Ghostwire Tokyo Critique: The Open World Game 2022 Forgot

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  • เผยแพร่เมื่อ 30 มี.ค. 2022
  • Head to www.squarespace.com/whitelight and use coupon code "whitelight" for 10% off your first purchase of a website or domain. Merch at www.whitelight.store
    Nobody cares about Ghostwire Tokyo, because no one knows what it is. But should they? That's what we're going to find out today.
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ความคิดเห็น • 966

  • @Whitelight
    @Whitelight  2 ปีที่แล้ว +203

    www.squarespace.com/whitelight with code "whitelight" for 10% off your first purchase of a website or domain. So yeah, this game just came out, but thanks to a code there was a little more time to work with. I missed the days of covering games that came out in the last millennia and I figured this would help tide the gap till Far Cry 4: 8 Years Later and everything else I've been working on. Hope you're all doing well. See you again soon!

    • @the_bruh4321
      @the_bruh4321 2 ปีที่แล้ว +8

      Ok bri’ish “person”

    • @inyrui
      @inyrui 2 ปีที่แล้ว +5

      I know you probably get requests like this all the time, but I'd love to see you cover the PS3 game Singularity. Idk if you've ever heard of it but that game has always stuck with me; it's a FPS with time travel elements akin to that one level in Dishonored 2. It was labeled as kind of a Bioshock clone at the time.
      Anyway I love your videos man it's nice to see a new upload! Keep up the great work 👍

    • @SkyTied
      @SkyTied 2 ปีที่แล้ว +1

      Cool cool

    • @AMT_AllMyThoughts
      @AMT_AllMyThoughts 2 ปีที่แล้ว +2

      So sad how u see FarCry 6 tho.
      Everything u can do in this game is so damn satisfying and hell as fun.
      The game has deep systems in every aspect of the world
      Sidenote: Also deeper than every other FarCry (wich isnt that hard tbh).
      And the world is filled with only unique new missions and stories fitting to the wild FarCry style

    • @ryanevans6870
      @ryanevans6870 2 ปีที่แล้ว +1

      Add another k and that ghosts racist

  • @ianhowe7378
    @ianhowe7378 2 ปีที่แล้ว +1618

    The rain is not hazy. If you pause the game and zoom in on the raindrops itself, you'll see that each raindrop is the japanese kanji character for "rain"

    • @GothamiteYT
      @GothamiteYT ปีที่แล้ว +276

      Noticing that made me go from disliking the rain effects to really liking it

    • @rebeccalee2155
      @rebeccalee2155 ปีที่แล้ว +104

      Almost all of the partical effect has the Kanji relating to it from what I can tell. Then again, I'm very very rusty with Japanese.

    • @Flat_Earth_Addy
      @Flat_Earth_Addy ปีที่แล้ว +26

      lol So many reviewers complain about the rain are clearly stupid.

    • @leolarose2099
      @leolarose2099 11 หลายเดือนก่อน +162

      ​@@Flat_Earth_Addy still looks terrible whether it's kanji

    • @Flat_Earth_Addy
      @Flat_Earth_Addy 11 หลายเดือนก่อน +5

      @@leolarose2099 How so?

  • @ricktophermenendez5983
    @ricktophermenendez5983 2 ปีที่แล้ว +583

    when i saw the game awards trailer i thought it would be a psychological horror game and then i never heard anything about it again until i saw it on steam a couple days ago

    • @King-bp6gu
      @King-bp6gu 2 ปีที่แล้ว +61

      Same, I was excited at that time until they revealed it to basically be an FPS

    • @BlueisNotaWarmColour
      @BlueisNotaWarmColour 2 ปีที่แล้ว +23

      It was so obvious the gameplay was broken just from the gameplay trailers that dropped right before launch

    • @Dpiiiius
      @Dpiiiius 2 ปีที่แล้ว +1

      @@BlueisNotaWarmColour yeah I agree. Unfortunately

    • @franjaff6919
      @franjaff6919 ปีที่แล้ว +4

      Weird, because it never appeared at The Game Awards and the (at the time) director stated clearly that it was an action-adventure game.

    • @purvdragon-sensei
      @purvdragon-sensei 4 หลายเดือนก่อน

      @@franjaff6919 Bro lyin lmfao

  • @thats4thebirds
    @thats4thebirds 2 ปีที่แล้ว +924

    Open world overload at this point has to factor in.
    It felt slightly too large for its scope.
    Neat tho and visually so cool.

    • @PAXperMortem
      @PAXperMortem 2 ปีที่แล้ว +20

      Game's pretty short actually

    • @BlueisNotaWarmColour
      @BlueisNotaWarmColour 2 ปีที่แล้ว +34

      There should have been a small hub that evolves with the narrative, a completely different combat system, no side mission signposts, no maps or waypoints, and WAAAY more player agency. And also a different plot.
      So basically, same magic, setting, premise, and nothing else.

    • @iaintmirin9936
      @iaintmirin9936 2 ปีที่แล้ว +6

      @@PAXperMortem thats notwhat he talked about

    • @notaheretic6675
      @notaheretic6675 2 ปีที่แล้ว +5

      At this point is open world overdose seems like every game nowdays is openworld

    • @javierlandaverde4108
      @javierlandaverde4108 ปีที่แล้ว +1

      That’s where games like Deus Ex the newer ones were soo good. The open world was small and engaging knowing that having a large open world game doesn’t make sense with the storyline

  • @halcyon9783
    @halcyon9783 2 ปีที่แล้ว +2106

    Someday I hope to be as good at speaking about a single topic as this dude. His clarity of concept, vocabulary used and flow of speech is just so good. Amazing video as always.

    • @brynjolf3974
      @brynjolf3974 2 ปีที่แล้ว +69

      Clarity of concept has been pretty bad in the last two videos tbh

    • @rebelwithoutaclue9387
      @rebelwithoutaclue9387 2 ปีที่แล้ว +27

      @@brynjolf3974 nobody is perfect! And maybe you’re just incapable of grasping said concept 🤣

    • @brynjolf3974
      @brynjolf3974 2 ปีที่แล้ว +114

      @@rebelwithoutaclue9387 nah man. The Arkham city video is clogged with a lot of needless fluff that feels specifically designed to be pretty to listen to rather than informative or insightful. It’s at its worst when he’s analyzing mechanics.

    • @jacktheripper4731
      @jacktheripper4731 2 ปีที่แล้ว +31

      @@brynjolf3974 well the video is 3 hours long and you have to make it interesting and fun to watch, I mean would you listen to a robot talk about math all day? Even if the some parts of the video was cut it would atleast be around two hours, also I like this style lol

    • @saifali9853
      @saifali9853 2 ปีที่แล้ว +87

      Unironically watching an excessive amount of Whitelight, Joseph Anderson, MatthewMatosis, SkillUp and other great writers/people with great scripts, improved my writing and analysis skills by a ton.

