The first thing you should do when starting a project is build it, then do daily builds. It's WAY easier to figure out what's wrong before making weeks of progress.
as someone who has been trying to learn ue5 for a few months, your progress is amazing, keep going! edit: for anyone looking for good learning resources, the official unreal docs are actually amazing
I've been learning it for about 2 years now and this engine is so powerful and beautiful. Blueprints can get you all the way to cresting a listen server without doing any c++ code, but dedicated servers require the source version of unreal, good luck man!!
@@WillHessGameDev can yo make a step by step video of how to do it, i am a beginner and don't know unreal and coding, it will be really helpful as i am also making a horror game. I can you this element in it
If u need some channel recommendations I can give u dozens of good ones ... couple good ones, ryan layley, leaf branch games and ask a dev ... all amazing channels that don't just teach unreal they teach unreal with best practices in mind
@@MrGoatsy There are many great channels still posting tutorials if you need some recommendations let me know. Also Look up the ones I mentioned above.
@@ryanjdevlin87 Sure, but there used to be other people who made tutorials in a style which helped me get started. Unreal Engine themselves made a bunch of tutorials, but they made the playlist unlisted.
yes - what I meant is that he chose poses in the first place instead of freezing the animations. In hindsight probably the best and most simple solution, but I wouldn't even have thought of that. Even though it's obvious that they won't ever be seen moving@@billyboy_45
Most games can be developed without delving into C++. Blueprints offer extensive capabilities, performing tasks nearly as efficiently as C++. C++ becomes essential primarily for tackling advanced or lower-level concepts.
My man, it's not 'janky'. So long as it achieves the intended result and isn't throwing errors, it's a FEATURE! Congratulations! 🎉 From there it's a matter of adding, testing, refining, testing, iterating... and testing!
Man, watching this I'm super glad that I stuck with blueprints instead of going on the mission of learning C++. I know C++ gives you way more value for your effort if you're good at it but for beginners blueprints are so good. I mean, heck, you can make almost any type of game by using BP's only. For an example, that situation where your character kept spinning on the ground when dead would be solved with a Ragdoll BP in a death function. But hey, nice video! :D
C++ is basicly the same as blueprints. But you can more easly read the code in c++ and maintain them. The fact that c++ is much faster is also a good bonus. If you can ""write"" bps you can also write c++ code.
great video! really engaging and interesting even though I don't do game development at all. also this is a really cool concept for a game I hope you end up going back to it
My experience learning UE was much different. I found documentation & tutorials to be a dime a dozen on just about any topic I needed to know. Godot and Unity both I feel like I had to dig through a sea of irrelevant information that really tilted my motivation.
I believe you forgot rule number one of game development. 1. It ALLWAYS needs twice as much time to make a game then what you have planned. I am sure if you consider this while in the game making process, you will be able to finish more of your projects.
Haha, you're not alone in the Unreal failing to export the game. I've had to troubleshoot that 2 seperate times for an entire day and it still wouldn't launch the game.
Hey guy, your suggestion made me think more clear, but a darker thing came in my mind, Can I request something? It may be possible that you won't make a video on my single comment but it also may be possible you will make because you are a pro and experienced guy, so request is can you make a true review on Unreal Engine 5 official docs, will it be best platform to learn UE5? Because soon I gonna choose that but before doing that I prefered to take your advice, please help your little brother 🥺
Thanks for the suggestion but I think there are a lot of ue5 reviews already out there and I don’t have as much experience with it to be able to make a valuable review in the first place.
@@WillHessGameDev Thanks for your reply, I were waiting for, also I will look to another for this, I'm very glad you accepted your level of learning in ue5 and didn't lied, thanks a lot from heart ❤️🤩☺️
Well done.Say for me I'm learning c and I'm a few weeks into my cs50 course do you think learning this soon while I study is a good idea or should I wait a bit till I have learned more about programming?
Not sure how similar c and c++ is so it depends. I always think you should learn to code before learning the game engine, and I kinda went against my own rule here with this video. If you want to give it a shot, go for it, but it’s gonna be tricky
Wont know until you try :) The are general concepts important in most languages and game dev. Mainly things like reusability and modularity/coupling ie not linking loads of things together. Unreal is primarily the “3d” engine but learning it is great fun
Hey man, when you cook the game before packaging it, make sure that you read the red lines in your console, they point you to the bad actors and files that you need to fix or delete, i have run into that problem like 6 times but just read through it🤟🏽
Your game looks menacing! Even if it's simple. My question now: is it really necessary for a game like this, scripting in c++ instead of blueprint everything?
