The next video definitely won't take another 8 months to release I swear [Edit] Corrections: The SMBX source code wasn't actually decompiled, but rather given to a member of the community by Andrew Spinks himself. Apologies for missing this, and thanks to @ddscave for pointing this out! At 9:13 I mention how custom graphics for SMBX levels are level-specific. While you can have level-specific graphics if you put them in a folder matching the level name, you can also have multiple levels share the same set of graphics if the levels are within the same folder as the graphics. Credit to @xbox_360_player for this info! It’s also worth noting that these days there exist methods to bypass limitations of Super Mario World such as the low sprite limit. Credit to @Altilt for mentioning this!
idea: make a smaller video like even more mario games on scratch while also making another big video like this so it doesnt take as long for the next video to
hey, haha, you really should've mentioned bluemaxima's flashpoint. a large game archive that has not just flash games, but other kinds of software too! I'd say it's the easiest and best way to play the mario flash games
I used to mess around with the level editor so much as a kid, also yeah the two remakes on the run excite me I _do_ hope Big N doesn't strike them down though...
I just started playing super Mario 63 and it’s really good
6 หลายเดือนก่อน +308
Super Mario Bros. X is one of my childhood's games I spent so much time playing games made by people, messing around with the editor or just playing the base game over and over I still like to check what's going on from time to time, fans are doing a great job with SMBX2, and Red is doing a great job with Terraria
Mine too ! i never played it until now but i remember watching alot of videos about community made lvl and im also happy that there is a continuation out there :)
I actually found an old Mario level editor dating all the way back to 1985, wrecking crew actually did have an editor, I was messing around with it a little bit, and for NES hardware, it’s not bad! I do just find it funny that all the way back in the 90s we had an editor!
I feel like I vaguely remember hearing about Wrecking Crew having an editor now. Although it’s very different to traditional 2D Marios, I really should have mentioned this considering how old it is!
The one I remember the most was Mario Builder! It was a full Mario game editor for Game Maker that let you export your games into their own executables, so the mario fangame websites were full of Mario Builder games that were mostly pretty similar and janky, but IMO that's the magic of a level editor!
same! ting thing i think was the devs name? got a cease and desist when maker happened. i believe that same dev made a game called Assassin Blue that was actually really good. ah nostalgia...
10:54: No, the SMBX was NOT decompiled, the original source code of SMBX (as a VB6 project) has been released in 2nd of February, 2020, and after one month, it was been ported into C++ that born the TheXTech project which is a cross-platform unofficial continuation of SMBX as a separated branch. And TheXTech is the project that allows to play SMBX games on various hardware and operating systems. And... I am who founded TheXTech project. Right now I work on it together with my co-developer ds-sloth who actually maintains the 3DS port of the game and helps me to optimize the code to allow it work on way weaker hardware. Before the source code was being released, there is a lot of attempts to decompile, and result is a mess that allows to just figure for some logic parts but it doesn't allows to make a full replica of the original game. There is also Chinese branch of SMBX developed independently, called SMBX-38A, it's the one branch of SMBX developed fully through reverse engineering, however, author don't want to share his source code at all. And the note about SMBX2: it's a big mod of the original SMBX, not a fully standalone engine, so, it has several technical limitations that making challenges to add some new features. The Moondust Devkit known by SMBX2 is my independent standalone project of the game engine and devkit I started in 2014 with a goal to make a fully standalone kit, and while runtime engine is in deep development, the devkit had been utilized by the SMBX community as an alternative way to develop their stuff. At X2 Since Beta5, they has a forked version of Moondust Devkit which soon will be too different from my mainstream version.
Hi, cool to see someone important to the SMBX community here, really appreciate your work. I apologise for the decompilation part, I don’t know how I managed to get it wrong, but someone pointed it out the other day and I edited the pinned comment to include the correction. Thanks for the insight, SMBX2, TheXTech and Moondust are all really cool projects and I hope development continues to go well!
@@Toadfan , no worry, so, I just clarified so, you now know. :) Also: The SMBX2 is developed by other team (Codehaus which right now is from Hoeloe, Rednaxela, Enjl/Emral, and some other folks), I have the minimal relation to it right now (I stopped to actively participate this project in Dezember of 2019 to focus on my main projects, anything I would have at X2 are minor contributions like bug fixes, primarily regarding to the work on Linux with Wine). Why I quit from X2? This project has contrasted goals with my projects, and spending of my time on X2 tasks delays the development of my mainstream projects which is not good. I always had the goal to develop fully standalone engines (which can be compiled from plain source and run anywhere), while X2 just hacks the original SMBX 1.3, and implements "everything of everything".
So fun seeing my old rom hack 'The Senate' pop up at 19:20. About 1.5 years of work when I was about 17 years old. Still open the editor from time to time, and the community is still pretty sizeable at smwcentral. If I recall correctly some of the active members there (and raocow's talkhaus) eventually worked on some of the SMM levels that were raced in at GDQ. Thanks for the great video!
Fun fact: Not many people know of its existance, but there's a Super Mario Flash 3 (in the style of NES Mario Bros 3). It was really just more of the same, and they didnt bring back luigi which is a real big shame.
Super Mario Flash 3 is interesting, I believe it came out after Mario Maker and was an entirely fan-made sequel like SMBX2, though not as big in scope and more of a reskin. (Edit: Someone (cubix169) mentioned SMF3 in another comment, and it's actually a lot deeper than I thought! It adds several new mechanics like on-off blocks, a whole load of additional tiles and more, even fixing the one-tile-per-click quirk!) Speaking of reskins, there's a Luigi hack of Super Mario Flash 2 so at least that exists
Super Mario Bros X is truly the definitive Mario Fangame. It had everything. And to this day there's still an active community sharing levels on the best two versions: SMBX2 and 38a
It's super cool to see the appreciation for SMBX2 recently in many TH-cam videos, as someone who has been part of SMBX since 2009 it great to see it still kicking around. But I still haven't gone around to make my own full Episode lol. The addition of LunaLua also helps a lot, since people are able to script their own custom enemies into the game or even new bosses. Great video overall.