  • @ThatBoyAqua
    @ThatBoyAqua 2 ปีที่แล้ว +1546

    The most depressing part about Ghostwire is that at its core it has so much potential. Technically, it looks so good but it’s gameplay loop seems to be shallow and it’s excuses for engaging with that gameplay seem thin.
    Wasn’t a fan of the Candy Crush comparisons cause CC is flame

    • @lukasremonvieira5782
      @lukasremonvieira5782 2 ปีที่แล้ว +21

      I like Ghostwire Tokyo gameplay and didn't get bored with his gameplay, probably depends on the person on how much time you can play without getting bored (I have 10 hours and am on the Rinko rescue part, I don't know how far I am in main story)

    • @jasonalv7436
      @jasonalv7436 2 ปีที่แล้ว +4

      @@lukasremonvieira5782 I'm guessing you've finished the game by now, so did you get tired of the combat? Because I did at the 11 hour mark

    • @WayStedYou
      @WayStedYou 2 ปีที่แล้ว +9

      I thought it looked interesting and as soon as I saw gameplay I noped out.

    • @darkhaven9119
      @darkhaven9119 2 ปีที่แล้ว +7

      Just got this game and I love it! I love Tokyo and the atmosphere/story of this game is so good. I also love the poses, exploration and combat. This game is so underrated.

    • @lukasremonvieira5782
      @lukasremonvieira5782 2 ปีที่แล้ว +12

      @@jasonalv7436 Sorry, I forgot to answer, I finished it, the main story+secondary quests (not including all the collecting) and never got bored with the gameplay, it depends a lot on people

  • @Toastrz
    @Toastrz 2 ปีที่แล้ว +166

    "From the moon's perspective, there is a perfect visual metaphor: A blue ball."
    S-tier writing.

  • @Ads_Snaps
    @Ads_Snaps 2 ปีที่แล้ว +301

    All this talk of Elden Ring makes me want a 2 hour+ in-depth analysis of it from you

    • @Whitelight
      @Whitelight  2 ปีที่แล้ว +310

      I don't know if I could bring myself to spend months writing about literally the second worst game every made tho.

    • @DominantDodo
      @DominantDodo 2 ปีที่แล้ว +40

      @@Whitelight lmao I really like your humor

    • @ikitclaw8969
      @ikitclaw8969 2 ปีที่แล้ว +31

      @@Whitelight I still can't tell if this is a joke or serious, and it's THE worst horizon is second, clearly

    • @user-mn7dk2mt8j
      @user-mn7dk2mt8j 2 ปีที่แล้ว +1

      It is

    • @BlueisNotaWarmColour
      @BlueisNotaWarmColour 2 ปีที่แล้ว +28

      @@Whitelight you really should make a Horizon video. Mostly because I think it looks mediocre and you have a way of dissecting those kinds of games in really interesting ways.

  • @nesphra1094
    @nesphra1094 10 หลายเดือนก่อน +112

    About the combat: They've made some updates. I quit the game and re-started playing it recently, they've made quite a lot of great changes since then.
    When perfect blocking, you can now send a shockwave that sends enemy flying back. Blocking makes much more sense and satisfaction now.
    They've added three more weapons : one for each element (when charged up, pressing Q will make you use that weapon)
    - for wind: an SMG type weapon
    - for water: a freezing circle that freezes enemies inside of it (they will take more damage when unfrozen by an attack)
    - for fire: a flamethrower that gives the enemies the enflamed status (they take damage over time)
    These weapons make the combat much, much more interesting and with many more options. You now have crowd control with water, passive damage with fire and spraying with wind, which makes combat overall really cool
    You also have new assassin's creed style abilities:
    - when above a visitor, you can quick purge (assassinate) them and chain this assassination to other visitors (although this mechanic is very buggy as of now)
    - when in the air, you can punch down and create a shockwave similar to the perfect parry's shockwave
    All these changes give more depth to the combat and makes it much more interesting in that aspect. I truly loved the game, so I hope this convinces someone to get it :)

    • @Densiozo
      @Densiozo 7 หลายเดือนก่อน +11

      I've been playing the game for the first time and I thought these things were here since the beginning since they feel so natural

    • @AnnihiIator
      @AnnihiIator 6 หลายเดือนก่อน +3

      Good points, still got bored of the game at about 6 hours and even though these may help game is still a slog.

    • @Thats-What-We-Dewwwww
      @Thats-What-We-Dewwwww 4 หลายเดือนก่อน

      I’ll check it out!

  • @ebug64
    @ebug64 2 ปีที่แล้ว +364

    I feel so bad for this game honestly. When I first saw it I was so excited for it because I loved how it looked and especially the settings. It's really a shame to hear it's not what it could've been :(

    • @Mandraw2012
      @Mandraw2012 2 ปีที่แล้ว +20

      Some games really should get a "director's cut" version :/

    • @thuranz2773
      @thuranz2773 2 ปีที่แล้ว +38

      Yeah, it sounds like a lot of the issues were caused by corporate politics, and executive meddling; which was ultimately what led to Ikumi Nakamura departing.

    • @OperatorMax1993
      @OperatorMax1993 2 ปีที่แล้ว +7

      i actually remember seeing the trailer and i was hyped
      and then i forgot about it until this video popped up in my recommended :(

    • @darkhaven9119
      @darkhaven9119 2 ปีที่แล้ว +5

      Just got this game and I love it! I love Tokyo and the atmosphere/story of this game is so good. I also love the poses, exploration and combat. This game is so underrated.

  • @jiggykramer
    @jiggykramer 2 ปีที่แล้ว +423

    the tragedy is that there's a shell of a great game here. in evil within 2 every part of the open world was dangerous because boss monsters that could 2 shot you were everywhere. if the spirit parades where the norm, i.e giant high level boss monsters that could easily kill you roamed the streets so you had to use the rooftops and stealth to survive the game's mechanics would make sense. you could sneak your way through but if you wanted to level up for a boss or just enjoy the challenged you could go head up with the boss monster for more upgrades, or conserve ammo for the boss. failing at stealth with the small enemies would alert the bigger enemies again like in evil within 2. i want that game not this one

    • @emulation2369
      @emulation2369 2 ปีที่แล้ว +3

      The evil within 2 was made by different devs... Only the first one was made by tango games

    • @bandoneon_ar
      @bandoneon_ar 2 ปีที่แล้ว +6

      @@emulation2369 Can you list the source TEW2 was made by different devs? Pretty sure it was made by Tango Gameworks...

    • @emulation2369
      @emulation2369 2 ปีที่แล้ว

      ​@@bandoneon_ar it was made by american team, and Shinji Mikami was just a consultant on the project, that is why original fans hated this game(me included) it was dumbed down, and wasn't as interesting as the original game

    • @jiggykramer
      @jiggykramer 2 ปีที่แล้ว +32

      @@emulation2369 John Johannes was handpicked to direct EW2 by mikami because of his work on the 2 Kidman DLCs and both america and japan worked on it. you can dislike it all you want its not a perfect game but dont pretend it was some how a betrayal of mikami's vision or that his studio didnt make it(lol).