Well I wanted to learn UE and C++, so that’s one reason. I don’t really know how I would’ve gone about making the light sensors in blueprints too, and as confusing as c++ can be sometimes, I think blueprints can SOMETIMES be worse. Like a giant mess of lines connecting boxes is harder to read or interpret compared to code
After the month was over, I stopped working on the game. The game wasn't to make a game, it was to learn unreal in a month, hence the reason why I never bothered to fix it. I do like the concept and might try to make it into an actual game at some point, but I've got the next few videos already planned out before then.
The problem with the move function is that, you have a really limited control. So i you want your character to move in a certain way it can make it a lot harder
Agreed, that’s definitely a big trade off. It is really easy to make a character move in a normal human way, but I would have no clue how to go about making a mechanic like horizontal wall running. I remember when I started with unity I wanted to mess around in 3D by making a titanfall portal hybrid and remember making the horizontal wall running pretty easily, but in unreal it seems like a nightmare lol!
Currently what im Good at is Narrative, what im Bad at is 3d modelling and anything Art Related, and what im Relatively capable of is Basic Programming (things like Puzzle Logic and interaction Flags ECT but anything to do with Character Movement,Physics and similar topics Are an absolute headache
I've heard it's good to learn some easier engines first if im new to gamedev, but unreal seems so exciting to learn and so powerful that i cant help but take the challenge to try and learn it. Is there anyone here more experienced to tell if I'm really making a mistake and wasting my time?
Oh 100% yes! And that’s how I’m going to try to do stuff whenever I use unreal in the future, but I’m not the biggest fan of visual scripting having made stuff with c# and unity for a while now. I thought it would be similar but it really is its own beast entirely
@@WillHessGameDev Yeah they are statue angels that only move when you aren't looking. I have a gut feeling you'll enjoy the related episodes. Their design is super creepy and the episodes feel like a short horror feature.
Not sure what this kid is on about, the amount of content, decent and above on unreal engine on youtube (PARTICULARLY C++ holds a higher standard) is very high. But as with most things, take it with a grain of salt and think for yourself if what you're watching really is the best way. And make sure to find the best channels.
If you have any good TH-camrs for c++ please share them! I genuinely couldn’t find anything that didn’t already require you to already know c++ unreal code
@@WillHessGameDev i'll drop some here later today :) But are are right in that there is a lot to understand about structure of ue. It's so important. But when you do get it you'll quite quickly be able to use both bp and c++ interchangably and smoothly! Best of luck!
"The only problem is that , I have no clue how to use it" Me: the only problem is that I don't have a PC that could run UE without the PC getting fried.
Same here, I feel like it is way easier than blueprints for anything math or if statements, but can be a bit confusing with pointers and the 2 files for 1 class. If only unreal did c#
C++ can be used outside unreal and seemed to me like the more sensible choice in the long run for building skills as a programmer/ game dev. I see it the same with gd script and godot. You can learn gd script which only works with godot or you can learn c# which is a coding language that is used outside godot as well.
@@WillHessGameDev I follow the philosophy that you should use the tool that best benefits you & stays out of the way of your workflow the most. If you ask me, that is Unreal in a nutshell. It does most of it for you allowing your creative side to really flourish.
Some stuff I found only to work in blueprints, like the new enhanced input system but for everything else I just felt c++ was a less clunky way to implement it. I get lost very easily when looking at massive blueprints but to be fair it’s just because I’m not used to it. Literally the same argument can be made in favor of blueprints. That’s the beauty of it, no matter if you like blueprints or c++ you can still get by pretty well.
Hey i just wanted to ask, does that course you took for unreal and C++ require prior C++ knowledge? I was looking at it but i figured it did, just wanted to know
Unknown worlds says they’re fine with people using their music in stuff like that and won’t copyright claim you, and it’s also a fire sound track so why not lol
hi bro i think u have good skills in creating games , i want to make a team with people that have skills in game design ,advertising , and some other valuable skills , i have a vison of making a game based on some right factors that will serve a purpose as i have social median background i understood something something cool about people and online products i wish u i wish i could put that in use , so both us and consumers we can enjoy the process together , as am working i could spend some money on that would be fun to learn some stuff and become friends let me know thx (:
Thanks for the offer but I want to focus more on learning to be self sufficient in game dev rather than working for someone. Besides there are a lot more qualified people than me that you can hire.
well don't u think in order to build your own empire would be better to work with people ? also i will not hire we will work together as friends marketing a project , i would just spend some money on that i could learn some stuff and help out @@WillHessGameDev
Unity is publically traded now, so now it's beholded to corporate shareholders. They will ALWAYS now, forever, unless they ever went private again, will always be required to get maximum profit margin possible. They'll threaten developers again.
20 is definitely not to old. I’m 18 and even though I’m new to unreal I’ve been doing game dev stuff for a while now. If you have prior experience coding then it will be super easy if not then don’t worry coding isn’t too bad. Good luck!
