Making Lots of Bosses for my Indie Game

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  • เผยแพร่เมื่อ 4 ก.พ. 2025

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  • @Pontypants
    @Pontypants  3 ปีที่แล้ว +137

    💥 Wishlist Punch A Bunch on STEAM 🥊 👉store.steampowered.com/app/1512590/Punch_A_Bunch/

    • @mk20445
      @mk20445 3 ปีที่แล้ว +6

      You should make it so you get hats or gloves after every boss you beat and the gloves give you different attacks

    • @niksfishingworld
      @niksfishingworld 3 ปีที่แล้ว +1

      Or boxing trousers and hats give you more defence and introduce a coin system to continue this game

    • @niksfishingworld
      @niksfishingworld 3 ปีที่แล้ว +1

      And shop

    • @thebrunytoons9454
      @thebrunytoons9454 3 ปีที่แล้ว

      Add cosmetics it would make the game look better

    • @jameshowlet5597
      @jameshowlet5597 3 ปีที่แล้ว

      Already did man. =)

  • @nemesis8508
    @nemesis8508 3 ปีที่แล้ว +262

    Game is looking great. One thing I think would add SO MUCH to the polish and feel of the game is to have unique arenas for each circuit. That would add so much to the feeling of progression imo

  • @Bluxyblue
    @Bluxyblue 3 ปีที่แล้ว +212

    WOW 2 YEARS ALREADY?! Its truly been a journey and I am glad to have stuck with the game. Keep up the great work man!

    • @KodeKun
      @KodeKun 3 ปีที่แล้ว +3

      that was my reaction. so crazy right?

    • @Bluxyblue
      @Bluxyblue 3 ปีที่แล้ว +3

      @@KodeKun Yeah!

    • @billyfrcs08
      @billyfrcs08 3 ปีที่แล้ว +3

      Meanwhile me: stuck in 2 months, and start the brand new project🤡

  • @editdev
    @editdev 3 ปีที่แล้ว +79

    The bosses look great, I love how unique you've made each of their looks and abilities. For the Viking boss, I feel like he should make more noise before he charges at you, like a raging bull kinda snorting and snarling to telegraph the move to the player. Keep it up Ponty!

  • @nadpher
    @nadpher 3 ปีที่แล้ว +1

    The eastward soundtrack in the background was a welcome surprise

  • @maixto_1
    @maixto_1 3 ปีที่แล้ว +83

    It’s great to see you working really hard to complete something. It’s always been interesting for me to see indie devs working harder to make games than some AAA companies.

    • @xgamerzxz
      @xgamerzxz 3 ปีที่แล้ว

      yea plus when its just you making all the decison its better, in tripple a they have to go thru a chain of people to approve something, and indie devs can focus more on the game while tripple a focuses more on micro transactions it seems.

  • @JeronimoStilton14
    @JeronimoStilton14 2 ปีที่แล้ว +4

    If only the Viking boss pulled out an axe and just chucked it at you

  • @jackatk
    @jackatk 2 ปีที่แล้ว +10

    4:55 I actually laughed when he did the charge-- its so good! My only suggestion is that when he hits the band on the edge of the ring, he should bounce back and forth , rolling around the ring, until the player knocks him out of it

  • @cameron7howell
    @cameron7howell 3 ปีที่แล้ว +8

    For the monk, to help with the intersections in the short term, you could texture the body the same as the cloth so when it interscts, it is less noticible

  • @Mampinator
    @Mampinator 3 ปีที่แล้ว +92

    This one is edited nicely like the original devlogs! I like it!

    • @Pontypants
      @Pontypants  3 ปีที่แล้ว +16

      Me too :) Thanks for noticing

    • @HadronCollisionYT
      @HadronCollisionYT 2 ปีที่แล้ว +1

      @@Pontypants but I liked editing of previous ones. Also where is the google algorithm juice.

