Results After Releasing my First Game on Steam

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  • เผยแพร่เมื่อ 23 ก.พ. 2023
  • 💥Punch A Bunch available on Steam NOW🥊 👉store.steampowered.com/app/15...
    Please subscribe, like and turn on notifications if you enjoyed the video!
    📡 I stream on Twitch for fun sometimes, come hang out!
    / pontypants
    📜 Awesome Courses I took to Learn Game Dev*
    GameDev.tv links (The teacher's own website, usually a better deal than Udemy).
    - UE4 blueprints course: tinyurl.com/5h5jmp7y
    - UE4 C++ course: tinyurl.com/23z25583
    - Unity course (best course I ever took): tinyurl.com/mrvcbc9t
    Udemy links (check above links first, usually a better deal)
    - UE4 blueprints course: tinyurl.com/ybkqez34
    - UE4 C++ course: tinyurl.com/y8bbmtfw
    - Unity course (best course I ever took): tinyurl.com/ycavc4sv
    ❤️ Social
    • Twitter: / pontypants
    • Instagram: / lordponty
    • Discord: / discord
    🎵 Music
    I get all my music from Epidemic Sound - Check them out!
    Epidemic Sound: www.epidemicsound.com/referra...
    It's been a month since I released Punch A Bunch on Steam. In this video I sum up how the release went, reception, how many copies I sold and what the future holds.
    The game I'm developing is called Punch A Bunch, it's a physics-based boxing game with a lot of focus on the player practicing developing enough skill to defeat all opponents in the three championships included in the game.
    If you want to support me, please consider picking up a copy of Punch A Bunch on Steam :)
    Note, above links are affiliate links which means I will receive a small commission if you decide to buy a course. The price will be the same for you, no difference. Thanks for your support!
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ความคิดเห็น • 2.7K

  • @chrismanning5232
    @chrismanning5232 ปีที่แล้ว +6641

    This instant feedback and update loop within the first month is incredible post-release support. Take a bow, honestly. The alert for unblockable attacks makes the game _so_ much better and isn't something you would think of without a ton of different skill levels testing your game in the wild.

    • @ekzac
      @ekzac ปีที่แล้ว +86

      I am very impressed with the solution he applied to the unblockable attacks, it's just an amazing game design detail that improve the experience so much! I felt that in the two short clips in the video, imagine while playing!

    • @aryantzh2028
      @aryantzh2028 ปีที่แล้ว +9

      unfortunately, if u make games in godot u couldn't released that game on other platform besides pc, and there is no marketplace assets, so u need to do all by urself, and there is not much tutorial about it, and sadly in current version 3d game is not as good as unreal engine even unity. but u can make good 2d games by using godot. (source: th-cam.com/video/zHSr9VETfdE/w-d-xo.html)

    • @randomsounds2167
      @randomsounds2167 ปีที่แล้ว +24

      @@aryantzh2028 Firstly what is this responding to. Secondly, I do admit that there are fewer free ports that handle controller support such as unity and unreal's system, Godot still has quite a few ways to implement controller support. Thirdly the new 4.0 beta patches most of the 3D issues that Godot has, adding new default shader materials, annotated async, and GPU-based particle collision which is a gift from god.

    • @TheBelrick
      @TheBelrick ปีที่แล้ว +6

      His humility is what makes him a success.

    • @GlorifiedGremlin
      @GlorifiedGremlin ปีที่แล้ว +9

      As long as you take constructive feedback and actually use it, you'll have nothing but success. It's just so rare to see an attentive dev these days

  • @watermelonhelmet6854
    @watermelonhelmet6854 ปีที่แล้ว +881

    I worked as a tester for a while and one thing to bear in mind is "Developer Difficulty". During development you play the game so much and have such a deep understanding of how everything works, it can make it really hard to judge how difficult your game really is.
    After a few hundred hours of playing the same section of a game over and over, I could breeze through it with my eyes closed. The experience is totally different for a first time player going in cold... and bear in mind the average player is probably never going to spend as much time playing the game as you did during development.

    • @themonsterunderyourbed9408
      @themonsterunderyourbed9408 ปีที่แล้ว +60

      Hey! Someone that gets it instead of blurting out idiocies like "giT gUd nOoB!!".
      Also, to all the developers out there: these "beginner's trap" mechanics where something unpredictable and new instantly kills your character with no chance of avoidance aren't fun. There's literally no way to avoid them or know about them before you experience them and it just feels like a cheap cheat to artificially increase difficulty or length/content of the game.

    • @jopearson6321
      @jopearson6321 ปีที่แล้ว +7

      Absolutely! It's also easy to underestimate how much understanding of a few key concepts can be transformative of the difficulty of understanding something. For instance, imagine how hard it must have been to understand hygiene if you don't have a broad awareness understand of what bacteria are, how spread, or that they even exist. Nowadays that knowledge can seem so foundational it can be tempting to think of people in the past as somehow deficient, but they weren't. In evolutionary terms nothing has happened and they were pretty much exactly as smart as we are now. They just couldn't know what hadn't yet been discovered. The difference between people in the past and people now is much the same as between a developer and a newbie player. When developing systems (games or otherwise), even if, as a developer, you're only average at games in general (and I suspect that the typical developer is towards the higher end), the knowledge you possess about your game's systems, both mechanically and philisophically, gives you a massive advantage over a beginner. Because you have a cohesive and holistic perspective of what your product is and does, and how its meant to be approached.

