Thanks Ryan. Very easily to follow along, paced nicely. Clear and concise instructions and not hard to follow in the newest blender version. I’m really pleased with the outcome and learnt a lot of transferable skills to experiment with making my own simple textures.
The one thing I definitely need to study is using procedural textures with colour ramps plugged into the factors of mix RGB nodes. It's something I tend to forget about whenever I want to have a particular effect only in certain areas. EDIT: Also, thank you again for another amazing procedural texturing tutorial.
@@RyanKingArt You're welcome. By the way, I just bought all ten of your Blender procedural material packs as a "thank you" for all the wonderful free tutorials. So, thank you for sharing your knowledge with the Blender community and all the work that went into it. Merry Christmas and happy holidays, Ryan.
really clear and nice tutorial :D, u surely deserve more views! i would suggest mixing multiple BSDF instead as u can get more control over the amount of bumps in the cracks and having more flexibility in changing individual areas
Wonderful video! If I had any critique, it would be to use the Layout>Frames to organize the nodes as best as possible ( I learned to in Davinci Resolve, so I do here too) For example I have a frame in place named "Cracks" that has "Crack Size" and "Crack Density" nested inside of it, with all relevant nodes inside of each respective frame. Not sure if you do this with the project files you sell, but I'm certain if I were to buy a project file, I'd expect it to be organized this way. Aside from that, I have nothing but wonderful things to say about your content and you have earned a loyal subscriber! Thank you for being so considerate, and spending so much of your time helping other people! Blessings to you Sir!
Thanks! Making dog biscuits. Bone shaped. A few changes in the material settings and it looks perfect. Also added a logo on the bone with another Bump node, Coordinate Node (set to UV) and an Image texture node with a Black-n-white logo JPG.
there should be a way to push in regions on one side of the crack than the other...like a bit of soil patch is pulled up kinda thing maybe? awsome tutorial btw. thankyou
11:44 Hey, Ryan. I have a really tough time understanding why this works. Could you maybe elaborate on what the color information of the noise does once plugged into the Vector input of the Musgrave node? It just looks so random to me.
Yeah, let me try to explain. In that part, I'm using the Noise texture, as the Vector. The Vector, is basically how the texture is placed on the object. So if we put the noise texture through the vector, before the Voronoi texture, it distorts the texture, and gives that cool look, because its effecting how its placed on the object. And that way the cracks have more noise to them.
@@RyanKingArt Oh wow. Firstly: Thank you for answering so quickly and for taking the time at all! This really helps me understand what the Vector input parameter is for. As far as I can see from the Blender Doc, it defaults to the "Generated" Mapping. But I had no idea that it works with preceding mapped textures. This is really important to know, thank you. Also, when I'm at it, thanks for showing how to stack bump information! I've been using the Mix Node before feeding the info to a single Bump Node - but this is way more elegant!
@@captaincrispy2184 Glad I can help you out. I try to reply to every comment. : ) Yes, on default, textures use the, Generated Mapping. But you can change it using inputs to the vector. And Yeah, the Bump node is super useful for adding multiple bump maps together!
Pls answer these - 1. What operating system you use in your computer? (Linux or Windows or other) 2 which one would you prefer to use for blender and for other 'final processing' apps?
Hi Dear Ryan, Can you make a tutorial how to apply pattern like a super hero suit pattern in blender? (Printable and not just a material mapping) Thank you.
Wow that was a really fun tut. I got a little bogged down towards the end and I think I got the order wrong on the last round of texture nodes, but then it was really fun to go back and tune it all up. I am a noob and one thing I wanted to ask about was scale. I am working on the dirt around a bonsai tree and wondering if you had any tips for getting a pebbly aggregate effect in a smaller space? Also something I thought would be cool was to add a texture like wood chips, like what you see in potting soil. Any ways thanks for the tutorial :)
Thanks for watching! Hmm, to make pebbles close up, I'd probably make some low poly models of them, and then use either a particle system or geometry nodes, to place them on the ground.
