Xenoblade Chronicles 3 - Ouroboros Setup and Interlinking Guide

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  • เผยแพร่เมื่อ 29 ก.ย. 2024

ความคิดเห็น • 444

  • @mesan4641
    @mesan4641 2 ปีที่แล้ว +875

    If only Oroboros were as mobile in combat as they were in cutscenes, it always just looks strange with them being so slow

    • @Sojo214
      @Sojo214 2 ปีที่แล้ว +190

      They should have kept the dodge at the very least. They don't have positionals I don't think? But sometimes a monster does a charge or something and you have to catch up...

    • @RedTheWeeb
      @RedTheWeeb 2 ปีที่แล้ว +83

      @@Sojo214 traions best moves making him go so fucking far back piss me off

    • @SH1NK1R01
      @SH1NK1R01 2 ปีที่แล้ว +70

      i think its purely that they cant use the dash for some reason. the move speed is actually pretty similar to normal movement (since you are larger it can feel slower) but since you cant dash you have to walk everywhere

    • @WildspeakerYT
      @WildspeakerYT 2 ปีที่แล้ว +3

      There are lore spoilers reasons for them to be slow, at least that's what I got from some dialogue

    • @kalesmash1339
      @kalesmash1339 2 ปีที่แล้ว +83

      @@WildspeakerYT they can literally fly in cutscenes

  • @aggressivelymediocre350
    @aggressivelymediocre350 2 ปีที่แล้ว +13

    Ah yes, the gameplay mechanic I always remember to take advantage of and don’t just use to fish for Break before a chain attack

  • @foxfox1422
    @foxfox1422 2 ปีที่แล้ว

    Riku and Manana are my favorite oroborous pair

  • @toiletbeans
    @toiletbeans 2 ปีที่แล้ว +1

    Just wanted to point out at 6:49 you have Taion using Eunie's Attack up by 20% when you could be using a +25% instead

  • @kedricjohnson6879
    @kedricjohnson6879 2 ปีที่แล้ว +46

    Everytime I interlinked party memebers I couldn't get out of my head sharlas phrase from xenoblade 1 and kept thinking " MY OUROBOROS IS GETTING HOTTER"

    • @LibertarianTerriermon
      @LibertarianTerriermon 2 ปีที่แล้ว +12

      If Sharla had an Ouroboros form her Talent Art Would be overheat.

  • @MonadoBoyFlameRock
    @MonadoBoyFlameRock 2 ปีที่แล้ว +7

    Am I the Only One that Wants the Ablity to Fly in Xenoblade 3?
    maps are the size of Xenoblade X that game had skells to compensate vast exploration wasted opportunity just saying.

  • @johnnooyen461
    @johnnooyen461 2 ปีที่แล้ว +262

    I always was confused why mio had evasion skills in the form that can't take damage, but since taking 'damage' increases heat it makes sense (and in hindsight there is a cutscene revealing as much)

    • @Redpoppy80
      @Redpoppy80 2 ปีที่แล้ว +31

      That maybe true but how much heat is generated from taking damage? I have had to let my Ouroboros take a lot of damage and still don't notice a diffrence.

    • @Nano20710
      @Nano20710 2 ปีที่แล้ว +23

      Also because her skill increases her damage every time she evades

    • @Dharengo
      @Dharengo 2 ปีที่แล้ว +12

      I would point out that evasion also factors into offense for that form.

    • @Amirifiz
      @Amirifiz 2 ปีที่แล้ว +3

      @@Redpoppy80 I feel like the damage taken is related to how much overheat you gain. Lanz gets a lot when he tanks but if it's trash mobs he doesn't take as much.

    • @nintenou
      @nintenou 2 ปีที่แล้ว +5

      @@Redpoppy80 something like ceratinia's ultra play bite will immediately overheat a lv3 if it hits you.

  • @BasedReda
    @BasedReda 2 ปีที่แล้ว +191

    I wish chain attacking with all 3 ouroboros forms active at level 3 would give a bonus. Like the chain attack would have 6 ouroboros orders instead of 2

    • @nettlesomenpc889
      @nettlesomenpc889 2 ปีที่แล้ว +29

      That sounds stupidly op

    • @jomaq9233
      @jomaq9233 2 ปีที่แล้ว +42

      @@nettlesomenpc889 *coughs in Signifer*

    • @MonadoBoyFlameRock
      @MonadoBoyFlameRock 2 ปีที่แล้ว +11

      i thought lvl 3 interlink with all characters was gonna work in chain attack too but i guess it's too broken in a sense that we're only limited to 2 Ouroboros orders

    • @Scerttle
      @Scerttle 2 ปีที่แล้ว +10

      Even if it were just 3 that'd be cool.

    • @Kinsley_XD
      @Kinsley_XD 2 ปีที่แล้ว +8

      @@jomaq9233 no but seriously that'd be like if you got a full burst in 2 the entire party gets to do a level 4 special

  • @Hoovinoyse
    @Hoovinoyse 2 ปีที่แล้ว +431

    It’s such a shame we don’t get an Ouroboros for my main man Mwamba. He would’ve simply fused with himself so he could cancel his Talent Art into itself, and it would’ve been AWESOME.
    In other words, todays Mwamba No. 5 of asking for a sharpshooter guide.

    • @Lulink013
      @Lulink013 2 ปีที่แล้ว +10

      Mwamba numer 5 hehehe

    • @alicechen7842
      @alicechen7842 2 ปีที่แล้ว +15

      He truly embodies the Mwamba Mentality

    • @geekyhennessy
      @geekyhennessy 2 ปีที่แล้ว +18

      The devs probably didn't go through with it since the game's engine wouldn't let him cancel the interlink (with himself) and he'd gain flight during ch1 which would spoil locations for the players 😮‍💨

    • @gabrielbruno5062
      @gabrielbruno5062 2 ปีที่แล้ว +27

      His talent art would have been been Ultimate Mwambulation, it would make him say “It’s mwambing time!” and make him mwamb all over the enemies, dealing one mwambillion damage.

