You guys know how much I love FFB , just thought this was quite interesting I also think its really interesting the degree's to which FFB is affected by physics fundamentally but also how FFB can affect perception of physics and then all the other stuff in between. I also just think ultimately all that matters is FFB that happens to describe the state of the car the best be that realistic or not AC1 still has by far the best FFB for describing the state of the tires though and i think that's down to it also having the most realistic tire behaviour ( if not a bit simple) -
@@dusan78 ------ NAME: Rack_Force (rack (/ arm_force M_max_force_at_rack)) (output rack) (output (* output gain)) (histogram output) ------- Remember to restart your game to activate it.
Just been trying this more simple custom ffb, absolutely fantastic! Can still feel where the car is moving but far better feel in the wheel itself, gives me more confidence about using the pedals to adjust the car's attitude too. Fanatec DD Pro user here, very impressed.
Same here mate. I couldn’t race AMS2 before because it never felt connected and just downright sloppy. I added the custom ffb and it instantly changed the sim. So much fun last night.
I have been using the Danielkart FFB (steering rack) file for months, coupled to a ButtKicker tuned to indicate rear wheel slip only. I will try this new file for sure, but my current system will be hard to beat. Thanks James!
Old school on a T300RS, the FFB is grainy BUT; I've gone from "Phew, I made it." to "Damn, I can trail brake much deeper into there, there's still time on the table." Great stuff Alex, thank you, and thanks GM for putting the effort into giving this the spotlight.
@@xxTICxxTOCxx I'm on a T300 too. I've had the same experience you have had. I'm curious, is it difficult to feel the tires losing grip using Default+?
Can you please share your driver and ingame settings for the T300RS and this file? I also own an T300RS and would be interested in the settings you use with this file.
@@maniacvr3107 My Thrustmaster settings is EVERYTHING at 100%, overall strength is up to you, if you like it heavy you may damage your wheel above the base 75%, I prefer the car to talk to me, not try to arm wrestle with me. (I'm not using Thrustmaster Boost mode) In game I have Custom FFB using these 5 lines of text that GM put in the video description, so the Rack_Force custom ffb, with Gain set to 59, although that may need to be a little lighter or heavier on a per car basis, and all other AMS2 FFB settings at zero. It does feel 'different' and the graininess/near constant micro vibration was a put off at first, but when my laptimes were around 1.5 seconds quicker, and I KNEW where I could push the car harder I was sold.
@@ijac21 Compared to Default, I found that Default+ gave me next to no slip feel it just seemed full of canned bump and vibration effects. With Default I found counter-steering very intuitive to the point I was asking myself what it was that let me know I was about to over rotate, very good feeling on Default, with a 'decent' amount of feedback over bumpy surfaces and exaggerated rumble strips. Default+ I was losing the rear, sliding the front, and all the while the wheel was feeding me useless chatter.
Tried this on my Accuforce (SimXperience software very good at dialling out rubbish) Finding this file much better, easier to recover when overshooting corners slightly, more grip definition into the corners and less noise. Out of the files tried (all of em) this is by far the cleanest and tigher grip feel and complements SimXperience perfectly, many thanks James.
Dear God I got to the end and actually enjoyed it haha. I have AMS2 installed but always found it a bit "floaty" so I will give this file a go, but I will admit that I am certainly no setup guru. I tend to drive RBR more now because I am embarrassed causing so many crashes for other people on track. Being on a stage on my own I only race the clock or crash simples! I've even won one or two more mundane rallies! Yorkshire Tea for the win from one Brummie to another.
Sat and fiddled in front of the computer... this advice really helped me. I made a small tweak and this has improved my enjoyment of AMS2 significantly. Have tried various custom feedbacks in the past... i look for immersion over ultimate lap time, so i used this custom file but put back some FX in game and it feels like best of both worlds for me. Thanks for the vid!
You're spot on with what you describe as 'better' FFB. The most important element is to be able to control the car naturally, as you would in real life. Other elements such as 'road feel' and 'kerb rumble' etc don't help control the car any more than feeling the wind on your face would 🙂
but... but... the default and default+ profiles do the same thing, when FX, LFB, and Damping are turned down to 0, it gives you pure steering rack forces. this has been documented by reiza way back in the v1.4 update logs. the other things in the file are mostly QoL things, like proper soft lock etc.
GM couldn't you keep this Top-Secret 😅. I can concur This file saves the Sim for me. Like James said it's the precision in the steering rack. I can actually drive the old vintage cars again without spinning out everywhere since 1.6 update. Oh, you'll still find a old slidey if you push it too hard But this file has a lot of potential.
Explain why a person needs a road car license to know what a race car steering wheel feels like and how a driving licence is related to consumer device haptics ? I don't have a pilots licence either does that mean I can't know how planes fly ? Do you not think that maybe a person that has worked around racing sims for 20+ years would maybe have talked to many race car drivers about how things operate as well as game developers , do you need a drivers licence to be able to understand that information ?
@@GamerMuscleVideosno need to react on that shit. 😉 Trolls are everywhere. Theoretically you could have kart driving experience and bam you are able to know how real driving physics is. More then most people having a street car license and driving a shitbox with powersteering. 😉
Dear god I got to the end, I wish I hadn't. In all seriousness though, this is a super-helpful video, the result of many hours of experimentation. I know it would never happen, but I'd love to see your analysis of GT7 FFB these days. It has apparently had a few updates in the last couple of years, and I'd be really interested to see where the FFB falls over in your opinion.
