NEW Snapshot: Swamp Villagers Are OP Now??

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  • เผยแพร่เมื่อ 23 ส.ค. 2024
  • The first new snapshot is out and it makes some HUGE changes to villager trading, the wandering trader, and even diamond mining. Here's the changes they made and why.
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ความคิดเห็น • 924

  • @YawningYeti512
    @YawningYeti512 ปีที่แล้ว +336

    The only problem have with this is more casual players being confused about this change. One thing I would love to compliment this change would be to remove the too expensive cap because people will be combining things together a lot more
    Ps you have been able to waterlogged barrier blocks on bedrock for years

    • @eastwood34
      @eastwood34 ปีที่แล้ว +31

      It'd be a great reason for them to put out another tutorial world like they used to make on Console Edition, it'd be fantastic for new players.

    • @macronevicktor
      @macronevicktor ปีที่แล้ว +16

      agree level cap is trash

    • @MattTOB618
      @MattTOB618 ปีที่แล้ว +8

      ​@@eastwood34 Notch tried that back in the day, but the rate of updates/changes made keeping it updated a high effort endeavor for something that would provide such limited returns.
      Don't get me wrong - I LOVE the old tutorial worlds. But the fact that this is an ever-changing game, as well as the fact that they're now also trying to bring more changes even to the minor updates, makes it too hard to keep it updated.

    • @cement_eater
      @cement_eater ปีที่แล้ว +4

      Remove the prior work penalty system entirely

    • @Planetmango48
      @Planetmango48 ปีที่แล้ว

      Yeah.

  • @peixeesquisitomk
    @peixeesquisitomk ปีที่แล้ว +492

    That’s the perfect opportunity to add jungle and swamp villages

    • @itsthegr8matt
      @itsthegr8matt ปีที่แล้ว +38

      That's the point. You have add them yourself.

    • @azeria1
      @azeria1 ปีที่แล้ว +36

      @@itsthegr8matt naw that’s just lazy more reason to explore to get those villagers still include breeding to get them though

    • @zwitie3455
      @zwitie3455 ปีที่แล้ว +28

      the reason they give the best enchants is because you have to make them yourself

    • @FELIXB3
      @FELIXB3 ปีที่แล้ว +32

      @@zwitie3455 No they did it so they can lazily write off having to actually add those villages. They know people have been asking for their inclusion since 1.14

    • @sizanogreen9900
      @sizanogreen9900 ปีที่แล้ว +6

      Yes. Also I feel like they should expand that idea towards fletchers. They have the exact same problem of trading them up again and again to get some good arrows.

  • @elbeano888
    @elbeano888 ปีที่แล้ว +203

    I think they have to add a better way to move villagers for this to make sense.

    • @Chlamydia69
      @Chlamydia69 ปีที่แล้ว +3

      Fr I hope we can j kidnap them with leads

    • @SourSalmon
      @SourSalmon ปีที่แล้ว +7

      Bingo

    • @notsocube8452
      @notsocube8452 ปีที่แล้ว +4

      Or you could just find villages??

    • @elbeano888
      @elbeano888 ปีที่แล้ว +28

      @@notsocube8452 The main problem is swamp and jungle

    • @shadowdemonzero
      @shadowdemonzero ปีที่แล้ว +27

      @@notsocube8452 finding villages is all well and god, MOVING villagers from those villages into my trading area that i have at my base is not

  • @mehsayori
    @mehsayori ปีที่แล้ว +215

    If they go with this approach, I feel like they should theme enchants around the biomes the villagers spawn in.
    Snowy areas will give players ice themed and soft enchants, like Frost Walker and Silk Touch. (they should also have way more leatherworkers there.)
    Plains areas are plain. They give generic enchants and fishing enchants.
    Taiga areas are more developed around archery, and they give Punch and Multishot and enchants like that.
    Savanna villages are more developed around melee combat, giving enchants like Sharpness.
    Desert villages are more specialized, selling enchants like Smite and Bane of Arthropods.
    Jungle villages are tough and sell things to get through jungles easier, selling enchants like Fire Protection and Unbreaking.
    Swamp villages are more experienced with magic, giving enchants like Fortune and Mending.

    • @durandle9226
      @durandle9226 ปีที่แล้ว +40

      plains villages being the generalist that can get everything but lacking the ability to target specific enchants would be a good way to do things
      also fixed the superflat nerf

    • @cloudy7263
      @cloudy7263 ปีที่แล้ว +3

      would "fishing" include tridents? i hope so bc on servers tridents are like proto-elytras before end opens and extremely useful because of it

    • @netherportals
      @netherportals ปีที่แล้ว +1

      I don't use books but can appreciate the change. Emeralds will be great for speedrunning.

    • @Challenger10K
      @Challenger10K ปีที่แล้ว

      Swamp villagers would be op

    • @Ziaphy
      @Ziaphy ปีที่แล้ว +4

      I think balancing should still be prioritized above this (e.g. difficult biomes having good enchantments, no biome having nothing good, no biome having too many good enchantments), but if that can still be satisfied, your idea totally makes sense.

  • @SemiHypercube
    @SemiHypercube ปีที่แล้ว +289

    I kinda like the idea of different biome librarians giving different enchantments, but honestly i feel like in practice this, with the nerf to curing, just makes the game grindier than anything

    • @DarielChavezV.
      @DarielChavezV. ปีที่แล้ว +51

      in paper it sounds good, but this just makes the game WAY more grindy, AND A LOT, you have to go to many biomes, get a dime a dozen of vilagers, or get the luck of a zombies spawning in a biome zombie that you want.
      and well, along the trim upgrade thingy, the game will be GOD SLOWLY

    • @eriksmith3089
      @eriksmith3089 ปีที่แล้ว +17

      The best way to teach new players, in my opinion, is to make a tutorial map like the old xbox versions had, that teach you this feature

    • @DarielChavezV.
      @DarielChavezV. ปีที่แล้ว +13

      @@eriksmith3089 at this rate they should start doing so, there reworking core features in some big ways

    • @Ziaphy
      @Ziaphy ปีที่แล้ว +5

      Grindy is not the same thing as taking more time. The new method certainty takes more time, but the old one was still grindier, because it was completely braindead and repetitive, while the new one actually requires exploring and building.

    • @nullaDuo
      @nullaDuo ปีที่แล้ว +19

      ​@@Ziaphy it will be just as repetitive running biome to biome to get a single villager

  • @LezChap
    @LezChap ปีที่แล้ว +120

    My biggest gripes is as it stands right now (based on the document you showed briefly @5:11) you can no longer get Eff V, Unbreaking III, or Fortune III from trades...that's a pretty big nerf in itself. Also the fact that you now have to level each villager one time before you can see the trades means we're going to see a lot more dead villagers as we unlock crap trades and recycle.
    Making each biome's Librarian have a smaller subset of available enchants, and a guaranteed enchant at Master is a good thing. But hiding the visibility of enchants behind the Apprentice level is a bad move and only going to make the grind worse.

    • @bubbingo
      @bubbingo ปีที่แล้ว +8

      Yeah, and unbreaking 3

    • @LezChap
      @LezChap ปีที่แล้ว +2

      @@bubbingo I totally overlooked that! Good Catch!

    • @FlareBlossom
      @FlareBlossom ปีที่แล้ว +12

      ah finally someone else who noticed that the separation of trades is not the problem, more so the low level final enchants and the lack of enchanted book trades at novice level. This makes the system similar to what we had before the 1.14 update which was one of my favourite updates utility wise because it got rid of that grindy villager recycling we had before. And now they want to degrade the system to that archaic pre 1.14 one throwing out on the window the good features they added...

    • @micayahritchie7158
      @micayahritchie7158 ปีที่แล้ว +2

      ​@@FlareBlossomI mean the separation is an issue to some extent because moving villagers suck and I know because fisherman villagers are already separate on boat trades and I moved thousands of blocks to get villagers that buy spruce just for them to die to a random trident drowned. It's infuriating. But I think the real issue is max trades not giving you max level enchants is just stupid. I have a trading hall right now with max enchants of every book in my main world so the fact that they're just deleting trident enchants altogether and max trades on the best enchants just means I'm going to do this in all the world's I care about before the update.

