ive never rigged anything in my life, however i am 99% sure you couldve just extruded a single bone for the neck and then subdivided the bone. and thanks for the video ill surely reference it once i get into rigging/animating
You're 100% correct I just couldnt bother making sure the amount of subdivisions match the number of neck segments But im pinning this, bc i didnt explain it in the video :)
I hope the next course will focus on animation. There are some tutorials available, but they are not enough. I want to learn more. I want to make characters feel alive, like they do on “animschool.” I want to learn something different than just fighting, walking, and jumping.
Im not even half in this tutorial, but i already can say that this is so good. I hope your channel grows and gather curious people with unanswered questions like me. Keep it up!
doing the the ropes should be pretty tricky. Depending on what the rope is/does. I assume it's an electrical cable and the tension(not the electric one) doesn't affect the motionand "simply dangles", then you would need a chain of bones inside the cable with IK to have it deform the correct way. the pull vector would need to be controlled by gravity or rather acceleration+"gravity", so we use a scripted driver for that one. And then we get into the weeds with collisions and dampening...
That is such an amazing video! Just one small extra: based on how the legs are connected to the body, the shouldn't be able to turn on every axis. What I like to do on robots (especially like those spider creatures) is to give the "elbow" a hinge so that it can bend up and down and the "shoulder" a hinge that's sideways so that it can only rotate left and right.
Yeah, thats fair I mostly just ignored it in the animation (the robot technically shouldn't be able to do what it did), but i didnt wanna overcomplicate it either Good eye!
Bro please mine imator advance tutorial once pleas33e pleasee i am your big fan from pakistan and i want to make minecraft animation i dont have much to run blender😅
Hello, the cartoon was really great, I just had a question, is there a way to use the mixamo animation mode for mine-imator, can you make a tutorial video in this field 🙏🙏
Nah, they need to be in the project. Best thing to do is to put them in a new collection and just turn it off, so you dont have to think about it anymore
There is an issue when I tried to make the IK bones ( 10:55 ) but after I rotate the leg to align with the PV bone, The bend doesn't face the PV bone. Idk why but after that happened, I just remake the IK and It's works. Like that have happened to me twice now.
Usually the PV angle is done last, after the chain length I kind of mentioned those out of order, and you can see the angle values being different in both of my clips, because i had to correct it, that's my bad :)
Of course, you'd put bones inside them and treat the bones as "controls" for the object - you usually never want to keyframe actual geometry, only controls and bones and such Plus it would give you more control with contraints and smart systems
The video is great, but you could help viewers focus better by reducing the switching between the screen and your face camera. Sometimes, you switch to the camera for just 1 second, then back to the screen for 1 second, and then switch again to the camera. It's very hard to stay focused.
I actually made it to make it easier for Autodesk's leadership to execute me, for spreading Blender propaganda - but Z is up, so im not sure they'll be down (joke, obviously lol)
saving and rewatching this video until i understand, eventually everything will just click. Main reason i didn't do the last pwinsher challenge was because i didnt know how to attach the rig to my model, smh
Nah, too much work for an invisible result lol If someone wants to do it, they can be my guest but i dont think its reasonable without any planned close-up shots
CAN YOU TRY RIGGING A MONO RAIL VEHIICAL THAT HAS TWO HIGNGE TYPE TROLLEY CAR (ONE IN THE FRONT AND ONE IN THE BACK ) AND THEY BOTH ARE CONNECTED WITH A SOLID BAR , THE TROLLEY CAR RUNS ON PROFILE THE PATH IS KINDA LIKE RACETRACK LOOP( HALF CIRCLE THEN A LINE HALF CIRCLE THEN A LINE) I TRIED RIGGING IT AND IT WORKS ON STRAIGH LIINE BUT WHEN THE TROLLEY CAR REACH THE CURVE THE HINGE POINT SHIFT A LITTLE , PLEASE HELP BECAUSE KEYFRAMING IT TAKES A LOT OF TIME... THANK YOU. .+**=.-**+-:=**+ .+**=:-+*+-.=**+. -****:+***=-****. :****:+***+:****: :--:::---:::--: :--:::---:::--: .++: ++: ...++:....................................................++-.... .----------------------------------------------------------------- .-----------------------------------------------------------------
ive never rigged anything in my life, however i am 99% sure you couldve just extruded a single bone for the neck and then subdivided the bone. and thanks for the video ill surely reference it once i get into rigging/animating
You're 100% correct
I just couldnt bother making sure the amount of subdivisions match the number of neck segments
But im pinning this, bc i didnt explain it in the video :)
@@SharpWind i totally feel that
@@SharpWind u are kingapdo
I know u helped in doing Minecraft animations but pls finish the episodes of ur series
That was Apdo's series and i have nothing to do with it.
