So I might not be only one who came across some minor difficulties. But I think I might have overcome some of these hurdles. As someone already point out, Iridesium used Blender 2.83, thats the reason some might encounter different results. I used Blender 2.9 Some Questions I had while working on it: Why cant I see the fire in the Render Viewmode with Cycles, when working on the color? - Make sure you have Transparent set to off (Render Properties -> Film -> Transparent) Why does it seem that the flame initself seem way too explosive (no current and the source initself starts to explode)? There multiple things you have to tweak: In your smoke doman(the thing holding the smoke): Tweak it for your liking - (Physics Properties -> Fluid -> Gas -> Fire) - Reaction Speed: I used something like 2.5 (the higher the more smaller flames) - Vorticity: 0.02 (this one of the values which makes the flames seem more like being shot) - (Physics Properties -> Fluid -> Gas ) - Vorticity: 0.02 (this one of the values which makes the flames seem more like being shot) In your emitter(the thing shooting the flames): - (Particle Properties -> Velocity -> Object Alinged -> Based on the direction you have either x/y/z, (the tutorial used x). Tweak the number to get a more violent flame (I used something like 75 ms) - (Physics Properties -> Inital Velocity(Enabled) -> Source: 100 You may need to adjust some other values, but these setting seemed to influence the flame properties the most.
PSA IF YOU'RE HAVING PROBLEMS WITH THE FIRE SHADERS LOOKING BLOCKY ON BLENDER 3.0/3.1 An alternative: Instead of adding a Blackbody node in the Shader Editor (as shown at 10:33), use a ColorRamp instead. Plug in this node the same way as shown with the Blackbody. Change the color of both swatches as follows: Left swatch: H: 0.016 S: 1.0 V: 0.172 Right swatch: H: 0.023 S: 0.994 V: 1.0 You can tweak these settings to whatever looks best in your render. Amazing tutorial, can't wait to see an updated version! :D Thank you!
For anyone having the same problem as me, the flame is constantly big size and ended up filling the domain, all you have to do is reduce fuel on emitter physical properties like 0.1(this will reduce the initial size of the flame). Thanks iridesium for sharing!
For those who are struggling... This did not work for me on the latest blender version. However it worked for me on version 2.83. Tyvm for this tutorial 😁 however you could have made life alot easier for us if you told us the final right settings (and slowed down on this) before hitting baking data just the once heh
some settings that worked well for me in 2.92, tweaking LordHelixe's response (thank you) Otherwise as in video DOMAIN: Gas Vorticity: 0.05 Dissolve: 20 (slow is checked) Fire: reaction Speed 1.25, Vorticity .05 EMITTER: Particles: set Normal to 0 m/s as others have stated, Velocity: 20 (mine was negative Y so it's set to -20 m/s) Physics: Fuel: 2, Flow Source Size: .5 (as in vid), Initial Velocity Source: 50.0
My goodness…😢 all my prayers were…. all I wanted… all the researches i did, were for nothing, and suddenly, at the middle of the night TH-cam suggestions showed me the treasure🎉 omg, thank u for your video very much)
Blender 2.91.2 I followed your parameters as close as I could, and yet I couldn't get the same fiery and turbulent result like that on 6:11. My fire/heat just stays on the stream of particles, uniformly spreading to the domain borders with time, and not actually flowing forward
Great stuff, but I'm trying to figure out how you make the particles go straight. The tutorial doesn't seem to explain the sudden change at 2:30? Edit: Figured it out, You have to change the "Normal" underneath the Velocity tab to 0m/s
PSA: If anyone is struggling to achieve the same results as Iridesium but is struggling there is a reason WHY!! This kind of simulation for some strange reason is only achievable in Blender 2.83!! I struggled for hours tearing my hair out following this exact tutorial in Blender 2.9 and the results were nothing like this, so I downloaded every version of blender and repeated the same tutorial all with the same results?! Then when I got to 2.83 (The same version he is using) it worked PERFECTLY!! Mantaflow must be slightly different in 2.83 as the simulations work differently and look so much better!! Hope this helped someone.
