In my opinion, the best portion of this game was what we got in the demo. It felt the most like the classic game as far as the open style layout. After that, the game was filled with linear, interactive cutscenes that broke up the flow and made it feel more like you were playing a movie. That plus all the cut content really make this game feel like a huge missed opportunity. I agree, it was fun but it does make me a bit disappointed when I play it because this is the remake we got. We’ll most likely never get another. They had this one chance to make it right and they dropped the ball. RE3 deserved better.
I think they improved many things, but the ones they butchered hurt a lot... Some of them (intro, clock tower and mercenaries in my opinion) are unforgivable.
Yeah they better not screw up RE 4 Remake don't forget about that because what they did to RE 3 Remake with Brads Death & The Clocktower & Cutting the Sliding Worms & The Gravedigger along with Jill going to RPD & Stagla Gas Station besides did you guys heard about the Nemesis Edition Rumors I personally think it's not going to happen I don't trust Capcom with RE 4 Remake
Glad to know you guys agreed on it. Nemesis would've been annoying AF if he had more screentime and if he had a tentacles form. Just like Mr X, he can be knocked out and still pursue you so the best thing you can do is run unless you have enough ammunition or grenades to knock him out.
RE3 remake is a great. game. One of the best recent games I've played. But you have to understand the proposition of the game: inferno and speedrun/skill. Re3 original has exactly the same philosophy. Players forget it.
Couldn't have said it any better myself including we get to play as nemesis& his son first, then Brad then Jill will come later. Tyrell will also be a playable character would have been beautiful.
@woooudo it's still collecting dust in my room right now haven't touched it ever since I finished it the first time took me 14 hours because I was pretty much wasting time because it was so bad leading up to Carlos and the hospital where's the hospital was great it's just that that dialogue that they gave Tyrell did not match up with what Carlos supposedly had done with unlocking the door leading to the basement when the guy doesn't even have a lock pick which he should have a lockpick in this remake.
@woooudo Thank you it shouldn't hurt like this to see your beloved favorite game go down this road because of half of the Developers wants to do something different for this remake the other half did not give a shit the director couldn't care less the leadership greedy as hell instead of delaying the game to 2021.
No we need a legitimate remake that is more faithful than trash we got. They turned the nemesis final form into the final form of the G monster. It was more than cut content but absolutely lazy.
@@user-nd7rd8jo6h Yes the game for sure makes you want more especially since 2 years earlier we got a way more faithful remake of RE2, CAPCOM should have waited when they were ready to make it not farm it out to another development team like they did but of course like every other company chasing the all mighty dollar they rushed it out cause they wanted to capitalize on that RE2 hype
that's what happened in the OG, Jill jumped out of her apartment most likely fighting her way out. Enabling it as a playable part in R3MAKE is a huge upgrade. But the concept came flying out the window.
Yeah they didn't rush it that's the RE engine why it looks rushed and you only realised that now when I realised it in re7 and devil may cry all of them look shert and all running with RE engine again it's not rushed at all Crapcom cut content that references Shinji makami involvement from the original Shinji makami resident evils so yeah what you are seeing isn't rushed it's just how the inferior RE engine is and is a main reason why I hate the graphics of crapcoms recent titles including Re7, devil may cry, RE 2 / 3 remake it looks uglier than become human video game
@@NeoMoonSevin You've clearly put more thought & research into this than I did so I'll rephrase. It's ashame they didn't add more of the original to the remake. 👍
@@RageWarrior0922 again Crapcom don't want anything Shinji makami related in there games so fark Crapcom without Shinji they wouldn't be were they are today we talking 1980s to the 2000s Crapcom killed his vision of resident evil I was angry birds when a man that shaped horror survival games for Crapcom be betrayed many years later by releasing horrible resident evil games I hate all of them from 4 onwards all of them didn't sell at all so why was Crapcom still making sequels for a franchise that was already dead when Shinji and co left for better horizons all those years ago
@@NeoMoonSevin Did you know Mikami didn't realize Resident Evil 1, 2 and 3? "Yeah lol. Mikami was the director in 96." Yes, but he takes orders from Tokuro Fujiwara, the real director of Resident Evil 96. 2002 was the Mikami's version.
2:59 It was a very sad moment for me when i walked into the "warehouse" and saw the office and it was dark and out of reach 😥 They destroyed this game in the remake.
Yeah that was my first gigantic red flag. Like I could forgive the stupid "Jill should be dead 10x by now" cutscenes enough to still enjoy the game but all that started showing itself and I was like, even at best in the first section, enjoying it with bitterness. Midway I was getting upset. By the end I was furious.
One thing I thought would've been cool in the RE3 Remake, is all her unlockable costumes from 1, DS, 1 Remake, OG 3, Revelations, and her BSAA outfit, and he blond hair black outfit from RE5 being in the game, that was also something I wish RE2 Remake did as well (I loved Leon's jacket from the start of his campaign in RE6) but at least RE2 Remake had more than one alternate costume
I can forgive a lot in this game, but the fact they f*ckd up the feeling of dread Nemesis was supposed to bring is unforgiveable. Mr.X in RE2 Remake was a better Nemesis than the Nemesis we got
From re2 to re3 original Nemesis felt a step up from somethibg that had worked the first time round and was popular (Mr. X). In the remake it was a step back. That’s not how it should work
this is honestly one of the biggest tragedies in capcom history. the funny thing is that the game isnt even that bad but if you look at what IT COULD HAVE BEEN, its not hard to realize that what we got was TRASH. imagine this game with 50% more content. puzzles that are worthy of a resident evil game. a less linear path through the game with many more areas to explore. being able to backtrack to known places and discover secrets by unlocking doors and solving puzzles. instead of cutscene after cutscene and always being stuck in a very small area. in the original re3 it easily took you an hour just to get to the train station. at any time during the playthrough you always had the chance to go back to where you started and explore. if you found a new item you had multiple choices where you would like to go, if you wanted to you could go to the gas station first, or you could check out the power plant, or go to the pharmacy. every decision would change the game slightly and even the areas changed when you went back, like zombies would jump out of cars, dario would be dead and so many small things that just made you feel like your decisions really MATTERED. the remake is just a linear brainless mess. kinda like a movie. its always the exact same thing. super boring cutscene in the beginning, wish we could just skip it. game actually starts after you reach the train station. and from there on forward its always the exact same order of events. train station>fire hose>electric plant>train station>sewers> etc you get to explore 3 streets with maybe 10 buildings that are really small and barely have any puzzles or anything that would keep you longer than 2 minutes. when i started this comment i didnt really think it would be this long but yeah! everytime i play OG re3 i get sad because what we got is such a dissapointment.
Considering the lengths of many comments I have typed, I am in no position to judge your comment for being big. Overall, I have the same sentiment as you, regarding the RE3 Remake. In fact, I have been copying+pasting+revising an extensive list of how I think the RE3 Remake’s campaign could have had its cake and ate it too, both offering its new material and retaining a lot of the old material. *If you want to kill a ton of time, here it is way further down…* 1.) Include an actual recreation of the original’s opening battle scene. At the end, more of Raccoon City’s destruction is shown and a news broadcast plays, just like in the original. 2.) When Brad gets bitten by a zombie and asks to be left behind, you either accept his request or refuse to leave him, as your first branching path. If you refuse to leave Brad, then he will be encouraged to fight on a little longer and accompany you, until Nemesis finishes him at the parking garage. 3.) Structure the uptown location as an area players can backtrack to, including Dario’s safehouse. 4.) The downtown area should be more open and less linear. You will not only be reactivating the power, but also finding parts to repair the subway control room. Also, the different areas in general could use more puzzles. 5.) Have Nemesis appear more often, sometimes while you are still exploring new areas, and make him much harder to defeat. But he can be permanently downed until another scripted appearance is triggered (at least in his normal barehanded form). Once you leave the area after downing him, Jill hears Nemesis roar and his body disappears. 6.) Have more zombie dogs appear on the Raccoon City streets, along with some occasional crows. 7.) I liked the RE3 Remake’s power station segment with the reimagined Drain Deimos. But that gameplay has more in common with those one-off segments in RE2 Original and RE: Code Veronica, where your protagonist traverses an area infested with mutant moths, than it did the original RE3’s Drain Deimos. Therefore, the RE2 Remake could have simply retained its laboratory’s moth rooms and had the moths offer that gameplay, while the RE3 Remake offers a more faithful update of the Drain Deimos throughout its campaign. 8.) The Drain Deimos could be a fictional insect species, related to predatory assassin bugs and parasitic kissing bugs, that are wingless, sexually dimorphic, and now mutated by the T-Virus. Besides clawing at you, the Drain Deimos’ main weapon is a rostrum that digests its prey’s insides and drains it out. Wanting to simply feed, the brown males’ bite inflicts greater raw damage. But more greenish females’ bites can poison you, due to mothers wanting to paralyze their prey with neurotoxin and let their parasitic nymphs attach to it. This makes for two different death animations, plus the females sometimes dropping hostile babies when killed. 9.) To differentiate it from the Lickers, Giant Spiders, and Drain Deimos, the Brainsucker could be buffed up to boss status, like Black Tiger in RE1 or Giga Bite in RE Outbreak File 2. This could also improve RE3’s scarcity of non-Nemesis bosses. 10.) When Jill enters the sewers, she could initially come across the reimagined Hunter Gammas. But towards the end, Jill could witness one Gamma being overwhelmed by a swarm of Sliding Worms, like that scene in Dino Crisis 3. The Sliding Worms take over as the sewer’s main enemy and are foreshadowed to be mere larvae, when Jill observes signs of something much bigger tunneling through. 11.) Similar interactive cutscenes occur as in the original, where the foundations are breaking apart and you need to either dodge sliding objects or drop into holes. In general, some of the other interactive cutscenes/set-pieces could be open-ended, to emulate more of the live-selection choices. 12.) Nemesis intercepts Jill in the sewers, but then another “earthquake” happens, allowing Jill to bury Nemesis under rubble. Thinking the monster is out of commission, she circles back through the area behind the RPD, only to be chased by Nemesis with his rocket launcher. 13.) After Jill and Carlos catch Nemesis in the STAGLA gas station and blow it up, another branching path opens up. Either Jill/Mikhail/Nikolai accompany the civilians on the train and Carlos/Tyrell go to the RPD, or the opposite happens. 14.) At the RPD entrance, the infected Brad Vickers can meet Marvin and catch him off-guard, by either talking or having a Nemesis parasite erupt from his head. This is the final consequence of having Brad either succumb to his zombie bite or be finished off by Nemesis. 15.) If Jill/Mikhail/Nikolai go to the RPD, then she is the one to confront the first Licker, contact Dr. Bard, etc. You will be chased by Nemesis one additional time, but that will also mean one more potential item pickup (perhaps the original’s alternate shotgun). Mikhail will also sacrifice himself there, instead of on the train. 16.) If Carlos/Tyrell escort the civilians on the train, then the train will be derailed by a burrow in the subway and Sliding Worms will devour the surviving townspeople. 17.) Shortly after the train derails, the White Gravedigger will reveal itself, leading to that encounter from the original. After that, Jill or Carlos will exit the subway and find oneself in the Raccoon Park. It would be complete with more Sliding Worms, Hunter Gammas, Zombie Dogs, Infected Crows, and/or Drain Deimos. 18.) The goal will be to unlock the gate leading to the clocktower. Afterwards, Jill and Carlos will contact each other, regardless of who is where. If Carlos is the one exploring the park, then his unique items will show up there, instead of the RPD. 19.) Jill enters the clocktower through either its courtyard or a side-door, depending on whether she came from the park or the RPD. Make the inside explorable with similar enemies and puzzles. Some spiders could possibly appear there. 20.) After Jill signals a chopper, Nemesis arrives and shoots it down, using the last of his rocket launcher ammo. 21.) After discarding the empty rocket launcher, Nemesis now attacks Jill in the clocktower with a flamethrower, culminating in that same remake boss fight. Jill gets infected by Nemesis after that. 22.) Carlos takes Jill directly to the hospital, but she can still lay in a chapel room, which some hospitals actually have. 23.) The hospital’s one or two extra Lickers could appear by default, rather than being reserved for Nightmare/Inferno. 24.) Right after Jill is cured, her path onwards leads to an underground garage, where she can drive on a sectioned-off roadway leading to the Dead Factory. 25.) Jill is intercepted by a Brown Gravedigger, which forces her into another boss battle and makes this a point of no return. 26.) After going through the Dead Factory’s warehouse area, similar to the warehouse we get in the actual remake, Jill meets Nemesis in his shirtless multi-tentacled form. Nemesis kills Tyrell and, through actual gameplay, chases Jill into the lab. The lab should still look like part of Dead Factory, and maybe the vaccine synthesis could replicate the infamous water puzzle. 27.) After the vaccine dose is made, Nemesis will break in. Again, through actual gameplay, Nemesis chases her until the waste disposal room is unlocked and she enters. Then, you have the second mandatory boss fight with Nemesis. 28.) Another branching path is formed, depending on whether Jill has the vaccine in her inventory or has it stored in an item box. If Jill has it in her inventory, then Nikolai will steal it from her on the spot and wait around to collect combat data from the fight. But if the player left the vaccine in the crate, then Nikolai leaves immediately and steals it discreetly, allowing him to reach the helicopter. 29.) If Nicholai commandeers the chopper, then he will attack Jill and Carlos before the final Nemesis fight. They need to either shoot him down or last long enough for Nikolai to leave, wanting to escape Raccoon City’s sterilization. This leads to the Barry Burton ending. 30.) The final Nemesis encounter takes place in a junkyard right behind the Dead Factory, littered with the dead soldiers and Tyrants. It is at this point, where Nemesis finally changes into that hellhound-like form. 31.) After fighting Nemesis head-on for a while. Jill learns that she needs to use the deployed railgun, blows off Nemesis’ arm with it, and has to reconnect the batteries while continuing to repel the monster. Finally, Jill fires a second shot, which decapitates Nemesis and fully exposes the parasite in his body. A live-section takes place, where she can either finish off the parasite with her own weapons or try to shove the overheated railgun down the parasite’s mouth. 32.) If Nikolai stole the vaccine directly from Jill and waited around, then Jill is able to send Carlos after Nikolai. After the final Nemesis fight, this leads to the confrontation, where Jill needs to shoot Nicholai while Carlos grabs him. To offer one last branching path, the devs could have allowed another alternate ending to occur. If the player allows Nikolai to kill Carlos before shooting him, then Jill angrily fires a second bullet to finish him off and flies away with Carlos’ body. In the alternate epilogue, she contemplates how Nikolai taunted her for being “weak” as well.
