Creating a Realistic Flamethrower in Blender (Tutorial)

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  • เผยแพร่เมื่อ 29 มิ.ย. 2024
  • In this Blender tutorial we will be creating a realistic flamethrower using Mantaflow in Blender 4.0. This tutorial took a long time to make so if you enjoyed it please like, comment and share the video!
    If you want to learn more about the Fire Simulation check out my course on it! Mantaflow Fire & Smoke Simulation Guide in Blender!
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    Replay the Video!
    • Creating a Realistic F...
    0:00 Introduction
    0:50 Animation the Flamethrower
    3:26 Creating the Particle System
    8:05 Creating the Fire Simulation
    13:52 Fire Material in Cycles
    19:44 Fire Material in Eevee
    22:02 Outro
    Blender Tutorial Flamethrower Realistic Mantaflow Fire Smoke Gas Simulation BlenderMadeEasy Heat Volume

ความคิดเห็น • 50

  • @3dd205
    @3dd205 4 หลายเดือนก่อน +5

    I don’t know what you look like, but a monument should be made about you during your lifetime!!
    You explain so clearly, you don’t miss anything, you reveal all the details, so following your tutorial I can do exactly the same! Very cinematic realistic result!!
    All nodes and the principle can be applied in many projects according to your own scenario.
    THANK YOU FROM MY SOUL!

  • @user-ir3zg7sg6n
    @user-ir3zg7sg6n 7 หลายเดือนก่อน +1

    the best blender tutorial in 2023
    appreciate it. subscribed.

  • @AlexisRivera3D
    @AlexisRivera3D 7 หลายเดือนก่อน +1

    I didn't know you can use particles to make fire simulations and also the copy and paste modifiers on graph editor! Thanks for the tutorial

  • @4KProductionsFilms
    @4KProductionsFilms 7 หลายเดือนก่อน +7

    This is golden! The coverage of the settings is so useful because I always struggle dialing those in since I have no clue what they really are for. Thanks.

  • @anzaklaynimation
    @anzaklaynimation 7 หลายเดือนก่อน +1

    Awsome cinematography.

  • @tfpseason4
    @tfpseason4 7 หลายเดือนก่อน +2

    Amazing! This is what I needed!

  • @SardiPax
    @SardiPax 7 หลายเดือนก่อน +3

    Nicely presented tutorial. I would have used the Temperature input on the Principled Volume node setting Black Body to 1. I would also have used the Attribute 'flame' generated by the Smoke/Fire sim to affect the Temperature input on the principled shader. You can then add the Color Ramp and Multiply nodes to get the look you want and have it fairly accurately reflect real world flame.

  • @georgegibson707
    @georgegibson707 7 หลายเดือนก่อน +2

    Amazingly good result, very clever combination of particle and fire simulation, and excellent tutorial, I was able to follow along and got the same result, thankyou.

    • @BlenderMadeEasy
      @BlenderMadeEasy  7 หลายเดือนก่อน +1

      Great to hear! Thanks! :)

  • @johansis12
    @johansis12 หลายเดือนก่อน

    Thank you a lot for the video! The AGX tip hleped me a lot.

  • @user-zx5pg3ok3f
    @user-zx5pg3ok3f 6 หลายเดือนก่อน

    thank you for the tutorial!

  • @_TetKaneda
    @_TetKaneda 3 หลายเดือนก่อน

    Great contribution. Great tutorial. Thank you so much. Greetings

  • @sreekanth7898
    @sreekanth7898 7 หลายเดือนก่อน

    Thank you ❤ i neede this 😊

  • @aegean410
    @aegean410 3 หลายเดือนก่อน +1

    Thanks for all! They are GREAT flames 🔥🔥

    • @aegean410
      @aegean410 หลายเดือนก่อน

      And Again!

  • @backforblood3421
    @backforblood3421 หลายเดือนก่อน

    A few days ago, I reached the point in a project I actually began around two years ago that I fairly recently started working on again, one which I have had one setback that stopped everything until I eventually found a solution, where I had gotten the fire simulation to conform to the shape of the inflow object, I'd rigged and gotten the keyframing to work with the poses of a duplicate of that object for a second aspect of the animation, and then found after baking the fire simulation that the fire was not following the object as it went into its poses as I've seen done successfully by people who have rigged characters walking while on fire, with the fire following their limbs, etc. without any problem. I made sure to set the rotation and scale, and that didn't work, then I turned off adaptive domain, causing the bake to take forever and cause all manner of problems, and that didn't fix it either.

  • @indrakomara6966
    @indrakomara6966 7 หลายเดือนก่อน

    Thank you..god job

  • @bustedwing
    @bustedwing 3 หลายเดือนก่อน

    I love your fire! I stole your fire (call me Prometheus but please don't tie me to a rock) and put it into a short. Many thanks for the great video.

  • @abderahmentuihri5397
    @abderahmentuihri5397 7 หลายเดือนก่อน

    Beauty

  • @Shin_Animations16
    @Shin_Animations16 3 หลายเดือนก่อน

    Thank you! This was very helpful! However, I do have a question for when you see this: After I bake the domain, the flames show up in the solid preview, but in the material or rendered preview they're completely invisible. Do you by chance know how to fix this, please and thank you?

  • @ngetichishmael
    @ngetichishmael 7 หลายเดือนก่อน +3

    Amazing work on the flamethrower - the realism is astounding! Have you considered recreating iconic scenes from animation? Given your skills, a scene that would look incredible is the climactic battle between Aang and Fire Lord Ozai from 'Avatar: The Last Airbender', especially the moment where Aang encases himself in a rock sphere. Your attention to detail could really bring that intense and visually stunning moment to life in a whole new way!