@@WillHessGameDev Well not code per se, notes, and all of that is supposed to be gone (they start saying it is optinal) but as I read, you aren´t suppposed to be using terms like slave, master, native, execute and keep adding to the list, not only that but obviously you have to use inclusive language in the menus that the player see, that´s a hot news about Unreal, pulled directly from epic´s ass. Weird that you didn´t catch this suicide of a move
I still didn’t know what you meant, so I looked it up and watched the following video: th-cam.com/video/FN7JynHS9k0/w-d-xo.htmlsi=TIMWeG8T6AqGlgiQ And it is mind boggling that this is actually an issue. However there is almost no chance this will affect indies at all due to no one going through the code written (meaning it will be very difficult to effectively enforce). I also don’t think anyone would genuinely care about this stuff, and if they do just get a new job. The only term I can understand are whitelist and blacklist, because I’m pretty sure (don’t quote me on this) that they stem from racist origins, but imo they don’t carry any racial connotations today. With words like native, execute, abort, etc, that have other meanings that are being referred to, it’s crazy to me that people don’t know the difference. All this can have very negative ramifications for the future as well, because once people start realizing that the color white in rgb is (1, 1, 1) and black is (0, 0, 0) and do some mental gymnastics to conclude that it’s white supremacy, they might make colors no longer be represented by numbers meaning you can’t do math with them, or use black and white textures like roughness maps. Thanks for making me aware of this!
@@WillHessGameDev Thank you very much for answering my man, Iam trying to be an indie dev myself and Iam at a crossroads of engines, Since the unity backpedal last year I though to start there, but I saw Unreal being a goat too and I considered It, but this new made me doubt learning it
@@WillHessGameDev My god that last part, perhaps they put the reccomendations and check a box without ever trying to enforce it, just to say, "we already have recomendations, gibe us esg money" I hope it stays on reco
I mean that's kinda what the whole video is about. I had no idea how unreal worked and then I learned and made a little game with it. I knew Unity and a bit of Godot before, and some skills probably transferred over but Unreal is very different. Personally I think the difficulty ranking of the big 3 engines is Unity, Godot, Unreal (easiest to hardest)
@@imfosf0r I really don't understand why. I have a hard time understanding what exactly it is, but from what I have gathered, it is an error prone way to managing memory. I personally love what languages like Rust are doing, where it is a memory safe compiled language, without anything extra like a garbage collector.
@@ctndev english clearly isn’t your first language. the source of your confusion lies here. I can learn guitar to play a song, but not be an expert in guitar, or compete with people who have been playing their entire lives.
Hello, any new developers looking to help me with a project? I am using unreal engine and need somebody a little more skilled than I am: at blueprints, scenes, effects, character importing, and pretty much frameworks. I have some basic concepts but the things that I envision for the game just won't translate to my coding and unreal engine skills, probably will be free-to-play
This probably isn’t what you want to hear, and I imagine I’m not the first to tell you, but try to make something you can reasonably do yourself. If you’re new to unreal learn this stuff and get good at it. Make something. Anything. It doesn’t matter what because it will help you get better. Try to not make it too ambitious but even failing at a big ambitious project will be a great learning experience (I struggle a lot with that part myself). It’s better to just fail alone than rope someone else in and be forced to pay them for a project that didn’t meet your expectations, and yeah you are going to need to pay people regardless. People don’t just do that stuff for free. Good luck with your game dev endeavors!
yeah I think it is all how much time people are looking to spend on things they already know, if its worth my money I will learn more. don't improve without knowing more about how professionals have done it, that is the basic framework haha@@WillHessGameDev
For me personally, Unity would generally be the fastest because I am familiar with the tools and overall workflow, but it also definitely depends on the game you're making. Something 2D would shine in unity or godot, but a generic 3D shooter game would probably be easiest in unreal, especially if you want it to look good.
@@WillHessGameDev Operate Solution/the ad platform that they offer for mobile games and private deals with bigger companies to use unity, what I meant is that most of unities profits dont come from small indie or medium sized developers.
@@WillHessGameDev most of their profit actually comes from mobile ads as they are the ones who make some of the software that mobile app developers use for ads.
*Sigh* NEVER PAY! Everything you will find in the paid tutorials is an inferior version of what you learn from the ones here on TH-cam, or another free use video service. Where do you think the ones making the pay tutorials learned? The hardest thing to learn about Unreal Engine... is that you don't need 90% of the tools in 99% of the things you ever make with it.
