The way you serve that hard material is insanely good! Absolutely one of the best tutors for Blender on YT! Thank you! Started to watch your videos on Drivers (in rigging) because I gave them up long ago. In other videos, from other channels, I could not understand what they are doing. I love the way you explain details! With your tutorials, I habe a feeling there is still a chance 😁👍 Great job. Also little jokes are well placed 👌 And now I see here such a treasure about geometry nodes 🥳
Well, I thought I didn't know geometry nodes before. I definitely don't know them now. This is a good tutorial for people who understand it. I myself. this was just numbers.
Iv been learning geometry nodes for 4 years now, once learning the baby steps hearing something like this is very digestible. Watching this with 3 weeks of understanding I wouldn’t understand this. Honestly an amazing tutorial thank you so much ♥️♥️
@@SharpWind Maybe less of ur face and more of ur screen. No hate but in tutorials i just prefer to follow along to what the screen cursor is doing so if i don’t understand some instruction ill atleast understand what the person teaching is doing
Anyone attempting to learn geometry nodes should already have a good grasp of basic 3D graphics concepts (nothing fancy, but 3D coordinates, vertices, edges, vectors, normal vectors and Bézier curves at the very least), otherwise will always end up just copying what somebody else has done. If you are completely new to nodes, material nodes (shading workspace) should be easier to grasp, as there is less math involved to get something useful.
You can actually duplicate objects in Geo nodes using a Duplicate element node and use the duplication index the node provides to control each duplicate individually like giving them different position instead of using 5 transform node as you did in the beginning of the tutorial for the curve
So this for me anyways has been the best geometry nodes video I have watched. I have never seen your channel before. I really appreciate the way you explained the nodes in a way I could understand. Got my sub that’s for sure my thanks!!
Very nice, this was a good step by step demonstration! Perhaps a bit too demanding for someone who's *completely* new to geometry nodes. I think in general it's best to start learning GN when you've aquainted yourself with the shader node editor so you understand the fundamentals of a node-based system in Blender. (Also makes following this video a lot easier since these could be too many new, and mathy nodes for newcomers.) Because GN introduces some quirks and ideas that are quite different from the regular, more linear approach that the shader editor has. Fields are confusing and even still the main cause for the problems I have when building systems. But probably also the most important aspect to understand that makes so many things click at once. For example, plugging in the same position node in many different areas in the node tree still results in different results or "meanings" for what "position" means in context. Because position is a field, which is context dependent. You kinda have to read the node tree backwards sometimes to understand what the field is actually calculating right now. Understanding this also makes capture attribute and named attribute make a lot more sense. I still struggle with that concept and I don't think it's talked about enough yet. It kinda makes you stumble when you've been confident with the shader editor for so long. Also yes, a video on vector math and math tricks in general would be great! That's another big hurdle for many because it's hard to search for "practical" math when you don't even know where to start. So common "effect" math calculations could be great. Also worth mentioning is the viewer node since it not only makes it easy to see your system step by step but you can also visualize values and math which makes it essential I think! Datatypes would be an important topic too, Float vs. Integer. Or differences between curves and meshes in general. Hard to tackle all of that too for sure :') Geometry Nodes is HARD Thanks for making this! Hope to see more!
Hey, this video is awesome! You’ve packed so much useful stuff about geometry nodes into it, and it’s so easy to follow. Thanks for making learning this fun and exciting!
earned yourself a sub. Struggled with geo nodes for a long time but I think I finally start getting into it. And yes we very much need the tutorial on vector math🙏thanks for the tutorial dude
The narration is so fast that I have to rewind the video multiple times just to see how a specific task (like adding the "value" mode) is done. If this is a tactic to increase your video views, I must congratulate you! Aside from that, of course, thank you for the video. However, videos that are arranged in a way that makes it easier for users to follow along and apply the steps on their own computers would certainly earn you more praise.