    • @mindofhoes5821
      @mindofhoes5821 ปีที่แล้ว +9

      ​@@themonsterunderyourbed9408 💀 just actually get good homie

    • @sebanovonpiano6793
      @sebanovonpiano6793 ปีที่แล้ว +6

      Damn my first game is called "cracked" on steam. And it has 0 sales bcs its a total trash. When i came back to it i cant complite the game anymore😂... so i agree

    • @shanedaniel2637
      @shanedaniel2637 ปีที่แล้ว +13

      ​@@mindofhoes5821there's always one guy 🤦

  • @srxci2682
    @srxci2682 ปีที่แล้ว +1842

    this would have so much potential with multiplayer just fighting friends would be hilarious and really fun

    • @Decager
      @Decager ปีที่แล้ว +45

      in the early devlogs he was doing multiplayer, im not sure what happened with that tho

    • @ElMoy
      @ElMoy ปีที่แล้ว +104

      ​@@Decager multiplayer is hard, it makes each code thinking about more than 1 person, for example, for cameras, the player has his own camera to see everything, but if another player gets in playing, he must get his own camera, the problem is that there might be now 2 cameras at the same time and game won't know which to render, so basically you need to do more job for a simplistic thing as cameras, it's just an example, but yeah, give it a try thinking what to do if in your game you were accessing to enemy's health trough the game scene, in multiplayer this couldn't be done since players are spawned only when joined to the server (which means they don't have access to the scene), multiplayer makes something that is easy, hard, not being to deep but also there is something called server and client authority, basically, should we trust everything a player sends? What if he hacked the game and changed the box abilities in runtime, as it Is client authority based, no one would know if he is cheating, so, multiplayer is way too HARD, need to think about all this things just at the beginning of the game, at this point I don't think he would be adding multiplayer to the game since he should rewrite the entire code, is just not that profitable

    • @salt1733
      @salt1733 ปีที่แล้ว +4

      @@ElMoy L

    • @fIayff
      @fIayff ปีที่แล้ว +33

      @@ElMoy There is so much freaking hurdle when developing a multiplayer game, and u choose to first talk about cameras, which.. really isn't difficult to handle?:p
      All those things u said are a hurdle. Quite annoying, cause u need to think about more and some weird interactions but nothing particulary difficult. It just takes some time and test loops. However, getting your online run at the first place, managing buffering, syncing, player to player interactions. These are difficult to manage. For example, there is a delay between u pressing block and the other player pressing attack. For you, u pressed block first. For him, it was his attack. What will register?

    • @ElMoy
      @ElMoy ปีที่แล้ว +2

      @@fIayff well, of course if player works as client and server then it will read the host first, if it's any other player then it will register the first one who touched the key, you could work with client prediction for things like that, the real pain of the ass is having to think much more than in a single player game

  • @realOmegasMovie
    @realOmegasMovie ปีที่แล้ว +601

    I can always appreciate a developer who fixes his game. For issues.Many AAA studios don't do that of some reason.. Awesome video and good luck with your game.😁

    • @LordTrashcanRulez
      @LordTrashcanRulez 9 หลายเดือนก่อน +9

      Actually they do, most people just stop playing after the first couple of weeks so they don't notice.

    • @CrazyBrosCael
      @CrazyBrosCael 9 หลายเดือนก่อน +11

      @@LordTrashcanRuleza AAA game also is a lot bigger, and thus has thousands of possible bugs.

    • @giulio_0062
      @giulio_0062 8 หลายเดือนก่อน

      ​@@LordTrashcanRulezYeah, AC Unity in the launch was full of bugs but after they fixed those almost everybody quit playing the game. The same happened with Cyberpunk 2077

    • @LordTrashcanRulez
      @LordTrashcanRulez 8 หลายเดือนก่อน

      @@giulio_0062 Cyberpunk hit its peak player count months after launch though, and it's still going strong even without any major updates.

    • @Brainsore.
      @Brainsore. 7 หลายเดือนก่อน

      Every game dev fixes bugs, what are you talking about?!?! This isn’t a new thing

  • @hendroidLaura
    @hendroidLaura ปีที่แล้ว +751

    I really like how the puppet boss is harder and more random. It's a bit creepy but when it appears you can hit it immediately and defend yourself. This is so cool because it forces you to be braver to win against a more creepy boss.

  • @westomopresto
    @westomopresto ปีที่แล้ว +1642

    The number one contributor to performance in UE4/UE5 is actually real time shadows. You should consider turning them off for anything that isn't directly on the arena. And offer a shadow quality option in the video settings.
    EDIT: The instruction videos can be fixed by changing your video codec to VP9 or AV1

    • @shannenmr
      @shannenmr ปีที่แล้ว +28

      I didn't see a Resolution Scaling option in the Graphics Settings in the video as that could also open up the option for people to say play with 720p render resolution but upscaled to 1080p so its their monitors native resolution, also there is probably a lot you could do to improve the performance hit for the crowd so people don't have to disable it completely like doing the movement with the GPU not CPU and disabling shadows etc if they are on (could switch the Disable Crowds to a Crowd Quality setting to allow for multiple improvements).