    • @idadood2278
      @idadood2278 ปีที่แล้ว +3

      the most important enchants (sharpness, protection, efficiency, mending, fortune, silk touch, unbreaking) are all guaranteed for the max level of the specific biome's librarian
      as for the other enchants, those are what youll have to grind for if you want em
      source: minecraft wiki. they already got a page for it.

  • @ngabel8956
    @ngabel8956 ปีที่แล้ว +87

    If anything, these changes highlight just how badly the enchanting table and anvil need to be reworked. Villagers should not have to be the go to option. Traveling hundreds of blocks between the various biomes is gonna be tedious, not to mention transporting villagers to the swamp and jungle. The trades will be yet another thing players will have to look up on the wiki. Also they've removed trident, crossbow and fishing rod enchantment trades. And finally, this doesn't address the enchanted diamond gear from blacksmiths.

    • @legzzzzz
      @legzzzzz ปีที่แล้ว +4

      I really thought Diamond tools and weapons shouldn't be in villager trading in the fjrst place because it devalues diamond especially when it came out, there was no netherite back then so, Villager is your go-to if you want an easy method.
      And btw, I love that they removed crossbow, fishing rod and trident enchants from Villager trading, it motivates me to do a lot more ocean adventuring, especially in ocean ruins, where fishing rods and enchantment books are rarely seen.

    • @StonyCarrot1001
      @StonyCarrot1001 ปีที่แล้ว +15

      The removal of trident, crossbow, and fishing rod enchants is gonna completely kill all 3 of these items. All 3 are pretty niche the rod is near useless after the fishing nerf a while back, crossbow is more expensive and less effective than the bow, and the trident is decently rare and isn’t as effective as the sword and axe. Not having accessibility to enchants for them will kill them even further

    • @Bozebo
      @Bozebo ปีที่แล้ว +1

      @@StonyCarrot1001 The fishing nerf only meant you couldn't automate it, which you can again now anyway. If anything fishing is almost OP, you can get those enchantments from some sticks and string, it's just not compared to current villager trading if you want to optimise reliable time investment at all.
      With this snapshot fishing becomes ultra OP again until later game when you want to move villagers a long way. If anything I now hope they make fishing have a lot more exploration based loot (not just jungle coco pods, I'd love to see fishing areas use another seed similar to flowers and make it vary on Y axis too) and introduce new mechanics like bait or rod materials because it would've messed with too much of the game if it was done in isolation but sice villager trading changes, I think it can also change. I considered modding fishing a little a few years ago but it would've thrown off all the game balance and become boring fast so meant everything else also needed adjusted, typical problem with gameplay mods.

    • @StonyCarrot1001
      @StonyCarrot1001 ปีที่แล้ว +6

      @@Bozebo problem is fishing is slow and inconsistent. To get 8 mending books from trading takes like 1-2 hours max fishing probably more like 5. With fishing 90% you get trash and the odd chance you get treasure it could be anything from a saddle to an enchant you don’t want. At some point it’s easier to go loot the end for mending armor then enchant a second set to combine for a perfect set

    • @ticcitoasty
      @ticcitoasty ปีที่แล้ว +1

      honeslty fishing rod enchants mean nothing to me when you can barely grind for a fully enchanted rod w a basic one an just heal it up. every starter world i have has an op fishing rod w mending on it and i added nothing. at most i combine them to heal them up faster lol

  • @davidsolis7030
    @davidsolis7030 ปีที่แล้ว +43

    I like the idea, but i feel that they really need to add jungle and swamp villages if they want it to make sense and not be confusing for a big part of players that will not know about this changes and will never find a jungle/swamp villager naturally.
    Also they should do something about villager transportation since using boats feels pretty weird and ilegal, and using minecarts is really expensive and time consuming. I liked a lot the idea of the camel being able to carry a villager with you, that would make the camel much more useful than what it’s now.

  • @ninjanoodle2674
    @ninjanoodle2674 ปีที่แล้ว +20

    The more I think about this, the more it makes sense to expand this idea to every other Villager profession. You can fix the colors of Wool from Shepherds, the type of Tipped Arrows from Fletchers, the colors of Terracotta from Masons, the enchantments on gear you get from Armorers, Toolsmiths, and Weaponsmiths, etc. Eliminating the need to constantly reroll trades over and over would be a nice change and would further incentivize the use of a diverse group of Villagers to trade with.

    • @aguyontheinternet8436
      @aguyontheinternet8436 ปีที่แล้ว

      Just as a quick reminder/funfact, these are the colors of each type of village
      Plains: yellow and white
      Desert: Green and cyan
      Savannah: For wool, red, orange, and brown but yellow is also used often but only in their terracotta
      Snowy: red, blue and _(of course)_ white
      Taiga: blue and purple
      However the colors for jungle and swamp villages aren't defined, so they'd need to make their colors. I'd give jungle deep green and yellow, and I'll give swamp cyan and _(either magenta or light green)_

    • @elijahsmall5873
      @elijahsmall5873 ปีที่แล้ว

      Exactly. It also gets players to explore their world instead of staying in the same place constantly.

  • @Canyobility
    @Canyobility ปีที่แล้ว +112

    Mojang basically fixes the unethical practice of infecting and curing villagers multiple times for the players personal gain. Then proceeds to encourage kidnapping of villagers possibly thousands of blocks away. The perfect plan.

    • @ragepaint
      @ragepaint ปีที่แล้ว +9

      Also the hiding of trades will encourage more villager murders.

    • @elijahsmall5873
      @elijahsmall5873 ปีที่แล้ว

      @@ragepaintHow? You’re guaranteed to get a certain good final enchantment at the same level for every Liberian villager type.

    • @ragepaint
      @ragepaint ปีที่แล้ว

      @@elijahsmall5873 that's only for certain enchantments, if you want everyone then it's going to mean a lot more "tours of the lava pit" while collecting.

    • @ozwellespencer955
      @ozwellespencer955 ปีที่แล้ว

      enjoyable >:D@@ragepaint

    • @Psychosis1179
      @Psychosis1179 9 หลายเดือนก่อน

      America to Haiti in early 2000’s

  • @Bezpolezniq
    @Bezpolezniq ปีที่แล้ว +48

    To be honest thats a really bad change if they arent adding swamp and jungle villages for 3 reasons:
    1. Moving villagers from your base to a swamp and THEN to your base again
    2. old system required no more than 20 minutes of reset if even
    3. old system was WAY cheaper
    also it should be toggleable in the game rules

    • @reneablackheart9563
      @reneablackheart9563 ปีที่แล้ว

      If a villager spawns in a swamp they will be a swamp villager forever

    • @Bezpolezniq
      @Bezpolezniq ปีที่แล้ว

      @@reneablackheart9563 what does that have to do with the bad change??

    • @reneablackheart9563
      @reneablackheart9563 ปีที่แล้ว

      @@Bezpolezniq you can just move them to your base after curing a zombie villager in a swamp and just keep them like that

    • @Bezpolezniq
      @Bezpolezniq ปีที่แล้ว

      @@reneablackheart9563 the point is u need to waste all that time moving a vil to a swamp curing/breeding them there then move them again instead of resetting lecterns for no more than 20 mins
      edit: also keep in mind u need to find the biome itself first lol

    • @reneablackheart9563
      @reneablackheart9563 ปีที่แล้ว +1

      @@Bezpolezniq okay yeah thats fair

  • @kram._.
    @kram._. ปีที่แล้ว +21

    I feel like too expensive on anvils is gonna becom a real problem in the future

  • @D44RK_Iced_Yogs
    @D44RK_Iced_Yogs ปีที่แล้ว +42

    Yes they are, this doesn’t make it a good update though. Instead of spending some time with villagers with some XP needed. You now have to use more XP, move the villagers and hope to god you get what you want for a level 3 enchant.

    • @LezChap
      @LezChap ปีที่แล้ว +25

      Yep...this isn't a good change. There are parts of it that can be made good, but taking away Eff V, Unbreaking III, and Fortune III is bad, and also hiding the roll behind the Apprentice level is only going to result in more pain and/or people no longer using trading for most enchants.
      If they keep the random enchant roll in the Novice level while keeping the biome specific enchant tables, and the Master level guaranteed enchant (and re-adding Eff IV or V and Fortune III) and I'll call it a positive.

