This is an old script that I decided to use as a prototype for some new ideas back in December. It took longer to make than Blur or Split Second did, so this is technically the first experimental video even though it's uploaded as one of the last. I hope you enjoyed what was different. If you didn't, that's ok, things are already coming together. I spent all of March working on a big project and I'll need a lot longer than that to finish it. It's about Batman Arkham City. It's also what all the experiments have been for. If people end up liking it, I'll make the Assassin's Creed Ezio Trilogy videos in the same style. I know it's been long since the last AC, but I really wanted to do them and all of you guys justice. Between the big projects there will be some smaller videos. One will be on Driveclub. Another will be strange. I hope you enjoy!
Story-wise, Phin was the biggest problem I had with the game. It seemed to me like the game was trying to portray Phin as an ultimately good person. She was just mislead, misinformed, and her need for revenge clouded her better judgment. However, the game made it very difficult for me to reconcile that with her actions throughout the game. She leads a group of armed thugs that terrorize the city, a group that literally tries to commit terrorist acts (like planting bombs at elevated train tracks) that only don't succeed because of Spider man. Late in the game, when she runs away from Miles and you have to chase her, she shoots dozens of laser beams at countless buildings and cars on the road, apparently not caring who she could kill along the way as long as she gets to keep the thing she needs to get her revenge. I had a very difficult time believing that character. Even if her grievances with Roxxon are understandable and justified, I don't think Insomniac made her actions understandable at all.
I don’t think it was supposed to make her out as a good person. I think misinformed and what people go through emotionally and what they are willing to do for a cause. I think it’s supposed to be a symbol of oppression of the lower class being puppets to rich people. Fin did horrible things and shouldn’t be forgiven but did one good thing at the end and started to understand.
Bro i doubt venom will harm 20% of people phin manage to harm lol. She definitely is a huge villain, criminal mastermind like doc ock. But i guess they use the same formula as doc ock make us understand and attach emotionally to the villain, not in a way to justify their actions but instead just understand why people do what they do, thats good character development (although i hope spiderman 2 doesn’t use the same formula, get us attached to harry, I don’t know, just to him become main villain. It would only be ok to replicate the formula if in the end peter became the real venom lol that would Be dope)
An evil person does bad things because they are bad a good person does bad things because they think its the only thing they can do phin proves this with a final “im sorry” and than proves shes sorry with the ultimate sacrifice she did down right horrible things and was a villain but at her core she was just scared and hurt and just wanted others to hurt like she did until she finally realized what that meant
Dude. I will never get over how well these scripts are written and transitions are done. It’s ridiculous. I love every video I’ve watched from you. It’s truly my favorite channel to sit down and just study.
*eh* This guy actually likes Ubisoft games, so as a critic, I wouldn't trust him. And at the end of the day,the developers if Miles Morales put way more effort and blood into this gane than a TH-cam critic that complains and uses a fancy vocabulary r Sound smart. It's an objective fact. Anyway. Guess I better get ready to be dogpiled by the whitelightcircle jerk.
@@kittykitty101001 Yeah, you can disagree with the message, that’s a personal thing, but I’m commenting on the actual quality of the video and the production value. it’s a really well written review even if you don’t agree with the message or the critic delivering it. I hope nobody fights you on your opinion, cause it’s yours to have.
Really dug your breakdown of the swinging mechanics, and how they lack complexity. Feel like I don’t hear that touched on often enough. WOS is still king, 13 years later.
@@zenxpopo2116 I can see that perspective too, but let marvels spiderman 2 come out, guarantee that it will overthrow WOS and Raimi's spiderman games out of the water
There's extreme depth to the swinging mechanics. You just need to understand it's more simulator-y than game-y. Once you truly figure out the swinging you have complete free movement in 3D space.
Loved the swinging in WOS but I keep expecting them to wake up and bring back the Spider-Man 2 physics, swinging should feel like a Tony hawk game in my opinion lol
I'm starting to feel like i'm the only person who enjoyed the lab puzzles in Spiderman PS4(i literally kept going back to the lab to see if i'd unlocked more throughout the game.)
The biggest problem is they aren't hard enough to be engaging. I like that style of puzzle a lot, but they never progress beyond "medium" difficulty, at best. Any error you make in the puzzle takes 5 seconds to correct to, what is usually, the only other choice.
38:20 The reason one guy is safe and the other is risky to take down is because it is prompting you to perform different takedowns. The system doesn't just gauge if you will be seen, but also if the takedown* will be heard. It also only shows the risk for the safest takedown method available to you in the moment you are looking at them. The first enemy is valid for a safer perch takedown, so it is showing the visible and audible risks for a perch takedown. Because no one is breathing down their neck or looking directly at them, you wouldn't be detected. However, the second enemy can only be taken down by a web strike takedown at the time you are looking at them, which is incredibly loud. So even though guy one and three are looking away, they'd hear the takedown being performed behind them and be alerted. When you jump down to perform a grounded takedown on guy two, the reason no one is alerted is because the move being performed is not the same as the one you were warned about. Ground takedowns are as quiet as perch takedowns. So because no one was looking at them or was right beside them, you were fine. This is also why you don't get detected for your second example at 38:31. When you were shown a danger warning, it's because you were being prompted for a web strike, which would have been heard by the person below your target. But you moved in for a ground takedown, making it inaudible to the other person. *things that make noise caused by, but are not directly a part of a takedown (i.e the enemy is thrown into a destructible object because of the animation, breaking it) will not change the risk of the takedown.
It's funny, when I played the game I had you in the back of my head. When something happened I would think "Whitelight will like this" or "Whitelight is gonna hate that". You've made an impact on my gaming experience.
Please make a "GTA IV: 13 Years Later" video in the future. And don't forget to cover EFLC as well. Colourshed is the only person I know who made a good retrospective video about GTA IV and EFLC (when this comment was posted). EDIT: It might turn into "GTA IV: 14/15 Years Later" because Whitelight might cover the Ezio Trilogy Assassin's Creed games (according to his comment) before even considering any GTA game and he will probably cover GTA SA or GTA 5 (because those games are more popular than GTA IV) before making a video about GTA IV.
It's really been that long? Every time I pop into GTA V and steal a Minivan or an Emperor or a Dilettante, it's hard to believe that I'm driving models that are well over a decade old. There are so many things about IV that still hold up.