  • @kitifulnines
    @kitifulnines 3 ปีที่แล้ว +26

    this just showed up in my recommended, and I'm super impressed that you managed to get all this done in 2 years!
    I'm no expert on 3D modelling, but a trick I've seen some modelers use to avoid clothes clipping into the skin, is to erase some of the skin underneath the clothing.
    I don't know if that'll work based on the physics and whatnot, again, I don't know how 3D modelling works, I've never touched blender in my life, but that's something I see people do for like vrchat models and stuff.

    • @josephbrandenburg4373
      @josephbrandenburg4373 2 ปีที่แล้ว

      Blender has the Mask Modifier, specifically for doing that kinda thing in a nondestructive way.

  • @MoldyMagnet
    @MoldyMagnet 3 ปีที่แล้ว +12

    You could make the body mesh faces invisible where the cloth intersects
    Love the devlog :)

  • @Mortomi
    @Mortomi 2 ปีที่แล้ว +1

    Some sort of way to dodge the stomp on the sumo guy would put more control in the player’s hand, and would make it feel like their fault if they lose, otherwise people would get angry that they got “spammed by sumo slam”

  • @karolkapusta3148
    @karolkapusta3148 3 ปีที่แล้ว +14

    Man, you're awesome! Just please, don't quit TH-cam after releasing the game. Praying for you! 🙏

  • @saultoons
    @saultoons 3 ปีที่แล้ว

    Forget Kratos and Agent 47... This Punch A Bunch character is a bald protagonist I can actually relate to; wildly waving my arms at every situation that life throws at me.
    Thanks for sharing Pontypants, love these videos

  • @dustyfish8
    @dustyfish8 3 ปีที่แล้ว +22

    I’m glad to see how determined you are to this game, and how much you have changed your life and have changed mine, good job Ponty, I hope you’re feeling good forever 👍
    PS: a thought for your game should maybe be if you hold back the joystick on the rope it will launch them forward a bit and you could potentially make a very big finisher using this, maybe have some jump from the poles on the corners and jump onto the character

  • @leanngugi
    @leanngugi 3 ปีที่แล้ว +16

    It looks really good. The motions are so fluid.

  • @TheMrBush
    @TheMrBush 3 ปีที่แล้ว +11

    I really liked the "production quality" (If thats what it's called) of this devlog. The B-roll and stuff in the beginning was super cool. I can't wait to see what's next!

  • @gamemakersgear1611
    @gamemakersgear1611 3 ปีที่แล้ว +1

    can we respect our swedish fellow,to actually stay motivated,work super hard,and even put the hard work to making videos
    what a legend..

  • @retekcorp
    @retekcorp 3 ปีที่แล้ว +6

    Love the Eastward OST you put in! And well done on the work done so far!

  • @Ayso
    @Ayso 2 ปีที่แล้ว +1

    Good Luck on the game, been here for 2 years

  • @PLAYER42_ready
    @PLAYER42_ready 2 ปีที่แล้ว +2

    Man this looks awesome, can’t wait for you to get to 1M subs soon!

  • @Cosmik60
    @Cosmik60 3 ปีที่แล้ว +5

    Make an irish guy that makes the floor more slippery by spilling beer all over the ring

  • @amikghosh5907
    @amikghosh5907 3 ปีที่แล้ว

    For the last few days I had not been able to join you in the live streams due to upcomming exams and this devlog really made me happy! Good work Ponty, and hey! The Viking looks EPIK!

  • @GamesBySaul
    @GamesBySaul 3 ปีที่แล้ว +5

    Definitely going to be an emotional one seeing this journey end, but look how far you've come! Seriously go back to devlog 1 and look at this one! Its amazing!
    Your new workflow is interesting too, I've tried it before and I just can't work to "do this in X weeks" not sure why

  • @NULL-lt8qg
    @NULL-lt8qg 2 ปีที่แล้ว +1

    I like that sumo boss level, where punching the stomach area is ineffective
    I think draining our stamina(a bit more, a lot maybe?)on performing such a punch would add something more, too?
    Just came to ky mind, but never thought of that ineffective punch tho, great work! EPIK work!

