GBO2 RX-0 Unicorn Gundam: Were the nerfs enough?!

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  • เผยแพร่เมื่อ 16 ก.พ. 2023
  • This video contains two recent rated matches I had with the LV1 Unicorn Gundam on Gundam Battle Operation 2. It is a 700 cost general with ridiculous melee damage in NT-D, a highly durable Awakened state, high stun accumulation and good mobility in NT-D/Awaken. Its weaknesses would be the high HP drain of NT-D, worse melee output than Sinanju and Phenex while Awakened along with being easy to deal with before NT-D activates. This suit was nerfed when Phenex came out and now we have had time to take it all in. It retains the absurd NT-D melee damage but it definitely pays a lot for it now. I hope that you enjoy watching!
    The primary weapon of the Unicorn is a beam magnum with 3600 power, 5 ammo, 350m range, 6 seconds cooldown, 14 seconds reload, 0.8 seconds focus and 10% stagger value. This retains its outstanding damage from before the nerf; but has reduced leg damage, splash radius and longer cooldown. It it still easy to use to confirm melee or further shooting though.
    Its primary melee weapon is a single saber in normal mode or two sabers in NT-D mode. This has 2900 (2900) power, 2.5 seconds cooldown, 0.77 (0.5) seconds swap time, standard melee modifiers in normal mode with 80%x2% downswing modifier and 70% combo modifier in NT-D. These have the standard Federation swings in normal mode but gets a unique sweeping downswing in NT-D. This is easy to connect and does a ton of damage, but be careful not to knock over allies.
    Its first sub weapon is a head vulcan with 150 power, 40 ammo, 600 RPM, 11 seconds reload, 0.5 seconds swap, 200m range, 1500 DPS and 6% stagger value. These have insanely high power and stun potential for vulcans. Combined with your shrapnel bazooka, you can stun build just about anything if your aim is good.
    Its second sub weapon is a shrapnel bazooka with 250x11 power, 5 ammo, 6 seconds cooldown, 15 seconds reload, 1.5 seconds swap time, 200m range and 15%x11 stagger value. This has high stagger value and damage. This doesn't need to focus like the beam magnum, so it is strong in CQC.
    In NT-D mode it also gains access to a tonfa melee weapon with 3500 power, 2 seconds cooldown, 0.33 seconds swap and 150% downswing modifier. This has insanely high power along with a powerful downswing, but the downswing is too slow to confirm from a stun before they can dodge away.
    The Unicorn has 20000 HP, 24 ballistic resist, 25 beam resist and 29 melee resist. Its defence spread is pretty average but 20000 HP is kind of low for 700 cost. This can ultimately leave you without much time to spend in NT-D before it is drained away. Before NT-D activates it has a 10% leg buffer but this is upgraded to 15% once it activates. It gains LV1 Maneuver Armor in NT-D but lacks it in normal mode, which makes it easy to be stunlocked and take massive damage before NT-D can activate. Its LV1 Emergency Evasion is upgraded to LV2 once NT-D activates.
    You also have 135 (140) walk speed, 225 (235) boost speed, 75 thrust and 72 (87) turning speed. Your mobility is modest before transformation, but NT-D gives a serious mobility boost. Before NT-D it has LV2 Forced Injector and Flight Control, but these are upgraded to LV3 once NT-D activates.
    Its stand out skill is the NT-D Ability Boost which adds +30 melee modifier, takes away -30 ranged modifier and upgrades the suits stats, skills and weapons. This slowly drains your HP while active, 75 per second in Unicorn's case. NT-D also adds LV1 Offence System, which makes it hard to stun it out of melee combos. You can activate Awaken after 45 seconds in NT-D to restore 4000 HP and reduce all incoming damage by 15%. This stops the HP drain of NT-D and buffs your defences but comes at the cost of -20 ranged modifier and a whopping -45 melee modifier. This basically cuts your melee damage by a third if you aren't building any extra damage and makes your shooting damage pitiful.
    Overall I think that while Unicorn is still strong and retains the spot of the most damaging 700 cost general, the nerfs to melee damage in Awaken along with general durability reductions makes it much less overbearing. Unicorn is often put into a state where it takes much more damage than the 20% needed to turn on NT-D, meaning it will have little HP to work with there. In Awaken it is definitely weaker than both Sinanju and Phenex as well, only really having Offence System and great stun accumulation as an advantage over them. The key to post-nerf Unicorn is to enter NT-D with as much HP as possible and do as much damage as you can before being forced to activate Awaken. This means it has gone from an easy suit to a difficult berserker unit which needs a good sense of timing to do well with. I believe that Sinanju and Phenex are both better choices at this point, but Unicorn is far from weak. Thanks for watching, and I hope that you enjoyed it!
    Music used:
    Armored Core Verdict Day, The Motherwill Comes Again
    Dynasty Warriors Gundam 2, A Good Thing Is Possible
  • เกม

