UE5 - ALSV4 Easy Metahuman Integration (NEW METHOD)

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 55

  • @Angellucifer23
    @Angellucifer23 3 หลายเดือนก่อน

    I want 100+ videos and all of them are useless. you are the only who explain it well. Thanks man for the effort

  • @HilariousHaven24
    @HilariousHaven24 ปีที่แล้ว +2

    The only tutorial is real love it❤️

  • @IndigoKidda
    @IndigoKidda ปีที่แล้ว

    yissss the last video was longgg but this one the best thanks

    • @marcapouli7805
      @marcapouli7805 ปีที่แล้ว

      9 min is long?

    • @IndigoKidda
      @IndigoKidda ปีที่แล้ว

      @@marcapouli7805 the last video was long not this one

    • @marcapouli7805
      @marcapouli7805 ปีที่แล้ว

      @@IndigoKidda Ah yes, I misread 😅

    • @IndigoKidda
      @IndigoKidda ปีที่แล้ว

      @@marcapouli7805 9 mins is fair for a ue tutorial haha

    • @marcapouli7805
      @marcapouli7805 ปีที่แล้ว

      @@IndigoKidda Most of the time it doesn't require more, but I can watch very long videos if needed

  • @sadfsfdsdadasdas
    @sadfsfdsdadasdas 3 หลายเดือนก่อน

    Worked for me, thanks

  • @dayton173
    @dayton173 3 หลายเดือนก่อน

    great tutorial!!!! would be great to make one just like this but for game animation sample, every time i use a meta human the clothing and gear only equips to the orange mesh which you make a parent of the meta human even though the orange mesh is hidden in game.

  • @naytbreeze
    @naytbreeze ปีที่แล้ว

    Nice work. works great.

  • @andreytrukhachev7417
    @andreytrukhachev7417 9 หลายเดือนก่อน +1

    Thank you so much for this tutorial!
    Could you please tell how to fix socket position for weapons and how to change weapon models either! Also would bu cool to figure out how to make shooting and bullet tracers with a decals) Thans in advance!

    • @andreytrukhachev7417
      @andreytrukhachev7417 9 หลายเดือนก่อน

      Sorry! Didnt see it on the description! Many thanks!
      Actually mb you can tell why the left hand doesnt fit to the magazine of the rifle. Also I've noticed that when fit the pistol - it doesnt fit the rifle asset. Do you know how to fix it?

    • @HeyRnold
      @HeyRnold 8 หลายเดือนก่อน

      I’m going to give this a try when I get home. I’m thinking we make another socket but for the left hand? That way it lines up, just like we do for the right hand. I’m not sure but I’ll let ya know what I get

  • @aismal428
    @aismal428 ปีที่แล้ว +2

    great tutorial ,any idea how to fix the problem with the sockets not matching

    • @nativecoder
      @nativecoder  ปีที่แล้ว +2

      The blueprints are still using the ALS character sockets, in order to fix that you must change the "AttachToHand" function to attach the weapons to the metahuman body instead of the mesh. Then, you need to add sockets to the metahuman skeleton to attach them.
      If you want to save some work you can always use my free project which already contains a fully working metahuman:
      th-cam.com/video/R9fEO2O0wzk/w-d-xo.html

    • @aismal428
      @aismal428 ปีที่แล้ว +1

      @@nativecoder oh okay thank you very much, although i already have made a progress in my project i was looking for a way to actually replace with the metahuman, but not retarget every animation,i was looking for a way to do it only with sharing th animations via IK rig,now the problem with the sockets i guess it would be possible to match as close as possible the pose of the metahuman with the als pose with some sort of full body IK ,like maybe strech the metahuman a bit but i dont know how that would work just an idea,but thanks

    • @nativecoder
      @nativecoder  ปีที่แล้ว +2

      @@aismal428 You can use the method in the video if your character is still the ALS character. You just need to create sockets in the metahuman skeleton and use them on the attach function:
      ### ADDING A SOCKET
      - Open the metahuman skeleton.
      - Find the right hand bone.
      - Right Click, Add socket, Choose name.
      - Right click the new socket. Add Preview Mesh. Select a weapon.
      - Move/Rotate the socket until it fits the hand.
      ### ATTACHING TO NEW SKELETON
      - Find the function that attaches weapons
      - Find a node probably called "AttachComponentToComponent", replace socket name by the name you gave to your hand sockets in the skeleton.
      - On the same node, replace the "parent" pin by your new character "body" mesh.

    • @paulmunyao8863
      @paulmunyao8863 ปีที่แล้ว

      This problem broke my weapon system too. Even after adding sockets they still don't work. Any advice?

    • @aismal428
      @aismal428 ปีที่แล้ว

      @@paulmunyao8863 I found out youll have to do something with Ik rig and full body IK in the anim Graph to have some bonesextend to the position you want to for example the hands and the fingers.I tried making it but im not that good in code but it kinda works .My goal was to to do it like the guy in this video
      th-cam.com/video/_-DIqFJvZyw/w-d-xo.html
      But he doesnt share much about how he did it

  • @GrekkoGaming
    @GrekkoGaming 10 หลายเดือนก่อน

    Fantastic tuto, it works but with UE5.2 after packaging, the game crash because the errors comes from METAHUMAN ! Any solution about this ?
    thanks...