@@pretenderxxx2385 Over time, I have come across many people who brought up RE2 Remake’s unfinished scenario system. It is as though the executives had no idea whether to make it like RE1 (where one character does everything), make it like the original RE2 (where both characters do half of the story and most parts can go with any character, per player’s choice), or make it like RE6 (where both characters participate in the story, but the specific parts they do are fixed to give a canon portrayal).
What they should've done is extend the beginning way before the moment Jill jumped out of the burning apartment in the original. Let her experience the early Raccoon riot firsthand. Let her roam the entire city rescuing peoples and scavenging for supplies THEN make her return to the apartment to fetch some important item then have her encounter Nemesis there. This would greatly extend the playtime without compromising the neckbreak-paced narration the devs team was aiming for. It would've been a win-win for both old-school fans and new fans but Crapcom bosses are probably a bunch of idiots stuck in the 90s and think they could pull a 1 year development time like they did with the original RE3 which is utterly impossible. Their greedy mind just can't comprehend how hard it is to make a game in full HQ 3D render today vs making a game with 512 polygonal models in a prepainted 3D background from back then. And as always, the dev get shitted on despite 80% of it wasn't even their fault.
@@comicdagamer190 I don't trust Capcom on RE 4 Remake after what they did to 3 I'm no falling for their Bullshit we definitely need a Directors Cut or at Least some sort of Extended Edition or something & Fuck Peter Fabiano too By the way saying the game is a finished product Smh Finished Product My Ass
I always thought they needed to address the mercenaries. The intro to the original Resident Evil 3 game showed absolute chaos with them and the RPD getting overrun by hoards of zombies. In this game, it was only implied that Nicolai set the mercenaries up to fail. No footage, no DLC, and very few interactions or signs of mercenaries to be found. The game definitely felt rushed and unfinished.
Feels like we got a TRIAL version, a frecking BETA build. This is from the same company that cancelled a 90% finished game because "It wasent good enough" now a 30% game is shoved out for $60.
Resident Evil 3 was my favorite of the trilogy growing up, and I was really honestly heartbroken after I finished the "Remake" and thought about what just happened. Why did Capcom rush this game? Why was it made alongside RE2 remake and was of much lower quality? RE3 holds a special place in our hearts, and the opportunity to bring our nostalgia to life instead ended up being a short "Triple A" experience that ended faster than it came along. And don't get me started on RE:VERSE. Capcom really dropped the ball on this.
They had about 20 years to do remakes on them after the original remake in 2002 or do them when Outbreak came out to add other locations from the Outbreak games to the remakes. They had options and time to use those options on time.
What this game also needed that no one seems to be talking about enough was better writing for the characters. Every character was butchered from the original beyond recognition. -Jill in the original showed more compassion and care for others while being a badass who'd handle Nemisis while also slapping Carlos in the face to snap him back to reality when he lost all hope of survival...to a bland angsty teenager that constantly curses at Nemesis rather than sell the monster to the audience as a geniune threat. -Brad's in the original trilogy was nicknamed "Chicken Heart" for a reason...he was a coward, but with a heart of gold and he would atleast try to help his comrades (like in RE1 where he ran away with the chopper, but in the end of the game he came around and helped you in the final battle)...the original RE3 utilized that cowardly nature of his to build up the Nemesis through his eyes...showing the player the consequences of losing yourself to fear....in the Remake Brad is boring and his "Sacrifice" to protect Jill is so out of character for him that I don't really get that people actually praises it when up to that point in the canon, Brad hasn't done anything to boost his courage. -Mikhail was one of the most sympathetic characters in the original, being a wounded mercenary who's suffering guilt due to his failure in leading his men to safety and is suffering hallucinations because of it, having great moments with Jill understanding and sympathizing with him...all of that was taken away in the the remake and replaced with "SHitBird!"...his wounds were grave in the original yet he was still trying to fight inspite of it because of his guilt of what happened to his men...while in the Remake his wounds were almost like a mild inconvenience and he was just getting cozy inside the train and didn't even try to return to the fight as the entire element of guilt was entirely removed from his character. -Nicolai was more methodical and didn't reveal his cards too early in the original and was way more subtle and only revealed his cards when Carlos spotted him trying to kill Tyrel, but in the remake he's hamfisted and acts like a cartoon villain, immediatly antagonizing Jill from the get go and making a dumb point about her "Not being able to pull the trigger when it counts"...as if she hasn't done that in the events of RE1 and been doing against Nemisis and the zombies throughtout the game. -Say what you want about Carlos from the original, but atleast he was much more endearing and entertaining to listen to...RE3 Remake Carlos is okay, just no way near as endearing...but I'll give him that he makes a good One Punch Man impersenator... -Tyrell was a useless character who's sole purpose was to die in the original, but since he wasn't really all that utilized in the plot of RE3 Remake, it makes me wonder what was the point of giving him more screen time when he was mostly just a plot device. -And ofcourse, Nemesis got the worst out of it...losing all the build up that lead to his first encounter in the original at the opening act of the remake...losing his humanoid form that's meant for stalking the player half way through the remake, where in the original he loses it in the final act of the game...and overall getting constantly cursed at in the remake by Jill and Carlos every time they see him...pretty much none selling the threat of a geniune deadly monster...remember in the original how Jill and Carlos never cursed at Nemisis and took their fighting with him seriously? Remember the moment in the chapel where Jill has doubts about being able to survive Nemisis? Carlos: "No way! That thing just won't give up!" *Nemisis roars just outside the chapel* Jill: "He's playing with us...Carlos...do you think it's unstoppable...?" Carlos: "N-No...I don't think so..." So you see...RE3 Remake does need to have more content and more polished gameplay elements, but it also needs a whole overhaul in the writing aswell...because what they did in the Remake was pathetic compared to the original.
Agree with everything. They remaded the characters into modern day obnoxious hollywood characters that don't take anything seriously. Like in the marvel movies.
@@JunoneMaster3000 I really hated what they did to these characters...It's like they forgot this was meant to be a survival horror game and the the characters must actually sell the fear factor to the audience....
@@lonewolfgames7779 I don't think they were woke writers as much as it is Capcom using Twitter to measure what people want to see and copying bad modern Hollywood movies thinking they're appealing to the west...you can clearly see it with Jill.
In my mind, unless I just never noticed, or it's said in a book, I never took Brad leaving as him being a chicken. he's a chopper pilot, he drops the team off and returns to base, and thats what he did in my eyes, he didn't chicken out and leave the team, he possibly had no way of knowing what what going on down there, besides, parking and waiting a chopper in the middle of the forest is a little hmmmm.
On Twitter, I also saw some allegedly leaked concept art called "Nemesis: An Evolving New Predator", showcasing a redesign of Nemesis’ second stage from the original and an alternate design for Nemesis’ final stage. The second form looks exactly like something we should should have gotten in the final product. As for the final form, although it looks closer to the original’s, it also has odd traits that make it look like Birkin’s G4 stage, such as the toothed maw and six limbs.
@@devondre79 If you want more information to help specify the tweet I am referring to, the alleged concept art is attached to a message by N7Valentine: “From the leaked RE3R Development Archives. Nemesis was deployed to hunt down STARS members because they found out about Umbrella's shady business with viruses and bioweapons…” As I was saying, that piece of art included a design of malformed Nemesis, which looked to me like a cross between the original RE3’s final Nemesis form and RE2’s G4 stage of William Birkin.
Not to mentioned the subway tunnel being directly inside Stagla gas station makes absolutely no sense from real world, city planning perspective. Did Raccoon subway can't get enough funds to secure a plot of land of their own? Did they paid Stagla to let them built the subway entrance on their ground? How will Stagla bury their gas tank and lay down their pipework? when directly EDIT below them is a big public staircase down the subway.
To be fair, this IS in Raccoon City, where nothing can make sense and everything has to be as complicated as possible [why use a lock and key for a door when you can use a puzzle with multiple easily-misplaced medallions?]. Also, big fan of your work in SOTN. ;D
@@Tekisasubakani When you think about it. Having to find 2 gems (or 12 if you're unlucky) to unlock the townhall gate is a big red flag that everyone in the city is insane in some way or another. Thanks but SOTN is like the lowest point in my life. Got drunk then accidentally trying to resurrect Dracula and all that.