Phin's writing really annoyed me too, as well as her boss fight at the end. It did something many fights that annoy me did and sadly, it did it repeatedly through the phases: pretend that you can't beat the villain, while you're actually beating the crap out of them. You beat Phin's toys and you wail into her, a human, who shouldn't be able to take that many hits when you're not hitting her gadgets but her body itself. If you're good enough to dodge and attack at perfect timing and effortlessly go through the fight, it still does not matter: "You can not win!". I always hate it when games do this. Make it an impossible fight at first, with HP that doesn't go down or armor that doesn't break, or attacks that oneshot you, that's fine. But if you can CLEARLY win, because you need to win to go through the phases or end the fight and the story tells you that you're struggling or can't win while you are doing the opposite, annoys me immensely. It breaks immersion like almost nothing else. What do you mean I can't win? You use some toys I have learned the trick to, making them insignificant and I have superhuman speed, strength, senses, flexibility and durability, while you have a fragile human body. You shouldn't even be able to haul these words at me, but here you and the story are telling me that you are supposed to be tougher? Don't make me laugh. It is too unbelievable to work in my opinion; just like the points Whitelight highlighted about Phin's writing. Her stubbornness and unwillingness to listen, her inability to see the proof before her very eyes (Miles getting beaten up time and again and she still believes he set her up or got her caught and that all he does is lie, while she also kept her identity hidden AND never really lets him talk). She is just an unbelievable character to me and... well, she indeed did not ruin the game, but she did ruin most of the story for me, especially the final moments. Her being the last boss was expected, but disappointing.
What are you talkin about she's a female minority fighting powers that are systemically stacked against her because of her female minority status so even though she may commit a few domestic terror acts here or there kill a few people every now and then those are just happy accidents of her pure beautiful ideology that she just isn't executing correctly the real villains are the people who failed to understand her and her perfect ideology and her perfect moral crusade personal responsibility is a concept invented by the bad guys who own the buildings right?
Yeah, it was honestly annoyingly painful for me to watch Miles be beaten up by Phin in almost every cutscene. I know that he is supposed to be holding back since he still believes in her, but come on - how many concussions do you need to understand that the person you were friends with is gone? Just knock the chick out and talk about it later.
It really sucked that ISM1 had such great writing with Otto and Pete and then this game had one of the worst pieces of writing with Phin and Miles. They tried to make me feel soooo bad for Phin and it just NEVER worked. I was waiting the entire game for Miles to point out how Phin was literally leading a gang of murdering terrorists, how she became just as bad as Roxxon, how she literally defiled Rick's memory, and it just.. never happened. It was so, so annoying. Also her anger at Miles "lying" to her was so dumb especially with how SHE never told him she was the Tinkerer who almost killed his mother. Honestly i think Phin is one of the worst Spider-Man villains we've had in a long, long while, and that really sucks. Looks like Kraven and Venom will be good though, which has me happy.
Its great that you point out some of the flaws with the game in your "Story Structure" section, but you neglected to mention the issue in the beginning of the game that I had and was hoping you'd mention. In Spider-Man PS4, Pete took down Rhino while also dealing with Scorpion WHILE dealing with all the other stuff during the story. They made it a point that he was injured and exhausted from fighting and dealing with stuff, yet he gets his ass handed to him by that same version of Rhino while Pete is in top form? Then the Roxxon guy straight-up ignores him to heap praise onto Miles? Seriously? I'm all for making the main character (in this case Miles) cool, but that was not the way to do it for me.
This was my biggest Issue with the Intro. Rhino is usually one of the easiest villains Spider Man always faces. He always makes him his bitch. So seeing him struggle and pretty much lose to rhino literally makes no sense.
The Roxxon guy was "hyping" Miles because he was interested in his bioelectrical powers and wanting to use it for Nuform, not because he thought miles was the better Spidey, how did you not get that? As for Rhino whooping Spidey's ass, understand that beating up a huge wrecking ball in an empty parking lot is way different compared to fighting the same wrecking ball in a concrete jungle filled with people, people you want to save and thus Spiderman cannot go after Rhino as aggressively as he did in the first game, cause if he did even more buildings would've been damaged and people would've certainly died
@@HitmanZeroX0087 You're not getting it yet, Spiderman can't really knock out Rhino, he never has, it's always depicted that Spidey beats Rhino through his quickness and agility and using environmental objects to beat him up, now how was he supposed to do that in a populated city?
What an absolute treat of a video. As a big Spidey fan who adores both games and still plays them now, you brought up praise and criticism I've shared for ages. Truly hope Insomniac only improves further from here in further projects, Spider-related or not. The new swinging animations were already worth the price of admission for me, tbh.
Who the fuck thinks calling spiderman powers venom power, but not related at all to Venom, was a good idea. It's like they purposely decided to go with the most confusing, less interesting, and creatively bankrupt idea possible
I loved this game even with all of its drawbacks and gotta admit that the side-quest with Miles' Dad also made tear up, Insomniac sure know how to create compelling characters.
Your videos have been one of the things I look forward to most these days. They're such a nice haven, a place where I can kind of just relax and let spacetime ooze over me for a brief (in the grand scheme of things) moment. You are an inspiration and I hope you remain passionate about doing this for a good long while.
The ending didn't do it for me because of how contrived Phin's motivations were, how dull the villian is, how Uncle Aaron is really underutilized, and how your best friend who's a hacker just takes all tension out of every part of the game bc he can do anything anywhere as long as the plot demanded it. Not sure if I've ever played a game where I'm so in love with some elements, and just can't stand other crucial parts of it lol
Man, I've JUST finished watching all the other Spider-Man videos you've made 2 days ago, so this is being released at a perfect time. Thank you for all your hard work, Whitelight! 💖
Web of Shadows was my favorite Spider-Man game for the longest time just because of the web swinging and all the little movements that made freedom that much better. And the fighting was fun as hell
Thank you for calling out Phin's motivation's. Her getting that level of mad for not telling her that you're Spider-Man made me so angry. He's a super hero for goodness sake (and they hadn't been in contact)! Really the only people that needed to know were Pete and Ganke. (Pete so he can show him the 'how-tos' of being Spider-man and colaborate with him and Ganke because he makes an awesome sidekick/media manager). Why should he tell everybody who he is? Glad you called that out too. It really did feel like everybody knew his identity.
but at the end of the game everyone knows anyway. all his Harlem friends, and his mom, and Aaron. I dont know why comic book writers are so afraid of secret identities nowadays. it's integral to Spiderman, he cant be everywhere at once.
I think it makes sense for Miles to share his secret identity with people who are close to him. That’s what makes him the most different from Peter. Peter was always a loner and an outcast in highschool so when he got his powers, it was only natural for him to keep this information to himself. Meanwhile with Miles, we see that he is someone who is defined by his community and close relationships. It’s simply a huge part of his upbringing. Miles takes the “friendly neighbourhood” concept of Spider-Man to a more elevated level. And we see at the end of the game that the benefits of sharing your burdens with others is that they can have your back when you need it.
