The Legacy of the Crystal (our book containing information on 135 different Final Fantasy games) is now available in limited quantity to purchase: bit.ly/3mrEnMX
Don't forget to mention that the Orator's Entice or Negotiation could allow you to permanently recruit enemy units! It was one of the only ways to get enemy monsters in your unit, and you could basically recruit any monster in the game (unless they were story enemies), including Malboros, Bull Demons and Hydra monsters
I love the Festivalist job not only because it was a fan submission but also because they went all out for the skills and gimmicks, it's simply awesome
Beat x-2 never using festivalist. Completely pointless when everyone can use items that change status already and they last for more than one turn@@Blknamor
Astrologian is something I'd say is worthy of the list, first appearing in FF: Tactics as Orran's unique job Astrologer for a single fight in the entire game and featuring a single spell in its arsenal with Celestial Stasis. It became a full job with FF14 Heavensward where Celestial Stasis becoming its limit break (renamed Astral Stasis) and the rest of the job was created purely from scratch to make it a healer.
i know that job makes a show in XIV as part of the main quest takes you to the one group who knows of a ship ya need, but their word is locked by their laws nad such.
I liked petrifying the whole map and putting their statues in a museum. Fun thing is stone is insta-death for enemies but cure-able on allies, unless enemies actually cure each other of it, which was rare. So friendly fire just adds to the fun, everyone gets stoned.
Man I love this channel. I swear there is nothing better then opening the YT app and seeing my favorite silky voice talk about my favorite topics. Thanks for being you!
An important note on the Orator is that they always could buff/debuff any targets Bravery and Faith which are major stats that affect everything from chance to counterattack to healing received. Their buff/debuffa would give/take a decent chunk initially, but 1/4 of all bravery/faith modifiers became permanent so you could use this to sculpt your team and buff them permanently for their role. Very strong ability!
I always saw Lumina from Lightning Returns as some kind of Chaos Summoner. She could summon chaos monsters instead of traditional summons. That was pretty cool. Too bad there wasn't a boss fight to see how she fights ingame. Wait a minute, CHAOS Summoner... Oh that little... Jack was right.
Chaos was Caius' entire thing in XIII-2 and he still wields the powers of Chaos and the Heart of Chaos in LR and can use the Heart of Chaos and Yuel's love for him to prevent himself from dying. I can see the headlines now: Man literally too loved and *_Chaos_* to die
The Mediator/Orator job from FFT was one of my favorites, and it made JP farming a lot easier in the endgame. Abilities like Threaten could turn enemies into literal chickens running scared for their lives, and Mimic Daravon was simultaneously a useful instant sleep spell and a quirky in-universe joke at the professor character that does boring tutorials. Classic!
I found the Orator in FF Tactics extremely useful! Just keep recruiting enemies as allies, unequip the new recruits, and then dismiss the new allies, rinse, repeat! Get a LOT of good stuff that way, and kind of put the thieves out of a job! (Pun somewhat intended!)
You clever boy! Thanks for that tip. Its been a hot 3 years since ive checked into that save file.... ...just got past thay fool that always dark holies me to death forever....things had gotten rough as I remember. But yea...love the orator. Thanks again for the that wet throbbing tip.
I'd say Arithmetician (Calculator), Psychic and Seamstress would fall better into this category as well. Puppetmaster has at least been referenced in some other FF games aside from FFXI.
Arithmetician has been revived at least by WotV FFBE (a mobile gacha inspired by FF Tactics). It's a good insta-cast mage job, with great AoE attacks and heals as well as turn manipulation and a status ailment (Disable). The "poster" arithmetician in the game (Ildyra) actually works in the finance department of a Kingdom, so her job fits her. On the other hand, another main job arithmetician is another girl in a wolf costume (Halloween-themed). 🤣
Agree, Orator and Pupptmater are obscure but they are variation of classic jobs, and morpher can be traced back to Gau of FF6, but arithmetician,psychic are prety unique
As a Puppetmaster main i would kill for a 10 min recast on activate (its 20 mins without merits and gear). He was expensive to start up but being able to solo just about anything before the power creep starred was amazing
I was a PUP main the moment At Urghan was released, I was so in love with the idea of having a robot friend coming with me on my adventures and I loved imagining my little Tarutaru spending hours fine tuning her, getting oil on her hands. Serenade was my constant companion and my friend, I never just saw her as my pet or as just an AI or whatever, she was my partner! I really cherish those times in XI.
@@SorenKisamoraas much as I constantly fantasize about going back I feel I can't as it won't be the same. That adventure was had by friends who are no longer there and memories that are best left memories, but I do go to sleep every night listening to ffxi soundtrack on spotify and sometimes I'm even lucky enough to visit one of those zones in my dreams as I lie asleep
I played ffxi as Puppet Master. I could tank anything with just three moves with the right setup. Other than that had no idea how to play it, but got max level easily. Fun class, pretty easy to screw around.
Very good video! I never knew about the "Festivalist". Now, I would really love to see the memorist in FFXIV, and have it linked with exploration of 1.0; it could have a lot of potential!
Heritor from FFTA2 was pretty cool concept. Kind of like a Blue Mage but instead of collecting monster techniques/souls they learn about unique individuals and inherit their techniques and stories.
1. You forgot to mention most imporant thing about Orator. Traitors joins your party permamently, they stay even after combat. And you can get that way monsters into your party as well.
The thumbnail makes me miss Mobius Final Fantasy. Though the jobs were all derivatives/variants of the core FF I jobs (Warrior, Thief, Monk, and Mage), the outfit designs were top notch and later they started coming with their own extremely catchy battle themes.
Kinda surprised you didn't pick Calculator over Orator for FFT, but can't go wrong with either. Thanks for mentioning PUP by the way. It was actually ridiculed for being weak (and it kinda was truthfully) for years until the devs gradually buffed it over time. As I understand it, these days PUP has actually overtaken MNK, because it's personal damage is so much better now on top of the utility it can provide. It should also be noted that SCH is EXTREMELY different between 11 and 14 (and I vastly prefer the 11 version). In 11 it functions much more akin to Sage in FF3, with the central mechanic being swapping between Light and Dark stance for White and Black magic respectively. In 14 it's strictly a healer, lacking much of the versatility it got in 11. Actually at one point SCH actually had to have their Helix spells nerfed because they could be stacked by multiple SCH to deal tremendous damage - enough to kill even Absolute Virtue instantly. * A couple last points. - Sakaguchi has been pleading with Yoshida to add BST to 14 - Mystic Knight has only ever appeared in FFV (it kinda shows up in XI? RUN is not quite the same) and Spellblade has never really come back in its original form since. It got revised as Enspells in 11, which are also used by some enemies in 16!
in regard to PUP it depends on the situation. MNK still has formless strikes and its deep HP Pool but a PUP Burn can chunk down some fights if you can't find a BST or SMN Burn to do it instead.