This is such a shame, when I got re3 remake at first I thought it was intentional to be a short as it was. But they left out so much content and what made raccoon city well a city to explore. It was one of those places where I wanted to explore every little corner or it but ofc we didn’t get that. Re3 remake was not worth $60 when it came out, little to no replay value at all
"little to no replay value at all". I think you don't understand the game and the mechanics: reaching inferno difficulty, dodging and speedrunning. Exactly as RE3 original. We could finish the original in an afternoon. Players have short memories. The real lack of RE3R is the mercenary mode.
I agree. Nemesis was a joke. I'd of loved more exploration. I don't know what they were thinking when they released this but man did it disappoint me big time.
@@Darkjack-FR i'm gonna say what i said to you above cutting 70 percent of the content and filling it with ten percent at best is not a good game. All of those things are basic things the game should have to begin with. Wheres the extra content for people like us speedrunners and high difficulty players aren't the only thing a game needs to cater to. Especially a game series built off of puzzles exploration built into the action.
Had I been in charge, you wouldn't have seen Nemesis in the opener. The whole "apartment explosion" would have stemmed from a tenant blowing the gas lines. Much more natural, I think, plus it would have more naturally led to the "zombie surrounded alleyways full of explosions and fire" we had in the original.
One of my biggest anticipations for this game was seeing a remake of the classic RE3 intro cutscene using the RE Engine. Maybe we could've played that scenario.......nope, just live footage of a random riot that has NOTHING to do with Raccoon City.......talk about incredibly LAZY!!!!!
That would have been the way to go letting us play in the opening scene of the classic resident evil 3 before playing has jill I’m not a fan of how nemesis looks ether in the remake they should have had nemesis chase you like mr x did in resident evil 2. were every turn u could be facing nemesis instead of only in certain parts of the game.
It's a reimagination. It not interesting to recreate the same game. I don't see the point. We have already the originals... The real problem imo is the anticipation of players. Not the game itself (really good, here).
@@Darkjack-FR even a remake can be similar in areas but a have some differences. Look at the remake of evil dead it had the Necronomicon but it looked different and so did the deadites but at the same time had some similar areas like the cabin the cellar. In the remake of resident evil 3 they could have added so much more new areas and have nemesis chase u throughout the game like mr x did in resident evil 2 but instead u only encounter nemesis in certain areas of the game.
@@Darkjack-FR You say that but look at the masterpiece that is Resident Evil 1 Remake. That is how you do a true remake. Keep everything that made the original a classic and continue to add upon it. New areas, new monster, more lore etc. RE3 Demake was simply a RUSHED mess that could've been so much more. Yeah let's reimagine a game very lazily by taking out 70% content from the original. I thought the point was to make something that is better than the original, not something that has most of it's content missing making it worse than a PS1 game.....that's completely full assed, not half-assed like ScorePN said. I The game was DEFINITELY not worth $60 dollars. Felt like a $20 dlc. If it was originally priced $20, it would've made more sense. The anticipation was that the price made it seem that we would have a complete game.....Also, after what RE2 Re showed us how Mr.X can perform, they SERIOUSLY dropped the ball with Nemesis. We were expecting an EVEM smarter AI more advanced than Mr.X........nope, the Demake Nemesis was even worse than RE2 Mr.X. It was also a complete sput in the face when CAPCOM announced that the game will have NO dlc which it desparately needed.....
@@adrianquinonez6667 Exactly!!! Completely agreed. Mr.X gave us so much hope for how more advanced Nemesis could've been in the Demake........instead, he's actually worse than Mr.X which is ironic.......they even ruined his 2nd transformation. Making a 'supposedly' unique tracker, to a generic overgrown licker........more laziness......
it's give me genuine pain for what we got, it's all the higher up in suits that ruin shit like this for fans, Dev work their asses off to create the best stuff from graphics, models, locations, soundtrack... but all end up getting cut by the out of touch suits. this doesn't happen by accidents it all on purpose... great video as always man :)
Safe to say what cut half the game is turning the cable car into a subway train. Since in the original we explore most of the city just to gather the repair parts. I knew all these places were cut the moment we reached the subway early in the Remake
I'm still livid because they marketed the game as a full game, with more of Raccoon City explorable than ever before, more dynamic gameplay and replay value. Then they delivered a 4 hour at best mess with none of that.
if one day developers decides to continue working on RE3 remake by including all the cut contents ( especially the tower part ) i would definitely pay 3 times the full price of this game GLADLY !!!!! or atleast they make it editable so that fans can improve and add more locations and events in the game
As someone that loves the Remake, i still would love to get more content. Clock Tower DLC, Mercenaries DLC, More Costumes... It would be really easy to transform this game into a masterpiece.
This is the only game that has made me feel sad, RE3R would be known as the game that could have been all but didn't want to. It had so much impact on me that it made me never pre-order a game ever again...
Yep “pre-orders” and DLC have made companies lazy and less motivated to sell good demos to fans before purchasing the game in good faith it will be an amazing experience. They should pay deeply for stunts like this.
Bro, same !!! As a concept resident evil 3 was always the most appealing to me throughout the entire RE franchise. The first resident evil game I actually completed was 2 remake. So I was understandably hyped when they announced 3 remake. As soon as pre-orders went live i secured my copy. I remember the countdown of the game sitting on my PlayStation 4 because i preordered it like 183 days in advance, the wait and lack of trailers were killing me. I should’ve known then when the very first trailer for the game released within 60 days of launch that something was wrong. When the game came out, I took my sweet time taking in every area and making sure I got my moneys worth. my total playtime for my very first playthru was a measly 6 hours, that was with me taking my time, walking, taking in everything. To say I was heartbroken, was an understatement. The rose tinted glasses I had for the resident evil remakes immediately shattered with the release of 3. Anyone who knows me in real life knows how much r3make truly scarred me for life. To this day in 2024, re3 remake was, and is the last game I will ever pre-order in my life. Sorry for rambling, but like you mentioned in your comment, this is the only game that has ever made me feel sad. I still believe to this day this would have been my favorite resident evil game if it was faithfully remade like 2 and 4. Nemesis as a concept is just so fascinating, and after playing re2 and experiencing mr x for the first time i fell in love with that specific stalker tyrant formula. Re3 remake truly broke me man. I literally still to this day rant to my little brother about how trash 3 remake is. This was indeed the game to make me never preorder another videogame again. Im glad there are other people who feel similar to myself regarding this game.
Capcom: *Cuts all the content from the Beta and releases a half asset game with barely any content* Players: NO!!! Did you have any idea of what you just done!? Capcom: Dunno, don't care!
I think they focus more on Resistance than Resident Evil 3 remake. I've seen gameplay of it it looks so rushed but I think they were in panic mode from fans reaction to resistance that's probably why they packaged it was the remake of three and it ended up flopping.
@@DevilsFavoriteMan they still packaged it with the game the fans weren't going to download resistance that's why they went into panic mode. I didn't see resistance not interesting. I would have just settled for an HD remaster of Resident Evil Outbreak and Outbreak File 2 but for some reason Capcom just ignores that game like it doesn't exist.
Yeah but to make it clear it was CAPCOM's fault no the devs behind the remake, nor the people that made resistance since the game was also rushed and filled with bugs and terrible gameplay. Cuz your comment makes it sound like it's the same people that did both things.
@@carlosaponte2349 I never give two shits about resistance. I was expecting the remake of 3 to actually improve but nope they Rush the game half-assed it didn't even bother release any DLC for the game except for resistance which they released a lot of and nobody gave 2 shits about that multiplayer. If they're just going to cut content then I might as well not buy there remakes anymore. No point giving my money to a game company that's going to half-ass their games.
I always thought Re3 was literally the closure of the Raccoon City era. To see it be rushed so quickly seems so disingenuous and a quick cash grab by Capcom. I get it, they probably had several other projects they were working on at the time and I should be grateful I got anything from my favorite part in the RE series, but man this was kind of a tuna melt.
Uhm what?? Capcom has a lot of dev studios, Resistance was their agenda so they shoved it into the remake and since the game wasn't finished yet Capcom pushed the deadline for both games to be released together, this is not the devs fault.
Part of the fault lies with the success of RE 2 Remake and the ambition of RE 4 Remake too, essentially our beloved game pulled the short end of the stick…..
Free DLC, of course, given the embarrassing amount of content in the base game. Seriously, I got it on sale at £15.99 and still felt cheated. I completed the game twice on different difficulties and now have no plan to ever touch it again (a whopping 10 hours of gameplay combined, lol).
Funny, I've been replaying this so-called remake lately and always keep thinking how it was such a wasted opportunity. I hate how it's a genuinely fun game at its core, better than the RE2 remake in my opinion, but it gets marred by these stupid design choices, like the dumbest and most incompetent version of Nemesis or how Dario, a genuinely tragic character in the original game, is now a complete buffoon in what might have been a 20 second cameo. If they were going to cut so much stuff and completely ignore or butcher the rest, why not make something that can stand out on its own merits? Seeing how they might have planned it to be more faithful to the original makes it even worse.
I'd say RE2 Remake did the original RE2 more justice than RE3 Remake did to the original RE3. Plus RE2 Remake nailed the survival horror aspect of the gameplay, while RE3 Remake decided to be more on-rails action.
@@2bepower694 RE2 Remake was flawed as a remake, sure...but atleast it kept the core of the gameplay intact...I wish they used fixed camera's instead, but the gameplay was balanced enough. Now if they didn't botch the B scenarios it would have been a perfect game in my eyes....but it's still a great survival horror game regardless.
The problem seemed to me the success of 2 was 3s downfall. The plaudits 2 got and rave reviews the money it generated ect was always going to make them rush whatever remake came after 2. Unfortunately for us it was re3 cutting the game was purely money generated and the driving force behind the cuts. The demand for a re3 remake was huge and for me I blame us this should have taken years ( 2 years at least ) I can't describe the dissatisfaction I experienced playing this game. Playing re1 remake on the game cube was like wiping your a55 with silk it was a masterpiece as was re2 remake. 3 felt rushed from the word go hi nem bye Nem oh hi Brad err okay bye Brad hi racoon city err hello hospital wait lab's? Ahhh games done. Shockingly bad remake and I for one will always remember the ps1 version RIP re3 forever in our hearts
Misinformed comment. Re3 began development in 2015 alongside re2remake. Re2 was created in-house with capcoms main dev team dev1 and re3 was outsourced to a company called m-two. Infact re3remake had an extra year in the pan over re2
I loved the RE 3 REmake. I just wish there was much, much more of it. Even though I love it, I can’t help but agree that some aspects were lacking in terms of levels and just more overall content
In the novel, Jill gets the shotgun under the bar at Bar Jacks. If you could explore the bar you could have gotten that. It would have been a great nod to the novel and an easy leg up for firepower early in the game.
What a SAD outcome! Never a game needed DLC more than RE3R... tons of DLC... like, Blood and Wine levels of DLC. At this point, I believe any true RE3 1999 fan would have directed this remake way better. I wonder if a worthy remake of this awesome story will come someday. Anyway, back to the PS1 original any time! Ages like a fine wine.
The game was fun, but just felt broken in terms of a remake. Like rewriting a book but only including 35%. Resident evil 3 was one of my favorites with the choices, and the entire city. it could have been so much more.
Yeah it had so much potential to surpass the original and maybe have been the best resident evil game ever. But sadly it felt like they didn't want that so they didn't try. 3 is my favorite of the series, it's just depressing how they "remade" it.