I loved using Lunar Magic and even had my level featured by a small youtuber once before who praised the level. For a kid-me, that was such a cool moment. I didn't have a lot of friends into Nintendo, most kids my age started getting into "edgy" stuff, so it was cool to go Online and connect with other people who love being creative with a franchise as fun as Mario on PC. Thanks for this video, brought back some good memories.
One specific game that was very popular specifically on Latin America is called "Super Mario 4 Jugadores". It was popular because it was available on PC and Android, with even cross play! And I believe it was made by a single guy. People made levels, world, and texture packs for it to create a custom experience. It also had a bunch of modes and up to 4 player multiplayer, which is the game's main gimmick according to its title. It also has a battle mode and it's own kaizo style community. I believe the forum where people upload levels is still up, I had some levels up that got quite a bit of downloads and whatnot. The community was cool, and I believe the game is still going, however I'm not sure since I haven't played it in a long time. Great video man!
hey, fun fact about SMBX is that the "level" field on the world map supports levels within folders. I think it's accomplished using the ./foldername but it's been a bit since I used it. Also, as long as a level's in a folder with custom graphics it'll get it, they don't all have to be level-specific. Though a level in a folder within a folder only inherits the graphics of the folder it's in, and not any parent folders. Also for those who don't know, level-specific custom graphics are achieved by having a subfolder in the folder the level's in with the same name as the level's .lvl file
For someone that enjoys Terraria, it never came into my mind that the creator was behind Super Mario Bros. X, a game prior to Nintendo giving us an official editor. On that note, this is the thing that always gets me about fan made editors over Nintendo's official editor, Nintendo can never top what the community can do. Thus, I will always prefer fan made Mario games over what Super Mario Maker can do. I'll always be curious how Super Mario Maker 3 can compete with the fan editors.
Nintendo did do some really cool things with SMM that the fan editors hadn't done. The UI is so intuitive, and the extra combinations of enemies with different items (as well as the new enemies and objects that the two games added) were pretty cool. But yeah, they simply lack stuff and the deep kind of customization I crave to really make my own SMB game.
I feel like after SMBX2, Nintendo can't really compete with it, unless they make it fully customizable and make world maps much better which is really the only problem with SMBX2 (literally if you want to make a nice world map just do it in a level file)
I can't believe you didn't mention Mario Builder. Created by Ting_Thing. I used that editor for years, from 2008-2014. Made entire games 8-10 worlds long, with 60+ levels. It was a massive editor back in the day, with great amounts of customization and the ability to create levels, overworld maps, link levels on the map to levels you have made and even have up to 12 worlds in a single save file. You could also export the save file as its own independent game so anyone else could play it. Incredible. I think the only editors that pre-dated it were super mario flash and lunar magic.
Also: most of the Super Mario flash community moved in 2018 or so to a place called level palace, where they’re focusing on a new game, Mario construct. It’s a spiritual successor that still sees updates to this day!
Ah yes, Lunar Magic Still quite impressive that the original developer still updates it after nearly 25 years, and still listen to the feedback users make to him. (In fact it's hard to admit but I'm in charge of doing the french localization, and I still haven't finished it. The folder with the source files is still on my desktop, I just need to find time to finish it, as I have too much projects in parallel). Let's hope I'll finish it during summer and having an exploitable finished DLL around the 24th anniversary of the editor.
Yeah, Super Mario Construct is cool. If I remember correctly, I think it's supposed to be a spiritual successor to the Super Mario Flash games, which would explain why the two game styles included match Mario Flash 1 and 2
Super Mario Bros X was truly incredible back in the days before Super Mario Maker existed, it's sad that I didn't know how to code or anything because I know some people could do insane things on it !
As someone who owns the game, it made me very happy to see Levelhead in the video. I thought about it the moment the video brought up the word "kaizo" and it showed up literally a few seconds afterward. I thought the game was forgotten!
Super Mario Flash, Super Mario Flash 2 (And it's many, many reskins) and Super Mario 63 were very fun during my childhood. Spent hours just making levels. Then I got older and got Mario Maker 2, so...
Level head is super underrated man, its such a great platformer, and the editor is just the cherry on top, Mario maker needs to learn from it Great video tho:) Enjoyed it
I've been loving all these videos on Mario editors I've been seeing recently! Of course Mario Maker 1 and 2 are great and among of my favorite games of all time, but it's amazing what these fan-made programs have been able to do. Even now, I'm using SMBX2 and I'm currently in the process of creating an episode!
OMG U UNLOCKED ME A MEMORY FROM MARIO FLASH!! I have so much nostalgia of those Pre-Mario Maker games, I used to be obsessed with Mario Builder since it had a lot of custom power ups
I remember playing “Super Mario Flash” 1 and 2. Though I did not know they had a level designer until 2019 when I saw it on its description! It was complicated making levels in Super Mario Flash 1 but in the sequel, it was a bit easy! That was my childhood! There’s another game that u forgot to mention and it had a level editor. It’s called Super Mario 63. It was very amazing that U could make ur levels there aswell BASED on the things in that game. Level editor in this game was known as “Level-Decorator”!
