@@SuperLumianaire Not every game is the same or make their jobs/classes the same. So if being unable to weird as a 2-handed sword Paladin in FF14 is a deal breaker, then... maybe this game isn't for you. (which honestly, I think is a little lame honestly lol)
@@jaye4157 any DMG becomes 9999. Mixed with trigger happy, that means you do 9999 X 11+ times. It melts even the super bosses. The subsequent releases it does the same but also adds berserk so you can't control your inputs
@@mattsully2238 ok thank you, never personally played X-2 mostly as I either didn't have the system or knowing my desire/impulse to get the ultimate items in a game I wouldn't be able to enjoy it before I burn myself out on it.
LOL. Anytime they say broken item, Catnip is definitely number 1. It got me through the 100 level dungeon with ease and no fear. I easily oversoul every monsters with it too. Shame they nerfed it item and now you have to be skillful when going through the hardest dungeon.
If you only read pet pals vol. 3 the only 2 moves for Rinoa's limit break are angelo cannon and invincible moon, drastically increasing your chances of getting invincible moon.
It's still generally worth learning Angelo Search ASAP because it can be used to dig up rare items used for forging disc 3 & disc 4 items/gear on disc 1. It's also not a limit break - the ability works on a randomiser that goes through a number of checks every 13.3 seconds. Especially on PSX where you can open the disc tray to prevent enemies attacking then walk away for several hours (the checks for Angelo Search and Odin/Gilgamesh aren't affected). I believe one of the searchable items is required for refining Holy Wars so it's more effective to learn Angelo Search and Angel Wing rather than Invincible Moon.
@@mrdude88 I should note that it's better to use meteor because with a sufficiently high mag stat, meteor > ultima because it's multi-hit. also, Angel Wing does not deplete the stock of magic, so if it's junctioned it doesn't reduce the stat.
I would use all items and infinite money especially on legends of dragoon getting the super armor pieces in the market place.after beating the green poison dragon.with the helmets havled magic damage taken.
@@ironsentinel6047 quistis can have all 3 moves that break damage limit
2 หลายเดือนก่อน +1
I believe he referred to the first game with a mechanic built into it to break any damage done from the character with it. Not an ability specifically designed for dealing over softcap
@MrDoggson You can still use it, but it's harder I did a level 40 run of trema and used it as thief riku, it was about 5 minutes of throwing phoenix downs and potions with Yuna and pain, but it worked Btw sos auto haste trumps the sos slow on it
@@heiral7773 Trema was always a pushover. It’s reaching him the hard part or fighting Paragon and having low health and status condition at the end of the battle.
One point I'll disagree with you on in Final Fantasy 4 - While the Golden Apple could be exploited, getting the pink tail for the Adamant Armor trade in 5 times in the game will render your party nearly invincible to most physical and magical attacks. Combine that with with cursed ring you can find dropped on Mt. Ordeals by undead, and you'll actually ABSORB certain elemental damage. The quickest way to get the pink tails are to use the Siren item in the Pink Puff room in Lunar B6F dropped by several different "Alert" or "Searcher" like monsters in Tower or Giant of Babil. In the original USA SNES version "Final Fantasy 2" this item was actually dummied out (you could still get it by using cheat codes), but it existed in the original FF4 Hardtype and all other versions of FF4.
I remember spending hours trying to get pink tails as a kid after I found out they existed. I found the pink puffs by accident on like my very first play through when I was maybe 9. So when the internet became a thing I had to look them up to see why the enemy was so rare and hard
Even on the PIXEL remaster I never had the Liliths drop either those apples or the MP absorb ROD weapon the Lilith rod ever same with Pink Tails even when using Sirens at lv 99. For the Pixel remaster when leveling like Palom/Porom to like lv 25 on Mt Ordeals BEFORE Tellah first joins I never got a SINGLE curse ring drop same with hitting LV 40 SOLO Paladin Cecil their.
If you're playing the 3D remaster, I'd recommend giving Cecil a Crystal Mail to prevent berserk and the following setup: Stardust Counter Draw Attacks HP +50% Items
I think it was ff2 that had an absurdly low item limit, and a bunch of items of unknown effect/necessity... so I hoarded those items and then only had room for a few elixirs.
Same, I am thinking probably of the game design, we always think of saving these elixirs for important fights late game but the game itself will let you grow stronger as you progress. Also noticed that late game battles will leave you no room to use items as part of strategy.
@@Cap_Pig Tsai is less gil per 100 leves, but you only need 100 crafts rather than 300, so it's more gil for the effort required, still a nice money maker
Correct I don't really count FF1 as having JOBS since you can't CHANGE them free will so for Me technically BOTH FF3 AND Dragon Quest 3 on the NES were the first games TO have a Job class system where you CAN change the jobs at free will though in DQ3 you still had to be at lv 20 to do so.
@@vprime7209 by that logic none of the jobs debuted until ff3 since all of the classes in FF1 were fixed as starter/upgrade and the only classes in ff2 were the temporary 4th slot characters whose "class" was basically their starting stats, spells and equipment but could be customised the same as the permanent party members.
I've played FFX many times, but never used Rikku very effectively, as you have pointed out. I'm going to use her with her mixed items attacks more often going forward.
Yep. Fellow hoarder so I was reluctant to experiment deeply with Mix in any version. By the time I had discovered Trio of 9999 most of my party had BDL so it seemed pointless.
A lot of people tend to dislike using items for fear of not having enough later on. And treat any non-buyable item as kind of a savings account for desperate times. The thing is FF games tend to be pretty easy if you don't rush the main story line, so usually these items just fester in your inventory 😂
Shout out to FF7's Hero Drink, paired with Barret's final weapon, could overflow (technically underflow) the damage and one shot every boss except Ruby Weapon (and I think Level 99 Sephiroth)
I remember the coffee biscuit method and made soo much gil from it at one point with that method, I had like 20 million at one point. I wish it could come back.
The next best thing is the lvl 90 culinarian leve, "The Mountain Steeped." You only need 604 normal gathered items, 100 lemonettes (2-3 visits to a 12h timed node) and 100 cinnamon (basically free from a vendor.) Now with the level cap of 100, they can be easily hq crafted in 4 steps rather than 12 or so. A batch of 100 leves will earn you roughly 900k-1m gil, not quite the 1.8m of coffee biscuits but you only need to do 100 crafts rather than 300, so it's pretty low effort.
FF8 Also let you break the damage limit, though only with a select few attacks - Shockwave Pulsar was one of the easier ones to get access to, since you can just play a modest bit of chocobo world to make it happen. I never used Holy Wars after I learned to love the junction system, though. There was already so little challenge left after that.
Mix itself is incredibly broken. I remember reading a FF 5 guide on how a solo Chemist can take on Omega and Shinryu with Mix alone. Dragon Fang is the most overpowered item because combining it can give you double HP, or being immune to Encircle, or Protect, Shell, Reflect and Regen all at once
Rikku's Hyper Mighty G Mix was insanely useful for toppling Nemesis. Because normally that boss can instant KO a party members (and fairly often the entire party too) whenever it wants. Hyper Mighty G let's the party just get back up again. And if Rikku has the Comrade Overdrive Mode, she'll get back up with full Overdrive bar, letting her use it again. Hyper Mighty G was rather useful against Dark Anima too (another boss which KO's party members left and right). Another useful Mix was either Hyper NulAll, or Ultra NulAll. While it had a bunch of effects (most of them useless), it did instantly grant Cheer x5. The physical damage reduction it provided was needed vs bosses like Dark Yojimbo and Penance.
