Terrible advice, start with charisma. There are vendors that can make everything and buy ingredients don't farm them. Buy a Cloak +1 charisma from the vendor. Level up in the Coin Arena in the tavern in the major cities. You only need the sailor disguise in this game. You're Welcome
You make a good point, but I prefer to start with Intuition. You can buy a cape very early in the game that gives you a charisma point, so essentially you make it so you start the game with a point in both areas, however starting with Intuition automatically makes it so you find slightly more materials in chests, etc.
Thank you for the disguise comment, that's the whole reason I'm here, I just wanted to find out if I should save every faction's chest piece for disguises, so that's a no? Like, NEVER gonna need different disguise? Or rarely? 2nd most common?
This video... I started with charisma.. got 1 Cape from a vendor, for plus 2 charisma = 75% chance to win an aurgument.. save game for 100% chance. Right off, got gold craftsman gloves + 1 craftsmamship.. allows you to craft armor and gear soo you can make armor with +1 vigor, or +1 locksmith, +1 science.. keep 1 of each set on you.. and you need 3 less points over all.. Most of the challenges require a +1 check.. soo having a set on hand for a quick costume change helps a bunch. All of the really good gear needs lvl 3 lock pick... and there is typically a key near by.. Gear quality= better gear score = better upgrade... Skill alters everywhere!!! Keep an eye out for them. (Little hyperboly.) Random loot boxes respawn....soo keep an eye out even if you all ready looted a city... These are tips man!!!
-Vigor also increases max carry weight by +100 per point invested. -The blacksmith in New Serene can upgrade your weapons and armor. -The alchemist in Hikmet can craft any potions and preparations. -Locked chests and doors are pretty rare after you leave the tutorial city and those quest-related or that contain legendary gear always have a key. -Magic is OP as hell even on extreme difficulty and should prolly be nerfed. (Don't tell the devs.)
You can get gear that boosts every talent +1 except intuition (unless you preorder or buy the $3 dlc for a stylish +1 intuition hat). Lockpick isn’t very necessary because it’s all level 1 in serene (with Kurt’s +1 lockpick chest usable) and rare on the island. Crafting gloves are in the preorder set and found pretty regularly, and the blacksmith in New Serene can craft anything at a price. Vigor and science chests can be crafted relatively early on, and vigor should be on your main chest for regen & carry weight. Capes boost charisma. Every companion when friendly adds +1 to a specific talent when in the party. I think starting vigor or intuition aren’t bad, only if you have the dlc I’d say vigor is better. Put +lockpick and +science pieces on faction gear for disguises to limit carry weight. You’ll never need science or crafting above 1 with gear and companions.
Vigor!? Seriously!? Apart from the regeneration, the shortcut aspect only begin to be prevalent reaching the midgame, you can do without it until then, the same for lockpicking, it let you some extra loot and skip some steps in missions, but there is always a key in less than 20 meters of the lock. I would say charisma, science and intuition are the more needed, science help you creating a lot of items for combat and in a lot of missions, especially in the late game. Charisma and intuition help you with option in dialogues, otherwise the other options with cost you more resources or even reputation with factions and companions, charisma is % chance and reduce prices; insight is only dependant in how Manny points it has, make easier to see loot in the wild and increase their rarity and how much it gives. Also, bringing a companion of the faction you are interacting with would help in some option, and in some mission directly skip the it as an automatic succes. The same way, bringing the wrong companion can cause problems, but usually they would tell you to take them out of the party. Blacksmiths can be skip over and use the one in city's, but having it yourself help in saving money, and also personalize the talents points equipment can give, this are mark with a star.
At the beginning of the game if you wanna lockpick, just put on Kurt’s armor because it gives you 1 point into lockpicking. Also with Kurt in your party you get 1 point into craftsmanship automatically.
I just found out about this game a few days ago, purely on the art sytle and story i took a huge change and got it, was not disappoint! Such a underrated game! Oh and i think science should be priority
Yes, Science should be the priority for character creation, as lockpicking in the prologue is covered by Kurt's gear, and charisma by purchasing any cloak from the vendor. That way you have acess to all the options for the various quests. Plus I found at least 3 glove items with +1 Craftmaship in the various lootable crates in that area so you can start to modify your gear early on.
Start with Intuition as it unlock diolog choices and you can only get the armor of saint matheus with 2 Intuition. Science only help you open a few shortcut that is pretty meaningless, craft stuff though you can just go to a merchant and have them craft it for you for a fee. And gold pretty easy to get if you just farm the bandit where the Light Flamberge is as they often drop purple gears.
I'll tell you this, don't start with Vigor. If you can get used to the controls it won't be a problem early game. I suggest Science, Intuition and Craftsmanship (should be prioritized) Science gives you the ability to craft Health Potions which is handy early game. Craftsmanship lets you Craft basic items that might be useful in the near future. Intuition can be done last since intuition isn't really needed early game but later on, you will need it especially if you want to avoid Combat and like more dialogue. While Lockpicking is useful early game too (I would suggest Lockpicking if you preordered because of the Armor pieces that give bonus loot chance) Lockpicking is definitely useful but you won't really need it since most Doors, chests, and stuff have the keys close to them. Charisma is a great Talent. If you want to get it. Just buy a cape and it will give +1 Charisma
How do you navigate the world ? I’ve been trying to figure it out. When I set a quest one of the globes then go to it and travel the quest blip will be in the region I just came from?