Bruh, Super Mario Flash 1 was literally my childhood 😭 There actually used to be a dedicated forum for that game, but then the creator randomly decided to abandon us and close it down one day, so they could make their weird "Pouetpu-Games" website instead 😭 But I literally grew up on that forum, and it was also probably my first real "exposure" to the internet... I remember joining that forum on April 24th, 2009, so I would have only been around 14 years old... but it literally changed my life, and I likely wouldn't even be where I am right now if it wasn't for that 😭😭😭
Thank you for making this video. I'm glad you talked about the level editors before 2015. It's amazing, especially because Mario Maker is only about 9 years old (and the second game recently turned 5)
Oldschool Lunar Magic user here. I haven't used it in years but my understanding is it's just gotten more and more robust. A few additional features it has, not mentioned in the video: - Increased level sizes, with more or less unlimited verticality/horizontality (is that a word?) - Ability to export/import the game's graphics and import additional graphical tilesets - External programs let you import custom blocks, sprites, and music, which Lunar Magic can natively use once imported to the ROM - Ability to import input files that will let you modify Mario's movement during the opening cutscene - Ability to modify the game's credits using a tile editor - Ability to create your own tile mappings (typically used for importing custom GFX but can also be used to give blocks behaviours of other blocks, rotate certain blocks without creating new graphics for them, etc) And those are just the ones I remember off the top of my head.
As a level designer since the early 2010s, it amazes me to see the fans working on "Mario Level Editor" projects before Nintendo implemented the idea years later. Both the officials and fans really found a convenient way of letting us make our own Mario just by placing pre-made assets.
Bro I did not expect such a hit of nostalgia today 😭I played so much SMF2 as a kid, it was awesome... SMF a bit as well, and even tried the Lunar Magic thing but it was too complicated for me back then 💀
One Super Mario level Editor that wasn't mentioned, that could be added into a sequel video perhaps, is Mari0. (A Mario + Portal combination game.) The version one should try is Mari0 AE. It expands on things that the Original Mari0 didn't.
Sadly, there's no way Nintendo will ever launch an advanced editor, it's just not what their target audience would use, that's why SMM is so simple, it's meant to be simple by design... I wish you would have mentioned Toad's tool 64 for SM64! It's one of the few editors I tried back in the day :)
Absolutely, Nintendo definitely wants to focus on making editors that are easy to use and understand so anyone can just pick up and make something. Many fan-made editors are great for those who are wanting more freedom, customisation and complexity for their levels though, at the cost of ease-of-use. Speaking of Toad's Tool, I'd love for Nintendo to make a 3D Mario Maker at some point. Mario Builder 64 shows that a 3D editor doesn't need to be super complicated to use, and I'm sure Nintendo could make things even easier to use
As a mario wii modder, it's really cool to see someone talking about reggie! Nobody ever remembers that it exists (probably because nobody cares about the new super mario bros series, which is fair enough, I guess)
I think New Super Mario Bros. Wii is a pretty good choice for modding, considering how easy it is to play Wii mods on real hardware and also just because NSMBW is a solid 2D Mario with a good selection of items, enemies and gimmicks to work with
Great video man. Super Mario fan-game editing was my childhood. I was always searching for better programs to really create the game I wanted to create. I was never fully satisfied though so my interest in it waned as I grew older. I'll probably get back into it though with the latest custom version of SMBX or Super Mario UniMaker or even Lunar Magic. Looks like a lot of advancements have been made that would allow me to create what I really wanna create. I'd love for you to create a shorter sequel video to this analyzing more SMB fan games and editors.
dude I almost forgot about mario bros X!! I was so dang young when I played that and watched videos on it, I thought it was the coolest thing, and looking back it kinda was, especially compared to MM1 or 2. Sure, they have more polish and are official and stuff but the amount of cool things MBX could do was insane. Awesome video, I love stuff like this
wow, i totally forgot that i had used some of these. super mario flash, i remember that level editor! i used it before mario maker was announced, and i remember how hype it was to find out that an official (and modern!) mario level editor was going to be made. i also remember screwing around with lunar magic, i don't know if it's still like this, but i remember needing to edit the hex code to make something work how i wanted! i was a bit out of my depth at the time, but that tool is super cool, and i'm glad to hear it is still updated and in popular use to this day :D
Hey there, thanks for the video, I enjoyed watching it! 🙂 Lunar Magc is where everything started for me. As for Reggie: The updated version funnily isn't called "Reggie Updated", but "Reggie Next". It has many new features over the original version or Updated, most importantly a "fixed level size", which allows to play-test levels without having to restart the emulator. You can go to the overworld, take a savestate, play the level, then edit the level, load the savestate and re-enter the modified level. After saving in Reggie, it doesn't take more than 3 seconds to play the modified version. Reggie Next also has way more sprite images, much more precise zone and area settings including camera (which was crazy to figure all out), proper presentation of liquids (lava, water...), support for "game patches", and dozens of other things. Reggie Updated on the other hand is very similar to the original Reggie, but with a coherent code base (it wasn't written and improved over a decade, as happened with Reggie Next). So it could be described as very stable and cleanly written, but without the modern features of Reggie Next.
One of my favorite things to play as a little kid was playing hacks from Lunar Magic, I played many hacks, but forgot the name, then when Mario Maker released, the old website was deleted and I since then forgotten them. Some of the hacks that I still remember were the VLDC series, TSRPR, mainly adventure hacks
Quite fun video! If it was released a few years ago, when I had a Mario obsesion, this would suit great! Too sad that you didn't talked about Hello Mario Engine, Mario Worker, or Super Mario Construct.
I really liked your video a lot. I also got to play quite a few editors at the time like smx and unimaker and nowadays there are a lot of variety of mario level editors. I would like you to make a video talking about the modern editors of smm 1 and 2. fan mades of today that are really worth seeing and taking a deep look at it since the community of fan mades of mario can do crazy things and incredible things greetings from venezuela friend even though i don't speak english i saw your video with substitutes but the edition is really nice and the style that each of the editors presented that you continue to believe in, friend, you will become great on TH-cam, God willing.
i knew there were mario level editers before mario maker, just never knew they were so good and so easily accessable i cant believe i never found these sooner
I have a lot of nostalgia for Super Mario Bros. X and I still play the game to this day. I've even made an episode in it. But when talking about other people's episodes, my favourite has to be Apocalypse of Foroze. It holds so many pleasent memories of playing it for me. It's a masterpiece.