ความคิดเห็น • 32

  • @avenger1_gbo260
    @avenger1_gbo260  ปีที่แล้ว +1

    Feel free to follow me on Twitter as well! mobile.twitter.com/Avenger1GBO
    Feel free to join my competitive Discord if you want to talk with other new players or ask questions of veteran players! discord.gg/s5tDQcbNY8

  • @thecorruptedwyvern582
    @thecorruptedwyvern582 ปีที่แล้ว +7

    I'll be honest mang, balancing a suit like this so others can compete but still retaining great power, is the stuffs I love to see because we get to see skilled plays like this. Awesome vid! Love the Unicorn :D

  • @ShiroKazeRyuu
    @ShiroKazeRyuu ปีที่แล้ว +3

    Ah nice! I was the sad poor kashyatria in the first match who got my butt handed to me by the meta three beasts of possibility. Thanks for the carry!

  • @Sereze001
    @Sereze001 ปีที่แล้ว +1

    Gaze upon the lifeless horizon and tremble, for the Spirit Of Motherwill comes once more!

  • @gerogyzurkov2259
    @gerogyzurkov2259 ปีที่แล้ว +1

    One of my primary targets to get with the rest of Unicorns along with NU Gundam.

  • @gundamboi3545
    @gundamboi3545 ปีที่แล้ว +1

    The amazing maneuver amor breaker weapon.

  • @RexorKisashi
    @RexorKisashi ปีที่แล้ว +3

    AC 4Answer theme song, les goooooooooooo
    Btw, I'd like to play with you again at some point, like a duo match against randoms or a custom match, just let me know what's your timezone so we can arrange the hangout or something, I'm EST , ofc that's if you're ok with it

    • @avenger1_gbo260
      @avenger1_gbo260  ปีที่แล้ว +1

      I sometimes stream and host custom rooms, but I don't really have a set schedule for actually playing the game like that. Sorry.

    • @RexorKisashi
      @RexorKisashi ปีที่แล้ว

      @@avenger1_gbo260 you're fine, doesn't need to be exact, now i know you host custom matches, maybe ill catch you in one at some point, just need to be alert lol

  • @alphonse4508
    @alphonse4508 ปีที่แล้ว +3

    I hear Armored Core VD soundtrack🤤

  • @Nodramakeepitsimple
    @Nodramakeepitsimple ปีที่แล้ว +1

    Nice round

  • @snakeeyessnakeeyes6615
    @snakeeyessnakeeyes6615 ปีที่แล้ว +2

    You probably won't respond but, what is the right way to engage in fights. after your gelgoog marine video made you look like a ace destroying grunts. I changed strats by just stunning first then enter downswing or a combo. But usually they just bareroll away its annoying. But if you have any tips I would like to know!

    • @avenger1_gbo260
      @avenger1_gbo260  ปีที่แล้ว +4

      Basically, two swing combo against somebody with a dodge roll after you stun them is inconsistent. You need really good timing to catch them before they can roll, you can't be too late or too early. This is because there is a set amount of time after a stagger where another stagger (like a melee swing) will not stun them again.
      So try to go straight for the downswing after a stun if you know they have a dodge roll. You can't be too early for a downswing. You still have to have good timing and to swap weapons quickly though.

    • @snakeeyessnakeeyes6615
      @snakeeyessnakeeyes6615 ปีที่แล้ว

      Thanks alot that does explain it.