    • @cooldude6269
      @cooldude6269 2 ปีที่แล้ว +15

      I liked the part where he said “It’s Mwambin time” and Mwambad all over those guys

  • @golurkwrecker
    @golurkwrecker 2 ปีที่แล้ว +213

    I found this cool strategy super early game (when you get the agnus forms), that you can combo switching characters and using arts to build up the special gauge super fast. You would go Art -> Switch -> Art -> Switch -> Special. I could easily pump out 2-3 specials from a single fusion at Interlink 0, The best combo I found was spamming switches to Lanz's Break-Topple-Launch Special, then canceling the interlink into an already built up Smash Special.

    • @deltawind.
      @deltawind. 2 ปีที่แล้ว +6

      Wait this is a glitch!? I always just thought it was a feature and was an incentive to use both forms and not just stay in one form.

    • @unhingedtank3581
      @unhingedtank3581 ปีที่แล้ว +1

      this was the first thing I did when I got agnus forms

    • @SwissyCheeseDragon
      @SwissyCheeseDragon ปีที่แล้ว +1

      I use that with Taion's atomize and Eunie's raptor raid, due to the fast animations.

    • @TheZestyJester09
      @TheZestyJester09 6 หลายเดือนก่อน +1

      I did this too, I thought I was so smart

  • @Orpheolus
    @Orpheolus 2 ปีที่แล้ว +82

    I love how just like X, Ouroboros are kitted out as being some super powerful form for the harder fights but with optimizations the ground kit ends up being better. Skells still have their uses just like ouroboros, but yeah, Signifier Troubador Soulhacker Ogre is almost as mematic as Ether blossom dance.

    • @yama8483
      @yama8483 2 ปีที่แล้ว +27

      At the very least this time the optimizations that completely obsolete Ouroboros are actually post game and not "go mastermind to get Core Crusher, get some appendage damage equipment, go FMj to get Ghost Walker, congratulations you can now fight everything that isnt flying and unreachable on foot better than a Skell ever could"

    • @EnelXC
      @EnelXC  2 ปีที่แล้ว +32

      Technically skell kits were better against 99% of enemies if your goal was to win fast since zenith cannon can legit one shot everything except gradivus but ground was better for RP online stuff. Skell stuff was way less fun though

    • @anthonyk3952
      @anthonyk3952 2 ปีที่แล้ว +6

      @@EnelXC don't forget that a good overdrive party could make every fight in the game a joke and make the skells go from super strong mechs to unoptimized beginner strats.

  • @JalisR
    @JalisR 2 ปีที่แล้ว +141

    I run Dragon Tail and Bounding End on Noah's Ouroboros to clear trash mobs, their AOE can hit large groups of enemies and lets you kill them at Level 0 easily, coupled with his Ouroboros Talent Art. Very nice when you're clearing tons of sidequests or just the story when you've got combat areas you *have* to clear to progress.

    • @RedTheWeeb
      @RedTheWeeb 2 ปีที่แล้ว +5

      Bounding end, dragon tail, rolling smash best set up imo

    • @tripleB60
      @tripleB60 2 ปีที่แล้ว +7

      I like using this, then just use glorious wing once you can use your talent art and probably finish anything left with it.

    • @dinotaco4651
      @dinotaco4651 2 ปีที่แล้ว +5

      @@tripleB60 Glorious Wing to Talent Art to "Wait, where did all the enemies go?"

    • @nahte123456
      @nahte123456 2 ปีที่แล้ว +7

      I loved Noah's Ouroboros the most thanks to this. In just about any non-boss quest fight just spam his AOE and everything dies.

    • @giraffetownfan8810
      @giraffetownfan8810 2 ปีที่แล้ว +1

      I’ve used mostly bounding edge, dragon tail, and glorious wing

  • @maxechilsemptyspace7184
    @maxechilsemptyspace7184 2 ปีที่แล้ว +86

    For some of y'all watching this that haven't finished the game yet, don't discount Level 0 Ouroboros transformations. In particular, on Hard mode one of my classic strategies for eliminating large swaths of weak enemies was to immediately go into Noah's form at the beginning of the fight and spam Dragon Tail and Bounding End (both of which are AoE moves) until the heat gauge was super high then use the Mega Spinning Edge talent art which is capable of being activated even at Level 0 because both Dragon Tail and Bounding End are wicked fast arts. This combination basically toasts all normal enemies (aka not Uniques or Elites), and I've even killed like 7 dudes at once using this, allowing me to take on some really difficult quests rather early because I'd kill all the low level mooks so that I could focus on the big boss.
    An improvement might be exchanging one of the arts with Glorious Wing, but if you did that you might have to take off Bounding End because it's the slower of the two arts, which can be problematic as it's the art with the better AoE (Dragon Tail seems like a forward cone type but Bounding End seems to be akin to a circle so it's easier to hit all the enemies when using Bounding End rather than Dragon Tail). Later in the game this probably won't be an issue though, because after obtaining all the heat reductions on Noah's tree (didn't need to borrow any of Mio's) I am easily able to get Mega Spinning Edge up using only half of the heat gauge (provided the enemies don't block me).
    Finally, Enel mentioned that he couldn't get two uses of his talent gauge on Hard mode at Level 3, but you might actually be able to get it if you change out Rolling Smash for Dragon Tail and use Dragon Tail instead of Phantom Slash once the enemy is broken because Dragon Tail is a much faster art (I noticed Enel was really close so I think this might be able to make up the difference).

    • @brianlinden3042
      @brianlinden3042 2 ปีที่แล้ว +2

      I prefer to use Eunie for this. Yeah, she does less damage than Noah, but the fact that one of her AOEs also heals makes up for it. (Then again, I'm playing on Normal, so Noah's extra damage might not be necessary.)