A lot of the limitations mentioned in Lunar Magic's section, like sprite count limits and graphics incompatabilities, can be bypassed pretty trivially at this point! SMW has come quite a long way. Its also a bit unfortunate that you looked at 2.32 just because it was of the era- 3.0 and beyond have added quite a long list of features including some ways to make levels that even Mario Maker can't do! The editor has quite a lot to flex these days.
SA-1 patch alone resolves the on screen sprite limit issue! That's just scratching the surface. As a Lunar Magic user since 2005, it's truly insane how far SMW romhacking has come. Cheers!
Just found your Channel and its pretty nice, Like very high quality Videos and really good writing. But i think if you could get a bit more tone in your Voice this would be great for example just Like in The new „Odyssee Central“ Videos (idk if you know him). This really highlights your already existing funny Script. Just want to help
Super Mario Bros. X, the game that got me into Mario. The first version of SMBX I played was older than version 1.3. I don't remember the version number, but it seems to be from the 1.2 range. It had a different title screen level, which played music from Super Mario Galaxy instead of music from Mario Kart Wii. It also didn't have slopes, which only seem to have been added in version 1.3. It also had The Great Castle Adventure included, alongside older versions of The Princess Cliche and The Invasion. Overall, SMBX defines my childhood perfectly. I love coming back to it, and the other versions that I played were SMBX 1.3.0.1, SMBX2 Beta 3, SMBX2 Beta 4, and more recently, TheXTech.
I'd recommend it! Even though the flash editors aren't as impressive as the others, they're interesting to look back on and have a distinct charm to them with their graphics, physics and so on.
it’s nice to see someone relatively outside the communities acknowledge both SMBX/2 and SMW romhacking. both gave me hours of entertainment when I was younger
Yo this is the first video I ever saw from you, and it was amazing! Good dialogue, editing and funny jokes. I don’t get why you haven’t posted in 9 months. You should definitely continue making videos👍
Thank you! University + motivation were the two main reasons it took so long to get this video out, but I don't think it'll ever be quite _that_ long again (at least not anytime soon). I'll definitely be making more, but do expect videos to come out less frequently than most other TH-camrs
@@Toadfan That’s cool! Don’t make the same mistake as me and get permabanned tho😭 It’s super easy to get it cuz to this day I have no idea how it happened so watch out👍
Yeah, I noticed someone made a similar video when I was near the end of the editing stage, kinda made me wish I got this out sooner but I guess it's nice to have different perspectives on the topic
The next video definitely won't take another 8 months to release I swear
[Edit] Corrections: The SMBX source code wasn't actually decompiled, but rather given to a member of the community by Andrew Spinks himself. Apologies for missing this, and thanks to @ddscave for pointing this out!
At 9:13 I mention how custom graphics for SMBX levels are level-specific. While you can have level-specific graphics if you put them in a folder matching the level name, you can also have multiple levels share the same set of graphics if the levels are within the same folder as the graphics. Credit to @xbox_360_player for this info!
It’s also worth noting that these days there exist methods to bypass limitations of Super Mario World such as the low sprite limit. Credit to @Altilt for mentioning this!
idea: make a smaller video like even more mario games on scratch while also making another big video like this so it doesnt take as long for the next video to
You do know there is a Super Mario Flash 3 right?
hey, haha, you really should've mentioned bluemaxima's flashpoint. a large game archive that has not just flash games, but other kinds of software too! I'd say it's the easiest and best way to play the mario flash games
Thanks for the SMBX mention bro that game was my childhood
@@kevinaldophe7990 Someone ought to remake it in Super Mario World or SMBX.
Super Mario 63 had also a good browser level editor back in the days
ahh, super mario 63. i used to play this game a lot back in my childhood.
@@Antdoloris you should check out the remake super mario 127
The fact that this game is getting a remake warms my heart
I used to mess around with the level editor so much as a kid, also yeah the two remakes on the run excite me
I _do_ hope Big N doesn't strike them down though...
I just started playing super Mario 63 and it’s really good
Super Mario Bros. X is one of my childhood's games
I spent so much time playing games made by people, messing around with the editor or just playing the base game over and over
I still like to check what's going on from time to time, fans are doing a great job with SMBX2, and Red is doing a great job with Terraria
Mine too ! i never played it until now but i remember watching alot of videos about community made lvl and im also happy that there is a continuation out there :)
Same, this was my jam. The ice flower in this game was by far the best implementation of it ever.
same i wish i could experience everything again
I actually found an old Mario level editor dating all the way back to 1985, wrecking crew actually did have an editor, I was messing around with it a little bit, and for NES hardware, it’s not bad!
I do just find it funny that all the way back in the 90s we had an editor!
I feel like I vaguely remember hearing about Wrecking Crew having an editor now. Although it’s very different to traditional 2D Marios, I really should have mentioned this considering how old it is!
oh hey lagswitch
The one I remember the most was Mario Builder! It was a full Mario game editor for Game Maker that let you export your games into their own executables, so the mario fangame websites were full of Mario Builder games that were mostly pretty similar and janky, but IMO that's the magic of a level editor!
YES THIS IS THE ONE I KNOW (it's wonderful
dont forget mario editor as that was also made in game maker as well, and even super mario unimaker if you want to get even more nostalgic.
YES MARIO BUILDER!
Mario builder was my level editor of choice
same! ting thing i think was the devs name? got a cease and desist when maker happened. i believe that same dev made a game called Assassin Blue that was actually really good. ah nostalgia...
And don’t forget that the same person who made Super Mario Bros. X also made the hit game Terraria
yooo really?
I keep forgetting that
I never forgot that.
Wow!!!
He says so in the video...