He used my character rig in his series
Finally someone explains it in DETAIL! I've been watching 2 minute quick tutorials not knowing what I'm doing for SO LONG
I see the same issue all over youtube.
I thought I'd put all the essentials in 1 video to make it as clear as possible in a single place
@@SharpWind thank you! Omg real good info
I love the visual representation.
Was genuinely hoping people would say that, that took a big chunk of the effort :)
I went from watching his old videos to learn Mine-imator to watching his new videos to learn blender. i cant escape this man and Im so happy about it
Literally the best rigging tutorial I have ever encounter. Thanks Sharp.
I hope the next course will focus on animation. There are some tutorials available, but they are not enough. I want to learn more. I want to make characters feel alive, like they do on “animschool.” I want to learn something different than just fighting, walking, and jumping.
Awesome tutorial! Thank you so much!
Im not even half in this tutorial, but i already can say that this is so good. I hope your channel grows and gather curious people with unanswered questions like me. Keep it up!
Thank you for this awesome tutorial! Спасибо за этот замечательный урок!
attempted rigging a couple months ago, but tutorials never eplained IK very well for beginners. this is great!
glad to serve, good luck with rigging!
This is no joke really helpful. Thanks a lot👍 Also cool new Tattoos
doing the the ropes should be pretty tricky.
Depending on what the rope is/does. I assume it's an electrical cable and the tension(not the electric one) doesn't affect the motionand "simply dangles", then you would need a chain of bones inside the cable with IK to have it deform the correct way. the pull vector would need to be controlled by gravity or rather acceleration+"gravity", so we use a scripted driver for that one.
And then we get into the weeds with collisions and dampening...
OHMYGOOD THANK YOU SO MUCH
That is such an amazing video! Just one small extra: based on how the legs are connected to the body, the shouldn't be able to turn on every axis. What I like to do on robots (especially like those spider creatures) is to give the "elbow" a hinge so that it can bend up and down and the "shoulder" a hinge that's sideways so that it can only rotate left and right.
Yeah, thats fair
I mostly just ignored it in the animation (the robot technically shouldn't be able to do what it did), but i didnt wanna overcomplicate it either
Good eye!
I've always been looking for a rigging tutorial like this
what are you selling? ::suspicious:: !
Kidding... lot of efforts put in this video! Great explaining!
Im actually buying - your souls when you sell them to Blender
We're all in this together
Bro, thanks.
Damn I just finished a model and this video was uploaded 2 minutes ago I guess I'm lucky
@@Humid_9590 👌
You see, i'm actually a mind reader 👀
such a great video.!!! loved it.!! leaving comment for YTA
Appreciate it! 💪
good video , easy to understand , please make similar detailed videos very helpful for beginners like me , thankyou for the excellent content.