Yeah but this one literally finally made the game drivable and fun. Before this ffb mod and update I could never feel connected to the car. This should be the default.
Ok I just got done hotlapping this setup in my porsche gt3. Overall felt very good but here's the thing I barely play this game to even know if it's that much better. Ill take your word that it's better so thank you.
I had a pretty good Custom FFB "FullFFB by JP v12", but decided to try this and not bad at all. I'll probably A - B them a few times but this could be the winner. I've got a Alpha mini and set force 27 low force boost 6 fx 0 and a little damping. Working good so far in the Porsche GT3
I think this is the best feeling file I have used for AMS2 - gives it a nice feel like using a good LUT file in Assetto Corsa. The rack feeling from this gives you a nice sense of road. I think the GT3 cars is where you lose the most sensation, but I think that is Rieza's build on those cars, it gets better as the tires warm. I have a CSL DD using a Mclaren Gt3 wheel, CSL P1 wheel, and bare 320 Fanatec rim on a Universal Hub v2. All feel great with a gain setting in AMS2 of between 50-60% thats the sweet range. Tune in where you clip. You will still have force and nice fidelity.
@@kolysion164 I think I know what you mean. Are you talking about how "springy" default+ can be? Or how crazy the oscillations can be especially when counter steering to catch a slide? Even during understeer or realigning the wheel straight sfter a corner. Sorry if my descriptions are bad im not sure how to describe it. I typically always run my wheel with zero damper completely. None on the game and base settings. But with default+ it is ridiculous, oscilations can easily happen or i can easily countersteer way too much or realign too fast smd cause oscilations. Its like the wheel gets very light. Maybe its just my driving style/ the way I handle the wheel, but in general i can drive all sims (& real life) about the exact same way (in terms of the way i handle the wheel and feel for feedback and controll it) but with default+ its like i have to either runs tons & TONS of damper which takes away much feeling or i have to change the way i fundamentally drive to account for the "springyness" of default+. I really like how default+ feels otherwise. It feels more like Assetto Corsa than the default ffb does i think. I like how you can easily feel weight transfer and feel braking better etc. but when it comes toncounter steering or realigning the wheel after turning it's like i cant really let the wheel "naturally realign itself" if that makes sense? Normally i can partially let go of the wheel or let go completely pr sometimes push/pull a tiny hit to help realign the wheel or countersteer. Basically i just lightly guid the wheel. But with default+ I can't really do that, the wheel is too springy its weird. Its like i have to push against the wheel more than normal to keep it from realigning or counter steering too quickly and or getting into an osculation. This makes it hard to handle precisely. I wonder if there is a way to fix that issue because otherwise i really really enjoy default+ a lot. Maybe someone else knows if there is a way to copy the default+ ffb file and simply edit it to get rid of that "constant force" problem which i think is my issue. What is your experience?
If the Spanish subtitles were activated, the Spanish community would be able to understand it better, and I think there are quite a few people who speak Spanish. Greetings and thanks for your content.
what's crazy is that this man spent 16 minutes talking us to death and at no point felt the need to actually show us how to apply the file. Kinda lazy imo.
Steering rack FFB is a good baseline as long as it includes some info on the tire grip at the limit. LMU leaves these forces largely hard to feel and therefore (especially at slow speeds) can be hard to tell where the grip is at times even with all of the forces coming through...
Yah it depends on the simulator , LMU has utterly usless FFB for actually feeling what the car is doing but becuse it bumps jolts and has strong self aligning along with over the top tug for suspention lots of people think LMU has "the most detailed FFB" ... Unfortunately I think without showing somone side by side with a well set up wheel with a sim like AC1 and explaning how the FFB lines up with what the car is doing I don't think they will ever "get it" this is made more muddy by the fact that a person can just memorise a games physics and basically drive with no ffb - but then they are convinced they are driving from the ffb thats going on.
@@GamerMuscleVideos When I bring up AC1 FFB in LMU discord most rF2/LMU players say AC1 FFB has "simulated effect" for tire grip and that its not "true" FFB...
@@murfenator82 yep they all claim its canned effects despite years ago the devs making it clear the only canned effects were abs and maybe slip every thing else is just boosted from the raw signal
If someone play mostly one game, doesn't matter how good other game will be, always will find that the ffb and physics are wrong in other games cause are not as they like it. The only sim scientifically tested to compare with real driving situations is rf2 (which I almost never played cause find out too late and almost no people to race). Then you have iRacing where many drivers use as practice, but still other drivers don't like the feel and at the end is not scientific is subjective. So say that sim xxx is good because of yyy and other sim is bad because of zzz is more a pub chat than a real fact conversation
Excellent & very helpful video - thanks Mr Muscle. But I was just slightly confused when you stated that by using the FFB File, you broke a "World Record" time..... But how do you beat a world record time from 7th position - don't you have to finish first?. ; P (Ohhh, I see, you must mean you beat you own record time set from that 7th spot - I get it now, hahahaha ; )))
Well I downloaded the file and tried it. I understand what you are saying, it's very simple but somehow gives quite a lot of information back. I was pleasantly surprised also how AMS2 has been updated, the home page and menu is much much cleaner and intuitive than before and I might go back and try it again😄
Dear God, I made it to the end and it's only morning, too early to have a couple of beers in order to remove the image of his face that's now ingrained in my brain. But glad I did as I'm all for experimenting and this here is an interesting tip on an easy to-do tweak. Sounds like it needs better refining though since it appears the wheels vibrates while the car is stationary (haven't tried it yet, just going by what others have said in comments).
