The 35 Anniversary Game and Watch version of Super Mario Bros. 2 is technically different from the Famicom version because of the ability to have infinite lives if you hold the a button upon starting the game. There may be other differences but that's all I noticed.
the actual reason for worlds A, B, C, and D being named like that (instead of having the numbers 10-13) is because the world counter wasn't coded to have two-digit numbers, and so the next logical option was to start counting up in hexadecimal , which is the system that old games used internally anyway.
@mchenrynick I don't even know how the heck that's possible unless that was deliberately hardcoded into game or the system. And if it was then that is a huge redundancy because of all of the extra conditional statements and commands needed to count the first digit using decimal and then the 2nd digit using decimal + alphabet lol
If the value for the world is 00001001 (which is 9) and (for simplicity) the sprite slot for the numeral 9 is in position 00001001, when you increment both values to 00001010, you get a value of 10 for the world number and the sprite slot of the letter A. The hexadecimal numeral for 00001010 (aka 10) is A, but it wasn't necessary to make a conscious design choice to display it as the world number. A just happens to be what's after 9 in hexadecimal and what's after 9 on the sprite sheet. Something else could have just as easily come after 9 on the sprite sheet, for instance, a hyphen, in which case it would read "WORLD - - 1" instead of "WORLD A - 1" without intervention by the programmer
@@MaxOakland It has to do with how both the NES (and FDS. They store it in the same way, just the location is different.) and SNES store and display their graphics. All the tile graphics on the NES are constructed from 4, 8x8 tiles that have one of the 4 available pallets (with 4 colors each, though one is always transparent). 4 pallets isn't a lot, so a lot of colors have to be reused. In the case of the underwater levels, the bricks and ground type use the green pallet, the water (and clouds, in the case of World 9) use the blue pallet, the coins and ? blocks use their own pallet, and the coral and pipes share the pink pallet (this is what leads to that Vaporwave style of coloring). This leads to graphics looking really bizarre when shifting between the different level themes. The colors are usually done to match the level theme, and they generally all do, save for one overworld level using the castle color pallet (I think it's 6-3). The SNES has way more variety compared to the NES. It still uses 8x8 tiles, but now we have a choice of 8 pallets of 16 colors each. Graphics like the coral and pipes no longer have to share the same set of colors, and can be separated into their own pallets. So now, when the level themes change, graphics like the pipes don't NEED to change the pallet they're using because they have their own, unique pipe pallet. I think they could have made a new set of pallets that only works for World 9 to keep the aesthetic of the NES one, but Nintendo may not have had a lot of time to completely rewrite the code that determines graphic colors. (I haven't read the Assembly, though, so I could be wrong.) I mean, for the most part, the entirety of Mario All-Stars is a copy paste of the original NES games with the memory moved around to take advantage of the SNES's graphical capabilities... tldr; NES has very little color options (16 colors), SNES has a lot more (At most 128 colors), and time may not have been on the side of the programmers... I'm sorry this was a ramble, I just find this stuff fascinating! Edit to fix a silly typo.
I wouldn't be surprised if World 9's stages were the precursor to Mario 3's tanooki powerup. I mean, World 9 is essentially a mostly normal stage where Mario gets to float around by tapping A.
Challenge mode and boo races more than make up for the lost of a few questionable levels. You guys can complain about the screen crunch all you want but deluxe was far from a bad package, you had two full nes games fully reprogramed (all the other Mario re releases have been emulated) and so many extras it feel endless. A romhack fixing the screen crunch would make it the definitive version of at least the original 1.
The reason the extra water levels are like that is in the Famicom version, they use the above ground appearance. It's supposed to look like you're flying
"Fire Bars in all possible places" - you remember all those blank blocks in the castles that look like they should have fire bars?? My money is that those will have fire bars.
Man I'm dumb I thought it meant that all the firebars would have huge fire circles around them although I guess newer games like NSMBW don't really have blank fire bar blocks so it makes sense I wouldn't understand
13:21 A-ri-ga-to-u ! It means "thanks!" well "thank you very much is "arigatou-gozai,masu" witch is more used as thank you, Japanese formality levels are wierd, but arigatou would be like us saying Thanks!
its also in katakana, which the best equivalent in english would be all caps. in other words, the message is basically "THANK YOU!" which is very sweet ❤️
Ngl I would've loved the fantasy land as a kid. I was always so fascinated with hidden escoteric locations in video games. I personally loved messing around in SM64DS using cheats to bypass boundaries like my names Indi. And something about how world 9 looks in the og famidisk version scratches that unintended and adventurous feel.
Deluxe definitely deserves credit for being the only portable way to play at the time and having a Challenge Mode and Boo race made all the difference. There was just something nice about it at the time.
