Unreal Engine 5 | Level Design | Greybox Entire Levels in Minutes

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  • เผยแพร่เมื่อ 19 พ.ค. 2024
  • Unreal Engine 5 | Level Design | Greybox Entire Levels in Minutes
    👉 Free download link: 3dtudor.gumroad.com/l/level_d...
    Learn how to create a custom level design using the new UNREAL ENGINE 5 (UE5) techniques.
    Find out how you can take your greybox to the next step of an environment creation pipeline and map to create accurately scaled assets.
    ► TIMESTAMPS:
    00:00 Tool functionality introduction
    09:56 Level design
    11:32 Exporting out greybox
    14:59 Creating an individual asset
    16:20 Importing an asset
    If you found my tutorials useful checkout my full courses with over 200,000 students now learning everything to do with Blender 2.9 and below.
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    Thanks all for watching, please like and subscribe if you like the content.
    Happy modelling everyone! 😊
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    About the Channel Hi and welcome to 3D Tudor on TH-cam! I am Neil, the person behind 3D Tudor, a 3D modeling artist and online tutor. I tutor 3D modeling students and video game enthusiasts of all levels: beginners, intermediate 3D modeling learners, and advanced 3D modeling artists. Have you ever wanted quick and basic tutorials on how to do 3D model for games? 3D Tudor is here to provide you with a seamless transition to direct and to the point tutoring. My 3D Tudor TH-cam channel's purpose is to bring you quick, and to the point tutorials about 3D modeling. It is also dedicated to my personal 3D modelling projects from my work as a 3D Freelance Artist and keeps you up to date with my online courses on Udemy and Skillshare. I update my 3D Tudor TH-cam content regularly, so subscribe to get all my updates! Have you ever wanted to build 3D models, assets, characters or scenes for games? I am excited about 3D modelling because the assets I will show you how to make will be ready to use for real video games. My TH-cam channel and courses on Skillshare and Udemy all feature the 3D Tudor brand name and are designed to teach you the tools of 3D modelling. With my instruction, you will be supporting through learning how to use the all-new Blender 2.9, Substance Painter, Unity, Unreal Engine 4 & 5 (UE4), Topogun, Houdini, Zbrush, and Maya. My tutorials and courses feature texturing, UV-unwrapping, re-topology and everything there is to know about 3D modelling and basic animations.

ความคิดเห็น • 113

  • @3DTudor
    @3DTudor  ปีที่แล้ว

    ⭐Check out the highest-rated Unreal Engine course on Udemy - www.udemy.com/course/building-medieval-worlds-unreal-engine-5-modular-kitbash/?referralCode=F936D687808F3AE55AF2

  • @jeremydemarco8697
    @jeremydemarco8697 ปีที่แล้ว +13

    Aww man thank you !! You won a new subscriber !! I've done both CAD design for mechanical design and 3D animation art for years, but I've never taken the step of creating video games. I'm starting to get into it. Thank you !!

    • @3DTudor
      @3DTudor  ปีที่แล้ว +2

      If you are interested check out our complete guides I think it will help a lot :) th-cam.com/play/PLkcklw0M3jxx2S75EMV5CgWm-HEJQPhl9.html

  • @andrelabbe5050
    @andrelabbe5050 2 ปีที่แล้ว +9

    Thanks for this quick and straight to the point tutorial. Simple but effective. I love it.👍

    • @3DTudor
      @3DTudor  2 ปีที่แล้ว

      Thanks for this !

  • @iam.2022
    @iam.2022 2 ปีที่แล้ว +6

    Thank you 3DTudor for your amazing tutorials.

  • @suryasel.7065
    @suryasel.7065 ปีที่แล้ว +39

    Great video man, thanks a lot for this! And also I'd suggest using the "Replace Selected Actors With" option when you right click on the level editor...helps in the end to rapidly replace your greybox items with your final meshes.

    • @3DTudor
      @3DTudor  ปีที่แล้ว +6

      Good tip! I often use it to replace materials in my projects but haven't done so for meshes, that's definitely an excellent way to speed up the workflow. Thanks!

    • @alexeygarmash5819
      @alexeygarmash5819 ปีที่แล้ว +1

      Just had the same thoughts) Good tip!

  • @PersonianOld
    @PersonianOld 10 หลายเดือนก่อน +7

    As a new Unreal developer, this was definitely useful. Thanks!

    • @3DTudor
      @3DTudor  10 หลายเดือนก่อน

      Glad it was helpful!