@@hydro5168 Good to know, but I do like the idea to start with the most basic one in order to have a baseline. I have my doubts I'd enjoy this better but it'd be a good starting point to experiment with.
I was tinkering with a FFB mod while back. It made the game SO MUCH better. It gave you a sense of what was going on. It really turns the game into a genuine sim.
Thats strange , normally what causes a wheel motor to warm up is if you have lots of forces you then push against or lots of damper for example. Maybe your wheel base is clipping and then you are pushing against clipped ffb ? might be worth checking that as that can cause a wheel to overheat quickly.
@@GamerMuscleVideos thanx for reply, my driving style remains constant no matter what the FFB file change, the settings ive chosen are perfect for the R5 and a shoulder injury, had i got any more power i would struggle to enjoy playing, I learned what clipping was in the 1st hour of using it , dialled that out and its been really nice,been using it like that for last 2 months running ice cold, 2 min with the file and the settings advised and its much hotter, its nowhere near overheating, just an observation
Deafult + is ok but it felt mushy to me, this feels pretty good so far. I'm a weirdo who likes iRacing FFB (at the 360hz version) and this feels similar.
iRacings FFB is nice and direct , unfortunately it's let down by the tire model and physics which is why it ends up not really being as helpful as it should be. In iracing once you get to limit and over the tires get stuck over the limit so the ffb as well will stay light and not come back. I used to blame the ffb in iracing but I'm 99% sure it's the physics which makes me really hopeful for how iracing will feel and drive with the new tire developments they plan to launch next year. I do think games like iracing can benefit from some form of seat of the pants feel / yaw feel but it has to be subtle so it doesn't override other aspects of FFB. The 360hz just means the ffb will not need as much interp to be smooth and FFB will not miss out track bumps maybe can initiate a change in direction faster. But on grand scheme of things I can't see how ffb over 100hz fundamentally impacts the forces used to determine tire grip.
@@GamerMuscleVideos Agreed - I think the prime benefit of the 360hz in iRacing is simply responsiveness - my understanding is it's actually still 60hz but delivering 4 60hz packages at a time, so it's not necessarily better or cleaner but does have more 'info' for the time segment it's responding to. I still find that the way iRacing (and AC) communicate things like weight transfer under braking or rotation due to braking (in a car like the MX-5 Cup) is very good, but with this FFB file AMS2 is way less - uh - slushy I guess? It feels more like what I'm used to. Doesn't change any of the physics/tire model issues - just like iRacing FFB doesn't help with tire limit issues - but just feels better. Enjoying 1.6 a lot.
I'd like to see a video about the rear brake bug that has been an issue since PC2. I've had many races ruined thinking it was my fault and this is the only channel that acknowledges the issue with late race rear brakes randomly failing. As for 1.6, ok, physics are improved, but AI are patchy and worse.
I'm not sure if its neccecerly a bug i think its just tires being more prone to locking up due to a multitude of factors , but then no real FFB for it or no real warning only way to really know would be for somone to brake down telemetary to see if it is indeed a bug or something else.
Something I've just noticed but if you spin out and then just sit still, the tyre pressures will continue to rise seemingly forever, as if you are still spinning - pressures only start dropping once you start driving normally again. Seems to confirm that once AMS2 decides you've lost grip it then enters a fake loop of spin state.
Holy shit, I wouldn’t even realize that the continually rising temp insinuates that the spin state was on a loop and part of the loop code failed to cease. Huh, no wonder, I played the game literally once since the 7 hours I played it years ago, and immediately deduced that once you lose traction there’s practically no way to get it back. Seems it wasn’t a delusion
@renefeijen5916 you copy and paste just what you see Rack_Force (rack (/ arm_force M_max_force_at_rack)) (output rack) (output (* output gain)) (histogram output)
Actually you do have a lot more information with a good motion rig. accaration, deceleration wheel slip. bumps. the moment you hit a curb and even the amount braking and acceleration if you have a 6 dof rig setup for combined surge and pitch. But it matters how you set it up. I'm not saying my motion rig is better than anyone else's but I honestly don't need much wheel FFB information when I'm driving with motion. 🤷♂
Yes I have played AMS2 on a few high end motion rigs and rigs I have helped set up , the problem is no consumer motion rig offers the detail for sustained load that is required to drive from at a higher level ( even air pressure pad systems / physical) as a result the best thing to do with a motion rig is to just set it up super precise and minimal and to replicate suspension motion , it does help with feeling car be light over crests bumps and other details but that's all stuff you can learn with a wheel anyway and ultimately the underlying grip feel can all come from a wheel. I have yet to meet a real world fast / professional race driver that ever liked a rig with a ton of movement or E-sports or very fast simracer that likes it. I think Traction loss systems can be interesting , but again they have issues with RESET and faster Cars and also false information and then seatbelt tensioners can also be interesting but they simply don't have the resolution and response needed for the fast changes in grip with a slick tire on faster cars for a person to use it to directly drive from.
Applied this and it works great, however at high speeds with a simgic alpha U, is anyone else experiencing a loose, loud charring sensation in the feedback? I get that usually if the FX is too, but even with everything off I still experience it and it sounds like it’s not doing my wheelbase any good
Sorry dude, but I couldn’t see a link to the FFB file in your description. Can you (or anybody) point me to the new custom file please? Great video btw! I love the FFB in iRacing, so I’m sure thus will be to my taste
I use the default+ setting. When I’m sliding in car it feels like it does in real life. I definitely don’t want this sim to feel like iracing lol. I’ve set a few records in AMS2 around tracks that I’m slow in iRacing. I might give this a try for sake of an experiment.