  • @letomaneteo
    @letomaneteo 3 หลายเดือนก่อน

    finally a normal lesson on fire, and not a 1950 lesson on a blender, on which my grandfather made duck tales, respect

  • @LilElmer182
    @LilElmer182 2 หลายเดือนก่อน

    what i was thinking to this could also be used if u want to make a animation of sum1 smoking

  • @omeniii9715
    @omeniii9715 5 หลายเดือนก่อน

    Can you do more environment models like your ocean one

  • @user-pj5vo2ff8v
    @user-pj5vo2ff8v หลายเดือนก่อน

    Ты крут!!

  • @louisdavis1370
    @louisdavis1370 7 หลายเดือนก่อน

    i have a couple of question to try to pinpoint my failures ill run through it again fresh and repot back

  • @origamiPL
    @origamiPL 7 หลายเดือนก่อน +2

    10:08 dedicated wam moment

    • @BlenderMadeEasy
      @BlenderMadeEasy  7 หลายเดือนก่อน +1

      Whoops forgot to cut that out lol😬

    • @origamiPL
      @origamiPL 7 หลายเดือนก่อน

      @@BlenderMadeEasy keep it for me please

  • @COOLACADEMYFORPHYSICSANDMATH
    @COOLACADEMYFORPHYSICSANDMATH 7 หลายเดือนก่อน

    is it possible to make pulley system in blender?

  • @DrPix3l
    @DrPix3l 6 หลายเดือนก่อน +3

    i put the nodes and my baked simulation is not imiting anything !! There's always issues with me 🤣😭
    EDIT : Ok i wrote heat with a "H" and not a "h"

  • @arbiter8246
    @arbiter8246 7 วันที่ผ่านมา

    How do you prevent yellow + orange = new color
    Rather than creating a yellow flame with outer orange aura?
    The color mixer doesn't seem to be able to solve this problem.

  • @concrete_consumer725
    @concrete_consumer725 28 วันที่ผ่านมา

    i baked it and the flames showed up, i saved it and closed blender to take a break and when i went back on the flames werent there. can you help?

  • @abdulareliansyah.
    @abdulareliansyah. 7 หลายเดือนก่อน

    does anyone know? how to make animation delete the default cube

  • @justthatjordan236
    @justthatjordan236 7 หลายเดือนก่อน

    when i connect my node to the emmision strength. There is no reaction to the fire showing in render, do you know why?

    • @BlenderMadeEasy
      @BlenderMadeEasy  7 หลายเดือนก่อน

      Make sure you are in Cycles if you are using the heat attribute. And the Flame attribute if you want to use Eevee.

    • @DrPix3l
      @DrPix3l 6 หลายเดือนก่อน

      i made a mistake writing heat with H and not with h

  • @handlesucks509
    @handlesucks509 หลายเดือนก่อน

    10:07

  • @flavioryu4120
    @flavioryu4120 6 หลายเดือนก่อน

    Mine only work until the material, when I get there, the material still looks like smoke and I don't know what I'm doing wrong

    • @flavioryu4120
      @flavioryu4120 6 หลายเดือนก่อน

      Someone who made this can tell me if the problem is in the viewport render?

  • @basspig
    @basspig หลายเดือนก่อน

    The thing that frustrates me about Blender tutorials is that I seldom get the results shown in the video. At 13:33 I should see the fire shooting out of the emitter, but all I see are the particles from the earlier step. No flame is visible, and that's in Cycles. I don't know what's wrong. I'm using 4.1.

    • @cyphlux
      @cyphlux 3 วันที่ผ่านมา

      Same thing with me, Its just the emitter and I did everything STEP BY STEP TWICE. Don't know what I'm doing wrong but as soon as the particles even hit the box they just disappear

  • @yahyabaskale8948
    @yahyabaskale8948 7 หลายเดือนก่อน

  • @h.mgaming3679
    @h.mgaming3679 7 หลายเดือนก่อน

    beat blendder an imagtehdo

  • @TafaraJunior
    @TafaraJunior 2 หลายเดือนก่อน

    My pc hates me

  • @RogueBlocks
    @RogueBlocks หลายเดือนก่อน

    Fire 100%
    PC 0%

  • @DageLV
    @DageLV 5 หลายเดือนก่อน

    please before making the title as "realistic", light a candle or use google to see fire. Your fire is nowhere close to realistic. real fire is super bright, white in parts, yet yours is.... darker in the parts which should be bright, like wtf?

    • @Tamashikusho
      @Tamashikusho 4 หลายเดือนก่อน +1

      Aside from the fact that you could very easily lessen the smoke or up the brightness, there's a difference between flame produced from a wax candle and flame produced from a fuel powered weapon. it might help if you look up what real flamethrowers look like, specifically ones that produce a lot of smoke. You will see that they look much darker than regular fire from a candle.

  • @mistermind786
    @mistermind786 4 หลายเดือนก่อน

    Rotate one Bone and all wheels will Rotate۔ easy way to animate Car in Prisma 3D
    th-cam.com/video/9-GYmEnv0lU/w-d-xo.htmlsi=CveWmLKTg4Dj8lKL

  • @BlenderUnreal
    @BlenderUnreal 2 หลายเดือนก่อน

    dude, this is houdini level looking flamethrower!!