I have one on motion tracking, but i plan to make more, 100%
@@SharpWind thankyou again for this incredible video and waiting for more detailed and immersive videos like this
Bro please mine imator advance tutorial once pleas33e pleasee i am your big fan from pakistan and i want to make minecraft animation i dont have much to run blender😅
wait this guy have made a tattoo of global axis on his neck huhhhh ? lmao
You bet i did 😉
weight painting is scary please dont hurt me sharp
Hello, the cartoon was really great, I just had a question, is there a way to use the mixamo animation mode for mine-imator, can you make a tutorial video in this field 🙏🙏
@SharpWind Is it OK to delete the objects you use to create the custom control objects? Do you often to do that?
Nah, they need to be in the project.
Best thing to do is to put them in a new collection and just turn it off, so you dont have to think about it anymore
There is an issue when I tried to make the IK bones ( 10:55 ) but after I rotate the leg to align with the PV bone, The bend doesn't face the PV bone. Idk why but after that happened, I just remake the IK and It's works. Like that have happened to me twice now.
Usually the PV angle is done last, after the chain length
I kind of mentioned those out of order, and you can see the angle values being different in both of my clips, because i had to correct it, that's my bad :)
@@SharpWind That didn't work. It's still happened. I thought It was the order problem too but I tried couple of times now.
big fan of arcane here idk if you've seen the intro and all that smoke in the intro can you make a tutorial on remaking the arcane intro XD
arcane was AMAZING - i'm sure that after season 2's release in november, i'll get a new motivation rush for it, like i did with my Zaun project
30:45 I think the head and neck should not be able to rotate, its like a chain of universal joints. jmpo
Does rigging also work for mechanical subassemblies? I mean collections of objects that don't have "bones", but can be assembled and disassembled.
Of course, you'd put bones inside them and treat the bones as "controls" for the object - you usually never want to keyframe actual geometry, only controls and bones and such
Plus it would give you more control with contraints and smart systems
The video is great, but you could help viewers focus better by reducing the switching between the screen and your face camera. Sometimes, you switch to the camera for just 1 second, then back to the screen for 1 second, and then switch again to the camera. It's very hard to stay focused.
I didnt want to lose the video pace, but noted, thanks!
i like his gizmo tattoo on his neck. is it function? what if i separate it between neck and the head? hmmm...
I actually made it to make it easier for Autodesk's leadership to execute me, for spreading Blender propaganda - but Z is up, so im not sure they'll be down (joke, obviously lol)
@@SharpWind woah hey, okay thats a goof joke!🤣
The man in the video is very handsome
I feel like I've seen you before....
saving and rewatching this video until i understand, eventually everything will just click. Main reason i didn't do the last pwinsher challenge was because i didnt know how to attach the rig to my model, smh
I'll be here, waiting 🫡
@@SharpWind thank you I was able to rig my cctv security camera.
If you had done the material separation and driver setup, I wouldn’t be alive.
Nah, too much work for an invisible result lol
If someone wants to do it, they can be my guest but i dont think its reasonable without any planned close-up shots
At long last
The intro 😰
CAN YOU TRY RIGGING A MONO RAIL VEHIICAL THAT HAS TWO HIGNGE TYPE TROLLEY CAR (ONE IN THE FRONT AND ONE IN THE BACK ) AND THEY BOTH ARE CONNECTED WITH A SOLID BAR , THE TROLLEY CAR RUNS ON PROFILE THE PATH IS KINDA LIKE RACETRACK LOOP( HALF CIRCLE THEN A LINE HALF CIRCLE THEN A LINE) I TRIED RIGGING IT AND IT WORKS ON STRAIGH LIINE BUT WHEN THE TROLLEY CAR REACH THE CURVE THE HINGE POINT SHIFT A LITTLE , PLEASE HELP BECAUSE KEYFRAMING IT TAKES A LOT OF TIME... THANK YOU.
.+**=.-**+-:=**+ .+**=:-+*+-.=**+.
-****:+***=-****. :****:+***+:****:
:--:::---:::--: :--:::---:::--:
.++: ++:
...++:....................................................++-....
.-----------------------------------------------------------------
.-----------------------------------------------------------------