Hi I love these is it rigth if i use thme as background texteren for my painting ? Kanda using blender for reference. On stuff that I can't get my hands in real life. Also one inporten thexter is missing in you list that could be helpful to have Procedural circuit boards.
So once i finished the material. I then put it on a plane theat was bigger than the sphere and obviously it stretched it. How do I then scale the material to the plane?
@@RyanKingArt I was going to say that would change the original texture but I just thought that I could just duplicate the dirt texture so I could have 2 different scalings right?
Thanks a lot! Exactly what I was looking for. New sub. I'd like to make a dirty plate with this, but I'm having a difficult time hiding party of the dirt while exposing another part of it to mimick a realistic dirty, greasy plate/dish. How do I go about it? When I try doing it the traditional way of plugging Color onto Alpha on the Principle Shader, the whole texture disappears. Some directions if any please?
To do that, I would make a noise texture, and then make it high contrast with a color ramp node. Then use that as the factor, to mix it between two materials with a mix shader. Thanks for watching!
@@RyanKingArt The glitches is are that the ground becomes like noise. It weirds weirdly like if had a lot of noise even though it doesn't and its on eevee
@@darkjedifilmsmusic3002 Hmm, there are two things that I can think of that you can try: 1. Try turning up the roughness, or make the material less shiny, so its less reflective. 2. Turn down the strength on the bump.
I made a video specifically about that: th-cam.com/video/i4GAHxtDAsk/w-d-xo.html In the new Blender update of 3.4, they changed the Mix RGB node, to just the Mix Node. So just add the mix node, and change the Float option, to Color. Then you can use it just like the mix RGB node.
Hey Ryan. Thanks for this tutorial. I know its been a year since you posted this. Right now I'm using blender 3.3 for this tutorial, and whenever I add the third bump node, my blender really lag and slow down, despite my PC having lots of free resources. like the CPU and RAM aren't even working at 40%. I thought this is because of the Voronoi node that makes up the cracks. but whatever I connect to the third bump node its really stuttering. Wondering if you had issue with this recently as well? I'm thinking maybe its an issue in 3.3. cause I remember you had tutorials with 4 bump nodes and it was not lagging for me back then.
@@RyanKingArt I'd like to share some werid experience with you and beg your opinion. First things first. As you mentioned Eevee, I also assumed Eevee would be way better for the performance. As you've guessed already, my graphic card isn't fancy. I was very satisfied with my card, Nvidia T600, until meeting your tutorial. LOL. That's why I asked about your graphic card. I couln't even roll the textured sphere upside down on 3d Viewport, or adjust the buttons on a colorramp node in Shader Editor because of the lagging. And then, I found something weird. My blender, all of a sudden, ran fast! I changed the render engine to Cycles. (Viewport samples 1024, Render samples 4096). I didn't try this engine before because I thought Eevee would be way faster. But it wasn't true. Do you know why? Do you experience the same thing on the .blend file for this tutorial? I'd love too know why. BTW, I am very pleased to know that my graphic card I bought recently isn't a piece of shit at all.
@@punsaranethadun1571 I can't afford a 3090. Its too expensive for me right now. Maybe one day I will get one. The GPU I got was actually way cheaper then a 3090.
@@RyanKingArt be happy for that you have a 2080 card and a 3900X cpu. I have only a Radeon Hd 6350 (512MB) and pentium dual core . It takes +40mins to render this scene at 128 samples.
The problem with color ramps and more or less any value that can be changed is that viewers are forced to change them 600 times during the course of the video, with 599 of those times being a total waste because only the last value that's set is kept. It would be much better if a little prep work was done before recording the video; find the final values for color ramps and other settings and DO NOT CHANGE THEM during the video because every time they change, the viewer is forced to piss away time and set values that are only going to be thrown out later. Get them set and finalized THEN record the video. Prepare. Every tutorial on TH-cam does this; not a single one I've ever seen in 8 years properly prepares their values before creating a video. They all force the viewers to do this piss-away-time dance and set this value to this, no that, no this other thing, I don't know what I'm doing, which way is up? These videos are extremely valuable; this channel is very well done and highly appreciated; it's just that one aspect that, for some reason, no tutorial maker on TH-cam wants to do right.