  • @JamieBHill
    @JamieBHill 3 ปีที่แล้ว +3

    Fantastic episode been watching since episode 1 and loved to follow the journey both in and out of the game. Congrats on creating a finish line! Looking forward to the release

  • @Sygma_Kyle
    @Sygma_Kyle 3 ปีที่แล้ว

    I've been watching your progress for the past 2 years and it is truly inspiring.
    One thing I love about your game is that it looks polished (compared to other indie games) and all systems and physics work so well.
    Can't wait to play the finished game :D

  • @ritzyfritzy5318
    @ritzyfritzy5318 3 ปีที่แล้ว +6

    Man you are a warrior, Ponty. You had to bring your poor dog to the vet, you became homeless, and yet you never gave up. You still bring amazing videos after all that. Idk about the other people but this deserves a sub from me.

  • @G2N3A
    @G2N3A 2 ปีที่แล้ว

    9:05 thanks man, I really needed to hear that, looking forward for the game

  • @dennismakesgames
    @dennismakesgames 3 ปีที่แล้ว +3

    OMG :D I love the munk.
    Intersecting meshes are a big pain. I suggest trying to remove the inner mesh where you can't see it because of the clothing.
    Fur looks great ;) Awesome job.

  • @Joerje
    @Joerje 3 ปีที่แล้ว +1

    I didn't hear about this since the first devlog, great to be back

  • @vivalbrecht
    @vivalbrecht 3 ปีที่แล้ว +16

    so proud ~ keep going, almost there! xoxox

  • @YtFroggy
    @YtFroggy 3 ปีที่แล้ว

    Been a part of the series since the dev log 3 or 4 I think I am really glad to see it's completion.... Good work man keep it up

  • @kikooo9989
    @kikooo9989 3 ปีที่แล้ว +5

    damn the bosses look really cool ngl

  • @boooofer
    @boooofer 3 ปีที่แล้ว +1

    Hey pontypants. For the sumo boss i have an idea for an attack.
    It could be like the viking, Where he runs towards you.
    But instead of hitting with the head, it would be him hitting you with his stomache.
    And his run would kinda look like the Fall Guys run, but like… kind of heavy too.
    That’s it, i hope you will find this useful.

  • @farrukhmuratov5042
    @farrukhmuratov5042 3 ปีที่แล้ว +7

    Here are my thoughts:
    1. You may make Cookie a bit bigger in terms of the size. That will give another hint to the player that cookie is stronger than Toby
    2. I think the viking would look cooler if that "clothing-fur" thing was longer from the back
    I really like your game and the progress you've made(have been following you since the very beginning). Keep it up and good luck with the release :)

    • @kkrup5395
      @kkrup5395 3 ปีที่แล้ว

      Ah yes clothing-fur, as if it wasn't enogh to have them separately.
      But seriously those are prety tricky subjects, I'm impressed he went out of his way to create such a level of details

    • @Nova04550
      @Nova04550 3 ปีที่แล้ว

      Yes but if it was longer like a cape it could take a lot of effort to get the physics right. And thus increasing his scope again.

  • @olof1
    @olof1 3 ปีที่แล้ว

    Haven't watched any of these devlogs for many many months now, so I'm watching this one remembering the struggles in the beginning of the series.
    You're actually doing it mate. Very impressive! Looking forward to following the rest of the series now.

  • @moncef0147
    @moncef0147 3 ปีที่แล้ว +3

    Hi, i think for the monk clothes clipping problem, you should just make the "stomach sphere object segment thing" underneath the clothes invisible.

  • @isto_inc
    @isto_inc 3 ปีที่แล้ว

    The final push!!!!! you got this!