Tossing into the mix the Primeval Brew from FF11. Granting 9999 HP, 9999 MP, 9999 Attack, 9999 Defense, +999 All Stats, and massive Regen & Refresh effects for 3 minutes.
You forgot that trio of 9999 also allows you to heal for the soft cap too. Meaning a potion would heal you to max if you didn't break the hp cap either. Common strategy to beat penance.
I beat FFX using the mix command. But mixed wings of discovery. It also granted trio of 9999. The best part is you could easily win 30 of them at chocobo races.
I would like to bring up "Utsusemi" from FFXI. First I need to say, I haven't played FFXI in like 15 years and the game is still ongoing, so who knows if this is still relevant but back when I played, Ninjas (yes ninjas again) could use Utsusemi to completely negate damage but the item wasn't easy to obtain. Unfortunately with the rampant use real money trade to get items in the game, a lot of pay to win ninjas appeared and these Ninjas started replacing tanks because they could "blink tank". I remember being a fully leveled Pld/war and I was kicked from my party (without notice) and replaced by a Ninja because the exp grind with a ninja was better because white mages didn't have to use much mp to heal the tank which would result in almost double exp gain per hour. That's when I quit the game. Ninjas being able to spend actual money to blink tank broke the game.
It wasn't that aspect of shadows that broke the game, it was the fact that Utsusemi: Ni could best used with ninja subjob. If your melee DD's were all /nin you could have 6 shadows ready at basically anytime to tank damage, so really healers only had to worry about the tank in endgame content, the DDs could basically take care of themselves. Ninja tanks in exp parties lost their effectiveness later on because they couldn't hold enough hate when DDs start hitting harder. However they end up just being replaced by war/nin tanks because warrior's hit harder than paladin's and have provoke to keep hate, and then shadows from subjob to negate damage.
I thought FF 11 was the one that was an MMORPG and that has long ended? Aaand in looking it up, holy frickin crap, it IS still going! Well, I'll be damned! 😅. I would've figured that upon the release of 14, 11 would've been sunset. I'm shocked Square Enix is juggling two MMO's.
@@BewareTheLilyOfTheValley Well, it did kind of go into sunset, but then a bunch of the players just didn't give up and move to 14, so it's been carrying on with basically a skeleton crew. It's been over 11 years since the last full expansion, but only about a year and a half since the last major storyline and content update was rolled out. The development team at this point is basically the producer and any unwary FF14 team interns who find themselves caught walking the office hallways alone after dark, which seems to be keeping the cost to run the game low enough to remain profitable.
@@benstevens44 "Any unwary FF14 team interns who find themselves caught walking the office hallways alone after dark." 😂😂😂. I can envision that as a comical anime scene, an intern returning back from the bathroom at night (because Japan seems to think it's acceptable for office workers to still work beyond typical business hours). The intern sees a flash of something silver at the end of the hallway and before they can safely make it back to their cubicle, a member of management grabs their arm, pushing up glasses that obscure their eyes with the other hand (causing another flash) and a wicked smile on their face. They slowly lean in and whisper, "You're on mod duty for FF11 tonight...." and then they fade back into the darkness, an amused laugh following them into the void. I initially pictured the manager as a man but actually, make it a woman and give her the same kind of villainous laugh that Jessie does in Pokemon. Scarlett in the remake series of FF7 also has the same laugh, I believe.
I played ninja and paladin in 11. It was so cool how NIN accidentally became a tank due to utsusemi. I have fond memories of kiting Kirin and tanking as Ninja.
Fire, Ice, and Thunder rods from FFV are insane. They cost 750 each and can be consumed to cast their respective tier 3 spells on all enemies. And they can be equipped to make the corresponding element do more damage, including when you smash the rod. And you can buy them right after the Water Crystal about 2-3 hours into the game, where they proceed to be one of your most efficient damage sources until near the end of the game where they’re still good.
@@justmeok2 I was asking myself, “Is it worth it? Should I even leave this comment? A small content creators NEEDS advertisements to survive, and here I am interfering with that.”. But so long as one single viewer appreciates my effort, my mind can lay at rest….
Make a Deathstrike weapon for Rikku. Use Mug. Deathstrike+Mug has a 99% chance to inflict Death on the attacked target. This isn’t a bug, it’s a hidden feature. Combined either Rikku’s speed, it makes her into an absolute assassin.
Not _technically_ an item, but the morph materia in the original FF7 is hands down the single most powerful utility materia in the game. Once you can really start using it after the Temple of the Ancients, the town you wake up in (Gongalga) has the Heavy Tank enemy, which has approximately 1600 HP and morphs into the rare and otherwise limited power source item which permanently raises strength by 1. Several earlier areas in the game also have enemies that turn into X-potions (Custom Sweepers outside Midgar), Remedies (Needle Kisses at Mt. Coral, Touch Mes in the CC Jungle, and Velcher Tasks around Rocket Town), Turbo Ethers (Twin Brains in the Nibel Mountains). There's also guard sources from Bagnaradas at Mt. Coral and an alternative source of power sources from Screamers at the Nibel Mountains.
FF5-Bone armor. Can get early. Makes one person nearly invincible. FF12-Zodiac Spear FF12 Remake - A bow you can get early on, as many times as you want to. A ranged weapon that can one shot everything.
4:33 shuriken in FFXI were op. They added a passive skill to ninja that allowed them to throw their equipped shuriken automatically at a chance rate without using the ammo count.
I love how Chemists are so broken that even just allowing abilities to increase item potency ends up being broken like the double potion healing for the first half of FF13
Final Attack+Revive materia in Final Fantasy 7. As long as it was mastered, and you had enough MP, and weren’t silenced, you technically could revive after death every time, but mastering Final Attack costs 1.5 million AP total, so it’s not easy. Also, W-Summon/Mime/KOTR for one party member, and mastered mime for everyone means you literally can repeat the action twice, *WITHOUT COST TO MP.*
I don’t think it should count since it involves exploiting a glitch, but the W-item materia in the original FF7. You can use that to get as many elixirs/megalixirs you want, then you can farm magic pots in the final dungeon to max out all your materia quickly. It’s one of those exploits that make you feel like you need a shower afterwards
Since we're including Coffee Biscuits breaking FFXIV's gill economy, we MUST mention the Choco-blinkers item from FFXI. These were an unassuming item you could only purchase from an NPC using content-specific currency from the Abyssea mini-expansions. To this day, I couldn't tell you it's actual in-game use. However, what you could do with them was mass-farm that in-game currency from killing enemies, buy blinkers, then sell them to other NPCs for gil. It took a few months for players to discover and optimize this gil farm, but every server soon had large portions of their players sitting at the gil cap (999,999,999g). Even after the NPC-sell price was eventually nerfed, it was still basically a free-gil button, just costing far more time. An easy way to spot a player with max-gil was that they would put extremely rare/expensive items in their personal shops for a single gil (because they couldn't actually receive that one gil, if someone tried to buy it, the transaction would fail).
I'd like to shout out Apple Juice / Pamama Au Lait from FFXI. These gave you MP refresh and HP regen, and were usable at level 1. It made leveling new jobs overpowered as you would heal like 10% of your max every single tick. Combine that with them being very cheap as people used them to level cooking, made for a really good time. For those that don't know, you had to sit down to regen anything in FFXI and it took ages. This completely removed that need and allowed you to hunt monsters much higher level than you'd normally be able to solo.