    • @D44RK_Iced_Yogs
      @D44RK_Iced_Yogs ปีที่แล้ว +3

      @@LezChapexactly!! It’s not rewarding and will cost more emeralds than anything else.

    • @FlareBlossom
      @FlareBlossom ปีที่แล้ว +4

      ​​@@LezChapyessss exactly, oh and also they should make trident crossbow and fishing rod enchantments available again

  • @GaulSoodman884
    @GaulSoodman884 ปีที่แล้ว +64

    You better be able to toggle this in the settings rather than this being forced. I hope that if they change the combat they do it like this too. Otherwise, you just have an angry and split community. The problem with these changes is that it hurts casual players. No casual player is going to want to do anything with villagers if it means boating them possibly thousands of blocks to a biome for a specific enchant.

    • @Wow-xi3xz
      @Wow-xi3xz ปีที่แล้ว +3

      Mojang has stated on the feedback page that there won't be any combat toggle. And if there was an option for biome-specific trades, it's most likely gonna be considered a command-only gamerule or an experiment, so we may not have a choice for our legitimate survival worlds.

    • @Archiv1st
      @Archiv1st ปีที่แล้ว +1

      As much as I don’t like it, this almost seems like mojang wants. It really seems like mojang dosent want people relying on villagers anymore.

    • @legzzzzz
      @legzzzzz ปีที่แล้ว +1

      ​@@Archiv1stIt shouldn't have been in the first place. Villagers should just help us aid for our buildings, explorings, not spoonfeeding us.

    • @redpanda8238
      @redpanda8238 ปีที่แล้ว +6

      True I'm student and I only play like 1 hour a day so grinding this much is basically hell to player like me and also the fact that I play on mobile which is already pain in ass to deal with

    • @aguyontheinternet8436
      @aguyontheinternet8436 ปีที่แล้ว +1

      Well, this solution may lessen the anger slightly, but we would still have a very split community

  • @techy804
    @techy804 ปีที่แล้ว +78

    You guys know what this means. Make your trading halls ASAP.

    • @jj9635
      @jj9635 ปีที่แล้ว +10

      Working on it...

    • @Hizzle333
      @Hizzle333 ปีที่แล้ว +3

      So from what I gather it's confirmed that if you already have a plains librarian with mending books the update won't change that?

    • @archfeykoi
      @archfeykoi ปีที่แล้ว +7

      ​@@Hizzle333 my assumption is that it won't change existing villagers, other than them being potentially affected by lowered trade rates expiring if they're a cured zombie villager, in the same way that biomes don't change with the updates if the terrain has already been loaded in/explored and therefore "locked in"

    • @semdonk6593
      @semdonk6593 ปีที่แล้ว +4

      I'm going to stock up on double chests full of max level enchanted books

    • @TheInfraredCat
      @TheInfraredCat ปีที่แล้ว

      i hope mojang lets us keep our villagers

  • @pleb130
    @pleb130 ปีที่แล้ว +22

    I like master librarians have a unique trade but, I don't like limiting the other enchantments. I feel like there should multiple villager types that give certain enchantments and more enchantments available for each type

  • @ryandoesstuffapparently1540
    @ryandoesstuffapparently1540 ปีที่แล้ว +79

    It’s not like it was particularly easy to get all the enchantments from villagers. It was more of an alternative path to getting enchantments. By nerfing it so hard, people just aren’t going to do this any more. It makes more sense to just grind away at a grindstone, enchantment table, and anvil until you get what you want. For everything besides mending, which they just made ridiculously more difficult to get for no reason. All this does is cut the possible branches of gameplay and remove diversity from the game.

    • @legzzzzz
      @legzzzzz ปีที่แล้ว +3

      And I love that. I hate how we can get almost everything in Villager trading, from early game to late game needs.
      Early game, Fletcher, stick trading to late game, Farmer, having golden carrots, and Librarians with whole lot of enchantment books. Diversity isn't at all great. Actually, all concepts have the good, bad and the ugly.

    • @legzzzzz
      @legzzzzz ปีที่แล้ว +1

      Not to mention, in just cutting a single tree, you'll instantly get a diamond, I repeat, a diamond which devalues it and extremely ruins the game progression. I don't know if that's a great gameplay but Villagers really overshadows existing features that offers the same thing. Villagers are extremely accessible, TOO MUCH accessible to players which makes them the META right now and with all of that following reasons, I concluded that Villagers are indeed overpowered.

    • @SourSalmon
      @SourSalmon ปีที่แล้ว +12

      @@legzzzzzYou only get diamond armor from villagers, not raw diamond. With your logic we should remove desert temples since if you spend enough time you can get enough diamonds to make gear. Villagers were absolutely worthless before they gave them the ability to trade diamonds. Not everyone is a minecraft whale who grinds all of the way to max villagers.

    • @legzzzzz
      @legzzzzz ปีที่แล้ว

      ​@@SourSalmonAnd getting diamond armor and tools is even worse. I may have not specify the type of diamond before. Apologies.

    • @legzzzzz
      @legzzzzz ปีที่แล้ว +3

      ​​@@SourSalmonYou're not getting my logic. Vilagers prevents you from exploring or adventuring in your world since you can obtain all you need to survive in just a single villager which prevents players from adventuring. Which prevents players from looting some structures that offers the same thing.

  • @PeteOfDarkness
    @PeteOfDarkness ปีที่แล้ว +6

    I can see people building elaborate world-spanning railway systems leading to huge automated gulags for Villigers lol.
    Oh and large biomes being pretty much obsolete for people doing enchanting.

    • @thetele8646
      @thetele8646 ปีที่แล้ว +3

      Sounds like even more of a human trafficking ring then it currently does. Great job, Mojang!

    • @HungryWarden
      @HungryWarden ปีที่แล้ว

      To fix it, make it so that Villagers have a trade cooldown that lasts for longer the more closed in the space they are in is.

  • @austinwthompson45
    @austinwthompson45 ปีที่แล้ว +30

    I hate this update. There was NOTHING wrong with mending the way it was and I refuse to rework my halls.

    • @PotatoMan555
      @PotatoMan555 ปีที่แล้ว +5

      If you already have a villager with a mending trade it will stay there forever you don't need to rework your halls

    • @austinwthompson45
      @austinwthompson45 ปีที่แล้ว +5

      @@PotatoMan555 Ah, brilliant. Thank you, but I think I need to sort it out ASAP!!!

    • @eatmyshorts8406
      @eatmyshorts8406 ปีที่แล้ว +6

      @@PotatoMan555can never make a new world then

    • @austinwthompson45
      @austinwthompson45 ปีที่แล้ว

      @@eatmyshorts8406 Yeah... I really don't like this update but I'll be saved because I never make new worlds anymore. 'Survival World 2' has been going for almost two years.

    • @elijahsmall5873
      @elijahsmall5873 ปีที่แล้ว +1

      There was definitely A LOT wrong with the current system. It’s so broken and over powered plus it makes the game so boring because you get everything good so quickly and easily with little effort.

  • @explorationandhistorywithethan
    @explorationandhistorywithethan ปีที่แล้ว +8

    This feels like something that will be removed later and then come back in a major update, like the Cherry Grove.
    (Cherry Groves was tested and was delayed several years back)

  • @FELIXB3
    @FELIXB3 ปีที่แล้ว +61

    Whole idea sounds a mess but the "you can make your own swamp & jungle village" is annoyingly lazy on mojangs part. They know people have been expecting actual villages for them since 1.14 & this is a cop out to never do it.

    • @legzzzzz
      @legzzzzz ปีที่แล้ว +8

      Agree. They could've made a camp-like design where you can barely see the layout of the village half-constructed, like the blocks they have used, maybe cauldrons or mangrove blocks, anything that alludes to swamp villages and jungle for that matter. And we, as a player can rebuild it with they way we want or with the way they wanted it to be.