Really pist, my dirt does not look anything near your dirt. Blender sucks. Did everything exactly, and nothing. I tried again and nothing. Been on this problem for 3 days now, puting in 8 hours a day.
Sorry to hear that your having problems. If you'd like to upload your file to google drive, or send me a screenshot of your node setup, or something like that, you can share it with me and I will try to help you fix the issue.
Purchase the Project Files and Help Support Me:
Patreon: www.patreon.com/posts/46878762
Gumroad: ryankingart.gumroad.com/l/kffvd
@8:40 the "Musgrave Texture" node has been merged with the "Noise Texture" node
Yes!
Great tutorial man, So happy that you not only explained what nodes to use, but what the nodes do. Gives us information to build on.
Glad you liked it!
Thanks Ryan.
Very easily to follow along, paced nicely. Clear and concise instructions and not hard to follow in the newest blender version.
I’m really pleased with the outcome and learnt a lot of transferable skills to experiment with making my own simple textures.
Excellent tutorial. Speedy, clear, easy.
"HeighT," not "HeigTH..." Like "'Eight," not "Eighth."
Thanks!
Excellent tutorial, both content and presentation! You're a lifesaver.
Thanks!
6:17 Purple actually denotes a vector. Note the other purple terminals all over that node graph.
Ahh ok. thanks!
The one thing I definitely need to study is using procedural textures with colour ramps plugged into the factors of mix RGB nodes. It's something I tend to forget about whenever I want to have a particular effect only in certain areas.
EDIT: Also, thank you again for another amazing procedural texturing tutorial.
thanks for watching!
@@RyanKingArt
You're welcome. By the way, I just bought all ten of your Blender procedural material packs as a "thank you" for all the wonderful free tutorials. So, thank you for sharing your knowledge with the Blender community and all the work that went into it. Merry Christmas and happy holidays, Ryan.
@@Soulsphere001 Thank you so much! I appreciate your support! Hope you find the materials helpful. Merry Christmas!
@@RyanKingArt
You're very welcome, and thank you.
Awesome video! Thank you!
thanks for watching 👍
I couldn't find a tutorial to make dry blood and this worked great thanks!
thanks for watching 👍
For someone just starting out with shader nodes, this was excellent, thank you!
Glad it was helpful. Thanks for watching!
Thanks Ryan! I love you, and your tutorials. Very helpful! Looking forward to your next projects!
Thank you! 😀
really clear and nice tutorial :D, u surely deserve more views!
i would suggest mixing multiple BSDF instead as u can get more control over the amount of bumps in the cracks and having more flexibility in changing individual areas
Thanks for the suggestion! And thanks for watching.
Wow! I need a dirt material for blender and you just posted this two days ago! Thanks a lot! :)
Most welcome!
Wonderful video!
If I had any critique, it would be to use the Layout>Frames to organize the nodes as best as possible ( I learned to in Davinci Resolve, so I do here too) For example I have a frame in place named "Cracks" that has "Crack Size" and "Crack Density" nested inside of it, with all relevant nodes inside of each respective frame. Not sure if you do this with the project files you sell, but I'm certain if I were to buy a project file, I'd expect it to be organized this way. Aside from that, I have nothing but wonderful things to say about your content and you have earned a loyal subscriber! Thank you for being so considerate, and spending so much of your time helping other people! Blessings to you Sir!
Really cool tutorial, thank you! Now I have more clear view on procedural materials and how they works
Glad it was helpful : )
As a noob thank you so much for this. This is amazing!
Thanks for watching!
@@RyanKingArt thank you for making them. I need rocks and just learnt that there is ROCK GENERATOR!?!?!?!?!?!?! Thanks again.
Thanks!
Making dog biscuits. Bone shaped. A few changes in the material settings and it looks perfect.
Also added a logo on the bone with another Bump node, Coordinate Node (set to UV) and an Image texture node with a Black-n-white logo JPG.
Cool! Thanks for watching.
Extremely helpful tutorial, love how clear and concise your explanations are!
glad you like it!