I am finding that at the centre, the steering feels extreme light and then when you take corners or turn the wheel and the ffb kicks in, its almost quite violent compared to the very light centre position......... is the correct or have I done something wrong. (Running on Simagic Alpha)
Have you tried iRacing on a wheel that natively supports the 360hz output? I upgraded to the Logitech G Pro wheel and it's felt phenomenal ever since. It went from my least favorite sim from a FFB perspective to my favorite.
360hz output just makes the FFB smoother and means finer bumps can be captured , interpellation on a DD wheel effectively achieves basically the same result , iRacing has totally messed up tire model that means you can't ever go over the limit or drive in slip properly and as a result the ffb drops off and then just stops as the ffb just reflects what the tire model is doing. I think when iracing do new tires next year and fix the contact patch issues it should be much better as I think iracing ffb actually reflects the tires quite well. but overall iracing has way less detail and information to drive from than AC1 ( but as I say i think its due to the physics issues)
@@GamerMuscleVideos It's weird but I think iRacing's model has won me over at this point. I feel like I've gained the most real life driving skill/confidence from my time in iRacing. Its punishment of going past the limit is annoying at first but it promotes a smoother driving style, a hyper awareness of tire temps, and incredible delicacy/refined input on the brakes. I now feel so much more confident driving my (sketchy as hell) car in real life, approaching the limit without passing it. Every time I hop back into ACC or AC1 it feels like taking a step towards Gran Turismo 7 vs. a step towards reality now. The 360hz implementation isn't perfect (I think it necessitates 1/60th of a second of lag) but I do think it's conveying a bit more detail than what a wheel driver's interpolation can transmit. That along with TruForce really combines to give an incredible amount of detail to the feedback vs. my previous setup. A good friend with a Fanatec DD came over and has been amazed at the added feel of the G Pro, particularly in cars like the Radicals.
You guys know how much I love FFB , just thought this was quite interesting I also think its really interesting the degree's to which FFB is affected by physics fundamentally but also how FFB can affect perception of physics and then all the other stuff in between. I also just think ultimately all that matters is FFB that happens to describe the state of the car the best be that realistic or not AC1 still has by far the best FFB for describing the state of the tires though and i think that's down to it also having the most realistic tire behaviour ( if not a bit simple) -
I wish in AC 1 telemetry was kerbs cause if to use buttkicker there is no kerbs effect but yeah ac1 ffb is good way better then ams
@@dusan78
------
NAME: Rack_Force
(rack (/ arm_force M_max_force_at_rack))
(output rack)
(output (* output gain))
(histogram output)
-------
Remember to restart your game to activate it.
Just been trying this more simple custom ffb, absolutely fantastic! Can still feel where the car is moving but far better feel in the wheel itself, gives me more confidence about using the pedals to adjust the car's attitude too.
Fanatec DD Pro user here, very impressed.
Ive been fighting and fighting to get rid of the RUBBERY feeling, this right here is the fix, its actually game changing, feels amazing
Same here mate. I couldn’t race AMS2 before because it never felt connected and just downright sloppy. I added the custom ffb and it instantly changed the sim. So much fun last night.
Dear god I got to the end, I wish I hadn't
Another useful click bait ...
video ...
I read this as he was saying it in the video lol
Woah I just searched for the best FFB for AMS2 and this video was just released. I'm psychic.
Watches at work…has to wait until getting home to try….😢
Nice to know I'm destroying productivity around the world !
Just did the same… damn 😢😅
Same. I'm about to go home sick. 🤒🤧
Same
Same lol
I have been using the Danielkart FFB (steering rack) file for months, coupled to a ButtKicker tuned to indicate rear wheel slip only. I will try this new file for sure, but my current system will be hard to beat. Thanks James!
Wheel slip is broken for a long time. You need viper plugin for simhub to make it work.
Dear God, I got to the end and also watched most of that live stream - send help! The only rack force I care about
I am really surprised by how much better that makes the cars feel, top marks to you mate and...Dear god I got to the end, I wish I hadn't!
Old school on a T300RS, the FFB is grainy BUT; I've gone from "Phew, I made it." to "Damn, I can trail brake much deeper into there, there's still time on the table."
Great stuff Alex, thank you, and thanks GM for putting the effort into giving this the spotlight.
@@xxTICxxTOCxx I'm on a T300 too. I've had the same experience you have had.
I'm curious, is it difficult to feel the tires losing grip using Default+?
Can you please share your driver and ingame settings for the T300RS and this file?
I also own an T300RS and would be interested in the settings you use with this file.
@@maniacvr3107 My Thrustmaster settings is EVERYTHING at 100%, overall strength is up to you, if you like it heavy you may damage your wheel above the base 75%, I prefer the car to talk to me, not try to arm wrestle with me. (I'm not using Thrustmaster Boost mode)
In game I have Custom FFB using these 5 lines of text that GM put in the video description, so the Rack_Force custom ffb, with Gain set to 59, although that may need to be a little lighter or heavier on a per car basis, and all other AMS2 FFB settings at zero.
It does feel 'different' and the graininess/near constant micro vibration was a put off at first, but when my laptimes were around 1.5 seconds quicker, and I KNEW where I could push the car harder I was sold.
@@ijac21 Compared to Default, I found that Default+ gave me next to no slip feel it just seemed full of canned bump and vibration effects. With Default I found counter-steering very intuitive to the point I was asking myself what it was that let me know I was about to over rotate, very good feeling on Default, with a 'decent' amount of feedback over bumpy surfaces and exaggerated rumble strips. Default+ I was losing the rear, sliding the front, and all the while the wheel was feeding me useless chatter.