    • @ShayanQ
      @ShayanQ ปีที่แล้ว +1

      Making a new structure is one of the easiest things they could do, so it's not "laziness" but a choice. Which I find myself agreeing with

    • @ahaha272
      @ahaha272 ปีที่แล้ว

      To be fair swamps don’t use any unique blocks it wouldn’t be very different from a plains village

    • @TainyaGaming
      @TainyaGaming ปีที่แล้ว +3

      ​@@ShayanQprobably agree with every single thing they do hub

    • @ShayanQ
      @ShayanQ ปีที่แล้ว

      @@TainyaGaming most things, I quite respect them as a company, their missteps originate from not wanting to change the game too much so the don't piss off nostalgia addicts

  • @zeldock560
    @zeldock560 ปีที่แล้ว +7

    Breaking and placing is so much easier this just makes the grind of Minecraft 10x worse I want max level stuff so I can work on my projects easier

    • @thedarkdragon89
      @thedarkdragon89 ปีที่แล้ว +2

      Same, this will kill the game for me. 14 years was a good run I guess. Kinda wish Mojang would just stop developing Minecraft and leave it as is.

  • @bobbic3011
    @bobbic3011 ปีที่แล้ว +22

    This idea just makes things more annoying. If you only ever want one or two enchanted books then yes this is fine, but i don't want to travel across the Minecraft world inorder to build a proper trading hall.
    This doesn't make it anymore fun to get books, just makes it a lot more effort to organise it all.

  • @shuckieddarns
    @shuckieddarns ปีที่แล้ว +13

    I definitely agree that Minecraft should implement a vanilla survival terraforming method to change the biome of an area.

    • @Jtheartnerd
      @Jtheartnerd ปีที่แล้ว +3

      YES! Like Terraria has!

  • @brokencirkle
    @brokencirkle ปีที่แล้ว +12

    Of the changes, I like the wandering trader and the more diamonds part of the update. I absolutely detest the new villager update though, the closest desert villages to spawn on my world are approximately 8,000 - 10,000 blocks from spawn depending on the direction you go, my little brother spent hours on end searching and I ended up using chunkbase for him so he could live in the desert and use the new camel feature. If chunkbase wasn't a thing, he would have just never found one, I feel like this could potentially force non chunkbase players to go without certain enchantments simply because they don't enjoy having to cheat, or make them give up on their principles just to get the correct enchantment, or just force players to grind through dozens of painstaking hours exploring repetitive biomes for thousands of blocks. Additionally, transporting villagers across large distances is so bad that it almost physically hurts. If they go through with this update then maybe they should update villagers so that they follow you when you are holding an emerald like how cows follow you when you hold wheat. Or for adding functionality to types of villagers, just give new biome specific enchantments like how the deepdark has Swift Sneak or how piglins trade Soul Speed.

  • @yojojo3000
    @yojojo3000 ปีที่แล้ว +11

    I feel like to address the Superflat issue where you’d only get Plains Villagers, have randomly-spawned Zombie Villagers be cured into a random Villager variant. Rewards you for going out of your way to cure a random villager.
    …Of course, you still wouldn’t be able to breed them to get more of them, since they’d default to spawning as Plains Villagers… :|

  • @jstyxx4110
    @jstyxx4110 ปีที่แล้ว +29

    Terrible update. It’s already hard enough to get villagers to go where you want them to, now you need to find and bring them to a specific biome.

  • @Approvedjoey117
    @Approvedjoey117 ปีที่แล้ว +18

    I’d rather spend an hour finding cheap Mending over finding a biome that will never spawn no matter how far I go.

    • @legzzzzz
      @legzzzzz ปีที่แล้ว +1

      And I would love that!

  • @althechicken9597
    @althechicken9597 ปีที่แล้ว +7

    I think they will probably have fletchers sell the crossbow enchants (they should get the bow ones too) and the fisherman sell the fishing rod ones, along with the trident enchantments. They are kinda useless right now so that would be nice.

    • @legzzzzz
      @legzzzzz ปีที่แล้ว +2

      I think this is a great idea!
      Leaving Tridents and Trident enchanments alone is a great move since, they made exclusive enchantments for 1.16 and 1.18, why not made it also exclusive for enchantments from 1.13, the trident enchantments, right?

  • @ceasinghornet40d40
    @ceasinghornet40d40 ปีที่แล้ว +7

    my biggest problem is that you can no longer see what the villager has at the novice level. because of this, any time a villager doesn't have exactly what you want (like if you already have the others it offers), you can't just reset it. you have to kill it. also, if i trade it to max level i think i should at least get a full enchantment like unbreaking III instead of just unbreaking II.
    another issue is that sometimes with world generation you can't find certain biomes for thousands of blocks. the world i have right now is nothing but mesa and desert for quite literally thousands of blocks around spawn. how the hell am i meant to find a swamp??

    • @thedarkdragon89
      @thedarkdragon89 ปีที่แล้ว +4

      Yeah, this is a total garbage change and will hurt the game if not kill it. If it goes through, this may be the end of my time with Minecraft. Kinda wish development had stopped after 1.18 or 1.19 now.

    • @HungryWarden
      @HungryWarden ปีที่แล้ว +1

      @thedarkdragon89 you’re quitting over a change made to one mob, that is a part of a feature that isn’t even required to get mending? I think that’s a pretty lame reason to quit over, but to each their own.

  • @GroovyGiraffes6996
    @GroovyGiraffes6996 ปีที่แล้ว +6

    Book trading is already tedious this makes it 10x worse, brings it from taking an hour to a day or more huge nether highways having a villager breeding farm in every biome in an effort to stop grinding villagers?

  • @jamesdennison7290
    @jamesdennison7290 ปีที่แล้ว +20

    At this point, Mojang is the bug, though they call themselves a feature. This is possibly the worst change I have ever seen in the history of Minecraft. This tacks on 10+ hours of grinding to an already tedious process, just to get something readily available before. And you know what, this is the exact same problem as the Netherite Upgrade template fiasco, which they STILL IGNORE. I would suggest, instead of making our extremely important enchantments exponentially harder to get, they add new enchantments that are niche but powerful and biome specific, similar to the templates (but without the set single path that the Netherite template forces players down). That way, Mojang gets their functionability and also has the benefits of adding fun reasons to explore while similtaneously NOT BREAKING EVERYTHING.

    • @jamesdennison7290
      @jamesdennison7290 ปีที่แล้ว +5

      Is it so hard for them to think with their brains?

    • @toffykoala32
      @toffykoala32 ปีที่แล้ว +5

      OR they could make biome specific villagers sell enchants 1 lvl higher than currently obtainable. I agree that this is one of the worst features ever I pray they don’t go through with this.

    • @Bozebo
      @Bozebo ปีที่แล้ว +2

      I doubt it's the end stage of this feature, they'd adjust and change other things to go with it probably. Not sure the enchantments are "extremely important" either, the game is quite easy unless you're min-maxing in many ways at which point this adds more emergent gameplay to make that more variable, which has up and downsides but it's still only a snapshot.

    • @thedarkdragon89
      @thedarkdragon89 ปีที่แล้ว +5

      I am thinking of this as the possible end of my time with Minecraft. This would kill the way I and my friends play. We don't have time to track the biomes down, go there, get trades, then bring the villager all the way back. I will look for mods or possibly just play my old worlds forever. Ultimately Mojang is ruining the game with dumb idea's, how about add new stuff or fix bugs, don't change what everyone uses and has used since the trading system was added.

    • @toffykoala32
      @toffykoala32 ปีที่แล้ว

      @@thedarkdragon89 fully agree with you this would leave the smp I play on in ruins and could potentially drive me from survival all together

  • @monsi3379
    @monsi3379 ปีที่แล้ว +3

    The pickaxe deal of the wandering trader is literally what the rascal would have given :0

  • @slimepigprod
    @slimepigprod ปีที่แล้ว +5

    11:13 From one reddit post I found, "compressed ice" is apparently a UK English language setting thing

  • @jackletree4300
    @jackletree4300 ปีที่แล้ว +5

    The main issue I have with this is the master trade not being a maxed level, since it will make maxing out gear much more difficult since you'll have to be very careful to avoid 'too exspensive', aside from that it's just slightly irritating

  • @kingsteel2972
    @kingsteel2972 ปีที่แล้ว +7

    I don't like this change, i'd prefer if villagers had just higher chances of giving an enchant based on biome.