  • @awesomegamedev
    @awesomegamedev 3 ปีที่แล้ว +3

    Sumo stun (which stuns you no matter where you are on the plane) is a bad idea.
    Having played 257 games from the past Brackeys jam and many more games on top of that,
    one thing I noticed is that typically you want the player to always have control of the situation.
    Receiving damage because of your low skill as a player - is challenging and engaging.
    Receiving damage when you had no/little control - is unfair and feels unpleasant.
    The other way to put it:
    in a typical arcade game, it should always be possible to complete the game with zero hits.
    Like "Glass Soul" in Hollow Knight - yes, it's super difficult, but some crazy people do it.
    Game should make it so that outcome is 98-100% skill dependent.
    On another note, it would be interesting to see what you are doing for this game marketing-wise.
    I don't see any marketing to-dos, but marketing is super important.

    • @robotmaster4515
      @robotmaster4515 3 ปีที่แล้ว +1

      I agree. This game does look fun but my favorite aspects of these types of games is whenever I'm 1 hit away from death and I'm playing outta my mind in hopes of clutching out a win. The boss already seems hard and having a move where a hit is guaranteed would ruin so much fun, of course that's what it looks like from the small glimpse we've been shown for all i know this isn't the case and it could easily be avoided. I think giving the player a way to skillfully dodge the stomp move would actually be awesome and add so much fun like maybe if you hit him right as he's about to stomp you could stop the stomp while stunning him and giving you time to hit him. Something like that would reward skillful players while promoting agresive style playing which in my opinion was the game philosophy that punch out used that made me love it. In how the game rewarded you for playing agresive by giving you a thin line to tightrope. If you fell off you would be punished but if you managed to keep that high level of aggressive play while maintaining that patience and waiting for the moment to be aggressive then you would be able to beat the bosses so fast which is what made punch out and super punch out so much fun.

  • @Muurbaa
    @Muurbaa 3 ปีที่แล้ว +1

    your game is FIRE not gonna lie

  • @tblsp
    @tblsp 3 ปีที่แล้ว +1

    Eventually, multiplayer would probably be a hard, but great thing to add. I can just imagine it now, streamers and other people 1v1ing each other and tournaments etc

  • @BlueAndy_
    @BlueAndy_ 3 ปีที่แล้ว

    I have to say in my opinion this was the best gamedev yet. I really liked it, keep the great work going.
    LG Andy

  • @commissariorex
    @commissariorex 3 ปีที่แล้ว

    Thank you for your gamedev videos. You don't have an idea (or probably you do) how helpful and inspiring these are. I can't wait for you to complete the game and release it. Also thanks for introducing me to tools like Milanote. I hope you'll continue with YT after the release and look forward to your new adventures.

  • @evan_game_dev
    @evan_game_dev 3 ปีที่แล้ว

    These characters are looking amazing. I love the way the game is just falling together now and looking like a real game. As always, love the content!!

  • @cupofdirtfordinner
    @cupofdirtfordinner 3 ปีที่แล้ว

    please keep making games! you are really talented and what you have made thus far is really fun and creative. I would love to see more work from you in the future, I love your punchy (no pun intended) vibe

  • @jasonnova3077
    @jasonnova3077 2 ปีที่แล้ว

    This looks really fun. Great idea man! Make sure the music is right for the final product and this will be a banger

  • @alexmckay6387
    @alexmckay6387 3 ปีที่แล้ว

    i dont even play video games anymore but i will be buying this one as a thank you for the great content over the years. all the best

  • @CosmicComputer
    @CosmicComputer 3 ปีที่แล้ว

    Man I sincerely hope you keep doing game devs and devlogs. With everything you know now, you’re next project just seems like it’d be amazing given how awesome PaB is already!

  • @PiterTraceurFA
    @PiterTraceurFA 3 ปีที่แล้ว

    Awesome to see all the progress. Little tip - add a lot of windup and telegraphing to attacks that deal a lot of dmg or stun you no matter where you stand (like the sumo guys clap)

  • @nigestaseged7510
    @nigestaseged7510 2 ปีที่แล้ว

    This has got to be one of the most entertaining dev logs on TH-cam!