Its not an open world! This is not correct. You play in different regions of an island. Each region is like a mini open world like in dragon age or fable.
When I think of an open world game, it's just when you don't have a set path that you HAVE to take. You can explore wherever whenever. People criticize everything way too much these days.
You don’t need science in the beginning because when you first start out you’ll find tons of crates with potions and also other items that you can sell to buy potions like bullets and whatnot that your character won’t be using in the magic build. Also very early in the game you can find chest pieces that have plus one science or plus one lock picking that can help get you going. Also explore every inch of the map. Chests are placed in very inconspicuous spots,around corners and behind shrubbery.
For a technical build, I think starting with science level 1 and maybe working up to science level 2 (either at level 5 or with a +1 science armor) first is a must. That way, you can craft your own bullets.
There are almost never "must have" talents in any game - ever. Why? Because a game must be balanced and tested for EVERY talent build. So play what you want and have fun.
For real. Playing this game a few times now and really there's almost always a way to get the desired outcome. You're not totally screwed if you didn't invest in certain talents
This was my playstyle on the extreme difficulty. Keep in mind I'm of the opinion that petrus and siora are the best companions for this difficulty. (Petrus gives shield buff and siora heals) Keep in mind as the MC you are a diplomat. a large part of the game is spent preforming diplomatic functions. Charisma is without a doubt the way to go. Big economic boost Better companion combat Ai. And sick dialogue options. All survivability. Very easy to max out. Put one point here, as any cloak grants +1 CHR, and by fulfilling petrus's quest you will have a 3rd Intuition was next for the same reason, the dialogue options. And the ability to get more drops(=more money) Between these two talents I found myself outfitting 6 people with ease. The science, and craftmanship talents are useless. Just go to the blacksmith and have something crafted. same with the alchemist. they can do anything you could with the maxed out talent. The only downside is the inconvenience of travel. =luxury talents. You also get access to first lvl of each upon becoming friendly with kurt, and aphra. I've yet to actually recycle a weapon or piece of armor and just sell everything I don't use, which in this instance includes pretty much all the potions as well. When it comes down to it you don't really need much more than a regular ol health or magic potion and even then I use them almost exclusively for boss fights. Lock picking was next. pretty substandard all things considered. I've gone through almost the whole map. While extensively combing the ground for chests( post fallen order)(looked shit up etc.) And I've yet to unlock more than 15 chests. And everything I've gotten has been absolute garbage, sold for a pittance. Vigor was 4th because its almost irrelevantly easy to max out. Put one point in the skill Carry around a a piece of clothing with the vigor attachment. Finish siora's quest's Boom you now have three vigor. I only ever put 2 points in lock picking because of the armor bonus. So effectively by level 30 I had all of the talents maxed out(could have done it even earlier had I known what I was doing) 5 charisma(+ petrus, and cloak) 3 intuition =maxed 2 lockpicking =maxed 1 vigor = maxed Science and craftsmanship= what I said earlier Now I will tell you my reasoning behind picking siora and petrus. They are the only magic user companion's. One heals the other buffs armor. On extreme mode survivability is everything. No other companion brings this type of sustainability. I can see this working very well with an MC who is straight melee(heavy armor 2 handed weapon) Those buffs are an amazing addition to an already amazing combo. it works very well. Especially if you were to dip your skills into healing and and shielding. Great Gish Or you can do what I did and go the divine ring route The dash = the most OP thing in the game. Companion heal\buffs are cool. Being able to do both yourself is cooler. I rushed these skils Between their magic and mine i Never used a health potion again. The prince's(nadaig) become your plaything no matter the difficulty or level. Tip- hold a prince in stasis till they lose all of their armor then go ham. I've yet to even begin struggling with these "bosses" And most of the regular fights are over before they can ever truly begin.
I like siora, but her heal is extremely poor, she probably the worst follower combat wise, best I'd say is petrus, I find him the most interesting and is always putting his 2 sents in a lot of dialog, and he has lvl 4 endurance and can deal massive damage from range or close
craftsmanship is actually useless as you can get the blacksmith to craft for you. It will be more expensive, but you dont really need to upgrade your equipment that often if you make smart choices.
Start with a Technician, for the huge variety in attacks; throw a couple flasks to break their armour, stab a couple times, then stay far and shoot them if you're health goes low No matter what you class is, you probably should get Magic Healing, saves some health potions and resuscitation powders Chose Charisma first, if you're smart, you dont even need to get craftsmanship really until late game, you can find unique armour pieces anyway DONT max out any talent, companions give bonuses if you're on their good side and there are armour pieces that can give you bonuses (similar to disguises, have armour with a +1 in certain skills) Keep Siora on you team, (major bias as she was my Minundhanem), but she seems to stay alive better than anyone else and she can heal you Kurt stays alive but doesnt do too much damage, Aphra just sucks usually, Petrus is decent, and Vasco is either amazing or dogshit Early on poisoned weapons are OP, as you can hit them 5 times and then dodge for 20 seconds as you regain health, flaming weapons are ok, they're practically just magic attacks though Parry. Literally. Everything. Sometimes you get attacked in the middle of attacking and they knock you on your ass and kill you Also if you do get knocked down, spam dodge, they wont wait for you to get up on anything except easy Dont take too long to do the companions quests, just trust me Go out of your way to set up camps, it helps in the long run Make multiple saves at each major point; you dont want to finish a quest and realize weeks later that you have no chance to get a good ending (like me) Loot absolutely everything, always a chance to get good armour, or bad armour that you can sell, or junk that sells for hundreds
Terrible advice, start with Intuition since they unlock dialog choices you wouldn't otherwise get and the Armor of Saint of Matheus is only available if you have 2 Intuition to get through a crack in the wall. Charisma you can get 1 from cape and you can just reload the save whenever there is a charisma check so no point investing in Charisma. You can get a necklace that regen your health very early in the game that have zero stats requirements in serene so invest in vigor only if you need to grab stuff as there is a legendary 1 handed sword that you can get via having 2 vigor to make a juml but the sword isn't the strongest, there are other legendary option like Light Flamberge that you can get with just a few hard combats and 2 agility to equip. Lockpicking you can get from Kurt armor so no point in early investment and stuff from lock chest are trash and anything valuable in a chest can be open with a key. Science can open a few shortcut but otherwise useless as you can just buy the stuff from merchants or have them craft it for you for a fees, same with craftsmanship. There spot where you get Light Flamberge is good place to farm for gold, just travel far away and then go back to kill those bandits, they often drop purple stuff that you can sell.
