I love converting elephants to christianity. Once taught a friend of mine how to play, and converted his elephants. The bloke just started screaming from the top of his lungs: "Did that fucker just baptised the elephants WTF!!!"
You forgot skrimishers with unlimited spears and and the Frank's castle unit with infinite axes. Also using buildings as walls. The fat king who runs faster than cavalry. Funny video.
Few other: - Monk can persuade mechanical engines and buildings to change religion. - Villager can have loom, but still is walking shirtless. - Arbalester fire faster than Archer - Units cannot enter Houses or Churches.
To me the Elephants and the Transport Ship make all the sense in the world, according to Gimli, even if the mûmak is much bigger it still counts as 1 so the same applies to the elephants
I think Spirit of the Law made a video couple years ago where he went through some of the things that were planned for the game but changed during development. One of them was that archers wouldn't be able to shoot through walls. But even in late 90s they realized that this would've made walls way too strong. They predicted current walling meta!
May I add that: _ Ships when sometimes massed got stuck in the dock _ Tightly packed production buildings have their units stuck on either the building or bushes or shrubs _ Campaign designer always disregard the 2nd issue
Has to be that way though, because it is a water-siege unit. If the cannonballs were fast, it would be comparable to trebs firing fast too. 200 dmg. on a fast shot would be op agaist units.
@@light_david7 they can increase the reloading time and projectile targeting radius, or decrease accuracy, but why cannonball moving speeding. Every time I see cannons in aoe2, I just want to smash keyboard(not the monitor cause it's expensive)
i think they do it so spanish bonus is relevant. spanish fire fast and ballistics works on it so they predict where they will be at... actually a mass of spanish cannon galleons is low key OP and will kill a lot of navy before it even reaches them lol
It is the terrain type that makes ships able to go on the sand. Ships can go on sand, just like they can go on that mangrove terrain, or swamp terrain. Most maps are scripted with sand only on the shore, and not the entire map, like this demo-thing from the scenario editor.
It is not a bug, but a feature. And I've seen at leas one tournament team game when Vinchester + Dark really built a warships on "Sand river" (or "Dry River"?) map.
2:50 - Not to mention - horses can't turn on a dime. They'd snap their ankles in right-angle, high speed turns. Plus, going from canter to halt...you can't stay on. The rider - would go flying off over the head of the horse. Ever see a video where the show horse refuses to jump in the ring? Rider goes weeeeeeeeeeeee! Horses have to make wide, arcing turns. AoE 1 was worse, without the stirrup, cavalry groups making turns would have to move around like the steering of a cruise ship.
#4 is actually logical, though. It must take longer to load a big cannon then a bow or musket. They're meant to shoot at ships and buildings, not people.
Dude, you switch SEVERAL AGES by collecting junk around your house. You may send a scout and he'll return when 2 ages have passed. Cavemen send chavalry to fight wolves and when it comes back the knight sees castles and churches. This game is insane.
poor elephant is practicing his bow skills for like 34 years and you come to his face and say magic? lets show some appreciation for the guy's work lol
Tall, projectile proof walls that cost more stone (and maybe some wood for the scaffolding required to build them so high) would be a pretty cool game mechanic.
The cliffs look like elevations, but they arent, if u have 4 cliffs in a cross formation and ur units are walking arround, it looks like they climb higher and higher, but they are still on the same level... where does the Onager get all the stones from? and the cannon all the cannonballs? there is no ammunition factory... and all units can fire 8000000 shots before they die. also speerman can burn a house if they hit it long enough with the speer.
Personally, I was relieved when the relics reappeared on land. Imagine destroying a small transport ship, then realising you deleted several map relics as a result. 👀💦
That was the intention, to keep them in play, no way to delete them, it could become a tactic of a player that wants to destroy relics for whatever reason - fall into enemy hands?
Could you imagine playing a game where trample worked though? I've created this great army with a bunch of infantry, some trebuchets, and some cavalry to defend them. Wait, it's the Byzantines? Full frontal attack from a bunch of cataphracts? You lose half your army and your opponent hasn't even attacked your units.