  • @blackdino8267
    @blackdino8267 ปีที่แล้ว +3

    dude im new in level design and i've been struggling with greybox and making assets for two months with no clue, but this videos really explain all the problems that i'm facing with, thank you for the amazing tutorial! and also, pls enable the save to playlist button for this video, it'll be very helpful!

    • @3DTudor
      @3DTudor  ปีที่แล้ว

      Thanks a lot! Level design and 3d modelling in general can always be frustrating, keep up the good work! Not sure why you can't save it out on your playlist, I'll have a look if it's something on my end...

    • @blackdino8267
      @blackdino8267 ปีที่แล้ว

      ​@@3DTudor will do! i'll try to practice everyday so i get used to it, and the save to playlist button already appear so thank you! it seems like a bug from my end

  • @draicor
    @draicor ปีที่แล้ว

    Thank you so much for this tutorial mate, subscribed!

    • @3DTudor
      @3DTudor  ปีที่แล้ว

      Thanks for the sub!

  • @servicetosociety20
    @servicetosociety20 ปีที่แล้ว +2

    Great explanation, thank you! Please keep making unreal videos, you're a saint! :D

    • @3DTudor
      @3DTudor  ปีที่แล้ว +2

      More to come!

  • @NGFreya
    @NGFreya ปีที่แล้ว +1

    Awsome! Exactly what I needed, thank you very much!☺

    • @3DTudor
      @3DTudor  ปีที่แล้ว +1

      Thanks so much for commenting :)

  • @jomesias
    @jomesias ปีที่แล้ว +5

    Liked and subbed, what an amazing looking level and you built it so fast!!
    Looks like something from Lord of the Rings!

    • @3DTudor
      @3DTudor  ปีที่แล้ว +2

      Wow, thanks! ^^

  • @blackheartgaming6121
    @blackheartgaming6121 ปีที่แล้ว +2

    Nice to be back

  • @godfreyalina
    @godfreyalina ปีที่แล้ว +1

    Very helpful, thank you!

    • @3DTudor
      @3DTudor  ปีที่แล้ว

      Glad it was helpful!

  • @ItsCoderDan
    @ItsCoderDan 4 หลายเดือนก่อน

    this is actually really helpful man thanks!

    • @3DTudor
      @3DTudor  4 หลายเดือนก่อน

      Glad it helped!

  • @Davide-oq7lj
    @Davide-oq7lj 6 หลายเดือนก่อน +1

    Oh man this is so helpful... Thanks so much

    • @3DTudor
      @3DTudor  6 หลายเดือนก่อน

      Happy to help!

  • @tanyasokol3dartist206
    @tanyasokol3dartist206 ปีที่แล้ว +1

    Super tutorial, thanks a lot!

    • @3DTudor
      @3DTudor  ปีที่แล้ว

      Glad it was helpful!

  • @stevethepirate
    @stevethepirate ปีที่แล้ว

    you are the best! that was super helpful and clear.

    • @3DTudor
      @3DTudor  ปีที่แล้ว

      Glad you liked it! ^^

  • @rofie_ipr
    @rofie_ipr 2 ปีที่แล้ว +1

    Useful tut, thanks so much

    • @3DTudor
      @3DTudor  2 ปีที่แล้ว

      You're welcome!

  • @ItsMeLuke69
    @ItsMeLuke69 ปีที่แล้ว +1

    That's so cool! Thank you!

    • @3DTudor
      @3DTudor  ปีที่แล้ว

      Glad you liked it!

  • @philippeeggert
    @philippeeggert ปีที่แล้ว

    yes good insight! Thanks for that!

    • @3DTudor
      @3DTudor  ปีที่แล้ว

      Glad it was helpful!

  • @augusttell
    @augusttell ปีที่แล้ว +1

    Beautiful example

    • @3DTudor
      @3DTudor  ปีที่แล้ว

      Glad you think so!

  • @xXESproductionsXx
    @xXESproductionsXx 3 หลายเดือนก่อน +2

    The Blockout tools from the marketplace are perfect for this.

    • @3DTudor
      @3DTudor  3 หลายเดือนก่อน

      It's nice to have options :)

    • @user-yl1ns3nc1s
      @user-yl1ns3nc1s 13 วันที่ผ่านมา

      Hi! Can u suggest some tools?

  • @SpenceHartnettLD
    @SpenceHartnettLD ปีที่แล้ว

    Loved the video! I use the Blockout Tools plugin for most of my level design blockouts. If youre familiar with it, how do you think this feature compares to that plugin?