I just purchased Greedfall because of the Spring sale and I can already tell this info isn't necessary correct. Charisma is probably the best choice or Intuition. After a few hours of playing I wish I started with magic but I used a memory crystal and went technical + science. Bombs do a very good job however I still wish I went the magic route. Good game
Tips and Tricks That Greedfall Doesn't Tell You? Um... you just went through and explained the skills in the game. All of them come with a description of what they do. The game literally TELLS you what they do. Did you upload the wrong video when you named it? Not trying to be rude, but kinda false advertisement don't you think?
First 2 minutes and we already disagree, science is the best starting stat and you showed climbing over a wall when talking about vigor instead of something vigor requires.
Wow 1) choose vigor 2) choose science/craftsmanship 3) choose lockpicking 4) choose intuition 5) choose carisma 6) choose endurance 7) choose magic 8) use disguises when you have tp use disguises 9) explore and loot Just wow... a lot of worthless “hints“. Also... except for the “choose magic“ thing, the game tells you all of this. However, the “choose magic“ “hint“ is a bad one as well, as, if someone actually follows that advice, they might not go for guns.
If you select craftmanship early you can take a useless peice of armor and craft the lock pick strap and you now have craftmanship and lock pick lvl1 right away.
To save on Talent points you only really need one in science poor craftsmanship. The blacksmith and new serene can craft any level of gear for you and the Alchemists in hikmet can craft any potion for you. True you will need higher levels of these for all over world effects but just one point in each will give you access to many of the Overworld effects
Don't invest in science or craftsmanship. They are Luxury talents. Go to the blacksmith in new serene. Or to the alchemist in hikmet. They can do anything you could do with the max talent. You have access to max level upgrades(purple) basically at what is the beginning of the game.
I recommend you guys ignore 1 and 2, you should never avoid combat and most those hidden chest arent even worth much, I recommend starting as a warrior and maxing your heavy weapon and shooting, not even that far into the game I am overpowered, killing bosses easily getting more loot and leveling alot faster than with this guys strategy. I gain atleast 6 levels within an hour of play, but before going on through the story stop at the combat tournament when you get the mission to go there and do it over and over, make sure you complete it ;) then fight the lv 5 soldiers and boss over and over until you hit atleast level 20
This video is garbage. Players please pick the talents you want but focus on 2. The game allows you to be success with whatever you pick. I maxed charisma and got 100% on all my dialogue options
Sneaking into areas where one faction is dominant only occurs briefly at the beginning of the game. Never again after that. I wouldn't take anything extra for that.
Well i would say science is more important than craftsmanship. You can craft anything with the blacksmith in new serene near your residence. The game does tell you a few times that you can disguise yourself via companions. Other than that this Tips and Tricks is pretty useful.
Whilst I agree that vigor is good, that shouldn't be the first one that you SHOULD get first is science, as there are a few missions at the start of the game that needs science if you are after an easier time of it. Vigor should be the second one to get. Don't get me wrong recovery out of battle is good and all, but you don't need it until you get to the island and not only that, but the passages ways that you are talking about don't appear until you get to the island from the videos that I have seen. So in my option, vigor should be the second talent that you should get not first. As for craftsmanship and intuition, you can get lucky and find them on people that you defeat and for charisma, you can buy the crap for that. Sure you would need to put a few points in it later, but at the start, if you are lucky you don't have to worry about them for a while.
This game is pretty good, don't get me wrong: But the more I play it, and the more I learn about it, the more apparent it's flaws are. The leveling system and skills/talents/attributes actually feel really shallow and like they've been implemented poorly.
Depending on what difficulty you play I Mean if you're gonna play unlike the lowest difficulty possible Right Now You Really Don't even need any of these skills Because your health will generate so fast on the discovery I don't recommend playing that difficulty because it is extremely boring If you decide to do this skip signs and skip bigger cause you don't need them
I like this game, but the big open world feels kinda empty and dull, especially when you enter the big cities. The interiors all look similar and it has a lot of fetch quests. But its just me, a bit of poison in my blade, now lets go!
Science - c'mon. No need to put points in that. When I need to prepare elixir or destroy the wall, I just put different armor, and you can ad science +1 to almost every armor.
science 3 and mac accuracy=win crafting ammo with max science ill end up spending 50 gold and getting like 150 bullets and guns hit hard so its stupid good
Really lousy list. It's basically a rundown of the skills complete with bad advice for getting the most out of them early on with a couple of common sense tips like explore and loot everything you can. It's an RPG, exploring and looting is a core part of it. Far better advice in the comment section throughout.