    • @cyano3d
      @cyano3d ปีที่แล้ว +24

      A lot of older hardware might not render av1 or vp9 tho?

    • @westomopresto
      @westomopresto ปีที่แล้ว +3

      @@cyano3d you can set fallback media in blueprint

    • @DKoldies_CEO_Drew_Scumbag
      @DKoldies_CEO_Drew_Scumbag ปีที่แล้ว +2

      I can't see why shadows would cause bad performance since there isn't a whole lot going on here (draw calls). If there is any slow down for a game like this, it's has to be a problem with the code/blueprint (too many ticks running?)

  • @sjamalamadingdong7901
    @sjamalamadingdong7901 ปีที่แล้ว +48

    This is great! Respect, both informing your player base of that you're doing and getting new players to see the game for the first time is really nice!

  • @GiantsOnTheHorizon
    @GiantsOnTheHorizon 3 หลายเดือนก่อน

    Congratulations! It’s awesome when you work so hard on something and it provides you this type of success!

  • @aladim2521
    @aladim2521 ปีที่แล้ว +915

    I think a multiplayer mode would add a lot to the game, since this is a really cool concept for a party game, I can imagine game modes where you and your friend need to fight with special effects likes blurry vision, no health bar, no adrenaline. It would be cool as hell.

    • @dardanm3544
      @dardanm3544 ปีที่แล้ว +71

      Yeah multiplayer would be insane. Just pay a top streamer to stream it and it would blow up

    • @fabianschneider9882
      @fabianschneider9882 ปีที่แล้ว +5

      Very impressive! I would only buy such a game for playing vs friends tbh; 2v2 would be fun too; keep up the great work :)

    • @cenbae7812
      @cenbae7812 ปีที่แล้ว +18

      @@dardanm3544 you probably wouldn't have to pay them. variety streamers are craving a decent game nowadays.

    • @itsbarbaric
      @itsbarbaric ปีที่แล้ว +2

      Plus multiplayer for this type of game shouldnt take that much work to be honest. Because od UI and lobbies perhaps 2 months but I would say less with full time.

    • @nuin9937
      @nuin9937 ปีที่แล้ว +20

      ​@@itsbarbaric you kinda need to remake the entire game with multiplayer in mind though

  • @quantis1280
    @quantis1280 ปีที่แล้ว +1721

    Ponty : “I know it could be very hard, but I really hope 10k copies can be sold in one year.”
    The community : “Did he say one month ? I think he said one month.”

  • @Atomic2153
    @Atomic2153 10 หลายเดือนก่อน +4

    I’m glad to see that your game is doing good. I started watching videos when you first started creating this game and it has been cool to see the progression of it.

  • @camronchlarson3767
    @camronchlarson3767 ปีที่แล้ว +9

    Absolutely killing it my friend. So cool to see this grow into what it is from like two years ago. Your videos are one of the biggest reasons I decided to dive into game development myself. Changed my major and haven't looked back. Doing my first jam this week :) Thanks a bunch for putting yourself out there. I hope you meet all your goals and make some incredible games on Godot

  • @Later_Nerd
    @Later_Nerd ปีที่แล้ว +1203

    Definitely don't let the casual audience lead you astray from your vision too much. Sometimes people will just expect to be great at every game straight out of the gate. This feels like a game that would do well having a bit of a learning curve to it. If you listen to every negative piece of feedback and adjust accordingly, you will be appealing to the lowest common denominator. Not everyone will be great at this game, and that's the way it should be imo. Though with that said, it shouldn't be overly hard either of course.

    • @Replyingtoclowns
      @Replyingtoclowns ปีที่แล้ว +1

      Why be a gatekeeper for a game, stop gate keeping clown

    • @shopen6
      @shopen6 ปีที่แล้ว +51

      i agree with you. some people just think that if a game is hard then its developers fault or something like that

    • @seeingblind2
      @seeingblind2 ปีที่แล้ว +62

      @@shopen6 *journalists*

    • @yurplethepurple2064
      @yurplethepurple2064 ปีที่แล้ว +24

      The most important thing is providing a dynamic challenge, not a bad, uninteresting, or unfun challenge like a series of dice rolls or frame perfect inputs

    • @eddiesmith7867
      @eddiesmith7867 ปีที่แล้ว +8

      Casuals ruin everything

  • @Armetron
    @Armetron ปีที่แล้ว +115

    Something you should consider is having some sort of logger that reports any errors in the game that way players can upload a file to you for you to debug

  • @khamadiojiambo
    @khamadiojiambo ปีที่แล้ว +2

    Super impressed at what you've accomplished with this game!!

  • @SAMANJO_FG
    @SAMANJO_FG ปีที่แล้ว

    Congrats! Have been following your game from the development process.

  • @Sitskier123
    @Sitskier123 ปีที่แล้ว +1148

    Honestly $15 is more than fair for the amount of work you’ve put in and the success is well deserved!

    • @kingbling7571
      @kingbling7571 ปีที่แล้ว +147

      Ur wrong on so many levels here. The amount shouldn't depend on the time taken to make the game. I could take 10 years to make a flappy bird and then put it out for 100 dollars by your logic.