@@SharpWind The problem isn’t really the "speed" of the video-you can always pause or rewind. The real challenge is finding the key moment, the exact part you need. Important details go by so quickly that even rewinding and watching several times often isn’t enough to figure things out. For those just watching to get a general idea, speed probably isn’t an issue. But for beginners, people unfamiliar with "node editing," or anyone who hasn’t fully grasped the logic of algorithms, applying what’s shown in the video can feel nearly impossible. One solution could be to include small pop-ups or side notes explaining how to add the necessary modules as you go. I want to make it clear that, despite what someone might think, this is meant as constructive feedback. Also, I’d recommend creating more videos on the topic. If you make them more systematic and easier to follow, it’ll be better for both you and your audience.
0:46 amen brother, PREACH!!!...as a bevel enjoyer myself, I remember the day I found out the bevel (2 segments) + weighted normals combo, genuinely one of the best days of my life as my assets finally were able to hit the "game-ready" status 😂 😂
Your style fo teaching is awesome...really fun and little hard to follow but yea, after a long time i was understanding geo nodes without getting discouraged.....and We really want a fulll tutorial, please...
I'm a musician, so finding different ways to visualize my music is cool. With that said, can you get the actual music notes added to this setup? Yeah, I know it's a lot to ask, but it would make this mean more than just having random notes.
I can't see a viable way to do that other than a lot of manual labor, which defets the purpose of having it as a geonodes setup Possibly by utilizing object indexes, but thats no better At this point it'd be better to import raw sheet music and converting the image to geometry, separating the notes by lose parts and making a geonodes setup that utilizes a "control object" and scales the notes up as the X distance approaches 0 and scales them down and flies them out as the distance on the -X increases Could use the "curve deform" modifier to get it onto a curve, but the lines wouls have to be made separately, driven by the same controls. It's definitely a monumental task, and i havent even factored all the possible ways it could go wrong, but in theory, it should be possible, im just thinking out loud
They call it the Baader-Meinhof effect, a twisted trick of the mind where fixation breeds repetition, an illusion convincing enough to make you swear the world is spitting your thoughts. But in this case, it’s no illusion. Genocide, plain as day, parading across the wrecked lands where history's darkest stains are done. A cruel reminder of humanity’s ugliest truths.
Why nowadays every video needs to be in hyper speed and funny? It makes it difficult to actually absorb all the information... Erindale is one of few exceptions.
I personally like to recieve information quicker and dont like tutorials where every single button is explained - just assuming a base knowledge In hindsight, it might have not been the best idea for a topic such as geonodes But i figured if CGMatter can get away with it, the topic is known to an extent great enough
The way you serve that hard material is insanely good! Absolutely one of the best tutors for Blender on YT! Thank you!
Started to watch your videos on Drivers (in rigging) because I gave them up long ago. In other videos, from other channels, I could not understand what they are doing. I love the way you explain details! With your tutorials, I habe a feeling there is still a chance 😁👍
Great job. Also little jokes are well placed 👌
And now I see here such a treasure about geometry nodes 🥳
Thanks for the kind comment!
As you can see, im trying really hard to make it as easy to understand as possible, glad you enjoy the videos :)
Well, I thought I didn't know geometry nodes before. I definitely don't know them now.
This is a good tutorial for people who understand it. I myself. this was just numbers.
I was really hoping to bring them closer to folks who dont 🤔
Is there something i could have done better in this case?
Iv been learning geometry nodes for 4 years now, once learning the baby steps hearing something like this is very digestible. Watching this with 3 weeks of understanding I wouldn’t understand this.
Honestly an amazing tutorial thank you so much ♥️♥️
Blender is a really really long journey and experience
@@SharpWind Maybe less of ur face and more of ur screen. No hate but in tutorials i just prefer to follow along to what the screen cursor is doing so if i don’t understand some instruction ill atleast understand what the person teaching is doing
Anyone attempting to learn geometry nodes should already have a good grasp of basic 3D graphics concepts (nothing fancy, but 3D coordinates, vertices, edges, vectors, normal vectors and Bézier curves at the very least), otherwise will always end up just copying what somebody else has done. If you are completely new to nodes, material nodes (shading workspace) should be easier to grasp, as there is less math involved to get something useful.