Fair point but I highly doubt the “professionals” making paid tutorials learned from TH-cam and instead have actual industry experience with making games with unreal. I don’t know that for certain, though so take it with a grain of salt. Also it wasn’t that expensive for me (due to the sale) and I was more paying for the convenience of having everything in front of me. You don’t know what you don’t know, so a course has all the stuff right there for you. I wouldn’t say “NEVER PAY”, but it is definitely something you can learn with TH-cam and other free resources
The first thing you should do when starting a project is build it, then do daily builds. It's WAY easier to figure out what's wrong before making weeks of progress.
That’s actually really smart lol. Thanks for sharing! You probably just saved me massive amounts of future headaches!
Definitely 100% agree with this!
as someone who has been trying to learn ue5 for a few months, your progress is amazing, keep going!
edit: for anyone looking for good learning resources, the official unreal docs are actually amazing
Thanks for watching!
Where can I find the unreal docs?
I've been learning it for about 2 years now and this engine is so powerful and beautiful. Blueprints can get you all the way to cresting a listen server without doing any c++ code, but dedicated servers require the source version of unreal, good luck man!!
Def should come back to this in the future. Such good potential
You know I'm not sure if I'm more impressed by how quickly you picked up UE or your commentary skills haha
That's one spooky game you really nailed the horror aspect with that statue and how it moves... I'm legit getting goose-bump
I appreciate it!
fr
@@WillHessGameDev can yo make a step by step video of how to do it, i am a beginner and don't know unreal and coding, it will be really helpful as i am also making a horror game. I can you this element in it
We desperately need our own version of Brackeys for Unreal
He came back and is now team godot. Who knows he might do some unreal too
If u need some channel recommendations I can give u dozens of good ones ... couple good ones, ryan layley, leaf branch games and ask a dev ... all amazing channels that don't just teach unreal they teach unreal with best practices in mind
@@ryanjdevlin87 thanks! I appreciate the recommendations!
@@MrGoatsy There are many great channels still posting tutorials if you need some recommendations let me know. Also Look up the ones I mentioned above.
@@ryanjdevlin87 Sure, but there used to be other people who made tutorials in a style which helped me get started.
Unreal Engine themselves made a bunch of tutorials, but they made the playlist unlisted.
such a cool idea to have fixed poses for the enemies instead of animations!
I'm pretty sure he got the inspiration for that game from the Doctor Who angel statues, one of the creepiest and scariest episodes!
yes - what I meant is that he chose poses in the first place instead of freezing the animations. In hindsight probably the best and most simple solution, but I wouldn't even have thought of that. Even though it's obvious that they won't ever be seen moving@@billyboy_45
Like old fighting game frames. Or anime. Or fast motion video. @@DavidSchiess
Most games can be developed without delving into C++. Blueprints offer extensive capabilities, performing tasks nearly as efficiently as C++. C++ becomes essential primarily for tackling advanced or lower-level concepts.
THIS! I've been using Unreal Engine for almost 5 years now, and I have never ONCE touched C++. Blueprints are truly magical!
you deserve more love from youtube.. Sharing, wish you the best
Thank you so much!
My man, it's not 'janky'. So long as it achieves the intended result and isn't throwing errors, it's a FEATURE! Congratulations! 🎉 From there it's a matter of adding, testing, refining, testing, iterating... and testing!
the simplicity and minimalism on those statue NPC AI behavior really works so well, they're scary af
Thanks!
I love this channel.
The production quality is what you would expect from million subscriber channels.
Thanks I appreciate it!
Also did that course. Was a ton of fun!
Man, watching this I'm super glad that I stuck with blueprints instead of going on the mission of learning C++. I know C++ gives you way more value for your effort if you're good at it but for beginners blueprints are so good. I mean, heck, you can make almost any type of game by using BP's only. For an example, that situation where your character kept spinning on the ground when dead would be solved with a Ragdoll BP in a death function. But hey, nice video! :D
Yeah. I think there are a lot more ready made tools in Unreal.
C++ is basicly the same as blueprints. But you can more easly read the code in c++ and maintain them. The fact that c++ is much faster is also a good bonus. If you can ""write"" bps you can also write c++ code.
Dude! Orange box moves!
That's insane, I spent 3 hours and I'm not even close.
The basic actor is a lousy cylinder
Gorka games literally has a full Assassin Creed game tutorial. Its nuts
course is $234 now 😱
It will go back down… eventually…
great video! really engaging and interesting even though I don't do game development at all. also this is a really cool concept for a game I hope you end up going back to it
Glad you enjoyed it!
Your game concept is pretty neat. Hope you get time to go back to it
Me too, hoping to return to it around Halloween time!
My experience learning UE was much different. I found documentation & tutorials to be a dime a dozen on just about any topic I needed to know.
Godot and Unity both I feel like I had to dig through a sea of irrelevant information that really tilted my motivation.