Oh my god thank you so much! Additionally, I've found that if you are in 2.9 you can check "initial velocity" in the emmiter's settings and then set to anywhere from 50-100 to achieve similar results.
To fix the blocky fire: do everything the same but change the color mix node from mix to multiply. Then connect an rgb curves node between the multiply node and the principled shader.
I really enjoyed this tutorial. Many thanks from a fellow Joe! Having one small issue with the flame stream though. After about frame 50 the fire fills the adaptive domain, basically creating a "Fire Loaf" lol.
I don't know why, but I've tried several of your tutos and none of them have ever worked for me, it's too raging when you see the result. I don't know why, but when I do exactly the same thing as you, I don't get the same result (in fact, that's how it is with all the mentaflow tutorials I've been able to follow: none of them ever worked: either I get too many particles when I make water or in the case of your videos, the textures are never the same and neither is the result of the fire). I'm getting seriously fed up with Blender : never a tutorial works, it's really painful. But it's undeniable, your tutos are still well done (even if I don't know why, the calculations of my computer never give the same result).
Awesome tutorial! Just what I needed now :D One thing though, for me using the attribute node with "flame" instead of "heat" made it so I can use Noise to add more details and don't need to add too much resolution to my domain.
I do most of my renders for work and we make printers. I would love a way to incorporate flame throwers or even fire but it seems like only a daydream. great tute
Thank you sir, now i have to bake again after 40 minutes, cause right after finishing you taught me something new! 😂 This channel clearly needs more subscribers!
Ramiere put a black color point at the start of the color ramp, then a white point, and then another black one, and squish them towards the start so it’s still black, white, black.
I followed this tutorial EXACTLY and my fire looks nothing like this, not nearly as smooth. Using version 2.9 could that be the issue? Loosing my mind here lol
for some reason when I did the materials the whole domain changed color instead of only the flames, so now I have a box that has orange flames full of it. Any fix for it?
Hola despues de mucho intentos alfin encontre el error que le sucedio a algunos en los comentarios ( incluyendome ) . Para los que les aparece error en el minuto 9:04 lo primero que tienen que hacer antes de agregar lo demas es poner la "densidad" en 0 antes de agregar el "color ramp" , asi ya no les aparcera los cubos y les quedara como en el video
ATTENTION I’m not sure if anyone else has had this problem but when I turn up my emmision strength in the prinipilled volume my fire turns to blocks in the cycles render view. It is really annoying so could anyone explain how to fix it.
10:00 when I put black I got all black I dont have this "fire" look, just black smoke :/ and even copy step by step what u do, I have different effect, and at the end my "fire" fill a domain :/
I dont know how u getting these resoults with these settings 6:15 , mine is just the line of particle but on fire so its just a line of fire, not that huge thing that you have
I've been following various flame sim tutorials and can't figure out what I'm doing wrong. When I render it's just black. And in render viewport mode the domain fills instantly with blackish fog. What am I missing?
Thank you so much for the tutorial. My flame in cycles won't appear at 9:49 even when I turn up the emission strength. Any advice? I seem to have set all other parameters the same as what has been outline in this video. I am on Blender 2.91 if it makes a difference. Edit: nevermind, now I'm having the same blocky problem many others are having. Playing around with 2.91 to see if it works here, but looks like this may only work in 2.83. Now realizing my graphics card(3080) isn't compatible with blender 2.83 -_____- FML. Iridesium please give us a solution for 2.91 when you have a chance :(
I think following his settings will not achieve the same outputs for newer Blender version. Also, I realised that the Volume Info -> Color Ramp -> Multiply -> Density does not do anything to the flame. This leaves only the need to adjust the emission settings, so using an emission shader instead of principled volume shader can achieve the same effects. I saw from another video that emission shader also allows shorter rendering time.
so confused, i tried this literally step by step and mine looks nothing like it. the flames are YUUUUUUUUUGE and looks like a constant range of fire without any variation, where yours starts out thin then gets thicker (heh).