I have playd greedfall 2 times and then saw this video, it wuld not have helpt me at any time. And to be honest, greedfall was not really a "to got to game" becouse no mather what i did i could never get a hig level by the time i got to the end. i fought everything i could when i could, i did all missions (even the notes) and i stil only got to lvl 37 (or somthing like that) and have no clue how to get to a higer lvl whit out just mindles grinding.
Grade 1 crap advice here... Start with science. Then craftsmanship.... Also for mage/trapper builds you don't get Kurt's armor. Buy a cloak that gives +1 charisma... Also if u get a ruby, you can add items to torso armor to get bonus +1 for certain for talents.
The game tells you this stuff and this is more personal opinion for skills rather than telling you statistical imbalance or something to give you advantages , disliked for misleading title
This advise is god awful! Science and craftsmanship especially early on is completely useless! If you ever need to use the two, it's easy as hell to get friendly with aphra and Kurt and put them in the party to fix something or blow a wall up (or equip a piece of gear that has a point), and blacksmiths can make you all you need for the game! Vigor, charisma, and intuition, in that order as what I'd recommend as most important!
Such a clickbait video. Craftsmanship is useless early game and you can get blacksmith gloves for that instance. Charisma is maybe the best starting Talent. Intuition is useful the earlier you get couple levels. Useless video, you just tell everything that a basic gamer knows already or you can just read the info on the screen...
Ahah I'm like level 28 and dont have science i dont use guns so dont need science, also i can understand getting vigor first but you only need the health and mana regen if you bad lol get lockpicking first makes your life easier, ahaha imagine getting science and craftsmanship BEFORE lockpicking ahahahah yikes
Terrible game, may as well play a tabletop, just trash, has no idea what it is, should be turn based but they decided an open world action rpg would make more money, compromises by giving you the worst combat aspects of both
Vigor is a bad choice unless you are rushing Vigor 3.. From my experience Vigor 1 and 2 are pointless.. I've barely found anything that uses Vigor 1 to be honest. I find more vigor 3 requirement then any other (v1 or v2)
@@promeym2587 eso said he had to go up to the hardest difficulty just to get a challenge and even then he had to switch to a magic/melee build instead of pure magic. Apparently magic is pretty overpowered in this game.
Should be titled "These are the talents in Greedfall"
"whY evERY TaleNT iS tEH BESt TalEnt!!"
@@JackisCharming lolololol
FORREAL
Terrible advice, start with charisma. There are vendors that can make everything and buy ingredients don't farm them. Buy a Cloak +1 charisma from the vendor. Level up in the Coin Arena in the tavern in the major cities. You only need the sailor disguise in this game. You're Welcome
You make a good point, but I prefer to start with Intuition. You can buy a cape very early in the game that gives you a charisma point, so essentially you make it so you start the game with a point in both areas, however starting with Intuition automatically makes it so you find slightly more materials in chests, etc.
this sums up what i wanted to see in this video. like to comment, dislike to video
Yeah im tired of fake gamers trying to monotize our hobby with nothing useful to say.
Thank you for the disguise comment, that's the whole reason I'm here, I just wanted to find out if I should save every faction's chest piece for disguises, so that's a no? Like, NEVER gonna need different disguise? Or rarely? 2nd most common?
@Bob the hero we need, not the hero we deserved
I'm pretty sure the game tells you all of that...
Bruv I didn't know there was a fucking giant wendigo that lunged at you outta ship being transported
You saved me 10:01 😂
No it doesnt im playing it for 3 days and i still dont know how to use health potion
@@milkman9423 wut bro that was in the tutorial....
@@Papa_Slim k
This video... I started with charisma.. got 1 Cape from a vendor, for plus 2 charisma = 75% chance to win an aurgument.. save game for 100% chance.
Right off, got gold craftsman gloves + 1 craftsmamship.. allows you to craft armor and gear soo you can make armor with +1 vigor, or +1 locksmith, +1 science.. keep 1 of each set on you.. and you need 3 less points over all..
Most of the challenges require a +1 check.. soo having a set on hand for a quick costume change helps a bunch.
All of the really good gear needs lvl 3 lock pick... and there is typically a key near by..
Gear quality= better gear score = better upgrade...
Skill alters everywhere!!! Keep an eye out for them. (Little hyperboly.)
Random loot boxes respawn....soo keep an eye out even if you all ready looted a city...
These are tips man!!!
So I level everything? Okay thanks...
-Vigor also increases max carry weight by +100 per point invested.
-The blacksmith in New Serene can upgrade your weapons and armor.
-The alchemist in Hikmet can craft any potions and preparations.
-Locked chests and doors are pretty rare after you leave the tutorial city and those quest-related or that contain legendary gear always have a key.
-Magic is OP as hell even on extreme difficulty and should prolly be nerfed. (Don't tell the devs.)