  • @mesolagic
    @mesolagic 3 ปีที่แล้ว

    Really great devlog man. You've seriously been cranking out these bosses and making a ton of progress. Honestly this seems like the most progress made out of your other devlogs! I'm really glad to hear you're seeing the light at the end of the tunnel too. I'm hoping to get to that point myself very soon with my game. Keep up the great work dude!

  • @Stixel66
    @Stixel66 3 ปีที่แล้ว

    DUDE !!! My Name is Doug and I am a Indie/Professional Dev outside of Calgary. You made my day with Doug the Thug LOL..

  • @andrewpullins8817
    @andrewpullins8817 3 ปีที่แล้ว

    I feel like the fact that you have the ability to make bosses feel different is a great start and moving on to local multi player is what is best for you. Just slowly work on new bosses when you have time.

  • @DavidH_Scott
    @DavidH_Scott 3 ปีที่แล้ว

    Yo! Punch A Bunch looks awesome! It’s wild that this is your first game. I can’t wait to play it myself once it comes out!

  • @EinsamPibroch278
    @EinsamPibroch278 2 ปีที่แล้ว +1

    The Monk's Mala Beads look awesome.

  • @omerertekin3994
    @omerertekin3994 3 ปีที่แล้ว

    Oh i missed devlogs sooooo much! Can't wait to play. I loved the bosses btw. Keep going

  • @JumboManJr.
    @JumboManJr. 3 ปีที่แล้ว

    About the monk, since you have already created a physics asset, all you have to do know is create cloth from the skeletal mesh, and that would get rid of the intersections. Adding more realism to the character and solving a problem, two birds with one stone.

  • @DrHippo
    @DrHippo 3 ปีที่แล้ว

    Great video! I really hope you see this through and relase it!
    On a side note I would strongly recommend not to add enemy attacks that the player can't avoid, even if you can walk far enough away not to take damage while being stunned, it is going to feel like being punished without having a chance to do anything about it. It could be that he winds up this stun, and during the wind up, the player has a chance to deal enough damage to stun the enemy. There's a couple of dark souls bosses that has this kind of mechanic, a devastating attack that has a windup and you can stun them out of it if you deal enough damage. Just an idea :)

  • @NepoGamer
    @NepoGamer 2 ปีที่แล้ว

    The stomp animation looks great! in general the visuals look awesome

  • @Skeffles
    @Skeffles 3 ปีที่แล้ว

    Fantastic set of bosses! I can really see how varied they are, I can't wait to see more about the other bosses.
    Don't worry too much about missing your planned deadlines. I rarely see development plans go to schedule. Just keep at it and you'll find yourself at the release faster than you would if you worry.

  • @puffcap_
    @puffcap_ 3 ปีที่แล้ว

    Use of the eastward soundtrack is much appreciated.
    The bosses are looking cool so far as well!

  • @lukakvlogs1478
    @lukakvlogs1478 3 ปีที่แล้ว +1

    I like how the same day he posted this it ended upp snowing across Sweden for like 18h straight

  • @nightwolffba
    @nightwolffba 3 ปีที่แล้ว

    Looks great, man!
    The fur is great, congrats.
    Keep at it, you got this!
    I know motivation is a fickle thing, and seeing you continuing to work on your dream is awesome.
    Go go go!

  • @iShadowDragon
    @iShadowDragon 3 ปีที่แล้ว

    It's been about a year since I first got to know this channel and you are still developing that game of yours after all these problems. I truly appreciate you man!

  • @michael5529
    @michael5529 3 ปีที่แล้ว

    Really rad, Ponty. I think your progression is very cool. Also on the monk, you really can just drop the torso clothing and I think it would still give you the feeling you're after.