    • @3DTudor
      @3DTudor  ปีที่แล้ว

      Haven't checked it myself but from a first glance, it looks like a well-designed toolkit for blocking out levels for sure. But its main focus is the use of primitive shapes which is faster but it's less controlled. You can easily combine the two toolkits from the looks of it so you can have the best of both worlds, have easy to access primitives with booleans and such :)

  • @manicassassin4542
    @manicassassin4542 3 หลายเดือนก่อน

    Definitely earned that sub. I am just a beginner and I didn't know shapes could also be used as tools to alter the shape of other meshes. Honestly surprised more people don't talk about this. 😅
    Question though. When you make an arch does it automatically change and allow you to walk through the arch? Or do you still need to change the hitbox information for the mesh itself?

    • @3DTudor
      @3DTudor  3 หลายเดือนก่อน +1

      Unfortunately, you'll still need to adjust the collision box, but thankfully, it's quite straightforward to do so using the static mesh editor. I'm glad you enjoyed the video, and thank you for subscribing!

  • @RimanikX
    @RimanikX ปีที่แล้ว +1

    beautiful!

    • @3DTudor
      @3DTudor  ปีที่แล้ว

      Thank you! Cheers!

  • @smartfridge369
    @smartfridge369 7 หลายเดือนก่อน +1

    Great video!

    • @3DTudor
      @3DTudor  7 หลายเดือนก่อน +1

      Glad you enjoyed it!

  • @anthmick
    @anthmick ปีที่แล้ว

    Is there away to align the stretched uv's on the static mess so that you don't get stretching effects on materials?

    • @3DTudor
      @3DTudor  ปีที่แล้ว +1

      Hi Anthony,
      if you enable modeling plugin and search for auto unwrap within its tab, you'll get yourself a basic UV map without stretching.

  • @NME10E
    @NME10E ปีที่แล้ว +1

    Can I just model a building in CAD and import the obj/fix? Thanks for making this available!

    • @3DTudor
      @3DTudor  ปีที่แล้ว +1

      Yes you can! importing 3D assets is super easy in Unreal Engine, all you have to do is drag and drop it onto your content browser. Hope this helps :)

    • @NME10E
      @NME10E ปีที่แล้ว

      @@3DTudor thank you! I do concept work, sculpting and texturing and I’m hoping that UE5 will bring everything together. I’ve only rendered in Substance and blender but studios want real time rendering. Thanks again!

  • @blackheartgaming6121
    @blackheartgaming6121 ปีที่แล้ว +2

    Love it

    • @3DTudor
      @3DTudor  ปีที่แล้ว

      Glad you liked it matey :)

  • @lazona3623
    @lazona3623 2 ปีที่แล้ว +1

    Thanks! 🌈

    • @3DTudor
      @3DTudor  2 ปีที่แล้ว

      Glad it was useful :)

  • @RiZRoC
    @RiZRoC 11 หลายเดือนก่อน

    Tyvm

    • @3DTudor
      @3DTudor  11 หลายเดือนก่อน +1

      No worries :)

  • @biswajittripathy2786
    @biswajittripathy2786 9 หลายเดือนก่อน

    Do you have a proper modeling mode tutorial on unreal engine ..?

    • @3DTudor
      @3DTudor  9 หลายเดือนก่อน

      We have a variety of modelling mode based videos but there is not really a one-in-all type :)

  • @dcfavorite
    @dcfavorite 11 หลายเดือนก่อน +1

    It would be wonderful if there's an overwrite command where you can just replace the greybox model with a target model, would save a lot of time than manually moving them and placing them in.

    • @3DTudor
      @3DTudor  11 หลายเดือนก่อน

      well... you can replace an asset. If you setup static meshes as place holders using modeling mode, you can import a new asset, select them both and click 'replace reference' which would save up time in regards to that :)

  • @tedats
    @tedats 5 หลายเดือนก่อน +1

    Nice

    • @3DTudor
      @3DTudor  5 หลายเดือนก่อน +1

      Thanks

  • @sbmohammed7339
    @sbmohammed7339 2 ปีที่แล้ว +1

    Bro pls i want one car rig for blender tutorial

  • @slackamacgaming6721
    @slackamacgaming6721 4 หลายเดือนก่อน

    So...quick question...what's the difference between this and using the 'geometry' primitives? Or is there one...geometry primitives have the added benefits of extruding faces...and edge manipulation...plus they are way more easy to apply textures to...just wondering
    EDIT: OK, ok...I tried it this way...no textures...just the modeling primitives, booleans and scaling...there's something freeing about it...I can't describe it with words...but I see why you guys do it this way now...👍👍👍

