!! 😁
Hey a little idea for you. If u use depth maps and harness the power of disparity u could make the entire background 3D elements with the swipe of a slider! I play with 2D to 3D conversion and work with depth maps every day and I’m pretty sure in blender and a few other programs u can use depth map plug ins and utilize it for this case by taking the source image in which is a flat video and then dropping it into a 3D plane. Then I think there are depth map plug ins and stuff u can get. This would help Optimus not feel so out of place from the scene and add texture to the scene could even add the same outlining as Optimus to kind of bring the whole image together!
I think rather than simply animating on 2s, you need to use hold frames to freeze the pose at key frames of action. Watch the original cartoon frame by frame, there will be holds varying from 2 to several frames.
The thing is it really lacks post processing, because it looks off with the background, you could render png sequence with transparent bg of prime and then add color correction with the shadows to match the background, then it would be great
I think the jankyness works in its favour 😉
It looks good and reminds me of Gumball combining art styles
You shouldn't use a VHS filter of Aliasing as when watching broadcast TV back in the day didn't have that issue, that is a modem problem when digitizing analog TV. As for the VHS filter, those shows weren't on consumer VHS recorders but were distributed over analog C band satellite broadcast and the local stations that purchased the syndicated show would have recorded the analog C band broadcast to the studio recorders, which were high quality betamax or other high quality recorders. Back in the 1980s the show looked great on a CRT TV.
You're definitely right, and that's something I've found to be tricky when trying to recreate a "nostalgic feel" , without the use of a CRT Monitor or any other old tech. Having gone through this process and seeing some insightful comments from yourself and others, I do have a few ideas about repeating either this or another nostalgic show and screening it on a CRT monitor and filming it to more accurately reproduce these types of effects.
@@richstubbsanimationtbh cartoons scale the best out of any format regardless of what size they where recorded in , the only thing I really remember being a problem with tv back in the 80s where those dirt or hair marks on the film don’t remember any grain ( apart from the VHS lines when you FF or Reverse it .
The click bait is amazing
😅
Amazing video man. Obviously it has flaws, but so much info packed in this. Appreciate you share!
Glad you enjoyed it!
Nice job man, I hope to learn more Blender, just one thing to add here, old TV shows and things didn't use "resolution" as we do now, so there wasn't like "pixelating scenes" or something like that, I can't remember rn how it was called, but you can see also in photo that definition was neat, but nothing related to pixels per inch.
Thanks for the tips!
I love this thing already. Make more
For what it's worth, the highest resolution in the 80s was 35mm. This would have been telecined to 1" masters which would be virtually (video) noise free. Some of the episodes have been remastered in HD from the original film prints, while some originate from broadcast masters and were upscaled from there, but the upscaling algorithms used would have been recent and much more sophisticated than stretching a 640x480 image out to high res. The original tape image wouldn't have had aliasing anyway since that was captured in lines rather than pixels and I don't think there's really much aliasing in the analog domain (at least as we'd think of aliasing). Low analog resolution just doesn't look very much like low digital resolution. So to match the look, really what you'd want is more film grain and then to restrict the colors to NTSC, but adding video noise is a red herring. To the extent there are artifacts from enlargement, I think it's really more because the original cels weren't particularly large, so the character drawings lacked even more detail and the linework was crunchier and more erratic (setting aside the absence of anything approaching perfect geometry).
Also, maybe it's my imagination, but the zoom out seems to reveal that the character is floating a bit on the BG. I'd recommend rendering with no zoom, and then adding the zoom afterwards -- zooming in or out and having the level of detail remain fixed is a hallmark of this sort of animation anyway.
It's good to hear some insight on this. A few other people have commented on this aspect in particular, something which admittedly, I heavily overlooked 😅 I suppose this is what happens when my reference is digitized/upscaled versions of the show rather than viewing the VHS on a CRT monitor. But comments like this really do help me improve, so thank you!