Part of me's really tempted but I don't want to get invested in a game that has a lifespan or expects daily commitments. I keep hearing good things about it though.
Most busted Final Fantasy item is easily Primevil Brew from FFXI. Gives the user the effect Transcendency for 3 minutes. This sets your STR, DEX, AGI, VIT, INT, MND, CHR to 999, sets your max HP, MP, Attack and Defense to 9,999, grants a 300/tick Regen and Refresh, grants 500/tick Regain, and lastly reduces damage taken by 90%. Once upon a time, the user could pop the Brew then talk to an NPC, which would pause the buff timer. Party members would then train a Boss over, Brew user disengages from NPC, flattens the boss in about 10 seconds, then reengages with the NPC to re-stall the Brew time. I'm sure you can see how this was game breaking.
FF8 had Gysahl Green which allows you to summon chubby Chocobo which is one of the few summons capable of dealing over 9999 HP of damage. But it can only be obtained via the Chocobo World minigame.
For anyone considering ffxiv, it’s so good and fun. It can be hard or easy depending on what you do. There is just so, completely crazier ways of playing this game. The community is wonderful. - Zettaflare Fromabove on Marilith server.
Done most of these myself. I play Final Fantasy a lot and have much to say on this. Hero Drinks in X-2 could be argued that they are the rarest item in the game. Golden Apples and Soma drops weren't the only HP up item in the series (like in FF8).
The Primeval Brew in FFXI- it caps your HP, MP, all primary stats, attack and defense, provides a large HP regen, MP refresh and TP regain, and adds a large accuracy, evasion and magic attack.
@@tjcondon3954 Well... sort of? I mean, it definitely changed the meta when it first became available, becoming THE strategy for some of the toughest bosses in Abyssea... but being limited to those areas sort of mitigated the impact, particularly since using one made it nearly impossible to engage with the stagger mechanic that you needed in order to earn the most important drops from Abyssea bosses. Though I guess it says something that the next time it was available, in Escha zones, they had to give the relevant content a special "kills with a brew don't count" rule.
@@benstevens44 if you're referring specifically to Rani - yeah, you still wanted to get the !! proc before the brew to get your Epona Ring, but I think the most common use for brew was when you could interact with ??? to pause the timer on your brew, and spawning Apademak (or other t3 bosses) multiple times per brew to farm horns (whose droprates were not affected by !! procs)
@@kizzaht Rani specifically was terrible to use a brew on unless you also had a charm buffer, because I don't think it was possible to resist its charm move otherwise. Something else, I forget if it was Shinryu or one of the other bosses, had the same problem but with an instant death move which was just great. I mostly meant the red and yellow staggers though; blue was kind of... you needed to plan half a party and a specific pop time around hitting that. Didn't take a brew to make THAT impossible to engage with.
Also, did this channel already cover the Ring of the Lucii in XV? I think so but if not...I don't think it gets anymore "broken" than having the ability to one-shot the adamantoise, lol. I still loved using it on everything, though, and watching them get sucked into the dark realm.
The Hero item in FFVIII was obtained by converting the Triple Triad card Laguna into 100 Hero, but which made you invincible for 60 seconds. It was my strategy to beat Ultimecia. 😋
There were a bunch of broken Levequests like that in FFXIV. I remember leveling my crafting jobs in Shadowbringers insanely quick with materials that were dirt cheap, even after accounting for the cost of the item on the market board. At worst it was break even for dozens of levels in minutes.
For FF2 it's the Berserk, Warp, and Teleport spells. These are far more powerful than the Ultima spell for a fraction of the effort. FF5: Rapid Fire skill. Even the devs knew this was best, since they designed Omega Mk. II to have a 33% chance to fully heal itself if you use it against it.
Not exactly "game breaking" but the Black Hood in FF XV or the Ring of Timely Evasion in FF XVI pretty much turned the game into easy mode. The only way to get the Black Hood is by doing Pitioss Ruins and by that point, you've had to finish XV once to even get the flying Regalia to get to the dungeon. So, the best use for the hood at that point are the secret dungeons. But XVI allows for equipping three rings at the beginning, one to auto-dodge, one to auto-attack and a third to slow down time right before hits to give time to get out of the way. I personally didn't like this last one so I never used it and I tried auto-attacking, but there were times where it kicked in at inconvenient moments, so I took it off. But the evasion...the evasion pretty much made most of the game a breeze. Excluding my deaths to the moments where Clive is Ifrit (the cinematic moments were my least favorite parts of the game, shockingly), I barely died until I stumbled upon the mission hunt for Pandemonium at the start of Waloed. And that's at the end of the game, so I made it through with very few deaths. While I know this addition definitely split people, after the hell it took to get the similar item in XV, I personally appreciated having a way to get through the game and enjoy the story easier. I briefly tried playing without the ring and just found manual dodging very tedious (granted, I picked a terrible enemy to take it off. The ninja-like guardian of Benedicta who zips all over the place AND I was on hard mode. Still, I choose to put it back on afterwards).
FF: Healing Helms. When used as an item, they had the same effect as Heal 1. This gave longevity to many parties. Honorable mention to Giant's Gloves, which cast Sabre on the user. FFII: Hermes' Shoes. Casts Haste VIII. FFII isn't particularly known for many broken things outside the Blood Sword and how terribly spells scale outside of buffs. FFIII: Bacchus' Cider. Casts Haste in a game where physical attacks scale well. FFIV: Alarm. Used for hunting Pink Tails/Summons/Stealing and turning the events into less of daunting affairs. FFV: Magic Lamp. Summon in detrimental sequence until the item fails. Can be recharged. Order is never random, allowing for a large degree of control. FFVI: Shuriken/Skeans are very good again, ignoring defenses. FFVII: Dazers. Causes paralysis. Ruby Weapon is not immune to it.
But in SOME versions of FF1 where the INT stat DOES work healing helms are crap they actually restore LESS HP not more when the Monk/Master uses it barely 30 to 40 HP vs a Black/White/Red mage using it for like 100 to 120 healing despite that last boss in the game that Isn't the NES one can do MORE damage then that so healing for 30 to 40 damage PER healing helm/rod in FF1 isn't going to cut it. Dazer's don't even LAST for 1 Knights of the round ON Ruby weapon so for me their worthless Hades won't LAST for 1 use of KoTR either on Ruby weapon and Emerald weapon I believe can NOT be paralyzed AT all.
About wild arms 3 at that point the game removes ALL random encounters but I do NOT suggest doing all 100 Abyss floors At THAT point since it also turns off SAVING the game ANYwhere at that point in Wild arms 3 that and even at blv 100 WITH the random battles turned OFF permanently before the 10 forms of the final boss it STILL takes 7 to 10 HOURS to even REACH floor 100.
Final Fantasy Union being sponsored by Square Enix is the biggest milestone I've seen for this channel since I've started watching! I'm so incredibly happy for you guys!!! 🥹🌟
Dark Matter in FF12. If you have enough of them, it can even trivialise the judges on the 100th stage of the trial mode in the IZJS/Zodiac Age versions of the game.
I tend to avoid such items, the only time I used it was on FF8 to defeat omega weapon,but since I had to sacrifice Laguna's card made me instantly regret so I reseted the game and went and killed him in the traditional way of trial and error and I succeeded
First item that came to mind for me was Excalibur in FF Tactics. The fact that it was also packaged with the most overpowered character ever didn’t hurt.
