How To Make Parkour Slide In Unreal
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- เผยแพร่เมื่อ 28 ก.ย. 2024
- In this mini series of videos I will be showing you how to create different aspects of parkour in Unreal. Specifically in this video we will go over the slide system, this can be found in many games across different genres. Like Apex Legends,Mirror's Edge, Call of Duty, Fortnite and many others.
Consider supporting me on Patreon: / thatskye
#unrealengine #tutorial #learning
You can download the animation I used in the video here for free: that-skye.itch.io/sliding-animation
Make sure to read the "install" instructions
you just helped me save alot of time with giving me the animation and the code ill save this video so that i can credit you in a room/level in my game
Glad it helped you out!
@@that_skye you have know idea how much it helped me out i spent 5-10 hours looking for things i lost count after about 3 hours now im goanna suffer figuring out wall climbing and mantling oh and i forgot vaulting
Wall climbing and mantling are often hard to do which is why I haven't gotten around to making videos on those yet. But for vaulting over objects I have a video, here is a link if you are interested: th-cam.com/video/aizl4gVPleQ/w-d-xo.html&lc=Ugyluxhkc_RmoEZhzt14AaABAg
@@that_skye ty and if I find anything out about wall climbing ill probably be sharing tips about it when my game is ready to make content and trust me I plan to make content soon I just need to at least make a couple maps and finish menu and advance movement
I'm having issues. Everytime i slide the character leaves the capsule and begins to run in the air. I've re watched this video about 20x. Does anyone have a clue to what i might have done wrong or can send me to the right video to fix and learn from it. Thank you
You forgot to add a "canJump" boolean since it let you jump while sliding.
Yes that's definetly a thing you can add to it! I was kinda debating whether or not to add it to the video. But decided not to since a lot of games do let you jump while sliding.
was wondering with this code if its possible to cancel the slide by pressing jump, similar to call of duty slide canceling?
I believe so, basically just need to add a check when pressing jump to see if you are sliding. And if you are then cancel the slide.
@@that_skye after making this in a fresh third person template, it works fine on the first slide but any slide after it causes the player to slide on top of the capsule how would i fix this
edit: seems like after the first slide the capsule component doesnt update from the half height, if it helps im on 5.4
@@JenisixR6 Ah, for that make sure that in the Timeline node, you are playing it from the start.
my animation is distorted please help me
Hi, distorted in what way ? Also make sure to retarget the animation to ue5 mannequin if you are using the animation I am using in the video.
thanks!
Thank you for watching :)
If you want to combine this system with the Slide system check this video out where I fix a major bug it has. th-cam.com/video/rm7ao0yVA1Q/w-d-xo.html&ab_channel=ThatSkye
This is extremely helpful as there are not many unreal engine tutorials out there and if you find one it is outdated or extremely long, Keep it up!
does it work with first person
Hi, I believe it should although you will of course need different animation since your skeleton will be different. Also using a good animation is a key since that is what gives you the movement, so you might need to use something like Launch Character node to propell your character if you don't have a good animation for first person.
@@that_skye ok thank you
those videos are super helpful man, thank you!!
Happy to hear it helped you!
Its a good day when Skye uploads, thank you so much buddy, will integrate this in my game.
Thanks! Hope it works well in your game.
This is an amazing video.
thank you
Glad you enjoyed it!
link the slide animation as well bro
Added the link to it in pinned comment.
@@that_skye thanks my g