Exploring CubeDoom - Classic Doom on Nintendo GameCube

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  • เผยแพร่เมื่อ 4 ม.ค. 2025

ความคิดเห็น • 40

  • @puke104
    @puke104 3 หลายเดือนก่อน +11

    loving the content and amount of uploads, keep it up mate

    • @ThatNukemGuy
      @ThatNukemGuy  3 หลายเดือนก่อน +2

      I really appriciate that

  • @sakitoshi
    @sakitoshi 3 หลายเดือนก่อน +9

    i just tried it.
    graphics are very sharp, even though i only have s-video cables.
    audio is exactly as you described. but i like to add that i investigated a little and on the official cubedoom website, the port author said that he wanted to add mp3 music instead of midi.
    the controls are very twitchy because the analog stick doesn't have any deadzone configured, so you need to be very careful when moving around. also, you can't change to the fists manually, the only way is to run out of ammo and switching weapons can be problematic because the controls don't always respond when switching weapons and you need to press more than once or press the other button, it's like if the button press gets stuck.
    otherwise very good port. with a little more time, it could have been a solid option to play doom.
    the author made some more progress after this version, unfortunately, he never made the source code public, so it is lost, but going by what can be seen with a hex editor, it is based on lxdoom 1.3.2.

    • @ThatNukemGuy
      @ThatNukemGuy  3 หลายเดือนก่อน +1

      That's really cool info!

  • @thatradiogeek
    @thatradiogeek 3 หลายเดือนก่อน +20

    At the time, their publisher was Activision, so that should tell you all you need to know.

    • @15-Peter-20
      @15-Peter-20 3 หลายเดือนก่อน

      Tells me nothing

    • @KopperNeoman
      @KopperNeoman 3 หลายเดือนก่อน +1

      The industry wasn't DEI obsessed like it is now, so even the worst of publishers were miles ahead what is now the norm.

    • @Aeduo
      @Aeduo 3 หลายเดือนก่อน

      @@KopperNeoman Nothing about how the gaming industry is now or its problems have anything to do with any of that. It's literally all just owners and investors squeezing everything while being very detached. It's kinda always sucked, they just have a lot more money and resources now.

  • @vidyabatter
    @vidyabatter 2 หลายเดือนก่อน +1

    If you listened to only the audio of CubeDoom's gameplay, you'd think it's Jaguar Doom. Not just because of the lack of music, but also because of the sound quality.

  • @coreybell6297
    @coreybell6297 3 หลายเดือนก่อน +14

    I thought you said "Microsoft s3x box" had to rewind. Man I have issues😂.

    • @ThatNukemGuy
      @ThatNukemGuy  3 หลายเดือนก่อน +3

      Sadly my accent lets me down 😂

    • @coreybell6297
      @coreybell6297 2 หลายเดือนก่อน

      @ThatNukemGuy no I'm just tar...ded sometimes 😂

  • @coreybell6297
    @coreybell6297 3 หลายเดือนก่อน +8

    Here for Doom stayed for That Nukem Guy

  • @GTXDash
    @GTXDash 3 หลายเดือนก่อน

    By 2004, duel analog fps gameplay was very much established. So I wonder why turning wasn't mapped to the c-stick.

  • @adampagano5361
    @adampagano5361 3 หลายเดือนก่อน +8

    Lack of interest is probably the right reason. The GameCube had its run while Doom 3 was in development. Culturally, nobody in their right mind would release a 2D or 2.5D game when 3D finally became the norm. It wasn't until the start of the indie era that old school presentation was socially acceptable again.
    Speaking of Doom ports, the Acorn Archimedes has one. Have you had a chance to check that one out?

    • @eightcoins4401
      @eightcoins4401 3 หลายเดือนก่อน

      The gamecube controller seems kinda bad for old fpses tbh.

    • @KopperNeoman
      @KopperNeoman 3 หลายเดือนก่อน +1

      @@eightcoins4401 It could play Doom reasonably well with an actually good control setup. The basic "move with left stick, strafe with right" setup, shooting with R, interacting with A, and reserving the other buttons for weapon swaps, with the option between cycling through them or hotkeying like on keyboard.

    • @Aeduo
      @Aeduo 3 หลายเดือนก่อน

      Yeah you might have a point with that. Doom was past its prime but not old enough to be cool again. It was on GBA but GBA was pretty much always considered 5-10 years behind. Nobody would've bought a dedicated full price version of Doom though on gamecube. It would've had to be some budget game or a pack-in with something, and as such would've probably not gotten appropriate attention.