If they ever add Beastmaster to XIV, it's probably going to function more like a pet class rather than taking control of enemies. So you'd tame monsters and can then choose which to summon. I also wouldn't be surprised if they threw in Morpher elements and have you fuse with the monster for certain attacks...which might skew a little close to Reaper's Enshroud, but a slight overlap shouldn't be a problem.
@@HanabiraKage BST doesn't even use Charm anymore in XI, at least not at endgame. They massively buffed Jug pets ages ago, to make BST more viable in groups.
@@SorenKisamoradon't forget pup had 2 hp pools it can draw from I would often have my puppet in tank form and when my hp was low I would swap my hp with its which was almost double recover all my hp and have it use cannibal blade to steal hp off the enemy and recover and then there was the whm and rdm hats which let it cast cures I think 5 was whm and 4 was the rdm one combined with flash to blind just gave lots of fun utility Atleast thats how it was last I played
Sakaguchi really being the driving force for all us beastmaster fans both in concept and gameplay, definitely if anyone can push to make it a reality then it's that wonderful man... now that I think about it... that makes the melee dps of dawn trail a incredibly likely candidate to be beastmaster. Of course i want corsair and that's more likely due to the garb and weapon but I still hold out hope since us fanfest always gets screwed over when it comes to details of the new content and trailer being a edited version as to reveal the full version at later fests...
Puppetmaster has had a huge resurgence in FFXI, especially since 2011. Puppetmaster automatons are a fantastic wild card, you can make them into a Tank that rivals Paladins in how much damage they can soak up, they can do good piercing damage with their archer setup, and can have three minutes of absolute beastly damage with their Overdrive. Plus, the puppet dying isn't nearly as bad as it used to be, because they introduced a new skill Deus ex Automina that allows you to bring your puppet back with a timer of only 60 seconds (or less) in exchange for the puppet being in critical health, which can usually be resolved by the auto's insane Regen or a heal oil. Also, buying attachments are really no more of an investment than any other job that uses spells or buyable abilities; you have to buy White and Black mage scrolls, or Corsair Dice, and even heal oils for their +3 variant are fairly cheap. Back when I played my Tank Maton could solo-tank endgame level monsters like Ou (once almost duo'd Ou with PUP tank and SMN DD, and could regularly three-man it with one PUP and two SMN).
Orator is one of my favorite jobs in FFT! Not only orators can use guns, I also used their skills to persuade human enemies to join the party because I wanted their weapons and accessories instead of stealing.
Scribe looks cool as hell! I know it won't happen due to balancing, but I'd love for the Scribe to be in FFXIV! Maybe as a Limited class like the Blue Mage.
As a Final Fantasy XIV player I got a lot of thoughts on the first couple jobs you mentioned lmao. Spoilers up to I guess Endwalker to be safe for folks who worry about it? - I'm an analyst and huge Lahabrea fan in a world where most people still think he's sir-laughs-a-lot. Let me tell you, when they established the guy as (among other things) a former orator I basically slammed my hand onto the table Ace Attorney-style because goddamn do I hope they bring him back with elements of that job. Y'shtola has somewhat off-brand black mage spells as a sorceress, I want to see unsundered ascian buddy giving weird status effects by talking shit. - I'd also love to see morpher job brought in in some capacity. Vincent Valentine turning into various creatures for Limit Breaks reminds me of what you described a bit, and we've see in FFXIV that not only unsundered ascians but sundered ascians who've been taught can transform into trippy reflections of their aspirational selves. Player is reincarnation of Azem and has ridiculous power/skill, we could probably do it and that would be lore-compliant. I'd lose my mind if we got anything like that in-game ngl. Doesn't involve turning into encountered monsters per se, but could become a creature or various creatures.
In a way, the memorist is in FF14. The echo lets you see memories, from which you gather useful information. So in a roundabout way, every WoL no matter what job is a Memorist.
I mena to be fair, if I recall the quest to unlock puppetmaster was a pain in the ass and most players didn't even bother, which explains it's lkower adoption rate. Hitting level 6 is nothing in FFXI.
Well now it's established that Beastmaster is not an obscure job so it's high time it got a video to celebrate the glory of BST or at least make me feel good about having solo'd it to 75 in FFXI all those years ago.
Because when you search the actual lore behind the FFXIV's Reaper, they aren't really that obscure in origin, atleast, not "FFXIV" reapers, most of the reaper-ish terms they use are mostly only symbolic; -The "reapers" in game aesthetically are obviously inspired on the concept of the Grim Reaper and Death, but their actual ingame lore comes from the real life Harverst Reaper profession; They come from garlemand farmers who were forced to leave their homes and learned to use their tools (the scythes) as weapons to fight and be able to make a living as mercenaries, body guards, etc. - The "demonic entity" you mention, or voidsent. we find out in recent patches (spoilers from 6.1 and onward story) are not actually demons but the inhabitands of the thirteenth reflection, who became monsters after their world fell to darkness and can even return to human form if they are feed enough Aether (Zero). So the reaper's avatar was actually a person once. The Garlemands made pacts with them because of their inhability to use Aether (and they were farmers so their martial prowress wasn't that big, they needed all the power they could get) so they offered them the Aether from their fallen foes in exchange of their power. While the WoL was able to make a pact with one because of his affinity with Darkness after having visited the thirteenth during the events of the Crystal Tower and facing the Cloud of Darkness. - The "soul" we are feeding to the Avatar is just the dispersed Aether of fallen enemies and the WoL own's, demostrated as you get "souls" just by attacking, not even killing them, or attacking robots or dummies.
fun fact FFXI scholar did bring back the "Scan/gauge" ability, it was called Libra in the English version and it reported the parties aggro percent level in chat.
Out of all of these jobs, Puppetmaster, Scribe, and Memorist are the only ones I've never used, even though I have played both games they appear in (I'm still pretty early on in both); I did wanna say, though, due to the game rewarding you with small amounts of Multiplayer Points for excessive grinding, you *could* cheese the Multiplayer requirement for FF4HOL. Thank you for running this channel, btw. I grew up playing a lot of Final Fantasy games on my PSX, PS2, and GBA in high school, and I will always feel a certain, high amount of fondness for the series. The first one I ever beat, though, was Final Fantasy 3 (NES), which I played as an English-translated romhack, back before high school me knew that roms were a kind of dangerously gray legal area for IT professionals. I was actually one of the primary individuals responsible for ascertaining the in-memory hex codes for the in-game item list, as well as the "item morphing" strategy normally used to get the Onion Equipment, something that would later be used to set a character's job level and max HP to the item ID for Potion, basically making them basically un-killable and unstoppable if done right.