    • @RecentCobra
      @RecentCobra 2 ปีที่แล้ว +29

      @@emulation2369 EW2 is great, better than EW1

  • @STOKERMATHALLAN
    @STOKERMATHALLAN 2 ปีที่แล้ว +163

    Hope they get the formula for a game like this right, because the magic does look pretty damn cool

    • @k23180
      @k23180 2 ปีที่แล้ว +11

      I was super hyped for the game cuz of the magic but I wish it had more variety

    • @officialbenkenobi6618
      @officialbenkenobi6618 2 ปีที่แล้ว +2

      @@k23180 same here bro it was fine for the first few hours but after a while it seemed too repetitive using the same three spells over and over again

    • @munithekid3496
      @munithekid3496 2 ปีที่แล้ว

      formula for this genre has been fleshed out years ago, it didn´t try to innovate at all which is a shame

    • @lakshaykochhar6799
      @lakshaykochhar6799 4 หลายเดือนก่อน

      Same.

  • @PAXperMortem
    @PAXperMortem 2 ปีที่แล้ว +92

    As someone who's been to Tokyo quite a few times already, the amount of detail in this version of Shibuya has blown me away! There is so many little things that didn't have to be there, yet the devs went out of their way to painstakingly model in order to make the city feel as real as possible.
    Definitely one of the best open worlds I've ever seen, shame about the lackluster (and surprisingly short) story.

    • @mariak5472
      @mariak5472 10 หลายเดือนก่อน +2

      Finally, a review I can relate to! ❤

    • @jensenraylight8011
      @jensenraylight8011 4 หลายเดือนก่อน +2

      i think the game is Great, but, most people can't enjoy the game, because lose the ability to enjoy game,
      just move as fast as possible, kill enemies as fast as possible, the Environment became Background noise to them.
      people treat this game as if they're playing COD or Battlefield.
      no matter how good the Environment are, for them it's just a distraction,
      then they blame the game for being not "Adrenaline pumping enough"
      when in reality you should play while sightseeing, enjoy the environment, the different color and light,
      the atmostphere, the building, find out stuff, explore every alley,
      the environment design is very comprehensive, it had way more details and Denser than other Open world game.
      This game have a lot of very Iconic moment and boss fight.
      and i think they want people to immerse to the Side quest too, because the side quest in this game
      tell us about the lore more deeply, and not just a meaningless Fetch task
      The environment in this game is one of the highest quality i've ever seen in a game.
      they clearly took a lot of time creating all of the details,
      i really don't like herd mentality

  • @darko1295
    @darko1295 2 ปีที่แล้ว +117

    i keep imagining using the excellent map they built for this game, but populating it with NPCs and basically building a Yakuza style game in it. Maybe still have the supernatural, japanese folklore element to it, but having you interact with spirits as enemies less often. Maybe have the MC get isekai'd into the spiritworld or something, where everything still laregely functions as in the real world,. but with a ghost twist... I dunno, just anything more entertaining than what we got

    • @Texelion3Dprints
      @Texelion3Dprints 2 ปีที่แล้ว +15

      Yeah they could go the Secret World route and have secret societies fighting demon/ghost invasions and paranormal activities.

    • @TheMorbidAsshole
      @TheMorbidAsshole 2 ปีที่แล้ว +1

      Bring in the yokais in nioh 2

    • @hawalari200
      @hawalari200 2 ปีที่แล้ว +1

      Hey, do you have discord? I make indie games and would love to talk to you about that idea.

    • @jackmclean4120
      @jackmclean4120 2 ปีที่แล้ว

      @@TheMorbidAsshole Nioh 2 has the Demon Realm, they could expand on that. Maybe there's the regular open world where you talk, do substories, and play minigames. But, when you enter the Demon Realm, you're in a hellish recreation of Tokyo, or at least areas of.it like skyscrapers.

    • @thefruitman3200
      @thefruitman3200 ปีที่แล้ว +1

      So... Persona and shin megami tensei crossover

  • @SolFireYT
    @SolFireYT 2 ปีที่แล้ว +24

    The line “The open world you’re stuck in” is a good way to describe lots of games

  • @CuulG
    @CuulG 2 ปีที่แล้ว +20

    I don't know why but I thought the title was called "ghostwire: open world fuckery"

    • @DV-ou1yu
      @DV-ou1yu 2 ปีที่แล้ว

      🤣🤣🤣🤣🤣🤣

  • @bsquared89
    @bsquared89 ปีที่แล้ว +47

    Despite its flaws, I really loved this game. I hope it gets a sequel at some point. It was such an interesting world to me.

    • @joedkat
      @joedkat ปีที่แล้ว +9

      I just beat it yesterday. I loved my entire time with it. Really got immersed in the world and I hope there'll be more in the future

    • @osakura8986
      @osakura8986 ปีที่แล้ว +8

      @@joedkat Same here! Just finished it up with 100% achievements today and it was great. It's a shame to see so many people have so many complaints about the game when it was really enjoyable to me.

    • @lakshaykochhar6799
      @lakshaykochhar6799 4 หลายเดือนก่อน

      Same here.

  • @tobysealz3574
    @tobysealz3574 2 ปีที่แล้ว +77

    with the setting and the visual design I really hope Ghostwire invest more into the combat mechanic and the enemies, just imagined if every enemy has their own unique attack based on the their tales and you get to actually use more weapons like a "real exorcist" would instead of the mediocre fps we got.

    • @tobysealz3574
      @tobysealz3574 2 ปีที่แล้ว +18

      God I love traditional Japanese urban legends so much, I just wish we get more game that tackles on this kind of topic...

  • @parmesheen727
    @parmesheen727 ปีที่แล้ว +43

    With the demon parade, I'm not sure if I missed a line of dialogue, but for the majority of the game I avoided it whenever it came up, assuming it would be an instant death to get close. Even though it ended up derailing me from my current goal in an area, it made the world feel more dynamic, and like there were other forces than me at play in the world. When I later found out it was just a mini enemy encounter to get more souls, a lot of the magic was lost.

    • @mrmeme4203
      @mrmeme4203 8 หลายเดือนก่อน +6

      Yeah the same thing happened to me. At the start of the game the way KK speaks about them makes it seem like you want to avoid them, so I did assuming death or just a bunch of strong enemies would spawn. But it wasm't until I was missing like around 10% of the spritis and every area was already 100% I had to google it and found it out.

  • @LeaveMeAloneFBI
    @LeaveMeAloneFBI 11 หลายเดือนก่อน +12

    It's a fucking shame we never got the psychological horror Japanese mythology and folklore centered game ghostwire tokyo was supposed to be. The quests "fear for the childen" and "Fear for them all" clearly show they could've. Even as someone who loves the horror genre this quest had be scared, creeped out, and was up there with one of the best horror sequences ive played. If only ikumi nakamura didn't leave mid development...

  • @SamuraiMotoko
    @SamuraiMotoko 2 ปีที่แล้ว +29

    What is to wonder is if the game had this direction before well... The director was out of the project years ago.
    So we could think her version was better, or this was always the plan

    • @thuranz2773
      @thuranz2773 2 ปีที่แล้ว +11

      I'd say her version would have been better

  • @idrissb9742
    @idrissb9742 2 ปีที่แล้ว +155

    When i see a game like this, all i honestly think is; why is this open world?????

    • @PAXperMortem
      @PAXperMortem 2 ปีที่แล้ว +18

      Because they went out of their way to model this amazing recreation of Shibuya, so why wouldn't they let people explore it?

    • @a.garcha199
      @a.garcha199 2 ปีที่แล้ว +80

      @@PAXperMortem you're looking at that wrong, they went out of their way to model a detailed version of shibuya BECAUSE it's open world. If it wasn't open world they could have made a much tighter game and detailed gameplay.

