@@issactangis4460 but the teotonics can creates goods Paladins to solve this, the combo Teotonics + Paladins + Scorpions/hand Cannon, is instopable, but its expensive, fortunately the teotonics have Farm bônus
@@issactangis4460 in my strategy the Paladins stay out of every combat, Assaluting small targets, like monks, sieges and archers, they are strong but never fight agains other melees
especially when you consider that arbs can deal with catas pretty easily in small enough numbers, and seeing as catas are expensive asf, they will be in small numbers
@@peterpeterson4800 elephants are expensive, u won't get a big army of them in castle age in an open map, not even in arena, in low numbers almost everything kills them, u make 10 elephants the other guy mass some pikes or even archers and bye
Oh yes they will, because this list is just wrong. Some of these units are good but none of them are overpowered. Aztec monks are very strong but all those techs you have to get are very expensive even with the great aztec eco, the game might be done before you manage to get them all, not to mention some of them are unavailable until the imperial age, not every game lasts till then. Good unit, not overpowered, a lot of upgrades required all of which cost a lot of gold. Camel archers are a good unit too but expensive to make, easily countered by skirmishers. And even though they are good raiders, they aren't available till the castle age. And in castle age you'd have decent deffences to deal with raids like walls, towers a castle and multiple towncenters. And those skirmishers that counter them are far cheaper than the camel archers and have faster creation time. Now if only you had a unit to put in front of those archers to deal with the stupid skirmishers... something like I don't know KNIGHTS!! Cataphracts, great but once more... expensive. They can ironically be countered by the knight... hmmm this unit is quite usefull ha? They can also be countered by large groups of pikemen even though they ignore the pikemen's bonus, pikes can still take the fight with overwhelming numbers. This isn't hard to do becuse pikes are dirt cheap and easy to mass. War Elephants... hahahahahaha one of the worst units in the game. Very expensive, very slow, easily countered by... no, not monks, pikes. It takes only 3 of them to kill one, only 2 when they become halberdiers. And as mentioned those are cheap and easy to mass and they melt elephants. And finally huskarls, they are a challenge to be sure and yes almost unstoppable late game. But they can be stopped, you can counter them with hand cannons if you micro correctly but that is a last resourt. The key to dealing with them is to take out the Goths before they get them out and despite what you may believe this is very easy. The Goths have almost no deffences, no stone walls, no decent towers, no early game eco bonus and the huskarl isn't a threat in early castle age. Not before anarchy is researched, attack them early, attack them hard and they are done. You know what is a threat in catle age, knights, very mobile, reasonably well armored and pack a heck of a punch, so yeah despite all this, smart people will still play knights ;)
@@coldskull5573 I agree with most of your observations, but huskarls are also countered by militia line pretty heavily while being cost effective (not creation time effective tho after perfusion). And also by any high melee armor melee unit. (Knight line, Teutonic knight), also Cataphracts, those are a Goth killer overall. You can in theory overwhelm cataphracts with halbs as goths, but the missing armor + cata trample makes this matchup difficult. And funny fact for Berbers from my elo gameplay (pretty low, I got the theory behind things, but not the execution XD): From my experience at 800-1000 elo, most players have no idea how to counter camel archers. If you get to 30, you usually win if you don't make a mistake somewhere else. It's funny, because they have a lot of counters, but people just freeze when they see the camels.
@@jakubgabzdyl6065 I didn't mention cataphracts because they are exclusive to Byzantines but yes they can counter huskarls too so can the teutonic knights. About the camel archers well the execution isn't hard. Think about it they come in after a castle is built, which means you are at catle age too presumably. You have your own castle and depending on your build 2-4 town centers. When the archers come you garrison you workers in the nearest town center, castle or tower. If the camel archers get too close they get killed, if they back away you start creating skirmishers to deal with them. The camel archer requires a castle to build but the skirms are built from an archery range and you can build 4-5 of them for every castle that the opponent has. Meaning you'll always have more skirmishers than he has camel archers. Which is bad for him because even 1 skirmisher can beat 1 camel archer, and they are much cheaper with faster creation time. Another strategy is to once again attack your opponent early. Archers or scouts in feudal age or knights in early castle, before has gets his castle up. Mess up his economy early on and keep on the preasure and he'll never get 30 camel archers out. As I said they are deffinately a good unit but expensive. Hopefully that gives you an idea of how to beat them. Don't forget they are archers first, camels second.