@@Nin_the_Shinobi I completely agree, a lot of people think resident evil 3 was kind of a smaller lesser entry. But with the mercenaries mode and the replay value, back then that was huge. My favorite resident evil is definitely resident evil one and probably the remake of it. But resident evil 3 is right behind it
When a game made over 20 years ago feels more atmospheric with the technology it was made with you know the remake is bad. And I'm only saying as a resident evil remake is bad. If it was a stand alone game it would've been good but as a RE3 remake it's 5/10
i loved the video thanks score i love re3 nemesis 1999 i grew up playing it, it's not only that nemesis looks different and jill as well i was so disapointed when the remake came out i thought they will give it the same treatment as re2 remake but i was wrong i hope someone can recreate the remake make it exactly like the original and changes nothing from the original just the graphics i would love that honestly... i've seen many fan remakes but their were never completed i wonder why but anyway at least we still the have original..
It’s depressing that so much was cut. I was holding onto some hope that they would have a directors cut but seeing as how Capcom is responding to fan feed back, I have to let the hope die.
They pushed this game out way too quick. They saw how well RE 2 Remake did and just pushed it out. I do give them credit for RE 8, they actually took the time and made a true resident evil game.
They used a lot of RE2 Remake assets to cut times, then the developing has been in parallel between the two for a long time. This means different teams worked on those game...and we can clearly see the differece. With that said, they could've added those areas as a later dlc. They could've create a menu choice between "R3make" and "Classic" where you could play the story with all the missing areas and following more closely the original game. Coudl've been an idea IMHO. What do you think?
I actually enjoyed RE3 Remake. As a companion piece to RE2 Remake, its leaner, quicker pace provided a nice balance. I get that Nemesis was an always-present threat in the original game, but we already got that with Mr. X - it would have felt repetitive. I do think a slower opening that builds tension by having Jill explore her apartment complex would have been cool though. I can imagine a scenario where the power goes out and she volunteers to check things out... checking in on her neighbours, telling them to stay put... before all hell breaks loose. They could have easily had her retreat back to her own apartment and then start the whole Nemesis sequence to the helicopter (which is all single-shot btw) from there.
RE 2 Remake is a great game outside of cutting out dialog/scenes between Leon and Claire and the lazy, sloppy story of the A/B scenarios. They were going to cut out the alligator fight originally…..however RE 3 Remake is just not good in many areas while RE 2 Remake is a lot more polished and fine tuned cause a core team worked on it.
Dario sounds like the a-hole city guy (cooper) from Night of the Living Dead (90’s remake) when the family is locked down in the basement in the country town house.Also like how they made nemesis just a butchered up MR.X tyrant.
After playing a lot of remake 2 and 3 I like how they at least extended the outside world in 3, from the back roads of the RPD in remake 3 you can look over the cars (and fire engine added in) to see the petrol station lit up down the road, while in remake 2 it's just a unlit dark street, so they at least improved things there. Makes me wonder if for the next gen upgrades if they will add that stuff into remake 2, places like the burning construction site are completely missing in remake 2 and feel missing now.
@ScorePN btw, bonus points for the Arukas illustration 'cause it also showed some infected crows feisting on a cadaver, and the crows were notoriously removed
Capcom fumbled hard, I didn’t expect RE2 to let you explore the city because the original takes place mostly at the RPD but man, potentially being able to see more of Raccoon City through Jill’s eyes with the power of technology we have now just goes to show the incompetence of some of the people in charge as usual…
@@seraphim_hawkk I completely agree raccoon city is literally my favorite thing about resident evil we got to explore it wayyy more in operation raccoon city
@@karljohan2300 Yeah in the original they got separated but only because he locked them outside of the warehouse. It's even mentioned that he hears them screaming to let them in but he just doesn't. Basically don't feel bad for the guy.
Am I the only one who noticed that Capcom used zombies and scenes from The Walking Dead in some of their concept art for Resident Evil Infinite Darkness and Resident Evil 3 Remake?
Is so crazy they're going with the cash grab of a Resident Evil 4 remake, when they have bundles of money if they just released expanded DLC for the two remakes they already released?!🤯 This is pretty much how you can tell Low-key they don't give a fuck😒😒 2 years and they're not even thinking about it 😒😒 This is the very reason why I called 4 Remake a cash grab
What's sad is original RE3 is such a hidden gem. And if they had put love and care into the remake it could have really shined and showed people what an amazing game the original was
Man how disgusting what Capcom did to this game. The worst thing about it is they made the concept art! This could’ve been so much better. And Capcom gives no shits and it’s disgusting or just some incompetence green lighted this.
RE3 Remake could have been such a masterpiece if Capcom wasn't stupid. It makes no sense, they have the formula, they made the original, they know what we like, so how could they fuck it up so bad.
I think the intro could have been an playable part of the game where you would be able to play as one of the swat members of r.p.d to fight of the zombie horde, only for the player to run out ammo and have no choice but to accept death and be eaten by the infected
I'm 100 % agree with this video , i've waited for the remake of RE3 for more than 10 years . When they've done the remake of RE2 i had so much hope for the remake of the 3 but i was wrong. RE3R was just a long corridor for speedrunners. I loved the wharehouse part with Darius and the bar and everything in the original game. I'm mad because i will never see a real remake of RE3 in my life thanks for the team that has no love for the original game and made this ""remake"".
This is my personal most dissapointing game of all time. I'm well aware other games were significantly worse *Cough Cyber Punk. This game however just crushed all my hopes and dreams of what an RE3 remake could and SHOULD be.
Yea, it was such a shame. REmake2 had its share of differences, but at least felt like a pretty fun experience with some challenge in replay to get all the goodies (even if the A/B scenarios were severely lacking), then you have R3make which really did feel like it was made last minute to "complete the trilogy". But since we know that both were apparently started around the same time, it just baffles the mind why they had one come out pretty decently, and the other feeling like an expansion pack.
@@ColetteHart I've noticed even with village that capcom keeps trying to make resident evil an action game. Which works sometimes but I don't get why capcom keeps pushing for that..
The reason why the RE3 Remake didn't have any DLC's is because the RE3 Remake WAS a DLC. In length, content, size, you name it! All except for the price! You had to pay full price for a half-assed game that in my opinion did not surpass the original. Hell... I could be wrong, but I think the RE4 Remake DLC Separate Ways is longer than the RE3 Remake all together. The RE3 Remake was a big disappointment. The only good thing about the RE3 Remake was YOU great and talented fans who made so many interesting costume and gameplay mods for this game. So thank you for that. Maybe one day we will get a worthy RE3 Remake done by you guys, not necessarily Capcom.👊
"Rushed in Development" is a great name for a series, HAHAHAHA Such waste, man. I love og RE3 so much, see what they did and did not in remake just makes me sad
Bar Black Jack and Jack's Bar are located in two different locations in Raccoon City. Btw the man that directed this game is the same guy that directed RE Survivor. He's known for cutting corners in projects.
RE1make: Greatest remake RE2make: Great REimagination RE3make: Terrible REimagination, Average game that feels like an overpriced DLC for RE2 Even Capcom knows it's overpriced and that's why they put 2 game in one boundle
I just don't understand why this game has so many ''Brief Case'' and ''Box'' Herbs is in the box , small ammo and gunpowder is in the brief case ,obsession of box and briefcase . They can just put the item on the table or cabinet just like in RE2Remake. (Please excuse my bad English) 🙇🏻
As far as remakes go, crapcom really plateaued at RE remake 1. That was their remake magnum opus. Re 1 only received a remake because they wanted to show resident evil 1's true potential. They added to the story and made the mansion even spookier. Resi 2 remake and 3 just spit in the og resident evil fan's face.
In my opinion, the best portion of this game was what we got in the demo. It felt the most like the classic game as far as the open style layout. After that, the game was filled with linear, interactive cutscenes that broke up the flow and made it feel more like you were playing a movie. That plus all the cut content really make this game feel like a huge missed opportunity. I agree, it was fun but it does make me a bit disappointed when I play it because this is the remake we got. We’ll most likely never get another. They had this one chance to make it right and they dropped the ball. RE3 deserved better.
I think they improved many things, but the ones they butchered hurt a lot... Some of them (intro, clock tower and mercenaries in my opinion) are unforgivable.
Yeah they better not screw up RE 4 Remake don't forget about that because what they did to RE 3 Remake with Brads Death & The Clocktower & Cutting the Sliding Worms & The Gravedigger along with Jill going to RPD & Stagla Gas Station besides did you guys heard about the Nemesis Edition Rumors I personally think it's not going to happen I don't trust Capcom with RE 4 Remake
Agreed
Glad to know you guys agreed on it. Nemesis would've been annoying AF if he had more screentime and if he had a tentacles form. Just like Mr X, he can be knocked out and still pursue you so the best thing you can do is run unless you have enough ammunition or grenades to knock him out.
RE3 remake is a great. game. One of the best recent games I've played. But you have to understand the proposition of the game: inferno and speedrun/skill. Re3 original has exactly the same philosophy. Players forget it.
This remake needs a remake.
Are you saying this "game" needs a remake because it's just a glorified BETA (⌐■-■)
Couldn't have said it any better myself including we get to play as nemesis& his son first, then Brad then Jill will come later. Tyrell will also be a playable character would have been beautiful.
@woooudo it's still collecting dust in my room right now haven't touched it ever since I finished it the first time took me 14 hours because I was pretty much wasting time because it was so bad leading up to Carlos and the hospital where's the hospital was great it's just that that dialogue that they gave Tyrell did not match up with what Carlos supposedly had done with unlocking the door leading to the basement when the guy doesn't even have a lock pick which he should have a lockpick in this remake.
@woooudo Thank you it shouldn't hurt like this to see your beloved favorite game go down this road because of half of the Developers wants to do something different for this remake the other half did not give a shit the director couldn't care less the leadership greedy as hell instead of delaying the game to 2021.
An re-remake
I've said it once I'll say it again, WE NEED a Directors Cut of RE3 Remake
they dont want to give us a directors cut. All we have is all we're getting.
No we need a legitimate remake that is more faithful than trash we got. They turned the nemesis final form into the final form of the G monster. It was more than cut content but absolutely lazy.
@@mitchjames9350 A little tweaking and revamping can make it that way
I liked it. But was sad at the same time.
We deserved better. This remake made me go and down load the ROM to my series X
@@user-nd7rd8jo6h Yes the game for sure makes you want more especially since 2 years earlier we got a way more faithful remake of RE2, CAPCOM should have waited when they were ready to make it not farm it out to another development team like they did but of course like every other company chasing the all mighty dollar they rushed it out cause they wanted to capitalize on that RE2 hype
This game should've started with her neighbors slowly starting to turn into zombie and you had to fight your way out the apartment.
And then greeted with Nemesis outside the apartment complex
@@octpod3923 That scenario would of made sense.
@@benshadbolt1465 it's sad the developers never have ideas like these.
Unquestionably
that's what happened in the OG, Jill jumped out of her apartment most likely fighting her way out.
Enabling it as a playable part in R3MAKE is a huge upgrade. But the concept came flying out the window.
It's ashame they rushed it. Had alotta potential. Classic 4 life
Yeah they didn't rush it that's the RE engine why it looks rushed and you only realised that now when I realised it in re7 and devil may cry all of them look shert and all running with RE engine again it's not rushed at all Crapcom cut content that references Shinji makami involvement from the original Shinji makami resident evils so yeah what you are seeing isn't rushed it's just how the inferior RE engine is and is a main reason why I hate the graphics of crapcoms recent titles including Re7, devil may cry, RE 2 / 3 remake it looks uglier than become human video game
@@NeoMoonSevin You've clearly put more thought & research into this than I did so I'll rephrase. It's ashame they didn't add more of the original to the remake. 👍
@@RageWarrior0922 again Crapcom don't want anything Shinji makami related in there games so fark Crapcom without Shinji they wouldn't be were they are today we talking 1980s to the 2000s Crapcom killed his vision of resident evil I was angry birds when a man that shaped horror survival games for Crapcom be betrayed many years later by releasing horrible resident evil games I hate all of them from 4 onwards all of them didn't sell at all so why was Crapcom still making sequels for a franchise that was already dead when Shinji and co left for better horizons all those years ago
They didn't rush it (3 years of developpement). I don't know why so many people tell that.