    • @mrhoapro1
      @mrhoapro1 2 ปีที่แล้ว +9

      The arguing here sound like the egg and the chicken

    • @idrissb9742
      @idrissb9742 2 ปีที่แล้ว +44

      @@PAXperMortem thats such a dumb take in my opinion. the open world is super detailed yes, but my point is that a more linear game could free the team up with valuable time to work on the gameplay mechanics, flesh out the story and its characters, and all and all create a more worthwhile experience. imagine this amount of detail in a linear game with A BETTER story and BETTER gameplay. simple as that imo

    • @JustSkram
      @JustSkram 2 ปีที่แล้ว +1

      Because casual focus groups and trends.

  • @StuieHunter
    @StuieHunter 2 ปีที่แล้ว +21

    I just want you to know, out of all the TH-camrs that rekindled my deep love of games over the course of the pandemic, your channel is by far my favorite.
    You have a talent, thanks for sharing it with us.

  • @fandral92
    @fandral92 2 ปีที่แล้ว +47

    I always get so excited when you upload something new

    • @kymerahYT
      @kymerahYT 2 ปีที่แล้ว +4

      Would be weird if he uploaded something old. :0

    • @fandral92
      @fandral92 2 ปีที่แล้ว +4

      @@kymerahYT I wouldn't be surprised if white light controlled the flow of time

    • @Mikey-vy3og
      @Mikey-vy3og 2 ปีที่แล้ว

      Same here

  • @WalterWhite_2077
    @WalterWhite_2077 2 ปีที่แล้ว +18

    Its not that I forgot about this game, I didn't even know it existed.

    • @hiddenshadow2105
      @hiddenshadow2105 2 ปีที่แล้ว +1

      First trailer for it is sort of amazing, I recommend to watch it.

    • @WalterWhite_2077
      @WalterWhite_2077 2 ปีที่แล้ว +1

      @@hiddenshadow2105 game looks good but the gameplay seems a little boring. Even if I wanted to play it I wouldn't be able to. Too poor to buy a gaming PC or ps5.

    • @hiddenshadow2105
      @hiddenshadow2105 2 ปีที่แล้ว

      @@WalterWhite_2077 Oh, sorry, I miscommunicated. I didn't mean to say 'Go and play the game', I meant to say 'The first trailer was amazing, it is (the first trailer) worth to watch for the inspiration, mood, intrigue, atsmosphere alone'. Apologies again.

  • @jackmclean4120
    @jackmclean4120 2 ปีที่แล้ว +9

    You kind of have to wonder if they ever considered making a game about KK. Running around an actually populated Shibuya as a kickass wizard detective, talking to people and then exorcising demons.

    • @typhonviserys8288
      @typhonviserys8288 10 หลายเดือนก่อน +2

      This description just made me want a current gen Yu Yu Hakisho game!

  • @samrandoms2159
    @samrandoms2159 2 ปีที่แล้ว +11

    My thoughts playing through this game: This could have been an okay anime.
    Every time there's a story beat, I think of how that part could have been expanded more if it were a show instead of a videogame.

  • @MemorableMedia
    @MemorableMedia 2 ปีที่แล้ว +9

    It's testament to your skill how thoroughly I enjoy your critical analysis of videogames I never really intended to play. I come away from each video feeling more knowledgeable about different aspects of game design. It's especially helpful that you've been able to point out not only where games I loved fell short but also where games I disliked had great success. Love your content, can't wait to see more!

  • @fwenny
    @fwenny 2 ปีที่แล้ว +30

    really glad i gave up on this after the first hour, felt like it would get repetitive and boring real fast, on top of the irritating bug of constant black screens after each cutscene, requiring fiddling with resolution.
    thank you for this video

    • @bandoneon_ar
      @bandoneon_ar 2 ปีที่แล้ว +2

      That "bug" is either you're missing VP9, or you don't have Windows Media Player/ Feature Pack

  • @AlexLeacey
    @AlexLeacey 2 ปีที่แล้ว +3

    This is honestly one of the best reviews for a videogame I have EVER seen. You go into detail on absolutely everything I want to know and you totally nailed down what’s wrong with every design aspect of the game in crazy detail! Explaining how the gameplay loop inevitably breaks down and becomes monotonous and the tactics us gamers will no doubt fall on. Masterful video! Honestly fantastic. I hope you get involved in designing games if your not already!

  • @hamidofwinterfell8002
    @hamidofwinterfell8002 2 ปีที่แล้ว +14

    Elden ring is so big I feel like I’m done with open worlds for a while

    • @jamesgratz4771
      @jamesgratz4771 2 ปีที่แล้ว +2

      Same

    • @themandals7273
      @themandals7273 2 ปีที่แล้ว +2

      That's such a dumb argument.

    • @WayoftheFerret
      @WayoftheFerret 2 ปีที่แล้ว

      Elden Ring is so empty I feel like I'm done with open worlds for a while

  • @yorhanexus8139
    @yorhanexus8139 2 ปีที่แล้ว

    glad to see you back with another video, Ive been wanting to see an in-depth review of this game.

  • @Eterco
    @Eterco 2 ปีที่แล้ว

    I just saw an ad for this and was captivated! And as if on cue, this video shows up! Thank you Whitelight!

  • @eaglesfannnn
    @eaglesfannnn 2 ปีที่แล้ว +70

    Great video as usual. It's definitely a game that I remember the trailer really standing out and then just kind of forgot about, very accurate title
    Saw on reddit that some of the rain is the japanese character for rain which is why it looks hazy

    • @Whitelight
      @Whitelight  2 ปีที่แล้ว +34

      Ahhhh thanks for pointing that out.

    • @fightostinfight
      @fightostinfight 2 ปีที่แล้ว +4

      Sadly not many people realized this and went right to “bad textures” just like this guy. After 3 weeks of Elden Ring i need a break and this game is it. Elden Ring was great but im tired of it.

    • @Whitelight
      @Whitelight  2 ปีที่แล้ว +12

      @@fightostinfight The reason doesn't change the effect. The rain looks bad.

    • @fightostinfight
      @fightostinfight 2 ปีที่แล้ว +5

      @@Whitelight lol ok. It’s def kanji and if you’re such a graphics snob you really have no room to take about anything. It’s not meant to look like water and is actually really creative and artistic but what would you know about that?

    • @fightostinfight
      @fightostinfight 2 ปีที่แล้ว

      @@VoltOnYT_ again it doesn’t so perhaps you need a better tv or glasses. I’m done with this argument and you.

  • @garranto
    @garranto 2 ปีที่แล้ว +11

    The potential this game carries is staggering. Should this game ever get a sequel, it needs more character action flair. Keep the first person perspective but give us better mobility options. Wall running/jumping. A dead eye system or bullet time I guess. Could you image wall running over a crowd of demons, you hit the time button and charge your spell, move your cursor over the demons and quickly flail your hand and load up multiple shots and once time has resumed, they all fire a find their marks.
    Ooh man. Here's hoping it does well enough to warrant a sequel and they get the chance to innovate!