    • @maxechilsemptyspace7184
      @maxechilsemptyspace7184 2 ปีที่แล้ว +3

      @@brianlinden3042 That can work too, but on Hard her arts are just too slow for most of the game. Because heat gauge buildup is faster on Hard, you'll really struggle to hit the talent art before the Level 0 interlink expires. Also, on Hard Noah doesn't actually have much damage to spare either, so earlier in the game, even if you get the talent art, you'll probably thin the enemy ranks much less. Later in the game though, the heat issue is mostly resolved (though enemy blocking can still screw you over), and the signifer buffs along with one of Eunie's skills might make her do higher damage than Noah in certain situations (however, just note that at the beginning of the fight, you won't have as many buffs)...
      This brings me to another point though, if the Noah interlink fails to kill everything and there's a bunch of low hp enemies around, you can go straight into Eunie's form (which hopefully might be Level 1 at this point, especially if you've got bond crystals equipped). At this later point in the fight I also find the healing more impactful, the signifer buffs have a bit more time to build up, and the heat gauge will go down significantly slower, leading me to favor Eunie's form as an excellent second option.

    • @sudzoof6750
      @sudzoof6750 2 ปีที่แล้ว +3

      @@maxechilsemptyspace7184 A strat I used for pretty much every mob encounter is using raptor raid, switching to taion, and then using atomize and switching back to eunie and repeating. Both arts are really quick and switching cancels all recovery frames so you can rack up talent arts quickly before you even unlock arts cancelling

    • @alejandroramirez7876
      @alejandroramirez7876 2 ปีที่แล้ว

      God I love this game! When you can even make Ouroborus 0 strats with results. There is just so many options!

  • @ShermTank7272
    @ShermTank7272 2 ปีที่แล้ว +41

    I wish that the Ouroboros arts had a "speed" stat so we could see how fast the arts are in the menu. Atomize, for example, has a really quick cancel window, so it's really useful for building up talent gauge. And for Noah I found that cancelling Dragon Tail and Rolling Smash into each other could build gauge really fast - I could get two talent arts out at level 2, or a Unison Strike and a Talent Art at level 0.

  • @Scerttle
    @Scerttle 2 ปีที่แล้ว +29

    ngl Ouroboros felt pretty underwhelming to me. They're really cool and strong, but I highkey wish there were specific dungeons/fights for them like the gears in Xenogears so there was a specific reason to use them.

  • @wol_-
    @wol_- 2 ปีที่แล้ว +23

    Something I don't believe was mentioned in this video, Eunie's ouroboros has an art which will revive *every party member* instantly, except it ends your ouroboros immediately. It is INCREDIBLE for recovery and it might not save you a lot, but when it works, it works great. I believe it's called Judgment Wing but don't @ me on that one.

    • @yoshifan2334
      @yoshifan2334 ปีที่แล้ว

      Liberty wing. It also grabs ALL of the aggro, so she basically eats crap right after. Decreases in usefulness exponentially once you hit post game and get the hero that can revive Allies as a chain order

    • @SeanMania213
      @SeanMania213 ปีที่แล้ว +1

      @@yoshifan2334 love that ability lol it’s saved me so many times

    • @wesnohathas1993
      @wesnohathas1993 ปีที่แล้ว +2

      It's a great option for early game when reviving is slower and healing options are sparse, and it's a nice way to recover from a healer wipe if they get instakilled by some AoE, provided your healers aren't Eunie or Taion.

  • @ValToadstool
    @ValToadstool 2 ปีที่แล้ว +23

    Something Mio's Ouroboros form can be very useful for is fighting groups of enemies. You can grab aggro with her AOE target lock art and then evading attacks will increase the damage you deal. Using her evasion art will help build your damage faster.

  • @king_ashtino1312
    @king_ashtino1312 2 ปีที่แล้ว +18

    The best part about Noah’s Oroboros is getting off multiple origin blades in a single transformation. Considering you have it to start if you have lucky 7 unsheathed instead of having to wait till high heat. I found running some of the quicker arts on Noah like Dragon Tail and running heat reduction skills from Mio made it just possible for me to do it on hard mode because of how long the skill takes to go off.

  • @PenguinSage
    @PenguinSage 2 ปีที่แล้ว +14

    I find it very funny how Troubadour's fast recharge field effect effects the Ouroboros talent art recharge. When standing in it, I can get a Noah's Mega Spinning Edge in 2 arts. Just another reason why you can always use a Troubadour in the party.

  • @MonadoBoyFlameRock
    @MonadoBoyFlameRock 2 ปีที่แล้ว +65

    it's about time!
    we finally got the most highly anticipated XC3 guide Ouroboros
    i was thinking this was coming out after the combat guide.
    you never disappoint.

  • @Slysoft_
    @Slysoft_ 2 ปีที่แล้ว +44

    I couldn't help but notice you linked the +20% attack skill to Taion's ouroboros, but there is a +25% attack skill you can link

    • @mrbubbles6468
      @mrbubbles6468 2 ปีที่แล้ว +37

      Enel is a Eunie Fan. And Eunie, as Taion often says, does not follow the optimal strategies. Enel is meetly taking his appreciation seriously.

    • @EnelXC
      @EnelXC  2 ปีที่แล้ว +14

      I am aware, overlooked or misclicked can't remember

  • @turtle3819
    @turtle3819 2 ปีที่แล้ว +15

    I've been waiting for this! Ouroboros is definitely my favorite part in this game, their designs are just too good and it screams "GEARS AND E.S"

  • @solarflarecj1067
    @solarflarecj1067 2 ปีที่แล้ว +20

    I think Sena should have Wing Smash as her second art because Lanz can topple and launch meaning you should just finish the combo with Sena. Other than that thank you for the guide! :D

    • @Jax_Two
      @Jax_Two 2 ปีที่แล้ว +3

      But he's relying on Noah to break, and Noah has Rolling Smash already.

    • @solarflarecj1067
      @solarflarecj1067 2 ปีที่แล้ว +3

      @@Jax_Two that requires two level 3s and why use 2 level 3s when you can just switch to Lanz, Talent Art, switch to Sena and finish combo w/ wing smash

  • @ensislucis2395
    @ensislucis2395 2 ปีที่แล้ว +5

    Walmart ES lmaoooo. Okay nevermind this guide helped me more and I like them in combat now not just story cutscenes.

  • @queerandsad
    @queerandsad 2 ปีที่แล้ว +84

    I really wish there was a gauge that showed how close you were to the next interlinked level

    • @NoonDragoon
      @NoonDragoon 2 ปีที่แล้ว +26

      Very strange that there isn't, considering how many gauges they show you for other things like the Heat, Talent Arts, Chain Attack, etc.