My two way of countering them are to have 2 or 3 monks ( that work well ) or just have my regular army of Genovese crossbowmen... They can crush most cavalry so easily it is funny when your opponent don't know it and send you a wave of knights or hussars XD
Fun fact. Huskarl loses to a regular champion and costs more. Goths is my main faction and I love huskarls. But a lot of people dont understand that huskarls are really good for only 2 thigs: Killings any archer unit and raiding due to being almost invulnerable to TC fire and having fast speed for infantry unit.
War Elephants are super weak against monks due to elephants slow movment. And in oldschoold AoE 2: Age of Kings, fully upgraded Teutonic Knight could take down non upgraded elephant in 1 v 1. So if you take 2 knights vs fully upgrade elephant, knights with ease. But that is many years ago, just a fan fact.
According to convention you should probably swap the camel archer and mangudai in your list. The video is nice, but you could have mentioned that the units are not so overpowered in practice as you make it seem. Elephants are super expensive and like some of the others you need castles and/or a lot of upgrades; all other mentioned units are countered by archers, except for the huskarl of course. Aztec monks and all the monastery upgrades cost a lot of gold and by the time you can do all the upgrades, the enemy should have a large army that you can't micro against effectively. I'm fine with the huskarl on #1 since the cheap Goth spam is one of the deadliest things in the game; usually one wins by killing the Goth player before he gets there, or be the right civ and come with jaguar warriors, samurai or cataphracts.
The guy doesn't know the game I'd say... Huskarl isn't overpowered bc it's so easily countered by melee... Also, mig mass of archer camels and he's microing... I'm 800 elo and know to just stop-micro the mass in that circumstance and let them fire!
Agree. Also huscarl is cheap and fast produced, but it also occupies 1 space in your population, so every time when opponent has same amount of more powerful units it means huscarls are not so good
5 - Heresy and Faith are super expensive and so will only be researched way later in the game. Also, Hussars don't cost gold and Monks need to be microed. 4 - An Elite Camel Archer still needs 36 hits to kill a Paladin. For better counters, there are Elite Skirmishers and Heavy Camel Riders. Some unique units such as Huskarls, Genoese Crossbowmen or Genitours also help. 3 - Heavier cavalry (such as Knights), archers (Cataphracts only have 5 pierce armor when fully upgraded) or Monks. Halberdiers are weak but can still counter them at least cost-effectively. Cataphracts are also super expensive to upgrade. 2 - Halberdiers, Scorpions, Monks. Unique units such as Genoese Crossbowmen, Kamayuks or Mamelukes also help. War Elephants are also super expensive to upgrade. Honourable mentions: - Teutonic Knight: archers can kill them before they get too close. Some melee unique units such as Samurai, Jaguar Warriors, Cataphracts, Leiciai or War Elephants also help. - Mangudai: see Camel Archer. They can also be countered by Camel Archers. 1 - Any stronger melee units, such as cavalry. Heavy infantry in general works too, including Champions who are cheaper (45F 20G with Supplies vs 52F 26G in the Imperial Age) and therefore cost-effective. Hand Cannoneers and Slingers also help.