    • @lakshaykochhar6799
      @lakshaykochhar6799 4 หลายเดือนก่อน

      It's like a Ubisoft game, but wayy better; if they actually bulit on top of this game like the Arkham-style, it could become something really beautiful.

    • @TheSilverShadow17
      @TheSilverShadow17 16 วันที่ผ่านมา

      This game's already pretty underrated as is, so I'm hoping for a Ghostwire 2 someday.

  • @conflictsexplained9276
    @conflictsexplained9276 2 ปีที่แล้ว +1

    It's always a joy to watch your videos. Truly one of the best video game content channels on all of TH-cam.

  • @solomonaraneta1878
    @solomonaraneta1878 2 ปีที่แล้ว

    I was just wondering when we’d see another new video! Love your insights into games

  • @insertusername6292
    @insertusername6292 2 ปีที่แล้ว +12

    I wish u would do a sleeping dogs vid that game is so underrated

  • @cameronmeade4200
    @cameronmeade4200 2 ปีที่แล้ว +2

    I feel like many devs could learn from Furi's example, its combat it pretty stripped down, just sword, gun, and block with basic and charged versions for both. But its so finely tuened that it feels excellent and the game rewards mastery of its mechanics

  • @laptopgladiator4078
    @laptopgladiator4078 2 ปีที่แล้ว

    love the brisker pace of this video, keep up the great work!

  • @bongwatertoad
    @bongwatertoad 2 ปีที่แล้ว

    i just got home from school and seeing a new whitelight video is sick

  • @lt_johnmcclane
    @lt_johnmcclane 2 ปีที่แล้ว +22

    Why did Sony care to get exclusivity for this if they were going to launch it alongside Horizon and Elden Ring? I’m guessing that they saw this husk of a game and decided it was better to just release it and forget it ever existed

  • @YoupiMatos2
    @YoupiMatos2 2 ปีที่แล้ว +4

    >2022
    >we're in March 2022
    I don't think it forgot yet

  • @_Nonines
    @_Nonines 2 ปีที่แล้ว

    Whitelight! You know it's gonna be a good day when Whitelight drops a vid! Keep up the good work, man! You're amazing!

  • @MILOPETIT
    @MILOPETIT 2 ปีที่แล้ว

    Thank god you're here, I needed to hear something interesting today

  • @bm-ye1jj
    @bm-ye1jj 2 ปีที่แล้ว +33

    The disappearance not being a mystery just makes it feel like an excuse to not design npcs for the open world

    • @jasongreen6826
      @jasongreen6826 6 หลายเดือนก่อน +1

      Huh?!🤨 if it was a mystery there’s still be no npc’s bud😂😂

    • @bm-ye1jj
      @bm-ye1jj 6 หลายเดือนก่อน

      @@jasongreen6826 I’m not ur bud. If it was mystery then there would be a story to uncover what happened and it would make it interesting. I guess your little stupid brain couldn’t grasp that

    • @skdeathxlife
      @skdeathxlife 5 หลายเดือนก่อน +1

      @@jasongreen6826 what

    • @jasongreen6826
      @jasongreen6826 5 หลายเดือนก่อน +1

      @@skdeathxlife he literally just said the disappearance not being a mystery feels like an excuse to not have npc’s… if the disappearance was a mystery there would still be no npc’s in the game, are you illiterate or something?

  • @SolProxy
    @SolProxy 2 ปีที่แล้ว +24

    The fact that the localizers once again inserted their own crap into it makes me not even think about it.

    • @darko1295
      @darko1295 2 ปีที่แล้ว +9

      What are you referring to?

    • @baroquechevalier8516
      @baroquechevalier8516 2 ปีที่แล้ว +8

      Hmm? I'd like to know context

    • @RedSeraph_
      @RedSeraph_ 2 ปีที่แล้ว

      Welp this seems typical nowadays

    • @keepcoolgames5896
      @keepcoolgames5896 2 ปีที่แล้ว

      What do you mean ?

    • @skullsaintdead
      @skullsaintdead 2 ปีที่แล้ว +2

      @@darko1295 Googled it, localiser seems to be a person(s) tasked with translating and adapting the game for each country/market. So, I'm guessing, some of the more Japanese elements were lost in favour of Western ideas for the English release of the game.

  • @thesoberscot4068
    @thesoberscot4068 2 ปีที่แล้ว +1

    Nothing quite like a Whitelight video!

  • @Freus1
    @Freus1 2 ปีที่แล้ว

    Please do more of these. If you made a video for every new triple A title holy shit would that be awesome. Thank you you're amazing.

  • @McSquiddington
    @McSquiddington 2 ปีที่แล้ว +3

    From my perspective, Ghostwire's main points are as follows:
    1. the enemy design and KK's comments on them speaks to something deeper than just vidya baddies in need of being stomped on. These are yokai and bakemono rendered in exquisitely loving form, adapted to reflect the realities of modern-day Japan and its anxieties and insecurities. The core concept is rock-solid.
    2. there's a spark of something good in the combat system, but it's barren. It's missing something - active traversal during combat maybe, like Doom Eternal's grappling shotgun, or an incentive to wrangle more than one spirit at a time. Nothing pushes us to take risks.
    3. The enemies could be rooted in these anxieties I mentioned in even deeper means if they followed set routines or could be seen trying to ape common aspects of everyday life. If the Walker is every spiritually-drained paycheck-chaser, a few should've hung around side bars and ramen joints around Shibuya's backstreets, or they should've been seen taking shelter from the rain to grab a smoke or fiddle away on phones or handhelds - only to turn aggressive once they spot Akito, who is alive and still has hope for something better. The Relentless Walkers should've been mostly found in more luxurious parts of the city, lusting after material gains or human connections they'll never grasp. They could've been found in those same bars and ramen joints, guzzling spirit booze that doesn't sate their thirst or scarfing down food that doesn't sate them. Japanese Folklore is like Greek Myth, in the sense that its gods are extremely lively. Reducing these spirits to wandering goons doesn't help with the game's lack of tension.
    4. It feels like the designers were at least slightly aware of that last point, which is why we have a few PT-esque interior segments. The problem is this doesn't set up tension properly.
    5. Akito is sluggish. He's effectively Japanese Talion, now! Shouldn't I get access to more interesting means of traversal than "Clamber your way up on your lonesome and then slowly hover back down to skip a single street corner"? Ghostwire should've effectively been Supernatural Mirror's Edge!
    6. I consider it as being far too menu-heavy. This isn't helped by the confusing metrics for skill point purchases, which aren't clearly measured in groups of two, five, ten or so on. Some incremental costs feel hard to justify, considering.
    7. Katashiro are vital if you want XP, and you still have to detour in order to buy them. This feels like a half-hearted admission that the retrieval mechanic is weak. Ideally, our Katashiro should've been unlimited, but the spirits should've challenged our situational or traversal-related skills, in order to claim them. You're stuck farming Meika to buy Katashiro to get more skill points, all so you can... get Katashiro just that slight big faster than before. The cycle doesn't justify itself.
    8. Show, don't tell. I don't need a codex, just make sure things are visually distinct enough so I'm inclined to go looking for your sources of inspiration on my own. And don't plop the one item that's effectively serving as the heart of your thesis (KK's "Kappa" book) as one of the very first items you can get info on; you're robbing your setup of any sort of ability to unpack itself! Either have confidence in your narrative, or don't show one at all.
    9. Too many cutscenes. All for the same reason as the above problem. They all should've been interactive, or at least rendered in first person. Keep me implicated in the story at all times, or make it clear that I'm an outside observer. You can't have it both ways, Tango.
    10. Useless stealth mechanics. Why use the bow if you've got more ammo for your finger-guns than you know what to do with, and especially if the game keeps throwing more in your general direction? It makes Akito and KK's eventual separation feel cheap.