In ff7 using Yuffie's ultimate weapon with the morph materia. It made getting "Source" items, which raised your stats permanently, a joke. Having a full party with every stat at 255 definitely broke the game.
The "Mimic" materia was pretty damn broken as well. If you get three of those in FFVII, you can just keep mimicking the most powerful attacks (limit breaks, Knights of the Round etc) over and over again. No need to fill the limit gauge for every character, no need for MP beyond the first casting of the ability. Also, "All Lucky 7s" from FFVII is way too overpowered if you can manipulate your HP to trigger it reliably.
Economizer + Gem Box in FF6. Imagine spending 6 MP to cast 5 Ultimas each turn, when the game maybe expects you to use like 3 Ultimas in a whole boss fight. You could mix in other spells too for utility. 4 Ultimas and a Cure 3. 3 Ultimas, a Life 2, and a Cure 3. Haste, Slow. Whatever you want.
Getting a sponsor from FF is so cool and apt for this channel. I have been a fan for many years and one of the highlights is how asmr the narrator's voice is, not too dramatic but in a storytelling manner.
A lot of enemies are weak to the status effect Paralyze in Final Fantasy 7… (Since it is an effect of Cloud’s limit breaker Cross Slash) But only one materia causes this. Hades. Since the MP cost for Hades is so high it’s impossible to spam it so that an enemy can’t move… same with Cross Slash. So what do? You can farm (or W-item) your way to 99 Dazers. Stealing them from Battery Cap mushrooms in the forests outside Mt Nibel is probably the earliest but it makes surviving Wutai a lot easier.
Funny enough, in FF11 there was a shield you could buy for sparks that sold for a high amount of gil to the point it had to be nerfed in gil as it broke 11's economy too.
I have four words for you, Knights of the Round. 13 giant gods hit your opponent for 9999 damage each. That summon turns FFVII into easy mode. Have one person use the KOTR then have the mimic materia or whatever it's called on the other characters and you can summon those BMFs endlessly. Even the Weapons and Sephiroph himself get pimp slapped by that summon.
I remember ff8 using items to give all party members limit breaks then make them invincible. Didnt do it very often though since it made any fight a cake walk.
The first time I killed the final boss of ff8 as a young kid was a wipe but my I got a lucky Phoenix Pinion proc and it brought my whole party back to life
Mix is probably the most OP thing I've never used. You want me to mix two items, potentially very rare items, and just see what happens? And in some games not even catalog the result? And expect me to manually catalog them in a organized way when my PC and game consoles are on opposite ends of the house?
My first time play FFX I got stuck on the third fight with Seymour(the fight in the icy mountains). I failed bunch of times and spent some amount of time grinding for lvls but couldn’t beat it until on one try I was messing around with ingredients to mix with and accidentally made the Pineapple Grenade, it silenced and blinded him making the fight simple.
The sources in FF7, (Or you could say Yuffies weapon that made Morph hit hard). You could farm those sources easily, and I remember maxing out clouds stats so he could solo Emerald weapon/Sephiroth and just use melee attacks and limits, and he didnt get hit for much damage at all
In FF7 AT LV 60 I still barely had morph WITH the Conformer do like 500 damage PER morph in the same AREA you get it and since those enemies have like 25,000 to 30,000 HP I'd rather NOT morph them just KoTR them to death instead.
W Item from FF7 is the best broken item you could acquire. It’s not an intended function, but it allows you to super easily duplicate items. What’s better than a megalixir? A stack of 99 of them.
I don't think I would have beaten Omega Weapon without the Hero/Holy War (and Trial versions), but I was probably over-leveled for that game which works against the player...
4:40 arguably that's not quite true as they made a return as a wing edge in ff9 and were equally broken there too, there's so many ways to break that game though that it tends to be overlooked in favour of other characters who can spam abilities though.
There is a different type of overpowered item that broke FFXIV in a much different way years ago, there was a fish you could catch in La Noscea, I forget which one but I know someone will remember, that actually crashed the server when caught and had to be hotfixed
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FF XIV. Can you play as a paladin and use a two handed sword?
Yall got a sponsor from SQUARE!? Amazing.
@@SuperLumianaire No, but you can be a Dark Knight and use a two-handed sword :D
@@SparkleSporks Lame. You should be able to use a two handed sword as a paladin.
@@SuperLumianaire Not every game is the same or make their jobs/classes the same. So if being unable to weird as a 2-handed sword Paladin in FF14 is a deal breaker, then... maybe this game isn't for you. (which honestly, I think is a little lame honestly lol)
"Catnip + Trigger Happy" combo from OG FFX-2. Shredded superbosses.
Yes, but this video is about consumables, not equipables. Otherwise, I agree
What did catnip do again? I forgot, but I watching bosses like angra drop to 0 because of it
@@jaye4157 any DMG becomes 9999. Mixed with trigger happy, that means you do 9999 X 11+ times. It melts even the super bosses. The subsequent releases it does the same but also adds berserk so you can't control your inputs
@@mattsully2238 ok thank you, never personally played X-2 mostly as I either didn't have the system or knowing my desire/impulse to get the ultimate items in a game I wouldn't be able to enjoy it before I burn myself out on it.
LOL. Anytime they say broken item, Catnip is definitely number 1. It got me through the 100 level dungeon with ease and no fear. I easily oversoul every monsters with it too. Shame they nerfed it item and now you have to be skillful when going through the hardest dungeon.
If you only read pet pals vol. 3 the only 2 moves for Rinoa's limit break are angelo cannon and invincible moon, drastically increasing your chances of getting invincible moon.
with her Angel Wing limit break, if you just stocked her with meteor you'd get non-stop meteor lol
@@xenalin1That’s kinda broken. LoL.
About that on the PS4 remaster with the GOD mode/can't really die cheat on Rinoa will NEVER use Invincible Moon EVER just Angelo Cannon only.
It's still generally worth learning Angelo Search ASAP because it can be used to dig up rare items used for forging disc 3 & disc 4 items/gear on disc 1. It's also not a limit break - the ability works on a randomiser that goes through a number of checks every 13.3 seconds. Especially on PSX where you can open the disc tray to prevent enemies attacking then walk away for several hours (the checks for Angelo Search and Odin/Gilgamesh aren't affected). I believe one of the searchable items is required for refining Holy Wars so it's more effective to learn Angelo Search and Angel Wing rather than Invincible Moon.
@@mrdude88 I should note that it's better to use meteor because with a sufficiently high mag stat, meteor > ultima because it's multi-hit. also, Angel Wing does not deplete the stock of magic, so if it's junctioned it doesn't reduce the stat.
My most broken item was always a GameShark 😂
I would use all items and infinite money especially on legends of dragoon getting the super armor pieces in the market place.after beating the green poison dragon.with the helmets havled magic damage taken.
Action Replay and Xploder too - they had similar effects...
1:26 se sponsoring the video - that's a pretty big deal, dude.
congrats 🦅
My thoughts exactly! Hyper-congrats on that one, that's so cool!
Proud of y'all!
15:13
FFX wasnt the first to break the damage limit, FF8 did, say hello to OG Eden at max boost!
oh and the kamikaze command aswel!
And Pulsar Shockwave
EDIT: And technically Cactuar GF
@@ironsentinel6047 Jumbo Cactuar with his 10.000 needles attack
@@ironsentinel6047 quistis can have all 3 moves that break damage limit
I believe he referred to the first game with a mechanic built into it to break any damage done from the character with it. Not an ability specifically designed for dealing over softcap
Yeah 60k damage from Eden was cool first time we got her boost up during that long animation
Cat Nip in X-2!