Villagers get wheelbarrows and still carry stones and wood in their bare hands. Villagers can't get into their houses. How is it... Villagers can't raise sheeps, only catch them in forest. And why are there homeless sheeps living in wild nature? How did they get there and why wolfs haven't eat them yet? The same about relics. They just stand on random places on map for no reason. Stone is more rare than gold, you just can't get it enough. Metal doesn't exist, and still military use it.
There is artifact code that could allow walls/buildings to block projectiles. But do to default, hard to access settings, it is disabled. Siege rams use this code and block arrow fire from hitting units directly behind them. Which is why you can have villages repair a ram under fire from a castle, without the villagers dying. I believe it was disabled to encourage assaults against the enemies walls.
4 - They're meant for destroying sea units and coastal bombardement of stationary targets/ buildings 5 - No 6 - Very rare bug 7 - Are they supposed to dissapear magicaly? 8 - Villagers do use their bows if you don't right click the enemy, so their keep their hunters job. play the hd edition it's bug free
The villagers also pull out axes for cutting wood and picks for digging gold or stone and never seem to use them in battle either. Also I want to add that when an enemy is attacking walls I can hit them with siege onagers and somehow I never damage my own walls, I also never injure anyone that is fighting them at the wall. So there is zero collateral damage. People can be inside a castle when it collapses and not be injured. People can also be next to a building that is burning and never get burnt. My 8 year old daughter asked me how those people do not get burnt, I just said it is just a game and that is how it is programmed. I also wonder how people can not walk through a dense forest or over mountains.
Those really do not bother me but I almost forgot the one I hate, winning or losing by Wonders. What civilization ever conceded in war because they could not destroy the enemies Wonder? "Well, we have killed half of them but we need to destroy that wonder in the next 6 weeks or else we lose this war!" ~Nobody ever.
Yeah, the logic of this game sometimes is weird, but it's just a game. Also it has much weirder things, like celtic warriors with naked torso and painted blue, or vikings with horns on helmets, or chineese using chukonu instead of early gunpowder weapon (for example they can be replaced with fireworks like it was in Rise of Nations), or weird names of unique techs.
@@phamxuanlong9576 It really is not that weird, there are many kinds of bows and arrow, and well hunting bows and arrows wouldn't be able to do anything against even basic armor, let alone full on plate armor
this vid sucks on different levels. since the apperance of aoe2, we all wondered about the capacity of the transportship. yeah its unlogic, but hey. and the thing with the villager hit behind a building? yea its unlogic. but isnt it more frustrating that the organ gun cause so little damage??? It is so expensive and it is a gunpowder unit! It should shred through infantry like a hot knife through butter. yeah that would also be a balance problem, but you could still make it more expensive, slower etc. The trample damage is often missunderstood. the damage system in aoe often only works on directly attacked targets. The trample bonus is more or less an addition to the normal attack strenght. Its almost the same with siege units that attacks a tile and not a building or an unit. the damage is often zero. Yeah and the galeons are just not anti personal unit. you can bombard enemy shores into oblivion, but hunting for single units is waste of time.
Empire Earth solves this by counting "1" space for infantry soldiers and citizens and "2" spaces for artillery, cavalry (including tanks) and other vehicles.
I love converting elephants to christianity.
Once taught a friend of mine how to play, and converted his elephants. The bloke just started screaming from the top of his lungs: "Did that fucker just baptised the elephants WTF!!!"
Once you read two verses of the new testament to an elephant, he will understand and switch sides to you!
Good, we'll need those elephants for the church choir.
Wololollo.....and you also change clothing colour
Someone Yell Random Verse
Elephant remembered it, and it have strong memory, the verse fills his mind and heart, then that verse make it faithful
Check out the funny meme of the pope, the orthodox patriarch, the ayatolla of Iran and the Dalai lama converting each other with Woolu, woolu!
Ships count souls, not mass, boom lawyered
when you put cavalry inside there's the horse and the knight tho, so 10 souls total
@@TheDcfan01 One who rides an animal doesn't have a soul. You have also been lawyered.
@@TheDcfan01 did you ever see the knight get of the horse? No. He is one with the horse thus they share a soul
@@vitsobotka6268 counter argument, Konniks.
@@sahil7503 Konniks are a different case, they were cursed by God
3:13 Archer : Wait... You can't move on sand. You're a ship.
War gallery : Map is map !!