Tried this on my Accuforce (SimXperience software very good at dialling out rubbish)
Finding this file much better, easier to recover when overshooting corners slightly, more grip definition into the corners and less noise.
Out of the files tried (all of em) this is by far the cleanest and tigher grip feel and complements SimXperience perfectly, many thanks James.
Dear God I got to the end and actually enjoyed it haha. I have AMS2 installed but always found it a bit "floaty" so I will give this file a go, but I will admit that I am certainly no setup guru. I tend to drive RBR more now because I am embarrassed causing so many crashes for other people on track. Being on a stage on my own I only race the clock or crash simples! I've even won one or two more mundane rallies! Yorkshire Tea for the win from one Brummie to another.
Absolute game changer for me. Thanks for bringing this to light. 😎👍
Sat and fiddled in front of the computer... this advice really helped me. I made a small tweak and this has improved my enjoyment of AMS2 significantly.
Have tried various custom feedbacks in the past... i look for immersion over ultimate lap time, so i used this custom file but put back some FX in game and it feels like best of both worlds for me.
Thanks for the vid!
Tried this. It's so much better. Thanks for the heads-up.
You're spot on with what you describe as 'better' FFB. The most important element is to be able to control the car naturally, as you would in real life. Other elements such as 'road feel' and 'kerb rumble' etc don't help control the car any more than feeling the wind on your face would 🙂
but... but... the default and default+ profiles do the same thing, when FX, LFB, and Damping are turned down to 0, it gives you pure steering rack forces. this has been documented by reiza way back in the v1.4 update logs. the other things in the file are mostly QoL things, like proper soft lock etc.
Yes
This is just freaking fantastic. Yes, I got to the end. Yes, you saved AMS2 for me there.
Dear God! - I got to the end but cant say wish I hadn't as I've now tried the settings& I like them - cheers Gamer 🙂
GM couldn't you keep this Top-Secret 😅. I can concur This file saves the Sim for me.
Like James said it's the precision in the steering rack. I can actually drive the old vintage cars again without spinning out everywhere since 1.6 update. Oh, you'll still find a old slidey if you push it too hard But this file has a lot of potential.
Dear God I got to the end....lol, thanks for the video
This guy without a driver's license who wants to explain to everyone how realistic a car should feel in a simulation... Gets me every time 😂😂😂
Explain why a person needs a road car license to know what a race car steering wheel feels like and how a driving licence is related to consumer device haptics ?
I don't have a pilots licence either does that mean I can't know how planes fly ?
Do you not think that maybe a person that has worked around racing sims for 20+ years would maybe have talked to many race car drivers about how things operate as well as game developers , do you need a drivers licence to be able to understand that information ?
Quite simply... You can't take someone like that seriously 😂
@@GamerMuscleVideosno need to react on that shit. 😉 Trolls are everywhere. Theoretically you could have kart driving experience and bam you are able to know how real driving physics is. More then most people having a street car license and driving a shitbox with powersteering. 😉
@@mclane78😂
@@Ottis88 😉
Dear god I got to the end, I wish I hadn't. In all seriousness though, this is a super-helpful video, the result of many hours of experimentation. I know it would never happen, but I'd love to see your analysis of GT7 FFB these days. It has apparently had a few updates in the last couple of years, and I'd be really interested to see where the FFB falls over in your opinion.
Changing ffb files is a rabbit hole you do not want to fall into.
Been doing it since R factor 1 2006 or so 😆. - "REAL FEEL" LOL
Yeah but this one literally finally made the game drivable and fun. Before this ffb mod and update I could never feel connected to the car. This should be the default.
@@GamerMuscleVideos Explains why you obsessed with ffb😆
i like this FFB thanks Alex and the bold one.
LFS on a G25 (which felt like the best thing in the world then) was brilliant
Nice, wholesome, honest force feedback.
I like it a lot. Feels a lot more like the original Automobilista.
This is the missing piece of the puzzle! fantastic DC!
Dear god I watched to the end, and I'm glad I did xD But yeah, steering wack FTW. You are such a good influencer, thanks GayAndMuscle!
Ok I just got done hotlapping this setup in my porsche gt3. Overall felt very good but here's the thing I barely play this game to even know if it's that much better.
Ill take your word that it's better so thank you.
Can't believe there was no tea at the end of the video.
I had a pretty good Custom FFB "FullFFB by JP v12", but decided to try this and not bad at all. I'll probably A - B them a few times but this could be the winner. I've got a Alpha mini and set force 27 low force boost 6 fx 0 and a little damping. Working good so far in the Porsche GT3
Dear God, I got to the end, and now I need a cup of tea!
Rack force is the one and only one I have used since I found it. It's soooo damn good
Always liked a good rack
I think this is the best feeling file I have used for AMS2 - gives it a nice feel like using a good LUT file in Assetto Corsa. The rack feeling from this gives you a nice sense of road. I think the GT3 cars is where you lose the most sensation, but I think that is Rieza's build on those cars, it gets better as the tires warm. I have a CSL DD using a Mclaren Gt3 wheel, CSL P1 wheel, and bare 320 Fanatec rim on a Universal Hub v2. All feel great with a gain setting in AMS2 of between 50-60% thats the sweet range. Tune in where you clip. You will still have force and nice fidelity.
This video is more game-changing than the 1.6 update!
This was nice. Possible to feel when the front tires are on the verge of loosing grip.