9999 damage while in yellow HP + Trigger Happy w/ Gunner Dressphere. They nerfed it in all rereleases.
They nerfed it but it STILL absolutely destroys Trema lol. Now that is broken.
Nerfhappy nazis
Aw so i cant abuse it on xbox?
@MrDoggson
You can still use it, but it's harder
I did a level 40 run of trema and used it as thief riku, it was about 5 minutes of throwing phoenix downs and potions with Yuna and pain, but it worked
Btw sos auto haste trumps the sos slow on it
@@heiral7773 Trema was always a pushover. It’s reaching him the hard part or fighting Paragon and having low health and status condition at the end of the battle.
One point I'll disagree with you on in Final Fantasy 4 - While the Golden Apple could be exploited, getting the pink tail for the Adamant Armor trade in 5 times in the game will render your party nearly invincible to most physical and magical attacks. Combine that with with cursed ring you can find dropped on Mt. Ordeals by undead, and you'll actually ABSORB certain elemental damage. The quickest way to get the pink tails are to use the Siren item in the Pink Puff room in Lunar B6F dropped by several different "Alert" or "Searcher" like monsters in Tower or Giant of Babil. In the original USA SNES version "Final Fantasy 2" this item was actually dummied out (you could still get it by using cheat codes), but it existed in the original FF4 Hardtype and all other versions of FF4.
I remember spending hours trying to get pink tails as a kid after I found out they existed. I found the pink puffs by accident on like my very first play through when I was maybe 9. So when the internet became a thing I had to look them up to see why the enemy was so rare and hard
Even on the PIXEL remaster I never had the Liliths drop either those apples or the MP absorb ROD weapon the Lilith rod ever same with Pink Tails even when using Sirens at lv 99.
For the Pixel remaster when leveling like Palom/Porom to like lv 25 on Mt Ordeals BEFORE Tellah first joins I never got a SINGLE curse ring drop same with hitting LV 40 SOLO Paladin Cecil their.
Armor isn't consumable.
But the Pink Tails to get it almost NEVER drop in FF4.
If you're playing the 3D remaster, I'd recommend giving Cecil a Crystal Mail to prevent berserk and the following setup:
Stardust
Counter
Draw Attacks
HP +50%
Items
Once i got Yuna i never used items in FFX(except to cure zombie)
I always end up with at least a few elixirs after I beat any FF being the hoarder I am
Same. I almost never spend items of real value when I need to or should. Lol
I think it was ff2 that had an absurdly low item limit, and a bunch of items of unknown effect/necessity... so I hoarded those items and then only had room for a few elixirs.
Same, I am thinking probably of the game design, we always think of saving these elixirs for important fights late game but the game itself will let you grow stronger as you progress. Also noticed that late game battles will leave you no room to use items as part of strategy.
Figuring out how to use Rikku totally changed the experience of playing FFX for me. She's an essential party member for late game and super bosses
2:50 for the content
Saw this comment at the 3 minute mark 😅
Pretty sure the coffee biscuit got me the Honest Gillionaire title.
For me it was the coffee biscuit's lesser sibling, tsai tou vounou.
@@Cap_Pig Tsai is less gil per 100 leves, but you only need 100 crafts rather than 300, so it's more gil for the effort required, still a nice money maker
Mixing is definitely a lot of fun in ff5, especially when combined with blue magic.
Ninja did not debut in FF3! It was the class upgrade for the thief in FF1!
Glad someone else remembers this. Definatly worth the grind as a theif in the early game.
Pretty sure he meant it debuted as its own thing in ff3
Correct I don't really count FF1 as having JOBS since you can't CHANGE them free will so for Me technically BOTH FF3 AND Dragon Quest 3 on the NES were the first games TO have a Job class system where you CAN change the jobs at free will though in DQ3 you still had to be at lv 20 to do so.
thank you for this. I was about to post it.
@@vprime7209 by that logic none of the jobs debuted until ff3 since all of the classes in FF1 were fixed as starter/upgrade and the only classes in ff2 were the temporary 4th slot characters whose "class" was basically their starting stats, spells and equipment but could be customised the same as the permanent party members.
I've played FFX many times, but never used Rikku very effectively, as you have pointed out. I'm going to use her with her mixed items attacks more often going forward.
You could essentially beat the whole game by farming poison fangs.
Yep. Fellow hoarder so I was reluctant to experiment deeply with Mix in any version. By the time I had discovered Trio of 9999 most of my party had BDL so it seemed pointless.
A lot of people tend to dislike using items for fear of not having enough later on. And treat any non-buyable item as kind of a savings account for desperate times. The thing is FF games tend to be pretty easy if you don't rush the main story line, so usually these items just fester in your inventory 😂
@@markli6763 , especially the cheap armor and weapons. Some of Rikku's mixes work very well, others not so much.
Shout out to FF7's Hero Drink, paired with Barret's final weapon, could overflow (technically underflow) the damage and one shot every boss except Ruby Weapon (and I think Level 99 Sephiroth)
mix was great in ffx. I'm glad hyper-g got a mention :)
I remember the coffee biscuit method and made soo much gil from it at one point with that method, I had like 20 million at one point. I wish it could come back.
The next best thing is the lvl 90 culinarian leve, "The Mountain Steeped." You only need 604 normal gathered items, 100 lemonettes (2-3 visits to a 12h timed node) and 100 cinnamon (basically free from a vendor.) Now with the level cap of 100, they can be easily hq crafted in 4 steps rather than 12 or so. A batch of 100 leves will earn you roughly 900k-1m gil, not quite the 1.8m of coffee biscuits but you only need to do 100 crafts rather than 300, so it's pretty low effort.
I don't know if I could pick just one, but using some of the weapons in FF1 as an item in combat to cast various spells is a game changer.
You can do that ?
FF8 Also let you break the damage limit, though only with a select few attacks - Shockwave Pulsar was one of the easier ones to get access to, since you can just play a modest bit of chocobo world to make it happen.
I never used Holy Wars after I learned to love the junction system, though. There was already so little challenge left after that.
Mix itself is incredibly broken. I remember reading a FF 5 guide on how a solo Chemist can take on Omega and Shinryu with Mix alone. Dragon Fang is the most overpowered item because combining it can give you double HP, or being immune to Encircle, or Protect, Shell, Reflect and Regen all at once
Rikku's Hyper Mighty G Mix was insanely useful for toppling Nemesis. Because normally that boss can instant KO a party members (and fairly often the entire party too) whenever it wants. Hyper Mighty G let's the party just get back up again. And if Rikku has the Comrade Overdrive Mode, she'll get back up with full Overdrive bar, letting her use it again.
Hyper Mighty G was rather useful against Dark Anima too (another boss which KO's party members left and right).
Another useful Mix was either Hyper NulAll, or Ultra NulAll. While it had a bunch of effects (most of them useless), it did instantly grant Cheer x5. The physical damage reduction it provided was needed vs bosses like Dark Yojimbo and Penance.
Tossing into the mix the Primeval Brew from FF11. Granting 9999 HP, 9999 MP, 9999 Attack, 9999 Defense, +999 All Stats, and massive Regen & Refresh effects for 3 minutes.
You forgot that trio of 9999 also allows you to heal for the soft cap too. Meaning a potion would heal you to max if you didn't break the hp cap either. Common strategy to beat penance.