    • @kidgaming6529
      @kidgaming6529 ปีที่แล้ว +122

      @@kingbling7571 Understandable, but I believe in this circumstance it is genuinely fair. If you've been watching all the devlogs since the start, you'd understand the hardships he went through to create the game, such as even going homeless at one point, if the majority are OK with spending $15 then that's that.

    • @iRywo
      @iRywo ปีที่แล้ว

      ​@@kingbling7571 as someone who's worked as a freelance web/app designer and web/app developer, he actually has somewhat of a point.
      Yes, the game should partially be valued based on time of work that went into it. If he spent 3 years working on something, then 15 is a very fair number, especially if the game has at least a few hours of playtime.
      But of course, spending 10 years on a game does not equal that the game is worth 100 bucks unless the game genuinely has a level of content that's far beyond even triple a games.
      Games aren't made in a factory on a belt, making games is expensive and creating them, especially on your own when you're not only focussed on pushing out game after game year after year, take a lot of sweat, tears and a massive amount of varied skills (3d modelling, coding, animating, marketing, and so on and so forth)
      A balance has to be found between the amount of work you've put in, and the amount of content it contains. In the end, a game is a luxury, you don't need it to live, but it's a great entertainment when you do.
      Just my take on it. But saying that he shouldn't ask for a certain amount because the time of work it took to create said thing is the opposite of the truth (to a certain degree, again, can't go asking 200 bucks for a game just because you've spent a quarter of your life creating it)

    • @zomboundeadperson
      @zomboundeadperson ปีที่แล้ว +125

      People have gotten spoiled with 'freemium' games. But those games only work with a massive team behind them. This game could work like that but then all the skins would have be microtransactions so he can make any kind of profit. Plus, people still wouldn't be happy. The price is fine and leaves some wiggle room for some juicy sales.

    • @thrpotatoasfgfejfidieiidkr7071
      @thrpotatoasfgfejfidieiidkr7071 ปีที่แล้ว +46

      ​@@zomboundeadperson true. I feel bad for indie devs tbh

  • @orosales123e
    @orosales123e ปีที่แล้ว +255

    I know I'm a complete stranger, but I'm so proud of the progress you've made. It's been amazing watching this series

    • @Zecayyyy
      @Zecayyyy 8 หลายเดือนก่อน +1

      😊

    • @abduwahabhasan
      @abduwahabhasan 2 หลายเดือนก่อน

      ​@@Zecayyyy😊

  • @Bradkinn_music
    @Bradkinn_music ปีที่แล้ว +3

    Bravo man I wish bigger companies did stuff like this! You are an amazing developer for doing this alone.

  • @laz.go.4015
    @laz.go.4015 ปีที่แล้ว +5

    I have to say that I love your videos, it felt like I took an adventure with you while watching your videos and the quality of your videos are great and exciting. I was very excited to see the final result, and it turned out better than I expected it would. also it is crazy how good it is for the first game. good luck you got well deserved new subscriber and I want to wish you good luck with your future projects❤

  • @dardasaba7971
    @dardasaba7971 ปีที่แล้ว +360

    Great devlog, it's nice that you keep updating and fixing the game after launch! Also hyped to hear you're gonna move to Godot, as it's my engine of choice :D

    • @peatral
      @peatral ปีที่แล้ว +8

      Especially with Godot 4 coming up soon. It is out of beta, release candidates are the current phase. It could still take like 3 months or something but that is just to set a time frame. I've used the alphas/betas for quite a while and it is gonna be great, some things I've wished for are finally there.

    • @felipej.oribeiro6700
      @felipej.oribeiro6700 ปีที่แล้ว +4

      I use Godot 4 as weel, love this thing

    • @peatral
      @peatral ปีที่แล้ว +1

      Okay, let me correct my previous comment: Now that Godot 4 is out (since yesterday). Didn't take that long between rcs and release, unlike 3.4 to 3.5.

    • @nixil8471
      @nixil8471 ปีที่แล้ว

      @@felipej.oribeiro6700 what’s special about it?

  • @albertocatania6165
    @albertocatania6165 ปีที่แล้ว +161

    Mate I'm really happy to see you are receiving the well deserved positive feedbacks. You worked a lot and really hard to create this game and it is in my humble opinion beautiful to be done by a single person. Moreover I want to ask you a question. Can you do a reaction of youtubers playing your game. It would be fun to see it :)

  • @Zadamanim
    @Zadamanim 10 หลายเดือนก่อน +73

    Sound engineer here. Mixing and mastering are sometimes confused but they are both important. Mixing is when you change the volume levels and add effects like reverb to bring out the most of each instrument, making sure you can hear each one clearly relative to each other. Mastering is when you change the overall bass / mids / treble and add compression / limiter effects to the ENTIRE song rather than individual instruments, with the goal of making the song as loud and clear on any sound system as possible, whether it's through phone speakers, nice headphones, or massive auditorium speakers. Many people listen to music in the car, so always listen to your songs through car speakers before release.

    • @vincev4630
      @vincev4630 9 หลายเดือนก่อน

      Could also just add EQ filters on the master chain and cut off some lower or highier frequencies to hear what a car might sound like.