From what I recall reading in the official player's guide, you have to not only never use warps, but you also have to play the game in one sitting rather than saving and quitting (obviously a non-issue for the original Famicom Disk System version, which didn't feature saves). Thankfully, once you do access World 9 on the All-Stars version, it becomes permanently unlocked on that save file and can be re-accessed at any time (made all the more convenient by the fact that Lost Levels allows you to select individual stages to re-play, as opposed to only being able to select worlds like the other games in All-Stars).
6:56 That hurts to hear, I loved Deluxe as a child, though I didn't have very many GBC games at the time. I specifically remembered the deluxe extras being far more enjoyable like finding invisible coins and the calender and such being a huge novelty in the day.
everyone thats playing it today arent playing it to play the definitive versions of the games theyre playing it for the mountains of additional content so that was a weird complaint
@@TheTH-camGame Interesting to note that it’s spelled in katakana. I guess they had to use katakana since it uses more straight lines, so it’s easier to spell with blocks.
@@wrmsnicket That's good insight; hadn't thought of that. It wouldn't make sense for it to be in katakana, would it? But what you said about the blocks makes a lot of sense. To do it in hiragana would be difficult.
@@TheTH-camGame Also, while katakana seems like it is always meant for foreign/loanwords, sometimes they actually use it as a "font" (or even as "italics" or "bold") for words that would normally be in hiragana, just for emphasis.
The Japanese just says ありがと, which is arigatou, or Thank you. It's spelled in katakana though, reads as アリガト! Usually it's only used for words from other languages, but i imagine they just did it because it's easier to write out in game with blocks
The Japanese sometimes use katakana instead of hiragana for emphasis purposes, as if it's a "font", to be considered as "bold" or "italics". In this case, I reckon it was easier to draw legibly when made out of chunky blocks.
Fun fact: Super Mario All-Stars consists of enhanced ports, not remakes. As far as I'm aware, all three games are based on the NES versions' code base, which work natively om the SNES. The graphics and music are a different story, though.
13:22 I am one of those American kids who, in 1993, reached 9-4 in All-Stars and wanted to know what the text read. I actually wrote to Nintendo Power asking them. I remember reading their response and thinking it was pronounced "uh-REE-guht-ow" (and yes, they also let me know what it meant). I wish I knew what happened to that letter. That moment may not have been what got the ball rolling for me to learn the Japanese language, but it was probably my very first moment of real curiosity about what some text said.
Fun video about an overlooked aspect of an overlooked game, kudos! Now, a fun trivia... you know the ifinite 1-up trick? The devs intentionally put a place to do it right at the start of The Lost Levels in 1-1. But they also made sure that you can do the same 1-up trick on A-1 as well, but with a much, much trickier setup invonving breaking certain blocks and bonking a Koopa shell above a gap. Like, if you figure it out and execute it, you get your well deserved reward to even the odds in the post-game as well.
idk how your channel hasn't been recommended to me prior. really good editing, pacing and the cyberchell reference really sold me. bing watching all your stuff now
I actually had my own theory pertaining to why Mario 64 was the first game in the series that you could drown in. See, Super Mario Bros. 3 had this whole stage play aesthetic going for it, and because of that, I simply thought that the "water" wasn't affecting him in any way, since it was only behind him. But then Super Mario 64 introduced "real" water.
Quick fun fact on 9-3, All other castles that involve Bowser’s brother isn’t even the real brother as they are all minions pretending to be bowser. The only real Blue Bowser is in 9-3, Suggesting that that’s Bowser’s brother’s castle. That could also explain why it was so different from normal bowser but still. Sadly It’s hard to tell that Blue Bowser is even a character in the all-stars version because he was replaced with a bunch of bowser copies instead.
"what? you think im using the single frame of blank text to plug my video that i made on this specific topic? nah, not gonna do it you just stopped watching the video and had to pause on a specific frame for noting #GOTTEM"
Honestly I like how the older games (specifically Bros. 1 and 2) spaced them out. Have a water level every once in a while instead of an entire world centered around the theme.
The NES Classics and Famicom Mini versions of SMB1 and SMB2j on GBA are technically ports rather than emulation. They are basically the same though. The differences are that they save your high score, support sleep mode and in the case of SMB1 saves hard mode and world select when you unlock them. SMB1 also supports the original two player mode, with only a single cartridge needed. Deluxe lacks this, but has its own VS mode, which has two players a race against each other in new levels. Unfortunately, due to the GBA having lower vertical resolution than the NES, every fourth row of pixels is missing. This looks lees weird in SMB2j, but in both cases it’s purely aesthetic.