Bro TH-cam tutorials from pros are not as sufficient as you know ..maybe they are not showing all the stuff or tricks they have added.thats the price of wat u called free tutorials..besides those are talents and not intentionally for free sharing
Thanks for this tutorial! Unfortunately, there seem to have been some changes in the meantime (Blender 4.2), so that my result looks a bit fake. Nevertheless, I have really learned a lot here. Thanks for that!
From about the 8:00 point onward, I am only seeing black smoke. I don't get the fire color. I'm doing this on Blender 3.4 and some of the nodes you have I don't have, such as Mix RGB. There's a Mix Color, but the inputs are different. The only way I see any sort of orange color is if I go to the main shader and turn up the black body intensity from 0 to some number like 20. But the flames just look like orange blobs, not fire.
How to Fix if your smoke shows a flame: In Blender 3.0.1 at minute 9:41 it is NOT "heat"... Name it "flame" and then it works. I literally sat 2 hours here and I was trying to figure out why it does not work, now here is the fix x(
Why i have black and white and no color in my smoke? I do the same but i have not the same result. If i have the Value of Multiply on 0 than i see nothing.
tell me why when I rendered what I was repeating after you in every detail, but at the end in the final render I get some small squares that look like fire, but not like yours. or it is necessary to render the entire animation so that it looks like this
Has something changed in 2.92, my result looks terrible, the fire doesn't follow the particles like yours or bellow as much and is course streaky results in viewport(128 samples). I have gone over it several times to make sure setting are identical. It would of been interesting for me to load up the file you have and find the problem.
Hey, I managed to do the simulation, and it looks pretty decent for about 40 frames. Then, the flames start to loose detail and end up being a big flaming box. The detail loss also starts from the emitter. Would be great, if anyone would have an advice for 2.9! Thank you
So I might not be only one who came across some minor difficulties.
But I think I might have overcome some of these hurdles.
As someone already point out, Iridesium used Blender 2.83, thats the reason some might encounter different results.
I used Blender 2.9
Some Questions I had while working on it:
Why cant I see the fire in the Render Viewmode with Cycles, when working on the color?
- Make sure you have Transparent set to off
(Render Properties -> Film -> Transparent)
Why does it seem that the flame initself seem way too explosive (no current and the source initself starts to explode)?
There multiple things you have to tweak:
In your smoke doman(the thing holding the smoke):
Tweak it for your liking
- (Physics Properties -> Fluid -> Gas -> Fire)
- Reaction Speed: I used something like 2.5 (the higher the more smaller flames)
- Vorticity: 0.02 (this one of the values which makes the flames seem more like being shot)
- (Physics Properties -> Fluid -> Gas )
- Vorticity: 0.02 (this one of the values which makes the flames seem more like being shot)
In your emitter(the thing shooting the flames):
- (Particle Properties -> Velocity -> Object Alinged -> Based on the direction you have either x/y/z, (the tutorial used x).
Tweak the number to get a more violent flame (I used something like 75 ms)
- (Physics Properties -> Inital Velocity(Enabled) -> Source: 100
You may need to adjust some other values, but these setting seemed to influence the flame properties the most.
This is great! Thanks so much. idk why this comment isn't higher.
Thanks
That your comment is are very important
Good luck in u work man)🤗
Thank u man, I just tried your settings and it really works))
thank you
Bro thanks !!!! i was hopping an answer like that :D
PSA IF YOU'RE HAVING PROBLEMS WITH THE FIRE SHADERS LOOKING BLOCKY ON BLENDER 3.0/3.1
An alternative:
Instead of adding a Blackbody node in the Shader Editor (as shown at 10:33), use a ColorRamp instead. Plug in this node the same way as shown with the Blackbody.