    • @Zecayyyy
      @Zecayyyy 8 หลายเดือนก่อน

      😊😊😊

    • @bearsleethere6996
      @bearsleethere6996 7 หลายเดือนก่อน +1

      I agree with this definition, will simplify the definition of mastering to be "the preparation of a song for distribution" using master buss compression, aka making your music sound as loud as other relevant songs in the field (usually measured in LUFS. For energetic beats I aim for -9 LUFS, for something more dynamic or acoustic they'll be a little quieter around -11 LUFS). >Basically you compress the master to make it louder then EQ it till it sounds good again, then pass it through a limiter or clipper and measure the LUFS< Or tbh just hire someone to do it!

    • @MadGaming10
      @MadGaming10 7 หลายเดือนก่อน +2

      But how often do people listen to video game audio through car speakers?

    • @DieserEineee
      @DieserEineee 4 หลายเดือนก่อน

      @@MadGaming10 The moment a sountrack is available on streaming platforms I can imagine that many people will listen to it in the car. I listen to a lot of soundtracks in the car and I can tell you Toby Fox's music sound like ass xDDD But it is still poppin

  • @Dyna1One
    @Dyna1One ปีที่แล้ว +4

    Interesting, I love it!
    First time hearing about the game/channel and it’s amazing to see you go through the issues you’ve faced and solutions you’ve come up with, I’m glad you’re smashing your expectations And I’m sure with the 700k+ views it got even better :)
    Keep up the amazing work!

  • @idunnowhattocallmyself
    @idunnowhattocallmyself ปีที่แล้ว +49

    I loved this game it was challenging and tested me to my limits but after 25 hours I got the ivory belt and 100% the game. We'll done Ponty for this great game.

  • @sojou.RN.
    @sojou.RN. ปีที่แล้ว +186

    I enjoyed that you added this video to the game development series. It's a good reminder that game development in this era isn't over when it becomes purchasable on Steam. Congratulations on the game's success! You have earned it.

    • @IrisBread
      @IrisBread ปีที่แล้ว

      yeah ppl need to update

  • @squarebee4000
    @squarebee4000 ปีที่แล้ว +4

    I'm late to the party but I just watched through your whole TH-cam channel in a week! It was amazing seeing the progress you made over the last couple years. You have inspired me (and I'm sure a bunch of other people) in a big way, congrats on getting your game out there!

    • @Zecayyyy
      @Zecayyyy 8 หลายเดือนก่อน

      😊😊😊

  • @arthura2030
    @arthura2030 10 หลายเดือนก่อน +65

    As someone who is just starting a game development journey and learning about game design, I can see the work you put in. The visual and auditory feedbacks, the scenarios, the different mechanics, the progression, just from this video I can see how much thought you put into the game and that's awesome and very inspiring.

    • @gabelincoln3608
      @gabelincoln3608 9 หลายเดือนก่อน

      @ChaosLord5129he still made 240k

    • @gabelincoln3608
      @gabelincoln3608 9 หลายเดือนก่อน

      @ChaosLord5129 you are such a bum buddy.

    • @ecayeta
      @ecayeta 9 หลายเดือนก่อน

      @ChaosLord5129 also there are better jobs than being an internet troll, just so you know

    • @ecayeta
      @ecayeta 9 หลายเดือนก่อน

      @ChaosLord5129 ? being a game dev is still a job anyway. i'm convinced at this point that you're just a troll just by the way you end your replies

    • @ecayeta
      @ecayeta 9 หลายเดือนก่อน

      @ChaosLord5129 still a job, wage or not

  • @danchovy1111
    @danchovy1111 ปีที่แล้ว +84

    Such an inspiration ponty. So happy for your success. Thanks for being someone I can look up to and letting me know game dev is possible for a lil indie. You’re awesome homie!

  • @gameloperr
    @gameloperr ปีที่แล้ว +167

    To develop an indie game as polished as this while uploading Devlogs regularly on TH-cam takes a lot of time & effort as a single person so big ups to you & great to see the success this game has achieved (so far). I think I speak for a lot of indie devs when I say that it is our dream to develop-publish an indie game like this & create such a huge community of great devs & players! :D

  • @megatryn
    @megatryn ปีที่แล้ว

    Jadda! Definitely getting this on Switch!
    Great work Mr Ponty, loving the dev series here.

  • @___Fat___Shadow
    @___Fat___Shadow 9 หลายเดือนก่อน +4

    You should be proud of yourself! So creative, I love the character design. Well done!

  • @Rei_geDo
    @Rei_geDo ปีที่แล้ว +155

    I'm learning Godot right now, so I actually pogged when you mentioned you're picking it up lol. Congratulations on your success, you really deserve it for all your hard work and honesty with your community, I'm happy for you! You're honestly an inspiration for me and many other indie game devs!

    • @sortextheguy
      @sortextheguy ปีที่แล้ว +6

      Same, i have been learning godot for almost 2 years on and off and i pogged hard when he said it

    • @berryronin6882
      @berryronin6882 ปีที่แล้ว +3

      yo is that Emilia

    • @Rei_geDo
      @Rei_geDo ปีที่แล้ว +1

      ​@@berryronin6882 yup

  • @super8bitable
    @super8bitable ปีที่แล้ว +37

    11:04 The Steam Deck itself is a dev kit. You just have to go to Desktop mode and download a build wherever you upload it and that’s all you need. For reference in the future, making a Linux build of whichever game you’re working on is a good way to guarantee that said game runs well since it’ll be played natively.