Thank you musicc my adhd will not let me stay awake during silent guides even though its great guidance i struggle getting though more than 2 vids on other channels
Sorry but your perception of broken is wrong. These units all take an insane amount of resources and time to mass up. And monks have to be micro'd individually. My top 5 broken units in AoE 2, having seen pro players all the time would be: 5. Arbalester (Maybe? In imperial age) 4. Hussite Wagon (in castle age) 3. Crossbowman (in castle age) 2. Knight (in castle age) 1. Conquistador (in castle age) Just think of how the units I mentioned dominate the pro player metagame, how they make all other units unviable pretty much, and how they can beat even their supposed counters with good micro. They're all pretty easy to mass except Wagons and Conquistadors.
I would give number 1 to Huskarl as they have speed and can easily cross the attacks of long range units such as Longbowman of Britons. Speed is the issue with Elephants which make them vulnerable to conversion and the opponent gets free elephants to use without spending gold. And if we talk about overpower then I guess it shouldn't be based only on strength but the speed and range too....in that case, I would say Briton's Longbowman and the Longboats of Vikings are awesome.
Bro nice vid but MAMELUKES???? They are among the top 5 for sure! Or at least worth a mention, they have both attack speed and resistance, they can kill most of unique unites in the game
@Stephan yep and you mix in some mongonels or hussars to shred them also Saracens have a very wide and powerful unit tree and a counter to almost if not any civ
I remember facing Cataphracts for the first time. My first instinct was to make Pikes, but then I remembered the bonus to infantry and resistance to damage, and suddenly was at a complete loss on what to build. Later on, I would start using monks against them. If you can't beat 'em, convert 'em!
Just build the knight line. The Byzantines don't get the last attack upgrade or bloodlines, so the cataphracts are far weaker than most civ's knight lines in a straight fight.
Halberdier are cost effective against cataphracts. Knights, battle elephants and camels also work. For unique units you'll be looking at samurail, mameluks, genoese crossbows, teutonic knights, war elephants, conquistadors. Also Byzantines have a convertion resistance bonus so monks aren't that great to beat cataphracts.
@@hoaangkhanh615 th-cam.com/video/-stNPvOV7x8/w-d-xo.html indeed camels and genoese aren't that great. Though mamelukes still win against cataphract, as do any other unique melee cavalry unit. Ranged units are also effective and would be even more if microed even a little.
@D Moll cataphracts are far weaker than other civs paladins in a straight fight. The Paladino has better armor, more hp and significantly more attack for your average civilization. The on thing cataphracts aren't particularly good into are units that beat you with pure stats, like a paradin or teutonic knight or elephant. Archers can be a good counter too if you have enough masses up.
Huskarls are too predictable, by alone only works for certain bad matchup civs like Mayan, needs support of anti anti-inf. War elephant is at most a niche unit for defending castle or doing castle drop. The time it takes for moving your elephants to your enemy, they have built 10 barracks and upgraded to helbs already, which is why it's not common for pro games. I don't even need to mention monks Camel archer is not as good as Mongudai as cav archer isn't a common unit for you to counter, especially knowing you are Berber. Mongudai has bonus against siege which is crucial. Cataphract is expansive but only mediocre at pierce armor, unless the opponent civ seriously lacks in range units and allow you to get to fully upgraded cataphract, it is not overpowered, but strong unit at best. Though it's not easy to center the play around cataphract unless you are playing deathmatch. Maybe the honorable mentions should also have chu ko nu, huszar, mamuluk, janissary, plumed archer, conquestador and most importantly flaming camel :)
The strongest unit in the game(Overall) Is probebly the elite mangudi, especialy if the enemy civ is unlucky enouth to lack bracer. Even still, skirms are kind of a dubious counter. War wagons are also quite good, as are conquistidors
Goths are deadly but its not the huskarl itself that does it... its the cost reduction and production speed. Also most people forget that goths dont have to be infantry to win. They have all tools but armor and some high ranking upgrades in imp ( and no bloodlines )
@@perrymeril goths do get bloodlines, they just don't get the last cav armor upgrade. I do agree they are a reasonably open civ in castle age with fully upgraded knights and usuable crossbowman, but they really can do nothing but infentry and gunpowder in the late game, as there missing a ton of stuff in imp.