    • @3DTudor
      @3DTudor  4 หลายเดือนก่อน +1

      Absolutely, having creative freedom and minimal friction in the workflow is essential when starting level design. It allows for rapid adjustments and fluid creativity. Exploring this method offers just that - another efficient avenue for crafting game levels. Ultimately, both this approach and using 'geometry' primitives can lead to excellent results in your designs. It's all about finding the workflow that best suits your creative style. :)

  • @fromheartforyoursoul4592
    @fromheartforyoursoul4592 3 หลายเดือนก่อน +2

    3:08 "scale it up, scale it down, drag it out" how? i am so confused, was able to copy with the explaination to hold alt but for the rest you didnt explain anything about scaling or draging it out :(
    Edit: i found it, E and R switch those modes

    • @3DTudor
      @3DTudor  2 หลายเดือนก่อน

      Yes, thank you for pointing this out :)

  • @KandiceTXJ
    @KandiceTXJ 10 หลายเดือนก่อน +1

    I've watched this tutorial a few times now, but have a strange question. When I save my file and re-open it, my greybox is empty and all the static meshes are gone. I'm new to Unreal Engine. What can I do to reload, or to save so this won't happen again? :(

    • @3DTudor
      @3DTudor  10 หลายเดือนก่อน

      It might be because the level wasn't stored properly. When you create a new level, make sure to save a level within your project. Hope this helps :)

  • @markhor141
    @markhor141 ปีที่แล้ว

    How to apply textures to the models like wood,wall any other textures?

    • @3DTudor
      @3DTudor  ปีที่แล้ว

      For a quick way, I would just use auto UV unwrap found in modelling toolkit and set up material with textures with scalability (texture coordinate node in material graph, click details and adjust scale)

    • @markhor141
      @markhor141 ปีที่แล้ว

      @@3DTudor ok

  • @tyronejackson1491
    @tyronejackson1491 ปีที่แล้ว +1

    3DTudor rullz yo! Your tutorial and courses are the best.
    I have a question sir. Can a full game be made in Unreal only using this greybox modeling stuff inside in Unreal Engine 5 or there is necessary to use 3rd party software like blender, maya etc.?
    can u recommend me some tutorials/courses for beginners to learn to make our own game assets?
    thank u sir

    • @foxwithaplan858
      @foxwithaplan858 ปีที่แล้ว

      If you have a blocky art style, sure, you won't need another modeling tool like Blender.
      You can also use free or bought assets from marketplace, quixel, etc.

    • @3DTudor
      @3DTudor  ปีที่แล้ว

      Well said, Unreal Engine 5 has lots of functionality that is equivalent to that of a swiss knife. Like the modelling mode, it is useful for sure, but it won't replace the real thing, I recommend you learn blender if you want to do 3D modelling, otherwise, if your focus is on making games, stick with unreal engine, its environment design and game design in general as it is already overwhelming of a program as is.

    • @tyronejackson1491
      @tyronejackson1491 ปีที่แล้ว

      @@3DTudor Thank you. Regarding optimization, is any difference between using assets made in Blender and the assets modeled directly in Unreal?

    • @tyronejackson1491
      @tyronejackson1491 ปีที่แล้ว

      @@foxwithaplan858 Thank you Fox With A Plan.

  • @SharinganDeeOfficial
    @SharinganDeeOfficial 4 หลายเดือนก่อน

    Was that intro from bards tale?

    • @3DTudor
      @3DTudor  4 หลายเดือนก่อน

      Our 3D Tudor intro? it honestly has been so long that I forgot xD

  • @19JustMike83
    @19JustMike83 ปีที่แล้ว

    Hi. I want to know if there is an option to save .png file ?

    • @3DTudor
      @3DTudor  ปีที่แล้ว

      No, sorry. If you export out a texture (right click > asset actions > export), it will be saved out as .tga file which then you can be saved out as png using photoshop or a similar alternative.

  • @RaynRaps
    @RaynRaps ปีที่แล้ว

    Hey man I stumbled upon your channel and am wondering if your interested in a paid project to do a mockup for our kickstarter game to represent it in unreal 5!