Change the color of both swatches as follows:
Left swatch:
H: 0.016
S: 1.0
V: 0.172
Right swatch:
H: 0.023
S: 0.994
V: 1.0
You can tweak these settings to whatever looks best in your render.
Amazing tutorial, can't wait to see an updated version! :D Thank you!
for 3.3 doesn't work :/
@Prof brown yeah, u have to go back to 2.8 version or 2.9 I dont remember XD
I swear Joel only makes new tutorials so he can show off his new intros haha
Lol
Xd
UnknownWanter literally 15+ seconds off into what am I watching lol
It’s a great intro though :-)
For anyone having the same problem as me, the flame is constantly big size and ended up filling the domain,
all you have to do is reduce fuel on emitter physical properties like 0.1(this will reduce the initial size of the flame).
Thanks iridesium for sharing!
You posted this right when I needed it - thank you Joel!
You use blender for your videos?
If it isn't *the* Jared Owen
@@omhekde Yes I do use blender! I have been considering other options for flame/smoke but Joel is convincing me that I might not have to😁
Great to have you onboard man!
@@Iridesium Is there a good way to contact you? We should definitely chat - I got some ideas
Boy this is the most realistic fire I ever saw from Blender
You got the best intros. Hand down.
I'm sorry you only have one hand...
Finally! A tutorial where the fire doesn't look like a bunch of orange blobs!
For those who are struggling... This did not work for me on the latest blender version. However it worked for me on version 2.83. Tyvm for this tutorial 😁 however you could have made life alot easier for us if you told us the final right settings (and slowed down on this) before hitting baking data just the once heh
that's a Hollywood grade intro right there
Nowadays, that would be offensive, Even his flamethrower effect got MORE substance.
Thank you, the fire looks so realistic! I can even feel the warmth and smell the smoke.
some settings that worked well for me in 2.92, tweaking LordHelixe's response (thank you)
Otherwise as in video
DOMAIN:
Gas Vorticity: 0.05
Dissolve: 20 (slow is checked)
Fire: reaction Speed 1.25, Vorticity .05
EMITTER:
Particles: set Normal to 0 m/s as others have stated, Velocity: 20 (mine was negative Y so it's set to -20 m/s)
Physics: Fuel: 2, Flow Source Size: .5 (as in vid), Initial Velocity Source: 50.0
Thanks man
u saved me :) ty
I know this is late but I really have to say thank you because it saved me, thank you so much
My goodness…😢 all my prayers were…. all I wanted… all the researches i did, were for nothing, and suddenly, at the middle of the night TH-cam suggestions showed me the treasure🎉 omg, thank u for your video very much)
Iridesium your tutorials are really really good
Legendary. Just legendary. I am so impressed! Those are some hot and awesome flames! Nice work!
Blender 2.91.2
I followed your parameters as close as I could, and yet I couldn't get the same fiery and turbulent result like that on 6:11.
My fire/heat just stays on the stream of particles, uniformly spreading to the domain borders with time, and not actually flowing forward
did you solved?
i had the same problem, just rotated the smoke domain Box
Great stuff, but I'm trying to figure out how you make the particles go straight. The tutorial doesn't seem to explain the sudden change at 2:30?
Edit: Figured it out, You have to change the "Normal" underneath the Velocity tab to 0m/s
Thanks for letting us know the solution!
@@nathan_johnson no problem :)
Thank You So....... Much, I was searching for the solution for a long time
@@oddy3079 No problem mate
Was wondering for 10 minutes why my particles spread out.. thank you !!
PSA: If anyone is struggling to achieve the same results as Iridesium but is struggling there is a reason WHY!!
This kind of simulation for some strange reason is only achievable in Blender 2.83!! I struggled for hours tearing my hair out following this exact tutorial in Blender 2.9 and the results were nothing like this, so I downloaded every version of blender and repeated the same tutorial all with the same results?! Then when I got to 2.83 (The same version he is using) it worked PERFECTLY!!
Mantaflow must be slightly different in 2.83 as the simulations work differently and look so much better!! Hope this helped someone.