Interesting video with good editing. It's cool it is being recommended to a lot of people now. The voice sounds so different that I didn’t realize this was the same channel as the funny sm64 useless power up. Also, the song at the end has me intrigued. I am sure I recognize the singer's voice, and I think I now from where, but I don't know the song. Skipping just that one on the song credits where it plays is on par with Lost Levels sadism.
thanks, yeah this vid is pretty old so I’m kinda conflicted on it being recommended to so many people lol Since it’s old I don’t want to watch it myself but if I remember correctly that song might be from one of the Warioware Inc. Mega Party Games strange bonus Japanese music videos
i like how mario at the D-4 ending has a ton of lipstick marks, like he went thru the game 8 times in a row just to get more peach kisses. what a horndog
it's important to not take it out of context. Note that the FDS introduced saving your game to the Famicom, and games back then were built to last, so "Beat the Game a bunch of times" makes sense. It is something that was not possible on Super Mario 1.
Some errors. -Super Mario Bros Deluxe comes with extra game modes (including a simultaneous 2 player multiplayer mode) which is where the enhanced part comes in. -The Water levels in the original are overworld stages using the underwater physics and pallet, hence the odd enemies. -The image in the video claims they based the minus world on a glitch which takes the player to World 9, and not the Minus World. Miyamoto specifies the Famicom edition, and its world 9 has a night time underwater overworld. Could be referring to the FDS Minus world though given the unusual fortress being in level 3 matches up
I don’t blame you. I beat this in 1994 when I was 12 and it’s still the hardest game I’ve ever beaten. I’m still traumatized by those worlds A through D.
12:50, because when they taked him from a 2D universe they had to evolve him to have a 3D body, and he didn't evolve 100% correctly so he lost his super lungs
You see, when in 2d, Mario can just flip sideways and get air from the other plane, but in 3d, he can't do this anymore, forcing himself to hold his breath.
12:39 the most likely reason to why mario has breath system in 64 is most likely due to devs wanting to implement realism, which is why he also has fall damage, this actually happend with 2D as well, in the early days of arcade, some platformers had fall damage for the sake of realism (and possibly the suck up quarters faster) and donkey kong was also guilty of it, what's interesting is that, donkey kong got a gameboy remake 2 years before sm64 and was directed by shigeru miyamoto, and sm64 took ideas from it aswell, and fall damage was changed there, and works well in its puzzle gameplay context, but in sm64 it's just for realism
Can someone get me the split-second text at 4:10? As a mobile user, I genuinely hate it when content creators put split second text in their videos without giving me a chance to read it.
its just a troll regardless it really doesn't matter.. also dude above me is wrong, using revanced to have a 0.1 speed option and it is still kinda hard to get to that frame on mobile
Def depends on the game, like Donkey Kong Country usually has some really good ones! For Mario I def prefer the old school water levels (Bros1-3/World) compared to more modern 2D and 3D entries
I always thought Mario Land was easier than Mario Bros Deluxe, I never actually owned Mario Bros Deluxe but I played my friends on multiple occasions and was always surprised at its difficulty.
Mario can hold his breath in the 2D games because those took place before his horrible smoking habit, by the time you get to the 3D ones his lungs look like the inside of a tire
Lost levels in all stars messed up the original intention btw, the original was supposed to represent a world where you are able to.... "fly" which is why the color palettes look so strange, but due to all stars not supporting that functionality of "above ground water" - pere speculation enjoy
The real reason Lost Levels wasn't released in the US as SMB2 is because Nintendo of America felt the game was a lazy rehash of the first SMB, and didn't bring anything new to the table.
MattTrashBoat: Mario can drown in 2d mario game, the in game timer, but by that logic he get drown in dry air. Notice that a 3D platform does not have an in game timer that kill mario so that is the reason under water is time limited.
I mean, the Deluxe port for the GBC is probably referred to as "enhanced" due to all the other extras in the game. Challenges like target scores, red coins and hidden Yoshi eggs, boo races, even the decency of showing a little world map, stuff like that. Oh, as for World 9... others already said this, no point repeating it. I like the World -1 aesthetic of the original best, honestly. But I can't say I don't like the idea of World 9 being underwater either tho - it honestly reminds me of Atlantis, with the whole Lost Level theme and stuff, and I'm a sucker for submerged lost land representation in games.
8:25 You have to beat the game 8 times TOTAL, not consecutive. It really encourages you to learn the warp zone route, which is IMO, as someone who has maxed out the title screen stars on my original FDS copy, a really fun and interesting way to play the game unlike the first game, where it just feels like you’re skipping 90% of the game.
My man still saying that Mario is the start of video games having complicated quests or being more than arcade score em ups. In a world like three years after Ultima or four after Wizardry
I did get to world A-D on the original FDS version and i liked it (it made me learn the layout of the stages and the dificulty stopped being a problem in the middle of the challenge) ...with luigi
This game is so hard out of the 70 different games i own, this is probably the hardest 1 i have, ive only beat it on snes, never played it on regular Nintendo, thank god because i would never beat it.