You can get gear that boosts every talent +1 except intuition (unless you preorder or buy the $3 dlc for a stylish +1 intuition hat). Lockpick isn’t very necessary because it’s all level 1 in serene (with Kurt’s +1 lockpick chest usable) and rare on the island. Crafting gloves are in the preorder set and found pretty regularly, and the blacksmith in New Serene can craft anything at a price. Vigor and science chests can be crafted relatively early on, and vigor should be on your main chest for regen & carry weight. Capes boost charisma. Every companion when friendly adds +1 to a specific talent when in the party. I think starting vigor or intuition aren’t bad, only if you have the dlc I’d say vigor is better. Put +lockpick and +science pieces on faction gear for disguises to limit carry weight. You’ll never need science or crafting above 1 with gear and companions.
Vigor!? Seriously!?
Apart from the regeneration, the shortcut aspect only begin to be prevalent reaching the midgame, you can do without it until then, the same for lockpicking, it let you some extra loot and skip some steps in missions, but there is always a key in less than 20 meters of the lock.
I would say charisma, science and intuition are the more needed, science help you creating a lot of items for combat and in a lot of missions, especially in the late game.
Charisma and intuition help you with option in dialogues, otherwise the other options with cost you more resources or even reputation with factions and companions, charisma is % chance and reduce prices; insight is only dependant in how Manny points it has, make easier to see loot in the wild and increase their rarity and how much it gives.
Also, bringing a companion of the faction you are interacting with would help in some option, and in some mission directly skip the it as an automatic succes.
The same way, bringing the wrong companion can cause problems, but usually they would tell you to take them out of the party.
Blacksmiths can be skip over and use the one in city's, but having it yourself help in saving money, and also personalize the talents points equipment can give, this are mark with a star.
Buy a cloak from the vendor.
Yeah I went with charisma, then got a cloak. So basically been convincing people to do stuff from the start
janner bey go intuition buy cloak +1 it gives 1 point in charisma so you ger a 2for
At the beginning of the game if you wanna lockpick, just put on Kurt’s armor because it gives you 1 point into lockpicking. Also with Kurt in your party you get 1 point into craftsmanship automatically.
I just found out about this game a few days ago, purely on the art sytle and story i took a huge change and got it, was not disappoint! Such a underrated game!
Oh and i think science should be priority
Same here
Yes, Science should be the priority for character creation, as lockpicking in the prologue is covered by Kurt's gear, and charisma by purchasing any cloak from the vendor. That way you have acess to all the options for the various quests. Plus I found at least 3 glove items with +1 Craftmaship in the various lootable crates in that area so you can start to modify your gear early on.
Start with Intuition as it unlock diolog choices and you can only get the armor of saint matheus with 2 Intuition. Science only help you open a few shortcut that is pretty meaningless, craft stuff though you can just go to a merchant and have them craft it for you for a fee.
And gold pretty easy to get if you just farm the bandit where the Light Flamberge is as they often drop purple gears.
Definitely go 2 on science after that I personally went 2 into vigor I run a Gun/Mage build it's really fun to me lol
Charisma is the best stat makes must quest easier plus your a diplomat charisma suppose to be your best quality
At the start, you can wear craps to get charisma, so you can put that point else where at the start
Intuition on the prologue os fun as hell
@@clauro6153 If you get the DLC, which is under £3 where I'm from, you can get an item that has Intuition on it.
Ive done 2 playthroughs and nevver touched vigor.
i've just finished the game with 2D Playtime (around 50 hours) and NEVER Put any point into Science. Lmao this video is trash.
I'll tell you this, don't start with Vigor. If you can get used to the controls it won't be a problem early game. I suggest Science, Intuition and Craftsmanship (should be prioritized) Science gives you the ability to craft Health Potions which is handy early game. Craftsmanship lets you Craft basic items that might be useful in the near future. Intuition can be done last since intuition isn't really needed early game but later on, you will need it especially if you want to avoid Combat and like more dialogue. While Lockpicking is useful early game too (I would suggest Lockpicking if you preordered because of the Armor pieces that give bonus loot chance) Lockpicking is definitely useful but you won't really need it since most Doors, chests, and stuff have the keys close to them. Charisma is a great Talent. If you want to get it. Just buy a cape and it will give +1 Charisma
As for disguises look for fishermen, priest, & your original outfit. All 3 are neutral outfits & you can go anywhere in them.
How do you navigate the world ? I’ve been trying to figure it out. When I set a quest one of the globes then go to it and travel the quest blip will be in the region I just came from?
Tips greedfall doesnt tell you? This is literally picking every skill and ability through normal progression. Pointless video.
Its not an open world! This is not correct. You play in different regions of an island. Each region is like a mini open world like in dragon age or fable.
When I think of an open world game, it's just when you don't have a set path that you HAVE to take. You can explore wherever whenever. People criticize everything way too much these days.
You don’t need science in the beginning because when you first start out you’ll find tons of crates with potions and also other items that you can sell to buy potions like bullets and whatnot that your character won’t be using in the magic build. Also very early in the game you can find chest pieces that have plus one science or plus one lock picking that can help get you going. Also explore every inch of the map. Chests are placed in very inconspicuous spots,around corners and behind shrubbery.
I think charisma is most important also save before you do it if you fail just reload and do it again until you succeed lol
For a technical build, I think starting with science level 1 and maybe working up to science level 2 (either at level 5 or with a +1 science armor) first is a must. That way, you can craft your own bullets.
There are almost never "must have" talents in any game - ever. Why? Because a game must be balanced and tested for EVERY talent build. So play what you want and have fun.
For real. Playing this game a few times now and really there's almost always a way to get the desired outcome. You're not totally screwed if you didn't invest in certain talents
"the craftsmanship attribute lets you craft stuff"....
Well gee whiz, thanks for the hot tip...