Great tutorial, I really appreciate your teaching style of explaining what every node does, brilliant. Thanks.
Your welcome!
there should be a way to push in regions on one side of the crack than the other...like a bit of soil patch is pulled up kinda thing maybe? awsome tutorial btw. thankyou
Thanks! And thanks for the feedback.
@@RyanKingArt senpai replied🤯
@@waleedcreates4294 Lol, I try to reply to every comment.
Thanks very much, Ryan. Really enjoy all the procedural material tutorials you've produced - very useful!
Glad you enjoy them!
Excellent tutorial, thanks !
Thanks for watching!
11:44
Hey, Ryan.
I have a really tough time understanding why this works. Could you maybe elaborate on what the color information of the noise does once plugged into the Vector input of the Musgrave node? It just looks so random to me.
Yeah, let me try to explain. In that part, I'm using the Noise texture, as the Vector. The Vector, is basically how the texture is placed on the object. So if we put the noise texture through the vector, before the Voronoi texture, it distorts the texture, and gives that cool look, because its effecting how its placed on the object. And that way the cracks have more noise to them.
@@RyanKingArt Oh wow.
Firstly: Thank you for answering so quickly and for taking the time at all!
This really helps me understand what the Vector input parameter is for. As far as I can see from the Blender Doc, it defaults to the "Generated" Mapping. But I had no idea that it works with preceding mapped textures. This is really important to know, thank you.
Also, when I'm at it, thanks for showing how to stack bump information! I've been using the Mix Node before feeding the info to a single Bump Node - but this is way more elegant!
@@captaincrispy2184 Glad I can help you out. I try to reply to every comment. : )
Yes, on default, textures use the, Generated Mapping. But you can change it using inputs to the vector. And Yeah, the Bump node is super useful for adding multiple bump maps together!
Thank you for this awesome tutorial!
You're very welcome!
Great tutorial! 👍
Thank you!
Thanks man! amazing tutorial, it helped me a LOT with my work.
Glad to know it was helpful! Thanks for watching!
amazing, thanks you for the tutorial, very good explaning.
Glad you enjoyed it!
Nicely done!
Thanks!
Pls answer these -
1. What operating system you use in your computer? (Linux or Windows or other)
2 which one would you prefer to use for blender and for other 'final processing' apps?
I use Linux Mint.
I prefer to use Linux for everything that I do.
Thank you man! I learned a lot from you.
Thanks for watching!
this is amazing. thank you
You're very welcome! Thanks for watching.
Nice, this is useful for my cookie render.
Cool!
Thank you for everything!
Welcome!
Thanks for this vid!
Your welcome!
This was perfect, defiantly underrated, would be insane not to sub
Haha, thanks!
Hi Dear Ryan,
Can you make a tutorial how to apply pattern like a super hero suit pattern in blender? (Printable and not just a material mapping)
Thank you.
I will consider it. Thanks!
Wow that was a really fun tut. I got a little bogged down towards the end and I think I got the order wrong on the last round of texture nodes, but then it was really fun to go back and tune it all up. I am a noob and one thing I wanted to ask about was scale. I am working on the dirt around a bonsai tree and wondering if you had any tips for getting a pebbly aggregate effect in a smaller space? Also something I thought would be cool was to add a texture like wood chips, like what you see in potting soil. Any ways thanks for the tutorial :)
Thanks for watching! Hmm, to make pebbles close up, I'd probably make some low poly models of them, and then use either a particle system or geometry nodes, to place them on the ground.
@@RyanKingArt Cool, that's what I was thinking too. Thanks!
Hi I love these is it rigth if i use thme as background texteren for my painting ?
Kanda using blender for reference. On stuff that I can't get my hands in real life.
Also one inporten thexter is missing in you list that could be helpful to have
Procedural circuit boards.
So once i finished the material. I then put it on a plane theat was bigger than the sphere and obviously it stretched it. How do I then scale the material to the plane?
You can add a mapping node, after the texture coordinate, and the change the scale values on the mapping.
@@RyanKingArt I was going to say that would change the original texture but I just thought that I could just duplicate the dirt texture so I could have 2 different scalings right?