Dear God I got to the end, and wish that I had'nt! 🙂
I tried this custom file. I really like it. Thank you
Appreciate the great explanation GM 👍
I like the defuly+ better than defult 😜
the issue is it's constant force, low speed, fast speed, terrible feeling
@@kolysion164 I think I know what you mean. Are you talking about how "springy" default+ can be? Or how crazy the oscillations can be especially when counter steering to catch a slide? Even during understeer or realigning the wheel straight sfter a corner. Sorry if my descriptions are bad im not sure how to describe it.
I typically always run my wheel with zero damper completely. None on the game and base settings. But with default+ it is ridiculous, oscilations can easily happen or i can easily countersteer way too much or realign too fast smd cause oscilations. Its like the wheel gets very light. Maybe its just my driving style/ the way I handle the wheel, but in general i can drive all sims (& real life) about the exact same way (in terms of the way i handle the wheel and feel for feedback and controll it) but with default+ its like i have to either runs tons & TONS of damper which takes away much feeling or i have to change the way i fundamentally drive to account for the "springyness" of default+.
I really like how default+ feels otherwise. It feels more like Assetto Corsa than the default ffb does i think. I like how you can easily feel weight transfer and feel braking better etc. but when it comes toncounter steering or realigning the wheel after turning it's like i cant really let the wheel "naturally realign itself" if that makes sense? Normally i can partially let go of the wheel or let go completely pr sometimes push/pull a tiny hit to help realign the wheel or countersteer. Basically i just lightly guid the wheel. But with default+ I can't really do that, the wheel is too springy its weird. Its like i have to push against the wheel more than normal to keep it from realigning or counter steering too quickly and or getting into an osculation. This makes it hard to handle precisely.
I wonder if there is a way to fix that issue because otherwise i really really enjoy default+ a lot. Maybe someone else knows if there is a way to copy the default+ ffb file and simply edit it to get rid of that "constant force" problem which i think is my issue.
What is your experience?
Dear GOD I got to the end and wish I hadn't.
p.s. Thank you
Great video!! Thank you 😊 Dear God I.... I forgot 😂
Dear God, I got to the end...and glad I did, I think? (Depends on if I like the new FFB, I guess?)
good video subject, thank you, Liked!
Rfuktor is what I’ve been using, feels great
Will give this a try later
Me too, and I like it very much! But will give a try on this one. Best!
Dear God…….Great Vid. Can’t wait to try this out. Not calling you God……y’know I sat through it all for some reason.
dear god I got to the end and wish that I hadn't...
Dear god, I got to the end and I wish I hadn't.
If the Spanish subtitles were activated, the Spanish community would be able to understand it better, and I think there are quite a few people who speak Spanish. Greetings and thanks for your content.
Me he planteado eso mismo en varios videos de este youtuber
El inglés se enseña mal
what's crazy is that this man spent 16 minutes talking us to death and at no point felt the need to actually show us how to apply the file. Kinda lazy imo.
@@Poncheezy don't get me started. Seems to be the way of TH-camr now, just pad your runtime with nonsense
I don’t have a life and hate myself. I feel at home here.
Steering rack FFB is a good baseline as long as it includes some info on the tire grip at the limit. LMU leaves these forces largely hard to feel and therefore (especially at slow speeds) can be hard to tell where the grip is at times even with all of the forces coming through...
Yah it depends on the simulator , LMU has utterly usless FFB for actually feeling what the car is doing but becuse it bumps jolts and has strong self aligning along with over the top tug for suspention lots of people think LMU has "the most detailed FFB" ...
Unfortunately I think without showing somone side by side with a well set up wheel with a sim like AC1 and explaning how the FFB lines up with what the car is doing I don't think they will ever "get it" this is made more muddy by the fact that a person can just memorise a games physics and basically drive with no ffb - but then they are convinced they are driving from the ffb thats going on.
@@GamerMuscleVideos When I bring up AC1 FFB in LMU discord most rF2/LMU players say AC1 FFB has "simulated effect" for tire grip and that its not "true" FFB...
@@murfenator82 yep they all claim its canned effects despite years ago the devs making it clear the only canned effects were abs and maybe slip every thing else is just boosted from the raw signal
If someone play mostly one game, doesn't matter how good other game will be, always will find that the ffb and physics are wrong in other games cause are not as they like it. The only sim scientifically tested to compare with real driving situations is rf2 (which I almost never played cause find out too late and almost no people to race). Then you have iRacing where many drivers use as practice, but still other drivers don't like the feel and at the end is not scientific is subjective. So say that sim xxx is good because of yyy and other sim is bad because of zzz is more a pub chat than a real fact conversation
Tbh, when u setup Forza Motorsport 8, it has amazing FFB. Its the driving alone that keeps me coming back to that game, its so good
Never heard someone say that
We all love to play with knobs. Just ask for permission or it can be a very aggressive FFB on the nose
Excellent & very helpful video - thanks Mr Muscle. But I was just slightly confused when you stated that by using the FFB File, you broke a "World Record" time.....
But how do you beat a world record time from 7th position - don't you have to finish first?. ; P
(Ohhh, I see, you must mean you beat you own record time set from that 7th spot - I get it now, hahahaha ; )))
Just won a new subscriber 💪
Will not regret, this man says what he thinks about the games and this is good for us
Well I downloaded the file and tried it. I understand what you are saying, it's very simple but somehow gives quite a lot of information back. I was pleasantly surprised also how AMS2 has been updated, the home page and menu is much much cleaner and intuitive than before and I might go back and try it again😄
Dear God, I got to the end, and wish that I hadn't
Hello Im sorry for the dumb question what file is the one that you need to write in documents\automobilista2 ?