I had All Stars for SNES but I never made it very far playing the Lost Levels. I also never managed to finish the original Mario game, yet I managed to get the least world a few times. I finished Mario 2 (the 2 we got in Europe) on NES and I finished Mario 3 but never on NES, only in All Stars and near the end of SNES lifespan. I also finished Mario 64 on N64 and that was the last Mario game I've ever played.
The 35 Anniversary Game and Watch version of Super Mario Bros. 2 is technically different from the Famicom version because of the ability to have infinite lives if you hold the a button upon starting the game. There may be other differences but that's all I noticed.
I did not know that 😲 very interesting
Do you still have to beat the game 8 times?
@@thebasicgamer4716 yeah
@@starchking765 oof
5:44 I honestly thought this was a rom hack the first time I saw it.
"What do you MEAN YOU LOST THE
LEVELS?" - Shigeru Miyamoto, wrapping
up development of Super Mario Bros. for
the FamiNES
I’ve seen this before but idk this made me chuckle lmbo
"I'm panicking! my heart beat is going DOKI DOKI!" - Miyamoto san
the actual reason for worlds A, B, C, and D being named like that (instead of having the numbers 10-13) is because the world counter wasn't coded to have two-digit numbers, and so the next logical option was to start counting up in hexadecimal , which is the system that old games used internally anyway.
It wasn't even really hexadecimal, more just that the entire alphabet is what comes next after all the digits in the graphics set.
@@BagOfMagicFood But who can truly say? Until Nakago and Morita come forward, nobody knows the answer for sure.
@@BagOfMagicFood The same way the 10s digit works with your lives remaining. After 99 lives, for example, it goes to A0...
@mchenrynick I don't even know how the heck that's possible unless that was deliberately hardcoded into game or the system. And if it was then that is a huge redundancy because of all of the extra conditional statements and commands needed to count the first digit using decimal and then the 2nd digit using decimal + alphabet lol
If the value for the world is 00001001 (which is 9) and (for simplicity) the sprite slot for the numeral 9 is in position 00001001, when you increment both values to 00001010, you get a value of 10 for the world number and the sprite slot of the letter A. The hexadecimal numeral for 00001010 (aka 10) is A, but it wasn't necessary to make a conscious design choice to display it as the world number. A just happens to be what's after 9 in hexadecimal and what's after 9 on the sprite sheet. Something else could have just as easily come after 9 on the sprite sheet, for instance, a hyphen, in which case it would read "WORLD - - 1" instead of "WORLD A - 1" without intervention by the programmer
World 9 is not underwater in the famicom version, it’s supposed to be like you’re flying.
yeah; seeing that it was actually underwater in all stars is pretty sad cause having you fly through the sky of regular levels is way cooler
@@ViIvaNunner I really wonder why they did it that way
that's why the all stars one feels less weird
@@MaxOakland It has to do with how both the NES (and FDS. They store it in the same way, just the location is different.) and SNES store and display their graphics. All the tile graphics on the NES are constructed from 4, 8x8 tiles that have one of the 4 available pallets (with 4 colors each, though one is always transparent). 4 pallets isn't a lot, so a lot of colors have to be reused. In the case of the underwater levels, the bricks and ground type use the green pallet, the water (and clouds, in the case of World 9) use the blue pallet, the coins and ? blocks use their own pallet, and the coral and pipes share the pink pallet (this is what leads to that Vaporwave style of coloring). This leads to graphics looking really bizarre when shifting between the different level themes. The colors are usually done to match the level theme, and they generally all do, save for one overworld level using the castle color pallet (I think it's 6-3).
The SNES has way more variety compared to the NES. It still uses 8x8 tiles, but now we have a choice of 8 pallets of 16 colors each. Graphics like the coral and pipes no longer have to share the same set of colors, and can be separated into their own pallets. So now, when the level themes change, graphics like the pipes don't NEED to change the pallet they're using because they have their own, unique pipe pallet. I think they could have made a new set of pallets that only works for World 9 to keep the aesthetic of the NES one, but Nintendo may not have had a lot of time to completely rewrite the code that determines graphic colors. (I haven't read the Assembly, though, so I could be wrong.) I mean, for the most part, the entirety of Mario All-Stars is a copy paste of the original NES games with the memory moved around to take advantage of the SNES's graphical capabilities...
tldr; NES has very little color options (16 colors), SNES has a lot more (At most 128 colors), and time may not have been on the side of the programmers...
I'm sorry this was a ramble, I just find this stuff fascinating!
Edit to fix a silly typo.
@@MrLuigi-pe8tnin the first sentence of your second paragraph you compared the snes to the snes
13:15
The text says "arigatou" and it means "thank you"
that's so cute
thanks, idk why he had to gatekeep
I've liked how the really hard post-game levels from more recent games have referenced this, like Champion's Road or Darker Side.