    • @3DTudor
      @3DTudor  ปีที่แล้ว

      Hi @RaynRaps!
      We are always interested in new collaborations, send us more detail over at bettison.gamedesign@gmail.com :)

  • @osiria4200
    @osiria4200 ปีที่แล้ว

    7:13 the popup text says alt + g, verbally he says ctrl + g. ctrl +g is the correct shortcut

    • @3DTudor
      @3DTudor  ปีที่แล้ว

      ctrl + g to group up; alt + g to ungroup
      hope this clarifies a little :)

  • @ovrava
    @ovrava ปีที่แล้ว

    Probably a dumb question. But why not make the assets in blender from the start?

    • @3DTudor
      @3DTudor  ปีที่แล้ว +1

      It's best to set up scene layout within the game engine to grasp the overall design of a level. Thing's like collisions and the way it interacts with a player is important and having the ability to change that on a fly will speed up your process :)

  • @FlockersDesign
    @FlockersDesign 10 หลายเดือนก่อน +1

    The title shut be changed to Best grayboxing starter tips
    Instead of the current title because that is incorrect

    • @3DTudor
      @3DTudor  9 หลายเดือนก่อน

      Thanks for the feedback, I'll consider it :)

  • @amerboss99
    @amerboss99 7 หลายเดือนก่อน +13

    Just know it is not as fun and easy as it seems.

    • @3DTudor
      @3DTudor  6 หลายเดือนก่อน +8

      It gets easier the more you do it :)

    • @michaelmano7261
      @michaelmano7261 5 หลายเดือนก่อน +4

      Why not? Isn't the documentation fantastic and the editor always does what you ask

  • @josephedmunds1195
    @josephedmunds1195 ปีที่แล้ว +1

    I learned something new white boxing is not the same as gray boxing

    • @3DTudor
      @3DTudor  ปีที่แล้ว +1

      haha :D

  • @XZYSquare
    @XZYSquare ปีที่แล้ว +1

    "here's how to build a graybox"
    step one: learn the tools
    step two: just make the graybox
    step three: export it
    the second step is what i'm stuck on like how do i do that?!

    • @3DTudor
      @3DTudor  ปีที่แล้ว +1

      Greybox is just a concept of your level, so it all depends on the type of level you want to make :)

  • @ATomCzech
    @ATomCzech ปีที่แล้ว

    I never understand who invented this style put box to the scene and there resize it.
    SketchUp way is so much better, you can directly draw box inside of the scene.
    Even Blender already copied this way (still not so good like Sketuch)
    For rapid level prototyping is would by somuch better to have a possibility do it like this.

    • @3DTudor
      @3DTudor  ปีที่แล้ว

      It's true that using a modelling software might be easier to create greybox levels. The reason why it's still nice to design a level from within the game engine is that you get to walk around it and check the scale from a character's perspective, also if the prototype for the project already has a code, you can test out its game mechanics within the level and adjust its details real-time. So that's my reasoning for doing it from within the UE5 :)

    • @ATomCzech
      @ATomCzech ปีที่แล้ว

      @@3DTudor Yes. I agree. This is reason why I would like to have something so easy like Sketchup inside of UE, for greybox levels and even more than that.

  • @cgwombat
    @cgwombat 2 ปีที่แล้ว +1

    Like so like so like so like so like so like so. I cant watch it

    • @3DTudor
      @3DTudor  2 ปีที่แล้ว +1

      Great :)

  • @EvilNando
    @EvilNando ปีที่แล้ว +1

    great job on the clickbait thumbnail

  • @Simkets
    @Simkets 5 หลายเดือนก่อน +2

    I wish I could just build my level in minecraft and then just export it into unreal engine (or any other engine) 😅
    Level design is, for me personally, extremely difficult. All the furniture and walls and textures. I have scrapped and gave up on so many projects just because of level design. It's so sad... I honestly wish there was a way to make level design as easy as building in minecraft 😅
    Oh well, once I get rich, I guess I'll pay someone to do level design for me 🥹🥹

    • @3DTudor
      @3DTudor  5 หลายเดือนก่อน

      Don't get discouraged. Level design is like a whole new world when it comes to 3D work. I'm sure you'll make it though :)

    • @Simkets
      @Simkets 5 หลายเดือนก่อน

      @@3DTudor Funnily enough, this video has pushed me to open my abandoned project and start working on it again. It's a small game idea I had for years now. This time I'm approaching it from a different side though. Instead of crying in the engine while experiencing how it is to be a todler again playing with shapes (xD), I decided that I will model all my assests first, and then upload them all to the engine and build with them.
      Maybe that will be a lot easier to build with and imagine how I want things to look like. Relying on my own assests rather than the engine ones.