THANKS!!! This was the solution ! Now I get the same result ;)
Thanks
Increase the initial velocity to 100.Try that again
i'M IN LOVE WITH YOU
Oh my god thank you so much! Additionally, I've found that if you are in 2.9 you can check "initial velocity" in the emmiter's settings and then set to anywhere from 50-100 to achieve similar results.
To fix the blocky fire:
do everything the same but change the color mix node from mix to multiply. Then connect an rgb curves node between the multiply node and the principled shader.
Hats off to the intro and the amount of effort put into this video!
Thanks a lot.
i think ur new epic intro has COVID-19 cus it's kinda sick
You think you are very punny?
@@kumarthecowboy yep you found the truth I think u have 2k iq
lol
Holly moly dude. Love it. Deff gonna use iz.
Your art in the intros are a great touch, keep it up!
this is the best fire tutorial I found, thanks so much for this
Few tutorials have the combo of easy to follow *and* a great looking result. Loving this.
I really enjoyed this tutorial. Many thanks from a fellow Joe! Having one small issue with the flame stream though. After about frame 50 the fire fills the adaptive domain, basically creating a "Fire Loaf" lol.
this is the first fire+smoke tutorial, which works. Thank you! Well done!
It took me 2 hours to understand, but I think I learned a lot from this video
I don't know why, but I've tried several of your tutos and none of them have ever worked for me, it's too raging when you see the result. I don't know why, but when I do exactly the same thing as you, I don't get the same result (in fact, that's how it is with all the mentaflow tutorials I've been able to follow: none of them ever worked: either I get too many particles when I make water or in the case of your videos, the textures are never the same and neither is the result of the fire). I'm getting seriously fed up with Blender : never a tutorial works, it's really painful. But it's undeniable, your tutos are still well done (even if I don't know why, the calculations of my computer never give the same result).
You need to do it in Blender 2.83 or it doesn't work... the guy doesn't stipulate that at the start
Epic Intro = Instant Like
Awesome tutorial! Just what I needed now :D
One thing though, for me using the attribute node with "flame" instead of "heat" made it so I can use Noise to add more details and don't need to add too much resolution to my domain.
I must say that that intro was outstanding. Bravo!!!
This is nice. Wow. Blender guys are lucky to have this. Subbed.
It looks awsome, I recall my first attempt with 3D Studio and the demo with camp fire. 3D has come very far i may say
for anyone who have problems in newer versions of blender try to set initial velocity to 60-80 and it will look like the simulation in the video
In the domain or in the emitter??
Domain or Emitter
Big thanks, it helped!
Wow, this method produces some really fierce renders, Thank you!
Only for referencement, amazing tutorial. Thanks you so much
The new intro is dope
Short and sweet !!
Subscribed👍
Very good!!! Greetings from Russia!!!
Like what is your computer setup? You kidnap the nasa supercomputer?😂
Eh? He took 45 seconds to bake, I took 7 lol
@@SStupendous well not everybody is a rich kid 🥺
@@D3Z_animations I spent under $100 on the laptop I did this on
@@SStupendous nahhh, whaaat?!!🥺🥺🥺
@@D3Z_animations Yeah. I did it on a laptop I got in c.2013 and it works 4x the speed it takes the guy in the video on his new PC lol
I do most of my renders for work and we make printers. I would love a way to incorporate flame throwers or even fire but it seems like only a daydream. great tute
Great tutorial. Very realistic. It fits in with a project I'm working on. Thank you. Great flames in 2.8 tutorial.
.
Absolutely amazing
Thank you sir, now i have to bake again after 40 minutes, cause right after finishing you taught me something new! 😂 This channel clearly needs more subscribers!
Damn it looks like a dragon breathing flames!
That was pretty cool!!! I'll have to give it a shot someday!