  • @redsarge5004
    @redsarge5004 ปีที่แล้ว +6

    No, id rather stop playing vs having to find biomes and moving villagers.

    • @thedarkdragon89
      @thedarkdragon89 ปีที่แล้ว

      Same here, a shame to lose 14 years of my life this way, but oh well, there's other games that don't change things that everyone liked.

  • @squimples
    @squimples ปีที่แล้ว +5

    i dont know, this sounds alot more tedious than the current system. relocating villagers, having to trade up to max level with multiple villagers for a CHANCE of getting the enchantment you want, that isnt even near max level, just sounds really lame.

  • @Scudge0
    @Scudge0 ปีที่แล้ว +5

    Another way I could see them improving villagers is by making them substantially harder to level up but having the books they sell level up as well. E.g. starting with Protection 1 at a high emerald cost, then lowering the cost next level as you become a more loyal customer, then Protection 2 and so on until you get them to a diamond level that would have protection 4.
    Also with the missing enchants you could make them exclusive to villagers in other biomes so say crossbow enchants could come from from dark oak villagers, trident enchants from beach villagers and fishing rod enchants from a riverside village’s villagers.
    Personally I’d like to see other villagers take up the mantle for high level or missing so say fishing enchants from the child of a fisherman and a librarian to get a knowledgeable fisherman, high level protection enchants from the child of a librarian and an armourer to get an enchanted armourer or a fletcher and a Librarian for a learned fletcher. This would make it so you aren’t just turning every villager into either a fletcher or a librarian (sometimes farmers for breeding farms). You could get mending from Chaplains (Cleric and Librarian). This could extend to others so say Farmer and Shepherd for a Florist, a Butcher and a Toolsmith for a Chef or a Shepherd and a Cartographer for a Stitcher/Painter and so on.

  • @Rusher4039
    @Rusher4039 ปีที่แล้ว +6

    Wandering trader and villager infinite emerald glitch????: buy 1 emerald logs for wandering traders. Craft to sticks. Sell the sticks

    • @AhmedEx1.
      @AhmedEx1. ปีที่แล้ว

      Wandering traders don't restock

    • @Rusher4039
      @Rusher4039 ปีที่แล้ว

      Oh.

  • @greenbean6095
    @greenbean6095 ปีที่แล้ว +5

    I feel like this is another example of them changing something "for the better" but making it objectively worse

    • @HungryWarden
      @HungryWarden ปีที่แล้ว

      Like the potion thing! I don’t hate it because it’s changed, it’s because the new potions feel like they lack the flare and uniqueness the old potion textures had. It made them feel less special.

  • @MeIsSmogee
    @MeIsSmogee ปีที่แล้ว +9

    As a wandering trader, im not sure how i feel about this

    • @LonelyGamer4
      @LonelyGamer4 ปีที่แล้ว +5

      As a wandering trader's lead, I don't like this

    • @Lazy_.Lavender
      @Lazy_.Lavender ปีที่แล้ว

      As a wandering trader's Llama, I love this!

    • @HungryWarden
      @HungryWarden ปีที่แล้ว +1

      As a wandering trader’s invisibility potion, this worries me. They can kidnap not only me but my brothers and sisters as well.

  • @NinjaN97
    @NinjaN97 ปีที่แล้ว +6

    I’m kinda mad that you are gonna have to get a villager and take all the way to a different biome go back to the village and get another villager take them to the biome place three beds and breed them wait for the villager to grow up and then get one enchantments. Not to mention you have to get like four tridents and enchant all of them hoping to get the enchantments you need then combine them

  • @urfaes6878
    @urfaes6878 ปีที่แล้ว +5

    I'm just curious as to why Binding and Vanishing are purchasable. At what point will I look at either and say, "You know what? This sounds excellent."

    • @thetele8646
      @thetele8646 ปีที่แล้ว +1

      Binding for trolling I suppose? And vanishing for PvP but for single player world's it's useless.

    • @seandun7083
      @seandun7083 ปีที่แล้ว

      In case you want to do something on a multiplayer world I guess.

    • @FissionCube
      @FissionCube ปีที่แล้ว

      ive seen someone use binding on leather boots on piglins for a specific piglin farm build. it has its niche uses so i do appreciate that its available

    • @az1202
      @az1202 ปีที่แล้ว

      ​@@FissionCubewhy not just give them gold boots?

    • @FissionCube
      @FissionCube ปีที่แล้ว

      @@az1202 the farm required leather boots because if they had gold boots theyd sink through a block

  • @ifartinzoos
    @ifartinzoos ปีที่แล้ว +7

    watched til the end and you didnt not convince me this was a good change.
    if anything i dislike it even more now after you pointed out even more negatives i overlooked.

  • @Apostlle420
    @Apostlle420 ปีที่แล้ว +13

    Nobody wants to drag villagers biomes away or spend most our time searching for the perfect seed to even have villagers. One of the most rewarding end game builds is a villager trading hall.. this seems like backtracking to me. a lot of players are on console as well and don’t have the frames to elytra biomes away without blue screening. I can’t even have a auto chicken farm running in bedrock without the risk of crashing every 10 minutes. I’d rather see more optimization updates before they add a mechanic this impactful on console players

  • @DanCreaMundos
    @DanCreaMundos ปีที่แล้ว +3

    So basically now 95% of 100 days videos will mysteriously start on or next to Swamp biomes with a village 😂

  • @marcodamota9972
    @marcodamota9972 ปีที่แล้ว +4

    "Hellooooooo I'm IBXToycat!!!" pretty much the best intro...

  • @kram._.
    @kram._. ปีที่แล้ว +5

    I think a better update would be upping the chance of getting stuff in biome but still being able to use rinse and repeat if you do please

  • @josephknott6174
    @josephknott6174 ปีที่แล้ว +32

    For so many reasons this is an awful change, just makes the game harder. If you want to be able to more easily get a specific enchantment book, just make it dependent on the block the lectern is on or something and don't cap the level of unbreaking/ efficiency or whatever, just will make the level cap on the anvil a bigger issue

    • @FlareBlossom
      @FlareBlossom ปีที่แล้ว +2

      also did you notice that now villagers don't offer enchanted books at the first level? so now you have to lock in the villager to see what books they offer at apprentice

    • @danpaz9485
      @danpaz9485 ปีที่แล้ว +3

      I did, that just seems more grindy than it needs to be, its already bad that we get these one off features that have only two uses or for decoration or actually have something useful

  • @mayabailes1653
    @mayabailes1653 ปีที่แล้ว +1

    I actually like that they're making villagers specialised to each different biomes. It encourages you to go look for these biomes and maybe build custom trading halls or villages.

  • @Christopher-cr7pw
    @Christopher-cr7pw ปีที่แล้ว +27

    Its not going to be harder its called locking the villagers in there trades then transporting them through the nether. Thanks Mojang for not updating villagers with each biome update or adding new trades with each update like why is there no villagers for honey or buying rare loot? Good idea for the rascal.

    • @PeChips
      @PeChips ปีที่แล้ว +1

      Because why would you ever want a villager that trades honey tf
      If it bought honey it would just be a more expensive way of getting emeralds and if it sold honey it would be a waste of emeralds

    • @D44RK_Iced_Yogs
      @D44RK_Iced_Yogs ปีที่แล้ว +23

      Minecraft is a sandbox game. The players who are trying to support crap like this and trying to push people down a single path, instead of them having multiple paths to traverse down. This change makes the game unnecessary harder for no good reason. It damages technical gameplay, it damages casual gameplay, and it even damages the adventurous gameplay it preaches to save. This is not a good change.

    • @dannyalexander3165
      @dannyalexander3165 ปีที่แล้ว +1

      @@D44RK_Iced_YogsSkill issue

    • @Christopher-cr7pw
      @Christopher-cr7pw ปีที่แล้ว +2

      @PeChips its an example not a single idea. Some people have huge honey or slime farms and just throw extra away. Just an idea for early game, Mojang needs to update villagers that's all I'm saying since we have 5 new biomes and 4 new updates since villagers were introduced, villagers AI sucks

    • @Christopher-cr7pw
      @Christopher-cr7pw ปีที่แล้ว +1

      @@D44RK_Iced_Yogs I agree 1000%

  • @andrewdowns3168
    @andrewdowns3168 ปีที่แล้ว +5

    They're just making it more grindy. Not more difficult.