The sand is marshy water, in coastal regions ships do move in such dark waters
0:13 it depends on how many tickets the ship has. If there is only 5 tickets, so only 5 passengers for each trip.
And yet, Starcraft a year earlier managed to figure it out, along with units taking more than one population space.
Airlines : allows us to sell you 250 tickets then
"But we are on a war!"
"I don't care, no ticket, no boat trip!"
You forgot skrimishers with unlimited spears and and the Frank's castle unit with infinite axes. Also using buildings as walls. The fat king who runs faster than cavalry. Funny video.
Using buildings on walls was normal in the middle ages though
@@elizaya8191 And earlier too - even in Bible in mentioned house as part of Jericho walls.
@@Bzhydack yes, i said middle ages cause that's when the game is based.
As Zul'Jin once said: "Where all da axes come from, anyways? I throw axe, I get new axe. Throw axe, new axe! This some powerful voodoo, mon."
Talking about axes, the Throwing Axeman can throw axes through walls LOL
4:03 These relics floated onshore because they are made of plastic rather than gold...
this explains why they are so light weight
Few other:
- Monk can persuade mechanical engines and buildings to change religion.
- Villager can have loom, but still is walking shirtless.
- Arbalester fire faster than Archer
- Units cannot enter Houses or Churches.
Who operates and runs the machines and buildings? People, he's converting people!
@@MultiRainday They are f*** psychopaths, they watch from inside of buildings on suffering villagers during raids, and dont let them in!
@@Bzhydack loooool. Ive always imagined the monk just ripping the color strips off and replacing them with his own
@@MultiRainday AI, and they have religions, too. Thus, they can be persuaded by monks.
Or monks are hackers as well.
"Projectiles shoot through solid objects"
Villager casually matrix-dodging bullets: "No problem"
To me the Elephants and the Transport Ship make all the sense in the world, according to Gimli, even if the mûmak is much bigger it still counts as 1 so the same applies to the elephants
😂
"according to Gimli" is the best proof I've ever seen
Lmao
I think Spirit of the Law made a video couple years ago where he went through some of the things that were planned for the game but changed during development. One of them was that archers wouldn't be able to shoot through walls. But even in late 90s they realized that this would've made walls way too strong. They predicted current walling meta!
just like in real live the wall meta was there because it worked.
Until the bomb update
age of empires 1 existed.
@@sownheard wall meta still work. its called trench.
He did but this creator deserves credit for portraying it in a new light.
@@QWERTY-gp8fd trench meta sees the world as its wall
oh yeah
remember the villager, *HE/SHE CAN HIDE IN BACK FROM A SIEGE AND DOESNT RECEIVE DAMAGE*
May I add that:
_ Ships when sometimes massed got stuck in the dock
_ Tightly packed production buildings have their units stuck on either the building or bushes or shrubs
_ Campaign designer always disregard the 2nd issue
0:43 It’s operated by the elephant
And the elephant operated by a villager using a remote controller
@@Majin_buu_u😂😂😂
I absolutely hate the slow-moving cannonballs.
Has to be that way though, because it is a water-siege unit. If the cannonballs were fast, it would be comparable to trebs firing fast too. 200 dmg. on a fast shot would be op agaist units.
@@light_david7 they can increase the reloading time and projectile targeting radius, or decrease accuracy, but why cannonball moving speeding. Every time I see cannons in aoe2, I just want to smash keyboard(not the monitor cause it's expensive)
@@ViscountNo7 Then AoE 3 is better for you :)
@@light_david7 i know,i main aoe3 :)
i think they do it so spanish bonus is relevant. spanish fire fast and ballistics works on it so they predict where they will be at... actually a mass of spanish cannon galleons is low key OP and will kill a lot of navy before it even reaches them lol
the sand one, i believe it's a glitch that has been fixed in the definitive edition
It still works on valley-
in DE, some map's sand ground contains water on the ground so I think the devs just makes the shoal more visible in DE
It is the terrain type that makes ships able to go on the sand. Ships can go on sand, just like they can go on that mangrove terrain, or swamp terrain. Most maps are scripted with sand only on the shore, and not the entire map, like this demo-thing from the scenario editor.