10:54: No, the SMBX was NOT decompiled, the original source code of SMBX (as a VB6 project) has been released in 2nd of February, 2020, and after one month, it was been ported into C++ that born the TheXTech project which is a cross-platform unofficial continuation of SMBX as a separated branch. And TheXTech is the project that allows to play SMBX games on various hardware and operating systems. And... I am who founded TheXTech project. Right now I work on it together with my co-developer ds-sloth who actually maintains the 3DS port of the game and helps me to optimize the code to allow it work on way weaker hardware. Before the source code was being released, there is a lot of attempts to decompile, and result is a mess that allows to just figure for some logic parts but it doesn't allows to make a full replica of the original game. There is also Chinese branch of SMBX developed independently, called SMBX-38A, it's the one branch of SMBX developed fully through reverse engineering, however, author don't want to share his source code at all. And the note about SMBX2: it's a big mod of the original SMBX, not a fully standalone engine, so, it has several technical limitations that making challenges to add some new features. The Moondust Devkit known by SMBX2 is my independent standalone project of the game engine and devkit I started in 2014 with a goal to make a fully standalone kit, and while runtime engine is in deep development, the devkit had been utilized by the SMBX community as an alternative way to develop their stuff. At X2 Since Beta5, they has a forked version of Moondust Devkit which soon will be too different from my mainstream version.
Hi, cool to see someone important to the SMBX community here, really appreciate your work. I apologise for the decompilation part, I don’t know how I managed to get it wrong, but someone pointed it out the other day and I edited the pinned comment to include the correction. Thanks for the insight, SMBX2, TheXTech and Moondust are all really cool projects and I hope development continues to go well!
@@Toadfan , no worry, so, I just clarified so, you now know. :)
Also: The SMBX2 is developed by other team (Codehaus which right now is from Hoeloe, Rednaxela, Enjl/Emral, and some other folks), I have the minimal relation to it right now (I stopped to actively participate this project in Dezember of 2019 to focus on my main projects, anything I would have at X2 are minor contributions like bug fixes, primarily regarding to the work on Linux with Wine). Why I quit from X2? This project has contrasted goals with my projects, and spending of my time on X2 tasks delays the development of my mainstream projects which is not good. I always had the goal to develop fully standalone engines (which can be compiled from plain source and run anywhere), while X2 just hacks the original SMBX 1.3, and implements "everything of everything".
No, that is NOT solid snake!
So fun seeing my old rom hack 'The Senate' pop up at 19:20. About 1.5 years of work when I was about 17 years old. Still open the editor from time to time, and the community is still pretty sizeable at smwcentral. If I recall correctly some of the active members there (and raocow's talkhaus) eventually worked on some of the SMM levels that were raced in at GDQ.
Thanks for the great video!
Fun fact: Not many people know of its existance, but there's a Super Mario Flash 3 (in the style of NES Mario Bros 3). It was really just more of the same, and they didnt bring back luigi which is a real big shame.
Super Mario Flash 3 is interesting, I believe it came out after Mario Maker and was an entirely fan-made sequel like SMBX2, though not as big in scope and more of a reskin. (Edit: Someone (cubix169) mentioned SMF3 in another comment, and it's actually a lot deeper than I thought! It adds several new mechanics like on-off blocks, a whole load of additional tiles and more, even fixing the one-tile-per-click quirk!) Speaking of reskins, there's a Luigi hack of Super Mario Flash 2 so at least that exists
i played the shit out of that
Hell yeah! I loved playing that.
Super Mario Bros X is truly the definitive Mario Fangame. It had everything. And to this day there's still an active community sharing levels on the best two versions: SMBX2 and 38a
SMBX2 lover here. I LOVE SMBX2!!!
who doesn't! :P
it's just amazing
also it supports custom things...
yeah it's amazing, I recently played Betterified VI Bestified and oh my god I'm just too stunned to speak, so much work went into it and it shows.
It's super cool to see the appreciation for SMBX2 recently in many TH-cam videos, as someone who has been part of SMBX since 2009 it great to see it still kicking around. But I still haven't gone around to make my own full Episode lol.
The addition of LunaLua also helps a lot, since people are able to script their own custom enemies into the game or even new bosses.
Great video overall.
I loved using Lunar Magic and even had my level featured by a small youtuber once before who praised the level. For a kid-me, that was such a cool moment. I didn't have a lot of friends into Nintendo, most kids my age started getting into "edgy" stuff, so it was cool to go Online and connect with other people who love being creative with a franchise as fun as Mario on PC. Thanks for this video, brought back some good memories.
One specific game that was very popular specifically on Latin America is called "Super Mario 4 Jugadores".
It was popular because it was available on PC and Android, with even cross play! And I believe it was made by a single guy.
People made levels, world, and texture packs for it to create a custom experience. It also had a bunch of modes and up to 4 player multiplayer, which is the game's main gimmick according to its title.
It also has a battle mode and it's own kaizo style community.
I believe the forum where people upload levels is still up, I had some levels up that got quite a bit of downloads and whatnot.
The community was cool, and I believe the game is still going, however I'm not sure since I haven't played it in a long time.
Great video man!
I hope Super Mario Multiverse goes open beta at some point.
Because the level of complexity in that editor is just insane.
hey, fun fact about SMBX is that the "level" field on the world map supports levels within folders. I think it's accomplished using the ./foldername but it's been a bit since I used it. Also, as long as a level's in a folder with custom graphics it'll get it, they don't all have to be level-specific. Though a level in a folder within a folder only inherits the graphics of the folder it's in, and not any parent folders. Also for those who don't know, level-specific custom graphics are achieved by having a subfolder in the folder the level's in with the same name as the level's .lvl file
Super Mario Flash 1 was my childhood!! I used to make SO many levels in that...
there’s a specific episode for smbx2 called betterified 6: bestified, that’s one of the most high effort shitposts i’ve ever played. highly recommend.
I can confirm this.
Looked it up, and yeah that's definitely Inside Jokes: The Game. Gotta love when people put effort into stuff like this
Bro someone made a video just like this a week or a day before you, I’m glad to watch both of those.