  • @babywithabooty5031
    @babywithabooty5031 2 ปีที่แล้ว +5

    Back on the artistic grind I see.

  • @Kmaaq
    @Kmaaq 2 ปีที่แล้ว +1

    I’m glad you’re adding a bit more humor to your videos

  • @henrik1743
    @henrik1743 2 ปีที่แล้ว +1

    Oh man it's a good day when whitelight uploads

  • @atomiccat1904
    @atomiccat1904 2 ปีที่แล้ว +6

    It’s a shame most games seem like this now

  • @AshXXMayftw
    @AshXXMayftw 2 ปีที่แล้ว +73

    Sorry to say, but I'm actually glad I cancelled my pre-order. The game looks great visually and the premise is very interesting, the lacking combat and small enemy pool, along with easy progression just make it a pass. Maybe when it's down to $39.99 or $19.99 I'll grab it, but not now. Glad I got Kirby instead.

    • @catsaretasty
      @catsaretasty 2 ปีที่แล้ว +5

      "Glad I got kirby"=you little child😅

    • @AshXXMayftw
      @AshXXMayftw 2 ปีที่แล้ว +24

      @@catsaretasty 29 years old, actually. ^^

    • @St-si8cd
      @St-si8cd 2 ปีที่แล้ว +22

      @@catsaretasty kirby seems to be a lot better than this

    • @shira_yone
      @shira_yone 2 ปีที่แล้ว +7

      I was about to -kink- shame you for pre-ordering anything in general
      but you got Kirby so you're good

    • @darkhaven9119
      @darkhaven9119 2 ปีที่แล้ว +1

      Should of got it. The game is fun asf and the combat is great. Not shallow at all

  • @arrd
    @arrd 2 ปีที่แล้ว

    I clicked the bell because I was not notified of the video release. I want to be notified of every one of your videos releasing

  • @valkyr989
    @valkyr989 2 ปีที่แล้ว

    Great writing as always. Superb video

  • @Texelion3Dprints
    @Texelion3Dprints 2 ปีที่แล้ว +31

    When they revealed the game with the disappearing people and when I knew it was from the Evil Within team I was excited.
    Then I saw the gameplay and all hype disappeared. I knew it would suck.
    I just hope Tango Gameworks won't be too much in trouble if this doesn't sell. They have potential.

    • @darkhaven9119
      @darkhaven9119 2 ปีที่แล้ว +1

      It doesn’t suck. How about you play the game before blindly assuming shit or judging it off of someone else’s opinion? This game is great and the story, atmosphere and combat are good asf

    • @drippyog3935
      @drippyog3935 2 ปีที่แล้ว

      Yeah its terrible and the fans are brain dead

    • @gbdeck200
      @gbdeck200 2 ปีที่แล้ว +3

      @@darkhaven9119 it's bad even if u enjoy it

    • @darkhaven9119
      @darkhaven9119 2 ปีที่แล้ว +1

      @@gbdeck200 it’s not bad at all lol. It’s a great game

    • @LeaveMeAloneFBI
      @LeaveMeAloneFBI ปีที่แล้ว +1

      ​@@gbdeck200 I wouldn't say it's BAD. But it's definitely not amazing either. I'd say it's acceptable at most

  • @bmbm1
    @bmbm1 2 ปีที่แล้ว +4

    From the reveal trailer it looked like some sort of cosmic horror game with beings our mortal brains couldn't comprehend, but when I saw the gameplay I knew it was too good to be true

  • @squirrelthegamer8483
    @squirrelthegamer8483 2 ปีที่แล้ว

    Thank god you covered this. I’ve kinda been curious about this because it looked interesting but I was concerned for the combat and movement as I’m a big fan of games like Dying Light and Dishonored. That being said, you are of my 3 favorite channels when it comes to video games so this was a welcomed critique. Thank you for your insight! 👏🤙

  • @SqueebPlays
    @SqueebPlays 2 ปีที่แล้ว

    Lemmino AND Whitelight uploads in the same week? Hell yeah.

  • @erickschusterdeoliveira2662
    @erickschusterdeoliveira2662 2 ปีที่แล้ว +6

    On the topic of visuals: this game would probably be one of the prettiest games ever *if it were third person*. Being first person gets you too close to the textures and models that really don't seem like they were supposed to be looked at from up close.
    Combat feel: heavy disagree on it feeling good, it's *way* too floaty for my taste, and the enemies basically don't react.
    Hanya: absolutely agreed, pinning the mystery on him right away was a massive misstep and a puzzling one, seeing as the game's marketing banked so hard on how mysterious it felt.
    Climbing: yes lol, it's shit. They really should've tightened it up since it's so pervasive and there are already great examples of first-person climbing in Dying Light and Mirror's Edge. Also the gliding.
    Combat depth: indeed the game desperately needed more mechanical enemy variety and more movement options. At the very least a dash. And the water splash should deal way more damage up-close to encourage more agressiveness. Ammo regen as reward for perfect blocking would be good too, along with a 1s invulnerability or something.
    Camera: funny, the camera and walking speed actually reminded me of King's Field.
    Beads: yeah they forgot to add the "take extra damage" part of the +DMG beads (like in FromSoft games) to make them an actual choice.
    Open world: I remembered this now, but *DEAR LORD* everything but the city itself and the shaders in this game is *OBNOXIOUS*. The UI is hideous Ubisoft-tier stuff, the particle effects are overdone to hell and just ugly, especially the money ones look stupid. On the open world itself and its exploration rewards, this game is kind of the opposite of Breath of The Wild, because every reward is useful but the process of getting it is dreadfully boring.
    The cardinal sin: HAVE DEVS NOT PLAYED AT LEAST MGSV??? LET THE FUCKING AUDIO LOGS PLAY WHILE WE PLAY.

  • @kalemuncher9425
    @kalemuncher9425 2 ปีที่แล้ว +3

    Great video as always, but I'll be real, I had no idea you had uploaded a video because when I saw this thumbnail in my subscription feed, I thought it was from a completely different channel that... cared less about their content, to put it in softer words.
    This is actually the first thumbnail from you that I would actually argue is bad, which is unfortunate because all of your other ones are so identifiable and have an aesthetic that really help seperate them from other channels.
    I'm not gonna pretend like I know what goes on behind the scenes, but I'll critique what I can.
    Outside of that though, you've done well, and I look forward to what you cover next :)

  • @UberNoodle
    @UberNoodle 9 หลายเดือนก่อน +1

    You absolutely nailed this critique, especially in terms of the movement and combat. And the frustrating thing is that reviewers nowadays just don't get into that kind of detail. They review the game like it's a movie half the time, and when you finally sit down to play it, you wonder if you're doing everything wrong because the reviewer never mentioned half of the really obvious issues the game has.
    And it's difficult to explain these kinds of issues, and that's probably why many reviewers avoid it. But it also means it's difficult to find help. And when you do ask for help, there's always a mix of responses from people who don't understand you and just brush you off, to people who are more than willing to, as you said, learn and memorise every response to every attack from every enemy. But that's not a fun way to play a game.
    So yes, absolutely agree in every way in terms of your critique.