As a level 75 puppetmaster I can genuinely say: Yes that thing was expensive and the parts for customization were not cheap especially since you had to get them as random drops from bcnm (I think thats what it was) fights where you were synced and had to fight off a tough monster and adds but man was it fun being able to skillchain + magic burst with just your puppet was so much fun but you really werent welcome in parties so it was pretty lonely when leveling unless you made your own which I had to but changing your puppet to whm blm rng rdm or tank and just fighting things was great and the merited abilities let you swap your hp with you puppets so it was like having 2 hp pools. I missed the job terribly and hope it comes to ffxiv as a main job but I'll accept a limited job if I get to see my buddy Loustic again
When you went through the Orator skill set I thought for SURE you were going to call out Mimic Daravan as being an amazingly named ability since it puts the enemies to sleep. The reference is a bit hard to get since Daravan/Darlavan is in reference to the tutorial npc who I also think is the teacher of Delita/Ramza at the academy. So you are basically putting the enemies to sleep by reciting lessons your characters learned before the game began!
I quite enjoyed the memorist job in Dimensions, in fact I've only finished it this year despite getting the game back when it first released and was pay per episode instead of pay for the whole game once, It was mainly because the robot that joins you, when she used it it was amazing, rather, it was a lot better than how Tellah's recall worked, I never used recall all that much or at all in later reruns of the games haha, still sad that warriors of light could only use warrior of light jobs and warriors of darkness gets others, because dark knights, magus etc. would be fun to try mixing with paladins etc. and furthermore the fusion spells certain ones you can't get for half of the 8 characters
About Scholar, it originally had these purpose: identify elemental weakness for increasing damage and figure out enemy HP for resource conservation. For FF14, all HP bars are visible and there are no elemental weaknesses. Instead it’s now baked into the class’s offensive aesthetic. The computery graphics is a long time FF trope, which is known as Stat-O-Vision and used in Scan (a spell, but also an iconic action to the Scholar). They actually regain it via Chain Stratagem which has the main function of boosting damage with the full on “Scan”-like graphics and sound.
Big on orator. The way I use it is definitely playing mind games with the ai. Lowering brave and faith and other things. The almighty gun in fft is no joke either. Fun job.
fun fact about FF3 Pixel Remasters scholar: levelling the jobs level increases the items effects beyond double, i used a hi potion at roughly job level 30 and it did over 1000 hp... I am going to level grind (its easy, just have everyone defend for 5 turns and then kill the mobs, that gives you one job level) to get it to max to see how much it can do at max level :D edit: so im late, but at job level 99, hi potion’s only do 1500 healing… this job is GARBAGE in ff3 🤣
I find Scholar very interesting; Its identity was a way to help the player see enemy health, and deal with status effects, a tactician in a sense But with quality of life updates, in both Final Fantasy, but also other games, and how they all tackle the concept; the role has fell to the way side, but more so is given to the player directly in some cases keeping track of what element or weakness deals with certain enemies, how long a status effect lasts, what cures the status, etc
This vid strikes me as especially timely, as people have been trying to guess the next jobs that will be entered into FFXIV. While Yoshi-P has already said there's a good chance that the dev team will need to start developing new jobs at some point because the design space for adaptation of old jobs is naturally limited, he hasn't said we're at that point yet.
At this point there's too many jobs in XIV and I don't want them to keep adding more, but I always wanted Puppet Master as a tank using the puppet as the focus of enemy's attacks like the defensive puppets in Naruto. Since they don't want to worry about the mechanics of pets anymore, it'd be easy to just have the player puppeteer the puppet in front of them without it being a separate entity and all attacks would be performed by the puppet. Unlike a Reaper's avatar, the puppet itself would be the weapon, so you'd be able to glamour it.
The Morpher/Animist is interesting because in a vacuum it has the potential to crack the game open completely by letting you create an absolute murderbeast of a unit. Unfortunately it's in the same game as Viera Assassins with Concentrate.
One more obscure Job: Mime from FF V. They contributed a whole job just to mirror the last action. In FF X they had an ability for that. But most titles never used it again. And my favourite Job is Mystical Knight (Rune Fencer). Such a good kombination of elemental and physical damage 🤩
Mimes have appeared in a few games, though; Tactics (even if they were absolutely obnoxious to unlock, they were in the game), and Final Fantasy 6 had Gogo. I'd say they're hardly the most obscure, just not the most mainstream either.
Looking at that job list for ff11 and seeing that my main classes that I dumped quite a bit of money and resources into (SAM/DRG) being so low on the list really blows my mind. A few people I knew back then were in love with corsair and if I hadn't already invested heavily into SAM weapons it would have been one I picked too. 11 basically boiled down to picking NIN as a subclass for melee and RDM for casters.
Yeah, PUP was gonna be a necro, but they thought it was too dark (Agree) so they made it into PUP. The evidence is the Undead Swarm who invades the town in XI and practices using armies of undead. There is also a NPC who gives you a quest about mannequins for some reason......Only to discover his job was listed as a necro.....
Reminds me of the tinker job from final fantasy tactics A2. To be fair, most of the moogle exclusive jobs were on the weirder end, but that one in particular... ya either had the a great buffer or the literal worst job in the game. All of their abilities were mapwide, and affected the entire party... or the entire enemy team! Giving a global haste is great. Giving a global haste to all the enemies... Due to their horrendous inconsistency and tendency to actively make situations worse, I only ever used them as a stepping stone requirement to an ironically much more tame and reliable job: the juggler. Aka, a literal clown job. Thankfully, that one was rather good, with good growths and plenty of good ranged damage and utility options.
as someone who played on and off final fantasy 11 for almost 20 years now, i still yearn for another game with a pet job as good as puppetmaster. the job in itself was so versatile and strong, but most people never bothered with it because it was so hard to master, i remember people being shunned on my server for playing it, and i myself had to level it almost completely solo to 75 (max level) because nobody knew what it does or can do. why invite a worse monk with a pet, when you can get a monk type of deal. but jokes on them, the puppetmaster was a decent monk themself, and the puppet if used correctly was a force to be reckoned with. i remember at max level my blackmage puppet outdamaged real blackmages if they did not have good gear. the only downside was that the tank pupped stopped being usefull after lvl20-30, but even in lower levels you would rather have a redmage puppet, because it can nuke/debuff and even heal you or itself, so instead of letting the pet tank, you would tank yourself as the master, and let the puppet support you. and im saying this because you could only get 1 puppet frame every 10 or 20 levels, and each frame had its own skillsets you had to manually level up through using the mentioned frame.