When you think about it, Terraria is just a platformer that turned its level editor into a mechanic.
This actually had me stop and think for a second lmao.
Honorable Mentions
Mario Builder by Ting Thing
Mario Editor by Hello Fangames
mario editor my beloved
For someone that enjoys Terraria, it never came into my mind that the creator was behind Super Mario Bros. X, a game prior to Nintendo giving us an official editor.
On that note, this is the thing that always gets me about fan made editors over Nintendo's official editor, Nintendo can never top what the community can do. Thus, I will always prefer fan made Mario games over what Super Mario Maker can do.
I'll always be curious how Super Mario Maker 3 can compete with the fan editors.
Nintendo did do some really cool things with SMM that the fan editors hadn't done. The UI is so intuitive, and the extra combinations of enemies with different items (as well as the new enemies and objects that the two games added) were pretty cool. But yeah, they simply lack stuff and the deep kind of customization I crave to really make my own SMB game.
I feel like after SMBX2, Nintendo can't really compete with it, unless they make it fully customizable and make world maps much better which is really the only problem with SMBX2 (literally if you want to make a nice world map just do it in a level file)
Sadly, Nintendo is rather jealous, and loves to send out DMCA takedowns and C and D's to anyone who dares make any fanmade content.
I can't believe you didn't mention Mario Builder. Created by Ting_Thing. I used that editor for years, from 2008-2014. Made entire games 8-10 worlds long, with 60+ levels. It was a massive editor back in the day, with great amounts of customization and the ability to create levels, overworld maps, link levels on the map to levels you have made and even have up to 12 worlds in a single save file. You could also export the save file as its own independent game so anyone else could play it. Incredible. I think the only editors that pre-dated it were super mario flash and lunar magic.
Also: most of the Super Mario flash community moved in 2018 or so to a place called level palace, where they’re focusing on a new game, Mario construct. It’s a spiritual successor that still sees updates to this day!
Level Palace shut down and LevelShareSquare is in its place.
bro, this is the best video you've done so far!
Thanks man, appreciate it!
Ah yes, Lunar Magic
Still quite impressive that the original developer still updates it after nearly 25 years, and still listen to the feedback users make to him.
(In fact it's hard to admit but I'm in charge of doing the french localization, and I still haven't finished it. The folder with the source files is still on my desktop, I just need to find time to finish it, as I have too much projects in parallel).
Let's hope I'll finish it during summer and having an exploitable finished DLL around the 24th anniversary of the editor.
Super mario construct is also a good mario creator game made entirely within html5
Yeah, Super Mario Construct is cool. If I remember correctly, I think it's supposed to be a spiritual successor to the Super Mario Flash games, which would explain why the two game styles included match Mario Flash 1 and 2
@@Toadfan yeah it's a successor
@@Epicconor1 I wonder if they'll ever add an SMB3 gamestyle.
Super Mario Bros X was truly incredible back in the days before Super Mario Maker existed, it's sad that I didn't know how to code or anything because I know some people could do insane things on it !
As someone who owns the game, it made me very happy to see Levelhead in the video. I thought about it the moment the video brought up the word "kaizo" and it showed up literally a few seconds afterward. I thought the game was forgotten!
super mario flash is actually what got me into the mario games back in 2009 funnily enough
Super Mario Flash, Super Mario Flash 2 (And it's many, many reskins) and Super Mario 63 were very fun during my childhood. Spent hours just making levels. Then I got older and got Mario Maker 2, so...
Level head is super underrated man, its such a great platformer, and the editor is just the cherry on top,
Mario maker needs to learn from it
Great video tho:)
Enjoyed it
I've been loving all these videos on Mario editors I've been seeing recently! Of course Mario Maker 1 and 2 are great and among of my favorite games of all time, but it's amazing what these fan-made programs have been able to do. Even now, I'm using SMBX2 and I'm currently in the process of creating an episode!
No mention of arguably the best one - Super Mario Unimaker made me sad. Easily the most overlooked Mario fan game
OMG U UNLOCKED ME A MEMORY FROM MARIO FLASH!! I have so much nostalgia of those Pre-Mario Maker games, I used to be obsessed with Mario Builder since it had a lot of custom power ups
I remember playing “Super Mario Flash” 1 and 2. Though I did not know they had a level designer until 2019 when I saw it on its description! It was complicated making levels in Super Mario Flash 1 but in the sequel, it was a bit easy! That was my childhood!
There’s another game that u forgot to mention and it had a level editor. It’s called Super Mario 63. It was very amazing that U could make ur levels there aswell BASED on the things in that game. Level editor in this game was known as “Level-Decorator”!
Lunar Magic Is One Of My Favorite Editors Ever
Didn't know SMBX was so complete! This is the first video I watch from you, awesome work!
Seeing Pouetpu pop up brings me back man. SMF2 was peak flash
Bruh, Super Mario Flash 1 was literally my childhood 😭
There actually used to be a dedicated forum for that game, but then the creator randomly decided to abandon us and close it down one day, so they could make their weird "Pouetpu-Games" website instead 😭
But I literally grew up on that forum, and it was also probably my first real "exposure" to the internet... I remember joining that forum on April 24th, 2009, so I would have only been around 14 years old... but it literally changed my life, and I likely wouldn't even be where I am right now if it wasn't for that 😭😭😭
Hey, I remember those forums! I remember some weirdo named DX too, what a time that was...
@@bld9826 Uh... y-yeah... that DX guy was like... p-pretty weird... and cringe... or something... uh... d-definitely... 😳
I'm downloading Lunar Magic NOW.
5 months later, I hope you made some cool levels and learned a lot using Lunar Magic. :)
Thank you for making this video. I'm glad you talked about the level editors before 2015. It's amazing, especially because Mario Maker is only about 9 years old (and the second game recently turned 5)
Your editing is super good
Oldschool Lunar Magic user here. I haven't used it in years but my understanding is it's just gotten more and more robust.