This was my playstyle on the extreme difficulty.
Keep in mind I'm of the opinion that petrus and siora are the best companions for this difficulty. (Petrus gives shield buff and siora heals)
Keep in mind as the MC you are a diplomat. a large part of the game is spent preforming diplomatic functions.
Charisma is without a doubt the way to go.
Big economic boost
Better companion combat Ai.
And sick dialogue options.
All survivability.
Very easy to max out.
Put one point here, as any cloak grants +1 CHR, and by fulfilling petrus's quest you will have a 3rd
Intuition was next for the same reason, the dialogue options.
And the ability to get more drops(=more money)
Between these two talents I found myself outfitting 6 people with ease.
The science, and craftmanship talents are useless.
Just go to the blacksmith and have something crafted. same with the alchemist. they can do anything you could with the maxed out talent. The only downside is the inconvenience of travel. =luxury talents.
You also get access to first lvl of each upon becoming friendly with kurt, and aphra.
I've yet to actually recycle a weapon or piece of armor and just sell everything I don't use, which in this instance includes pretty much all the potions as well. When it comes down to it you don't really need much more than a regular ol health or magic potion and even then I use them almost exclusively for boss fights.
Lock picking was next. pretty substandard all things considered.
I've gone through almost the whole map. While extensively combing the ground for chests( post fallen order)(looked shit up etc.)
And I've yet to unlock more than 15 chests.
And everything I've gotten has been absolute garbage, sold for a pittance.
Vigor was 4th because its almost irrelevantly easy to max out.
Put one point in the skill
Carry around a a piece of clothing with the vigor attachment.
Finish siora's quest's
Boom you now have three vigor.
I only ever put 2 points in lock picking because of the armor bonus.
So effectively by level 30 I had all of the talents maxed out(could have done it even earlier had I known what I was doing)
5 charisma(+ petrus, and cloak)
3 intuition =maxed
2 lockpicking =maxed
1 vigor = maxed
Science and craftsmanship= what I said earlier
Now I will tell you my reasoning behind picking siora and petrus.
They are the only magic user companion's. One heals the other buffs armor.
On extreme mode survivability is everything. No other companion brings this type of sustainability.
I can see this working very well with an MC who is straight melee(heavy armor 2 handed weapon)
Those buffs are an amazing addition to an already amazing combo. it works very well.
Especially if you were to dip your skills into healing and and shielding. Great Gish
Or you can do what I did and go the divine ring route
The dash = the most OP thing in the game.
Companion heal\buffs are cool.
Being able to do both yourself is cooler. I rushed these skils
Between their magic and mine i
Never used a health potion again.
The prince's(nadaig) become your plaything no matter the difficulty or level.
Tip- hold a prince in stasis till they lose all of their armor then go ham.
I've yet to even begin struggling with these "bosses"
And most of the regular fights are over before they can ever truly begin.
what type of weapon you recommend in extreme , 1h, blunt, long sword, 2h and what fury skill?
I like siora, but her heal is extremely poor, she probably the worst follower combat wise, best I'd say is petrus, I find him the most interesting and is always putting his 2 sents in a lot of dialog, and he has lvl 4 endurance and can deal massive damage from range or close
craftsmanship is actually useless as you can get the blacksmith to craft for you. It will be more expensive, but you dont really need to upgrade your equipment that often if you make smart choices.
Yea I noticed I didn’t really need it, so I’m planning to respec my character out of that one wasted point
Start with a Technician, for the huge variety in attacks; throw a couple flasks to break their armour, stab a couple times, then stay far and shoot them if you're health goes low
No matter what you class is, you probably should get Magic Healing, saves some health potions and resuscitation powders
Chose Charisma first, if you're smart, you dont even need to get craftsmanship really until late game, you can find unique armour pieces anyway
DONT max out any talent, companions give bonuses if you're on their good side and there are armour pieces that can give you bonuses (similar to disguises, have armour with a +1 in certain skills)
Keep Siora on you team, (major bias as she was my Minundhanem), but she seems to stay alive better than anyone else and she can heal you
Kurt stays alive but doesnt do too much damage, Aphra just sucks usually, Petrus is decent, and Vasco is either amazing or dogshit
Early on poisoned weapons are OP, as you can hit them 5 times and then dodge for 20 seconds as you regain health, flaming weapons are ok, they're practically just magic attacks though
Parry. Literally. Everything. Sometimes you get attacked in the middle of attacking and they knock you on your ass and kill you
Also if you do get knocked down, spam dodge, they wont wait for you to get up on anything except easy
Dont take too long to do the companions quests, just trust me
Go out of your way to set up camps, it helps in the long run
Make multiple saves at each major point; you dont want to finish a quest and realize weeks later that you have no chance to get a good ending (like me)
Loot absolutely everything, always a chance to get good armour, or bad armour that you can sell, or junk that sells for hundreds
Terrible advice, start with Intuition since they unlock dialog choices you wouldn't otherwise get and the Armor of Saint of Matheus is only available if you have 2 Intuition to get through a crack in the wall. Charisma you can get 1 from cape and you can just reload the save whenever there is a charisma check so no point investing in Charisma. You can get a necklace that regen your health very early in the game that have zero stats requirements in serene so invest in vigor only if you need to grab stuff as there is a legendary 1 handed sword that you can get via having 2 vigor to make a juml but the sword isn't the strongest, there are other legendary option like Light Flamberge that you can get with just a few hard combats and 2 agility to equip. Lockpicking you can get from Kurt armor so no point in early investment and stuff from lock chest are trash and anything valuable in a chest can be open with a key. Science can open a few shortcut but otherwise useless as you can just buy the stuff from merchants or have them craft it for you for a fees, same with craftsmanship.