Coming back from Web of Shadows and Spider-Man PS4 videos, I found that late-era Whitelight became much more sophisticated in his writing style, vocal presentation, accentuation and diction. But trying to create his own unique "Whitelight video essay" aesthetic, he tends to overshadow the main ideas he tries to give about the game, the main point he tries to make with his video. Unlike before, things like game's soundtrack and overall details of world design and visuals are given almost no attention, which is understandable, as most of it derives from PS4 game and is poorly related to the main theme of the video. But this new approach, with a complex structure that defies a regular section-by-section analysis, jumps from one thing to another in order to better feed into the main idea without concentrating on the details, makes it really hard for me to follow this main idea, develop a bigger picture, form a thesis that perfectly summarizes the sections of the video, accumulates all the analysis, good and bad of the game, the personal connection to the game and its aspects and outlines the place of the game in the gaming world and its future. Deciphering the flowery language and unraveling the convoluted video structure becomes the main obstacle between me and the idea that Whitelight is trying to give me. I appreciate this video more now than I did when I first watched it, after studying the evolution of Whitelight's style and approach over the years and recognizing his distinctive and idiosyncratic voice in the game criticism community. But I still believe that his original approach, more simplistic, pragmatic and formal if a little stiff, section by section, game aspect by game aspect, managed to give me a better understanding of the game and Whitelight's position on it. He grew to be much more skilled at what he does, but his mastery of presentation and accentuation didn't necessarily match his skill growth, or, I believe, at least not yet.
In simple terms, he would merge criticism and praises in a way that I couldn't really understand what was that he meant or his position on a certain aspect of the game.
this is an EXCELLENT comment. Perfectly articulates my feelings about Whitelight's evolution. He's gotten more sophisticated but he's gotten harder to follow. Maybe it's a good thing because I'm more likely to take breaks and digest what he says but at the same time when his vids pop up in my feed I feel like I'm taking some sort of trial when I click. It shouldn't require in depth analysis of language to enjoy an in depth analysis of a game. Especially Miles Morales.
Fucking shit, I'm actually flabbergasted at how incredibly well written this video is. I aspire to make something similar someday. Congratulations on such a great piece of work. I'm very much looking forward to whatever comes next from you. It's like I'm watching a BBC nature documentary about video games, although the background music might've been a tiny bit too loud at times.
*'This isnt the end of the line, but you can see it from here'* as someone who grew up playing Mario kart DS and Ocarina of time, that hits home. i miss when i was amazed by graphical improvements.
33:54 I feel in this instance, the game was showing Mile's confusion more then fear, because up to this point in the game Miles has seen Roxxon as a non-threatening force. Even saying "What happened to Roxxon being here for us?" I also think it was a slight reference to police brutality, with the civilians recording with cellphones and such.
To explain your issue with the danger indicator, it shows that when something is either too loud or in the sights of another enemy. The reason “Danny Danger” was indicated as such was because the takedown you were capable of doing from that angle was the web-strike takedown, which is the only one that makes a noise, thus meaning enemies above and below might hear it. The perch takedown makes no noise so it’s only effected by the sights of other enemies. That’s the only issue I had with your critique, everything else I think you explained quite well :)
I watch a lot of comedy stuff, but this has made me laugh a whole lot more than most movies and shows. The interstellar and reoccurring exaggerated swagger alone are masterpieces.
I think insomniac wants an easy cool looking swing system, than a in depth swing system that has a skill gap. I personally really like the swing system but its boring after awhile.
I agree with you on the front end, because I also kopped it for its full $50 price tag, but then again, it was a gift from someone. But on the back end, I can't complain because you also get the insanely gorgeous PS5 version included. Not to mention that it is an effortlessly entertaining game. Miles Morales is one of my top games of 2020. I honestly, smile every time I play it. It's just great game.
One of the best things you do is never explicitly state whether you do or do not like a game, or give it a rating or whatever. You addressed it's successes, its failures, and where it needs to improve. I agreed with a lot of the things stated here. For me, I love playing both games on the PS4. They're excellent and I love them. But once I've set the controller down it gives me time to process the game and think about it. I really love both games, but some sections of the Miles game makes me really worried about the next game, and some make me super excited. This is an excellent critique, Whitelight and you need to keep pushing these out every so often because they're amazing.
What part of Miles Morales makes you worried about the next game? If your response is purely story based, then disregard my comment, because I dont care about story in video games, but otherwise, please articulate😅
You know what would be cool? Creating your own perches and swing points. Instead of zip swinging from girder to girder, you stop mid air and create a “web-girder”. A horizontal web that can be perched and walked along it, sling shot from it or sling shot strike from it. Or shoot out a bunch of them to parkour up or down from. Instead of a one-shot takedown gadgets, the gadget makes the specific web points. A vertical web from ceiling to floor, whip around it doing fast and accurate web zips in a room, using the L2 and R2 buttons(forgot the specific name), using it to add momentum and power to your kicks and punches. Swing around it insanely fast to AoE clear a swarm of enemies. Or how about when you have multiple enemies webbed up and when preforming a finisher you grab 2 or more and slam them together in a web net or yanked them towards the wall or ceiling. As miles instead of a gadget it’s a skill, shoot a aoe web that tags a few targets and activate venom strike to shock the tag targets. Also the stronger you want one venom strike to be the more it cost if you charge it. Or if you want to affect multiple targets the cost should increase as well. Maybe when holding triangle on a non-webbed stunned target, instead of them just stumbling towards you, you pull yourself towards them to launch off quickly into a strong punch or kick towards another high value target you want to take down quickly. And once later in the game you have enemies that vary in counters. Enemies slashing or blasting at your created web points, pulling yourself towards smarter targets will counter your web yanks and launches and yank you back. And for the love a god when we pull an object to throw it, let the spin increase power and not be the instant throw. I’m pretty sure yanking and tossing a sewer grate, car door or extinguisher with Spider-Man’s strength or especially Miles’ strength and speed to normal person’s head would just straight out kill them. If you want oneshots based them off the objects thrown and not the gadget you have available.
I didn't manage to follow the whole video, or understand every word, as my English isn't perfect and neither is my attention, but even with that lack of comprehension from my part, I still know that this was, and still is, an amazing video. Great job!
I had a lot of fun completing the game. It was the first game I played on my Ps5 and boy was it great. I got the bundle with Spider-Man PS4 remaster so the price isn’t too bad even tho I played that one on my friends PS4 when it first came out. I really like your take on the game and look forward to more videos like this!
Just finished the main storyline of Marvel's Spiderman, what I find most frustrating is the near static top speed and disappointed that you can't explore the subways as you could in Spiderman 3 the movie the game the movie.
Web is Shadows is best Spider Man gameplay. I don’t know how they did it but the movement and fighting were top notch. Nothing beat kickflipping bad guys off rooftops or fighting up or down the side of a building.
I love these analysis videos. I hope the devs see this video so Spiderman 2 can leap forward with web swinging and combat. I also appreciate your combat and swinging variety in both Miles Morales and Web of Shadows. Rarely find anyone that knew about all of the animations the game didn't tell you about in Web of Shadows :)
The only thing this game did, was to make me question why there aren’t more spider-infused people around. There is technically a 0% mortality rate, with 100% of irradiated spider incidents resulting in someone gaining powers from getting bitten.