  • @arismpyoutube
    @arismpyoutube 4 หลายเดือนก่อน +40

    The price is just fine, some people don't understand how much time goes into game development.
    Keep up the great work.

    • @robin13090
      @robin13090 3 หลายเดือนก่อน

      Bro you are crazy, so many games made by 20/50 ppl sized studios sell for that Price and boy are there more work donne on those.

    • @robin13090
      @robin13090 3 หลายเดือนก่อน

      Never buying this for more than 3€. But hey im just one Guy, who cares

    • @cluelessdev3851
      @cluelessdev3851 3 หลายเดือนก่อน

      @@robin13090 cause they can crank multiple of these a year, not every blue moon, it's simple math really :)

    • @DylanSzerlip-ce2uw
      @DylanSzerlip-ce2uw 3 หลายเดือนก่อน +6

      Robin, he did this all alone instead of the usual team of developers which means he had to all this alone. The amount of time a solo dev has to give up is insane. The price is completely justified

  • @Neph0
    @Neph0 ปีที่แล้ว +1

    Congrats on the release. I'm happy it's a success story!

  • @eshky7391
    @eshky7391 ปีที่แล้ว +25

    Cant imagine how awesome it must feel to have your first game be worth the time and energy. Great job, looking forward to what you'll do next.

  • @DenisLabrecque
    @DenisLabrecque ปีที่แล้ว +11

    I'm really glad this project is working out for you. Being a dev myself, have followed it in its infancy with great curiosity.

  • @CodemasterJamal
    @CodemasterJamal ปีที่แล้ว

    Congratulations. I was happy to watch the development of this game from start to finish.

  • @Rainbowsaur
    @Rainbowsaur ปีที่แล้ว

    It's really nice to see how it went and this was a wonderful breakdown! Well done.

    • @Zecayyyy
      @Zecayyyy 8 หลายเดือนก่อน

      😊😊😊

  • @DaGamerGuy25
    @DaGamerGuy25 ปีที่แล้ว +18

    Hats off to you. From a fellow game dev working on his first game also soon to come on Steam. I reviewed your game and bought it while it was still on sale at first. I also gave some constructive criticism and I’m glad you heeded the advice about stars. I have now updated my review on the game to a hearty recommend. Hats off to you and hope your game dev journey continues to pay off!

  • @wades39
    @wades39 ปีที่แล้ว +12

    It's awesome to see you updating and supporting the game post-launch.
    It's awesome that you're taking in players' feedback and working to fix all those bugs you couldn't find in development. It's something that even big studios don't seem to do very well, leaving bugs unresolved for months after launch (if they're even fixed at all).

  • @awesometuts
    @awesometuts ปีที่แล้ว

    congrats on your game bro... I'm really glad to see you succeeded with your dream

  • @GrahamOfLegend
    @GrahamOfLegend ปีที่แล้ว +1

    Congrats on launch! It's so nice to see this out and also your post launch updates. Kudos

    • @Zecayyyy
      @Zecayyyy 8 หลายเดือนก่อน

      😊😊😊

  • @RodneySanders
    @RodneySanders ปีที่แล้ว +5

    So happy for you my friend! Congrats and can't wait to see what is next from you.

  • @cheesymcnuggets
    @cheesymcnuggets ปีที่แล้ว +11

    Congrats dude, i think you handled the launch very well especially for one guy.
    I can't wait to see your next big project!

  • @RiddleRations
    @RiddleRations หลายเดือนก่อน +1

    Great job on your game! Keep up the awesome work!

  • @timotheninja
    @timotheninja ปีที่แล้ว

    I'm definitely interested in this game coming to Switch! Looks great and your post-launch support was incredible!

  • @fracturedfantasy
    @fracturedfantasy ปีที่แล้ว +6

    This was a really great video. Gives us a little insight to some of the release challenges you faced. Thanks for sharing! Really interested to see what you've got planned next.

  • @misufilms
    @misufilms ปีที่แล้ว +16

    For some reason, I completely forgot about this game existing. I stopped following the development months ago for some reason and that was quite undeserved. Tonight, I had a really complex dream and I don't remember anything of it aside from this game being mentioned. This person told me about the game releasing, and I responded with saying that I followed this game's development for years. Then, 10 minutes ago, I saw the notification of this video and immediately realized everything. Conclusion: Doctor Strange 2 is real.
    Edit: minor spelling mistakes

  • @concernedcommenter8258
    @concernedcommenter8258 20 วันที่ผ่านมา

    This is so cool. I remember watching you a little over three years ago when you were this small 1k subscriber channel, who was slowly growing to and through the quintuple digits. Now you’re an established indie dev. Good work.

  • @jarnicm120
    @jarnicm120 7 หลายเดือนก่อน +7

    I wish all devs did this kind of videos, showing the most common issues and what they did to fix them properly

  • @shinjikun13
    @shinjikun13 ปีที่แล้ว +4

    Congratulations for the release and the success so far. Wishing you to surpass that 10K target by far, your game looks amazing. The DevLogs are a real inspiration.

  • @bronze_bro1401
    @bronze_bro1401 ปีที่แล้ว +3

    I’ve been looking at you dev log for a while and I gotta say you really inspired me and some day I hope to make my own game like you.

  • @mcf6185
    @mcf6185 ปีที่แล้ว

    Just stumbled across your video, I must say it looks so cool.
    Definitely will try out, impressive work!