The Morpher was the longest and most expensive way to break FFTA. After maxing out the captured creature's affection, it would request Curealls on future feedings. Curealls is a fairly expensive consumable, but upon feeding them with it, their stats will increase minimally. If course, you can feed a creature as much as your wallet allows, meaning you could cap out a creature's stats at 999 in a game where max level units will have half of that. Also keep in mind that making a morpher requires next to no building of the actual unit (besides speed) since they take on the stats of what they turn into.
Honestly i'm quite surprised Pictomancer from Relm wasn't on here, such a strange Job by name (very cool name of course) but had much more pivot-based use rather than the use of blue mage, beastmaster or Gau's job class (which is also very obscure too!) Just the idea of sketching the enemy to use a copy of themselves against themselves was super interesting!
Imagine, combining FF job system with non-combat job/class like in Suikoden wherein aside from being Swordsman, character is also a farmer. He can help feeding the castle or any form of base.
WotV FFBE is kinda picking up some of these obscure job. 😅 (1) The "Kotodama Wielder" is sometimes translated to "Orator" in the JP version of the game, although the attacks are quite different. In the game, it's the job class of an astrologer (Moore). In terms of gameplay, they're considered as magically-defensive Mag-based bruisers. Their weapons are maces (the ones that look like staves). (2) The Scholar is also picked up as a main job by a librarian (Louelle) in the game. They tend to be physically defensive Mag-based units. Their weapons are books. Their attacks are quite unique, mostly composed of "Law" buffs and spells. (3) I saw this in other comments, so I'll include it. I think WotV managed to revive the Arithmetician (Calculator) job class. It's the main job of Ildyra, a woman who handles the finances of a Kingdom she serves. The job is designed to serve more of a support role to either the DPS or the tank. They can deal damage with their insta-cast AoEs (which are rather weak in comparison), support with their AoE heals and turn manipulation, and even deal a status ailment (AoE Disable). The downside is that they're generally as frail as the common mage classes. :)
Another very obscure Job is the Necromancer. It only appeared in the GBA remake of FFV, and it had some of the coolest sprites in the game. In a similar fashion to Blue Mage, you got your spells from enemies, but instead the Necromancer character had to deal the final blow to an enemy in order to learn them. The Job had access to some of the most powerful damaging spells in the game, often surpassing Black Mage. It also granted the Undead status to characters using the Job, meaning that you'd take damage from healing items/spells, but had access to the best Drain-type spell and healed fully if an enemy was foolish enough to cast Death upon them.
Re: Puppet Master, it's probably worth pointing out that the 6 jobs you can pick from creation take up 81.93% of the census. Leaving 14 jobs to fight over the remaining 18%
Surprised the Calculator from Final Fantasy Tactics wasn’t in here, although that probably has some completely different name nowadays like every other thing in that game apparently.
If you go over more(which I hope you do!) PLEASE check out the Necromancer from FFV Advance! It was sadly not included in the pixel remaster and is SUCH a cool class, doesn't play at ALL like anyone would think it does!
I was wondering if Memorist was going to be on this list. As for if I used it… no. It was an interesting concept to make a job that harnessed the power of cutscenes, but actual utility requires way too much min-maxing, and that’s just not how I play. Though I would like to also give that game credit for having the only time I’ve seen the Red Mage make use of the part-physical portion of its “Jack of All Trades” theme… albeit by taking abilities that used to belong to Celes and Mystic Knights rather than coming up with something original.
ranger was cool in FF6 because the animals command was both the most useless and most useful in the game. Before level 60 it does almost nothing except around lvl 20 when nightingale is the best healer. But after 60 you can get unicorn which fully restored the whole parties' hp and mp and scaled to appear more often as you levelled up. Unicorn was the best method for dealing with longer fights like Enuo, Neo Shinryu, and Omega mk-II or even just end-gameplay because it took forever to go back to the main world to buy more cottages for mp restoration. Unicorn was the unsung hero of late game that many players didn't even know existed
The Legacy of the Crystal (our book containing information on 135 different Final Fantasy games) is now available in limited quantity to purchase: bit.ly/3mrEnMX
Don't forget to mention that the Orator's Entice or Negotiation could allow you to permanently recruit enemy units! It was one of the only ways to get enemy monsters in your unit, and you could basically recruit any monster in the game (unless they were story enemies), including Malboros, Bull Demons and Hydra monsters
Thank you for another awesome video!
I love the Festivalist job not only because it was a fan submission but also because they went all out for the skills and gimmicks, it's simply awesome
Agreed!!
Beat x-2 never using festivalist. Completely pointless when everyone can use items that change status already and they last for more than one turn@@Blknamor
Good for you?@@murderface1628
Astrologian is something I'd say is worthy of the list, first appearing in FF: Tactics as Orran's unique job Astrologer for a single fight in the entire game and featuring a single spell in its arsenal with Celestial Stasis. It became a full job with FF14 Heavensward where Celestial Stasis becoming its limit break (renamed Astral Stasis) and the rest of the job was created purely from scratch to make it a healer.
It's not so obscure now. Now Cannoneer, now that's one of the least memorable jobs.
i know that job makes a show in XIV as part of the main quest takes you to the one group who knows of a ship ya need, but their word is locked by their laws nad such.
While not a full Final Fantasy game Bravely Second: End Layer also had Astrologian
@Zavitor it's very obscure
I'm a bit surprised that the Calculator did not make this list, it's never existed outside of FFT and had a very unique playstyle.
Nuking everyone with holy was the best part
"Behold! *MATH!"* (decimates the country side)
Funny enough, Math SPELLS are all over the games
Lv.3 Death?
Lv.5 Holy?
I liked petrifying the whole map and putting their statues in a museum. Fun thing is stone is insta-death for enemies but cure-able on allies, unless enemies actually cure each other of it, which was rare. So friendly fire just adds to the fun, everyone gets stoned.
Ivalice raids in 14 make u do math or u wipe
Man I love this channel. I swear there is nothing better then opening the YT app and seeing my favorite silky voice talk about my favorite topics. Thanks for being you!
That's such a kind thing to say, thank you so much! ~Darryl
An important note on the Orator is that they always could buff/debuff any targets Bravery and Faith which are major stats that affect everything from chance to counterattack to healing received.
Their buff/debuffa would give/take a decent chunk initially, but 1/4 of all bravery/faith modifiers became permanent so you could use this to sculpt your team and buff them permanently for their role. Very strong ability!
I always saw Lumina from Lightning Returns as some kind of Chaos Summoner. She could summon chaos monsters instead of traditional summons. That was pretty cool. Too bad there wasn't a boss fight to see how she fights ingame. Wait a minute, CHAOS Summoner... Oh that little... Jack was right.