  • @marshmellow3423
    @marshmellow3423 2 ปีที่แล้ว

    Having watched a couple of sumo tournaments and stuff, I can say that the sumo boss’s skill is rather accurate. Using those wide open arm movements is a very good way to characterized the openhanded thrusts or slaps you’ll see in the sport. Really cool stuff!

  • @MarcellXV
    @MarcellXV 3 ปีที่แล้ว

    this guy knows where to get quality music because epidemic sound is awesome

  • @austinmorrison6953
    @austinmorrison6953 2 ปีที่แล้ว

    The sumo’s extra hilarious when you consider closed fists are illegal in sumo wrestling

  • @nftbasel2992
    @nftbasel2992 3 ปีที่แล้ว

    It's really been a journey since day 1. This is what motivated me to finally finish my game. Thank you dearly.

  • @master_dev_dorato
    @master_dev_dorato 2 ปีที่แล้ว

    a slight suggestion for doug the thug, he may benefit from having a extremely basic special attack such as spinning his neck chain to deal damage all around himself

  • @Lermer07
    @Lermer07 3 ปีที่แล้ว

    Looks great! Can't believe it's already been a year since I tried the demo. Boxing games are few and far in between. This will be a hit!

  • @wcrb15
    @wcrb15 3 ปีที่แล้ว

    Getting to the end. It's crazy to think about, but I'm excited to see it launch!! Good work as always.

  • @psygamez7727
    @psygamez7727 2 ปีที่แล้ว +1

    I like how he has a kurzgesagt calendar in his room

  • @TheMindOfGregory
    @TheMindOfGregory 2 ปีที่แล้ว

    Can't wait for this game. Physics fighting games are so under rated.

  • @oblongdude5312
    @oblongdude5312 3 ปีที่แล้ว

    After seeing this video appear I knew it was a dev log so yesterday I watched your entire series very cool good luck on your development journey

  • @danoodleman7778
    @danoodleman7778 3 ปีที่แล้ว

    I love the camera work in this devlog

  • @yamasaa
    @yamasaa 3 ปีที่แล้ว

    Ductape-tier fix for the monk guy: make his belly orange, the same exact orange as the cloth that covers it. That way, when there's clipping, it's way less noticeable ;)

  • @NotLittleBoi
    @NotLittleBoi 2 ปีที่แล้ว +2

    The Viking should shoot lightning

  • @LetsDoItGuy
    @LetsDoItGuy 3 ปีที่แล้ว

    Hey! Always love seeing the progress on this game! For the clipping on the monks clothes you can just delete the geometry from the original character (the yellow stuff) that is behind the clothes. Maybe leave a bit og geo behind on the edges where the clothes end in case of any stretching but yeah. This helps with saving some memory on character models that can add up down the line and also more omportandly fixes the clipping issue

  • @XxDarnDragonxX
    @XxDarnDragonxX 3 ปีที่แล้ว

    I've seen lots of devlogs and this one is the one i saw most potential

  • @FarQuZeDesigns
    @FarQuZeDesigns 3 ปีที่แล้ว

    5 Minutes in and im like "jesus ponty was literally not doing anything but working on the game". I know how much work went into this video man. Wish i could give you 1000 thumbs up, sadly i just have one :(
    But i love it, awesome content and the game really looks super interesting now!!!!

    • @Pontypants
      @Pontypants  3 ปีที่แล้ว

      Thank you for the support! Really appreciate it!

  • @OKgamedev
    @OKgamedev 3 ปีที่แล้ว

    These devlogs are incredible, i like how you show much more things that happen. Usually people just show the code and show how it looks. (I honestly do the same though lol) But you have inspired me a lot

  • @gwynnmccallan8856
    @gwynnmccallan8856 2 ปีที่แล้ว

    Haven't seen Ponty in awhile. Hope you are well. I miss your videos, they always brightened my day.