You can actually duplicate objects in Geo nodes using a Duplicate element node and use the duplication index the node provides to control each duplicate individually like giving them different position instead of using 5 transform node as you did in the beginning of the tutorial for the curve
I actually had no idea - thats pretty useful!
Excellent, thanks for posting this, it's useful.
pls do more videos!!! Really, really good!
So this for me anyways has been the best geometry nodes video I have watched. I have never seen your channel before. I really appreciate the way you explained the nodes in a way I could understand. Got my sub that’s for sure my thanks!!
vector math tut is much needed brother
Very nice, this was a good step by step demonstration! Perhaps a bit too demanding for someone who's *completely* new to geometry nodes. I think in general it's best to start learning GN when you've aquainted yourself with the shader node editor so you understand the fundamentals of a node-based system in Blender. (Also makes following this video a lot easier since these could be too many new, and mathy nodes for newcomers.) Because GN introduces some quirks and ideas that are quite different from the regular, more linear approach that the shader editor has.
Fields are confusing and even still the main cause for the problems I have when building systems. But probably also the most important aspect to understand that makes so many things click at once.
For example, plugging in the same position node in many different areas in the node tree still results in different results or "meanings" for what "position" means in context. Because position is a field, which is context dependent. You kinda have to read the node tree backwards sometimes to understand what the field is actually calculating right now. Understanding this also makes capture attribute and named attribute make a lot more sense. I still struggle with that concept and I don't think it's talked about enough yet. It kinda makes you stumble when you've been confident with the shader editor for so long.
Also yes, a video on vector math and math tricks in general would be great! That's another big hurdle for many because it's hard to search for "practical" math when you don't even know where to start. So common "effect" math calculations could be great.
Also worth mentioning is the viewer node since it not only makes it easy to see your system step by step but you can also visualize values and math which makes it essential I think!
Datatypes would be an important topic too, Float vs. Integer. Or differences between curves and meshes in general. Hard to tackle all of that too for sure :') Geometry Nodes is HARD
Thanks for making this! Hope to see more!
Hey, this video is awesome! You’ve packed so much useful stuff about geometry nodes into it, and it’s so easy to follow. Thanks for making learning this fun and exciting!
wish i had this video 2 years ago -.-
thx man ❤
earned yourself a sub. Struggled with geo nodes for a long time but I think I finally start getting into it. And yes we very much need the tutorial on vector math🙏thanks for the tutorial dude
thanks for your hard work making this! it's a good project to start with.
THE KING HAS BACK
The narration is so fast that I have to rewind the video multiple times just to see how a specific task (like adding the "value" mode) is done. If this is a tactic to increase your video views, I must congratulate you! Aside from that, of course, thank you for the video. However, videos that are arranged in a way that makes it easier for users to follow along and apply the steps on their own computers would certainly earn you more praise.
I actually made it this way to avoid the video being overly long and exhausting to follow, but thanks regardless
Tempo was good. There are too many too slow videos that has to be watched 2x speed 😁. Thanks.
Looks like I have to pick my battles :)
@@SharpWind The problem isn’t really the "speed" of the video-you can always pause or rewind. The real challenge is finding the key moment, the exact part you need. Important details go by so quickly that even rewinding and watching several times often isn’t enough to figure things out. For those just watching to get a general idea, speed probably isn’t an issue. But for beginners, people unfamiliar with "node editing," or anyone who hasn’t fully grasped the logic of algorithms, applying what’s shown in the video can feel nearly impossible. One solution could be to include small pop-ups or side notes explaining how to add the necessary modules as you go. I want to make it clear that, despite what someone might think, this is meant as constructive feedback. Also, I’d recommend creating more videos on the topic. If you make them more systematic and easier to follow, it’ll be better for both you and your audience.
It’s Understandable and useful for me! Thank you!