  • @ben0uille767
    @ben0uille767 2 ปีที่แล้ว +2

    This game have so much potential, i really enjoyed it, but it need more. Like more combat variation, more enemy variation too, and a little more story. The rest was really cool ! I really hope some dlc or a sequel with more depth in the gameplay

  • @legateelizabeth
    @legateelizabeth 2 ปีที่แล้ว +41

    Today’s dystopian city is… Tokyo? I don’t know about that one, considering how much time went into rendering it either the Tokyo tourism board or the game’s art team might leave a kunai in my neck.
    I think this game didn’t really know who it was *for.* Is it a virtual tourism piece, akin to that one mode in AC Odyssey? Is it a spooky paranormal detective work? Is it playing ghost problem solver, by interaction or by blowing it up with particle effects? Is it just a graphics showpiece?
    The only thing I can think of is that it’s supposed to be a kind of intentional showcase of modern Japanese folklore through a snapshot of Tokyo. The items and snacks all have these long descriptions about their use, and the yokai… okay, so, I’m going to generalise a LOT and I’m obviously just some idiot foreigner but from what I understand, that ‘the supernatural is everywhere’ thing is kind of taken for granted. You leave the offering at the shrine because… that’s just the done thing. The supernatural isn’t really a mythology so much as a matter of fact, and urban legends rely on it. The closest comparison I can think of is how in the UK and Ireland we still have a lot of folklore and superstition that are taken for granted - to some of the Irish the fae *are* real, that’s just a fact of life, it’s as interwoven with modernity as anything else. So if ever you wanted to learn a little about how that gets squared away with modern life, maybe this is a snapshot? But then, the Japanese would surely already know, and Westerns without the context and at least a cursory understanding would get lost. So, again, who is this for?
    Oh, and I’m pretty sure the toilet paper thing is based on like a specific yokai urban legend thing, they can get real weird and there’s a few based around bathrooms. Don’t quote me on that, obviously I didn’t play the quest and don’t know Japanese urban folklore, but it wouldn’t surprise me if a lot of the sidequests had roots in trying to tell or reference stories that might be understood by someone more well-read.
    So where does that leave us? With a lackluster combat system, an East Asian city rendered very well but largely lacking in style and substance, and little to do but wander and see the sights. If I wanted to wander around an East Asian city for a while I’d boot up Sleeping Dogs - better combat, better story, better style and focus, better sidequests, and maybe most importantly: I can actually ride the motorcycle.

    • @Cavadoro333
      @Cavadoro333 2 ปีที่แล้ว +2

      Big facts

    • @_Nonines
      @_Nonines 2 ปีที่แล้ว +2

      Great comment. The first time I saw this game, my first thought was "Jujutsu Kaisen".

  • @nightmarehunter8681
    @nightmarehunter8681 2 ปีที่แล้ว +5

    Its such a shame this game didnt do well. the concept and the powers looked so cool

  • @andreyleonel255
    @andreyleonel255 ปีที่แล้ว +1

    The "blue ball" punchline is straight out just smart... I'm talking about the idea, the information it presents and the delivery.
    That's something I really like about this guy's videos.

  • @ariguilhermedemenech6186
    @ariguilhermedemenech6186 2 ปีที่แล้ว

    I love your videos, keep it up

  • @michaelfigueiredo2741
    @michaelfigueiredo2741 2 ปีที่แล้ว +2

    This game should have had more elements such as electricity, earth, lava
    It'd also be great if you could combine spells like in "spellbreak" if you could use water to make a puddle and than electricity to zap a bunch of enemies, or even use fire to create steam and make a temporary smoke screen, add things like I dunno summoning magic

    • @notimeforcreativenamesjust3034
      @notimeforcreativenamesjust3034 ปีที่แล้ว +1

      Imagine this game but with Spellbreaks magic system... UUUUGGGGHHHH that would be the good shit

  • @theragingsparten1107
    @theragingsparten1107 2 ปีที่แล้ว +3

    I mean, yeah, there are plenty of points that were missed opportunities, but the game overall is a decent product i reckon. The standout side missions will stick in my mind (like the Piano one), and the ending did make me feel something, and i enjoyed how there wasn't a cliffhanger or nothing, it was just its own thing ya know, no sequal bait which is all too commen now.

  • @michelealeandriart
    @michelealeandriart 2 ปีที่แล้ว +1

    I deeply love you're critiques, I watched those of Spider-man many times, and I'm happy you brought the Arkham series too;
    there's any chance that you will analyze the Metal Gear Solid saga too one day?

  • @dreamingacacia
    @dreamingacacia 2 ปีที่แล้ว +1

    I'm glad I watched this video before working on my next project, much appreciated for your hard work. I also noticed that a lot of action games I played required me to do side walking or back stepping a lot of time, like instead of the players able to confront enemies they just made players to continued kiting like a coward. It's still a mistery for me to solve how would I make an action game fun, but certainly the "perfect block" system is needed to implement into the game. Also I shouldn't forget about mobility which it should be working differently than just straight up dash or combat roll because of the context in my game. Hey, Whitelight. It would be nice if you help me solve the solution for "Recovery". I mean there are ways for players to recover their HP or fighting power. I could use power-up style on the floor, something that dropped from enemies, or stamina style which recovering over a period of time. Well there is also another way in which to attack enemies, like life steal/absorb or a certain guage that increase when you attack enemies then whether it works automatically or when you press button it'll recovered some HP. tbh I'm suffering from the variety of choices rather than the lack of knowledge. xD

  • @SirSicCrusader
    @SirSicCrusader 2 ปีที่แล้ว +3

    I really liked the game, mostly cause I consumed it in short bursts so the city was always a joy to come back to, BUT it really did feel like a shallow launch title or a tech demo, showing off what kind of games are now possible with current hardware. Also fun fact, part of why the turning feels like shit is cause you are actually a step back from where your perspective should be, stand really close to a small floating object like a nether food pick up and turn and you'll see that you rotate around it instead of turning away, I have no Idea how they screwed that up so badly but yeah...

  • @SIPATGaming
    @SIPATGaming 2 ปีที่แล้ว +6

    Hey white light, what font do you use for your transitions? It's amazing

    • @Whitelight
      @Whitelight  2 ปีที่แล้ว +9

      "Ultra"

    • @SIPATGaming
      @SIPATGaming 2 ปีที่แล้ว +3

      @@Whitelight Thank you dearly, great vid btw

  • @pmo8135
    @pmo8135 2 ปีที่แล้ว

    This is a high quality video review. Whitelight is good at this

  • @trigger7814
    @trigger7814 2 ปีที่แล้ว

    Whitelight, I look forward to your videos like a kid waiting for a holiday when he can go into town and buy a candy with his father.

  • @CapTheNPC2
    @CapTheNPC2 2 ปีที่แล้ว +8

    Just looking at the combat it feels like it would be a perfect fit for an on-rails arcade cabinet game.