  • @HudsonsAverage
    @HudsonsAverage 3 ปีที่แล้ว +1

    You should make a thing for the Viking where he pulse out a giant axe that takes up a hole part of the rink you can dodge it. Ya

  • @ViperG2099
    @ViperG2099 3 ปีที่แล้ว +1

    This game is SOOO good. Can’t wait for it to be done! You are doing so well, keep it up!

  • @larskrs
    @larskrs 3 ปีที่แล้ว

    YEEEESSS!!! SO glad you were able to make another video, have not seen it yet... bet it will be as good as always. will be back for a review.

  • @hahathatisfunnybro
    @hahathatisfunnybro 2 ปีที่แล้ว +1

    this game genuinly looks so fun im more excited for this than any AAA game in the near future

  • @joncapric8803
    @joncapric8803 3 ปีที่แล้ว

    hey ponty your videos are amazing, ive been watching your game grow since the beginning. love it so much can't wait to play it
    SUGGESTION: i think you should make the bosses designs a little bit more simple like you did with the Sumo one, the best one for me too.
    some of those you showed are definitely great but i think they doesn't fit the simplicity of the game.
    Just a suggestion, keep it up, much love

  • @sxfgdhbsfg
    @sxfgdhbsfg 2 ปีที่แล้ว

    this guy is a genius, he is going to make big money when he launches, best promotion ever

  • @walllle919
    @walllle919 3 ปีที่แล้ว

    Tuchigumo still my fav boss hahahaha great vid man, super exited to see what comes next! And exited to see yeah in twitch again soon!

  • @silaszinn
    @silaszinn 3 ปีที่แล้ว

    Hey man, don't worry some much about the time you're taking to finish this game. It's alot to do alone and you are doing a excelente work.
    Some tips to you, take a moment to read about agile scrum and value delivery.
    You already have something to publish as a game on early access and doing some updates with time.
    a exemplo:
    - publish the game with the begginners league and local multiplay
    - update the game with online multiplayer
    - get feedbacks and bugfix
    - add more five battles and new arenas
    - cosmetics
    - feedback and bugfix
    - last league
    - anything new you take from community
    Good luck

  • @pjdidelot552
    @pjdidelot552 3 ปีที่แล้ว

    I haven't watched one of these devlogs in months, and I must say, this game looks like FIRE!

  • @energyco4844
    @energyco4844 3 ปีที่แล้ว

    Thank you for adding my boss idea. I really like it!

  • @upgradr
    @upgradr 3 ปีที่แล้ว +2

    I just discovered and binged your whole series today, and now you're one of my favorite gamedev channels!
    I thought of a couple things that might be good polish if you have the time:
    If you're going with the whole toy-like feel for the game, you could adjust the camera's depth of field as if you were truly filming miniatures (think the tiny fight scenes in the Ant Man movies)
    Also, (I'm not sure if you're doing this already,) but you could have the camera zoom in and follow the player that gets KOed during the finisher - since it already goes all slo-mo i'm sure it would look epik.
    Lastly, maybe allow players to buffer moves during the slo-motion big hits, as it may be a little annoying to have your input canceled if you're trying to follow-up.
    You might already be doing these, in which case thanks for reading anyways, and good luck finishing the game! It already looks amazing and super fun to play!

  • @hahathatisfunnybro
    @hahathatisfunnybro 2 ปีที่แล้ว

    If you made this have an online 1v1 mode this would be my favourite game dude, me and my friends been getting burnt out from gang beasts but this looks so refreshing, especially cuz it will have a single player mode too

  • @Elim_Animations
    @Elim_Animations 3 ปีที่แล้ว +1

    You should make a boss that's made of jello. He could be translucent and every now and then if you hit him your fist gets stuck inside him. And they way they jiggle when they get hit would make it look even better!

  • @nickjohnson7277
    @nickjohnson7277 2 ปีที่แล้ว

    You should be proud of your work man, it's an excellent Idea, and your progress has been inspirational ☮️

  • @Besnardm
    @Besnardm 3 ปีที่แล้ว

    1 minute in and you have upped your videography game, keep it up mate