@@sythin3712 Yes, you can duplicate the texture, and change the mapping.
Would I get the same or similar effect if I did this to a plane instead? I want to make a raised grave.
it should look the same on a plane.
THANK YOU SO MUCH
You're welcome!
Thanks a lot! Exactly what I was looking for. New sub. I'd like to make a dirty plate with this, but I'm having a difficult time hiding party of the dirt while exposing another part of it to mimick a realistic dirty, greasy plate/dish. How do I go about it? When I try doing it the traditional way of plugging Color onto Alpha on the Principle Shader, the whole texture disappears. Some directions if any please?
To do that, I would make a noise texture, and then make it high contrast with a color ramp node. Then use that as the factor, to mix it between two materials with a mix shader. Thanks for watching!
excellent video
Thank you!
Does the file work on Blender 3.0? I'm interested in buying it.
Yes, it works with Blender 3.0. I just checked to make sure 👍
@@RyanKingArt Thanks, I just bought it and works perfectly. You have some cool stuff on sale, I'll be supporting you.
@@ludspastels Thank you so much!
Thanks ryan :D
Your most welcome. Thanks for watching!
Hi. Loved the tutorial thanks. One thing, when I render even at full render quality it glitches when the camera moves. How would fix this? Thanks.
Hmm, can you explain what these glitches are?
@@RyanKingArt The glitches is are that the ground becomes like noise. It weirds weirdly like if had a lot of noise even though it doesn't and its on eevee
@@darkjedifilmsmusic3002 Hmm, there are two things that I can think of that you can try:
1. Try turning up the roughness, or make the material less shiny, so its less reflective.
2. Turn down the strength on the bump.
@@RyanKingArt I figured it out. It had to do with the ratio of the size of the object. Thanks for your help either way. I subscribed to support you :)
@@darkjedifilmsmusic3002 Thanks so much! Glad you figured out the problem.
Hello can you help me about realiste texture
What can I help you with?
How can i export that material to unity? Do you have an idea
You will have to bake the texture to texture maps, if you want to put it into Unity.
Super Tutorial,Thanks dear!Hug
Welcome!
thx a lot!
You're welcome!
15:14 I don't see "MixRGB"
I made a video specifically about that: th-cam.com/video/i4GAHxtDAsk/w-d-xo.html
In the new Blender update of 3.4, they changed the Mix RGB node, to just the Mix Node. So just add the mix node, and change the Float option, to Color. Then you can use it just like the mix RGB node.
@@RyanKingArt k thanks!
thanks you very much... is excelent...crazy!
You're welcome!
thank u sir..
Very welcome!
how powerful is your computer? mine crashes as soon as a plug the bump output into normal
are you using Blender Eevee? Eevee doesn't work as well for procedural materials, especially with detailed bumps. I recommend doing this in Cycles.
@@RyanKingArt I am doing cycles but it keeps crashing 😥
nice
Thank you very much!
Hey Ryan. Thanks for this tutorial. I know its been a year since you posted this. Right now I'm using blender 3.3 for this tutorial, and whenever I add the third bump node, my blender really lag and slow down, despite my PC having lots of free resources. like the CPU and RAM aren't even working at 40%. I thought this is because of the Voronoi node that makes up the cracks. but whatever I connect to the third bump node its really stuttering. Wondering if you had issue with this recently as well? I'm thinking maybe its an issue in 3.3. cause I remember you had tutorials with 4 bump nodes and it was not lagging for me back then.
made my pc blow up bruh
oh sorry
My nvidia is about to explode following your tutorial! Hot stuff. What card do you use? I consider to buy the kind of yours.
I have the GIGABYTE GeForce RTX 2080 Super
@@RyanKingArt Thanks a lot Ryan. I learn a lot from you :)
@@RyanKingArt I'd like to share some werid experience with you and beg your opinion.
First things first. As you mentioned Eevee, I also assumed Eevee would be way better for the performance. As you've guessed already, my graphic card isn't fancy. I was very satisfied with my card, Nvidia T600, until meeting your tutorial. LOL. That's why I asked about your graphic card.