Chaos was Caius' entire thing in XIII-2 and he still wields the powers of Chaos and the Heart of Chaos in LR and can use the Heart of Chaos and Yuel's love for him to prevent himself from dying. I can see the headlines now: Man literally too loved and *_Chaos_* to die
The Mediator/Orator job from FFT was one of my favorites, and it made JP farming a lot easier in the endgame. Abilities like Threaten could turn enemies into literal chickens running scared for their lives, and Mimic Daravon was simultaneously a useful instant sleep spell and a quirky in-universe joke at the professor character that does boring tutorials. Classic!
I also enjoyed the irony of them being able to use guns. Aggressive negotiations.
I found the Orator in FF Tactics extremely useful! Just keep recruiting enemies as allies, unequip the new recruits, and then dismiss the new allies, rinse, repeat! Get a LOT of good stuff that way, and kind of put the thieves out of a job! (Pun somewhat intended!)
You clever boy! Thanks for that tip. Its been a hot 3 years since ive checked into that save file....
...just got past thay fool that always dark holies me to death forever....things had gotten rough as I remember.
But yea...love the orator. Thanks again for the that wet throbbing tip.
Oh yea , Orator was so broken early game, especially with snagging good gear in the desert and so much easier then thief
Being able to permanently raise Brave and Faith while being able to equip guns was neat.
I'd say Arithmetician (Calculator), Psychic and Seamstress would fall better into this category as well. Puppetmaster has at least been referenced in some other FF games aside from FFXI.
Arithmetician has been revived at least by WotV FFBE (a mobile gacha inspired by FF Tactics). It's a good insta-cast mage job, with great AoE attacks and heals as well as turn manipulation and a status ailment (Disable).
The "poster" arithmetician in the game (Ildyra) actually works in the finance department of a Kingdom, so her job fits her. On the other hand, another main job arithmetician is another girl in a wolf costume (Halloween-themed). 🤣
Agree, Orator and Pupptmater are obscure but they are variation of classic jobs, and morpher can be traced back to Gau of FF6, but arithmetician,psychic are prety unique
I would love to see another 7 jobs be explored. This gave me such crazy throw backs to some games I played before.
As a Puppetmaster main i would kill for a 10 min recast on activate (its 20 mins without merits and gear). He was expensive to start up but being able to solo just about anything before the power creep starred was amazing
I was a PUP main the moment At Urghan was released, I was so in love with the idea of having a robot friend coming with me on my adventures and I loved imagining my little Tarutaru spending hours fine tuning her, getting oil on her hands. Serenade was my constant companion and my friend, I never just saw her as my pet or as just an AI or whatever, she was my partner! I really cherish those times in XI.
XI is still going strong, and SE never deletes old character Data. Just sayin~
@@SorenKisamora Can second this! Community is still as tight-knit as ever too, once you find a good group of friends to play with.
I still play occasionally, it's still very fun, but it's also never going to be quite the same as it was back then.
@@SorenKisamoraas much as I constantly fantasize about going back I feel I can't as it won't be the same. That adventure was had by friends who are no longer there and memories that are best left memories, but I do go to sleep every night listening to ffxi soundtrack on spotify and sometimes I'm even lucky enough to visit one of those zones in my dreams as I lie asleep
My cousin always talks about the Calculator class from Tactics and I feel like that should've had a spot on here more than Scholar
Killing monsters with math, what could be more hard core than that?
I played ffxi as Puppet Master. I could tank anything with just three moves with the right setup. Other than that had no idea how to play it, but got max level easily. Fun class, pretty easy to screw around.
Scholar is used in Final fantasy:War of the visions & is called Keeper & master historian & apprentice keeper in Final fantasy:Record Keepers
Thanks for the upload during my September 2023 birthday month!
PUP has been one of my favorite jobs since it came out. Whenever I go back to FFXI after all these years I still have PUP as one of my mains.
I do like the traditional jobs like dark knight and white mage. I did like the festival job in ffx-2. It was just fun to play.
Very good video! I never knew about the "Festivalist".
Now, I would really love to see the memorist in FFXIV, and have it linked with exploration of 1.0; it could have a lot of potential!
Memorist would work well as a way to just gather lore in game like a minigame or just a material gatherer job that way it can make money selling stuff
As usual, you guys put out great content with granular style
Heritor from FFTA2 was pretty cool concept. Kind of like a Blue Mage but instead of collecting monster techniques/souls they learn about unique individuals and inherit their techniques and stories.
1. You forgot to mention most imporant thing about Orator. Traitors joins your party permamently, they stay even after combat. And you can get that way monsters into your party as well.
As far as I know, it only appears in the Bravely Default series, but Merchant is one of my favorite jobs. All about making the most of items.
Merchant is necessary in the 4 warriors of light to farm gems (BD precursor), as regular power leveling screws up the end game kinda like FF8
And money!
XD
Octopath Traveller, it's Tressa's base class.
"Pen being mightier than the sword" (literally one of the few that can immediately use guns)
Thumbnail got me in the feels lol. Great video by the way! I love hearing about all these different types of classes/jobs.
Love seeing Dimensions get some recognition!
The thumbnail makes me miss Mobius Final Fantasy.
Though the jobs were all derivatives/variants of the core FF I jobs (Warrior, Thief, Monk, and Mage), the outfit designs were top notch and later they started coming with their own extremely catchy battle themes.
the Dresssphere System is the GOAT of Jobs.
Kinda surprised you didn't pick Calculator over Orator for FFT, but can't go wrong with either.
Thanks for mentioning PUP by the way. It was actually ridiculed for being weak (and it kinda was truthfully) for years until the devs gradually buffed it over time. As I understand it, these days PUP has actually overtaken MNK, because it's personal damage is so much better now on top of the utility it can provide.
It should also be noted that SCH is EXTREMELY different between 11 and 14 (and I vastly prefer the 11 version). In 11 it functions much more akin to Sage in FF3, with the central mechanic being swapping between Light and Dark stance for White and Black magic respectively.
In 14 it's strictly a healer, lacking much of the versatility it got in 11. Actually at one point SCH actually had to have their Helix spells nerfed because they could be stacked by multiple SCH to deal tremendous damage - enough to kill even Absolute Virtue instantly.
* A couple last points.
- Sakaguchi has been pleading with Yoshida to add BST to 14
- Mystic Knight has only ever appeared in FFV (it kinda shows up in XI? RUN is not quite the same) and Spellblade has never really come back in its original form since. It got revised as Enspells in 11, which are also used by some enemies in 16!
in regard to PUP it depends on the situation. MNK still has formless strikes and its deep HP Pool but a PUP Burn can chunk down some fights if you can't find a BST or SMN Burn to do it instead.
If they ever add Beastmaster to XIV, it's probably going to function more like a pet class rather than taking control of enemies. So you'd tame monsters and can then choose which to summon. I also wouldn't be surprised if they threw in Morpher elements and have you fuse with the monster for certain attacks...which might skew a little close to Reaper's Enshroud, but a slight overlap shouldn't be a problem.