1. The spiders get killed by the Spider-Men right after biting 2. Not that many spiders to begin with 3. Who’s to say it’s a 0% mortality rate, assume spider c bites John Doe and he dies. Are they going to show us? Will anyone know? Just another off screen meaningless death in a story about people who are meaningful
I don't know if it's in your wheelhouse, but I would absolutely love to see a critique on Persona 5 Royal. You mentioned the much needed buildup for the motivations of the villians and that game is all I could think of.
Look. I am subbed to nearly all TH-camrs who put out high quality video essays on games. I look forward to them, and watch them within the week they come out. However, when a new Whitelight video comes out I get that dopamine hit and know exactly what I'm doing with my evening.
40:02 I can never get over this section. The stuff he said is absolutely perfect. I lost it when he said "I hate the zips" because that fits way too well. And "I hate your stupid truck" was a good end to it. Legit belly laugh. Thanks for that, Whitelight. If I feel like it, I'll pray for you to have some exaggerated swagger too some day.
The whole situation with this “games” qualification reminds me a lot of the death of the outsider from the dishonored franchise. I was never sure if it was it’s own game of a dlc. It felt too short to be a game but too different to be a dlc.
There’s always something different about Spider-Man from other hero’s. I love other hero’s so much, Batman especially but maybe it was growing up with all the shows on tv and the maguire movies but Spider-Man is the hero I always go back too. Spider-Man is MY hero more than any other.
This was a more lax version of the original spider-man ps5, and I like that. It's also especially very sweet and artistic, and It truly shows the exaggerated swagger of a launch ps5 game.
I hate Fins death. It doesnt make sense to me. She could have tossed him or jumped off him and landed safely in her boots. But instead chose to go suicide by best friend? Make your best friend live with that?
She wanted to sacrifice herself. Did you see the way she looked at the civilians before going to save miles? Even in the final fight, miles said something to her about how they can stop and help her, but she said that it's too late and what she did was irredeemable
I love almost everything else about the climax of this game, but I just can't get over the fact that Miles actually OBLITERATED his best friend!? That's pretty messed up... And then three months later, Miles is listening to his hip-hop and having a great time!? Dude should have permanent trauma after something like that.
My man kept talking about being motivated during combat, talked about Devil May Cry, and even showed himself playing as Vergil but didn't make a motivation joke lmao
"did you dislike Miles?" YES "probably no." Oh. IDk, the only version I like of Miles is the first spiderverse movie. Every other version feels completely unnecessary. this game was alright, but just like every version of a Miles story, I like pretty much every other character other than miles. He's like a less compelling version of harry potter, and similarly only based on his aesthetic appeal.
www.squarespace.com/whitelight with code "whitelight" for 10% off your first purchase of a website or domain. Channel update is in the other comment!
Wait a sec how did you comment this 19 minutes ago?
@@Vergil_Sparda69 it was probably privated/unlisted and commented before he made it public
@@Vergil_Sparda69 He can Enter the Video When it's uploading you can't watch it because the video isn't ready to be watched but you can comment
The future is now old man
Oof
My man managed to go almost 10 minutes without mentioning web of shadows. Impressive.
That's a new record!
lmao.
Color me impressed
shocking honestly
did someone say *B L A C K S U I T ?*
"Let's hope that Miles is better at laying pipe than destroying it" - Whitelight
Top comment joke need more likes
S++ level XD
this got me too 😂 THEY ARE TEENAGERS
had me dead
@@jaycage7976 needs more likes for stealing a joke from the literal video we’re all watching ?
@@Hasbulla761 Ah...so you’ve chosen death HAKAI!!!! Player: Zenouk has died. GAME OVER
This is an old script that I decided to use as a prototype for some new ideas back in December. It took longer to make than Blur or Split Second did, so this is technically the first experimental video even though it's uploaded as one of the last. I hope you enjoyed what was different. If you didn't, that's ok, things are already coming together. I spent all of March working on a big project and I'll need a lot longer than that to finish it. It's about Batman Arkham City. It's also what all the experiments have been for. If people end up liking it, I'll make the Assassin's Creed Ezio Trilogy videos in the same style. I know it's been long since the last AC, but I really wanted to do them and all of you guys justice. Between the big projects there will be some smaller videos. One will be on Driveclub. Another will be strange. I hope you enjoy!
yo
Im really enjoying the writing and graphics so far, its extremely captivating.
If its life is strange I'll laugh
Can't wait for Arkham City.
When are you gonna make the video on Ori and the will of the wisps?
"Exaggerated swag - " There. I just summarized the comment section for you now.
How you gonna call us all out like that?
I was expecting more Spiderverse references
Thank you. That shit was annoying
@@fraughtmonster8 how? Idk about this game, but he did have an exaggerated swagg in the Spiderverse movie that worked very nicely
True! People don't got no originality these days... I get it! It's fun but for crying out loud...
Story-wise, Phin was the biggest problem I had with the game. It seemed to me like the game was trying to portray Phin as an ultimately good person. She was just mislead, misinformed, and her need for revenge clouded her better judgment. However, the game made it very difficult for me to reconcile that with her actions throughout the game. She leads a group of armed thugs that terrorize the city, a group that literally tries to commit terrorist acts (like planting bombs at elevated train tracks) that only don't succeed because of Spider man. Late in the game, when she runs away from Miles and you have to chase her, she shoots dozens of laser beams at countless buildings and cars on the road, apparently not caring who she could kill along the way as long as she gets to keep the thing she needs to get her revenge. I had a very difficult time believing that character. Even if her grievances with Roxxon are understandable and justified, I don't think Insomniac made her actions understandable at all.
I don’t think it was supposed to make her out as a good person. I think misinformed and what people go through emotionally and what they are willing to do for a cause. I think it’s supposed to be a symbol of oppression of the lower class being puppets to rich people. Fin did horrible things and shouldn’t be forgiven but did one good thing at the end and started to understand.
Yh they tried to write her like an Anti Hero...but ended making her a CRIMINAL instead
Bro i doubt venom will harm 20% of people phin manage to harm lol. She definitely is a huge villain, criminal mastermind like doc ock. But i guess they use the same formula as doc ock make us understand and attach emotionally to the villain, not in a way to justify their actions but instead just understand why people do what they do, thats good character development (although i hope spiderman 2 doesn’t use the same formula, get us attached to harry, I don’t know, just to him become main villain. It would only be ok to replicate the formula if in the end peter became the real venom lol that would
Be dope)
She could have just thrown him up, then he explodes
An evil person does bad things because they are bad a good person does bad things because they think its the only thing they can do phin proves this with a final “im sorry” and than proves shes sorry with the ultimate sacrifice she did down right horrible things and was a villain but at her core she was just scared and hurt and just wanted others to hurt like she did until she finally realized what that meant
Dude. I will never get over how well these scripts are written and transitions are done. It’s ridiculous. I love every video I’ve watched from you. It’s truly my favorite channel to sit down and just study.