  • @NarficAcid
    @NarficAcid 3 หลายเดือนก่อน +1

    The "Does it run Doom" confirmed true for GameCube!

  • @doom0666
    @doom0666 2 หลายเดือนก่อน

    Curious how the button layout would be. Z for map , X and Y previous and next weapon. A fire, B open/Use. The c stick would be odd for turning but could work for the map or the D-pad.

  • @roflBeck
    @roflBeck 3 หลายเดือนก่อน +1

    Left stick to run and turn, shoulder buttons to strafe? So it plays like the Retropie version, neat.

  • @thedungeondelver
    @thedungeondelver 3 หลายเดือนก่อน +3

    Man, I _hope_ it'd run well. 500mhz machine with what, 24mb RAM, and a 3mb video card?

    • @nastybuttler7880
      @nastybuttler7880 3 หลายเดือนก่อน

      I think it had around 48MB of ram

  • @RubySixx13
    @RubySixx13 หลายเดือนก่อน

    I love that this exists because I tried playing the SNES Doom on my modded GameCube, it doesn't work at all. Which is strange because all my other roms work perfectly fine.

  • @JoLiKMC
    @JoLiKMC 3 หลายเดือนก่อน

    Why does this port use a variant of _Boom?_ Where are the hit flashes? Why is this running at an 16:15 ratio instead of 4:3? And can you disable the _Boom_ colored fonts for the stats?

    • @ThatNukemGuy
      @ThatNukemGuy  3 หลายเดือนก่อน +1

      The aspect ratio was interesting. I made the decision to leave as it presented rather than fix it to 4:3

  • @flaviapunktexe
    @flaviapunktexe 3 หลายเดือนก่อน +1

    I want to DooM 3 for the GameCube

  • @VGamingJunkieVT
    @VGamingJunkieVT 3 หลายเดือนก่อน

    Supposedly, the Gamecube actually had a good amount of GPU power. If it had more RAM, it probably could've done the Xbox port of Doom 3. Shame it didn't have that extra girth to do it, it might've gotten the OG Dooms as part of it.

  • @Aeduo
    @Aeduo 3 หลายเดือนก่อน

    Looks neat but yeah looks like someone's proof of concept they just got working, polished up a bit then moved on. With a modern source port and a gamecube SDK, it does seem like something someone with some more experience could get working fairly quickly.
    Interesting that it doesn't work in Dolphin. Might be an interesting bug to report.
    Otherwise yeah there's no reason a Gamecube couldn't run Doom perfectly. It far surpasses the original system requirements fully rendering in software. A hardware renderer for gamecube would be way more work but would raise the capabilities of how heavy of maps it could run that much further.
    As for the aspect ratio. I wonder if the software set up the framebuffer to 720x480, which is a common resolution for analog TV output standards from digital systems as I guess it represents some kind of nominal resolution based on analog bandwidth, or something, then stuck a 640x480 image in to it, or something along those lines, which is then getting squished because the capture card is doing the correct thing and presenting it in animorphic 4:3.
    That audio buffer size is absolutely enormous. They would've had to turn that way up probably just to get the audio to work. If it was a sensible audio size it would've likely been even more crackly. More evidence that it's just something quick for a proof of concept. Software MIDI playback may've been a bit too heavy and was left out and/or they just couldn't get the mixing working with the pre-existing audio problems.

  • @MisterSouji
    @MisterSouji 3 หลายเดือนก่อน +1

    You should do DC Doom and NX Doom for Dreamcast. I actually got a lot of playtime out of those.

    • @ThatNukemGuy
      @ThatNukemGuy  3 หลายเดือนก่อน

      @@MisterSouji They're on the list for future videos!

  • @blinxerizer5426
    @blinxerizer5426 2 หลายเดือนก่อน

    To be fair GameCube did have Serious Sam

  • @Damnerz
    @Damnerz 3 หลายเดือนก่อน +5

    Will watch the video tomorow

    • @Aeduo
      @Aeduo 3 หลายเดือนก่อน

      did you?

    • @spyczech
      @spyczech 2 หลายเดือนก่อน

      Big if true

  • @samviolet398
    @samviolet398 3 หลายเดือนก่อน

    cubedoom uses boom as the engine??