@@HanabiraKage BST doesn't even use Charm anymore in XI, at least not at endgame. They massively buffed Jug pets ages ago, to make BST more viable in groups.
@@SorenKisamoradon't forget pup had 2 hp pools it can draw from I would often have my puppet in tank form and when my hp was low I would swap my hp with its which was almost double recover all my hp and have it use cannibal blade to steal hp off the enemy and recover and then there was the whm and rdm hats which let it cast cures I think 5 was whm and 4 was the rdm one combined with flash to blind just gave lots of fun utility
Atleast thats how it was last I played
Sakaguchi really being the driving force for all us beastmaster fans both in concept and gameplay, definitely if anyone can push to make it a reality then it's that wonderful man... now that I think about it... that makes the melee dps of dawn trail a incredibly likely candidate to be beastmaster. Of course i want corsair and that's more likely due to the garb and weapon but I still hold out hope since us fanfest always gets screwed over when it comes to details of the new content and trailer being a edited version as to reveal the full version at later fests...
Puppetmaster has had a huge resurgence in FFXI, especially since 2011. Puppetmaster automatons are a fantastic wild card, you can make them into a Tank that rivals Paladins in how much damage they can soak up, they can do good piercing damage with their archer setup, and can have three minutes of absolute beastly damage with their Overdrive. Plus, the puppet dying isn't nearly as bad as it used to be, because they introduced a new skill Deus ex Automina that allows you to bring your puppet back with a timer of only 60 seconds (or less) in exchange for the puppet being in critical health, which can usually be resolved by the auto's insane Regen or a heal oil.
Also, buying attachments are really no more of an investment than any other job that uses spells or buyable abilities; you have to buy White and Black mage scrolls, or Corsair Dice, and even heal oils for their +3 variant are fairly cheap. Back when I played my Tank Maton could solo-tank endgame level monsters like Ou (once almost duo'd Ou with PUP tank and SMN DD, and could regularly three-man it with one PUP and two SMN).
Orator is one of my favorite jobs in FFT! Not only orators can use guns, I also used their skills to persuade human enemies to join the party because I wanted their weapons and accessories instead of stealing.
Scribe looks cool as hell!
I know it won't happen due to balancing, but I'd love for the Scribe to be in FFXIV! Maybe as a Limited class like the Blue Mage.
As a Final Fantasy XIV player I got a lot of thoughts on the first couple jobs you mentioned lmao. Spoilers up to I guess Endwalker to be safe for folks who worry about it?
- I'm an analyst and huge Lahabrea fan in a world where most people still think he's sir-laughs-a-lot. Let me tell you, when they established the guy as (among other things) a former orator I basically slammed my hand onto the table Ace Attorney-style because goddamn do I hope they bring him back with elements of that job. Y'shtola has somewhat off-brand black mage spells as a sorceress, I want to see unsundered ascian buddy giving weird status effects by talking shit.
- I'd also love to see morpher job brought in in some capacity. Vincent Valentine turning into various creatures for Limit Breaks reminds me of what you described a bit, and we've see in FFXIV that not only unsundered ascians but sundered ascians who've been taught can transform into trippy reflections of their aspirational selves. Player is reincarnation of Azem and has ridiculous power/skill, we could probably do it and that would be lore-compliant. I'd lose my mind if we got anything like that in-game ngl. Doesn't involve turning into encountered monsters per se, but could become a creature or various creatures.
I like Green Mage. My favorites are Wakka and Balthier(Built with Green Magicks in my FF12 playthrough).
, any chance you guys would make a video on all the different races throughout the history of Final Fantasy?
In a way, the memorist is in FF14. The echo lets you see memories, from which you gather useful information. So in a roundabout way, every WoL no matter what job is a Memorist.
I hope Cait Sith is something like the Puppet Master class.
Man your knowledge is extensive, have you done a overview video summarizing all of the over 100 classes for final fantasy?
I mena to be fair, if I recall the quest to unlock puppetmaster was a pain in the ass and most players didn't even bother, which explains it's lkower adoption rate. Hitting level 6 is nothing in FFXI.
Well now it's established that Beastmaster is not an obscure job so it's high time it got a video to celebrate the glory of BST or at least make me feel good about having solo'd it to 75 in FFXI all those years ago.
I was expecting Reaper from XIV to be here. I cant think of another ff job where you call forth and fuse with a demonic entity
Because when you search the actual lore behind the FFXIV's Reaper, they aren't really that obscure in origin, atleast, not "FFXIV" reapers, most of the reaper-ish terms they use are mostly only symbolic;
-The "reapers" in game aesthetically are obviously inspired on the concept of the Grim Reaper and Death, but their actual ingame lore comes from the real life Harverst Reaper profession; They come from garlemand farmers who were forced to leave their homes and learned to use their tools (the scythes) as weapons to fight and be able to make a living as mercenaries, body guards, etc.
- The "demonic entity" you mention, or voidsent. we find out in recent patches (spoilers from 6.1 and onward story) are not actually demons but the inhabitands of the thirteenth reflection, who became monsters after their world fell to darkness and can even return to human form if they are feed enough Aether (Zero). So the reaper's avatar was actually a person once. The Garlemands made pacts with them because of their inhability to use Aether (and they were farmers so their martial prowress wasn't that big, they needed all the power they could get) so they offered them the Aether from their fallen foes in exchange of their power. While the WoL was able to make a pact with one because of his affinity with Darkness after having visited the thirteenth during the events of the Crystal Tower and facing the Cloud of Darkness.
- The "soul" we are feeding to the Avatar is just the dispersed Aether of fallen enemies and the WoL own's, demostrated as you get "souls" just by attacking, not even killing them, or attacking robots or dummies.
fun fact FFXI scholar did bring back the "Scan/gauge" ability, it was called Libra in the English version and it reported the parties aggro percent level in chat.
That is a fun fact! Thanks for clarifying :) ~Darryl
Holy cow, you could see aggro? I left the game before that, that seems illegal for some reason
I don't care what anyone says, final fantasy 3 is my favorite. But I've never given scholars a solid shot. I had no idea about the items.
Out of all of these jobs, Puppetmaster, Scribe, and Memorist are the only ones I've never used, even though I have played both games they appear in (I'm still pretty early on in both); I did wanna say, though, due to the game rewarding you with small amounts of Multiplayer Points for excessive grinding, you *could* cheese the Multiplayer requirement for FF4HOL.
Thank you for running this channel, btw. I grew up playing a lot of Final Fantasy games on my PSX, PS2, and GBA in high school, and I will always feel a certain, high amount of fondness for the series. The first one I ever beat, though, was Final Fantasy 3 (NES), which I played as an English-translated romhack, back before high school me knew that roms were a kind of dangerously gray legal area for IT professionals. I was actually one of the primary individuals responsible for ascertaining the in-memory hex codes for the in-game item list, as well as the "item morphing" strategy normally used to get the Onion Equipment, something that would later be used to set a character's job level and max HP to the item ID for Potion, basically making them basically un-killable and unstoppable if done right.