It is not a bug, but a feature. And I've seen at leas one tournament team game when Vinchester + Dark really built a warships on "Sand river" (or "Dry River"?) map.
They are sand benders and water benders
3:22 Sultan Mehmed II: Is that problem? (6_ 6 )
elephants don't need to obey social distancing, that's why
The ship with elephants was simply bigger one. You should put your six villagers there, they would fit.
04:36 those are clearly bows which can only hurt non-humans
How about wolves?
@@qrasy Damn, this would only prove that those are werewolves, people transformed into animals.
@@AndyRoidEU That only raises further questions. Why can't monks exorcise them?
You gotta remember that elephants are lightweight
If I remember correctly, didn't the Empire Earth(1) villagers actually shoot during regular combat, too?
They do
yes
They even have rifles if you tech up enough
2:50 - Not to mention - horses can't turn on a dime. They'd snap their ankles in right-angle, high speed turns. Plus, going from canter to halt...you can't stay on. The rider - would go flying off over the head of the horse. Ever see a video where the show horse refuses to jump in the ring? Rider goes weeeeeeeeeeeee!
Horses have to make wide, arcing turns. AoE 1 was worse, without the stirrup, cavalry groups making turns would have to move around like the steering of a cruise ship.
What do you mean no one is operating the ballista? What about the elephant?
Yeah that was like the worst example he could have used there, could be a trained elephant
Yeah the elephant use his psychic power to control the ballista.
@@atendentedomarket7545 I was more thinking some pulling mechanic it can use with its trout or something like that
@@GummieI trout?
2:32 someone needs to play Mount and Blade.
3:12 when the byzantines saw ottoman galleons on land
In the older versions of Age of Empires 2 you could use the hunter villager as an archer.
I have never tried fitting elephants on elevators that say they can take X amount of people, rather than X Kilos.
At 0:40 I think the Elephant was taught how to move to fire the ballista 😂😂😂 (very talented elephants) also in fitting on a boat
Or an incredible super powerful lost engineering automation of the past? 🤔🤔🤔
The elephant is clearly operating the ballista
Well in HD edition, you would have just lost all those relics to the sea, so that's arguably an improvement.
"Cannon Galleon shot are absurdly slow"
Spanish Tech: And I took that personally...
#4 is actually logical, though. It must take longer to load a big cannon then a bow or musket. They're meant to shoot at ships and buildings, not people.
@@laughinggiraffe9176 no I meant the speed of cannonballs, not the firing speed
also, you know you have some serious problems when the galleons start chasing you through the freakin desert
Dude, you switch SEVERAL AGES by collecting junk around your house. You may send a scout and he'll return when 2 ages have passed. Cavemen send chavalry to fight wolves and when it comes back the knight sees castles and churches. This game is insane.
it would make more sense if unites changed ages also, tbh
Cannonballs can take multiple years to get to their target
Aoe time is a bit strange
@@RottingCorpseBehindMcDonalds "Don't fire the cannon just yet! In 2 seconds its damage will grow by 25%!" XD
You should do one for AOE 4 called "207 things I thought they would have fixed by now"
00:32 Siege Weapons: it's not only about nothing's operating the Balista as also always shows up a new projectile from nowhere!
The fact that there is no unit that can move and attack at the same time.
Even flying spaceships in Galactic Battlegrounds
Even mounted archers, where the whole purpose of having mounted archers is to fire while moving.
poor elephant is practicing his bow skills for like 34 years and you come to his face and say magic? lets show some appreciation for the guy's work lol
There are multiple types of arrows. A hunting arrow has no effect against steel armor.
Not every enemy wears armor though? And, if hunting arrows have no effect, I wonder if a small knife does.
Even villagers vs villagers don't use arrows
Only villagers can attack boars and animals for food, if a military unit finishes off a boar, its immediately not farmable for food....
Ships moving that fast on land is probably the stupidest thing I've seen in an age of empires game
You know what, for the last one, i actually collected all the bowed villages to try to do something never happened when i was first time to play aoe2.
Building a castle on marsh land is my personal favorite. It is literally sticks ontop of water.
Easy to explain the relics, they float!
Then the tide takes them to the riverbank or ocean. :P
👑
Tall, projectile proof walls that cost more stone (and maybe some wood for the scaffolding required to build them so high) would be a pretty cool game mechanic.