@@ToniToniToniToniprobably because he doesn’t know how to speak Japanese
@@ju2tunknown Could have googled it before making the video, I suppose? Or ask on Reddit and whatnot? It just felt lazy and standoffish this way.
I wouldn't be surprised if World 9's stages were the precursor to Mario 3's tanooki powerup.
I mean, World 9 is essentially a mostly normal stage where Mario gets to float around by tapping A.
Fun fact: smb special had a powerup that made it so the physics change into those seen in water stages.
@@bingobo2551 Yeah, the wing powerup. Wish they didn't make all of the new stuff hidden, though.
@@bingobo2551huh! Fascinating! Isn't that the one where you get a hammer too? Or am I getting my wires crossed?
that gameboy port wasn't lying, those levels can lost
Challenge mode and boo races more than make up for the lost of a few questionable levels. You guys can complain about the screen crunch all you want but deluxe was far from a bad package, you had two full nes games fully reprogramed (all the other Mario re releases have been emulated) and so many extras it feel endless. A romhack fixing the screen crunch would make it the definitive version of at least the original 1.
Those levels can For Super Players
@@merluzacongelada5361 + you get cool scrolling lava
I love extra worlds in mario games, why?!
@@merluzacongelada5361 *Exactly!* People are only calling the game bad because it's on the Game Boy Color!
The reason the extra water levels are like that is in the Famicom version, they use the above ground appearance. It's supposed to look like you're flying
the redundancy of this title is redundant
The irony of your comment is ironic
@@vegamineral207The blatancy of your reply is blatant.
the unoriginality of my reply is unoriginal
the repetition of this reply chain is repetitive
"Fire Bars in all possible places" - you remember all those blank blocks in the castles that look like they should have fire bars?? My money is that those will have fire bars.
That is exactly what it means, yes.
you don’t say
What else could fire bars in all possible places entail?
Nobody picks up on the sarcasm. OK.
Man I'm dumb I thought it meant that all the firebars would have huge fire circles around them
although I guess newer games like NSMBW don't really have blank fire bar blocks so it makes sense I wouldn't understand
13:21 A-ri-ga-to-u ! It means "thanks!" well "thank you very much is "arigatou-gozai,masu" witch is more used as thank you, Japanese formality levels are wierd, but arigatou would be like us saying Thanks!
its also in katakana, which the best equivalent in english would be all caps. in other words, the message is basically "THANK YOU!" which is very sweet ❤️
so absurd they used the word twice in the title, even
Ngl I would've loved the fantasy land as a kid. I was always so fascinated with hidden escoteric locations in video games. I personally loved messing around in SM64DS using cheats to bypass boundaries like my names Indi. And something about how world 9 looks in the og famidisk version scratches that unintended and adventurous feel.
Deluxe definitely deserves credit for being the only portable way to play at the time and having a Challenge Mode and Boo race made all the difference. There was just something nice about it at the time.
There's a ton of great content on Deluxe. If someone made a hack that removed the screen crunch, it would be the definitive way to play
@@MaxOaklandI think someone was making a romhack for the original NES version to add in deluxe content, not sure if that project is still going
Imagine living in a world that's 75 % water.
Hard to imagine.
Isn't that the actual world
@@YourWorstNightmareyesthat’s the joke.
osmosis jones lore
From what I recall reading in the official player's guide, you have to not only never use warps, but you also have to play the game in one sitting rather than saving and quitting (obviously a non-issue for the original Famicom Disk System version, which didn't feature saves). Thankfully, once you do access World 9 on the All-Stars version, it becomes permanently unlocked on that save file and can be re-accessed at any time (made all the more convenient by the fact that Lost Levels allows you to select individual stages to re-play, as opposed to only being able to select worlds like the other games in All-Stars).
6:56 That hurts to hear, I loved Deluxe as a child, though I didn't have very many GBC games at the time. I specifically remembered the deluxe extras being far more enjoyable like finding invisible coins and the calender and such being a huge novelty in the day.
Oh yeah for sure I would imagine having it at the time was pretty awesome. It’s just one of those games that’s hard to go back to
everyone thats playing it today arent playing it to play the definitive versions of the games theyre playing it for the mountains of additional content so that was a weird complaint
I just got a copy of it in the mail the other day and it’s really cool imo
5:12 - A is Hexadecimal for 10, B is 11 and so on.
I’ve actually come to learn that through the making of my latest video lol (the Mario party items)
That's what I was about to comment, also since 10-13 would be double digits and require more space than originally intended
@@BinglesP Weirdly enough, the number of lives works in decimal all the way to 99 before it goes to A0, A1, ...B0... C0...
@@legendgames128The first digit is binary coded decimal and the second digit is hexadecimal, because they didn't expect you to go over 99 lives.