  • @AakuTakuTV
    @AakuTakuTV ปีที่แล้ว +1

    i was so proud of you to see this game do well, despite mistakes, those are natural, still great job!

  • @OliverBeebe
    @OliverBeebe ปีที่แล้ว +3

    this video actually convinced me to get the game. its really interesting to see how you're balancing player feedback with your own creative goals!

  • @durrium
    @durrium ปีที่แล้ว +18

    So happy you released this and made it mate. Proud of you ❤️

  • @santiagorivas1570
    @santiagorivas1570 10 หลายเดือนก่อน +1

    I've just played the first match and this is amazing. Good luck.

  • @BlackPanzerYZ-pq9nd
    @BlackPanzerYZ-pq9nd 9 หลายเดือนก่อน +13

    Thanks for being a guiding light during tough times. My two years of learning paid off with a game coming to Steam!

    • @novadust6195
      @novadust6195 2 หลายเดือนก่อน

      What's the game called?

    • @Yoni123
      @Yoni123 2 หลายเดือนก่อน

      Great Marketing lol

  • @andrewpullins8817
    @andrewpullins8817 ปีที่แล้ว +17

    So proud of you Bud, congrats on releasing your game.

  • @Drthulhu
    @Drthulhu ปีที่แล้ว +15

    Dude, you’ve been great with this game and I hope that you keep making this type of content, it’s inspiring to see someone making something like this by themselves.

  • @CGRB
    @CGRB 5 หลายเดือนก่อน

    Nice! The way your handling the game reviews is very professional.

  • @PerfectEn3my
    @PerfectEn3my ปีที่แล้ว +1

    I have no idea how this get to my recommendations, but I'm glad it did. Very interesting video and your experience overall. I wish you the best of luck 🤝

  • @OsocraM
    @OsocraM ปีที่แล้ว +4

    I've been following the development of this game for a long time and I am extremely happy to see it out there. You've improved every aspect of your videos in the last 2/3 years and I'm happy for the deserved success you got man. Keep up the good work.

  • @goosethemovie5037
    @goosethemovie5037 ปีที่แล้ว +65

    Ive learned so much from just watching this series. I knew game development was difficult and long but I didnt realize it was like this.

    • @Zecayyyy
      @Zecayyyy 8 หลายเดือนก่อน

      😊😊😊

    • @Brainsore.
      @Brainsore. 7 หลายเดือนก่อน +1

      It’s only difficult if you’re inexperienced and a slow learner.

    • @deantjewie
      @deantjewie 4 หลายเดือนก่อน +3

      ​@@Brainsore. Really? Which succesful games did you release?

  • @IUSGames
    @IUSGames 7 หลายเดือนก่อน +1

    Perfect and honest review of a process. It is just the right content that I was looking for. Thank you so much.

  • @_Froger_
    @_Froger_ 7 หลายเดือนก่อน +2

    Wow! You have great patience and endurance. As a beginner developer, I am inspired by you :)

  • @folego
    @folego ปีที่แล้ว +3

    Never watched a video from you before, but now I am a big fan even without playing your game. You are great!

  • @nathanhaynes2856
    @nathanhaynes2856 ปีที่แล้ว +5

    9:50 the term for this is 'price anchoring' Every retailer does this.

  • @lucasbernardoni
    @lucasbernardoni 24 วันที่ผ่านมา

    Great game and great video, congrats, bro. Wish you all the success, deserved!

  • @vulkan9599
    @vulkan9599 5 หลายเดือนก่อน

    Always nice to see an indie game get successful coz it gives me a lil bit of hope for when i start my gamedev journey....also the game looks really nice...good job

  • @circlesmiler
    @circlesmiler ปีที่แล้ว +9

    I just bought the game for 15$ to support you... hope we will see much more content from you. Thanks for making such fun videos and games.

  • @saucepan300
    @saucepan300 ปีที่แล้ว +5

    first developer ive seen who actually sees reviews to improve the game
    thank you 👍

  • @RohitSingh-du9xj
    @RohitSingh-du9xj 8 หลายเดือนก่อน +1

    god damn! im so happy to see this man ! congratulations bro! i have been with you since you have 500 subs

  • @WashingMachineMusic
    @WashingMachineMusic 11 หลายเดือนก่อน

    Hey PontyPants! You've inspired me to become a developer too!
    I would like to say thank you as you basically built one of my passions.

  • @esjdjcj
    @esjdjcj ปีที่แล้ว +22

    Even if the game has some bugs, I will save up and buy the game as soon as possible. It just seems like such a great game and I cannot wait to buy it.

  • @chriswaller8780
    @chriswaller8780 ปีที่แล้ว +3

    You are the epitome of a "good developer". Thank you for your dedication.

  • @Skeffles
    @Skeffles ปีที่แล้ว +1

    Excellent to see how well the game is doing and the post release updates you've done. Good luck with the switch port!

    • @Zecayyyy
      @Zecayyyy 8 หลายเดือนก่อน

      😊😊😊

  • @JonnyMorfoulis
    @JonnyMorfoulis ปีที่แล้ว +4

    This game looks so fun - I feel like keeping it fresh and fun down the track could maybe be having like stats for your guy where newer gloves and hats gives you more power, more adrenaline and agility. Then you could make your bosses harder again in ways but then your output of your guy is better based on your items you’ve unlocked.