@@NeoMoonSevin Did you know Mikami didn't realize Resident Evil 1, 2 and 3?
"Yeah lol. Mikami was the director in 96." Yes, but he takes orders from Tokuro Fujiwara, the real director of Resident Evil 96. 2002 was the Mikami's version.
2:59
It was a very sad moment for me when i walked into the "warehouse" and saw the office and it was dark and out of reach 😥
They destroyed this game in the remake.
Yeah that was my first gigantic red flag. Like I could forgive the stupid "Jill should be dead 10x by now" cutscenes enough to still enjoy the game but all that started showing itself and I was like, even at best in the first section, enjoying it with bitterness. Midway I was getting upset. By the end I was furious.
Best "remake" of Re3 I have played, Is the Lord of necropolis mod for original.
One thing I thought would've been cool in the RE3 Remake, is all her unlockable costumes from 1, DS, 1 Remake, OG 3, Revelations, and her BSAA outfit, and he blond hair black outfit from RE5 being in the game, that was also something I wish RE2 Remake did as well (I loved Leon's jacket from the start of his campaign in RE6) but at least RE2 Remake had more than one alternate costume
I can forgive a lot in this game, but the fact they f*ckd up the feeling of dread Nemesis was supposed to bring is unforgiveable. Mr.X in RE2 Remake was a better Nemesis than the Nemesis we got
From re2 to re3 original Nemesis felt a step up from somethibg that had worked the first time round and was popular (Mr. X). In the remake it was a step back. That’s not how it should work
this is honestly one of the biggest tragedies in capcom history. the funny thing is that the game isnt even that bad but if you look at what IT COULD HAVE BEEN, its not hard to realize that what we got was TRASH.
imagine this game with 50% more content. puzzles that are worthy of a resident evil game. a less linear path through the game with many more areas to explore. being able to backtrack to known places and discover secrets by unlocking doors and solving puzzles. instead of cutscene after cutscene and always being stuck in a very small area. in the original re3 it easily took you an hour just to get to the train station. at any time during the playthrough you always had the chance to go back to where you started and explore. if you found a new item you had multiple choices where you would like to go, if you wanted to you could go to the gas station first, or you could check out the power plant, or go to the pharmacy. every decision would change the game slightly and even the areas changed when you went back, like zombies would jump out of cars, dario would be dead and so many small things that just made you feel like your decisions really MATTERED. the remake is just a linear brainless mess. kinda like a movie. its always the exact same thing. super boring cutscene in the beginning, wish we could just skip it. game actually starts after you reach the train station. and from there on forward its always the exact same order of events. train station>fire hose>electric plant>train station>sewers> etc you get to explore 3 streets with maybe 10 buildings that are really small and barely have any puzzles or anything that would keep you longer than 2 minutes.
when i started this comment i didnt really think it would be this long but yeah! everytime i play OG re3 i get sad because what we got is such a dissapointment.
We can't have that. We apparently need to make video games into movies.
Considering the lengths of many comments I have typed, I am in no position to judge your comment for being big. Overall, I have the same sentiment as you, regarding the RE3 Remake. In fact, I have been copying+pasting+revising an extensive list of how I think the RE3 Remake’s campaign could have had its cake and ate it too, both offering its new material and retaining a lot of the old material.
*If you want to kill a ton of time, here it is way further down…*
1.) Include an actual recreation of the original’s opening battle scene. At the end, more of Raccoon City’s destruction is shown and a news broadcast plays, just like in the original.
2.) When Brad gets bitten by a zombie and asks to be left behind, you either accept his request or refuse to leave him, as your first branching path. If you refuse to leave Brad, then he will be encouraged to fight on a little longer and accompany you, until Nemesis finishes him at the parking garage.
3.) Structure the uptown location as an area players can backtrack to, including Dario’s safehouse.
4.) The downtown area should be more open and less linear. You will not only be reactivating the power, but also finding parts to repair the subway control room. Also, the different areas in general could use more puzzles.
5.) Have Nemesis appear more often, sometimes while you are still exploring new areas, and make him much harder to defeat. But he can be permanently downed until another scripted appearance is triggered (at least in his normal barehanded form). Once you leave the area after downing him, Jill hears Nemesis roar and his body disappears.
6.) Have more zombie dogs appear on the Raccoon City streets, along with some occasional crows.
7.) I liked the RE3 Remake’s power station segment with the reimagined Drain Deimos. But that gameplay has more in common with those one-off segments in RE2 Original and RE: Code Veronica, where your protagonist traverses an area infested with mutant moths, than it did the original RE3’s Drain Deimos. Therefore, the RE2 Remake could have simply retained its laboratory’s moth rooms and had the moths offer that gameplay, while the RE3 Remake offers a more faithful update of the Drain Deimos throughout its campaign.
8.) The Drain Deimos could be a fictional insect species, related to predatory assassin bugs and parasitic kissing bugs, that are wingless, sexually dimorphic, and now mutated by the T-Virus. Besides clawing at you, the Drain Deimos’ main weapon is a rostrum that digests its prey’s insides and drains it out. Wanting to simply feed, the brown males’ bite inflicts greater raw damage. But more greenish females’ bites can poison you, due to mothers wanting to paralyze their prey with neurotoxin and let their parasitic nymphs attach to it. This makes for two different death animations, plus the females sometimes dropping hostile babies when killed.
9.) To differentiate it from the Lickers, Giant Spiders, and Drain Deimos, the Brainsucker could be buffed up to boss status, like Black Tiger in RE1 or Giga Bite in RE Outbreak File 2. This could also improve RE3’s scarcity of non-Nemesis bosses.
10.) When Jill enters the sewers, she could initially come across the reimagined Hunter Gammas. But towards the end, Jill could witness one Gamma being overwhelmed by a swarm of Sliding Worms, like that scene in Dino Crisis 3. The Sliding Worms take over as the sewer’s main enemy and are foreshadowed to be mere larvae, when Jill observes signs of something much bigger tunneling through.
11.) Similar interactive cutscenes occur as in the original, where the foundations are breaking apart and you need to either dodge sliding objects or drop into holes. In general, some of the other interactive cutscenes/set-pieces could be open-ended, to emulate more of the live-selection choices.
12.) Nemesis intercepts Jill in the sewers, but then another “earthquake” happens, allowing Jill to bury Nemesis under rubble. Thinking the monster is out of commission, she circles back through the area behind the RPD, only to be chased by Nemesis with his rocket launcher.
13.) After Jill and Carlos catch Nemesis in the STAGLA gas station and blow it up, another branching path opens up. Either Jill/Mikhail/Nikolai accompany the civilians on the train and Carlos/Tyrell go to the RPD, or the opposite happens.
14.) At the RPD entrance, the infected Brad Vickers can meet Marvin and catch him off-guard, by either talking or having a Nemesis parasite erupt from his head. This is the final consequence of having Brad either succumb to his zombie bite or be finished off by Nemesis.
15.) If Jill/Mikhail/Nikolai go to the RPD, then she is the one to confront the first Licker, contact Dr. Bard, etc. You will be chased by Nemesis one additional time, but that will also mean one more potential item pickup (perhaps the original’s alternate shotgun). Mikhail will also sacrifice himself there, instead of on the train.
16.) If Carlos/Tyrell escort the civilians on the train, then the train will be derailed by a burrow in the subway and Sliding Worms will devour the surviving townspeople.
17.) Shortly after the train derails, the White Gravedigger will reveal itself, leading to that encounter from the original. After that, Jill or Carlos will exit the subway and find oneself in the Raccoon Park. It would be complete with more Sliding Worms, Hunter Gammas, Zombie Dogs, Infected Crows, and/or Drain Deimos.
18.) The goal will be to unlock the gate leading to the clocktower. Afterwards, Jill and Carlos will contact each other, regardless of who is where. If Carlos is the one exploring the park, then his unique items will show up there, instead of the RPD.
19.) Jill enters the clocktower through either its courtyard or a side-door, depending on whether she came from the park or the RPD. Make the inside explorable with similar enemies and puzzles. Some spiders could possibly appear there.
20.) After Jill signals a chopper, Nemesis arrives and shoots it down, using the last of his rocket launcher ammo.
21.) After discarding the empty rocket launcher, Nemesis now attacks Jill in the clocktower with a flamethrower, culminating in that same remake boss fight. Jill gets infected by Nemesis after that.
22.) Carlos takes Jill directly to the hospital, but she can still lay in a chapel room, which some hospitals actually have.
23.) The hospital’s one or two extra Lickers could appear by default, rather than being reserved for Nightmare/Inferno.
24.) Right after Jill is cured, her path onwards leads to an underground garage, where she can drive on a sectioned-off roadway leading to the Dead Factory.
25.) Jill is intercepted by a Brown Gravedigger, which forces her into another boss battle and makes this a point of no return.
26.) After going through the Dead Factory’s warehouse area, similar to the warehouse we get in the actual remake, Jill meets Nemesis in his shirtless multi-tentacled form. Nemesis kills Tyrell and, through actual gameplay, chases Jill into the lab. The lab should still look like part of Dead Factory, and maybe the vaccine synthesis could replicate the infamous water puzzle.
27.) After the vaccine dose is made, Nemesis will break in. Again, through actual gameplay, Nemesis chases her until the waste disposal room is unlocked and she enters. Then, you have the second mandatory boss fight with Nemesis.
28.) Another branching path is formed, depending on whether Jill has the vaccine in her inventory or has it stored in an item box. If Jill has it in her inventory, then Nikolai will steal it from her on the spot and wait around to collect combat data from the fight. But if the player left the vaccine in the crate, then Nikolai leaves immediately and steals it discreetly, allowing him to reach the helicopter.
29.) If Nicholai commandeers the chopper, then he will attack Jill and Carlos before the final Nemesis fight. They need to either shoot him down or last long enough for Nikolai to leave, wanting to escape Raccoon City’s sterilization. This leads to the Barry Burton ending.
30.) The final Nemesis encounter takes place in a junkyard right behind the Dead Factory, littered with the dead soldiers and Tyrants. It is at this point, where Nemesis finally changes into that hellhound-like form.
31.) After fighting Nemesis head-on for a while. Jill learns that she needs to use the deployed railgun, blows off Nemesis’ arm with it, and has to reconnect the batteries while continuing to repel the monster. Finally, Jill fires a second shot, which decapitates Nemesis and fully exposes the parasite in his body. A live-section takes place, where she can either finish off the parasite with her own weapons or try to shove the overheated railgun down the parasite’s mouth.
32.) If Nikolai stole the vaccine directly from Jill and waited around, then Jill is able to send Carlos after Nikolai. After the final Nemesis fight, this leads to the confrontation, where Jill needs to shoot Nicholai while Carlos grabs him. To offer one last branching path, the devs could have allowed another alternate ending to occur. If the player allows Nikolai to kill Carlos before shooting him, then Jill angrily fires a second bullet to finish him off and flies away with Carlos’ body. In the alternate epilogue, she contemplates how Nikolai taunted her for being “weak” as well.