@@richstubbsanimation I went to see the 40th anniversary screening of the first 4 episodes in theaters last week. Pretty sure it had a SD broadcast master source and not a rescan of the original film or even a particularly good AI assisted upscale, but I don't think I saw much pixelation or aliasing even so. If you look at the versions of the g1 episodes on the Hasbro Pulse account, they are allegedly go to 1080p, but I'm sure don't originate at 1080. If you zoom in, the curves never really show much evidence of stairstepping, although it does look like there's been some sharpening applied, not that anything actually looks sharp.
The other thing I noticed is that the shading in the original episodes is sparse and not very dramatic. The movie has much bigger contrast between bright and dark.
Anyway, I can't rig or animate, so I always appreciate tutorials from those who can. Even if I think your end product could be massaged a bit, the actual video is lucid, well paced, and pretty interesting.
Great animation & video. And G1 is the best… I know, I know. But please…, no jonning on TFA… I loved that damn show 😔
Really respect the hard work you put into this! Fantastic job!
Glad you enjoyed it!
Man,I'm so excited about this
Predacon Megatron’s reaction:”Excellent,yes!”
I don't think 3D modeling would be the problem, you could definitely keep the "fine details" as it's aesthetically superior. Look at Unicron in Transformers the Movie (1986) for proof. Next time try using thinner weight on the line work, connect everything (some spots are empty) and brighter colors.
I always thought Transformers: Devastation, the video game did a great job of bringing it all up to date.
Dude people in the 2000s were crazy ☠️
something you can do with rigging models like this in particular
instead of automatic weights use empty groups, you can then just select the individual parts and apply them to the bones
might take longer but it provides the best results imo
I did a mix, I used the trick I did in the video to get the weights 90% there and then went back in, in edit mode and fixed any issued there. You could deffo do it manually but the way I did it saves a decent amount of time!
@@richstubbsanimation That's one way to do it!
I was waiting for the popping and locking transformers sound.. other than that it's utter perfection!
Very well put! We used a lot of these exact techniques in our 2D style 2023 Transformers Christmas Special. If you want to go even further with the 2D style, you can also use Grease Pencil to create smear frames to emphasize fast movement, similar to Into The Spider-Verse. Cheers, mate! 🥳
Thank you so much
There's nothing wrong with this. It's a great 3D rendition of Prime that was clearly animated with great precision. The problem is in the claim that you're trying to make it look like the original 2D cartoon, which a 3D animation will never look like. It doesn't look 2D at all. It's the intention that annoys people, and frankly, knowing this is your intention does diminish your hard work.
Looks very cool! I think the final model is perhaps still too detailed compared to the original show. Also, the animated shows had a somewhat lower contrast and saturation (mostly brighter shadows from what I can tell), hope this helps :)
Good point!
nice work. The skinning part was interesting- even though it's a bit more work I'd probably still parent the mesh with empty groups and just use the "assign" button for each mesh island and corresponding bone
Yeah, it's not 100% accurate. But it gets the majority of the work done, then you can go in and refine it by assigning the mesh islands manually.
The animation brought me so much serotonin
I admire the work but it Still looks completely 3d. It'll be easier to just hand draw it. Perosnally I think ai generators like sora will be able to churn out something like the original tf movie in the very near future with just a few text prompts.
this isa a masterpiece
Wow! That's a lot of work but I think it was worth it!
that's the model from earth wars, the mobile game
It certainly is!
I hope one day I can mess around with this program. I want to build a cool transformers intro.
GO FOR IT
@richstubbsanimation I don't own a computer yet . And I'm just learning how to do videos lol but I have great ideas lol like I want my info to say we all bleed Energon with Energon cubes then they Explode into my logo with freakenstein1984 in English and cybertronian
As A Transformers Fan I Love It But I Like The TF: Animated Transformations
This looks awesome!!! :D
Thanks! 😄
@@richstubbsanimation no problem!!!
Nice animation with an even nicer how to do guide.
thanks!
Bro this is amazing! I would totally watch a feature made like this
Thanks so much!
I hope we get to see more of this project that way we get more models of characters that look similar to transformers devastation
Cool stuff!