  • @juha-mattisantala1103
    @juha-mattisantala1103 ปีที่แล้ว +5

    I finally got it working today on my Steam Deck (it didn't even start in the beginning) and I've been really enjoying the game through my first playthroughs. I'm horrible at the game but enjoying the learning process.

  • @SurrealKeenan
    @SurrealKeenan ปีที่แล้ว +8

    I'm glad you chose to keep the challenge in your game

  • @believein1
    @believein1 10 หลายเดือนก่อน +1

    Your humility is admirable. To go directly to the negative reviews in an attempt to correct them simply shows your future successes are more than likely.

  • @Da1Krysez
    @Da1Krysez 5 หลายเดือนก่อน +1

    You definitely should teach a "Developing for Dummies on Steam" course. You're explanations and responses to feedback are spot. I just used up my Monthly game budget on No Man's Sky, but this is for sure my next purchase!

  • @barrenwanderers5655
    @barrenwanderers5655 ปีที่แล้ว +130

    As someone who's getting into 3D Modelling & Animation, I really like how you made different opponents with just 1 main body. It's always best to reuse assets whenever possible to both lower the lag output within a game AND to ensure you meet deadlines at a faster pace.
    May try to recreate that Boxer Body myself when I've gotten good enough at Blender to test my skills.

    • @Jonathan-tw4xm
      @Jonathan-tw4xm ปีที่แล้ว +3

      Please upload them onto your channel

  • @frederikjrgensen2754
    @frederikjrgensen2754 ปีที่แล้ว +137

    If you decide to do "infinity-mode", you should try to experiment with power-ups at certain levels. Let's say after beating 5 opponents, the player can choose between 3 power-ups. These power-ups could then be good/neutral against different types of future opponents. This would make the game mode different each time it is played. Anyway, just an idea I got, haven't tried the game but I really liked following your progress.

    • @Zecayyyy
      @Zecayyyy 8 หลายเดือนก่อน

      😊😊😊

    • @monstrosity598
      @monstrosity598 7 หลายเดือนก่อน +3

      So.. A rougelike mode?

  • @andril
    @andril ปีที่แล้ว

    looks like my next Steam Deck purchase - thanks for the hard work

  • @daviddashtoyan8273
    @daviddashtoyan8273 ปีที่แล้ว

    The game looks amazing! Great job mate!

  • @kelzakdub
    @kelzakdub ปีที่แล้ว +5

    I just wanna say, this game looks dope and you are way better at making music than you probably think you are! That lucha theme is so fire

  • @imsosillyteehee
    @imsosillyteehee ปีที่แล้ว +7

    I actually have another cool idea for the star system. It sounds like a lot to do (and it definitely is) but what if you can unlock bonus leagues with newer more challenging fighters? Another cool thing you can do which I think is actually cooler is make it so that when you collect every star in a league, you have access to a harder version of it kind of like punch out's title defense mode, where each boxer re-matches you with a harder difficulty! Idk, but I would at least like you to consider either of these. Really good game btw! Worth the wait.

  • @ChronoMune
    @ChronoMune 4 หลายเดือนก่อน

    Wow! Almost hitting your goal for a year in one month! Nice work man

  • @Umarasada
    @Umarasada 6 วันที่ผ่านมา

    you really make the subjects you cover come alive!

  • @JJroks543
    @JJroks543 ปีที่แล้ว +12

    This is so sick! I think videos like this could unironically contribute to more sales, you’re giving a fun peek behind the scenes and are just generally interesting to listen to. Great stuff, hope you absolutely smash your goal! :)

    • @MrSqurk
      @MrSqurk 9 หลายเดือนก่อน +1

      @@ChaosLord5129a video with a million views definitely lead to more sales. You are tripping.

    • @Brainsore.
      @Brainsore. 7 หลายเดือนก่อน

      Why would it be ironic?

  • @peperomero8064
    @peperomero8064 ปีที่แล้ว +3

    Great video, and great game, I finally managed to beat it yesterday and it was really fun. The only thing I would add is the endless/survival mode. I can't wait to see what do you have in mind for future projects

  • @ruandemeneses9513
    @ruandemeneses9513 ปีที่แล้ว

    the punch sounds is soo satisfactory !

  • @gangrenesmith9999
    @gangrenesmith9999 10 หลายเดือนก่อน

    Epic work, man!

  • @jorgemarvill5911
    @jorgemarvill5911 ปีที่แล้ว +6

    Congrats!

  • @jammesdean
    @jammesdean ปีที่แล้ว +5

    Wow this sounds like a tough time, with all the troubleshooting and bug fixing. Huge props to you man for staying so on top of it every single day. Personally I think with maybe a new mode (infinity, “arcade”, zen, etc..) the game would really come alive for a lot of those people who initially left negative reviews. Sometimes having only one way to play a game can restrict it to a narrower audience. Still though, great work on everything!

  • @accentedreality
    @accentedreality ปีที่แล้ว

    Every last bit of this is deserved! I need to try this out on the steam deck - you can select a different launcher altogether for games that don't get along with Proton versions!!

  • @lucasmoreira3237
    @lucasmoreira3237 ปีที่แล้ว

    Loved the game. Thank you!