Why nobody ever talking about the problems arising with the scenario system in re2 remake?
@@pretenderxxx2385
Over time, I have come across many people who brought up RE2 Remake’s unfinished scenario system. It is as though the executives had no idea whether to make it like RE1 (where one character does everything), make it like the original RE2 (where both characters do half of the story and most parts can go with any character, per player’s choice), or make it like RE6 (where both characters participate in the story, but the specific parts they do are fixed to give a canon portrayal).
Which is a system that is not working at all for this game.
What they should've done is extend the beginning way before the moment Jill jumped out of the burning apartment in the original. Let her experience the early Raccoon riot firsthand. Let her roam the entire city rescuing peoples and scavenging for supplies THEN make her return to the apartment to fetch some important item then have her encounter Nemesis there. This would greatly extend the playtime without compromising the neckbreak-paced narration the devs team was aiming for.
It would've been a win-win for both old-school fans and new fans but Crapcom bosses are probably a bunch of idiots stuck in the 90s and think they could pull a 1 year development time like they did with the original RE3 which is utterly impossible. Their greedy mind just can't comprehend how hard it is to make a game in full HQ 3D render today vs making a game with 512 polygonal models in a prepainted 3D background from back then. And as always, the dev get shitted on despite 80% of it wasn't even their fault.
They need to give us directors cut
they really butcher the game
They definitely do they owe us a better game and they know they do
No they better give us a better remake
@@comicdagamer190 I don't trust Capcom on RE 4 Remake after what they did to 3 I'm no falling for their Bullshit we definitely need a Directors Cut or at Least some sort of Extended Edition or something & Fuck Peter Fabiano too By the way saying the game is a finished product Smh Finished Product My Ass
@@jacobgreenwood7097 yea true and I feel that RE4 didn't even need a remake it still holds up to this day
I always thought they needed to address the mercenaries. The intro to the original Resident Evil 3 game showed absolute chaos with them and the RPD getting overrun by hoards of zombies. In this game, it was only implied that Nicolai set the mercenaries up to fail. No footage, no DLC, and very few interactions or signs of mercenaries to be found. The game definitely felt rushed and unfinished.
The saddest part is that Jill couldn't go to the RPD. ⭐
Yeah, that was unforgivable
the fact the removed Brad being killed by Nemesis was another stupid move , that scene was iconic and Jill doesn't even get to go to the R.P.D so sad
Feels like we got a TRIAL version, a frecking BETA build. This is from the same company that cancelled a 90% finished game because "It wasent good enough" now a 30% game is shoved out for $60.
Difference in leadership and creative vision yep…….I wonder about RE 4 Remake.
@@TheSoulCrisis of course they pulled the red carpet for Re4 remake 🤬
@@dogpd3 Yeeep while RE 3 Remake got SCREWED!!
are we thinking megaman legends 3???
@dogpd3 Re4 was the only one that I cared about a remake for. I own and 100% all the remakes, but re4 is my top 5 fav games ever
Resident Evil 3 was my favorite of the trilogy growing up, and I was really honestly heartbroken after I finished the "Remake" and thought about what just happened. Why did Capcom rush this game? Why was it made alongside RE2 remake and was of much lower quality? RE3 holds a special place in our hearts, and the opportunity to bring our nostalgia to life instead ended up being a short "Triple A" experience that ended faster than it came along. And don't get me started on RE:VERSE. Capcom really dropped the ball on this.
But you have to admit they redeemed themselves with resident evil 4.
If only they had more time this Remake wouldn't be a disappointment.
The size of this remake should have been 29.99 as part of the re2 dlc
they couldn't. the whole game is a disgrace. jill looks like a man
They had about 20 years to do remakes on them after the original remake in 2002 or do them when Outbreak came out to add other locations from the Outbreak games to the remakes.
They had options and time to use those options on time.
This was being made the sametime as RE2 remake so it wasnt only a year they had.
@@hknil8966
Capcom only cares about money.
What this game also needed that no one seems to be talking about enough was better writing for the characters.
Every character was butchered from the original beyond recognition.
-Jill in the original showed more compassion and care for others while being a badass who'd handle Nemisis while also slapping Carlos in the face to snap him back to reality when he lost all hope of survival...to a bland angsty teenager that constantly curses at Nemesis rather than sell the monster to the audience as a geniune threat.
-Brad's in the original trilogy was nicknamed "Chicken Heart" for a reason...he was a coward, but with a heart of gold and he would atleast try to help his comrades (like in RE1 where he ran away with the chopper, but in the end of the game he came around and helped you in the final battle)...the original RE3 utilized that cowardly nature of his to build up the Nemesis through his eyes...showing the player the consequences of losing yourself to fear....in the Remake Brad is boring and his "Sacrifice" to protect Jill is so out of character for him that I don't really get that people actually praises it when up to that point in the canon, Brad hasn't done anything to boost his courage.
-Mikhail was one of the most sympathetic characters in the original, being a wounded mercenary who's suffering guilt due to his failure in leading his men to safety and is suffering hallucinations because of it, having great moments with Jill understanding and sympathizing with him...all of that was taken away in the the remake and replaced with "SHitBird!"...his wounds were grave in the original yet he was still trying to fight inspite of it because of his guilt of what happened to his men...while in the Remake his wounds were almost like a mild inconvenience and he was just getting cozy inside the train and didn't even try to return to the fight as the entire element of guilt was entirely removed from his character.
-Nicolai was more methodical and didn't reveal his cards too early in the original and was way more subtle and only revealed his cards when Carlos spotted him trying to kill Tyrel, but in the remake he's hamfisted and acts like a cartoon villain, immediatly antagonizing Jill from the get go and making a dumb point about her "Not being able to pull the trigger when it counts"...as if she hasn't done that in the events of RE1 and been doing against Nemisis and the zombies throughtout the game.
-Say what you want about Carlos from the original, but atleast he was much more endearing and entertaining to listen to...RE3 Remake Carlos is okay, just no way near as endearing...but I'll give him that he makes a good One Punch Man impersenator...
-Tyrell was a useless character who's sole purpose was to die in the original, but since he wasn't really all that utilized in the plot of RE3 Remake, it makes me wonder what was the point of giving him more screen time when he was mostly just a plot device.
-And ofcourse, Nemesis got the worst out of it...losing all the build up that lead to his first encounter in the original at the opening act of the remake...losing his humanoid form that's meant for stalking the player half way through the remake, where in the original he loses it in the final act of the game...and overall getting constantly cursed at in the remake by Jill and Carlos every time they see him...pretty much none selling the threat of a geniune deadly monster...remember in the original how Jill and Carlos never cursed at Nemisis and took their fighting with him seriously? Remember the moment in the chapel where Jill has doubts about being able to survive Nemisis?
Carlos: "No way! That thing just won't give up!"
*Nemisis roars just outside the chapel*
Jill: "He's playing with us...Carlos...do you think it's unstoppable...?"
Carlos: "N-No...I don't think so..."
So you see...RE3 Remake does need to have more content and more polished gameplay elements, but it also needs a whole overhaul in the writing aswell...because what they did in the Remake was pathetic compared to the original.
Agree with everything.
They remaded the characters into modern day obnoxious hollywood characters that don't take anything seriously. Like in the marvel movies.
@@JunoneMaster3000 I really hated what they did to these characters...It's like they forgot this was meant to be a survival horror game and the the characters must actually sell the fear factor to the audience....
I'm willing to bet woke writers sorry but I'm calling it how I see it
@@lonewolfgames7779 I don't think they were woke writers as much as it is Capcom using Twitter to measure what people want to see and copying bad modern Hollywood movies thinking they're appealing to the west...you can clearly see it with Jill.
In my mind, unless I just never noticed, or it's said in a book, I never took Brad leaving as him being a chicken. he's a chopper pilot, he drops the team off and returns to base, and thats what he did in my eyes, he didn't chicken out and leave the team, he possibly had no way of knowing what what going on down there, besides, parking and waiting a chopper in the middle of the forest is a little hmmmm.
On Twitter, I also saw some allegedly leaked concept art called "Nemesis: An Evolving New Predator", showcasing a redesign of Nemesis’ second stage from the original and an alternate design for Nemesis’ final stage.
The second form looks exactly like something we should should have gotten in the final product. As for the final form, although it looks closer to the original’s, it also has odd traits that make it look like Birkin’s G4 stage, such as the toothed maw and six limbs.
No it final form doesn't wtf is you talking about
@@devondre79
If you want more information to help specify the tweet I am referring to, the alleged concept art is attached to a message by N7Valentine:
“From the leaked RE3R Development Archives.
Nemesis was deployed to hunt down STARS members because they found out about Umbrella's shady business with viruses and bioweapons…”
As I was saying, that piece of art included a design of malformed Nemesis, which looked to me like a cross between the original RE3’s final Nemesis form and RE2’s G4 stage of William Birkin.
@@markcobuzzi826 HOLY FUCK THOSE 2 FORMS LOOK SO SCARY!
@@markcobuzzi826 oh ok
Tweet link?
Not to mentioned the subway tunnel being directly inside Stagla gas station makes absolutely no sense from real world, city planning perspective. Did Raccoon subway can't get enough funds to secure a plot of land of their own? Did they paid Stagla to let them built the subway entrance on their ground? How will Stagla bury their gas tank and lay down their pipework? when directly EDIT below them is a big public staircase down the subway.
To be fair, this IS in Raccoon City, where nothing can make sense and everything has to be as complicated as possible [why use a lock and key for a door when you can use a puzzle with multiple easily-misplaced medallions?].
Also, big fan of your work in SOTN. ;D
@@Tekisasubakani When you think about it. Having to find 2 gems (or 12 if you're unlucky) to unlock the townhall gate is a big red flag that everyone in the city is insane in some way or another.
Thanks but SOTN is like the lowest point in my life. Got drunk then accidentally trying to resurrect Dracula and all that.
@@RichterBelmont2235 It's okay his boy cleaned up your mess😏
Wait, they bury gas tank?
@@der.8492 Dunno if it's different in the US but in Asian countries they do put the main gas tank underground.
This is such a shame, when I got re3 remake at first I thought it was intentional to be a short as it was. But they left out so much content and what made raccoon city well a city to explore. It was one of those places where I wanted to explore every little corner or it but ofc we didn’t get that. Re3 remake was not worth $60 when it came out, little to no replay value at all
"little to no replay value at all". I think you don't understand the game and the mechanics: reaching inferno difficulty, dodging and speedrunning. Exactly as RE3 original. We could finish the original in an afternoon. Players have short memories.
The real lack of RE3R is the mercenary mode.
I agree. Nemesis was a joke. I'd of loved more exploration. I don't know what they were thinking when they released this but man did it disappoint me big time.
@@Darkjack-FR i'm gonna say what i said to you above cutting 70 percent of the content and filling it with ten percent at best is not a good game. All of those things are basic things the game should have to begin with. Wheres the extra content for people like us speedrunners and high difficulty players aren't the only thing a game needs to cater to. Especially a game series built off of puzzles exploration built into the action.
@@dr.dylansgame5583 agreed
@@dr.dylansgame5583 That’s another thing…….how they release a RE game classically known for its puzzles without any? Lol
A modder should model in the Kool Aid man in place of Nemesis and say "OH YEAH!" whenever he does something.
The more I watch, the more I get mad.
This remake needs a remake!
Yeah, same here, it's why I usually ignore anything related to RE3R now, hurts too much to think about the wasted potential.