Dear God, I made it to the end and it's only morning, too early to have a couple of beers in order to remove the image of his face that's now ingrained in my brain.
But glad I did as I'm all for experimenting and this here is an interesting tip on an easy to-do tweak. Sounds like it needs better refining though since it appears the wheels vibrates while the car is stationary (haven't tried it yet, just going by what others have said in comments).
there are more advanced FFB files that adjust stationary force etc etc. this is the most basic a custom FFB file would get for this game
@@hydro5168 Good to know, but I do like the idea to start with the most basic one in order to have a baseline. I have my doubts I'd enjoy this better but it'd be a good starting point to experiment with.
Dear god I got to the end, I wish I hadn't.
I was tinkering with a FFB mod while back. It made the game SO MUCH better. It gave you a sense of what was going on. It really turns the game into a genuine sim.
Much appreciated
I don't see a link to the custom FFB file ?
------
NAME: Rack_Force
(rack (/ arm_force M_max_force_at_rack))
(output rack)
(output (* output gain))
(histogram output)
-------
@@sychrov81 where do i paste this exactly?
@@KiliansCreative force feedback file
Dear god I got to the end, and wish I hadn’t!
dear god i got to the end and hate myself now
This Setting turned my R5 from ice cold to really warm in just a few min .....NEXT !!!!!!!!!!!!!!
yeh bro my r12 started smoking. nah made no difference still at 42deg C and feels so good
Thats strange , normally what causes a wheel motor to warm up is if you have lots of forces you then push against or lots of damper for example.
Maybe your wheel base is clipping and then you are pushing against clipped ffb ? might be worth checking that as that can cause a wheel to overheat quickly.
@@GamerMuscleVideos thanx for reply, my driving style remains constant no matter what the FFB file change, the settings ive chosen are perfect for the R5 and a shoulder injury, had i got any more power i would struggle to enjoy playing, I learned what clipping was in the 1st hour of using it , dialled that out and its been really nice,been using it like that for last 2 months running ice cold, 2 min with the file and the settings advised and its much hotter, its nowhere near overheating, just an observation
Dear God I got to the end..... I wish I hadn't. For the algo
where the download link for the file???? AM I blind??? I cannot see it ...🙂
Do the in game FFB sliders still work with this file? Curious what you were setting them at and what you would suggest.
I have Gain set to personal preference, and everthing else at zero.
Yes they do, but some like FX tend to over-ride what this setting is trying to do. YMMV.
What's best for DD whee8?
Deafult + is ok but it felt mushy to me, this feels pretty good so far. I'm a weirdo who likes iRacing FFB (at the 360hz version) and this feels similar.
iRacings FFB is nice and direct , unfortunately it's let down by the tire model and physics which is why it ends up not really being as helpful as it should be.
In iracing once you get to limit and over the tires get stuck over the limit so the ffb as well will stay light and not come back.
I used to blame the ffb in iracing but I'm 99% sure it's the physics which makes me really hopeful for how iracing will feel and drive with the new tire developments they plan to launch next year.
I do think games like iracing can benefit from some form of seat of the pants feel / yaw feel but it has to be subtle so it doesn't override other aspects of FFB.
The 360hz just means the ffb will not need as much interp to be smooth and FFB will not miss out track bumps maybe can initiate a change in direction faster.
But on grand scheme of things I can't see how ffb over 100hz fundamentally impacts the forces used to determine tire grip.
@@GamerMuscleVideos Agreed - I think the prime benefit of the 360hz in iRacing is simply responsiveness - my understanding is it's actually still 60hz but delivering 4 60hz packages at a time, so it's not necessarily better or cleaner but does have more 'info' for the time segment it's responding to. I still find that the way iRacing (and AC) communicate things like weight transfer under braking or rotation due to braking (in a car like the MX-5 Cup) is very good, but with this FFB file AMS2 is way less - uh - slushy I guess? It feels more like what I'm used to. Doesn't change any of the physics/tire model issues - just like iRacing FFB doesn't help with tire limit issues - but just feels better. Enjoying 1.6 a lot.
"DEFULT" ? "DEFULY +" ? What??? Lol ... Subscribing :)
im 2k hours on ac... im feel amazed ams2 ffb feeling
I'd like to see a video about the rear brake bug that has been an issue since PC2. I've had many races ruined thinking it was my fault and this is the only channel that acknowledges the issue with late race rear brakes randomly failing.
As for 1.6, ok, physics are improved, but AI are patchy and worse.
I'm not sure if its neccecerly a bug i think its just tires being more prone to locking up due to a multitude of factors , but then no real FFB for it or no real warning only way to really know would be for somone to brake down telemetary to see if it is indeed a bug or something else.
Yep, it's like the tyres simply melt in late race, getting hard to control.
@@tbainbridge adjust your driving. Try not to go to much past the slip angle.
I’ve been watching you for 6 months. Today is the first time I found out you are bald.
Dear God, ... I forgot the rest.
Something I've just noticed but if you spin out and then just sit still, the tyre pressures will continue to rise seemingly forever, as if you are still spinning - pressures only start dropping once you start driving normally again. Seems to confirm that once AMS2 decides you've lost grip it then enters a fake loop of spin state.