Not quite Camel Archer is actually better than Mangudai due to the fact that they have everything Mangudai have and more. The only thing that can actually killed Cav archer with decent micro is........ cavalry. And that's what Camel archers counters. Which makes them very strong. The fact that they tend to have cheaper meatshields also helps.
@@carloscoss5372 Plummed archers are top tier aswell but there are more ways to counter them than Mangudai. From that perspective, Mangudai are the best, since you can't really go onagres or cavalry against them. I would say they are the unit with least counters on the game. From a cost-effectiveness perspective, plummed are god tier alongside with huskarls. But to me, Mangudai is at the very top.
I agree, Mangudai has very few true counter if it is used on a skilled player. The onager line and ram both lose to it hard, even knight/paladin and Camel can lose if the Mangudai player is willing to invest focus into micro (since Mangudai is actually slightly faster then them both) but it does require good micro skill to reach max potential though.
Me too. My friends were like "Goth sucks they have no walls", but I instantly saw the potential in Huskarls... I knew they were OP and this video confirmed my hunch almost 20 years later lol
@@danielurdaneta2318off course my friend but spearman line is trash unit can be trained in huge masses and elephants are quite expensive interms of gold once the player runs out of gold sighting elephants will be rare but spearman line is infinite With thier overwhelming numbers they be like army ants prey on scorpion ans bees on hornets
@@danielurdaneta2318 And in case of support unit spearman line can be supported with huge numbers of hussars or light cavalry which is again a trash unit archers behind the line cost gold arent they??? With some scout line support elephants and their supportive units will fall to the overwhelming numbers of trash units
I guess Camel Archer can maybe reach top 5, otherwise I am thoroughly confused. Off the top of my head, Frank heavy cavalry, Mangudais, Conquistators, Briton Arbalesters are all far more powerful than any of the units listed here. Furthermore, War Elephants and Teutonic Knights are possibly the most situational (aka "bad") units in the game. Turkish and Sicilian scouts are also wayyyy over anything they will usually face, so I guess they are contenders too.
I started a fight with Goths (it was a 7 player battle royale) without realizing i spammed archers in their base. The moment i saw a huskarl i immediately sent my cavalry there (the treaty saved me that time)
One of the most overpowered unit there is Elite Mangudai, they have great armor+attack and can easily kill all other powerful units like paladins, elephants, Teuton knights and also very effective against siege weapons.
yes elite manguadai, elite huskarl and elite samurai are really good and best of best unique units, he did not mention the elite samurai with his bonus against unique units and fast attack speed,
Ngl this vdieo can trick new players a lot :p i wanted to try war elephants a few times, everyrime i lost paying the expenses of war elephants upgrades lol. Holyshit game ends before you make them elite even lol. Anyway for me personally i give number 1 to mamelukes. I think they are the most underrated unit in the game and i've never lost with them.
I appreciate someone making content for the community but this video is wrong on many points. In a competitive game you don't get away with making elephants. Also demonstrating different units in their most powerful position doesn't make them overpowered.
Despite the mangudai being demoted I would still argue they are the best unit in the game. They're super fast and pack a punch with their attack, when attacking in a group they'll just rip apart anything that comes at them while running around in circles.
WTF! The most OP unit is hands down the Elite Mangudai, expecially before they reduced the bonus against only ram In group, they are basically impossible to beat if not only from a cost effective perspective or with an equivalent army of Camel Archers
@@ethanpappas2502 in the past I think they used to be OP because in one of the earliest releass they had an unjustified bonus damage against buildings and the same bonus damage applied to cavalry archer was also on melee cavalry
@@alexnguyen3022 "easily countered by rams"? What would be the value added in wasting resources with useless rams... They dont have any extra range compared with élite skirmishers, so the standard combo skirmishers and pikemen... rams do make sense only if the archer vastly overpowers you in terms of range, so basically only against Longbowmen. Camel archers can be countered like most archers woth skirmishers or onagers, no need of wasting into extra units...