Had I been in charge, you wouldn't have seen Nemesis in the opener. The whole "apartment explosion" would have stemmed from a tenant blowing the gas lines. Much more natural, I think, plus it would have more naturally led to the "zombie surrounded alleyways full of explosions and fire" we had in the original.
One of my biggest anticipations for this game was seeing a remake of the classic RE3 intro cutscene using the RE Engine. Maybe we could've played that scenario.......nope, just live footage of a random riot that has NOTHING to do with Raccoon City.......talk about incredibly LAZY!!!!!
That would have been the way to go letting us play in the opening scene of the classic resident evil 3 before playing has jill I’m not a fan of how nemesis looks ether in the remake they should have had nemesis chase you like mr x did in resident evil 2. were every turn u could be facing nemesis instead of only in certain parts of the game.
It's a reimagination. It not interesting to recreate the same game. I don't see the point. We have already the originals... The real problem imo is the anticipation of players. Not the game itself (really good, here).
@@Darkjack-FR even a remake can be similar in areas but a have some differences. Look at the remake of evil dead it had the Necronomicon but it looked different and so did the deadites but at the same time had some similar areas like the cabin the cellar. In the remake of resident evil 3 they could have added so much more new areas and have nemesis chase u throughout the game like mr x did in resident evil 2 but instead u only encounter nemesis in certain areas of the game.
@@Darkjack-FR You say that but look at the masterpiece that is Resident Evil 1 Remake. That is how you do a true remake. Keep everything that made the original a classic and continue to add upon it. New areas, new monster, more lore etc. RE3 Demake was simply a RUSHED mess that could've been so much more. Yeah let's reimagine a game very lazily by taking out 70% content from the original. I thought the point was to make something that is better than the original, not something that has most of it's content missing making it worse than a PS1 game.....that's completely full assed, not half-assed like ScorePN said. I The game was DEFINITELY not worth $60 dollars. Felt like a $20 dlc. If it was originally priced $20, it would've made more sense. The anticipation was that the price made it seem that we would have a complete game.....Also, after what RE2 Re showed us how Mr.X can perform, they SERIOUSLY dropped the ball with Nemesis. We were expecting an EVEM smarter AI more advanced than Mr.X........nope, the Demake Nemesis was even worse than RE2 Mr.X. It was also a complete sput in the face when CAPCOM announced that the game will have NO dlc which it desparately needed.....
@@adrianquinonez6667 Exactly!!! Completely agreed. Mr.X gave us so much hope for how more advanced Nemesis could've been in the Demake........instead, he's actually worse than Mr.X which is ironic.......they even ruined his 2nd transformation. Making a 'supposedly' unique tracker, to a generic overgrown licker........more laziness......
it's give me genuine pain for what we got, it's all the higher up in suits that ruin shit like this for fans, Dev work their asses off to create the best stuff from graphics, models, locations, soundtrack... but all end up getting cut by the out of touch suits. this doesn't happen by accidents it all on purpose... great video as always man :)
Safe to say what cut half the game is turning the cable car into a subway train. Since in the original we explore most of the city just to gather the repair parts. I knew all these places were cut the moment we reached the subway early in the Remake
I'm still livid because they marketed the game as a full game, with more of Raccoon City explorable than ever before, more dynamic gameplay and replay value. Then they delivered a 4 hour at best mess with none of that.
Yeah I wish there was a way to pursue legal action for false advertising
if one day developers decides to continue working on RE3 remake by including all the cut contents ( especially the tower part ) i would definitely pay 3 times the full price of this game GLADLY !!!!!
or atleast they make it editable so that fans can improve and add more locations and events in the game
As someone that loves the Remake, i still would love to get more content. Clock Tower DLC, Mercenaries DLC, More Costumes...
It would be really easy to transform this game into a masterpiece.
I wouldn't hold my breath expect RE 4 remake to get botched too
@@lonewolfgames7779 Re4remake is beng developed in-house at capcom. Re3remake was created by a separate dev team and was outsourced.
This is the only game that has made me feel sad, RE3R would be known as the game that could have been all but didn't want to. It had so much impact on me that it made me never pre-order a game ever again...
Yep “pre-orders” and DLC have made companies lazy and less motivated to sell good demos to fans before purchasing the game in good faith it will be an amazing experience. They should pay deeply for stunts like this.
Bro, same !!! As a concept resident evil 3 was always the most appealing to me throughout the entire RE franchise. The first resident evil game I actually completed was 2 remake. So I was understandably hyped when they announced 3 remake. As soon as pre-orders went live i secured my copy. I remember the countdown of the game sitting on my PlayStation 4 because i preordered it like 183 days in advance, the wait and lack of trailers were killing me. I should’ve known then when the very first trailer for the game released within 60 days of launch that something was wrong. When the game came out, I took my sweet time taking in every area and making sure I got my moneys worth. my total playtime for my very first playthru was a measly 6 hours, that was with me taking my time, walking, taking in everything. To say I was heartbroken, was an understatement. The rose tinted glasses I had for the resident evil remakes immediately shattered with the release of 3. Anyone who knows me in real life knows how much r3make truly scarred me for life.
To this day in 2024, re3 remake was, and is the last game I will ever pre-order in my life. Sorry for rambling, but like you mentioned in your comment, this is the only game that has ever made me feel sad. I still believe to this day this would have been my favorite resident evil game if it was faithfully remade like 2 and 4. Nemesis as a concept is just so fascinating, and after playing re2 and experiencing mr x for the first time i fell in love with that specific stalker tyrant formula. Re3 remake truly broke me man. I literally still to this day rant to my little brother about how trash 3 remake is. This was indeed the game to make me never preorder another videogame again. Im glad there are other people who feel similar to myself regarding this game.
"NOt even half assin...It Full Assin!" XD you are correct sir.
You forgot another extra boss battle, “The Giant Worm” boss , it would have been fun to fight him again too
The apartment you described @2:00... am I the only one who ever noticed it DOESN'T HAVE A GODDAMN BATHROOM?!
Capcom: *Cuts all the content from the Beta and releases a half asset game with barely any content*
Players: NO!!! Did you have any idea of what you just done!?
Capcom: Dunno, don't care!
I think they focus more on Resistance than Resident Evil 3 remake. I've seen gameplay of it it looks so rushed but I think they were in panic mode from fans reaction to resistance that's probably why they packaged it was the remake of three and it ended up flopping.
Resistance was in development by a different team, so don't blame Resistance, it has nothing to do with RE3R
@@DevilsFavoriteMan they still packaged it with the game the fans weren't going to download resistance that's why they went into panic mode. I didn't see resistance not interesting. I would have just settled for an HD remaster of Resident Evil Outbreak and Outbreak File 2 but for some reason Capcom just ignores that game like it doesn't exist.
@@onisfury8264 I totally agree. If Resistance was a completely separate game it would be different. As RE3 would be a completely different game too.
Yeah but to make it clear it was CAPCOM's fault no the devs behind the remake, nor the people that made resistance since the game was also rushed and filled with bugs and terrible gameplay. Cuz your comment makes it sound like it's the same people that did both things.
@@carlosaponte2349 I never give two shits about resistance. I was expecting the remake of 3 to actually improve but nope they Rush the game half-assed it didn't even bother release any DLC for the game except for resistance which they released a lot of and nobody gave 2 shits about that multiplayer.
If they're just going to cut content then I might as well not buy there remakes anymore. No point giving my money to a game company that's going to half-ass their games.
I always thought Re3 was literally the closure of the Raccoon City era. To see it be rushed so quickly seems so disingenuous and a quick cash grab by Capcom. I get it, they probably had several other projects they were working on at the time and I should be grateful I got anything from my favorite part in the RE series, but man this was kind of a tuna melt.
Uhm what?? Capcom has a lot of dev studios, Resistance was their agenda so they shoved it into the remake and since the game wasn't finished yet Capcom pushed the deadline for both games to be released together, this is not the devs fault.
Part of the fault lies with the success of RE 2 Remake and the ambition of RE 4 Remake too, essentially our beloved game pulled the short end of the stick…..
Re3remake WAS NOT rushed.
These cut content would have been great DLC which I'm surprised they didn't do
Free DLC, of course, given the embarrassing amount of content in the base game.
Seriously, I got it on sale at £15.99 and still felt cheated. I completed the game twice on different difficulties and now have no plan to ever touch it again (a whopping 10 hours of gameplay combined, lol).
Funny, I've been replaying this so-called remake lately and always keep thinking how it was such a wasted opportunity. I hate how it's a genuinely fun game at its core, better than the RE2 remake in my opinion, but it gets marred by these stupid design choices, like the dumbest and most incompetent version of Nemesis or how Dario, a genuinely tragic character in the original game, is now a complete buffoon in what might have been a 20 second cameo.
If they were going to cut so much stuff and completely ignore or butcher the rest, why not make something that can stand out on its own merits? Seeing how they might have planned it to be more faithful to the original makes it even worse.
I'd say RE2 Remake did the original RE2 more justice than RE3 Remake did to the original RE3.
Plus RE2 Remake nailed the survival horror aspect of the gameplay, while RE3 Remake decided to be more on-rails action.
@@Miyakolover right! re2 remake did it right. maybe not 100% like re1 remake did, but still satisfying enough.
@@2bepower694 RE2 Remake was flawed as a remake, sure...but atleast it kept the core of the gameplay intact...I wish they used fixed camera's instead, but the gameplay was balanced enough.
Now if they didn't botch the B scenarios it would have been a perfect game in my eyes....but it's still a great survival horror game regardless.
I can't understand what they didn't do a director's cut
Anyone know why the zombies and their physics were altered from RE2R?
The problem seemed to me the success of 2 was 3s downfall.
The plaudits 2 got and rave reviews the money it generated ect was always going to make them rush whatever remake came after 2.
Unfortunately for us it was re3 cutting the game was purely money generated and the driving force behind the cuts. The demand for a re3 remake was huge and for me I blame us this should have taken years ( 2 years at least ) I can't describe the dissatisfaction I experienced playing this game.
Playing re1 remake on the game cube was like wiping your a55 with silk it was a masterpiece as was re2 remake. 3 felt rushed from the word go hi nem bye Nem oh hi Brad err okay bye Brad hi racoon city err hello hospital wait lab's? Ahhh games done.
Shockingly bad remake and I for one will always remember the ps1 version RIP re3 forever in our hearts
Misinformed comment. Re3 began development in 2015 alongside re2remake. Re2 was created in-house with capcoms main dev team dev1 and re3 was outsourced to a company called m-two. Infact re3remake had an extra year in the pan over re2
I loved the RE 3 REmake. I just wish there was much, much more of it. Even though I love it, I can’t help but agree that some aspects were lacking in terms of levels and just more overall content
In the novel, Jill gets the shotgun under the bar at Bar Jacks. If you could explore the bar you could have gotten that. It would have been a great nod to the novel and an easy leg up for firepower early in the game.
What a SAD outcome! Never a game needed DLC more than RE3R... tons of DLC... like, Blood and Wine levels of DLC.
At this point, I believe any true RE3 1999 fan would have directed this remake way better.
I wonder if a worthy remake of this awesome story will come someday.
Anyway, back to the PS1 original any time! Ages like a fine wine.
The fan game "During The Storm" showed a lot more backstory and character building than RE3 remake ever did
Re 3 remake should have an update with 40 min + gameplay, some new weapons, would be great
The game was fun, but just felt broken in terms of a remake. Like rewriting a book but only including 35%. Resident evil 3 was one of my favorites with the choices, and the entire city. it could have been so much more.