  • @NiBearla
    @NiBearla 2 ปีที่แล้ว +12

    This is why this guys my favorite youtuber and one of the few i can watch again and again and again. No other weaves words into such poetry all while having such a calming voice. Thank you for another masterpiece.

  • @N9251.
    @N9251. 10 หลายเดือนก่อน +1

    I just realised this is before the DLC/update where they added the dash and new attacks and spiders thread.

  • @swipernoswiping3538
    @swipernoswiping3538 2 ปีที่แล้ว

    Id love to see how ever many years later videos on Dishonored and its sequel. Those games were awesome with great soundtracks and theyre very underrated today.

  • @k.k.a
    @k.k.a 2 ปีที่แล้ว +3

    The art direction for this game is amazing

    • @09spidy
      @09spidy 2 ปีที่แล้ว +1

      That's Ikumi Nakamura's area of expertise, and probably the only thing that survived her leaving the project.

    • @wtfronsson
      @wtfronsson 2 ปีที่แล้ว +1

      No it's not. There's a few cool details and the rest is generic, outdated, unimaginative and just weak. Especially the enemies. Are you kidding me?

    • @k.k.a
      @k.k.a 2 ปีที่แล้ว +1

      @@wtfronsson A bit harsh don't you think

    • @wtfronsson
      @wtfronsson 2 ปีที่แล้ว +2

      @@k.k.a Harsh and accurate, maybe. This is the kind of game they should have canceled when they started to see things going wrong.

    • @Darksiders2988
      @Darksiders2988 2 ปีที่แล้ว

      @@wtfronsson Maybe you should touch some grass

  • @slashthejackal8558
    @slashthejackal8558 2 ปีที่แล้ว +3

    ...I can't tell whether or not that Elden Ring bit was a joke or not

    • @Whitelight
      @Whitelight  2 ปีที่แล้ว +7

      Elden Ring vs Ride to Hell Retribution? Tough choice.

    • @slashthejackal8558
      @slashthejackal8558 2 ปีที่แล้ว +1

      @@Whitelight Honestly I'd take Ride to Hell-

  • @Spukhau5
    @Spukhau5 ปีที่แล้ว +1

    Dude seeing the ghost parade in game is so scary

  • @eric12345098
    @eric12345098 ปีที่แล้ว

    Awesome review! I was so excited to see this and even considered getting the console just to play it. But after seeing gameplay and reviews it definitely wasn’t worth it. Maybe next time. Still a visual gem when watching these.

  • @JohnLozo
    @JohnLozo 2 ปีที่แล้ว +3

    It's so sad that a game with such an astounding amount of attention to detail with visual design and art style is marred by some truly half-baked controls and combat

  • @ishaanvyas5346
    @ishaanvyas5346 ปีที่แล้ว +4

    i recently completed this game, and i agree with your slide showing "Masterpiece". I enjoyed every moment i was in the game. The mechanics, storytelling, visuals, and as a japanese culture enthusiast i really got excited to see the environment. 10/10 to this game. Lovedd it!!!

  • @amandalosneck7395
    @amandalosneck7395 2 ปีที่แล้ว

    I really enjoy this game, i hope they revisit it in the future. I would love to see more.

  • @electricmiragemedia
    @electricmiragemedia 2 ปีที่แล้ว

    You nailed the squarespace ad.

  • @jojojoemorelle
    @jojojoemorelle 2 ปีที่แล้ว +5

    Ghostwire Tokyo: 1 week later
    seriously though, kinda rare to review such a newly released video game, Whitelight.
    And I LOVE IT.

  • @bludtinge
    @bludtinge 2 ปีที่แล้ว +13

    The story was so unengaging. Also, what happened to the cutscenes? The Evil Within 2 direction was fantastic. Cutscenes in Ghostwire are very dry and for the lack of a better word - boring?

    • @09spidy
      @09spidy 2 ปีที่แล้ว +1

      That last sequence in TEW2 was so good, with the (mostly) seamless transitions between Sebastian and Kidman, plus the corny dialogue just adds to the fun of it.

  • @RelenaPeacecraft
    @RelenaPeacecraft 2 ปีที่แล้ว

    I hope you do a vid on Fallout NV one day. I know that game has been talked about to death already but it's always fun and interesting listening to different takes on the same game.

  • @Th3J0h4nn
    @Th3J0h4nn 2 ปีที่แล้ว

    "A bush from which to pluck berries of dopamine." That's a quote and a half. Great video.

  • @Fnargl99
    @Fnargl99 5 หลายเดือนก่อน +3

    Well it is free today and i forgot it

    • @nafriadn
      @nafriadn 5 หลายเดือนก่อน +1

      and this video weirdly recommended after I claimed it

  • @chillax319
    @chillax319 2 ปีที่แล้ว +26

    After playing in Elden Ring(still playing at first playthrough) and it's one of the reasons why Ghostwire open world feels horribly jarring to me despite me looking out for this game. It's too ubisoftish and it's pretty much your bog standard open world.
    I was really careful with this game since Nakamura left and it looks like I was right to be wary of the game. It's....dissapointment.

    • @shinbakihanma2749
      @shinbakihanma2749 2 ปีที่แล้ว +6

      This game wishes it were anything close to being Ubisoftish. It that were the case, I'd at least be interested in playing it. This game looks (and has always looked) boring. Watching Whitelight play this game, almost made me doze off.

    • @nikolavideomaker
      @nikolavideomaker ปีที่แล้ว

      Lmao, don't insult ubisoft games like that. They are actually good.

  • @LUA_GOD
    @LUA_GOD ปีที่แล้ว +1

    I was lucky enough to play ghost wire with the latest update, the extra skill trees, different charge animations make for what should have been the released product.

  • @calithesloth5462
    @calithesloth5462 2 ปีที่แล้ว +1

    "this is not fucking candy crush" is why I watch Whitelight

  • @Duffers
    @Duffers ปีที่แล้ว +5

    I hope a sequel happens one day and they clean up the combat + add some more spell options

  • @FastLawyer
    @FastLawyer 2 ปีที่แล้ว +11

    I'm liking the game so far (although I'm only 5 hours into it), but I do agree with several of your criticisms. However, I think you missed one of the best things about the game in your critique: the background on Tokyo through cultural items (it's one of the reason I enjoyed the early Assassin's Creed games). In Ghostwire Tokyo, you learn so much about the history, culture, food, etc. of Japan and it always made me interested in picking up & reading about each item.

    • @lp.shakur
      @lp.shakur 2 ปีที่แล้ว

      this has to be the most idiotic answer ever, as if u need a mediocre open world game to learn about other cultures

    • @FastLawyer
      @FastLawyer 2 ปีที่แล้ว +5

      @@lp.shakur I'm pretty sure your comment is the most idiotic one because I didn't say you need this game or any game to learn about Japan's culture. I'm saying you can learn about Japan and it's fun doing so in this game if you want. It's more fun than reading a wikipedia or watching a scripted YT video. Probably the only thing more fun would be actually going there IRL.

  • @Sweetstick
    @Sweetstick 2 ปีที่แล้ว +1

    Our hero has returned, Welcome back Whitelight.