    • @MonadoBoyFlameRock
      @MonadoBoyFlameRock 2 ปีที่แล้ว +1

      it would've been cool

    • @MarkusHobelsberger
      @MarkusHobelsberger 2 ปีที่แล้ว +6

      They should have just added an additional ring on the Ouroboros meter. It's bigger than the regular art icons, so it shouldn't have been a design problem.

    • @wesnohathas1993
      @wesnohathas1993 ปีที่แล้ว

      @@NoonDragoon Look closely and they even show gauges for everyone's exp and cp until next level, which is obviously more important.

  • @nesmontou2393
    @nesmontou2393 2 ปีที่แล้ว +8

    Like a lot of people I also really like Dragon Tail + Boundng End + Glorious Wings for AOEs, Bounding End probably even would've helped against Kilocorn here since he can't block it
    I also really like Raptor Raid on Eunie for the AOE too and the animation is fast, I feel like the accuracy debuff even has a decent chance of working
    For Taion I also really like Lurking Spider for the fast animation, I'm not a massive fan of Body Double tbh with its long-ass animation
    I feel like Titan Fists is also the best on Lanz for the same reason but good luck using Lanz's lmao

  • @iDrawdE
    @iDrawdE 2 ปีที่แล้ว +9

    6:47 there's a 25% attack boost on eunie's tree, how come you're not using that?

    • @EnelXC
      @EnelXC  2 ปีที่แล้ว

      Overlooked or misclicked lol

  • @ankitsanghi
    @ankitsanghi 2 ปีที่แล้ว +11

    If your wrists are hurting from writing scripts then I highly recommend an ergonomic keyboard! They’re not too expensive and will let you type for a lot longer without fatigue. Thanks for all the helpful videos!

    • @Vextra1776
      @Vextra1776 2 ปีที่แล้ว +3

      Could also do speech to text to help with hand pain.

  • @GaraichuYT
    @GaraichuYT 2 ปีที่แล้ว +13

    I really hope the game gives us the opportunity to look at some of the "hidden arts" and their power multiplier + effects. Origin Blade is one, it's obviously stronger than Mega Spinning Edge, but I wanna know HOW much stronger. Spoiler upcoming:
    Also Unlimited Blade, I wanna know exactly what each Art does and its damage multiplier. I can only assume it's something like 500% on each of them, but it'd be nice to get exact number.

    • @SH1NK1R01
      @SH1NK1R01 2 ปีที่แล้ว +1

      So although I don’t know the multipliers (spoiler)
      Unlimited sword actually seems to act like a mini class on its own. Enel mentioned in another video that skills equipped on any class Noah is on don’t carry over and seem to be replaced by a unique set for just the unlimited form. But I found out just the other day while leveling classes that the role Noah is in when activating it completely changes the ratios and effects of the moves. As a dps all hits have a chance to inflict doom and he has a frontal aoe and two moves that boost damage to low health targets. But as a tank all hits generate aggro and one of his arts now grants him the invuln buff on every cast. As a healer it has debuff cleanses and an aoe heal. It’s weird they gave it all those functions and kind of hid it. You can’t really test for it and no menus will let you examine it.

    • @guguig9746
      @guguig9746 2 ปีที่แล้ว +1

      I also wait for the datamine

    • @TheSast
      @TheSast 2 ปีที่แล้ว

      @@SH1NK1R01 on attacker tachyon slash (strike?) also self-recharges on hit. I cam bet it has some sort of aggro reduction too, because even when out-damaging significantly the rest of my party I rarely got aggro

  • @Pine2142
    @Pine2142 2 ปีที่แล้ว +6

    Enel interlinked with my heart with level 3 handsomeness. I hope your wrist gets better mate.

    • @arambles1
      @arambles1 2 ปีที่แล้ว

      Oh its you again

    • @Pine2142
      @Pine2142 2 ปีที่แล้ว

      @@arambles1 Reporting in

  • @zarrartalukdar883
    @zarrartalukdar883 2 ปีที่แล้ว +8

    “my wrist has been hurting from typing so many scripts recently” this right here is why Enel’s the goat. puttin out content like crazy

  • @Jimbobob5536
    @Jimbobob5536 2 ปีที่แล้ว +7

    Does Noah's bonus damage with higher heat levels apply in chain attacks?
    Do a double Ouroboros order chain attack right before the Interlink cancels.

  • @yasser9399
    @yasser9399 2 ปีที่แล้ว +2

    No it’s okay if you ramble it keeps me entertained for longer, keep those wrists safe though

  • @ValToadstool
    @ValToadstool 2 ปีที่แล้ว +15

    If you want to more consistently get talent arts off on hard, consider linking the heat gauge skills. You can also use arts with faster animations like Bounding End and Dragon Tail on Noah.

    • @EnelXC
      @EnelXC  2 ปีที่แล้ว +1

      Yeah I just really like the AoE power charge

    • @gabri9886
      @gabri9886 2 ปีที่แล้ว +2

      @@EnelXC I think they mean instead of the break attack, you can use bounding end cuz its a faster animation The power charge attack should stay ALL the time

  • @mrbubbles6468
    @mrbubbles6468 2 ปีที่แล้ว +10

    My problem with the Ouroboros is simply that in a game where it is supposed to be the characters defining power, gameplay wise it’s very underutilised. I never felt the need to use them in the story and they weren’t required for very much. And since the Skills are only active while in the forms I felt no need to fill out the Soul Tree. They should have been used for so much more. At the very least the toughest Super Boss should have probably been the size of one.

  • @neku2741
    @neku2741 2 ปีที่แล้ว +4

    For new player, just focus on getting art canceling then heat reduction. Once you unlock those your uroboros will literally spamming talent arts.