Awesome work though 👍👍 love the ease of the tutorials
Absolutely amazing. Thanks!
at 10:05 when i flip the color ramp so black in on the right my fire turns into just boxes :(
I lost my mind at precisely 10:02
Same
I almost fell outta my chair
Nodes are fucking confusing, yeah.. I felt that.
that part doesnt work for me
Ramiere put a black color point at the start of the color ramp, then a white point, and then another black one, and squish them towards the start so it’s still black, white, black.
I followed this tutorial EXACTLY and my fire looks nothing like this, not nearly as smooth. Using version 2.9 could that be the issue? Loosing my mind here lol
Did you increase the resolution?
@@kendarr Figured out the problem.... this kind of fire is only achievable in Blender 2.83
@@SolarScootersuk I got a similar result on 2.9 tho, but i can't render it crashes if i try to render
Wow, I checked like 20 other flame simulations. Should have started with this one. Best. F***ing. Smoke
Great tutorial! thanks for sharing!
Really love the tutorial, but man do I wanna see how you make your intro animations!
Good video really helpful
for some reason when I did the materials the whole domain changed color instead of only the flames, so now I have a box that has orange flames full of it. Any fix for it?
Cool stuff man!
Hola despues de mucho intentos alfin encontre el error que le sucedio a algunos en los comentarios ( incluyendome ) . Para los que les aparece error en el minuto 9:04 lo primero que tienen que hacer antes de agregar lo demas es poner la "densidad" en 0 antes de agregar el "color ramp" , asi ya no les aparcera los cubos y les quedara como en el video
ATTENTION
I’m not sure if anyone else has had this problem but when I turn up my emmision strength in the prinipilled volume my fire turns to blocks in the cycles render view. It is really annoying so could anyone explain how to fix it.
x2, solution ?
this is fantastic!
And for those of us without four Epyc CPUs, 2Tb DDR4 RAM and a pair of 3090s, there's always good old 'Pyromania', still available in VGA res! :D
10:00 when I put black I got all black I dont have this "fire" look, just black smoke :/ and even copy step by step what u do, I have different effect, and at the end my "fire" fill a domain :/
Okay, the problem is Blender 3.3, it worsk on 2.83 perfectly :/
I dont know how u getting these resoults with these settings 6:15 , mine is just the line of particle but on fire so its just a line of fire, not that huge thing that you have
This is amazing...
I've been following various flame sim tutorials and can't figure out what I'm doing wrong. When I render it's just black. And in render viewport mode the domain fills instantly with blackish fog. What am I missing?
Thank you so much for the tutorial. My flame in cycles won't appear at 9:49 even when I turn up the emission strength. Any advice? I seem to have set all other parameters the same as what has been outline in this video. I am on Blender 2.91 if it makes a difference.
Edit: nevermind, now I'm having the same blocky problem many others are having. Playing around with 2.91 to see if it works here, but looks like this may only work in 2.83.
Now realizing my graphics card(3080) isn't compatible with blender 2.83 -_____- FML.
Iridesium please give us a solution for 2.91 when you have a chance :(
Make sure you don't have a viewer node connected to the surface output. This messed me up for a while
Yo can try to connect VOLUME INFO's 'flame'to color ramp down there
Silly note but if you type in "Heat" in the attribute node it won't work. needs to be "heat" lowercase.
This mantaflow update just might be the best thing that ever happened to Blender
Is mantaflow in Blender v2.80 or is it in the newest release? thx
@@jbblenderbreakdown4668 It is already in 2.8 : )
@@lucas.ikuhara Okay, thanks!
@@lucas.ikuhara I just realized that it is only in versions 2.82 and higher. :/
Isn't there a bigger like button so i can smash it? Great tutorial dude! keep it up
what blender version is this? I can't get matching results even if I directly copy each value.
Same here
@@ihorkarpiuk4102 Does your fire show up? I tried this and only see smoke. In renders the flames do not show up.