A few additional features it has, not mentioned in the video:
- Increased level sizes, with more or less unlimited verticality/horizontality (is that a word?)
- Ability to export/import the game's graphics and import additional graphical tilesets
- External programs let you import custom blocks, sprites, and music, which Lunar Magic can natively use once imported to the ROM
- Ability to import input files that will let you modify Mario's movement during the opening cutscene
- Ability to modify the game's credits using a tile editor
- Ability to create your own tile mappings (typically used for importing custom GFX but can also be used to give blocks behaviours of other blocks, rotate certain blocks without creating new graphics for them, etc)
And those are just the ones I remember off the top of my head.
smbx was one of my favorite games as a child when i first got computer access, and i still play it alot nowadays.
As a level designer since the early 2010s, it amazes me to see the fans working on "Mario Level Editor" projects before Nintendo implemented the idea years later. Both the officials and fans really found a convenient way of letting us make our own Mario just by placing pre-made assets.
Bro I did not expect such a hit of nostalgia today 😭I played so much SMF2 as a kid, it was awesome... SMF a bit as well, and even tried the Lunar Magic thing but it was too complicated for me back then 💀
I remember playing smbx when I was 11, pretty great fangame. I should really revisit that game again one day LOL. Very great video btw 👍.
BRO YOU ARE SO UNDERRATED, THE QUALITY PRODUCTION IS THROUGH THE ROOF
Mario vs donkey Kong is coming back to switch! Baby!!!
Very good comprehensive coverage of various editors. Just greatly informative too.
SMBX is the greatest thing to ever be created
Super Mario Bros X looks like the greatest thing humanity has ever created; I’m definitely gonna check it out
One Super Mario level Editor that wasn't mentioned, that could be added into a sequel video perhaps, is Mari0. (A Mario + Portal combination game.) The version one should try is Mari0 AE. It expands on things that the Original Mari0 didn't.
i completely agree
I made my own comment on this prior to seeing this comment, so yeah, needless to say i agree
I remember messing with the level editor on super mario flash 2 as a kid for HOURS
Man, the Super Mario Flash editors were my childhood.
Sadly, there's no way Nintendo will ever launch an advanced editor, it's just not what their target audience would use, that's why SMM is so simple, it's meant to be simple by design...
I wish you would have mentioned Toad's tool 64 for SM64! It's one of the few editors I tried back in the day :)
Absolutely, Nintendo definitely wants to focus on making editors that are easy to use and understand so anyone can just pick up and make something. Many fan-made editors are great for those who are wanting more freedom, customisation and complexity for their levels though, at the cost of ease-of-use.
Speaking of Toad's Tool, I'd love for Nintendo to make a 3D Mario Maker at some point. Mario Builder 64 shows that a 3D editor doesn't need to be super complicated to use, and I'm sure Nintendo could make things even easier to use
its neat that despite its simplicity it can be made so complex albeit with variables they dont mention to u
Whoa! I had no idea there was a Mario Flash sequel at all! I really wish I found that as a child, I would have loved it.
The legend is back!
As a mario wii modder, it's really cool to see someone talking about reggie! Nobody ever remembers that it exists (probably because nobody cares about the new super mario bros series, which is fair enough, I guess)
I think New Super Mario Bros. Wii is a pretty good choice for modding, considering how easy it is to play Wii mods on real hardware and also just because NSMBW is a solid 2D Mario with a good selection of items, enemies and gimmicks to work with
New Super Mario Bros 2 was my first game, but I never got into making levels on newer games...
Great video man. Super Mario fan-game editing was my childhood. I was always searching for better programs to really create the game I wanted to create. I was never fully satisfied though so my interest in it waned as I grew older. I'll probably get back into it though with the latest custom version of SMBX or Super Mario UniMaker or even Lunar Magic. Looks like a lot of advancements have been made that would allow me to create what I really wanna create.
I'd love for you to create a shorter sequel video to this analyzing more SMB fan games and editors.
dude I almost forgot about mario bros X!! I was so dang young when I played that and watched videos on it, I thought it was the coolest thing, and looking back it kinda was, especially compared to MM1 or 2. Sure, they have more polish and are official and stuff but the amount of cool things MBX could do was insane. Awesome video, I love stuff like this
wow, i totally forgot that i had used some of these. super mario flash, i remember that level editor! i used it before mario maker was announced, and i remember how hype it was to find out that an official (and modern!) mario level editor was going to be made. i also remember screwing around with lunar magic, i don't know if it's still like this, but i remember needing to edit the hex code to make something work how i wanted! i was a bit out of my depth at the time, but that tool is super cool, and i'm glad to hear it is still updated and in popular use to this day :D
Hey there, thanks for the video, I enjoyed watching it! 🙂
Lunar Magc is where everything started for me.
As for Reggie: The updated version funnily isn't called "Reggie Updated", but "Reggie Next".
It has many new features over the original version or Updated, most importantly a "fixed level size", which allows to play-test levels without having to restart the emulator. You can go to the overworld, take a savestate, play the level, then edit the level, load the savestate and re-enter the modified level. After saving in Reggie, it doesn't take more than 3 seconds to play the modified version. Reggie Next also has way more sprite images, much more precise zone and area settings including camera (which was crazy to figure all out), proper presentation of liquids (lava, water...), support for "game patches", and dozens of other things.
Reggie Updated on the other hand is very similar to the original Reggie, but with a coherent code base (it wasn't written and improved over a decade, as happened with Reggie Next). So it could be described as very stable and cleanly written, but without the modern features of Reggie Next.
One of my favorite things to play as a little kid was playing hacks from Lunar Magic, I played many hacks, but forgot the name, then when Mario Maker released, the old website was deleted and I since then forgotten them. Some of the hacks that I still remember were the VLDC series, TSRPR, mainly adventure hacks
The Super Mario Flash and Mario 63 ones absolutely blew my mind.
