How to pick up objects in Unreal Engine

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  • เผยแพร่เมื่อ 27 มิ.ย. 2024
  • Link to the assets used in the video:
    www.unrealengine.com/marketpl...
    #unrealengine #indiegame #tutorial

ความคิดเห็น • 4

  • @jonbv2434
    @jonbv2434 7 หลายเดือนก่อน

    kullo shukran.

  • @Urkoth
    @Urkoth 6 หลายเดือนก่อน

    Great tutorial and great channel.
    My second weapon doesnt fit well in the socket I made for the first weapon because its static mesh is rotated differently. Any way how to fix this?

    • @that_skye
      @that_skye  6 หลายเดือนก่อน +1

      Hi, so one way you can do this is manipulate the mesh inside the actor. Since the actor will be attached at the same point in same rotation every time.
      Another way would be maybe export the mesh outside of unreal into software like blender for example. And manually adjust the mesh, then you can just import it back into unreal.

    • @Urkoth
      @Urkoth 6 หลายเดือนก่อน

      There's a way to manipulate the weapon mesh without adding new sockets? The static mesh also cant be rotated in viewport as far as I know, and changing it to skeletal mesh to rotate it doesnt change anything@@that_skye