  • @YouGotOil515
    @YouGotOil515 ปีที่แล้ว +4

    Why did I just realize that a librarians hat is actualy a book.

  • @s.o.k.1393
    @s.o.k.1393 ปีที่แล้ว +7

    I actually think they made mending trading even more OP. Mending is a very powerful enchantment and if you can guaranteed get the trade from a villager in one minute it devalues it even more

    • @kiddeath8883
      @kiddeath8883 ปีที่แล้ว +3

      It’s going be tedious tho your going to have get a villager & take it all the way to a swamp biome than if you wanna put him in your own trade hall take it all the back now imagine if that swamp biome is hundreds or even thousands of blocks away.

    • @thedarkdragon89
      @thedarkdragon89 ปีที่แล้ว +2

      @@kiddeath8883 Yeah, I agree, this is just a bad idea. I want the trades to stay the same, this is worse by far.

    • @krefcik772
      @krefcik772 ปีที่แล้ว

      ​@@kiddeath8883Or just find a zombie villager in swamp, it's not that hard people god damn

    • @krefcik772
      @krefcik772 ปีที่แล้ว

      yall are just lazy, so accept it bruv

    • @HungryWarden
      @HungryWarden ปีที่แล้ว +2

      @krefcik772 they just disagree. It doesn’t make them lazy. The only thing I find weird about the people who don’t support this change is that they think mashing a button on a keyboard for several minutes is more fun that exploring and building stuff to get their reward.

  • @MuzikBike
    @MuzikBike ปีที่แล้ว +6

    The best change from this snapshot is the GUI texture split. I've been waiting years on this.

  • @DavinPort
    @DavinPort ปีที่แล้ว +5

    Maybe they’re preparing for a farming update where every village has their own unique crops

    • @ticcitoasty
      @ticcitoasty ปีที่แล้ว

      they already did kinda.

  • @cubster16
    @cubster16 ปีที่แล้ว +3

    I think the idea of their final trade depends on the biome is good but I think all of their regular trades shouldn’t differ from biome to biome. Making it so people can go to those biomes to get that guaranteed trade or they could spend a lot of time waiting to get the same thing.

  • @tctt185_dg
    @tctt185_dg ปีที่แล้ว +2

    If they do want to make this a thing, we will NEED to have something for Swamp and Jungle biomes to incentivise BOTH new and old players to create Villages in those biomes. New players will TOTALLY forget about the Villager Biome Skins mechanics. A perfect solution is to create a NEW Type of Village exclusive to those 3 biomes (Mangrove Swamp is the 3rd but uses Swamp Villager Skins). We got Villages, we got Zombie Villages and now we need *Abandoned Villages* - MORE Destroyed & Exposed structures, No Zombies & Less Valuable Loot. The Town Center would mainly be the least destroyed.
    Abandoned Villages in those biomes will incentivise players to rebuild them to its former glory AND grab some of the Villagers from a regular village and breed them to create a NEW generation of Jungle or Swamp Villagers. This would make these three biomes worth the visit and would be both heartwarming and rewarding to the player. To make this village type worth making, maybe have a Weathered Oxidised Bell there and once you get your population of that village up to the normal amount of about 8-12, the Villagers there will give you a permanent moderate discount on trades. Not as big as Curing a Zombie Villager but not as small compare to the occasional trading discount. You could also make Copper Bells craftable, but that discount only applies if it is in the 3 biomes I have mentioned. Those discounts will only apply to the next generation of Jungle or Swamp Villagers and won't stack.

  • @RussellScott59
    @RussellScott59 ปีที่แล้ว +1

    11:38
    Wandering trader gives : Half a stack of spruce logs.
    Ibxtoycat : "Two whole stacks of spruce planks.." (quick maths, pretty good)

  • @carlscott3518
    @carlscott3518 ปีที่แล้ว +5

    I'm not a minecraft expert or anything but I can't help but feel this will hurt more then help it sounds like a great idea but in practice it's going to be such a pain to travel sometimes over a hundred blocked or even a thousand blocks to find 1 villager or even worse to try and take 2 villager with u just to make wat ur looking for loll it might be time to start looking for the perfect starting seed 😅

  • @SavageJaceClark
    @SavageJaceClark ปีที่แล้ว +5

    I think these trading changes make sense for Mincraft as a whole its an easier system for new players to find and existing players to stumble across.
    Personally, I like the current way better. and I don't think a lot of players who work with villagers already will like this change. We don't handle change well

    • @Archiv1st
      @Archiv1st ปีที่แล้ว +2

      That last sentence sums up the Minecraft community perfectly

    • @legzzzzz
      @legzzzzz ปีที่แล้ว

      ​@@Archiv1st
      I also agree. I personally think they value their emotional side more than logical side and I am sometimes guilty of that.
      From the get-go, I already know Villagers are OP, nuff said with ALL the stuffs they are offering from diamond items, to a bunch of enchanted books.

    • @pout6038
      @pout6038 ปีที่แล้ว

      ​@@legzzzzzvillagers are OP, yeah. And they need some changes.
      But these changes are just an awful way to go about it. Imo there should be like 3-4 enchants that are biome specific, rather than every single one being like that. And even then, not specific to one single biome, but to a list of biomes.
      For example, Mending should be in swamps, jungles, mushroom islands, cherry groves and mesas. None of those biomes normally have villages so it'd still be some effort to get Mending, but it wouldn't be relying on getting one single biome which might take thousands of blocks to get to.
      Frost walker could be in just "all ice-based biomes", so it could spawn naturally or you could make a village in a different one closer to you to get it.
      Enchants you can get from the enchanting table shouldn't be biome specific. Maybe make it so they can't be max level at villager level 1, only at higher villager levels and have a higher chance of it in some biomes, but not locking them to one.

    • @thedarkdragon89
      @thedarkdragon89 ปีที่แล้ว

      This change is garbage, leave the trades alone, they're fine, just spam villagers, get all enchants easy in about 2 hours. I've done this on every world since trading came out, 2 hours, all enchants at max, mass spam villagers.

    • @legzzzzz
      @legzzzzz ปีที่แล้ว

      ​@@pout6038What if Mending should've been hidden in structure chests, rather than tradeable with Villagers?
      Personally, I think 1.14 aka Village&Pillage Update dramatically ruined Minecraft more than 1.9 Combat Update or anything.
      It was fun, exciting before finding enchantment books from structure chests and enchanting table but now, "Villager had it all!" You want Unbreaking? Villager! You want Mending? Villager! You want these? Villager!

  • @CConde3407
    @CConde3407 ปีที่แล้ว +32

    With this change we definitely need swamp and jungle villages

    • @royalroamer1
      @royalroamer1 ปีที่แล้ว

      no. they made swamp and jungle be the best ones for a reason. its because you have to do it yourself

    • @mr.p215
      @mr.p215 ปีที่แล้ว +8

      ​@@royalroamer1that's called bad game design

    • @ticcitoasty
      @ticcitoasty ปีที่แล้ว +2

      @@royalroamer1that is extremely ridiculous esp when people have been wanting these villages for years regardless of enchants. they’re doing so much just to avoid redesigning a vanilla village to fit the respective biome lmao

    • @ticcitoasty
      @ticcitoasty ปีที่แล้ว +1

      and yk what? i love revamping vanilla villages. building is not the problem for me but expecting us to make something that should’ve existed ever since they made the skins is insulting and lazy

    • @royalroamer1
      @royalroamer1 ปีที่แล้ว

      @@mr.p215 i dont see people calling terraria "bad game design" tho, you also have it to make villages in all biomes there too

  • @samishan
    @samishan ปีที่แล้ว +2

    bruh this is going to make villager trading halls so much harder than they already are

  • @minecraftac694
    @minecraftac694 ปีที่แล้ว +2

    But what happens to the villager u already traded with do they keep their books?