The lack of ue5 tutorials on TH-cam is discouraging and demotivating, we desperately need our Brackeys for ue 😞
The Subnautica Music Slaps
You could use unrealCLR or angel script although you would then get cut out of cutting edge tech like Mass entity
great video , thanks for watching
1:37 me when i see anything other than python, gml, or javascript:
I believe you forgot rule number one of game development. 1. It ALLWAYS needs twice as much time to make a game then what you have planned. I am sure if you consider this while in the game making process, you will be able to finish more of your projects.
I can't believe I immediately noticed the Subnautica music playing in the background around 3:20.
You 2, ey? I had flashbacks even earlier because it starts earlier lol
So if you know Unity, did you make a 3D game in unity too? If now, you should, entertaining and helpful indeed! And very motivating! Good job, really.
I have made a 3d puzzle game with unity. The playlist is on the channel!
@@WillHessGameDevCool, thanks. Will check that out for sure.
Haha, you're not alone in the Unreal failing to export the game. I've had to troubleshoot that 2 seperate times for an entire day and it still wouldn't launch the game.
C++
I’m just over here using nodes xD
SAME HERE!
C++ is C sharp's evil twin thats actually adopted 😭
I am at the level where moving around the ++ to make a # makes C# similar to C++. :) . I have made good progress so far.
10:20 YOU JINXED IT BRO! :(
Hey guy, your suggestion made me think more clear, but a darker thing came in my mind, Can I request something? It may be possible that you won't make a video on my single comment but it also may be possible you will make because you are a pro and experienced guy, so request is can you make a true review on Unreal Engine 5 official docs, will it be best platform to learn UE5? Because soon I gonna choose that but before doing that I prefered to take your advice, please help your little brother 🥺
Thanks for the suggestion but I think there are a lot of ue5 reviews already out there and I don’t have as much experience with it to be able to make a valuable review in the first place.
@@WillHessGameDev Thanks for your reply, I were waiting for, also I will look to another for this, I'm very glad you accepted your level of learning in ue5 and didn't lied, thanks a lot from heart ❤️🤩☺️
Well done.Say for me I'm learning c and I'm a few weeks into my cs50 course do you think learning this soon while I study is a good idea or should I wait a bit till I have learned more about programming?
Not sure how similar c and c++ is so it depends. I always think you should learn to code before learning the game engine, and I kinda went against my own rule here with this video. If you want to give it a shot, go for it, but it’s gonna be tricky
Wont know until you try :) The are general concepts important in most languages and game dev. Mainly things like reusability and modularity/coupling ie not linking loads of things together. Unreal is primarily the “3d” engine but learning it is great fun
Thanks guys
amazing progress and Really scary game
unreal also takes 5% of earning over £1 million. Which is great as i'm never getting to £1 million in sales lol
I wanna kiss you this is The best unreal dev log ive ever seen
In little nightmares 2 there are manequins that move when they are in the darkness just like in your game
Hey man, when you cook the game before packaging it, make sure that you read the red lines in your console, they point you to the bad actors and files that you need to fix or delete, i have run into that problem like 6 times but just read through it🤟🏽
Thanks! I appreciate it
Your game looks menacing! Even if it's simple. My question now: is it really necessary for a game like this, scripting in c++ instead of blueprint everything?
Well I wanted to learn UE and C++, so that’s one reason. I don’t really know how I would’ve gone about making the light sensors in blueprints too, and as confusing as c++ can be sometimes, I think blueprints can SOMETIMES be worse. Like a giant mess of lines connecting boxes is harder to read or interpret compared to code
@@WillHessGameDev I get your point. That's the reason why I left the UPBGE engine and threwn myself into learning code with pygame and godot Gdscript
@@WillHessGameDev You basicly write your light sensor the same in c++ as in bp. You can use all the nodes and much more in cpp.
Would love to hear an update on how you eventually fixed the exporting and running error
After the month was over, I stopped working on the game. The game wasn't to make a game, it was to learn unreal in a month, hence the reason why I never bothered to fix it. I do like the concept and might try to make it into an actual game at some point, but I've got the next few videos already planned out before then.
You really should check out Stay Close, it has pretty much the same mechanics!
Thanks for letting me know!
grats for commitment and hard working learning all that just for half and making a real game from other half
Thanks
What is the asset pack on 3:30 ? it looks nice
(great video btw)
The problem with the move function is that, you have a really limited control.
So i you want your character to move in a certain way it can make it a lot harder
Agreed, that’s definitely a big trade off. It is really easy to make a character move in a normal human way, but I would have no clue how to go about making a mechanic like horizontal wall running. I remember when I started with unity I wanted to mess around in 3D by making a titanfall portal hybrid and remember making the horizontal wall running pretty easily, but in unreal it seems like a nightmare lol!