I beat FFX using the mix command. But mixed wings of discovery. It also granted trio of 9999. The best part is you could easily win 30 of them at chocobo races.
Haven't watched yet, but I'm going to assume that the Holy War item from 8 is on here.
You’d hope. I mean if it isn’t, what is?
Aura stones. Who needs to be invincible when everything is already dead.
They are not broken, they are lore accurate. Man, Lightbringer is so OP.
I would say the w item materia in ff7 aura item in ff8b
Yeah. The W-item materia turns elixirs and megalixirs into game-breakers.
The aura stone was probably the single strongest item ever. What could be more OP then unlimited limit breakers
I would like to bring up "Utsusemi" from FFXI. First I need to say, I haven't played FFXI in like 15 years and the game is still ongoing, so who knows if this is still relevant but back when I played, Ninjas (yes ninjas again) could use Utsusemi to completely negate damage but the item wasn't easy to obtain. Unfortunately with the rampant use real money trade to get items in the game, a lot of pay to win ninjas appeared and these Ninjas started replacing tanks because they could "blink tank".
I remember being a fully leveled Pld/war and I was kicked from my party (without notice) and replaced by a Ninja because the exp grind with a ninja was better because white mages didn't have to use much mp to heal the tank which would result in almost double exp gain per hour. That's when I quit the game. Ninjas being able to spend actual money to blink tank broke the game.
It wasn't that aspect of shadows that broke the game, it was the fact that Utsusemi: Ni could best used with ninja subjob. If your melee DD's were all /nin you could have 6 shadows ready at basically anytime to tank damage, so really healers only had to worry about the tank in endgame content, the DDs could basically take care of themselves. Ninja tanks in exp parties lost their effectiveness later on because they couldn't hold enough hate when DDs start hitting harder. However they end up just being replaced by war/nin tanks because warrior's hit harder than paladin's and have provoke to keep hate, and then shadows from subjob to negate damage.
I thought FF 11 was the one that was an MMORPG and that has long ended?
Aaand in looking it up, holy frickin crap, it IS still going! Well, I'll be damned! 😅. I would've figured that upon the release of 14, 11 would've been sunset. I'm shocked Square Enix is juggling two MMO's.
@@BewareTheLilyOfTheValley Well, it did kind of go into sunset, but then a bunch of the players just didn't give up and move to 14, so it's been carrying on with basically a skeleton crew. It's been over 11 years since the last full expansion, but only about a year and a half since the last major storyline and content update was rolled out. The development team at this point is basically the producer and any unwary FF14 team interns who find themselves caught walking the office hallways alone after dark, which seems to be keeping the cost to run the game low enough to remain profitable.
@@benstevens44 "Any unwary FF14 team interns who find themselves caught walking the office hallways alone after dark." 😂😂😂. I can envision that as a comical anime scene, an intern returning back from the bathroom at night (because Japan seems to think it's acceptable for office workers to still work beyond typical business hours). The intern sees a flash of something silver at the end of the hallway and before they can safely make it back to their cubicle, a member of management grabs their arm, pushing up glasses that obscure their eyes with the other hand (causing another flash) and a wicked smile on their face. They slowly lean in and whisper, "You're on mod duty for FF11 tonight...." and then they fade back into the darkness, an amused laugh following them into the void.
I initially pictured the manager as a man but actually, make it a woman and give her the same kind of villainous laugh that Jessie does in Pokemon. Scarlett in the remake series of FF7 also has the same laugh, I believe.
I played ninja and paladin in 11. It was so cool how NIN accidentally became a tank due to utsusemi. I have fond memories of kiting Kirin and tanking as Ninja.
Fire, Ice, and Thunder rods from FFV are insane. They cost 750 each and can be consumed to cast their respective tier 3 spells on all enemies. And they can be equipped to make the corresponding element do more damage, including when you smash the rod. And you can buy them right after the Water Crystal about 2-3 hours into the game, where they proceed to be one of your most efficient damage sources until near the end of the game where they’re still good.
Video starts at 3:00
Fr man, thanks
@@justmeok2 I was asking myself, “Is it worth it? Should I even leave this comment?
A small content creators NEEDS advertisements to survive,
and here I am interfering with that.”.
But so long as one single viewer appreciates my effort,
my mind can lay at rest….
Make a Deathstrike weapon for Rikku. Use Mug. Deathstrike+Mug has a 99% chance to inflict Death on the attacked target. This isn’t a bug, it’s a hidden feature. Combined either Rikku’s speed, it makes her into an absolute assassin.
Kinda feels about time Square actually sponsor some of your content, congrats!
Not _technically_ an item, but the morph materia in the original FF7 is hands down the single most powerful utility materia in the game.
Once you can really start using it after the Temple of the Ancients, the town you wake up in (Gongalga) has the Heavy Tank enemy, which has approximately 1600 HP and morphs into the rare and otherwise limited power source item which permanently raises strength by 1. Several earlier areas in the game also have enemies that turn into X-potions (Custom Sweepers outside Midgar), Remedies (Needle Kisses at Mt. Coral, Touch Mes in the CC Jungle, and Velcher Tasks around Rocket Town), Turbo Ethers (Twin Brains in the Nibel Mountains). There's also guard sources from Bagnaradas at Mt. Coral and an alternative source of power sources from Screamers at the Nibel Mountains.
FF5-Bone armor. Can get early. Makes one person nearly invincible.
FF12-Zodiac Spear
FF12 Remake - A bow you can get early on, as many times as you want to. A ranged weapon that can one shot everything.
4:33 shuriken in FFXI were op. They added a passive skill to ninja that allowed them to throw their equipped shuriken automatically at a chance rate without using the ammo count.
Steelped Hat+Wrist in FF9 was a low teir broken item combo for max Gil.
I love how Chemists are so broken that even just allowing abilities to increase item potency ends up being broken like the double potion healing for the first half of FF13
Final Fantasy 6: Relic + Genji Glove + Atma Weapon = 8 attacks usually at 9999 each
First time I’ve noticed you guys were sponsored by Square. Love that… creators sponsoring quality content ❤️
Final Attack+Revive materia in Final Fantasy 7. As long as it was mastered, and you had enough MP, and weren’t silenced, you technically could revive after death every time, but mastering Final Attack costs 1.5 million AP total, so it’s not easy.
Also, W-Summon/Mime/KOTR for one party member, and mastered mime for everyone means you literally can repeat the action twice, *WITHOUT COST TO MP.*
I don’t think it should count since it involves exploiting a glitch, but the W-item materia in the original FF7. You can use that to get as many elixirs/megalixirs you want, then you can farm magic pots in the final dungeon to max out all your materia quickly. It’s one of those exploits that make you feel like you need a shower afterwards
Not to mention being able to duplicate sources during battle. You can max out every character's stats in no time.
W-Item is also a materia not a consumable item
@@TheBlackSeraphyou’re right, I completely missed that stipulation.
Since we're including Coffee Biscuits breaking FFXIV's gill economy, we MUST mention the Choco-blinkers item from FFXI. These were an unassuming item you could only purchase from an NPC using content-specific currency from the Abyssea mini-expansions. To this day, I couldn't tell you it's actual in-game use. However, what you could do with them was mass-farm that in-game currency from killing enemies, buy blinkers, then sell them to other NPCs for gil. It took a few months for players to discover and optimize this gil farm, but every server soon had large portions of their players sitting at the gil cap (999,999,999g). Even after the NPC-sell price was eventually nerfed, it was still basically a free-gil button, just costing far more time.