  • @kingcarrot8226
    @kingcarrot8226 ปีที่แล้ว +4

    So what if I just don’t have a jungle for for like 2000 blocks then I have to walk 2000 blocks every time I want to trade with 1 type of villager it would be so tedious to get all the villagers I want in one place yes it make it easy to get but it also makes it harder to trade with them so it just makes a new problem

    • @AhmedEx1.
      @AhmedEx1. ปีที่แล้ว

      Use the enchantment table?

    • @kingcarrot8226
      @kingcarrot8226 ปีที่แล้ว

      @@AhmedEx1. how do you think one gets mending on an enchanting table

    • @AhmedEx1.
      @AhmedEx1. ปีที่แล้ว

      @@kingcarrot8226 you don't, go explore, villagers are the cheap way out

    • @shadowdemonzero
      @shadowdemonzero ปีที่แล้ว

      @@AhmedEx1. which returns us to the original complaint of "i need to travel 2000 blocks every time i want to trade with this type of villager because thats were the nearest jungle is"

    • @AhmedEx1.
      @AhmedEx1. ปีที่แล้ว

      @@shadowdemonzero that's not what I meant, I meant "go exploring, villager trading is lame and is the cheap and uninteresting way of getting enchantments"
      Mending is dumb either way, you're not supposed to have all your gear equipped with it, at least not as easily we can right now, it was supposed to be a rare enchantment before 1.14 ruined that part

  • @o1r2b3
    @o1r2b3 ปีที่แล้ว +3

    this is the first suggested Minecraft update that legitimately upsets me. why limit players who wanna be casual when they could be focusing on expanding what's already there so players can dig into worldbuilding.. moving villagers is already regarded as one of the most frustrating parts of the game why would you do this Mojang WHY

  • @ninjanoodle2674
    @ninjanoodle2674 ปีที่แล้ว +2

    So does the biome type of Villager matter (which is decided by where it is born), or does the biome in which the trade will occur decide what type of trades are available? I assume it is the Villager type, but it isn’t clear.

    • @ninjanoodle2674
      @ninjanoodle2674 ปีที่แล้ว +1

      @@Everett_Lewis Looking at the video more closely and a few other videos reporting on the new snapshot, this appears to be the case. This is good as we can still just set up biome-specific villager breeders (or more specifically, set up a villager breeder where multiple biomes come together) and bring them all to a central trading hall.

  • @madog61
    @madog61 ปีที่แล้ว +4

    Idk if this makes it easier or harder
    Because with this means you have to transport 2 villagers to a swamp and swamps aren't exactly common yes it is a garenteed Mending but I find it extremely hard to transport animals let alone villagers
    Unless we are finally getting a jungle and swamp village I don't see how this isva good ideas

    • @Lazy_.Lavender
      @Lazy_.Lavender ปีที่แล้ว

      Mending is good yes, but hotdog it Pluto.

    • @theonetruemilkman4894
      @theonetruemilkman4894 ปีที่แล้ว

      You can just find 2 zombie villagers in the area and cure them, and then just bring the mending villagers to your base.

    • @shadowdemonzero
      @shadowdemonzero ปีที่แล้ว +2

      transporting villagers is infinitely harder than placing a lectern over and over. you're either stuck land boating, nether boating, or building a giant rail system. this also disproportionately effects every world type that isnt default

  • @Duckyosis
    @Duckyosis ปีที่แล้ว +5

    I just realized superflat structureless is now possible with NOTHING, not even a bonus chest. First you need to get a zombie to drop a fire aspect sword, then when you kill a zombie with fire aspect there is a chance of getting a baked potato instead of a regular potato. Then you’d need to collect baked potatos until you get 20, then trade them to 5 different wandering traders, and then you can buy an oak sapling with your 5 emeralds to get apples and a crafting table. Really tedious but I guess it’s possible now.

  • @HungryWarden
    @HungryWarden ปีที่แล้ว +2

    If I had to choose between getting villagers in a boat and porting them to a jungle biome or swamp biome or constantly breaking and placing a block for several minutes, I’d choose the former.

  • @sackzcottgames
    @sackzcottgames ปีที่แล้ว +7

    grind a lectern for an enchantment of your choice ❌️
    make people run trying to find a specific biome that could be either close or very far or not there at all ✅️

  • @SenSen_69
    @SenSen_69 ปีที่แล้ว +3

    No guys especially all these top youtubers need to make it none to mojqng we do NOT WANT THESE CHANGES like bro ur promoting this but its gunna make it so much more harder and unesserly and every ones hyping it up the villagers were fine do u no how annoying it is in my world atm to find a diffant biome

  • @NitFlickwick
    @NitFlickwick ปีที่แล้ว +3

    It makes sense that villagers don’t sell crossbow and trident enchants: those are weapons of the enemy. The fishing rod makes no sense.

    • @legzzzzz
      @legzzzzz ปีที่แล้ว +1

      You have made a great point, honestly!
      For fishing rods, I think they want us to encourage exploring since ocean ruins offer enchanted fishing rods.
      Or for lack of a better word, I think they want to lessen the redundancy of enchanted books since all enchanted books that are exclusive to crossbows, tridents and fishing rods are making the Librarian trading table a lot more crowded.
      Or the reason is, maybe they want Villagers to trade Enchanted Books that are at least, flexible to any weapons, items and loots, except for some enchanted books. I personally think they should also remove enchanted books for Bows because it's the weapon of ememies based on your logic but I don't mind it.

  • @nameless_the_first5197
    @nameless_the_first5197 ปีที่แล้ว +8

    Ah yes Microsoft is now encouraging villagers trafficking. Villager breeders and zombie machines are going to be the new mainstay.

    • @thealientree3821
      @thealientree3821 ปีที่แล้ว +3

      And discrimination!

    • @nameless_the_first5197
      @nameless_the_first5197 ปีที่แล้ว +4

      @@thealientree3821 yes some are objectively worse than others.

    • @PoIarism
      @PoIarism ปีที่แล้ว +2

      @@nameless_the_first5197plus, because the third and fourth tiers trades are invisible, and the only way to see them is by locking the villagers trades, we’re gonna see a lot more dead villagers as people cycle them.

    • @nameless_the_first5197
      @nameless_the_first5197 ปีที่แล้ว

      @@PoIarism adding many counts of murder to the list as well. Man they love to have us commit crimes against humanity

  • @mrdunsparce5138
    @mrdunsparce5138 ปีที่แล้ว

    It feels like a crossover episode when toycat plays on my version and notes things that are my everyday life

  • @Wow-xi3xz
    @Wow-xi3xz ปีที่แล้ว +2

    I just wanna know how this will affect my current world if this update is released. Will my villagers keep their old trades or will they be changed completely?

  • @lukeleslie9648
    @lukeleslie9648 ปีที่แล้ว +3

    Why do only librarians get biome variance. Shouldn't every type of villager be like that?

  • @oak1550
    @oak1550 ปีที่แล้ว +2

    Dang I liked having to punch the trader 10 times then have the Llama spit at him then hit the trader with a sword to get the invisible potion.

    • @oak1550
      @oak1550 ปีที่แล้ว

      I'm not joking I think this mechanic is good, now I can pay for invisibility, or steal it.. I will only steal it.

  • @LightningKing
    @LightningKing ปีที่แล้ว +1

    I can just imagine the trolls with water logged barriers

  • @Golem2OO8
    @Golem2OO8 ปีที่แล้ว +3

    Now, the only way to get a mending book if you can’t found a swamp is exploring and fishing

    • @HungryWarden
      @HungryWarden ปีที่แล้ว +1

      People are just going to outright hate that! They don’t like PLAYING the game to get the rewards, they like sitting back in their chair while they break the same block over and over again. Sounds fun, doesn’t it?

    • @thedarkdragon89
      @thedarkdragon89 ปีที่แล้ว

      @@HungryWarden I hate transporting villagers around, I'd much rather break the same block for 2 hours.

    • @redpanda8238
      @redpanda8238 ปีที่แล้ว

      ​@@HungryWardenI only play like one hour a day so breaking table again and again sounds much better then traveling thousand blocks. Also I play on mobile so exploring too much makes game hella laggy af and not only that traveling is already hard on bedrock because we don't have nether roof

  • @Paclox
    @Paclox ปีที่แล้ว +2

    New idea: Cherry villagers selling those missing enchantments.