Holy shit, I wouldn’t even realize that the continually rising temp insinuates that the spin state was on a loop and part of the loop code failed to cease. Huh, no wonder, I played the game literally once since the 7 hours I played it years ago, and immediately deduced that once you lose traction there’s practically no way to get it back. Seems it wasn’t a delusion
Hi, where is the link to download the file? or where is the text to create the .txt?
Yea, how to download the file
It's in the description
@@Tripl3Jinx Call me stupid but I see no link. I do see the unclickable name Rack_force
@renefeijen5916 you copy and paste just what you see
Rack_Force
(rack (/ arm_force M_max_force_at_rack))
(output rack)
(output (* output gain))
(histogram output)
And where is the link to download this ffb settings?? Thanks
What about the MOZA Pithouse settings?
Actually you do have a lot more information with a good motion rig. accaration, deceleration wheel slip. bumps. the moment you hit a curb and even the amount braking and acceleration if you have a 6 dof rig setup for combined surge and pitch. But it matters how you set it up. I'm not saying my motion rig is better than anyone else's but I honestly don't need much wheel FFB information when I'm driving with motion. 🤷♂
Yes I have played AMS2 on a few high end motion rigs and rigs I have helped set up , the problem is no consumer motion rig offers the detail for sustained load that is required to drive from at a higher level ( even air pressure pad systems / physical) as a result the best thing to do with a motion rig is to just set it up super precise and minimal and to replicate suspension motion , it does help with feeling car be light over crests bumps and other details but that's all stuff you can learn with a wheel anyway and ultimately the underlying grip feel can all come from a wheel.
I have yet to meet a real world fast / professional race driver that ever liked a rig with a ton of movement or E-sports or very fast simracer that likes it.
I think Traction loss systems can be interesting , but again they have issues with RESET and faster Cars and also false information and then seatbelt tensioners can also be interesting but they simply don't have the resolution and response needed for the fast changes in grip with a slick tire on faster cars for a person to use it to directly drive from.
Applied this and it works great, however at high speeds with a simgic alpha U, is anyone else experiencing a loose, loud charring sensation in the feedback?
I get that usually if the FX is too, but even with everything off I still experience it and it sounds like it’s not doing my wheelbase any good
Sorry dude, but I couldn’t see a link to the FFB file in your description. Can you (or anybody) point me to the new custom file please?
Great video btw! I love the FFB in iRacing, so I’m sure thus will be to my taste
Sorry ignore me. I’ve just seen all I need to do is paste the 5 lines of code into a custom txt file.
Hey, nice video, but could you put a link to this custom FFB file please?
Wonder in my ams2 why i just have default and custom ffb profiles. I do not have any default+.
I use the default+ setting. When I’m sliding in car it feels like it does in real life. I definitely don’t want this sim to feel like iracing lol. I’ve set a few records in AMS2 around tracks that I’m slow in iRacing. I might give this a try for sake of an experiment.
@@Rollingzoku89 do report back pal!
@ Honestly I’ll stick with what the developers gave us. It looses some of the fidelity in my opinion.
Dear God I got to the End. I wish I hadn't
Dear god, where am i?! :) LMU has utterly usless FFB whereas AC1 FFB is top notch...
I am finding that at the centre, the steering feels extreme light and then when you take corners or turn the wheel and the ffb kicks in, its almost quite violent compared to the very light centre position......... is the correct or have I done something wrong. (Running on Simagic Alpha)
I’ve given it blast and it’s pretty good but I seem to have lost all feeling on braking. The rest of it is good but it’s just numb when braking hard!!
Have you tried iRacing on a wheel that natively supports the 360hz output? I upgraded to the Logitech G Pro wheel and it's felt phenomenal ever since. It went from my least favorite sim from a FFB perspective to my favorite.
360hz output just makes the FFB smoother and means finer bumps can be captured , interpellation on a DD wheel effectively achieves basically the same result , iRacing has totally messed up tire model that means you can't ever go over the limit or drive in slip properly and as a result the ffb drops off and then just stops as the ffb just reflects what the tire model is doing. I think when iracing do new tires next year and fix the contact patch issues it should be much better as I think iracing ffb actually reflects the tires quite well.
but overall iracing has way less detail and information to drive from than AC1 ( but as I say i think its due to the physics issues)
@@GamerMuscleVideos It's weird but I think iRacing's model has won me over at this point. I feel like I've gained the most real life driving skill/confidence from my time in iRacing. Its punishment of going past the limit is annoying at first but it promotes a smoother driving style, a hyper awareness of tire temps, and incredible delicacy/refined input on the brakes. I now feel so much more confident driving my (sketchy as hell) car in real life, approaching the limit without passing it. Every time I hop back into ACC or AC1 it feels like taking a step towards Gran Turismo 7 vs. a step towards reality now.
The 360hz implementation isn't perfect (I think it necessitates 1/60th of a second of lag) but I do think it's conveying a bit more detail than what a wheel driver's interpolation can transmit. That along with TruForce really combines to give an incredible amount of detail to the feedback vs. my previous setup. A good friend with a Fanatec DD came over and has been amazed at the added feel of the G Pro, particularly in cars like the Radicals.
@@GamerMuscleVideos You need to try Iracing with a DD wheel that supports the 360hz in Iracing. Is really game changer. I have Simucube 2 Pro.
I ve done it and it's great!!!
Any chance to get a similar code fir Assetto Corsa?
Cheers buddy!!!
sumtin end and wish. Thanks for the tip.
Dear God I got to the E . . . .
Sorry what is it i should copy???
anybody know how put this crazy vibration out? grts
Got stuck on GT Legends, GTR2 and later P&G starting back in 2006. We editing player files here?