0:46 amen brother, PREACH!!!...as a bevel enjoyer myself, I remember the day I found out the bevel (2 segments) + weighted normals combo, genuinely one of the best days of my life as my assets finally were able to hit the "game-ready" status 😂 😂
I would love to see a video on vector math!
Greatings from Brazil. Very nice video. Thank´s a lot. And please, make the vector math tutorial.
Definitely want the vector math tutorial
You were gone when we needed you the most bro :/
1:51 You're silly. I like that. You got a new subscriber 😘
Very nice, in slow motion good to untherstand
Your style fo teaching is awesome...really fun and little hard to follow but yea, after a long time i was understanding geo nodes without getting discouraged.....and We really want a fulll tutorial, please...
So good!
Finally a video about geometry nodes,
Been cooking this one up for a while now
Nice guru ji I mean Teacher ❤
Sharpwind my beloved ❤🗿
Definitely want more tutorials this tutorial is very effective give us more knowledge
I'm a musician, so finding different ways to visualize my music is cool. With that said, can you get the actual music notes added to this setup? Yeah, I know it's a lot to ask, but it would make this mean more than just having random notes.
I can't see a viable way to do that other than a lot of manual labor, which defets the purpose of having it as a geonodes setup
Possibly by utilizing object indexes, but thats no better
At this point it'd be better to import raw sheet music and converting the image to geometry, separating the notes by lose parts and making a geonodes setup that utilizes a "control object" and scales the notes up as the X distance approaches 0 and scales them down and flies them out as the distance on the -X increases
Could use the "curve deform" modifier to get it onto a curve, but the lines wouls have to be made separately, driven by the same controls.
It's definitely a monumental task, and i havent even factored all the possible ways it could go wrong, but in theory, it should be possible, im just thinking out loud
I believe polyfjord did something similar, you can check him out
thank you
It's Big Brain time.
I read the thumbnail as genocide nodes 😭
They call it the Baader-Meinhof effect, a twisted trick of the mind where fixation breeds repetition, an illusion convincing enough to make you swear the world is spitting your thoughts. But in this case, it’s no illusion. Genocide, plain as day, parading across the wrecked lands where history's darkest stains are done. A cruel reminder of humanity’s ugliest truths.
Haha. I clicked subscribe three seconds before you told be to!
i love you.
What about shader nodes?
1:47 okay sir okay.
I think on the briefing on that "abstract thing" someone could make an effect for enchanted item in minecraft animation wich is cool
Geometry nodes truly are a powerful tool - i think every 3D artist should be aware of them to at least a basic degree :)
Evolutions
when i add negative multiply, curves just disappear ;(
I thought the tittle is "geometry dash" but i do need blender knowledge
more geometery nodes
I usually have my discord vote on these
Anything specific, so i can put it on a poll, or just geonodes in general?
just geometery nodes
i am joining discord
18:29 plz do
Dare I say "first"?
if i can 100 times to subcribe i'll do
Why nowadays every video needs to be in hyper speed and funny? It makes it difficult to actually absorb all the information...
Erindale is one of few exceptions.
I personally like to recieve information quicker and dont like tutorials where every single button is explained - just assuming a base knowledge
In hindsight, it might have not been the best idea for a topic such as geonodes
But i figured if CGMatter can get away with it, the topic is known to an extent great enough
Mine imator 2 community edition ☠️
Why is this Video at 50fps? Ragardless, i learned something, so the tutorial did it's Job. 9.5/10
I thought the explainer animations would look nicer, but thanks :)
@@SharpWind The explainer animations look absolutely amazing :D
Hey i am your biggest fan can you make me fighting animation
Meanwhile me and the boys: where GEAR
well, i just freed up time by finishing this, so.. most likely up next 👀
Oh, not for beginners for sure...
My head hurts....
Same, especially after seeing Sharp come out of nowhere with 15lbs extra weight
Im glad my efforts have been noticed 😌
Goddam that zoomer editing is unbearable