Yeah it had so much potential to surpass the original and maybe have been the best resident evil game ever. But sadly it felt like they didn't want that so they didn't try. 3 is my favorite of the series, it's just depressing how they "remade" it.
@@Nin_the_Shinobi I completely agree, a lot of people think resident evil 3 was kind of a smaller lesser entry. But with the mercenaries mode and the replay value, back then that was huge. My favorite resident evil is definitely resident evil one and probably the remake of it. But resident evil 3 is right behind it
It's a remake (reimagination).
@@Darkjack-FR I know, thanks?
@@brycestrife5605 So why are you complaining?
When a game made over 20 years ago feels more atmospheric with the technology it was made with you know the remake is bad. And I'm only saying as a resident evil remake is bad. If it was a stand alone game it would've been good but as a RE3 remake it's 5/10
Same thing I said lmao 5/10 cause it’s half a game 😂
Capcom Needs To Remake Resident Evil 3 Remake Again And Keep All The Original Content In The Game Add The New Content Too.
This remake needs a reboot.
i loved the video thanks score i love re3 nemesis 1999 i grew up playing it, it's not only that nemesis looks different and jill as well i was so disapointed when the remake came out i thought they will give it the same treatment as re2 remake but i was wrong i hope someone can recreate the remake make it exactly like the original and changes nothing from the original just the graphics i would love that honestly... i've seen many fan remakes but their were never completed i wonder why but anyway at least we still the have original..
It’s depressing that so much was cut. I was holding onto some hope that they would have a directors cut but seeing as how Capcom is responding to fan feed back, I have to let the hope die.
From what we know, RE3R was mostly handled by the B-team. Though something tells me it was initially the core team before Capcom shifted them to RE4R
RE 3 Remake & REsistance, feels like was bundled together, as they had 2 half games, and wanted to prop the 2 up with eachother, house of cards style
They pushed this game out way too quick. They saw how well RE 2 Remake did and just pushed it out. I do give them credit for RE 8, they actually took the time and made a true resident evil game.
Ré 8 coudve been much better if they made the 4 houses leaders long bosses
Resi 8 is not even close to being a resi game. At least not a classic resi game.
@@robeyhairston3298 yeah resident evil 8 sucks didn't feel like resident evil
@@2whanne it was pure garbo. They just keep moving further and further away from what made resi great, therefore alienating the true fans.
@@robeyhairston3298 man exactly im scared of how resident evil 4 remake gone turn out lol
I imagine how this game could be different and makes me cry. RE3 Classic is a masterpiece even being so simple.
What a WASTE!
They used a lot of RE2 Remake assets to cut times, then the developing has been in parallel between the two for a long time. This means different teams worked on those game...and we can clearly see the differece. With that said, they could've added those areas as a later dlc. They could've create a menu choice between "R3make" and "Classic" where you could play the story with all the missing areas and following more closely the original game. Coudl've been an idea IMHO. What do you think?
Another outstanding video thanks Score!!!😃👍👍👍👍
The concept art definitely would've helped that Resident Evil 3 Re-imagining; it looks great! 😭😭
I actually enjoyed RE3 Remake. As a companion piece to RE2 Remake, its leaner, quicker pace provided a nice balance. I get that Nemesis was an always-present threat in the original game, but we already got that with Mr. X - it would have felt repetitive. I do think a slower opening that builds tension by having Jill explore her apartment complex would have been cool though. I can imagine a scenario where the power goes out and she volunteers to check things out... checking in on her neighbours, telling them to stay put... before all hell breaks loose. They could have easily had her retreat back to her own apartment and then start the whole Nemesis sequence to the helicopter (which is all single-shot btw) from there.
3s remake was one of the ones you play once or twice then don’t touch it for years..I still months later don’t feel the urge to play it
They really cut alot of the game for alot of cutscenes,!!! The only real remake they did right! Was re1 remake.!!!
I agree 100 percent! I still prefer playing the original resident evil 1 and 2 than these shitty remakes
dude re2 remake was a masterpiece. you dont think so?
Dont do RE2 remake like that. RE2R was great
@@dominickmaddox9576 i didnt say it was bad! But let's be real! The only real remake that didn't cut anything and add more things it was re1 remake.
RE 2 Remake is a great game outside of cutting out dialog/scenes between Leon and Claire and the lazy, sloppy story of the A/B scenarios. They were going to cut out the alligator fight originally…..however RE 3 Remake is just not good in many areas while RE 2 Remake is a lot more polished and fine tuned cause a core team worked on it.
Dario sounds like the a-hole city guy (cooper) from Night of the Living Dead (90’s remake) when the family is locked down in the basement in the country town house.Also like how they made nemesis just a butchered up MR.X tyrant.
The game had a lot of pottential, sadly its very obvious the lack of content from capcom. As always great video!
After playing a lot of remake 2 and 3 I like how they at least extended the outside world in 3, from the back roads of the RPD in remake 3 you can look over the cars (and fire engine added in) to see the petrol station lit up down the road, while in remake 2 it's just a unlit dark street, so they at least improved things there.
Makes me wonder if for the next gen upgrades if they will add that stuff into remake 2, places like the burning construction site are completely missing in remake 2 and feel missing now.
''WE DO IT, BUT WE RUSH IT''
@ScorePN btw, bonus points for the Arukas illustration 'cause it also showed some infected crows feisting on a cadaver, and the crows were notoriously removed
I'm very salty over the fact that nemesis didn't empale brad's face. No homo.
Capcom hates Jill and Nemesis, not surprising they cut so much stuff. I still enjoy the game though.
Love the content
Capcom fumbled hard, I didn’t expect RE2 to let you explore the city because the original takes place mostly at the RPD but man, potentially being able to see more of Raccoon City through Jill’s eyes with the power of technology we have now just goes to show the incompetence of some of the people in charge as usual…
@@seraphim_hawkk I completely agree raccoon city is literally my favorite thing about resident evil we got to explore it wayyy more in operation raccoon city
its sad what they did with dario he sounded so perfect as this terrified father who had just lost his family and didnt know what to do
Yeah but I believe the original cannon it was implied implied that it was his fault.
@@amyschildgamerlive4519 it almost sounds like a guy that got separated from his family and saw them eaten and he ran and feels horrible about it
@@karljohan2300 Yeah in the original they got separated but only because he locked them outside of the warehouse. It's even mentioned that he hears them screaming to let them in but he just doesn't. Basically don't feel bad for the guy.
Am I the only one who noticed that Capcom used zombies and scenes from The Walking Dead in some of their concept art for Resident Evil Infinite Darkness and Resident Evil 3 Remake?
Wym by tht ma man? U mean how zombies snarl and wt not instead of moanin like classic Romero zombies?
Is so crazy they're going with the cash grab of a Resident Evil 4 remake, when they have bundles of money if they just released expanded DLC for the two remakes they already released?!🤯
This is pretty much how you can tell Low-key they don't give a fuck😒😒
2 years and they're not even thinking about it 😒😒
This is the very reason why I called 4 Remake a cash grab
I believe Re 3 was the cash grab so more people can work on re 4 remake because Re 4 remake feels at least like something that is finished.
I love how there are a lot of us with expectations . Wanting and waiting some news / updates for this game.
What's sad is original RE3 is such a hidden gem. And if they had put love and care into the remake it could have really shined and showed people what an amazing game the original was
RE3R made me quit watching Avalanche's RE retrospective series. His review so so bad and stunk of shilling and Capcom money
11:03 wesker is pausing jill's falling video and said "damn, not visible"
Man how disgusting what Capcom did to this game. The worst thing about it is they made the concept art! This could’ve been so much better. And Capcom gives no shits and it’s disgusting or just some incompetence green lighted this.
The 2O2O's RE3 HUNTER γ, was basically a KFC HUNTER, since it is very flammable; XD
RE3 Remake could have been such a masterpiece if Capcom wasn't stupid.
It makes no sense, they have the formula, they made the original, they know what we like, so how could they fuck it up so bad.
McChickens cost near $3 now. Oh how times have changed.
im sure theyre going to balls to the wall with the RE4 remake though even though no one asked for it
They probably only made the 3 remake so that they could make the remake of 4, that as you said, nobody wanted.
I think the intro could have been an playable part of the game where you would be able to play as one of the swat members of r.p.d to fight of the zombie horde, only for the player to run out ammo and have no choice but to accept death and be eaten by the infected
RE 3 was a let down what a shame
I'm 100 % agree with this video , i've waited for the remake of RE3 for more than 10 years . When they've done the remake of RE2 i had so much hope for the remake of the 3 but i was wrong.
RE3R was just a long corridor for speedrunners. I loved the wharehouse part with Darius and the bar and everything in the original game.
I'm mad because i will never see a real remake of RE3 in my life thanks for the team that has no love for the original game and made this ""remake"".
This is my personal most dissapointing game of all time. I'm well aware other games were significantly worse *Cough Cyber Punk. This game however just crushed all my hopes and dreams of what an RE3 remake could and SHOULD be.
Yea, it was such a shame. REmake2 had its share of differences, but at least felt like a pretty fun experience with some challenge in replay to get all the goodies (even if the A/B scenarios were severely lacking), then you have R3make which really did feel like it was made last minute to "complete the trilogy". But since we know that both were apparently started around the same time, it just baffles the mind why they had one come out pretty decently, and the other feeling like an expansion pack.
Capcom tried to be more cinematic at the cost of actual gamplay. Hopefully capcoms learned from this..
They should have learned that lesson from 6, so I'm not holding my breath for it.
@@ColetteHart I've noticed even with village that capcom keeps trying to make resident evil an action game. Which works sometimes but I don't get why capcom keeps pushing for that..
The reason why the RE3 Remake didn't have any DLC's is because the RE3 Remake WAS a DLC. In length, content, size, you name it! All except for the price! You had to pay full price for a half-assed game that in my opinion did not surpass the original. Hell... I could be wrong, but I think the RE4 Remake DLC Separate Ways is longer than the RE3 Remake all together. The RE3 Remake was a big disappointment. The only good thing about the RE3 Remake was YOU great and talented fans who made so many interesting costume and gameplay mods for this game. So thank you for that. Maybe one day we will get a worthy RE3 Remake done by you guys, not necessarily Capcom.👊
Wonder if they will cut 70% of the original game on 4 remake?
Feels like the remake had so much potential
"Rushed in Development" is a great name for a series, HAHAHAHA
Such waste, man. I love og RE3 so much, see what they did and did not in remake just makes me sad
Bar Black Jack and Jack's Bar are located in two different locations in Raccoon City. Btw the man that directed this game is the same guy that directed RE Survivor. He's known for cutting corners in projects.
RE1make: Greatest remake
RE2make: Great REimagination
RE3make: Terrible REimagination, Average game that feels like an overpriced DLC for RE2
Even Capcom knows it's overpriced and that's why they put 2 game in one boundle
Great video Dude 😎
Yeah this makes me even more disappointed with R3make 😔
I just don't understand why this game has so many ''Brief Case'' and ''Box'' Herbs is in the box , small ammo and gunpowder is in the brief case ,obsession of box and briefcase . They can just put the item on the table or cabinet just like in RE2Remake.
(Please excuse my bad English) 🙇🏻
As far as remakes go, crapcom really plateaued at RE remake 1. That was their remake magnum opus. Re 1 only received a remake because they wanted to show resident evil 1's true potential. They added to the story and made the mansion even spookier. Resi 2 remake and 3 just spit in the og resident evil fan's face.
It would have been really awesome to see the movie theater, they could have made that location something special/memorable.
Worst remakes of resident evil games