There spot where you get Light Flamberge is good place to farm for gold, just travel far away and then go back to kill those bandits, they often drop purple stuff that you can sell.
I just realized I had this game sitting in my library, time to download.
I just purchased Greedfall because of the Spring sale and I can already tell this info isn't necessary correct. Charisma is probably the best choice or Intuition. After a few hours of playing I wish I started with magic but I used a memory crystal and went technical + science. Bombs do a very good job however I still wish I went the magic route. Good game
100% disagree on vigor - for health regen? Wow. Like you don't have a million health pots flying about.
Charisma.
Thanks mate if u have any other videos like this let me know
Charisma should always be first, I maxxed mine first and foremost and it made the play through so much better
Every single tips and tricks I read and watch for this game suggests different builds, there is no consistency lol
Tips and Tricks That Greedfall Doesn't Tell You? Um... you just went through and explained the skills in the game. All of them come with a description of what they do. The game literally TELLS you what they do. Did you upload the wrong video when you named it? Not trying to be rude, but kinda false advertisement don't you think?
This game has potential. I like the Europa style rpg (colonial era).
First 2 minutes and we already disagree, science is the best starting stat and you showed climbing over a wall when talking about vigor instead of something vigor requires.
Higher walls require vigor. But yeah, that small wall did not ;)
Wow
1) choose vigor
2) choose science/craftsmanship
3) choose lockpicking
4) choose intuition
5) choose carisma
6) choose endurance
7) choose magic
8) use disguises when you have tp use disguises
9) explore and loot
Just wow... a lot of worthless “hints“. Also... except for the “choose magic“ thing, the game tells you all of this. However, the “choose magic“ “hint“ is a bad one as well, as, if someone actually follows that advice, they might not go for guns.
I’m enjoying guns and traps. I can do magic in pretty much every other fantasy RPG. Guns and traps are much more rare. And it’s fun too.
If you select craftmanship early you can take a useless peice of armor and craft the lock pick strap and you now have craftmanship and lock pick lvl1 right away.
To save on Talent points you only really need one in science poor craftsmanship. The blacksmith and new serene can craft any level of gear for you and the Alchemists in hikmet can craft any potion for you.
True you will need higher levels of these for all over world effects but just one point in each will give you access to many of the Overworld effects
Vigor is a terrible starting talent.
Once upon a time, such skill levelling up/crafting/choices within etc was considered a normal thing in games, now its a rarity.
Don't invest in science or craftsmanship.
They are Luxury talents.
Go to the blacksmith in new serene. Or to the alchemist in hikmet. They can do anything you could do with the max talent.
You have access to max level upgrades(purple) basically at what is the beginning of the game.
I recommend you guys ignore 1 and 2, you should never avoid combat and most those hidden chest arent even worth much, I recommend starting as a warrior and maxing your heavy weapon and shooting, not even that far into the game I am overpowered, killing bosses easily getting more loot and leveling alot faster than with this guys strategy. I gain atleast 6 levels within an hour of play, but before going on through the story stop at the combat tournament when you get the mission to go there and do it over and over, make sure you complete it ;) then fight the lv 5 soldiers and boss over and over until you hit atleast level 20
I would love a greedfall 2 tbh. And this time done right
that anti cigarette ad at the beginning before i could watch the actual video i came here for made me want to start smoking meth again.
What do you mean start again? It's clear you never stopped.
Ok but u can craft gear that gives u science and find gear that gives you crafting so why would you prioritize science over crafting?
This video is garbage.
Players please pick the talents you want but focus on 2. The game allows you to be success with whatever you pick.
I maxed charisma and got 100% on all my dialogue options
Sneaking into areas where one faction is dominant only occurs briefly at the beginning of the game. Never again after that. I wouldn't take anything extra for that.
So, everything is important and play the hardest way instead of getting the stuff you need from easier places?
Step 1: get gun
Step 2: win
Well i would say science is more important than craftsmanship. You can craft anything with the blacksmith in new serene near your residence.
The game does tell you a few times that you can disguise yourself via companions. Other than that this Tips and Tricks is pretty useful.
And you can craft potions at the alchemist in hikmet
I love this game but I've never got to the end. I'll see if I do though
Whilst I agree that vigor is good, that shouldn't be the first one that you SHOULD get first is science, as there are a few missions at the start of the game that needs science if you are after an easier time of it. Vigor should be the second one to get. Don't get me wrong recovery out of battle is good and all, but you don't need it until you get to the island and not only that, but the passages ways that you are talking about don't appear until you get to the island from the videos that I have seen. So in my option, vigor should be the second talent that you should get not first.
As for craftsmanship and intuition, you can get lucky and find them on people that you defeat and for charisma, you can buy the crap for that. Sure you would need to put a few points in it later, but at the start, if you are lucky you don't have to worry about them for a while.
Misleading title is really annoying.....
This game is pretty good, don't get me wrong:
But the more I play it, and the more I learn about it, the more apparent it's flaws are.
The leveling system and skills/talents/attributes actually feel really shallow and like they've been implemented poorly.