An easy way to spot a player with max-gil was that they would put extremely rare/expensive items in their personal shops for a single gil (because they couldn't actually receive that one gil, if someone tried to buy it, the transaction would fail).
I'd like to shout out Apple Juice / Pamama Au Lait from FFXI. These gave you MP refresh and HP regen, and were usable at level 1. It made leveling new jobs overpowered as you would heal like 10% of your max every single tick. Combine that with them being very cheap as people used them to level cooking, made for a really good time.
For those that don't know, you had to sit down to regen anything in FFXI and it took ages. This completely removed that need and allowed you to hunt monsters much higher level than you'd normally be able to solo.
Stop trying to bring me back to FF14 I just got my sould back 😂
Part of me's really tempted but I don't want to get invested in a game that has a lifespan or expects daily commitments. I keep hearing good things about it though.
Most busted Final Fantasy item is easily Primevil Brew from FFXI. Gives the user the effect Transcendency for 3 minutes. This sets your STR, DEX, AGI, VIT, INT, MND, CHR to 999, sets your max HP, MP, Attack and Defense to 9,999, grants a 300/tick Regen and Refresh, grants 500/tick Regain, and lastly reduces damage taken by 90%.
Once upon a time, the user could pop the Brew then talk to an NPC, which would pause the buff timer. Party members would then train a Boss over, Brew user disengages from NPC, flattens the boss in about 10 seconds, then reengages with the NPC to re-stall the Brew time. I'm sure you can see how this was game breaking.
It took me way too long in FFXIV segment to realise it was a sponsored segment, while I was brainstorming to find what item in there was overpowered 😂
FF9, Robe of Lords. That thing's busted. When it, alone, can save a level 1 character from a couple hits from endgame bosses
About that I only got that Robe in FF9 END game at lvs over 70+ and it still SUCKS.
FF8 had Gysahl Green which allows you to summon chubby Chocobo which is one of the few summons capable of dealing over 9999 HP of damage. But it can only be obtained via the Chocobo World minigame.
For anyone considering ffxiv, it’s so good and fun. It can be hard or easy depending on what you do. There is just so, completely crazier ways of playing this game. The community is wonderful. - Zettaflare Fromabove on Marilith server.
Done most of these myself. I play Final Fantasy a lot and have much to say on this. Hero Drinks in X-2 could be argued that they are the rarest item in the game. Golden Apples and Soma drops weren't the only HP up item in the series (like in FF8).
The Primeval Brew in FFXI- it caps your HP, MP, all primary stats, attack and defense, provides a large HP regen, MP refresh and TP regain, and adds a large accuracy, evasion and magic attack.
Primeval Brew is the correct answer and it ain't close
@@tjcondon3954 Well... sort of? I mean, it definitely changed the meta when it first became available, becoming THE strategy for some of the toughest bosses in Abyssea... but being limited to those areas sort of mitigated the impact, particularly since using one made it nearly impossible to engage with the stagger mechanic that you needed in order to earn the most important drops from Abyssea bosses.
Though I guess it says something that the next time it was available, in Escha zones, they had to give the relevant content a special "kills with a brew don't count" rule.
@@benstevens44 if you're referring specifically to Rani - yeah, you still wanted to get the !! proc before the brew to get your Epona Ring, but I think the most common use for brew was when you could interact with ??? to pause the timer on your brew, and spawning Apademak (or other t3 bosses) multiple times per brew to farm horns (whose droprates were not affected by !! procs)
@@kizzaht Rani specifically was terrible to use a brew on unless you also had a charm buffer, because I don't think it was possible to resist its charm move otherwise. Something else, I forget if it was Shinryu or one of the other bosses, had the same problem but with an instant death move which was just great.
I mostly meant the red and yellow staggers though; blue was kind of... you needed to plan half a party and a specific pop time around hitting that. Didn't take a brew to make THAT impossible to engage with.
Also, did this channel already cover the Ring of the Lucii in XV? I think so but if not...I don't think it gets anymore "broken" than having the ability to one-shot the adamantoise, lol. I still loved using it on everything, though, and watching them get sucked into the dark realm.
The Hero item in FFVIII was obtained by converting the Triple Triad card Laguna into 100 Hero, but which made you invincible for 60 seconds. It was my strategy to beat Ultimecia. 😋
FFX with 99 stars from rikku was crazy. Everything cost 0 mp?!?! Like what?! Lets go!
There were a bunch of broken Levequests like that in FFXIV. I remember leveling my crafting jobs in Shadowbringers insanely quick with materials that were dirt cheap, even after accounting for the cost of the item on the market board. At worst it was break even for dozens of levels in minutes.
For FF2 it's the Berserk, Warp, and Teleport spells. These are far more powerful than the Ultima spell for a fraction of the effort.
FF5: Rapid Fire skill. Even the devs knew this was best, since they designed Omega Mk. II to have a 33% chance to fully heal itself if you use it against it.
Not exactly "game breaking" but the Black Hood in FF XV or the Ring of Timely Evasion in FF XVI pretty much turned the game into easy mode. The only way to get the Black Hood is by doing Pitioss Ruins and by that point, you've had to finish XV once to even get the flying Regalia to get to the dungeon. So, the best use for the hood at that point are the secret dungeons.
But XVI allows for equipping three rings at the beginning, one to auto-dodge, one to auto-attack and a third to slow down time right before hits to give time to get out of the way. I personally didn't like this last one so I never used it and I tried auto-attacking, but there were times where it kicked in at inconvenient moments, so I took it off. But the evasion...the evasion pretty much made most of the game a breeze. Excluding my deaths to the moments where Clive is Ifrit (the cinematic moments were my least favorite parts of the game, shockingly), I barely died until I stumbled upon the mission hunt for Pandemonium at the start of Waloed. And that's at the end of the game, so I made it through with very few deaths.
While I know this addition definitely split people, after the hell it took to get the similar item in XV, I personally appreciated having a way to get through the game and enjoy the story easier. I briefly tried playing without the ring and just found manual dodging very tedious (granted, I picked a terrible enemy to take it off. The ninja-like guardian of Benedicta who zips all over the place AND I was on hard mode. Still, I choose to put it back on afterwards).
FF: Healing Helms. When used as an item, they had the same effect as Heal 1. This gave longevity to many parties. Honorable mention to Giant's Gloves, which cast Sabre on the user.
FFII: Hermes' Shoes. Casts Haste VIII. FFII isn't particularly known for many broken things outside the Blood Sword and how terribly spells scale outside of buffs.
FFIII: Bacchus' Cider. Casts Haste in a game where physical attacks scale well.
FFIV: Alarm. Used for hunting Pink Tails/Summons/Stealing and turning the events into less of daunting affairs.
FFV: Magic Lamp. Summon in detrimental sequence until the item fails. Can be recharged. Order is never random, allowing for a large degree of control.
FFVI: Shuriken/Skeans are very good again, ignoring defenses.
FFVII: Dazers. Causes paralysis. Ruby Weapon is not immune to it.
But in SOME versions of FF1 where the INT stat DOES work healing helms are crap they actually restore LESS HP not more when the Monk/Master uses it barely 30 to 40 HP vs a Black/White/Red mage using it for like 100 to 120 healing despite that last boss in the game that Isn't the NES one can do MORE damage then that so healing for 30 to 40 damage PER healing helm/rod in FF1 isn't going to cut it.