2.8.3
I think following his settings will not achieve the same outputs for newer Blender version. Also, I realised that the Volume Info -> Color Ramp -> Multiply -> Density does not do anything to the flame. This leaves only the need to adjust the emission settings, so using an emission shader instead of principled volume shader can achieve the same effects. I saw from another video that emission shader also allows shorter rendering time.
so confused, i tried this literally step by step and mine looks nothing like it. the flames are YUUUUUUUUUGE and looks like a constant range of fire without any variation, where yours starts out thin then gets thicker (heh).
If you join the Iridesium Discord, you can post your renders there and we can try to help you out.
Got same problem
I did the tutorial for the 3rd time and my flames looks nice, try re-doing it aswell
TURN ON INTIAL VELOCITY
Bro TH-cam tutorials from pros are not as sufficient as you know ..maybe they are not showing all the stuff or tricks they have added.thats the price of wat u called free tutorials..besides those are talents and not intentionally for free sharing
6:11 It shows only smokes and particle. How can I see the fire ?
Thanks for the great tutorial! I now have a flame that's going to take a week to render lol
Great tutorial. Thank you.
Followed step by step, but it only shows me a flame, sorta, in the Viewport Shading. Switching to Rendered view, it just shows blurry smoke.
Badass intro
Mhmhm your keys are providing some killer beats.
Thanks for this tutorial! Unfortunately, there seem to have been some changes in the meantime (Blender 4.2), so that my result looks a bit fake. Nevertheless, I have really learned a lot here. Thanks for that!
From about the 8:00 point onward, I am only seeing black smoke. I don't get the fire color. I'm doing this on Blender 3.4 and some of the nodes you have I don't have, such as Mix RGB. There's a Mix Color, but the inputs are different.
The only way I see any sort of orange color is if I go to the main shader and turn up the black body intensity from 0 to some number like 20. But the flames just look like orange blobs, not fire.
How to Fix if your smoke shows a flame:
In Blender 3.0.1 at minute 9:41 it is NOT "heat"... Name it "flame" and then it works.
I literally sat 2 hours here and I was trying to figure out why it does not work, now here is the fix x(
omg thanku soo muchh man
Leave it to the Computer Artists to make the most epic of epic intros.
What an intro!!!!
How many glitch-effects do you want in your intro?
Iridesium: YES
Why i have black and white and no color in my smoke? I do the same but i have not the same result.
If i have the Value of Multiply on 0 than i see nothing.
Make the factor of the mix rgb to 1it might fix the problem or else did you add the blackbody node to the mix rgb(i am assuming you have)
this guy is my favorite lol.
tell me why when I rendered what I was repeating after you in every detail, but at the end in the final render I get some small squares that look like fire, but not like yours. or it is necessary to render the entire animation so that it looks like this
the fire doesn't look bubly in mine, it looks super blocky even at high resolution, any solutions?
Try
In the Domain's material on the color ramp that runs Density set the Position of the black color one to 0.005 instead of 0
@@taminaion its a proble with the actual bake but i'll try it
Can you make one for the new update?
Hi. How can render fire simulation transparent in cycles?
How did you get the fire to be orange in the first place? I think you skipped some information
4 Minutes...
4 MINUTES
FOR THAT BAKE?!
YOU CAN RENDER THE WHOLE OCEAN IN 3 SECONDS
Has something changed in 2.92, my result looks terrible, the fire doesn't follow the particles like yours or bellow as much and is course streaky results in viewport(128 samples). I have gone over it several times to make sure setting are identical. It would of been interesting for me to load up the file you have and find the problem.
increased reaction speed in the domain-fire made all the difference.
@@tony2707 thanks a lot for the tip man, it changed everything for me too
epicly awsome
real gold
Uh... what file did you use for the cache file?
Hey, I managed to do the simulation, and it looks pretty decent for about 40 frames.
Then, the flames start to loose detail and end up being a big flaming box. The detail loss also starts from the emitter.
Would be great, if anyone would have an advice for 2.9!
Thank you
Really HelpFul :)
Who cares for some flames, I came here for the intro!
Hi is there some update of this tuto , to Blender 3.x version? I can't achieve the same results... thks