Orator also had a role in optimizing characters by PERMANENTLY nudging their brave and faith by 1 point per activation of the relevant abilities.
on casual FFT runs i always make at least 1 orator (i spam dragoons always). the mechanics are really fun.
As a level 75 puppetmaster I can genuinely say:
Yes that thing was expensive and the parts for customization were not cheap especially since you had to get them as random drops from bcnm (I think thats what it was) fights where you were synced and had to fight off a tough monster and adds but man was it fun being able to skillchain + magic burst with just your puppet was so much fun but you really werent welcome in parties so it was pretty lonely when leveling unless you made your own which I had to but changing your puppet to whm blm rng rdm or tank and just fighting things was great and the merited abilities let you swap your hp with you puppets so it was like having 2 hp pools. I missed the job terribly and hope it comes to ffxiv as a main job but I'll accept a limited job if I get to see my buddy Loustic again
When you went through the Orator skill set I thought for SURE you were going to call out Mimic Daravan as being an amazingly named ability since it puts the enemies to sleep. The reference is a bit hard to get since Daravan/Darlavan is in reference to the tutorial npc who I also think is the teacher of Delita/Ramza at the academy.
So you are basically putting the enemies to sleep by reciting lessons your characters learned before the game began!
I immediately think of the Heaven/Hell knights of Final Fantasy Tactics. For whatever reason I loved the two.
Mediator/orator was always my goto class in Tactics because stealing enemies for gear was amazing.
I quite enjoyed the memorist job in Dimensions, in fact I've only finished it this year despite getting the game back when it first released and was pay per episode instead of pay for the whole game once, It was mainly because the robot that joins you, when she used it it was amazing, rather, it was a lot better than how Tellah's recall worked, I never used recall all that much or at all in later reruns of the games haha, still sad that warriors of light could only use warrior of light jobs and warriors of darkness gets others, because dark knights, magus etc. would be fun to try mixing with paladins etc. and furthermore the fusion spells certain ones you can't get for half of the 8 characters
About Scholar, it originally had these purpose: identify elemental weakness for increasing damage and figure out enemy HP for resource conservation.
For FF14, all HP bars are visible and there are no elemental weaknesses. Instead it’s now baked into the class’s offensive aesthetic. The computery graphics is a long time FF trope, which is known as Stat-O-Vision and used in Scan (a spell, but also an iconic action to the Scholar).
They actually regain it via Chain Stratagem which has the main function of boosting damage with the full on “Scan”-like graphics and sound.
I LOVE the Orator in Tactics, with high enough stats you can get any recruitable unit.
4 Heroes of Light representation!
Big on orator. The way I use it is definitely playing mind games with the ai. Lowering brave and faith and other things. The almighty gun in fft is no joke either. Fun job.
fun fact about FF3 Pixel Remasters scholar: levelling the jobs level increases the items effects beyond double, i used a hi potion at roughly job level 30 and it did over 1000 hp...
I am going to level grind (its easy, just have everyone defend for 5 turns and then kill the mobs, that gives you one job level) to get it to max to see how much it can do at max level :D
edit: so im late, but at job level 99, hi potion’s only do 1500 healing…
this job is GARBAGE in ff3 🤣
I find Scholar very interesting;
Its identity was a way to help the player see enemy health, and deal with status effects, a tactician in a sense
But with quality of life updates, in both Final Fantasy, but also other games, and how they all tackle the concept;
the role has fell to the way side, but more so is given to the player directly in some cases
keeping track of what element or weakness deals with certain enemies, how long a status effect lasts, what cures the status, etc
I'll never get tired of the Blue Mage and Thief
This vid strikes me as especially timely, as people have been trying to guess the next jobs that will be entered into FFXIV. While Yoshi-P has already said there's a good chance that the dev team will need to start developing new jobs at some point because the design space for adaptation of old jobs is naturally limited, he hasn't said we're at that point yet.
At this point there's too many jobs in XIV and I don't want them to keep adding more, but I always wanted Puppet Master as a tank using the puppet as the focus of enemy's attacks like the defensive puppets in Naruto. Since they don't want to worry about the mechanics of pets anymore, it'd be easy to just have the player puppeteer the puppet in front of them without it being a separate entity and all attacks would be performed by the puppet. Unlike a Reaper's avatar, the puppet itself would be the weapon, so you'd be able to glamour it.
Scholar was also in both of the Tactics A games, with a verity of different spells to use for damage and support
It was only in the 2nd one unless I'm mistaken.
@Dragoonsoul-ut2sn I do believe he was in FA yea, I don't remember the pilot though.
Thank you for another awesome video!
My favorite Orator spell is “Mimic Darovan”. You literally bore the enemy to sleep. XD
I loved it, there could be a part 2
The Morpher/Animist is interesting because in a vacuum it has the potential to crack the game open completely by letting you create an absolute murderbeast of a unit. Unfortunately it's in the same game as Viera Assassins with Concentrate.
One more obscure Job: Mime from FF V. They contributed a whole job just to mirror the last action. In FF X they had an ability for that. But most titles never used it again.
And my favourite Job is Mystical Knight (Rune Fencer). Such a good kombination of elemental and physical damage 🤩
Mimes have appeared in a few games, though; Tactics (even if they were absolutely obnoxious to unlock, they were in the game), and Final Fantasy 6 had Gogo. I'd say they're hardly the most obscure, just not the most mainstream either.
Looking at that job list for ff11 and seeing that my main classes that I dumped quite a bit of money and resources into (SAM/DRG) being so low on the list really blows my mind. A few people I knew back then were in love with corsair and if I hadn't already invested heavily into SAM weapons it would have been one I picked too. 11 basically boiled down to picking NIN as a subclass for melee and RDM for casters.
Yeah, PUP was gonna be a necro, but they thought it was too dark (Agree) so they made it into PUP.
The evidence is the Undead Swarm who invades the town in XI and practices using armies of undead.
There is also a NPC who gives you a quest about mannequins for some reason......Only to discover his job was listed as a necro.....
Brillant way to start off the list with the Orator.
Wonder if FFXIV will bring back and improve on Puppetmaster?
Reminds me of the tinker job from final fantasy tactics A2. To be fair, most of the moogle exclusive jobs were on the weirder end, but that one in particular... ya either had the a great buffer or the literal worst job in the game. All of their abilities were mapwide, and affected the entire party... or the entire enemy team! Giving a global haste is great. Giving a global haste to all the enemies...