Well said. I agree; just a gift with verbal and visual transition.
Whitelight and Game Makers Tool Kit can literally do no wrong
*eh*
This guy actually likes Ubisoft games, so as a critic, I wouldn't trust him. And at the end of the day,the developers if Miles Morales put way more effort and blood into this gane than a TH-cam critic that complains and uses a fancy vocabulary r
Sound smart.
It's an objective fact. Anyway. Guess I better get ready to be dogpiled by the whitelightcircle jerk.
@@kittykitty101001 You're entitled to your opinion pal, even if it isn't a good one lol. No dogpiles here
@@kittykitty101001 Yeah, you can disagree with the message, that’s a personal thing, but I’m commenting on the actual quality of the video and the production value. it’s a really well written review even if you don’t agree with the message or the critic delivering it. I hope nobody fights you on your opinion, cause it’s yours to have.
Ah yes, the exaggerated swagger of a great essaytuber
As a black teen I can confirm that we don't necessarily have any "exaggerated swagger"
I wish we did
The exaggerated swagger is exclusive to characters
Damn
You can get the "exaggerated swagger" buff; you just have to buy the dlc "White chistmas and Green sunday".
You’re not from NYC
Really dug your breakdown of the swinging mechanics, and how they lack complexity. Feel like I don’t hear that touched on often enough. WOS is still king, 13 years later.
I disagree, I think we have a new king on the throne.
@@amarenieves7296 I disagree I think we have a new prince
@@zenxpopo2116 I can see that perspective too, but let marvels spiderman 2 come out, guarantee that it will overthrow WOS and Raimi's spiderman games out of the water
There's extreme depth to the swinging mechanics. You just need to understand it's more simulator-y than game-y. Once you truly figure out the swinging you have complete free movement in 3D space.
Loved the swinging in WOS but I keep expecting them to wake up and bring back the Spider-Man 2 physics, swinging should feel like a Tony hawk game in my opinion lol
I'm starting to feel like i'm the only person who enjoyed the lab puzzles in Spiderman PS4(i literally kept going back to the lab to see if i'd unlocked more throughout the game.)
Same, I thought those were pretty fun.
I enjoyed them too, but I gotta agree with WL that I wasn't sad to see them cut from Miles Morales.
The biggest problem is they aren't hard enough to be engaging. I like that style of puzzle a lot, but they never progress beyond "medium" difficulty, at best. Any error you make in the puzzle takes 5 seconds to correct to, what is usually, the only other choice.
Me too
Me too,... the first time. Now I skip em everytime
38:20 The reason one guy is safe and the other is risky to take down is because it is prompting you to perform different takedowns. The system doesn't just gauge if you will be seen, but also if the takedown* will be heard. It also only shows the risk for the safest takedown method available to you in the moment you are looking at them.
The first enemy is valid for a safer perch takedown, so it is showing the visible and audible risks for a perch takedown. Because no one is breathing down their neck or looking directly at them, you wouldn't be detected. However, the second enemy can only be taken down by a web strike takedown at the time you are looking at them, which is incredibly loud. So even though guy one and three are looking away, they'd hear the takedown being performed behind them and be alerted.
When you jump down to perform a grounded takedown on guy two, the reason no one is alerted is because the move being performed is not the same as the one you were warned about. Ground takedowns are as quiet as perch takedowns. So because no one was looking at them or was right beside them, you were fine.
This is also why you don't get detected for your second example at 38:31. When you were shown a danger warning, it's because you were being prompted for a web strike, which would have been heard by the person below your target. But you moved in for a ground takedown, making it inaudible to the other person.
*things that make noise caused by, but are not directly a part of a takedown (i.e the enemy is thrown into a destructible object because of the animation, breaking it) will not change the risk of the takedown.
I’m honestly offended by how incredible every video Whitelight put out is
Insane ik
@@IlMemetor72 May the father of understanding guide you lmao.
@@dutchplanderlinde2779 request cati pache
Why offended?
Yeah everything offends someone
I'm ridiculously excited for this, I never even played the game but Whitelight has the most calming voice and intelligent takes on videogames.
Check Oxhorn
@@SalusFuturistics nice to see a fellow Oxhorn fan in the wild
@@SalusFuturistics but oxhorn is a let's player
The game is really good I got it for christmas and I love playing every single second of it
@@ileutur6863 He goes alot deeper than that shallow catchword
IVE BEEN WAITIN’ FOR THIS ONE
You see that, Shinji!?
I'm still waiting on that Darksiders 3 review 👀
It's funny, when I played the game I had you in the back of my head. When something happened I would think "Whitelight will like this" or "Whitelight is gonna hate that". You've made an impact on my gaming experience.
Please make a "GTA IV: 13 Years Later" video in the future. And don't forget to cover EFLC as well.
Colourshed is the only person I know who made a good retrospective video about GTA IV and EFLC (when this comment was posted).
EDIT: It might turn into "GTA IV: 14/15 Years Later" because Whitelight might cover the Ezio Trilogy Assassin's Creed games (according to his comment) before even considering any GTA game and he will probably cover GTA SA or GTA 5 (because those games are more popular than GTA IV) before making a video about GTA IV.
And play it on PC with DXVK at 120 fps!
13 years later? GTA V dropped 6/7 years ago... Edit: I'm dumb, I saw GTA V but you said "GTA IV"
No idea why he would cover SA, V maybe, but a IV video would be a masterpiece
It's really been that long? Every time I pop into GTA V and steal a Minivan or an Emperor or a Dilettante, it's hard to believe that I'm driving models that are well over a decade old. There are so many things about IV that still hold up.
Yeah, I've been eyeing GTA for a while now.
Phin's writing really annoyed me too, as well as her boss fight at the end. It did something many fights that annoy me did and sadly, it did it repeatedly through the phases: pretend that you can't beat the villain, while you're actually beating the crap out of them. You beat Phin's toys and you wail into her, a human, who shouldn't be able to take that many hits when you're not hitting her gadgets but her body itself. If you're good enough to dodge and attack at perfect timing and effortlessly go through the fight, it still does not matter: "You can not win!". I always hate it when games do this. Make it an impossible fight at first, with HP that doesn't go down or armor that doesn't break, or attacks that oneshot you, that's fine. But if you can CLEARLY win, because you need to win to go through the phases or end the fight and the story tells you that you're struggling or can't win while you are doing the opposite, annoys me immensely. It breaks immersion like almost nothing else.
What do you mean I can't win? You use some toys I have learned the trick to, making them insignificant and I have superhuman speed, strength, senses, flexibility and durability, while you have a fragile human body. You shouldn't even be able to haul these words at me, but here you and the story are telling me that you are supposed to be tougher? Don't make me laugh. It is too unbelievable to work in my opinion; just like the points Whitelight highlighted about Phin's writing. Her stubbornness and unwillingness to listen, her inability to see the proof before her very eyes (Miles getting beaten up time and again and she still believes he set her up or got her caught and that all he does is lie, while she also kept her identity hidden AND never really lets him talk). She is just an unbelievable character to me and... well, she indeed did not ruin the game, but she did ruin most of the story for me, especially the final moments. Her being the last boss was expected, but disappointing.