I couln't even roll the textured sphere upside down on 3d Viewport, or adjust the buttons on a colorramp node in Shader Editor because of the lagging. And then, I found something weird. My blender, all of a sudden, ran fast! I changed the render engine to Cycles. (Viewport samples 1024, Render samples 4096). I didn't try this engine before because I thought Eevee would be way faster. But it wasn't true. Do you know why? Do you experience the same thing on the .blend file for this tutorial? I'd love too know why. BTW, I am very pleased to know that my graphic card I bought recently isn't a piece of shit at all.
I did some research, and some guess the 'pre-render processing time' of Eevee.
@@JinnyjinnyJin This also occasionally occurs on my pc. Sometimes Eevee even causes it to crash.
hey dude....
what are your pc specs?
Here's an overview of my PC Build:
Ryzen-3900X CPU 12 Core 24 Threds
Cooler Master CPU Liquid Cooler
EVGA Supernova 1000 Watt Power Supply
RTX 2080 Super WINDFORCE OC 8G Graphics Card
500 GB Solid State Drive
3TB Hard Drive
3000 MHz DDR4 32 GB Ram
Thermaltake Level 20 MT ARGB Mid Tower Computer Case
ASUS ROG Crosshair VI Hero (WI-FI AC) AMD Ryzen AM4 DDR4 M.2 USB 3.1 ATX X370 Motherboard
@@RyanKingArt Oh my god
superb
why are you didn't buy a 3090?
or
why aren't you buying a 3090?
( sorry for my english because i am a Sri Lankan )
@@punsaranethadun1571 I can't afford a 3090. Its too expensive for me right now. Maybe one day I will get one. The GPU I got was actually way cheaper then a 3090.
@@RyanKingArt be happy for that you have a 2080 card and a 3900X cpu.
I have only a Radeon Hd 6350 (512MB) and pentium dual core . It takes +40mins to render this scene at 128 samples.
@@punsaranethadun1571 Yeah, my current GPU works great. : )
Cool
thanks!
Cool. But my pc is so HOTT
Oh. Lol.
isn't a mud not a dirt (sorry for my English )? but it looks good btw ...I've already subscribe for more content
Thanks! I would say that mud is very wet dirt.
This time I'll be sure to use cycle instead of eevee
Ok, thanks! Sorry, I should have mentioned the render engine at the beginning of the video.
@@RyanKingArt no no it's not your fault, I'm a bad listener is all😄
The problem with color ramps and more or less any value that can be changed is that viewers are forced to change them 600 times during the course of the video, with 599 of those times being a total waste because only the last value that's set is kept. It would be much better if a little prep work was done before recording the video; find the final values for color ramps and other settings and DO NOT CHANGE THEM during the video because every time they change, the viewer is forced to piss away time and set values that are only going to be thrown out later. Get them set and finalized THEN record the video. Prepare. Every tutorial on TH-cam does this; not a single one I've ever seen in 8 years properly prepares their values before creating a video. They all force the viewers to do this piss-away-time dance and set this value to this, no that, no this other thing, I don't know what I'm doing, which way is up? These videos are extremely valuable; this channel is very well done and highly appreciated; it's just that one aspect that, for some reason, no tutorial maker on TH-cam wants to do right.
sorry you don't like it
@@RyanKingArt I don't like that one factor. The videos and the channel are always awesome and can always be relied on to be that way.
Really pist, my dirt does not look anything near your dirt. Blender sucks. Did everything exactly, and nothing. I tried again and nothing. Been on this problem for 3 days now, puting in 8 hours a day.
Sorry to hear that your having problems. If you'd like to upload your file to google drive, or send me a screenshot of your node setup, or something like that, you can share it with me and I will try to help you fix the issue.
Blender doesn't suck, you're just too stupid to use it properly.
Cannot understand those boxes too complicated 🤣
Ahh sorry about that.
@@RyanKingArt 😅🤲🤲🤲
#noiseTexture
👍
Dirt you say?
Yep
thanks a lot!
You're welcome!