  • @GodChaos333
    @GodChaos333 2 ปีที่แล้ว +4

    Wait…you can control the AI to fuse? I really didn’t know that. Also thanks for this guide. I have no idea what I’m doing for the Ouroboros. I just like Eunie’s on control. For panic heal and accuracy down spam

  • @Katie-hb8iq
    @Katie-hb8iq 2 ปีที่แล้ว +5

    One suggestion for a guide might be to demonstrate a 'farming' party. I'm the person who made that spreadsheet to catalogue all of your builds - I believe you know the link for it since you had responded to that thread. There is a second sheet about XC3 in there where I put my party setup for farming which I've had a lot of success with. I'm curious what setups you use, and if you found an even better method than the one I ultimately came up with after 3 days of farming level X gems. Just an idea - I think it can be helpful for people farming level X gems and legendary accessories to outfit all the heroes and all the builds. It's something I see a lot of people asking about on forums too. But I'm just a random chick who plays the game - they don't really listen to me but they would listen to you, haha

  • @mobes8876
    @mobes8876 2 ปีที่แล้ว +10

    I was a bit underwhelmed on interlink damage during the main story. However, Sena’s ability to cancel arts pretty quickly, and each art basically getting a break chance made it very valuable; then switching to Lanz to get the launch into chain attack. Low damage aside, this was extremely valuable. I haven’t messed too much with interlink post game because smash strategy is just too good, but this does look fun

  • @Super_Spectral
    @Super_Spectral 2 ปีที่แล้ว +8

    Ouroboros is a pretty great mechanic, although I have mixed feelings on the soul tree replacing the skill tree/affinity chart. This is far-fetched, but I hope somehow in the dlc we get to play as an interlinked Moebius

    • @mrbubbles6468
      @mrbubbles6468 2 ปีที่แล้ว +5

      I mean it’s not that far fetched. We got antagonists as either playable or weapons in 2. And M and N would be real easy to give us access to in order to allow us to Moebius.

    • @nerobiblios4086
      @nerobiblios4086 2 ปีที่แล้ว

      We do get Triton so there's always a chance.

  • @SH1NK1R01
    @SH1NK1R01 2 ปีที่แล้ว +26

    so something that wasn't mentioned was that there is an extra mechanic to interlink that only pops up in the tips menu and doesnt come up in game normally. Depending on the role of the character that triggered the initial transformation a role effect will activate. If they were a dps it pulses a single hit of aoe damage to all enemies in combat, it they are a tank it generates a chunk of aggro on all enemies in combat, and if they were a healer it pulses a single heal. Its something that honestly wont change too much of how you play but in some instances it can make certain characters more effective like lanz being a tank so his oro passives trigger automatically (he gets damage for every enemy targeting him). Also if you cancel the interlink before it overheats it wont go on cooldown at all and can be built up immediately.

  • @PenguinTr4sh
    @PenguinTr4sh 2 ปีที่แล้ว +4

    I think wing smash is a little better on Sena than Dino upper because it’s a little faster and if you have a topple character you can handle the whole driver combo with sena’s break skill, earth crusher for launch, and pretty great damage with wing smash. Also another benefit of the ouroboros driver combo arts is that at level 3 they always hit every enemy in combat, which is super nice for multi enemy fights

  • @TheBandoBandito
    @TheBandoBandito 2 ปีที่แล้ว +3

    When Enel says he will deliver he's not lying guys.

  • @InanSakar
    @InanSakar 2 ปีที่แล้ว +3

    There was a tweet before the game came out saying “something special might happen if you fill up your skill tree” . What’s was that about.

    • @EnelXC
      @EnelXC  2 ปีที่แล้ว +1

      I don't know LOL

  • @xxKYTHExx
    @xxKYTHExx 2 ปีที่แล้ว +4

    I have slowly found myself veering away from using ouroboros lately. Even on my tankless party set-up (3 dps, signifer, troubadour, lifesage + miyabi), im able to do the 120 dragon on normal quite fast, without any hiccups (aside from the usual dps death every now and then) and without ouroboros. I just find them too slow and clunky for my taste (specially since i usually control a martial artist which is quite fast to use). It basically is relegated to ai using them every now and then to avoid death. But for those who really love getting the most of their ouroboros, the guide is really concise and really helpful.

  • @Chase-uy9lv
    @Chase-uy9lv 2 ปีที่แล้ว +5

    6:42 You gave Taion the 20% attack boost but Eunie does have a 25% attack boost

    • @EnelXC
      @EnelXC  2 ปีที่แล้ว +1

      probably was a misclick

    • @Chase-uy9lv
      @Chase-uy9lv 2 ปีที่แล้ว +1

      @@EnelXC Understandable. I love the amount of optimization in this game. And thank you again for these guides, they have been very helpful!

  • @robo567
    @robo567 2 ปีที่แล้ว +3

    literally did not know controlling ouroboros for the whole party was even an option. thank you for that lol.

  • @ASquared544
    @ASquared544 ปีที่แล้ว +3

    A good way to maximize the usefulness of Bond Crystals and Fusion Arts if you’re doing a Ouroboros focused party is by equipping Gold Cubes (or just any accessory that boosts Fusion Art Damage). It can be a really good way to maximize damage as the boosts can be around a 100% damage increase with even higher damage increase variants.

  • @blazeknight2629
    @blazeknight2629 2 ปีที่แล้ว +3

    I’ve never realized how nerfed you are in hard mode, I started the game in hard mode and aside from some early game battles like the first consol fight and the valdi mission I really haven’t been having a hard time, tho maybe that’s because I’ve went out of my way to get characters as soon as they were available

  • @ZJenuis
    @ZJenuis 2 ปีที่แล้ว +3

    Thank you! This was super helpful, as I felt like I wasn’t properly utilizing this feature

  • @06dogb
    @06dogb 2 ปีที่แล้ว +2

    Everyone knows the only things you put in Ouroboros link slots are the heat related ones. It's not that hard.

  • @superfrubblez6123
    @superfrubblez6123 2 ปีที่แล้ว +3

    As a very light critic, Taion can take a skill from Eunie that boosts attack by 25% which would be better than your set up having only 20%

    • @EnelXC
      @EnelXC  2 ปีที่แล้ว +1

      yeah slight mistake when replacing the skill

  • @geistballard
    @geistballard 2 ปีที่แล้ว +4

    What perfect timing, I nearly have all the skills unlocked and was hoping you make a video on it soon

  • @ethanbrown6188
    @ethanbrown6188 2 ปีที่แล้ว +1

    Did anyone notice how similar the Interlink cooldown is to Sharla's cool off?