Everything you said about the boss fight against phin is true.
What are you talkin about she's a female minority fighting powers that are systemically stacked against her because of her female minority status so even though she may commit a few domestic terror acts here or there kill a few people every now and then those are just happy accidents of her pure beautiful ideology that she just isn't executing correctly the real villains are the people who failed to understand her and her perfect ideology and her perfect moral crusade personal responsibility is a concept invented by the bad guys who own the buildings right?
Yeah, it was honestly annoyingly painful for me to watch Miles be beaten up by Phin in almost every cutscene. I know that he is supposed to be holding back since he still believes in her, but come on - how many concussions do you need to understand that the person you were friends with is gone? Just knock the chick out and talk about it later.
(SPOILER: duh)
Yep, i was actually glad she died at the end.
15:00 I CANNOT PUT INTO WORDS HOW HARD MY SPINE SHOOK HEARING JUST THE WORD "exaggerated"
It really sucked that ISM1 had such great writing with Otto and Pete and then this game had one of the worst pieces of writing with Phin and Miles. They tried to make me feel soooo bad for Phin and it just NEVER worked. I was waiting the entire game for Miles to point out how Phin was literally leading a gang of murdering terrorists, how she became just as bad as Roxxon, how she literally defiled Rick's memory, and it just.. never happened. It was so, so annoying. Also her anger at Miles "lying" to her was so dumb especially with how SHE never told him she was the Tinkerer who almost killed his mother.
Honestly i think Phin is one of the worst Spider-Man villains we've had in a long, long while, and that really sucks. Looks like Kraven and Venom will be good though, which has me happy.
Its great that you point out some of the flaws with the game in your "Story Structure" section, but you neglected to mention the issue in the beginning of the game that I had and was hoping you'd mention. In Spider-Man PS4, Pete took down Rhino while also dealing with Scorpion WHILE dealing with all the other stuff during the story. They made it a point that he was injured and exhausted from fighting and dealing with stuff, yet he gets his ass handed to him by that same version of Rhino while Pete is in top form? Then the Roxxon guy straight-up ignores him to heap praise onto Miles? Seriously? I'm all for making the main character (in this case Miles) cool, but that was not the way to do it for me.
If bryan intihar was the one behind this game....it would have been different.
This was my biggest Issue with the Intro. Rhino is usually one of the easiest villains Spider Man always faces. He always makes him his bitch. So seeing him struggle and pretty much lose to rhino literally makes no sense.
The Roxxon guy was "hyping" Miles because he was interested in his bioelectrical powers and wanting to use it for Nuform, not because he thought miles was the better Spidey, how did you not get that?
As for Rhino whooping Spidey's ass, understand that beating up a huge wrecking ball in an empty parking lot is way different compared to fighting the same wrecking ball in a concrete jungle filled with people, people you want to save and thus Spiderman cannot go after Rhino as aggressively as he did in the first game, cause if he did even more buildings would've been damaged and people would've certainly died
@@govardhanposina17 Yet if he had "aggressively" taken him down, that mall and multiple properties would have been just fine.
@@HitmanZeroX0087 You're not getting it yet, Spiderman can't really knock out Rhino, he never has, it's always depicted that Spidey beats Rhino through his quickness and agility and using environmental objects to beat him up, now how was he supposed to do that in a populated city?
And the light shines through, telling us
"Go get popcorn, Whitelight uploaded a video"
What an absolute treat of a video. As a big Spidey fan who adores both games and still plays them now, you brought up praise and criticism I've shared for ages. Truly hope Insomniac only improves further from here in further projects, Spider-related or not.
The new swinging animations were already worth the price of admission for me, tbh.
Who the fuck thinks calling spiderman powers venom power, but not related at all to Venom, was a good idea. It's like they purposely decided to go with the most confusing, less interesting, and creatively bankrupt idea possible
right? also wtf they got to do with "venom" when they're based on bio-electricity?
I loved this game even with all of its drawbacks and gotta admit that the side-quest with Miles' Dad also made tear up, Insomniac sure know how to create compelling characters.
This man called Sable "E-Girl Stalin." I can't. 😂😂😂🤣😭
Bro if Stalin looked like that the world would be completely unopposed
Your videos have been one of the things I look forward to most these days. They're such a nice haven, a place where I can kind of just relax and let spacetime ooze over me for a brief (in the grand scheme of things) moment. You are an inspiration and I hope you remain passionate about doing this for a good long while.
The Assassin mentor
I love your voice it's so relaxing, I'm hoping you review the DMC and other Batman Arkham games.
He’s gotta do Devil May Cry now
Ohhh I'd be so down to hear what he has to say about DMC3!!
Dmc3 is practically its own video essay…. But I still want him to make one
The ending didn't do it for me because of how contrived Phin's motivations were, how dull the villian is, how Uncle Aaron is really underutilized, and how your best friend who's a hacker just takes all tension out of every part of the game bc he can do anything anywhere as long as the plot demanded it. Not sure if I've ever played a game where I'm so in love with some elements, and just can't stand other crucial parts of it lol
Man, I've JUST finished watching all the other Spider-Man videos you've made 2 days ago, so this is being released at a perfect time.
Thank you for all your hard work, Whitelight! 💖
Web of Shadows was my favorite Spider-Man game for the longest time just because of the web swinging and all the little movements that made freedom that much better. And the fighting was fun as hell
Thank you for calling out Phin's motivation's. Her getting that level of mad for not telling her that you're Spider-Man made me so angry. He's a super hero for goodness sake (and they hadn't been in contact)! Really the only people that needed to know were Pete and Ganke. (Pete so he can show him the 'how-tos' of being Spider-man and colaborate with him and Ganke because he makes an awesome sidekick/media manager). Why should he tell everybody who he is? Glad you called that out too. It really did feel like everybody knew his identity.
but at the end of the game everyone knows anyway. all his Harlem friends, and his mom, and Aaron.
I dont know why comic book writers are so afraid of secret identities nowadays. it's integral to Spiderman, he cant be everywhere at once.
I think it makes sense for Miles to share his secret identity with people who are close to him. That’s what makes him the most different from Peter. Peter was always a loner and an outcast in highschool so when he got his powers, it was only natural for him to keep this information to himself. Meanwhile with Miles, we see that he is someone who is defined by his community and close relationships. It’s simply a huge part of his upbringing. Miles takes the “friendly neighbourhood” concept of Spider-Man to a more elevated level. And we see at the end of the game that the benefits of sharing your burdens with others is that they can have your back when you need it.
How Peter lost to Rhino after beating his ass in the first game. I’ll never understand.