    • @HungryWarden
      @HungryWarden ปีที่แล้ว

      That would be nice, giving reason to the addition of the Cherry biome besides “iT LoOKs PReTty”

  • @pout6038
    @pout6038 ปีที่แล้ว +1

    imo it should be:
    - any enchant you can get from the enchanting table is available in every biome, however you can't get it on max level from a level 1 villager, you have to work your way up the trades for that. The chance of getting a specific enchant, and of it being a higher level should increase depending on the biome the villager is from, but it should always be at least possible to get.
    - "treasure" enchants should be biome-specific to multiple biomes. Frost walker would only be obtainable in snow biomes (all snow biomes. not just one), Mending would be in the less common biomes (mesa, swamp, jungle, cherry, mushroom island), curse of binding would be in the Nether, and curse of vanishing would be in the End (but in exchange for having almost useless max level enchants, the nether and end could have a much higher chance of regular enchants being high level, and would be more likely to give you things like unbreaking, fortune, efficiency, or protection, or could offer you 6 different books per villager rather than 4). Maybe even "deep dark" villagers, and give them a chance of giving you swift sneak?
    - for biomes that don't have any specific enchant, either add new enchants, or let them offer a book with multiple at once. For example, a plains villager could offer you a book with 2 fishing rod enchants.

    • @kingsteel2972
      @kingsteel2972 ปีที่แล้ว

      I agree only with your first point

  • @OliverTheAmpersandCat
    @OliverTheAmpersandCat ปีที่แล้ว +2

    Something in other games that would fit perfectly into minecraft would be "notes" around the word or book with small excerpts in them containing stuff like what enchanted books librarians sell or how to create a portal

    • @HungryWarden
      @HungryWarden ปีที่แล้ว +1

      I feel like those lack of notes is why Minecraft is near impossible to beat without looking it up or having prior knowledge.

  • @Blue_Fire-Chibi
    @Blue_Fire-Chibi ปีที่แล้ว +5

    They should make it possible to obtain enchanted tridents from villagers, since we could still obtain enchanted fishing rods or enchanted crossbows and bows why not enchanted tridents

    • @legzzzzz
      @legzzzzz ปีที่แล้ว

      Are you serious? Oh my god. lmao

  • @DavidStrchld
    @DavidStrchld ปีที่แล้ว +2

    Can you move the villager out of their biome and still get the same trades (i.e is it outfit specific or location specific)? Also do zombie villagers outfit randomly? If so that could be a solution for superflat/single biome? I do like adding challenge for biome hunting, and welcome making minecraft less grind-y.

  • @odd_dragon
    @odd_dragon ปีที่แล้ว

    Seeing that sapling in the trader's interface was a relief, the first person's video i saw if this had no saplings, so i was worried the superflat wouldn't get any saplings from trades.

  • @tiekogalaxylatte8839
    @tiekogalaxylatte8839 ปีที่แล้ว +2

    These changes seem cool on the surface but NEED to be complemented with anvil and enchantment table buffs, anvils need to stop demanding exorbitant amounts of xp or remove the "TOO EXPENSIVE" ridiculous cap and the table needs to feel more rewarding with the RNG.

  • @TheLegend2T
    @TheLegend2T ปีที่แล้ว +3

    Maybe the fishing rod, trident and crossbow enchantment books can have alternate ways to being reliably gotten
    The fishing rod enchants could be sold by the fisherman, maybe even the trident enchants at the highest level. Crossbow enchants could maybe be sold by the fletcher.

    • @jakerichards665
      @jakerichards665 ปีที่แล้ว

      Keep crying

    • @TheLegend2T
      @TheLegend2T ปีที่แล้ว

      ​@@jakerichards665 I'm not crying? It was a suggestion, maybe it's not that good of a suggestion in your opinion. If so, I wouldn't mind hearing why

    • @jakerichards665
      @jakerichards665 ปีที่แล้ว

      @@TheLegend2T stay mad

    • @TheLegend2T
      @TheLegend2T ปีที่แล้ว

      @@jakerichards665 At?

  • @JohnSmith-im1md
    @JohnSmith-im1md ปีที่แล้ว +3

    I would rather old villagers where they were just stuck with their first set of trade, this means you have to find all these biomes (possibly 10000s of blocks away) and console crashes enough for me already

    • @redpanda8238
      @redpanda8238 ปีที่แล้ว +1

      Me on mobile having to explore carefully because otherwise world size will get soo big that game would starts crashing:

  • @Victoryshout_nz
    @Victoryshout_nz ปีที่แล้ว +2

    This will make most seeds useless to play on, as some of these biomes are rarer and far away from spawn. We will need to search for specific seeds with lots of biomes close to spawn. Did you use a specific biome to get those different close together for this video?

  • @ConsistentlyInconsistent
    @ConsistentlyInconsistent ปีที่แล้ว

    They could have enchantments for fishing rods be part of the loot table. Crossbow enchantments can be books in pillager towers. Trident enchantments can be books in chests in the ruins. Even more reasons to explore the world.

  • @enginerd108
    @enginerd108 ปีที่แล้ว +3

    i prefer the universal trades, because moving villagers is HORRIFIC and I want to keep my trading hall. Plus having to combine enchants is frustrating, and this will take so much longer. This isn't enjoyable for me, and i wish that they didn't change the system

  • @JeremyBearimyofCrimsonForest
    @JeremyBearimyofCrimsonForest ปีที่แล้ว +2

    I really want to know what happens when walk on a waterlogged barrier with frost walker…
    Also can the trader trade bamboo or bamboo wood? If not, they should add it. For me that might just cross the line and make this update good for super flat.

    • @BakerBones
      @BakerBones ปีที่แล้ว

      what about how you have to fish for hours to get enchanted books now that they biome locked villager trades

    • @mrb1975
      @mrb1975 ปีที่แล้ว

      It would prolly be the same result as walking on any other water logged block

  • @laninthomasma8814
    @laninthomasma8814 7 หลายเดือนก่อน

    I've finally got to try this experiment out. I built a house in the swamp, kidnapped two nearby villagers, got the swamp thing, made it into a librarian and raised his level to Master. No mending book. No special trades at all. Just the two he always had. I saw some note about "full XP,", so I made sure I was at 30. Still nothing.

  • @eetuthereindeer6671
    @eetuthereindeer6671 ปีที่แล้ว

    The way how subtitles spell your name differently every time is hilarious. Years ago I made a collection of about 80 different names given to you by yourube subtitles in different videos. Today you're "objects toy cat"

  • @starbird14
    @starbird14 ปีที่แล้ว +21

    Minecraft is getting too complicated and make you have to dedicate way too much grind time to enjoy all the features with little changss that have big consequences like this. But sure, I definitely see the value in this change.

    • @thedarkdragon89
      @thedarkdragon89 ปีที่แล้ว +8

      I see no value here, just more grind. I've never had any issues getting the enchants within 2 hours max, I just spam villagers, it's easy.

    • @ticcitoasty
      @ticcitoasty ปีที่แล้ว +1

      the value being…

    • @HungryWarden
      @HungryWarden ปีที่แล้ว

      The value being that you don’t have to spam click a button to get a reward and instead you have to explore.

  • @Blaineworld
    @Blaineworld ปีที่แล้ว +3

    Personally I love the new enchanted book trading change. I think enchanting in general is grindy and not fun because there are objectively better sets of enchantments that players just try over and over again to get, and this change helps with that.

  • @laurwolfxd_3830
    @laurwolfxd_3830 ปีที่แล้ว +1

    It would make sense that the Fletcher would have the crossbow and bow enchantments and the Fisherman the Fishing Rod and Trident enchantments

  • @turnip2626
    @turnip2626 ปีที่แล้ว +1

    i finally have a reason to get the swamp librarian other than just liking how they look

    • @legzzzzz
      @legzzzzz ปีที่แล้ว

      Hey! Once I see a Swamp Zombie Villager, I always transport them back to my village always, I want my villagers to have thay kind of DRIP. lol

    • @turnip2626
      @turnip2626 ปีที่แล้ว

      @@legzzzzz i planned getting all my villagers to just be swamp villagers anyways because they have the best designs!!11!1!