  • @Fatalordi
    @Fatalordi 2 ปีที่แล้ว +2

    I find Mio's ouroboros useless outside of chain attack, in which she's kinda mandatory due to rng. ( in case you're hoping for the Noah's route and get Mio's instead)

  • @dinotaco4651
    @dinotaco4651 2 ปีที่แล้ว +2

    Ah, yes. Looks like I'm not the only one taking the XC2 mindset of judging arts more by their speed than their power. Unison Strike really could have gone without that extra long last hit

  • @makotothemudkip
    @makotothemudkip 2 ปีที่แล้ว +3

    A useful tip when farming legendary accessories. Obviously outside of the first kill the drop rate is hilariously low, but overkills not only give a boost to the exp and cp gained, but the drops are massively improved especially at higher ratios of overkill

  • @catalyst539
    @catalyst539 ปีที่แล้ว +1

    Rolling Smash returns from XC2 and it actually Smashes now
    Edit: Other XC2 arts are on the Ouroboros forms

  • @DarkusFireBlaze3582
    @DarkusFireBlaze3582 2 ปีที่แล้ว +2

    You never mentioned Noah's Ouroboros' second talent art that shows up when you're nearing overheating that you get after chapter 5. It's a nice little bonus, even if it doesn't change his game plan.
    Also both times you said "right" in the beginning, you meant to say "left" lmao

    • @EnelXC
      @EnelXC  2 ปีที่แล้ว +2

      im good at directions

  • @selder_7
    @selder_7 2 ปีที่แล้ว +3

    It’s so great for using at the start of a battle against a mob to thin the herd safely or to take out a much stronger foe much more easily. Then it’s a great panic button during fights or a massacre if you’re all level 3. If you took it out the combat then combat would still be great, but with it you just become so powerful

  • @Dharengo
    @Dharengo 2 ปีที่แล้ว +2

    I do use it at level 0 in some fights because it lets you reduce the amount of incoming damage from large groups by dealing large AoE damage and maybe outright killing one or two enemies before taking damage.

  • @HenrikMyrhaug
    @HenrikMyrhaug 2 ปีที่แล้ว +3

    If you want more SP for stat boosts/ skill upgrades, I recommend that earlygame you only buy arts cancelling for half the party, and use soul link to share that skill, since it can be really expensive to reach.

  • @foolinaround777
    @foolinaround777 2 ปีที่แล้ว +2

    it would have been easy to make orobourous underpowered so we had to focus on the normal characters, but no, theyre incredibly powerful and fun, just as lore says they are. the fact you can BUILD AROUND THEM as your main party feature is great, i love it

  • @ubermaster1
    @ubermaster1 2 ปีที่แล้ว +1

    It took me so long to realize the ouroboros symbol is literally an ourobos.
    Wow I am stupid

  • @nb_nic
    @nb_nic 2 ปีที่แล้ว +2

    I've been running heat reduction for art cancelling in my soul links and I've been able to absolutely shred with the extra time to build talent arts. I guess I probably should run a test to see if it's actually better or not damage wise, but it's the strategy I've had since the start and it's worked well for me

  • @holyknight9507
    @holyknight9507 2 ปีที่แล้ว +2

    Something I noticed that no one seems to mention about combat with ouroboros is a great amount of animation cancel you get when you switch forms. Not sure how strong that is post game but before that its insanely strong imo like with noah's form id press X and right after the damage is applied but before the animation finishes i switch to mio's form press X and repeat. I just started chapter 7 and so far isnt helped me greatly not to mention switching forms adds a bit meter to your finisher which adds up when you end up switching multiple times

  • @tearzofthefallen6586
    @tearzofthefallen6586 2 ปีที่แล้ว +1

    Had no idea you could turn off the cutscenes camera angles for talent art.

  • @daltongibson1033
    @daltongibson1033 2 ปีที่แล้ว +1

    Even with how good they are in the actual gameplay, the best part of the Ouroboros forms is definitely the design decision they made with Noah's Ouroboros form to give him an odd protrusion at a certain part of his body.
    As if Noah wasn't already the most attractive Xenoblade protagonist...

  • @selder_7
    @selder_7 2 ปีที่แล้ว +2

    Always feel validated when I see you run the same arts I had independently picked before seeing your guides, like yeah I know what I’m doing now

  • @vo1se494
    @vo1se494 2 ปีที่แล้ว +2

    This is hilarious because I forget I can even interlink half the time, I literally have played 70 hours and have maybe interlinked during combat 5 times and only when I was close to death. I don’t have the setup to use this properly atm but it looks extremely fun. You should make a video highlighting the best possible party setup for everyone, that would be fun considering everything this game lets you do. As always, love the content and guides, you make Xenoblade soooo much more fun for me with all the guides and strategy stuff, thanks man

  • @brianlinden3042
    @brianlinden3042 2 ปีที่แล้ว +1

    What do you think about linking additional heat mitigation instead of pure damage increases? I haven't really tested it, but I feel like it might be better if it lets you get off extra attacks, especially with Noah, since it would give you a larger window of time where you're attacking at high heat.

  • @nicholasalexander9866
    @nicholasalexander9866 2 ปีที่แล้ว +3

    Making sure all your videos are in my history, so when I beat the game I can finally watch the rest.

  • @becameabird
    @becameabird 2 ปีที่แล้ว +2

    ahh ouroboros, a pretty cool mechanic that is actually reminding me of skells in xcx; or maybe a mix of skells & siren.. i really wish there was another layer to ouroboros battle mechanics. i was really-really hoping to get ouroboros chain attacks with all 3 players in ouroboros form & a new chain attack system. What if for instance, in ouroboros form you could orb-build? i'd prefer ouroboros chain attacks to infinite sword. you also get access to ouroboros really early in the game's main story & it kinda of loses it's luster over the course of the main story imo. it also doesn't help that the whole ouroboros mechanic is left as a vague mystery that Nia somehow created with the help of an un-named nopon (likely Tora). maybe the game should have made it to where you can only kill Z in ouroboros form or something.. i really love ouroboros, but i feel like the main story doesn't weave ouroboros into the story enough. maybe dlc will give us some back-story on Nia's creation of ouroboros & explain how the hell Vandham was even alive in XC3. I love the ouroboros affinity chart btw.