“Web swinging is..good. But it could be better” - Some oil tycoon/part time bounty hunter
underrated
And Spider-Man 2 will take us there.
We said web swinging, not web - sutting @@youngspecial64
The ending cutscene always pulls at my heart strings so damn much every time I see it
Same. Played trough the game twice after I watched this video and still shed a tear or two
Not mine
Coming back from Web of Shadows and Spider-Man PS4 videos, I found that late-era Whitelight became much more sophisticated in his writing style, vocal presentation, accentuation and diction. But trying to create his own unique "Whitelight video essay" aesthetic, he tends to overshadow the main ideas he tries to give about the game, the main point he tries to make with his video.
Unlike before, things like game's soundtrack and overall details of world design and visuals are given almost no attention, which is understandable, as most of it derives from PS4 game and is poorly related to the main theme of the video. But this new approach, with a complex structure that defies a regular section-by-section analysis, jumps from one thing to another in order to better feed into the main idea without concentrating on the details, makes it really hard for me to follow this main idea, develop a bigger picture, form a thesis that perfectly summarizes the sections of the video, accumulates all the analysis, good and bad of the game, the personal connection to the game and its aspects and outlines the place of the game in the gaming world and its future. Deciphering the flowery language and unraveling the convoluted video structure becomes the main obstacle between me and the idea that Whitelight is trying to give me. I appreciate this video more now than I did when I first watched it, after studying the evolution of Whitelight's style and approach over the years and recognizing his distinctive and idiosyncratic voice in the game criticism community. But I still believe that his original approach, more simplistic, pragmatic and formal if a little stiff, section by section, game aspect by game aspect, managed to give me a better understanding of the game and Whitelight's position on it. He grew to be much more skilled at what he does, but his mastery of presentation and accentuation didn't necessarily match his skill growth, or, I believe, at least not yet.
In simple terms, he would merge criticism and praises in a way that I couldn't really understand what was that he meant or his position on a certain aspect of the game.
this is an EXCELLENT comment. Perfectly articulates my feelings about Whitelight's evolution. He's gotten more sophisticated but he's gotten harder to follow. Maybe it's a good thing because I'm more likely to take breaks and digest what he says but at the same time when his vids pop up in my feed I feel like I'm taking some sort of trial when I click. It shouldn't require in depth analysis of language to enjoy an in depth analysis of a game. Especially Miles Morales.
14:50 thank you so much for doing this
That top gear relation was absolute gold
Fucking shit, I'm actually flabbergasted at how incredibly well written this video is. I aspire to make something similar someday. Congratulations on such a great piece of work. I'm very much looking forward to whatever comes next from you.
It's like I'm watching a BBC nature documentary about video games, although the background music might've been a tiny bit too loud at times.
I digress, the script is all over the place and this style just speaks: pretentious.
It's pretentious drivel.
@@RandomDude85 what was actually pretentious?
Well I'll be
A budding video essay channel. Time to subscribe and listen, so that I can follow your journey.
whitelight: And have the exaggerated swagger....
Me: 👀
whitelight:...Of a Black suit
*Well Played*
I got whiplash from you going from a climactic, emotion-filled narration to a soulless *special thanks* part.
*'This isnt the end of the line, but you can see it from here'*
as someone who grew up playing Mario kart DS and Ocarina of time, that hits home. i miss when i was amazed by graphical improvements.
"Fin, short for muffin."
quotes like these are underappreciated Lol
33:54 I feel in this instance, the game was showing Mile's confusion more then fear, because up to this point in the game Miles has seen Roxxon as a non-threatening force. Even saying "What happened to Roxxon being here for us?" I also think it was a slight reference to police brutality, with the civilians recording with cellphones and such.
The reference wasn't so slight......
The police brutality that doesn't actually exist.
@@rajyavardhansingh4491 oh word, that's how you feel?
@@kmac9372 facts are facts
@@rajyavardhansingh4491 Police Brutality doesn't exist for a fact ???
Why would I be doing homework when I could be watching the new Whitelight drop
Whitelight is on my top tier content to listen while eating
It’s a proven fact that you can only listen to the BEST stuff while eating. Just the way it is
I just realized that the explosion at the end of the game leaves smoke trails that look like a spider web.
It's like christmas morning...Another Whitelight video!
To explain your issue with the danger indicator, it shows that when something is either too loud or in the sights of another enemy. The reason “Danny Danger” was indicated as such was because the takedown you were capable of doing from that angle was the web-strike takedown, which is the only one that makes a noise, thus meaning enemies above and below might hear it. The perch takedown makes no noise so it’s only effected by the sights of other enemies. That’s the only issue I had with your critique, everything else I think you explained quite well :)
Ive been waiting for you to release something
I watch a lot of comedy stuff, but this has made me laugh a whole lot more than most movies and shows. The interstellar and reoccurring exaggerated swagger alone are masterpieces.
Your videos always bring me joy
I think insomniac wants an easy cool looking swing system, than a in depth swing system that has a skill gap. I personally really like the swing system but its boring after awhile.
Also, 56:55, it makes sense how he survived that fall, you can't die from fall damage in the game.
I just got this game on PS4, while I do think it's a little over priced at almost 50 bucks, I'm enjoying it
I agree with you on the front end, because I also kopped it for its full $50 price tag, but then again, it was a gift from someone.
But on the back end, I can't complain because you also get the insanely gorgeous PS5 version included. Not to mention that it is an effortlessly entertaining game. Miles Morales is one of my top games of 2020. I honestly, smile every time I play it. It's just great game.
One of the best things you do is never explicitly state whether you do or do not like a game, or give it a rating or whatever. You addressed it's successes, its failures, and where it needs to improve. I agreed with a lot of the things stated here. For me, I love playing both games on the PS4. They're excellent and I love them. But once I've set the controller down it gives me time to process the game and think about it. I really love both games, but some sections of the Miles game makes me really worried about the next game, and some make me super excited. This is an excellent critique, Whitelight and you need to keep pushing these out every so often because they're amazing.
What part of Miles Morales makes you worried about the next game? If your response is purely story based, then disregard my comment, because I dont care about story in video games, but otherwise, please articulate😅
I love how the swagger line is in there.