Currently what im Good at is Narrative, what im Bad at is 3d modelling and anything Art Related, and what im Relatively capable of is Basic Programming (things like Puzzle Logic and interaction Flags ECT but anything to do with Character Movement,Physics and similar topics Are an absolute headache
I've heard it's good to learn some easier engines first if im new to gamedev, but unreal seems so exciting to learn and so powerful that i cant help but take the challenge to try and learn it. Is there anyone here more experienced to tell if I'm really making a mistake and wasting my time?
Course is on sale atm. Got it for like $16 :D
Subnautica flashback moment at 2:40
In future videos, could you avoid having flashing lights like the opening of this video?
Yeah sorry if that bothered you. I’ll keep that in mind going forward
can you make a more detailed tutorial on how to do this?
Maybe in the future when I get better at unreal but this was more of a little documentation of the path I took to learn the engine
It’s possible to do unreal engine with 0 code
Only blueprint?
Oh 100% yes! And that’s how I’m going to try to do stuff whenever I use unreal in the future, but I’m not the biggest fan of visual scripting having made stuff with c# and unity for a while now. I thought it would be similar but it really is its own beast entirely
@@WillHessGameDev ok I see because i have hard time with cpp pointers 😂
Thanks man
Have you heard of Doctor Who's Weeping Angels?
I have not. Is it a similar concept?
@@WillHessGameDev Yeah they are statue angels that only move when you aren't looking. I have a gut feeling you'll enjoy the related episodes. Their design is super creepy and the episodes feel like a short horror feature.
Thanks for letting me know!
Haha..yea i was gonna comment this reminded me of an episode of doctor who
noooo why did you fixed the players breakdancing ;-;
Nice Video!
Thanks!
Not sure what this kid is on about, the amount of content, decent and above on unreal engine on youtube (PARTICULARLY C++ holds a higher standard) is very high. But as with most things, take it with a grain of salt and think for yourself if what you're watching really is the best way. And make sure to find the best channels.
If you have any good TH-camrs for c++ please share them! I genuinely couldn’t find anything that didn’t already require you to already know c++ unreal code
@@WillHessGameDev i'll drop some here later today :) But are are right in that there is a lot to understand about structure of ue. It's so important. But when you do get it you'll quite quickly be able to use both bp and c++ interchangably and smoothly! Best of luck!
Did you ever drop the links?
"The only problem is that , I have no clue how to use it"
Me: the only problem is that I don't have a PC that could run UE without the PC getting fried.
@@abenezertena6441 I run ue 5.4 on a 500 $ laptop on the road , dont make excuses
i dont get why so many unreal devs hate c++
Same here, I feel like it is way easier than blueprints for anything math or if statements, but can be a bit confusing with pointers and the 2 files for 1 class. If only unreal did c#
Because their believe that cpp is harder then c# which is wrong instead just use it.
Hi I would like a video on interactive games, I like the idea of “heavy rain” I want to build something small and similar
Why c++ and not blueprints?
C++ can be used outside unreal and seemed to me like the more sensible choice in the long run for building skills as a programmer/ game dev. I see it the same with gd script and godot. You can learn gd script which only works with godot or you can learn c# which is a coding language that is used outside godot as well.
As an avid UE5 user, I can say its much easier to do 3d in it than Godot, BUT, ULTIMATELY Godot is as good as the dev is. Js.
Very true
@@WillHessGameDev I follow the philosophy that you should use the tool that best benefits you & stays out of the way of your workflow the most.
If you ask me, that is Unreal in a nutshell. It does most of it for you allowing your creative side to really flourish.
Just work with this rule if it work it works
Bro your PC specs please 🙋🏻♂️
strange..your link to the course said over 200 dollars but if you click courses link then find the course in the list its 20 dollars..)
Interesting… I’ll mention something like that in the description
Thanks for letting me know
79k views is crazzzzyyyy
why did u prefer c++ over the blueprint system?
Easier to read, easier to maintain, better source control, extremly faster, more functions are usable
When I learned UE I used blueprints. Mage stuff soooo much easier
Some stuff I found only to work in blueprints, like the new enhanced input system but for everything else I just felt c++ was a less clunky way to implement it. I get lost very easily when looking at massive blueprints but to be fair it’s just because I’m not used to it. Literally the same argument can be made in favor of blueprints. That’s the beauty of it, no matter if you like blueprints or c++ you can still get by pretty well.
@@WillHessGameDev that is true. That's why I love UE
I am, in fact, unprofessional, so I change "projectiles" back to "little balls" in my head.
how did you make statue move when not illuminated by a flashlight?
Do you have any references?
Hey i just wanted to ask, does that course you took for unreal and C++ require prior C++ knowledge? I was looking at it but i figured it did, just wanted to know
@@doja7865 nope! No c++ knowledge required! It would definitely help but not required.