    • @snakeeyessnakeeyes6615
      @snakeeyessnakeeyes6615 ปีที่แล้ว

      Thanks alot it really helps don't stop making your videos. I wish you good health

  • @rashaunalexander5473
    @rashaunalexander5473 ปีที่แล้ว +3

    White glint

  • @ensignd.crexote5350
    @ensignd.crexote5350 ปีที่แล้ว +1

    Out of all the new 700’s I only got Unicorn (wanted Sinanju) and I don’t think it’s that’s OP of a suit. But I never piloted it this well, so what do I know lol

  • @BrentBen
    @BrentBen ปีที่แล้ว +1

    Do you use default button config for space and if not what do you use?

  • @awildbluedestinyunit1appea333
    @awildbluedestinyunit1appea333 ปีที่แล้ว +7

    The nerfs were certainly enough, but now the Phenex is the most viable option.

    • @xecksoffender942
      @xecksoffender942 ปีที่แล้ว +1

      imagine the banshee norn with the 10k hp shield and god tier build stun when combining the vulcans with whatever is stored on rhe revolving launcher, and because of having a beam jutte installed in it too, it's gonna have 3 melee option and i'm hoping it to be a knockdown with 10 seconds cooldown so that it doesn't spam it in every possible moment. the armed armor xc on it's back i think should have a zone of increasing all damage by 10%, and to balance this, i think it should only be in nt-d. shield booster skill would also help it getting in the frontline easier and it doesn't need ma lv1 like the phenex in unicorn mode, nt-d i think it should with the height increasing and it should only be at lv1. outside of the awaken mode giving itself 4k hp and 10% defense, i think it should increase it's allies defense by 10% for 20 seconds, so popping it might require more strategy and can fill the role of the support. it can work well with phenex as they recieve 4k and recieving 10% less from all type of damage for 20 seconds, and it can stand on it's own feet without relying on the unicorn, banshee and phenex

    • @awildbluedestinyunit1appea333
      @awildbluedestinyunit1appea333 ปีที่แล้ว

      @@xecksoffender942 talking about the upgraded Unicorns, Norn should be a Gen and FA Unicorn should be a Support. And I'm ngl, we need a high cost OP Support. It's weapons will be the Beam Magnum, Beam Javelin, Leg Missiles, Backpack Bazookas, Mk 3 Vulcans, Backpack Missles and the Beam Gatling will be an alternative for the Magnum that can also be used with the base Unicorn.
      Damage Control, Maneuver Armor, and Melee Combo Controller LV1 will be staples for its skills. But we'll have to wait and see what BB does.

  • @brandongriffin6154
    @brandongriffin6154 11 หลายเดือนก่อน

    I envy your control in space

  • @VenScoldfield
    @VenScoldfield ปีที่แล้ว +2

    Im weird if i only use the unicorn mode? I feel like doing more damage with the Beam Magnum than close combat

    • @avenger1_gbo260
      @avenger1_gbo260  ปีที่แล้ว +3

      Well you are definitely playing unoptimally by doing that. The beam magnum has high damage and so does your shrapnel bazooka and vulcans, but you are very vulnerable since you lack Maneuver Armor before NT-D. Pre-nerf Unicorn used to be able to play really well in unicorn mode since beam magnum was stronger and Unicorn had more shooting modifier, but it isn't really that viable since the nerf.
      Something like Nu Gundam would be better if you don't want to use NT-D, but it is probably fine if you don't have one. I would recommend getting used to the right timing for NT-D where you can go on a melee rampage and do tons of damage.

  • @mariosilic5130
    @mariosilic5130 ปีที่แล้ว +1

    Yes they were nau the Banchi neads nerfing

  • @Nodramakeepitsimple
    @Nodramakeepitsimple ปีที่แล้ว +1

    Bruhh your suit seems ridiculously fast

    • @avenger1_gbo260
      @avenger1_gbo260  ปีที่แล้ว +1

      Suits move incredibly fast in space, it is why I like playing it.

  • @samuelcavalcanti3345
    @samuelcavalcanti3345 ปีที่แล้ว +2

    My only issue with Unicorn is that I SEE 5 OF THEM EVERY GAME! Either Unicorn, or Banshee, or Phenex FFS

    • @avenger1_gbo260
      @avenger1_gbo260  ปีที่แล้ว +1

      It surprises me cause Moon, Sazabi, Nu Gundam and Sinanju can all definitely compete. I would even go as far to say that the only one that Unicorn actually beats out is Nu Gundam, and even then the playstyles are different so you can pretty much just use whatever you want.
      Phenex definitely needs nerfed though. That thing is busted.