It’s in there a lot tbh 😂
Great jab at the memed review
You know what would be cool? Creating your own perches and swing points. Instead of zip swinging from girder to girder, you stop mid air and create a “web-girder”. A horizontal web that can be perched and walked along it, sling shot from it or sling shot strike from it. Or shoot out a bunch of them to parkour up or down from. Instead of a one-shot takedown gadgets, the gadget makes the specific web points. A vertical web from ceiling to floor, whip around it doing fast and accurate web zips in a room, using the L2 and R2 buttons(forgot the specific name), using it to add momentum and power to your kicks and punches. Swing around it insanely fast to AoE clear a swarm of enemies. Or how about when you have multiple enemies webbed up and when preforming a finisher you grab 2 or more and slam them together in a web net or yanked them towards the wall or ceiling. As miles instead of a gadget it’s a skill, shoot a aoe web that tags a few targets and activate venom strike to shock the tag targets. Also the stronger you want one venom strike to be the more it cost if you charge it. Or if you want to affect multiple targets the cost should increase as well. Maybe when holding triangle on a non-webbed stunned target, instead of them just stumbling towards you, you pull yourself towards them to launch off quickly into a strong punch or kick towards another high value target you want to take down quickly. And once later in the game you have enemies that vary in counters. Enemies slashing or blasting at your created web points, pulling yourself towards smarter targets will counter your web yanks and launches and yank you back. And for the love a god when we pull an object to throw it, let the spin increase power and not be the instant throw. I’m pretty sure yanking and tossing a sewer grate, car door or extinguisher with Spider-Man’s strength or especially Miles’ strength and speed to normal person’s head would just straight out kill them. If you want oneshots based them off the objects thrown and not the gadget you have available.
I love the bomb squad reference to godzillamendoza
I didn't manage to follow the whole video, or understand every word, as my English isn't perfect and neither is my attention, but even with that lack of comprehension from my part, I still know that this was, and still is, an amazing video. Great job!
I had a lot of fun completing the game. It was the first game I played on my Ps5 and boy was it great. I got the bundle with Spider-Man PS4 remaster so the price isn’t too bad even tho I played that one on my friends PS4 when it first came out.
I really like your take on the game and look forward to more videos like this!
Just finished the main storyline of Marvel's Spiderman, what I find most frustrating is the near static top speed and disappointed that you can't explore the subways as you could in Spiderman 3 the movie the game the movie.
12:16 LOL trust whitelight to earn a great laugh in the middle of a serious meditation on video games and heroism XD
Web is Shadows is best Spider Man gameplay. I don’t know how they did it but the movement and fighting were top notch. Nothing beat kickflipping bad guys off rooftops or fighting up or down the side of a building.
Dude I love your content. Please never stop!
man I love your writing, it just flows so nicely and has a real good rythm to it, I could listen to you talk for hours
I love these analysis videos. I hope the devs see this video so Spiderman 2 can leap forward with web swinging and combat.
I also appreciate your combat and swinging variety in both Miles Morales and Web of Shadows. Rarely find anyone that knew about all of the animations the game didn't tell you about in Web of Shadows :)
"lets hope Miles is better at laying pipe than destroying it" that line threw me for a loop.
I like to call these games parallels, not a sequel, not dlc, but simply a line running next to main game.
I love these videos so much, I've rewatched so many of them time and time again. You have a serious talent for this.
The Fastest Goddam Click of my life
Same lmao
God of War(2018) would be a great title for the ‘Whitlight treatment’™️
The only thing this game did, was to make me question why there aren’t more spider-infused people around.
There is technically a 0% mortality rate, with 100% of irradiated spider incidents resulting in someone gaining powers from getting bitten.
1. The spiders get killed by the Spider-Men right after biting
2. Not that many spiders to begin with
3. Who’s to say it’s a 0% mortality rate, assume spider c bites John Doe and he dies. Are they going to show us? Will anyone know? Just another off screen meaningless death in a story about people who are meaningful
I love these videos so much - thanks Whitelight!
I don't know if it's in your wheelhouse, but I would absolutely love to see a critique on Persona 5 Royal. You mentioned the much needed buildup for the motivations of the villians and that game is all I could think of.
Persona 5 royal is one of the most excellent games of all time
Look. I am subbed to nearly all TH-camrs who put out high quality video essays on games. I look forward to them, and watch them within the week they come out.
However, when a new Whitelight video comes out I get that dopamine hit and know exactly what I'm doing with my evening.
This video is just full of the exaggerated swagger of a Whitelight
40:02 I can never get over this section. The stuff he said is absolutely perfect. I lost it when he said "I hate the zips" because that fits way too well. And "I hate your stupid truck" was a good end to it. Legit belly laugh. Thanks for that, Whitelight. If I feel like it, I'll pray for you to have some exaggerated swagger too some day.
I think that venom would be a complicated character, that can have a great story. Insomniac should explore his story.
Lack of fine motor skills = swagger
Dude, your script writing is fucking fantastic.
I get so excited every time whitelight posts
The exaggerated swagger of a critique.
i finished the game yesterday. ending was lackluster, but the final mission, the scavenger hunt from Miles's dad made me cry
14:53 not gonna lie, he had us in the first half
Let's hope miles is better at laying pipe than destroying it lmaoo
You uploading has made my week.
The whole situation with this “games” qualification reminds me a lot of the death of the outsider from the dishonored franchise. I was never sure if it was it’s own game of a dlc. It felt too short to be a game but too different to be a dlc.
Either way...
This is not the sequel to Spider-Man 2.
And it should never be compared to ot.
@@youngspecial64I can't tell I'd your pfp is a nazi one or not
@@flamebreaker7318looks like a YS for his name young special. I agree though took me a while to decide if it’s nazi or not, could be both
There’s always something different about Spider-Man from other hero’s. I love other hero’s so much, Batman especially but maybe it was growing up with all the shows on tv and the maguire movies but Spider-Man is the hero I always go back too. Spider-Man is MY hero more than any other.
A yes the game were spiderman leaps off of rooftops with the exaggerated swagger of a black teen.
Some of your best work yet
I wanna watch this so bad but I haven't even played the damn game yet.
Rip
This was a more lax version of the original spider-man ps5, and I like that. It's also especially very sweet and artistic, and It truly shows the exaggerated swagger of a launch ps5 game.
I hate Fins death. It doesnt make sense to me. She could have tossed him or jumped off him and landed safely in her boots. But instead chose to go suicide by best friend? Make your best friend live with that?
She wanted to sacrifice herself. Did you see the way she looked at the civilians before going to save miles?
Even in the final fight, miles said something to her about how they can stop and help her, but she said that it's too late and what she did was irredeemable
I love almost everything else about the climax of this game, but I just can't get over the fact that Miles actually OBLITERATED his best friend!? That's pretty messed up...
And then three months later, Miles is listening to his hip-hop and having a great time!? Dude should have permanent trauma after something like that.
I have been waiting patienlty the time has finally come. Instantly made my whole day 🔥🔥🔥
I still haven't played this game because I haven't gotten a ps5 yet
The fast paced humour in these videos makes them very entertaining as well as illuminating.
My man kept talking about being motivated during combat, talked about Devil May Cry, and even showed himself playing as Vergil but didn't make a motivation joke lmao
can't wait for the spider man 2 review
"did you dislike Miles?"
YES
"probably no."
Oh.
IDk, the only version I like of Miles is the first spiderverse movie. Every other version feels completely unnecessary. this game was alright, but just like every version of a Miles story, I like pretty much every other character other than miles. He's like a less compelling version of harry potter, and similarly only based on his aesthetic appeal.