Depending on what difficulty you play I Mean if you're gonna play unlike the lowest difficulty possible Right Now You Really Don't even need any of these skills Because your health will generate so fast on the discovery I don't recommend playing that difficulty because it is extremely boring If you decide to do this skip signs and skip bigger cause you don't need them
Anyone else catch that they said ammo crafting was under the crafting talent and not under the science talent like it is...
Thanks for the detailed advice! Appreciate it brother! 👍
1 Tip this video doesn't tell you after recommending you to play a magic build: Most beasts in this game have a high resistance against magic.
Basically, unlock all talents
I just want to say thank you to everyone in the comments with the helpful info. At least these videos are not totally useless 😂🤷🏿♂️..
Isnt the narrator from the channel mind warehouse
are you kidding me his advice is to get the 2 most important talents last Crap video
Whats the name of the background music?
I like this game, but the big open world feels kinda empty and dull, especially when you enter the big cities. The interiors all look similar and it has a lot of fetch quests. But its just me, a bit of poison in my blade, now lets go!
The 'Open' world has way to many invisible walls.
@@jwilliams1138 yup that too and the advanced combat music gives away enemy locations lol
I don’t like the facial animations. Terrible lip movement when the characters talk.
yuna1971 game was made in a different language
Me who only put points in mana pool and charisma
Haze is op af
Just one vigor then thats it!!!
Science - c'mon. No need to put points in that. When I need to prepare elixir or destroy the wall, I just put different armor, and you can ad science +1 to almost every armor.
Good idea...
science 3 and mac accuracy=win crafting ammo with max science ill end up spending 50 gold and getting like 150 bullets and guns hit hard so its stupid good
Really lousy list. It's basically a rundown of the skills complete with bad advice for getting the most out of them early on with a couple of common sense tips like explore and loot everything you can. It's an RPG, exploring and looting is a core part of it. Far better advice in the comment section throughout.
Do you do it on purpose? Saying (G)REEDFALL?
This is too funny. Tragic XD
2 years later, and still the worst Greed Fall starter tips
I have playd greedfall 2 times and then saw this video, it wuld not have helpt me at any time. And to be honest, greedfall was not really a "to got to game" becouse no mather what i did i could never get a hig level by the time i got to the end. i fought everything i could when i could, i did all missions (even the notes) and i stil only got to lvl 37 (or somthing like that) and have no clue how to get to a higer lvl whit out just mindles grinding.
Charisma all the way!!! Lol
black clover
Grade 1 crap advice here... Start with science. Then craftsmanship.... Also for mage/trapper builds you don't get Kurt's armor. Buy a cloak that gives +1 charisma... Also if u get a ruby, you can add items to torso armor to get bonus +1 for certain for talents.
Level up your firearms. My character is better than Clint Eastwood with a gun.
Vigor? Is horrendous advice.
I have this game, I only play it for the game play. Stories and such are boring as fuck. I just skip every dialogue
Maybe don't turn the music up so loud it damn near drowns out the soft spoken little girl that's talking.
I just can't resist a good burn! 🤣🤣
The game tells you this stuff and this is more personal opinion for skills rather than telling you statistical imbalance or something to give you advantages , disliked for misleading title
How about putting this game on the shelf cause it sucks
Click bait bullshit this is basically the first 5 minutes of the game if you actually look at your skills...
This advise is god awful! Science and craftsmanship especially early on is completely useless! If you ever need to use the two, it's easy as hell to get friendly with aphra and Kurt and put them in the party to fix something or blow a wall up (or equip a piece of gear that has a point), and blacksmiths can make you all you need for the game! Vigor, charisma, and intuition, in that order as what I'd recommend as most important!
Should be titled my favourite way to play the game, jeez!! It tells you all this in game, what a waste of 10 minutes
Such a clickbait video. Craftsmanship is useless early game and you can get blacksmith gloves for that instance. Charisma is maybe the best starting Talent. Intuition is useful the earlier you get couple levels. Useless video, you just tell everything that a basic gamer knows already or you can just read the info on the screen...
so everything should be leveled just vigor first mmkkk ty sherlock the clown
Ahah I'm like level 28 and dont have science i dont use guns so dont need science, also i can understand getting vigor first but you only need the health and mana regen if you bad lol get lockpicking first makes your life easier, ahaha imagine getting science and craftsmanship BEFORE lockpicking ahahahah yikes
This video is literally just telling us what each talent and skill does and recommending that we "get it as early as possible". Useless!
"Go with magic", it's like you want to make the game as boring and easy as possible.
Terrible game, may as well play a tabletop, just trash, has no idea what it is, should be turn based but they decided an open world action rpg would make more money, compromises by giving you the worst combat aspects of both
Ya this video is crap. It literally tells you all of these.
Vigor is a bad choice unless you are rushing Vigor 3.. From my experience Vigor 1 and 2 are pointless.. I've barely found anything that uses Vigor 1 to be honest. I find more vigor 3 requirement then any other (v1 or v2)
do you really need tips and tricks? Most reviews I've seen say the game is too easy to begin with.
If you play on normal, sure.
@@promeym2587 eso said he had to go up to the hardest difficulty just to get a challenge and even then he had to switch to a magic/melee build instead of pure magic. Apparently magic is pretty overpowered in this game.
This is pretty bad advice.
Bad video, don't watch
Terrible advice.
Misleading video, downvoted. lol.
The ending was kind of disappointing and feels rushed (especially the "evil" choice) even tho all you do doesn't matter much ...
Not a good game