Due to their horrendous inconsistency and tendency to actively make situations worse, I only ever used them as a stepping stone requirement to an ironically much more tame and reliable job: the juggler. Aka, a literal clown job. Thankfully, that one was rather good, with good growths and plenty of good ranged damage and utility options.
Mobius art, instant watch
I always liked the Geomancer from FFIII. Weird nature powers and it used bells as weapons.
Oh my god the puppet guy. I was a puppet/red mage back in the day when I was a very small child. Horrible synergy but I had fun lol
Orator, scribe and memorist are great ideas with great potential. job systems are neat!
as someone who played on and off final fantasy 11 for almost 20 years now, i still yearn for another game with a pet job as good as puppetmaster.
the job in itself was so versatile and strong, but most people never bothered with it because it was so hard to master, i remember people being shunned on my server for playing it, and i myself had to level it almost completely solo to 75 (max level) because nobody knew what it does or can do.
why invite a worse monk with a pet, when you can get a monk type of deal.
but jokes on them, the puppetmaster was a decent monk themself, and the puppet if used correctly was a force to be reckoned with.
i remember at max level my blackmage puppet outdamaged real blackmages if they did not have good gear.
the only downside was that the tank pupped stopped being usefull after lvl20-30, but even in lower levels you would rather have a redmage puppet, because it can nuke/debuff and even heal you or itself, so instead of letting the pet tank, you would tank yourself as the master, and let the puppet support you.
and im saying this because you could only get 1 puppet frame every 10 or 20 levels, and each frame had its own skillsets you had to manually level up through using the mentioned frame.
Scholar is my Main Healer in XIV, i quite enjoy how every iteration of this class was unique, with a bit focus on being a tactician!
The Morpher was the longest and most expensive way to break FFTA. After maxing out the captured creature's affection, it would request Curealls on future feedings. Curealls is a fairly expensive consumable, but upon feeding them with it, their stats will increase minimally. If course, you can feed a creature as much as your wallet allows, meaning you could cap out a creature's stats at 999 in a game where max level units will have half of that. Also keep in mind that making a morpher requires next to no building of the actual unit (besides speed) since they take on the stats of what they turn into.
I used the Mediator in almost every playthrough of FF Tactics since 1997.
Honestly i'm quite surprised Pictomancer from Relm wasn't on here, such a strange Job by name (very cool name of course) but had much more pivot-based use rather than the use of blue mage, beastmaster or Gau's job class (which is also very obscure too!)
Just the idea of sketching the enemy to use a copy of themselves against themselves was super interesting!
10:40 Me, who usually just leaves RPGs to idle and likes to take his time with completion of a game: _Go on..._
Imagine, combining FF job system with non-combat job/class like in Suikoden wherein aside from being Swordsman, character is also a farmer.
He can help feeding the castle or any form of base.
WotV FFBE is kinda picking up some of these obscure job. 😅
(1) The "Kotodama Wielder" is sometimes translated to "Orator" in the JP version of the game, although the attacks are quite different. In the game, it's the job class of an astrologer (Moore). In terms of gameplay, they're considered as magically-defensive Mag-based bruisers. Their weapons are maces (the ones that look like staves).
(2) The Scholar is also picked up as a main job by a librarian (Louelle) in the game. They tend to be physically defensive Mag-based units. Their weapons are books.
Their attacks are quite unique, mostly composed of "Law" buffs and spells.
(3) I saw this in other comments, so I'll include it. I think WotV managed to revive the Arithmetician (Calculator) job class. It's the main job of Ildyra, a woman who handles the finances of a Kingdom she serves. The job is designed to serve more of a support role to either the DPS or the tank. They can deal damage with their insta-cast AoEs (which are rather weak in comparison), support with their AoE heals and turn manipulation, and even deal a status ailment (AoE Disable). The downside is that they're generally as frail as the common mage classes.
:)
To me the most obscure FF job is *the FF hater* they claim to be fans but hate over 90% of the games LMBO
edit: its their full time job too
Memorist was one of my favorite jobs in dimensions and i had 2 in my final party along with 2 dark knights
Another very obscure Job is the Necromancer. It only appeared in the GBA remake of FFV, and it had some of the coolest sprites in the game. In a similar fashion to Blue Mage, you got your spells from enemies, but instead the Necromancer character had to deal the final blow to an enemy in order to learn them. The Job had access to some of the most powerful damaging spells in the game, often surpassing Black Mage. It also granted the Undead status to characters using the Job, meaning that you'd take damage from healing items/spells, but had access to the best Drain-type spell and healed fully if an enemy was foolish enough to cast Death upon them.
Yeah I expected Cannoneer for a similar reason.
The more traditional Scholar got some real love in Octopath Traveler!
I loved the DS remakes. I wish we got more of them. I know they aren't for everyone, but they were charming imo.
Fully agree
Re: Puppet Master, it's probably worth pointing out that the 6 jobs you can pick from creation take up 81.93% of the census. Leaving 14 jobs to fight over the remaining 18%
I figured “Mascot” was going to be on here. I’d forgotten about “Festivalist.”
Shout out to those who remember “lolPUP” as the most enduring trait of the FFXI Puppetmaster
I'm watching this just to fuel my speculation about potential jobs in Dawntrail 😝
Jobs like Pictomancer, SOLDIER, and Delita’s Sis are pretty obscure too, each only appearing in one game.
…and then Dawntrail happened lol
Surprised the Calculator from Final Fantasy Tactics wasn’t in here, although that probably has some completely different name nowadays like every other thing in that game apparently.
If you go over more(which I hope you do!) PLEASE check out the Necromancer from FFV Advance! It was sadly not included in the pixel remaster and is SUCH a cool class, doesn't play at ALL like anyone would think it does!
Orator literally uses "talk-no-jutsu"! 😂
I was wondering if Memorist was going to be on this list. As for if I used it… no. It was an interesting concept to make a job that harnessed the power of cutscenes, but actual utility requires way too much min-maxing, and that’s just not how I play.
Though I would like to also give that game credit for having the only time I’ve seen the Red Mage make use of the part-physical portion of its “Jack of All Trades” theme… albeit by taking abilities that used to belong to Celes and Mystic Knights rather than coming up with something original.
I feel like a Bravely Default version of this video could be interesting
ranger was cool in FF6 because the animals command was both the most useless and most useful in the game. Before level 60 it does almost nothing except around lvl 20 when nightingale is the best healer. But after 60 you can get unicorn which fully restored the whole parties' hp and mp and scaled to appear more often as you levelled up. Unicorn was the best method for dealing with longer fights like Enuo, Neo Shinryu, and Omega mk-II or even just end-gameplay because it took forever to go back to the main world to buy more cottages for mp restoration. Unicorn was the unsung hero of late game that many players didn't even know existed