@@WillHessGameDev thanks for the quick reply!
@@doja7865 np thank TH-cam for giving me a notification lol
WHY TF IS EVERYONE USING SUBNAUTICA MUSIC LIKE BRUH
Unknown worlds says they’re fine with people using their music in stuff like that and won’t copyright claim you, and it’s also a fire sound track so why not lol
@@WillHessGameDev YOUR NOT PLAYING SUBNAUTICA
That one Hitler pose
Noooooo! I swear it wasn’t!!!! lol I’m surprised it took this long for someone other than one of my friends to point that out.
lol, who else went over the course thinking it would still be 14?
hi bro i think u have good skills in creating games , i want to make a team with people that have skills in game design ,advertising , and some other valuable skills , i have a vison of making a game based on some right factors that will serve a purpose as i have social median background i understood something something cool about people and online products i wish u i wish i could put that in use , so both us and consumers we can enjoy the process together , as am working i could spend some money on that would be fun to learn some stuff and become friends let me know thx (:
Thanks for the offer but I want to focus more on learning to be self sufficient in game dev rather than working for someone. Besides there are a lot more qualified people than me that you can hire.
well don't u think in order to build your own empire would be better to work with people ? also i will not hire we will work together as friends marketing a project , i would just spend some money on that i could learn some stuff and help out @@WillHessGameDev
Wow i am learning since half a year and feel like i cant do anything im mostly going from tutorial to tutorial t.t
The game is called “obstacle assault”?
That specific project in the course was called obstacle assault. I didn’t come up with it.
@@WillHessGameDev congrats
Blueprint
Unity is publically traded now, so now it's beholded to corporate shareholders. They will ALWAYS now, forever, unless they ever went private again, will always be required to get maximum profit margin possible. They'll threaten developers again.
Man how old are you interesiting to know is it to old start game dev at 20 yers old?
20 is definitely not to old. I’m 18 and even though I’m new to unreal I’ve been doing game dev stuff for a while now. If you have prior experience coding then it will be super easy if not then don’t worry coding isn’t too bad. Good luck!
Serious question, how does the "code in inclusive laguage" Fit here?
What do you mean by “code in inclusive language”?
@@WillHessGameDev Well not code per se, notes, and all of that is supposed to be gone (they start saying it is optinal) but as I read, you aren´t suppposed to be using terms like slave, master, native, execute and keep adding to the list, not only that but obviously you have to use inclusive language in the menus that the player see, that´s a hot news about Unreal, pulled directly from epic´s ass. Weird that you didn´t catch this suicide of a move
I still didn’t know what you meant, so I looked it up and watched the following video:
th-cam.com/video/FN7JynHS9k0/w-d-xo.htmlsi=TIMWeG8T6AqGlgiQ
And it is mind boggling that this is actually an issue. However there is almost no chance this will affect indies at all due to no one going through the code written (meaning it will be very difficult to effectively enforce). I also don’t think anyone would genuinely care about this stuff, and if they do just get a new job. The only term I can understand are whitelist and blacklist, because I’m pretty sure (don’t quote me on this) that they stem from racist origins, but imo they don’t carry any racial connotations today. With words like native, execute, abort, etc, that have other meanings that are being referred to, it’s crazy to me that people don’t know the difference.
All this can have very negative ramifications for the future as well, because once people start realizing that the color white in rgb is (1, 1, 1) and black is (0, 0, 0) and do some mental gymnastics to conclude that it’s white supremacy, they might make colors no longer be represented by numbers meaning you can’t do math with them, or use black and white textures like roughness maps.
Thanks for making me aware of this!
@@WillHessGameDev Thank you very much for answering my man, Iam trying to be an indie dev myself and Iam at a crossroads of engines, Since the unity backpedal last year I though to start there, but I saw Unreal being a goat too and I considered It, but this new made me doubt learning it
@@WillHessGameDev My god that last part, perhaps they put the reccomendations and check a box without ever trying to enforce it, just to say, "we already have recomendations, gibe us esg money" I hope it stays on reco
FYI
I bought the exact Course for $5 in Udemy
Could you leave a link? I can update it in the description
Can i make +100 levels in a game without any subscription in unreal
@@ManvirSingh-p7t ypu can make 10s of thousands
yes
Epic charges 5% if you make over one million and they charge a license to people using UE for non game dev uses
Yeah. It's an amazingly good deal. Nobody gives someone a movie studio and only asks for 5% above the first million dollars.
Udemy .. I have the sqme course
is it dumb to go straight to unreal engine? + having no idea how it works?