    • @planetary-rendez-vous
      @planetary-rendez-vous 2 ปีที่แล้ว

      SPOILERS dude, the heck

    • @becameabird
      @becameabird 2 ปีที่แล้ว

      @@planetary-rendez-vous youre reading youtube comments but are worried about spoilers? good luck w that activity

    • @planetary-rendez-vous
      @planetary-rendez-vous 2 ปีที่แล้ว

      @@becameabird you caught me
      But generally I read spoiler free Enel guides and I'm curious what people say.

    • @becameabird
      @becameabird 2 ปีที่แล้ว

      @@planetary-rendez-vous sorry my friend.. pretty easy to mitigate spoilers if you are careful.. i don't even watch his hero guides until i have done their ascension quests. at any rate, the comments on enel's "spoiler free" guides are not guaranteed to be spoiler free. happy gaming

  • @ASquared544
    @ASquared544 ปีที่แล้ว +1

    The thing about Unison Strike that I think is important to factor is how well it combos with one of Noah’s Ouroboros Skills, which increases crit rate and damage after each critical hit. Since Unison Strike has a lot of hits and a higher crit rate than normal, one use is guaranteed to give a huge damage boost for the rest of the interlink. So I think it is very useful in that regard. I also think due to Sena’s Ouroboros’ focus on combo reactions, it is not the best idea to give Rolling Smash to Noah as if you’re going to be doing a smash art it should be from Sena, who gains a big damage boost from Combo Reactions.
    Bounding End can also be used in place of Unison Strike however, due to it hitting about as many times but being much faster and an AOE, as well as having Guard Annul.
    I don’t like Glorious Wing because the animation just lasts too long

  • @MooshPaw
    @MooshPaw 2 ปีที่แล้ว +2

    Ok so I'm interested that getting talent art twice as Noah is hard, as I've gotten it basically every fight on hard mode, however I do note that I don't cancel arts into other arts until the very last 2, I feel like it charges too much the meter and won't give me time otherwise
    I also don't have the full tree unlocked yet, but could be a nice comparison to see if it's possible to get 2 talent arts off without cancelling arts into other arts, or if being hit really affects the heat that much

  • @dullededge1395
    @dullededge1395 2 ปีที่แล้ว +2

    and on that day enel started down the dark path of using no tanks

  • @xAzuredo
    @xAzuredo 2 ปีที่แล้ว +2

    Thanks for the video. I'm interested in seeing one where you recommend the best party setup + accessories + classes for each character still. Would be great to have it.

  • @Coolio_Ash
    @Coolio_Ash 2 ปีที่แล้ว +1

    What in the. Ive never seen those menu icons before

  • @GrosBoulet
    @GrosBoulet 2 ปีที่แล้ว +1

    One thing I like to do is have Eunie and Taion be the tanks of my party, and if a big AOE kills everyone but the tanks (which happened to me a few times...) I can pop Eunie's Ouroboros with the art that instantly revives everyone.
    Saved my butt on multiple occasions

  • @lavirhays5863
    @lavirhays5863 2 ปีที่แล้ว +1

    Our feelings will be forever interlinked

  • @ender_owl0724
    @ender_owl0724 2 ปีที่แล้ว +2

    Wished that I known about the Interlink control type before beating the game. That would of made a lot of fights a lot more easier for me.

  • @TheChicoism
    @TheChicoism 2 ปีที่แล้ว +1

    bro I love these videos but why do you pronounce Lanz like "Lawns" instead of "Lands"? The voice actors (in english at least) say it "Lands"...

    • @EnelXC
      @EnelXC  2 ปีที่แล้ว +1

      Habit lol

  • @Bnoopy
    @Bnoopy 2 ปีที่แล้ว +1

    Great content as always.
    Also, have any of you guys watched Yu-Gi-Oh Abridged? At one point, I accidentally called these forms "the Ourobobamalos" (y'know, like Dartz would) and I can't stop calling them that now.

  • @inco-gneito7543
    @inco-gneito7543 2 ปีที่แล้ว +1

    I've noticed that if you activate Ouroboros at the start of battle, it gives the other party members time to build their arts and Ouroboros form. Aggro usually goes to the Ouroboros form which would be you allowing them to do so. Once your Ouroboros wears off they are either already in Ouroboros or go into their Ouroboros form soon after taking the aggro. Then you can rebuild your Ouroboros. If the cooldown is still on, just use the chain attack and once it's done, you normally have your Ouroboros again, who cares what level, and start the whole process again. I guess it's the circle of life.

  • @famguy292
    @famguy292 2 ปีที่แล้ว +1

    Ouroboros definitely have their uses but they do feel a bit underwhelming compared to the regular class / art combinations the party has access to. I found myself using them mostly as a clutch reaction to keep somebody from getting knocked out. Used them less and less as the story went on.
    Monolith has a long history to draw from to hopefully improve Ouroboros. They’ve got Gears, A.G.W.S, A.M.W.S, E.S., and Skells. There’s also Erde Kaiser. I think some additional customization options beyond the Soul Tree could be nice.

  • @schubert125
    @schubert125 2 ปีที่แล้ว +2

    Noah's Ouroboros is mostly my AOE, multi-enemy fight sweeper. I run Bounding End and Dragon Tail. Those two arts make quick work of damn near anything under level 90. Dragon Tail is such a fast art compared to the rest.

