Creating a Realistic Flamethrower in Blender (Tutorial)
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- เผยแพร่เมื่อ 29 มิ.ย. 2024
- In this Blender tutorial we will be creating a realistic flamethrower using Mantaflow in Blender 4.0. This tutorial took a long time to make so if you enjoyed it please like, comment and share the video!
If you want to learn more about the Fire Simulation check out my course on it! Mantaflow Fire & Smoke Simulation Guide in Blender!
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Replay the Video!
• Creating a Realistic F...
0:00 Introduction
0:50 Animation the Flamethrower
3:26 Creating the Particle System
8:05 Creating the Fire Simulation
13:52 Fire Material in Cycles
19:44 Fire Material in Eevee
22:02 Outro
Blender Tutorial Flamethrower Realistic Mantaflow Fire Smoke Gas Simulation BlenderMadeEasy Heat Volume
I don’t know what you look like, but a monument should be made about you during your lifetime!!
You explain so clearly, you don’t miss anything, you reveal all the details, so following your tutorial I can do exactly the same! Very cinematic realistic result!!
All nodes and the principle can be applied in many projects according to your own scenario.
THANK YOU FROM MY SOUL!
the best blender tutorial in 2023
appreciate it. subscribed.
I didn't know you can use particles to make fire simulations and also the copy and paste modifiers on graph editor! Thanks for the tutorial
This is golden! The coverage of the settings is so useful because I always struggle dialing those in since I have no clue what they really are for. Thanks.
Awsome cinematography.
Amazing! This is what I needed!
Nicely presented tutorial. I would have used the Temperature input on the Principled Volume node setting Black Body to 1. I would also have used the Attribute 'flame' generated by the Smoke/Fire sim to affect the Temperature input on the principled shader. You can then add the Color Ramp and Multiply nodes to get the look you want and have it fairly accurately reflect real world flame.
Amazingly good result, very clever combination of particle and fire simulation, and excellent tutorial, I was able to follow along and got the same result, thankyou.
Great to hear! Thanks! :)
Thank you a lot for the video! The AGX tip hleped me a lot.
thank you for the tutorial!
Great contribution. Great tutorial. Thank you so much. Greetings
Thank you ❤ i neede this 😊
Thanks for all! They are GREAT flames 🔥🔥
And Again!
A few days ago, I reached the point in a project I actually began around two years ago that I fairly recently started working on again, one which I have had one setback that stopped everything until I eventually found a solution, where I had gotten the fire simulation to conform to the shape of the inflow object, I'd rigged and gotten the keyframing to work with the poses of a duplicate of that object for a second aspect of the animation, and then found after baking the fire simulation that the fire was not following the object as it went into its poses as I've seen done successfully by people who have rigged characters walking while on fire, with the fire following their limbs, etc. without any problem. I made sure to set the rotation and scale, and that didn't work, then I turned off adaptive domain, causing the bake to take forever and cause all manner of problems, and that didn't fix it either.
Thank you..god job
I love your fire! I stole your fire (call me Prometheus but please don't tie me to a rock) and put it into a short. Many thanks for the great video.
Beauty
Thank you! This was very helpful! However, I do have a question for when you see this: After I bake the domain, the flames show up in the solid preview, but in the material or rendered preview they're completely invisible. Do you by chance know how to fix this, please and thank you?
Amazing work on the flamethrower - the realism is astounding! Have you considered recreating iconic scenes from animation? Given your skills, a scene that would look incredible is the climactic battle between Aang and Fire Lord Ozai from 'Avatar: The Last Airbender', especially the moment where Aang encases himself in a rock sphere. Your attention to detail could really bring that intense and visually stunning moment to life in a whole new way!
finally a normal lesson on fire, and not a 1950 lesson on a blender, on which my grandfather made duck tales, respect
what i was thinking to this could also be used if u want to make a animation of sum1 smoking
Can you do more environment models like your ocean one
Ты крут!!
i have a couple of question to try to pinpoint my failures ill run through it again fresh and repot back
10:08 dedicated wam moment
Whoops forgot to cut that out lol😬
@@BlenderMadeEasy keep it for me please
is it possible to make pulley system in blender?
i put the nodes and my baked simulation is not imiting anything !! There's always issues with me 🤣😭
EDIT : Ok i wrote heat with a "H" and not a "h"
How do you prevent yellow + orange = new color
Rather than creating a yellow flame with outer orange aura?
The color mixer doesn't seem to be able to solve this problem.
i baked it and the flames showed up, i saved it and closed blender to take a break and when i went back on the flames werent there. can you help?
does anyone know? how to make animation delete the default cube
when i connect my node to the emmision strength. There is no reaction to the fire showing in render, do you know why?
Make sure you are in Cycles if you are using the heat attribute. And the Flame attribute if you want to use Eevee.
i made a mistake writing heat with H and not with h
10:07
Mine only work until the material, when I get there, the material still looks like smoke and I don't know what I'm doing wrong
Someone who made this can tell me if the problem is in the viewport render?
The thing that frustrates me about Blender tutorials is that I seldom get the results shown in the video. At 13:33 I should see the fire shooting out of the emitter, but all I see are the particles from the earlier step. No flame is visible, and that's in Cycles. I don't know what's wrong. I'm using 4.1.
Same thing with me, Its just the emitter and I did everything STEP BY STEP TWICE. Don't know what I'm doing wrong but as soon as the particles even hit the box they just disappear
beat blendder an imagtehdo
My pc hates me
Fire 100%
PC 0%
please before making the title as "realistic", light a candle or use google to see fire. Your fire is nowhere close to realistic. real fire is super bright, white in parts, yet yours is.... darker in the parts which should be bright, like wtf?
Aside from the fact that you could very easily lessen the smoke or up the brightness, there's a difference between flame produced from a wax candle and flame produced from a fuel powered weapon. it might help if you look up what real flamethrowers look like, specifically ones that produce a lot of smoke. You will see that they look much darker than regular fire from a candle.
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dude, this is houdini level looking flamethrower!!