13:27 there's a good chance that spells out arigato *citation needed*
アリガトウ
a ri ga to u
That's a yes
@@TheTH-camGame Interesting to note that it’s spelled in katakana. I guess they had to use katakana since it uses more straight lines, so it’s easier to spell with blocks.
@@wrmsnicket That's good insight; hadn't thought of that. It wouldn't make sense for it to be in katakana, would it? But what you said about the blocks makes a lot of sense. To do it in hiragana would be difficult.
@@TheTH-camGame Also, while katakana seems like it is always meant for foreign/loanwords, sometimes they actually use it as a "font" (or even as "italics" or "bold") for words that would normally be in hiragana, just for emphasis.
The Japanese just says ありがと, which is arigatou, or Thank you. It's spelled in katakana though, reads as アリガト!
Usually it's only used for words from other languages, but i imagine they just did it because it's easier to write out in game with blocks
The Japanese sometimes use katakana instead of hiragana for emphasis purposes, as if it's a "font", to be considered as "bold" or "italics". In this case, I reckon it was easier to draw legibly when made out of chunky blocks.
Fun fact: Super Mario All-Stars consists of enhanced ports, not remakes. As far as I'm aware, all three games are based on the NES versions' code base, which work natively om the SNES. The graphics and music are a different story, though.
Always confused me when people called them remakes when they're so faithful to the NES versions' physics and fundamentals
@@BinglesPthey do have differences in physics and gameplay, and different graphics too. An exhancement would be SM64 on the DS.
@@BladeXRG Or remaking the levels in Super Mario Maker's engine
@@BinglesPB-But they are not faithful at all ! I think this is wrong
This is not correct, the All stars versions do not have the same glitches as the originals.
I always find it satisfying that the peach trophy is circling around in the intro of your video
Ah
13:22 I am one of those American kids who, in 1993, reached 9-4 in All-Stars and wanted to know what the text read. I actually wrote to Nintendo Power asking them. I remember reading their response and thinking it was pronounced "uh-REE-guht-ow" (and yes, they also let me know what it meant).
I wish I knew what happened to that letter. That moment may not have been what got the ball rolling for me to learn the Japanese language, but it was probably my very first moment of real curiosity about what some text said.
Fun video about an overlooked aspect of an overlooked game, kudos!
Now, a fun trivia... you know the ifinite 1-up trick? The devs intentionally put a place to do it right at the start of The Lost Levels in 1-1. But they also made sure that you can do the same 1-up trick on A-1 as well, but with a much, much trickier setup invonving breaking certain blocks and bonking a Koopa shell above a gap. Like, if you figure it out and execute it, you get your well deserved reward to even the odds in the post-game as well.
idk how your channel hasn't been recommended to me prior. really good editing, pacing and the cyberchell reference really sold me. bing watching all your stuff now
Thanks! Hopefully you'll find my newer stuff a lot better than this ol' vid haha
You really deserve way more attention for how quality your vieos are. Seriously the quality rivals those that come from a 100k sub channel.
That’s very sweet but I hope I am a hundred times better by the time I hit 100K subs!
The message in 9-4 translates to "Thank you!" in English
Deluxe has a lot of really awesome extra content
13:28
That's "Arigatou" written in Katakana (It means thank you)
I actually had my own theory pertaining to why Mario 64 was the first game in the series that you could drown in. See, Super Mario Bros. 3 had this whole stage play aesthetic going for it, and because of that, I simply thought that the "water" wasn't affecting him in any way, since it was only behind him. But then Super Mario 64 introduced "real" water.
Quick fun fact on 9-3, All other castles that involve Bowser’s brother isn’t even the real brother as they are all minions pretending to be bowser. The only real Blue Bowser is in 9-3, Suggesting that that’s Bowser’s brother’s castle. That could also explain why it was so different from normal bowser but still. Sadly It’s hard to tell that Blue Bowser is even a character in the all-stars version because he was replaced with a bunch of bowser copies instead.
Mario got Covid between Super Mario World and Super Mario 64
“absurdity is absurd”
hmm yes this floor is indeed made out of floor
4:10 That has got to be the fastest and hardest “text that pops up for just a few frames” to even try to read, what does it even say?
LOL I wouldn't want to ruin the surprise hehe
"what? you think im using the single frame of blank text to plug my video that i made on this specific topic? nah, not gonna do it you just stopped watching the video and had to pause on a specific frame for noting #GOTTEM"
@@Gnarfledarf Did you use the angle keys to find it?
I'm going frame by frame and I see nothing.