  • @imjusttellingstories1688
    @imjusttellingstories1688 ปีที่แล้ว +1

    wow great work man!
    do you think it would work with paragon character?

    • @nativecoder
      @nativecoder  ปีที่แล้ว

      Ive never used the paragon characters I never like them much but assuming that they both use the ue4 skeleton it should work. Are you pretending to retarget a metahuman to use the paragon movement or a paragon character to use ALS?

    • @imjusttellingstories1688
      @imjusttellingstories1688 ปีที่แล้ว

      @@nativecoder Paragon to ALS

  • @cheetah6957
    @cheetah6957 4 หลายเดือนก่อน

    having trouble with the animation not being on the metahuman skin, 5.4.3

  • @OnOff538
    @OnOff538 ปีที่แล้ว +1

    Thank you!

  • @RPGMITRA
    @RPGMITRA ปีที่แล้ว +1

    Guys, do you also have a metahuman when rolling or crouching (pressing alt) for some reason suddenly falls under the floor for half a meter or 40 centimeters and after the animation of the roll or crouch suddenly returns back from the ground to the surface? How is it treated?

  • @diamondzirya2065
    @diamondzirya2065 ปีที่แล้ว +1

    Thank you

    • @nativecoder
      @nativecoder  ปีที่แล้ว +1

      Thanks for watching! 👍

  • @MartinSvandaDeveloper
    @MartinSvandaDeveloper ปีที่แล้ว

    Thank You very much

  • @d.stewartgaming2134
    @d.stewartgaming2134 ปีที่แล้ว +1

    Hi, I've follow your tutorial but the mantling doesn't work. Any idea what I've done wrong?

    • @nativecoder
      @nativecoder  ปีที่แล้ว

      Mantling should work since this is only live retargetting, we never touch the original animations, the metahuman character should reflect everything that the ALS character does. What exactly is your problem with mantling? Can you be more specific? Does it play the animation? Is it just a little bit off from the ledge position?

    • @d.stewartgaming2134
      @d.stewartgaming2134 ปีที่แล้ว

      ​@@nativecoder I think the problem maybe the tutorial you made i used it to add metahuman to the ALS Climbing System. Any ideas?

    • @nativecoder
      @nativecoder  ปีที่แล้ว

      @@d.stewartgaming2134 the problem is not the tutorial, the problem is that you are trying to implement my method on a custom project which is not advised, this is supposed to work on any project using the ue5 third person character, since you mentioned the climbing system, probably that system is using different mantling animations that are not compatible or not directly connected to the metahuman. I cannot be responsible when people use custom projects for my tutorials, some might work, but mostly wont.

    • @skippyzk
      @skippyzk ปีที่แล้ว

      There's a special type of trace for mantle. The other project probably clashes with that. Check in their project settings

  • @NaturaIIy
    @NaturaIIy ปีที่แล้ว

    I have an issue where my clothing(torso) isnt taking on the animations. how would i fix this ?

    • @NaturaIIy
      @NaturaIIy ปีที่แล้ว

      I fixed it by adding each of the body parts to rtg animation instead of als animation in viewpoint.

  • @mrtoyre
    @mrtoyre ปีที่แล้ว

    Has anyone noticed a strange flickering when the AI's ragdoll starts? I've tried various tutorials, including this one... everything seems to work until the NPC activates the ragdoll. Any ideas?

    • @MaxStudioCG2023
      @MaxStudioCG2023 ปีที่แล้ว

      yes ragdoll always causing problems and seems that nobody have a fix for that :))))) ....and if character have hair event worst :))))) .....you noticed all tutorials they chose bald characters :)))))))))

  • @BLBl-xd4jl
    @BLBl-xd4jl ปีที่แล้ว +1

    Cool!

    • @nativecoder
      @nativecoder  ปีที่แล้ว

      I'm glad that you liked it! 🙏

  • @zolaa6461
    @zolaa6461 หลายเดือนก่อน

    Well, the arms are totally off.

  • @norasDESIGN
    @norasDESIGN ปีที่แล้ว

    Hi there! Thank's for the video
    I would like to know if someone tried this method with the ALS community replicated
    I tried by myself but with no results

  • @flyingroads3498
    @flyingroads3498 ปีที่แล้ว

    Cool. I need to replace AI. Same process isnt it?

    • @halftempted1047
      @halftempted1047 ปีที่แล้ว

      Was it the same process? I'm trying to do the same thing.

    • @flyingroads3498
      @flyingroads3498 ปีที่แล้ว

      @@halftempted1047 follow the tutorial man!. But this time change it on you ai base blue print

  • @HasimFN
    @HasimFN ปีที่แล้ว +1

    Doesnt work, only hand and the head animates

    • @TechnoReverseChannel
      @TechnoReverseChannel ปีที่แล้ว

      Make sure you did what he did in the construction script

  • @DaoDeks
    @DaoDeks 10 หลายเดือนก่อน

    Thx brooo

  • @gr4j0m3r
    @gr4j0m3r ปีที่แล้ว

    Hey' it's work but the character animation based on Animan is lame ass. I will go back to using mannequin and just import MetaHuman over it

  • @RPGMITRA
    @RPGMITRA ปีที่แล้ว

    Дякую

  • @nn-ib2lt
    @nn-ib2lt 10 หลายเดือนก่อน

    Thank you very much!