SMBX is probably the fan game I've played the most. Man the nostalgia.
Lunar Magic was a good chunk of my childhood, this was a blast from the past
Quite fun video! If it was released a few years ago, when I had a Mario obsesion, this would suit great! Too sad that you didn't talked about Hello Mario Engine, Mario Worker, or Super Mario Construct.
Heres another good one: Mari0
It came out in 2012 and has a level editor with the ability to add tiles, and enemies with the alesans entities mod
yes!!!!!! i love mari0!!!!!!!!!
awesome video my friend, i played this games A LOT when i was a kid :)
I really liked your video a lot. I also got to play quite a few editors at the time like smx and unimaker and nowadays there are a lot of variety of mario level editors. I would like you to make a video talking about the modern editors of smm 1 and 2. fan mades of today that are really worth seeing and taking a deep look at it since the community of fan mades of mario can do crazy things and incredible things greetings from venezuela friend even though i don't speak english i saw your video with substitutes but the edition is really nice and the style that each of the editors presented that you continue to believe in, friend, you will become great on TH-cam, God willing.
i knew there were mario level editers before mario maker, just never knew they were so good and so easily accessable i cant believe i never found these sooner
I have a lot of nostalgia for Super Mario Bros. X and I still play the game to this day. I've even made an episode in it. But when talking about other people's episodes, my favourite has to be Apocalypse of Foroze. It holds so many pleasent memories of playing it for me. It's a masterpiece.
As someone who loves Mario Maker, this video about other Mario level editors is amazing!
Lunar Magic is the best of all editors. It's simple, easy, and you can do almost anything onto Super Mario World.
NewerSMBW and Reggie got me into romhacking in the first place, and I'm still impressed by the efforts of their team.
Hearing that Redigit made Super Mario Bros X felt like a drop kick, that's actually insane
Really nice watch! Worth the wait 😌
A lot of the limitations mentioned in Lunar Magic's section, like sprite count limits and graphics incompatabilities, can be bypassed pretty trivially at this point! SMW has come quite a long way.
Its also a bit unfortunate that you looked at 2.32 just because it was of the era- 3.0 and beyond have added quite a long list of features including some ways to make levels that even Mario Maker can't do! The editor has quite a lot to flex these days.
SA-1 patch alone resolves the on screen sprite limit issue! That's just scratching the surface. As a Lunar Magic user since 2005, it's truly insane how far SMW romhacking has come. Cheers!
Just found your Channel and its pretty nice, Like very high quality Videos and really good writing. But i think if you could get a bit more tone in your Voice this would be great for example just Like in The new „Odyssee Central“ Videos (idk if you know him). This really highlights your already existing funny Script. Just want to help
I loved Super Mario Flash so much
6:46 i completely forgot about this song, i only know it from back when i used to play SMBX but never found its origin
It's the song for Mushroom Gorge in Mario Kart Wii
Oh man, smbx kinda feels nostalgic, it did really good times in my life and I miss so much making maps on that editor.
0:45 I remember Flash games, but I'm also almost 30. I don't know if we can assume most people remember Flash now.
True, I originally worded that part differently and longer, though maybe I should have kept it how it was...
@@Toadfan I think it's fine as is. It's a minor point, and you take the time to explain what Flash is.
Personally I think Super Mario Bros. X will appear in the Direct tomorrow
it didnt :(
@@Azzythesequal At least we got Super Mario Flash 4: Beyond
This video was so awesome, had to subscribe for more content like this! Continue cooking!
I used to play this "Mario Maker" before the Official. Love them both in their original ways.
i used to play mario vs donkey kong mini land mayhem and march of the minis all the time, brings back so much nostalgia
Super Mario Bros. X, the game that got me into Mario. The first version of SMBX I played was older than version 1.3. I don't remember the version number, but it seems to be from the 1.2 range. It had a different title screen level, which played music from Super Mario Galaxy instead of music from Mario Kart Wii. It also didn't have slopes, which only seem to have been added in version 1.3. It also had The Great Castle Adventure included, alongside older versions of The Princess Cliche and The Invasion. Overall, SMBX defines my childhood perfectly. I love coming back to it, and the other versions that I played were SMBX 1.3.0.1, SMBX2 Beta 3, SMBX2 Beta 4, and more recently, TheXTech.
i think it's crazy that the guy who made smbx went on to make terraria lol
Something inside me wants me to try out those Flash Games 😅
I'd recommend it! Even though the flash editors aren't as impressive as the others, they're interesting to look back on and have a distinct charm to them with their graphics, physics and so on.
it’s nice to see someone relatively outside the communities acknowledge both SMBX/2 and SMW romhacking. both gave me hours of entertainment when I was younger
I never knew why some patcher tools for roms had a moon for an icon, but it's fitting that it would be a reference to lunar magic.
There is a really old mario level editor called "Mario Builder" I dont remember the name of the creator it was like "Thing-Thing" or something.
Yo this is the first video I ever saw from you, and it was amazing! Good dialogue, editing and funny jokes. I don’t get why you haven’t posted in 9 months. You should definitely continue making videos👍
Thank you! University + motivation were the two main reasons it took so long to get this video out, but I don't think it'll ever be quite _that_ long again (at least not anytime soon). I'll definitely be making more, but do expect videos to come out less frequently than most other TH-camrs
@@Toadfan That’s cool! Don’t make the same mistake as me and get permabanned tho😭 It’s super easy to get it cuz to this day I have no idea how it happened so watch out👍
it's so weird that these are gonna go down in history as something like the CDI games, a part of mario history that kids are surprised to hear about
It's so weird when 2 different TH-camrs release a video on the same exact topic at similar times
Yeah, I noticed someone made a similar video when I was near the end of the editing stage, kinda made me wish I got this out sooner but I guess it's nice to have different perspectives on the topic
Lunar Magic my beloved
Lunar Magic