Surprisingly I got on the frame first try when I went back to pause on it
I kinda like water levels in the NES Marios tbh
Honestly I like how the older games (specifically Bros. 1 and 2) spaced them out. Have a water level every once in a while instead of an entire world centered around the theme.
video actually starts around 10:30 smh
Absurd absurdity
world 9 is a 'fanasty world' in the sense that it's dreamlike. the floaty physics and odd enemies are in service to that
As far as holding his breath underwater I suppose technically in SMB1-2 Mario can only stay underwater for less than three minutes
So is it safe to assume in non underwater stages he’s still holding his breath the entire time lol
The NES Classics and Famicom Mini versions of SMB1 and SMB2j on GBA are technically ports rather than emulation. They are basically the same though.
The differences are that they save your high score, support sleep mode and in the case of SMB1 saves hard mode and world select when you unlock them.
SMB1 also supports the original two player mode, with only a single cartridge needed. Deluxe lacks this, but has its own VS mode, which has two players a race against each other in new levels.
Unfortunately, due to the GBA having lower vertical resolution than the NES, every fourth row of pixels is missing. This looks lees weird in SMB2j, but in both cases it’s purely aesthetic.
I wonder what the patch in the thumbnail is worth now
World 9 looks like it’s probably been re-created in super Mario maker 1 and 2 lots of times
Interesting video with good editing. It's cool it is being recommended to a lot of people now.
The voice sounds so different that I didn’t realize this was the same channel as the funny sm64 useless power up.
Also, the song at the end has me intrigued. I am sure I recognize the singer's voice, and I think I now from where, but I don't know the song. Skipping just that one on the song credits where it plays is on par with Lost Levels sadism.
thanks, yeah this vid is pretty old so I’m kinda conflicted on it being recommended to so many people lol
Since it’s old I don’t want to watch it myself but if I remember correctly that song might be from one of the Warioware Inc. Mega Party Games strange bonus Japanese music videos
wait...when the absurdity is absurd...does that mean...it is not absurd?!
i like how mario at the D-4 ending has a ton of lipstick marks, like he went thru the game 8 times in a row just to get more peach kisses. what a horndog
it's important to not take it out of context. Note that the FDS introduced saving your game to the Famicom, and games back then were built to last, so "Beat the Game a bunch of times" makes sense. It is something that was not possible on Super Mario 1.
Mario doesn't drown in the 2d games because the water isn't thick enough to obstruct his breathing, clearly.
thats crazy wtf, great editing btw love the vids, fantasy land is insane lmao
The redundancy of this title is redundant.
finally someone that talks about world 9! i beated the game like a week ago! nice game and nice video! also 200th comment!
Find it a little unfair to completely shaft all the extra stuff SMBDX added because of the screen crunch and then pretend like it didnt add much
The video starts at an absurd 7:22. Blocked with blocktube for blatant padding and other issues
Someone else said it started at like 10:30 so which one is it 🧐
Why does everyone complain about water levels?
I never had any problems with them.
famicon, family conputer
World 9 in the original was more just a flooded overworld level than an underwater level
super mario bros deluxe has so much new content, like bonus levels (it's in this game that the key coin that are in smm come from)
Some errors.
-Super Mario Bros Deluxe comes with extra game modes (including a simultaneous 2 player multiplayer mode) which is where the enhanced part comes in.
-The Water levels in the original are overworld stages using the underwater physics and pallet, hence the odd enemies.
-The image in the video claims they based the minus world on a glitch which takes the player to World 9, and not the Minus World. Miyamoto specifies the Famicom edition, and its world 9 has a night time underwater overworld. Could be referring to the FDS Minus world though given the unusual fortress being in level 3 matches up
I don’t blame you. I beat this in 1994 when I was 12 and it’s still the hardest game I’ve ever beaten. I’m still traumatized by those worlds A through D.
21:43 (Music Credits NOT LISTED IN ORDER SORRY NOT SORRY)
"Alright. I've heard enough. Deadly force authorized."
12:50, because when they taked him from a 2D universe they had to evolve him to have a 3D body, and he didn't evolve 100% correctly so he lost his super lungs
Super Mario Bros. Deluxe is PEAK.
In case you're wondering why it's called worlds A-D, it has to do with hexadecimal counting
If you use warps in the lost levels, then beating 8-4 will take you to A-1 and world 9 is permanently locked on that save file
the w9-1 of smb1 (usa) is also a underwater level thats above ground also it crashes sometimes
smb 1 (USA)?
This popped up now for me and was a good video
13:34 there's written "アリガトウ!", which translates to "thanks!"
the lostity of the absurd levels post game is lost
You see, when in 2d, Mario can just flip sideways and get air from the other plane, but in 3d, he can't do this anymore, forcing himself to hold his breath.
12:39 the most likely reason to why mario has breath system in 64 is most likely due to devs wanting to implement realism, which is why he also has fall damage, this actually happend with 2D as well, in the early days of arcade, some platformers had fall damage for the sake of realism (and possibly the suck up quarters faster) and donkey kong was also guilty of it, what's interesting is that, donkey kong got a gameboy remake 2 years before sm64 and was directed by shigeru miyamoto, and sm64 took ideas from it aswell, and fall damage was changed there, and works well in its puzzle gameplay context, but in sm64 it's just for realism
3:40 crts have never gone out of style. 😎
Can someone get me the split-second text at 4:10?