For the cannon ships in order to hit units you need to aim yourself using the axe
3:07 There's a reason Anakin hates sand.
3:06 Thats Monster Hunter Logic lol
2:16 Thats how wars were decided back in time:
One side didnt learn, that you have to take a step back, when someone is firing at you with cannons.
I'm so used to AOE 2 logic that I get suprised by actual logic being pointed out. :D
developers were probably inspired by mehmed the conqueror at the 3:22.
The cliffs look like elevations, but they arent, if u have 4 cliffs in a cross formation and ur units are walking arround, it looks like they climb higher and higher, but they are still on the same level...
where does the Onager get all the stones from?
and the cannon all the cannonballs?
there is no ammunition factory... and all units can fire 8000000 shots before they die.
also speerman can burn a house if they hit it long enough with the speer.
some good additions
3:17 Mehmed II moment...
And it’s not just bows! Vills also have massive axes that they could be using instead of those puny knives
Personally, I was relieved when the relics reappeared on land. Imagine destroying a small transport ship, then realising you deleted several map relics as a result. 👀💦
That was the intention, to keep them in play, no way to delete them, it could become a tactic of a player that wants to destroy relics for whatever reason - fall into enemy hands?
My god it's an arcade game not an Simulation...
1:44 that's one thing I noticed while going from AOE1 to AOE2 all those years ago.
The Cavalries are so polite that they move away when there's people ahead of them so they don't get interrupted rudely.
Well, he gave the order to ride to a certain place, not to attack the villagers.
Thank you for crediting the music
Could you imagine playing a game where trample worked though? I've created this great army with a bunch of infantry, some trebuchets, and some cavalry to defend them. Wait, it's the Byzantines? Full frontal attack from a bunch of cataphracts? You lose half your army and your opponent hasn't even attacked your units.
Also wolves dont attack sheeps and buildings on fire never get burned down
The Navy really stormed that beach there.
Yeah, even if the villagers did use those hunting bows on the horsemen, it wouldn't be effective.
Villagers get wheelbarrows and still carry stones and wood in their bare hands.
Villagers can't get into their houses. How is it...
Villagers can't raise sheeps, only catch them in forest.
And why are there homeless sheeps living in wild nature? How did they get there and why wolfs haven't eat them yet?
The same about relics. They just stand on random places on map for no reason.
Stone is more rare than gold, you just can't get it enough.
Metal doesn't exist, and still military use it.
Hey there is metal. You just buy it with gold :P
Not to mention being able to construct entire buildings simply by hammering pegs into the ground.
That's the most accurate galleon barrage I've ever seen in my whole rts life
Everything looks ludicrous and funny, but getting hit behind walls used to piss me off. AoE4 had this fixed, though.
it did? was about time... I remember seeing AoE3 still having it, and me thinking to myself, what garbage of a game.
Actually arrows can be fired through walls (above them), but not bullets, that's what have been shown on this video.
3:20 just shows some Ottoman ships. (Fetih Marsi intensifies)
Also female villagers cost the same amount of food as male villagers, very unrealistic income equality.
2:00 this is why i like spanish
4:06 Villagers can use bows! But they're called, *"Archers"* ...
There is artifact code that could allow walls/buildings to block projectiles. But do to default, hard to access settings, it is disabled.
Siege rams use this code and block arrow fire from hitting units directly behind them. Which is why you can have villages repair a ram under fire from a castle, without the villagers dying.
I believe it was disabled to encourage assaults against the enemies walls.
U forgot land units vs ships a paladin can sink a ship
And spearman line deals bonus damage vs ships. And monks can heal farms
@@superstar5042 Can a monk heal farms?
@@light_david7 Yep, they can. Also fishing shis were able to work on farms on shoreline, but this was fixed I belive.
Lol, you should look up for Capture of the Dutch fleet at Den Helder
At least AOE1 had a guy riding the elephant units.
4 - They're meant for destroying sea units and coastal bombardement of stationary targets/ buildings
5 - No
6 - Very rare bug
7 - Are they supposed to dissapear magicaly?
