Dynamic Squashy Pillow Animation - Blender Tutorial

แชร์
ฝัง
  • เผยแพร่เมื่อ 26 มิ.ย. 2024
  • Create Squishy Dynamic Pillow Animations in #blender3d #blender
    0:00 Intro
    1:29 Basic Shapes
    7:13 Converting Mesh
    8:11 Making BIG
    8:37 Pressure Group
    9:08 Decimate
    9:44 Animation
    11:27 Outro
    All The Patterned Canvas Materials on Gumroad - allthingsmarvellous.gumroad.c...
    Animation .blend file - allthingsmarvellous.gumroad.c...
    In this tutorial, I show you how to create this squashy pillow cushions simulation. Learn how to create pillow shapes from scratch and how I used Cloth simulation, Field Forces and tons of little tweaks to create the final render.
    PRODUCTS USED IN THIS TUTORIAL
    HDRI Link polyhaven.com/a/studio_small_09
    Patterned Canvas allthingsmarvellous.gumroad.c...
    follow me on social media!Instagram - / all.things.marvellous
    MUSIC
    Stray Light - Hip Idealsingroov.es/hip-ideals-wc
    PC Specs
    i5-10400F 2.90GHz
    Geforce RTX 3060
    32GB DDR4
    1Tb SSD 2Tb Hard Drive
    Inspired by Chad Ashley : _chad_ashle...
    Download Blender - www.blender.org
    #blender #tutorial #animation #satisfyingvideo #blendertutorial

ความคิดเห็น • 15

  • @marcelflamme8204
    @marcelflamme8204 2 หลายเดือนก่อน +1

    Thanks for the great Tutorials!! Sometimes it would be nice if you Could explain a Little Bit more why you do things the way you do them. 😢 for example why the objects have to be that big? ✌️😊

    • @allthingsmarvellous
      @allthingsmarvellous  2 หลายเดือนก่อน

      Hey, thanks for the message, yeah sorry I’m trying to incorporate more explanation in my recent videos as someone else mentioned the same thing…. The reason all the stuff is really big is to give Blender the best possible chance of calculating the cloth simulation given there are lots of objects interacting with one another. When you are at a smaller scale you get a lot of errors and it crashes blender :)

  • @user-du4je8id7h
    @user-du4je8id7h 10 หลายเดือนก่อน +1

    Thanks man, keep it coming, love the abstract houdini stuff!!!! blender ftw

  • @Dons513
    @Dons513 ปีที่แล้ว +2

    Amazing, I’ve been trying to learn how to do something like this months now, this tutorial narrowed it down in the simplest way possible, thank you very much

    • @allthingsmarvellous
      @allthingsmarvellous  ปีที่แล้ว

      Thanks for getting touch, glad it helped! Appreciate the comments!

  • @kazushinakada8138
    @kazushinakada8138 4 หลายเดือนก่อน +1

    Hi, Thank you very much for your experiment. This is great !!

  • @rayzakyan4008
    @rayzakyan4008 6 หลายเดือนก่อน +1

    Thank You!!

  • @jeffbb22
    @jeffbb22 ปีที่แล้ว +1

    Amazing!!!!!!!!!!!!!!!!! THANKS!!!!!!!!!!!!!!!!!

  • @lennertcoryn1997
    @lennertcoryn1997 10 หลายเดือนก่อน +1

    Hi man, lovely video! Could you explain what the double vertex group assignment does in stage 4 pressure group?

    • @allthingsmarvellous
      @allthingsmarvellous  10 หลายเดือนก่อน +1

      Hey! Thanks, glad you enjoyed the video. The second time you use the pressure group you are telling the cloth sim where to apply the pressure, which should be the opposite vertices to the seems you used to pin the stitching when you initial made the pillow. Does that help?

    • @user-du4je8id7h
      @user-du4je8id7h 10 หลายเดือนก่อน

      Very much! @@allthingsmarvellous

  • @HenMor
    @HenMor ปีที่แล้ว +1

    why, when i applied for the subdivision surface, the pin group double its self

    • @allthingsmarvellous
      @allthingsmarvellous  ปีที่แล้ว +1

      Yeah this sometimes happens, it’s because you are adding more vertices, that’s why I suggest to check. All you need to do is ‘select’ then ‘remove’ and then select the original edges and click ‘assign’