As a mobile user, I genuinely hate it when content creators put split second text in their videos without giving me a chance to read it.
Same ;w;
You can just slow down the speed of the video and then pause it at the right moment with ease
its just a troll regardless it really doesn't matter..
also dude above me is wrong, using revanced to have a 0.1 speed option and it is still kinda hard to get to that frame on mobile
@@duffman18 I tried, but I couldn't nail the timing…
Incidentally, this is also the reason I suck at rhythm games.
11:00 I actually like water levels :3 never understood why so many people dislike them.
Def depends on the game, like Donkey Kong Country usually has some really good ones! For Mario I def prefer the old school water levels (Bros1-3/World) compared to more modern 2D and 3D entries
they feel slow, it doesn't help that you're vulnerable in them for the most part
which were both fixed in mario wonder
The absurdity is absurd
I always thought Mario Land was easier than Mario Bros Deluxe, I never actually owned Mario Bros Deluxe but I played my friends on multiple occasions and was always surprised at its difficulty.
Super Mario Land *is* way easier than Deluxe.
In the 2D games, Mario could kist stick his head behind the water whenever he needed to grab a breath.
Mario can hold his breath in the 2D games because those took place before his horrible smoking habit, by the time you get to the 3D ones his lungs look like the inside of a tire
Super Mario Bros The Lost Levels never had a release in North America or Europe until Super Mario All Stars came out.
16:34 Brawl gradient?!?!?!?!?!
I love underwater levels in mario games
13:14 「アリガトウ」= Thank you (in Katakana)
Lost levels in all stars messed up the original intention btw, the original was supposed to represent a world where you are able to.... "fly" which is why the color palettes look so strange, but due to all stars not supporting that functionality of "above ground water" - pere speculation enjoy
"famicon" is driving me crazy
The real reason Lost Levels wasn't released in the US as SMB2 is because Nintendo of America felt the game was a lazy rehash of the first SMB, and didn't bring anything new to the table.
So absurd it needed to be said twice
20:29 Yo! Morton Koopa Sr. confirmed?? :O
MattTrashBoat: Mario can drown in 2d mario game, the in game timer, but by that logic he get drown in dry air. Notice that a 3D platform does not have an in game timer that kill mario so that is the reason under water is time limited.
I mean, the Deluxe port for the GBC is probably referred to as "enhanced" due to all the other extras in the game. Challenges like target scores, red coins and hidden Yoshi eggs, boo races, even the decency of showing a little world map, stuff like that.
Oh, as for World 9... others already said this, no point repeating it. I like the World -1 aesthetic of the original best, honestly. But I can't say I don't like the idea of World 9 being underwater either tho - it honestly reminds me of Atlantis, with the whole Lost Level theme and stuff, and I'm a sucker for submerged lost land representation in games.
0:19 -_- I'm.. just going to ignore that specific string of words.
Don’t lie to us, we know you took a bite of the CRT
8:25 You have to beat the game 8 times TOTAL, not consecutive. It really encourages you to learn the warp zone route, which is IMO, as someone who has maxed out the title screen stars on my original FDS copy, a really fun and interesting way to play the game unlike the first game, where it just feels like you’re skipping 90% of the game.
Well, obviously. If something's absurd, it's going to be absurd XD
i honestly think beating the game 8 times to unlock is actually pretty cool for the time. you would unlock it over months if not years
11:03
But... I LOVE playing through water levels q.q
My man still saying that Mario is the start of video games having complicated quests or being more than arcade score em ups. In a world like three years after Ultima or four after Wizardry
first popular interpretation
I did get to world A-D on the original FDS version and i liked it (it made me learn the layout of the stages and the dificulty stopped being a problem in the middle of the challenge) ...with luigi
Based.
"The Absurdity of the Lost Levels Post game is Absurd"
Well yeah what else is it gonna be?
9-3's boss doesn't seem to be Bowser. In the FDS version he has the palette of Bowser's brother.
This game is so hard out of the 70 different games i own, this is probably the hardest 1 i have, ive only beat it on snes, never played it on regular Nintendo, thank god because i would never beat it.
I still have my lost levels patch that you could get from Nintendo Power for showing proof that you beat level 9 and the ABCD levels.
I had All Stars for SNES but I never made it very far playing the Lost Levels. I also never managed to finish the original Mario game, yet I managed to get the least world a few times. I finished Mario 2 (the 2 we got in Europe) on NES and I finished Mario 3 but never on NES, only in All Stars and near the end of SNES lifespan. I also finished Mario 64 on N64 and that was the last Mario game I've ever played.