I mean that's kinda what the whole video is about. I had no idea how unreal worked and then I learned and made a little game with it. I knew Unity and a bit of Godot before, and some skills probably transferred over but Unreal is very different. Personally I think the difficulty ranking of the big 3 engines is Unity, Godot, Unreal (easiest to hardest)
@@WillHessGameDev I Just started with unreal and followed a course still learning about things but i hope one day i know how to use it like you
Did you make sure your C++ code had no memory leaks?
I’m still trying to figure out how pointers and references work lol. I would not be surprised if it did!
@@WillHessGameDev Malloc and free babyyyyyyy!
@@oglothenerd RAII is the true path to enlightenment
@@imfosf0r I really don't understand why. I have a hard time understanding what exactly it is, but from what I have gathered, it is an error prone way to managing memory. I personally love what languages like Rust are doing, where it is a memory safe compiled language, without anything extra like a garbage collector.
Welcome the bare witness about Dunning Kruger effect. Well done gentlemen, you learnt Unreal in 1 month.
everyone starts somewhere
title needs to cover intention. How come?
@@ctndev he did learn unreal to make a game. the intention was to learn unreal such that he can make a game. problem?
problem itself that you think that he learnt and made game in 1 month, even the video poster. Well done to you as well :)
@@ctndev english clearly isn’t your first language. the source of your confusion lies here. I can learn guitar to play a song, but not be an expert in guitar, or compete with people who have been playing their entire lives.
Hello, any new developers looking to help me with a project? I am using unreal engine and need somebody a little more skilled than I am: at blueprints, scenes, effects, character importing, and pretty much frameworks. I have some basic concepts but the things that I envision for the game just won't translate to my coding and unreal engine skills, probably will be free-to-play
This probably isn’t what you want to hear, and I imagine I’m not the first to tell you, but try to make something you can reasonably do yourself. If you’re new to unreal learn this stuff and get good at it. Make something. Anything. It doesn’t matter what because it will help you get better. Try to not make it too ambitious but even failing at a big ambitious project will be a great learning experience (I struggle a lot with that part myself). It’s better to just fail alone than rope someone else in and be forced to pay them for a project that didn’t meet your expectations, and yeah you are going to need to pay people regardless. People don’t just do that stuff for free. Good luck with your game dev endeavors!
yeah I think it is all how much time people are looking to spend on things they already know, if its worth my money I will learn more. don't improve without knowing more about how professionals have done it, that is the basic framework haha@@WillHessGameDev
You can make a game faster than unity and unreal in godot
For me personally, Unity would generally be the fastest because I am familiar with the tools and overall workflow, but it also definitely depends on the game you're making. Something 2D would shine in unity or godot, but a generic 3D shooter game would probably be easiest in unreal, especially if you want it to look good.
Thats wrong. If you think so, you dont know anything about unreal engine.
10:59 to be fair Unity dosent make much of a profit with Unity and instead most of their profits come from anything but the game engine
Like what? What else do they do?
@@WillHessGameDev Operate Solution/the ad platform that they offer for mobile games and private deals with bigger companies to use unity, what I meant is that most of unities profits dont come from small indie or medium sized developers.
Why are you thinking that unity makes no profit? Just look at the numbers.
@@WillHessGameDev most of their profit actually comes from mobile ads as they are the ones who make some of the software that mobile app developers use for ads.
You payed 14$ dollars for the course? Haha, i payed 9.99$ for the course 😎
🤑🤑🤑🤑🤑
do not use c++ on ue5
I have more than 40 K hours on UE and still can't make a game. I doubt 1 month is enough.
What? Xd
@@halfmatuas5076 What what? I thought my sentence was clear, I'm sorry if it was not understendable
@@marcapouli7805 Sorry. I meant to ask, was your comment sarcastic?
@@halfmatuas5076 Oh, no it was not sarcastic at all 😅
@@marcapouli7805 then, how¿? Shouldn't you be able to at least do a basic game¿?
unity is best
*Sigh* NEVER PAY!
Everything you will find in the paid tutorials is an inferior version of what you learn from the ones here on TH-cam, or another free use video service.
Where do you think the ones making the pay tutorials learned?
The hardest thing to learn about Unreal Engine... is that you don't need 90% of the tools in 99% of the things you ever make with it.
Fair point but I highly doubt the “professionals” making paid tutorials learned from TH-cam and instead have actual industry experience with making games with unreal. I don’t know that for certain, though so take it with a grain of salt. Also it wasn’t that expensive for me (due to the sale) and I was more paying for the convenience of having everything in front of me. You don’t know what you don’t know, so a course has all the stuff right there for you. I wouldn’t say “NEVER PAY”, but it is definitely something you can learn with TH-cam and other free resources
Jgr
865
just stick to unity c#
Just stick to unreal c++ with blueprints.