8 - Villagers do use their bows if you don't right click the enemy, so their keep their hunters job.
play the hd edition it's bug free
Relics teleporting and ship landing was insane😂
3:23 is the explanation of why the camel also is considered a ship
Camels are known as 'ships of the desert'.
Total war can be even more ridiculous
Entire unit of war elephants in a single ship
3:22 its okey we did it in 1453
The villagers also pull out axes for cutting wood and picks for digging gold or stone and never seem to use them in battle either. Also I want to add that when an enemy is attacking walls I can hit them with siege onagers and somehow I never damage my own walls, I also never injure anyone that is fighting them at the wall. So there is zero collateral damage. People can be inside a castle when it collapses and not be injured. People can also be next to a building that is burning and never get burnt. My 8 year old daughter asked me how those people do not get burnt, I just said it is just a game and that is how it is programmed. I also wonder how people can not walk through a dense forest or over mountains.
Those really do not bother me but I almost forgot the one I hate, winning or losing by Wonders. What civilization ever conceded in war because they could not destroy the enemies Wonder? "Well, we have killed half of them but we need to destroy that wonder in the next 6 weeks or else we lose this war!" ~Nobody ever.
walls in aoe are not really walls but agreed upon lines that units dont cross.
2:04 thats why Spain is OP.
Yeah, the logic of this game sometimes is weird, but it's just a game. Also it has much weirder things, like celtic warriors with naked torso and painted blue, or vikings with horns on helmets, or chineese using chukonu instead of early gunpowder weapon (for example they can be replaced with fireworks like it was in Rise of Nations), or weird names of unique techs.
Man, rememba, you create a wall of houses
"projectiles shoot straight through solid objects"
yeah, this hasn't changed even in AoE 4. lol
citadel cant block onarger gun but the dock/ wall can block fire ship beam!
The elephants are willing to share rooms, the human Karen's won't!
That feel when you can't load on ship 5 rams with loaded soldiers
Wanna trample enemy with ur cavary ? Oh, plz play the game name "LoTR : The Battle for the Middle Earth."
At the very first time playing this game I also thought the villager can shoot the enemy with their arrow using when they go hunting...but no 🙄🙄🙄
@@phamxuanlong9576 It really is not that weird, there are many kinds of bows and arrow, and well hunting bows and arrows wouldn't be able to do anything against even basic armor, let alone full on plate armor
Have you upgraded your transport ships?
3:28 Clearly, the enemy commander isn't Anakin Skywalker
this vid sucks on different levels. since the apperance of aoe2, we all wondered about the capacity of the transportship. yeah its unlogic, but hey. and the thing with the villager hit behind a building? yea its unlogic. but isnt it more frustrating that the organ gun cause so little damage??? It is so expensive and it is a gunpowder unit! It should shred through infantry like a hot knife through butter. yeah that would also be a balance problem, but you could still make it more expensive, slower etc.
The trample damage is often missunderstood. the damage system in aoe often only works on directly attacked targets. The trample bonus is more or less an addition to the normal attack strenght. Its almost the same with siege units that attacks a tile and not a building or an unit. the damage is often zero. Yeah and the galeons are just not anti personal unit. you can bombard enemy shores into oblivion, but hunting for single units is waste of time.
Empire Earth solves this by counting "1" space for infantry soldiers and citizens and "2" spaces for artillery, cavalry (including tanks) and other vehicles.
Most of this for balance cz if the bombard cannon is soo fast with its high damage the late game will become cannon and gunpowder shit like aoe3
The Spanish galleons with tech actually are monsters, but thanks to balance, almost no one manages to survive to that point in the game with them lol
@@okapops yup
At least the briton vill didn't try to hid behind the cathedral of Aachen. 11
Village : Bow for hunter , knife for melee
Ships have standards of living.... Only five quarters
the boats sailing through the sand is hilarious XD
The cavalries move through the citizens remind me of some videos of cats walking through obstacles without touching them at all.
The cavalry is doing the right thing. He gave the order to ride to a certain place, not to attack the villagers.
0:43 I can't be the only one who clearly sees human in blue hood riding elephant and charging ballista >:(
Villager vs Deer "shoot em with a bow"
Villager vs Boar "shoot em with a bow"
Villager vs Anything else "KNIVES OUT PEASANTS!!" *Dead*