Dazer's don't even LAST for 1 Knights of the round ON Ruby weapon so for me their worthless Hades won't LAST for 1 use of KoTR either on Ruby weapon and Emerald weapon I believe can NOT be paralyzed AT all.
If you ever play Wild ARMs 3, you'll never trust when the game will end again. Something like 10 or so final boss forms
About wild arms 3 at that point the game removes ALL random encounters but I do NOT suggest doing all 100 Abyss floors At THAT point since it also turns off SAVING the game ANYwhere at that point in Wild arms 3 that and even at blv 100 WITH the random battles turned OFF permanently before the 10 forms of the final boss it STILL takes 7 to 10 HOURS to even REACH floor 100.
Final Fantasy Union being sponsored by Square Enix is the biggest milestone I've seen for this channel since I've started watching! I'm so incredibly happy for you guys!!! 🥹🌟
Although im happy ffunion is being sponsored, its because SE is in damage control. Ff14 playerbase is collapsing hard due to their latest expansion.
@@Jamie-zx2ed ???
I learned about the coffee biscuit trick right around the time that they fixed that, so I missed out.
Dark Matter in FF12. If you have enough of them, it can even trivialise the judges on the 100th stage of the trial mode in the IZJS/Zodiac Age versions of the game.
I definitely took advantage of the Coffee Biscuit leve quest back then, that achievement for 20,000,000 gil from leve quests sucks.
I tend to avoid such items, the only time I used it was on FF8 to defeat omega weapon,but since I had to sacrifice Laguna's card made me instantly regret so I reseted the game and went and killed him in the traditional way of trial and error and I succeeded
Turning the Alexander card into 100 Megalixirs in FF8 immediately jumped to mind when I saw the "overpowered" title.
I was jokingly thinking about the Coffee Biscuits and was surprised when it actually showed up on the list
First item that came to mind for me was Excalibur in FF Tactics. The fact that it was also packaged with the most overpowered character ever didn’t hurt.
In ff7 using Yuffie's ultimate weapon with the morph materia. It made getting "Source" items, which raised your stats permanently, a joke.
Having a full party with every stat at 255 definitely broke the game.
another thing about trio of 9,999, if you use the multi hit gems, which are easy to get, thats a ton of damage right off the bat.
The "Mimic" materia was pretty damn broken as well. If you get three of those in FFVII, you can just keep mimicking the most powerful attacks (limit breaks, Knights of the Round etc) over and over again. No need to fill the limit gauge for every character, no need for MP beyond the first casting of the ability.
Also, "All Lucky 7s" from FFVII is way too overpowered if you can manipulate your HP to trigger it reliably.
Economizer + Gem Box in FF6. Imagine spending 6 MP to cast 5 Ultimas each turn, when the game maybe expects you to use like 3 Ultimas in a whole boss fight.
You could mix in other spells too for utility. 4 Ultimas and a Cure 3. 3 Ultimas, a Life 2, and a Cure 3. Haste, Slow. Whatever you want.
The ninja did not debut in FF3j, it was in the very first game - the evolution of the thief class.
It's effectiveness was patched a long time ago, but having a full party of Dark Knights with Kraken Clubs in Final Fantasy XI
Getting a sponsor from FF is so cool and apt for this channel. I have been a fan for many years and one of the highlights is how asmr the narrator's voice is, not too dramatic but in a storytelling manner.
ff6: full Tortoise equipment + imp "debuff" + gau; i cant remember if we can add berserk at it
A lot of enemies are weak to the status effect Paralyze in Final Fantasy 7…
(Since it is an effect of Cloud’s limit breaker Cross Slash)
But only one materia causes this. Hades.
Since the MP cost for Hades is so high it’s impossible to spam it so that an enemy can’t move… same with Cross Slash.
So what do?
You can farm (or W-item) your way to 99 Dazers.
Stealing them from Battery Cap mushrooms in the forests outside Mt Nibel is probably the earliest but it makes surviving Wutai a lot easier.
Even Ruby Weapon can be hit with Dazers…
Funny enough, in FF11 there was a shield you could buy for sparks that sold for a high amount of gil to the point it had to be nerfed in gil as it broke 11's economy too.
I have four words for you, Knights of the Round.
13 giant gods hit your opponent for 9999 damage each.
That summon turns FFVII into easy mode.
Have one person use the KOTR then have the mimic materia or whatever it's called on the other characters and you can summon those BMFs endlessly.
Even the Weapons and Sephiroph himself get pimp slapped by that summon.
It gets more ridiculous when you attach Knights of the Round to quadcast and use the HP-MP swap materia.
I remember ff8 using items to give all party members limit breaks then make them invincible. Didnt do it very often though since it made any fight a cake walk.
With some good junction any fight already cake walk lite
The first time I killed the final boss of ff8 as a young kid was a wipe but my I got a lucky Phoenix Pinion proc and it brought my whole party back to life
I abused the shit outta Rikku's Mix. 😂 I just loved mixing everything out and see what combos it'll give me.
Mix is probably the most OP thing I've never used. You want me to mix two items, potentially very rare items, and just see what happens? And in some games not even catalog the result? And expect me to manually catalog them in a organized way when my PC and game consoles are on opposite ends of the house?
My first time play FFX I got stuck on the third fight with Seymour(the fight in the icy mountains). I failed bunch of times and spent some amount of time grinding for lvls but couldn’t beat it until on one try I was messing around with ingredients to mix with and accidentally made the Pineapple Grenade, it silenced and blinded him making the fight simple.
Bloodsword in FF2 absolutely CRUSHED bosses!
Very much used the Holy War to defeat Omega Weapon in FF8 back on the PS1.
9:00 "for various reasons"... :'C
The sources in FF7, (Or you could say Yuffies weapon that made Morph hit hard). You could farm those sources easily, and I remember maxing out clouds stats so he could solo Emerald weapon/Sephiroth and just use melee attacks and limits, and he didnt get hit for much damage at all
In FF7 AT LV 60 I still barely had morph WITH the Conformer do like 500 damage PER morph in the same AREA you get it and since those enemies have like 25,000 to 30,000 HP I'd rather NOT morph them just KoTR them to death instead.
Oh how many coffee bisquits I crafted....
didnt expect coffee biscuits to be there on the list! haha
W Item from FF7 is the best broken item you could acquire. It’s not an intended function, but it allows you to super easily duplicate items. What’s better than a megalixir? A stack of 99 of them.
The X Potion on the Cosmo Canyon Boss had my mind blown as a young Teen lol
The lit bolt on ff2 intro but was disposed 😂 you can't find it later
The various "Source" items from FF7 approach game-breaker territory, especially since they're easily farmable near the end of the game.
I don't think I would have beaten Omega Weapon without the Hero/Holy War (and Trial versions), but I was probably over-leveled for that game which works against the player...
Pretty sure Omega is always level 100
@@TheBlackSeraph 😯
4:40 arguably that's not quite true as they made a return as a wing edge in ff9 and were equally broken there too, there's so many ways to break that game though that it tends to be overlooked in favour of other characters who can spam abilities though.
It's crazy how Cidolfus Orlandeau didn't make the list 😋
The ninja was an upgraded class for the thief in Final Fantasy 1.
There is a different type of overpowered item that broke FFXIV in a much different way years ago, there was a fish you could catch in La Noscea, I forget which one but I know someone will remember, that actually crashed the server when caught and had to be hotfixed