    • @EnelXC
      @EnelXC  2 ปีที่แล้ว +2

      Yeah I really just like the AoE power charge for obvious reasons

  • @ARDIZsq
    @ARDIZsq 2 ปีที่แล้ว +1

    Interlinking can be SUPER powerful once you unlock the right setup.
    After gaining the ability to switch Ouroboros, (Switching from Noah's to Mio's, etc.), and after unlocking the "Arts Canceling" node, you can do something really strong.
    First, you Interlink at Level 3. You can then use and art, cancel into another, OR switch forms. Being able to go from Noah to Break and then have a party member Topple, you can switch to Mio to get a fast Daze.
    My personal favorite strategy is to start with Noah, Break, switch to Mio, keep canceling Deadly Twister and Jaguar Slash into each other, then if needed switch back to Noah to reapply Break. After just a few art spams and switching if needed, you can EASILY fill up the special gauge. Sometimes I'll switch to Noah to use Dragon Tail before switching right back to Mio, since there's next to no cooldown on doing so. Typically in a battle, I can use both Origin Blade AND Mega Spinning Edge with a single Ouroboros usage, and I don't even have a maxed out skill tree.
    Spamming switches and arts is insanely good, at least for Noah/Mio. I haven't tried on Eunie/Taion or Lanz/Sena, since I don't ever really use them, and I never use Ouroboros on them.

  • @musoumiko4730
    @musoumiko4730 2 ปีที่แล้ว +1

    Rather than the smash art I *really* like the bounding end (bounding blade? w/e) art on Noah, it's super fast, super cancellable, does a lot of defense ignoring damage, and is aoe. For Mio I prefer Deadly Twister+Dual Fang, after using Radiant Ring to target lock everything to her (nuts for clearing out large groups). Eunie and Taion I mostly use your setup, and I never use Lanz or Sena's Ouroboros actively and mostly just leave the ai to its own devices, though I do use wing smash over dino upper cause I actually find the blowdown to be a pretty big drawback in ouroboros form since you can't dash around at all, plus I'm passing on smash on Noah so its nice to have it somewhere, and it pairs well with Lanz's ourotalent art.
    On that note, *why* are Ouroboros forms so clunky and slow. It feels like they designed them to feel like Gears (this is just xenogears 2 after all (since they're still ignoring XCX, 😔)) but then did all the cutscene direction later where they're zipping around like nobody's business. It's so bizarre.

  • @Krizzah47
    @Krizzah47 2 ปีที่แล้ว +1

    is there a way to guarantee a specific ouroboros in chainattack? it seems like its random if i get taiyon or eunie. doesnt matter if i use taiyon first its always random

    • @EnelXC
      @EnelXC  2 ปีที่แล้ว +1

      It's unfortunately random

  • @JediWilli
    @JediWilli 2 ปีที่แล้ว +1

    I quite like using Wing Smash on Sena, cuz that gives you the funny option of using Lanz' talent art into a Switch to Sena into a Smash. Just feels nice.
    Thanks for the guide! Any quick way to farm SP?

  • @jonmcknight18
    @jonmcknight18 2 ปีที่แล้ว +2

    There is a palace in Eryhia Sea where I think you are locked out of oroboros forms and it has the most powerful normal enemies in the whole game

    • @dinotaco4651
      @dinotaco4651 2 ปีที่แล้ว +1

      Yeh. It's where you can find one of the legacy of the seven items. Probably reasonable to expect one or two challeges in challenge mode where we can't interlink

  • @MrMon3yBags15
    @MrMon3yBags15 2 ปีที่แล้ว +1

    Even though I've 100%'d the game (All quests, Classes max'd, Uniques, Superbosses max'd, etc.), I'm still gonna watch every guide lol. Thanks for all the videos

  • @RedTheWeeb
    @RedTheWeeb 2 ปีที่แล้ว +2

    Noah's damage is honestly nuts same with sena

  • @regulusking4299
    @regulusking4299 2 ปีที่แล้ว +2

    Off topic. But I found a werid glitch in the game. I had Soulhacker but with the Troubadour outfit and the weapons don’t show in battle. It works fine but it makes the characters look like they’re just using their fists. This also happened with Signifer outfit equipped as well

    • @RedTheWeeb
      @RedTheWeeb 2 ปีที่แล้ว +1

      Probably due to the gloves I think I see a lot of people making memes using it lmao

    • @regulusking4299
      @regulusking4299 2 ปีที่แล้ว

      @@RedTheWeeb I admittedly hope they don’t patch it as it looks so funny

  • @xvstar_
    @xvstar_ 2 ปีที่แล้ว +1

    If you invest a skill link slot into 1 heat guage arts recharge ability you can pretty consistently hit all but Taion's specials twice in an interlink even on hard mode, and especially so if you invest 2 slots.

  • @Alexj96
    @Alexj96 2 ปีที่แล้ว +2

    You can get 25% atk boost on Taion insted of 20%
    Cool video as always!

    • @EnelXC
      @EnelXC  2 ปีที่แล้ว

      Yeah think I just overlooked or misclicked

  • @WallyInfinite
    @WallyInfinite 2 ปีที่แล้ว +1

    Sorry if this was explained in the game or in the video, but I was wondering does interlinking also stop your party from healing you? Because it's so annoying when a party member is low and I go to heal them but they interlink before I can and I'm just wondering if I actually healed them.
    Ig just another reason why I should turn on manual interlinking if it's true

    • @zaxtonhong3958
      @zaxtonhong3958 2 ปีที่แล้ว +1

      Party members can’t be healed while interlinked

  • @wiirkirbys6981
    @wiirkirbys6981 2 ปีที่แล้ว +1

    It may be a horrifically stupid and suboptimal idea, but I love using Seraphs to inflict blaze/bleed on round 5 of a chain attack then just cancelling the whole thing, summoning Oroboros Taion, and standing there watching them take a truly stupid amount of damage per tick. I got like a 50k blaze per tick for almost a full minute at one point and spent the whole duration cackling like a lunatic.

  • @lugesei
    @lugesei 2 ปีที่แล้ว +1

    Thank you so much Enel for all your useful videos you got me through Xeno 2 (I actually didn't know you could chain attack and how orbs worked until the very last story boss lmao)

  • @jackconey5948
    @jackconey5948 2 ปีที่แล้ว +1

    I'm not gonna lie, that new menu you get when you can manually control who fuses into ouroboros made me enjoy using them even more which is weird but hey , great video as always Enel!