I had a free for all where this guy resigned quickly, causing a Khmer player to trade with his market I threw Byzantine halbs, skirms, hussars and bombards at him I barely made a dent...
I believe that the Lithuanian Leitis are by far the strongest units in AOE 2 DE. With their attack that ignores all armor and the additional damage they can receive from relics, dealing up to 20 damage to each enemy
As mentioned by Pecuniarly, I would switch mangudai and camel archers in your list. Otherwise I agree with everything you listed. Maybe we could have a small place there for Celts scoprions as well (with Khmer ally?^^) because of how mass scorpions have an insane area of effect without damaging your own units in the process.
@@Cecil_Augus Without any armor at the blacksmith they are taking only 1 damage from fully upgraded crossbowman or Town Center in castle age (except Bohemians). Which means even standing under a TC without killing anything is cost effective. Their fast speed and reasonable cost make them the best anti-archer units in the game (I'd say even better than skirms) and a great raiding units. They completly destroy the game plan of any archer civs that will force them into sub-optimal units. A question you can ask yourself when someone says a unit is OP is to look at their counter, here as "generic units" goes we could list knight, "elephants" as real counters and hand cannonneers(with stuff in front), heavy scorps(in mass with stuff in front becomes hard counter) and champion as soft counters. Knights and elephants are not even fully generic (meso and indians don't have knights), which means in castle age, people have to rely on...longsword? One of the worst castle age units even with all the recent buffs. For knights, mixing pikes is quite easy as a Goths with cheaper cost and faster production. Goths are not OP because they are lacking in other area of the game and reaching a castle and huskarl production is really tough in Arabia 1v1. But Huskarls are. I remember a pro team game in a tournament where everyone was slinging the Goths to reach the imperial Goths spam^^ And single-handedly manage the whole war by himself.
@@Pyroptere I agree with what you have said. What bothered me was that I couldnt understand the parameters for this ranking here. Like, are war elephants really viable?? I think that if we are taking in account strength+viability then huskarls start to get really weak exactly for their lack of viability. Plumes, conquistadors, and specially mangudai look more appealing to me to be considered #1, as their viability is way more plausible. If you go FC into these units it can be really good. Now if you try FC into huskarls you are dead.
@@Cecil_Augus I agree with Plumes and Conquistadors. A bit less with Mangudai, they require a TON of upg. to perform. (Post-imp mangudais super strong, but FC mangudais less). I know a 19xx (on DE) that always went Goths (before arabia becomes super open), drush + wall to get a good caste age time and then rely on castle + huskarls. It was viable against archers civs, against other probably not.
Very expensive unit and slow production, unique units which are fast to produce and cheap are the best, huskarls are the best imo because you can mass produce them fast and cheap
War Elephants lmaoooooooo they get hard countered by pikes and are extremely difficult to mass considering their cost. By the time you get 10 out the enemy will have like 40 pikemen.
The persian elephant has been overpowered for a very long time now. Even when they fight other anti-cavalry units on an equal resources basis, they still win 90% of the time. Also cataphracs are OP, since you can't counter them with anti cavalry like halbs because they counter infantry themselves and have anti cavalry armor and on top of that they are devastating in group fights. You cant counter them with samurai or camels either. The only way that keeps them from being so much more OP is their cost is high like the knight line.
Monks hard counter elephants, Persians don't get heresy for a reason, also just halbs or kamayuks. Cataphracts are anti infantry, their weakness is archers.
@@Endless-fire I disagree. Cataphracts are not exactly "weak" against archers, they are simply easier to kill compared to melee attacks. They still have a considerable amount of hp to tank archer shots and can still chase down most foot archers with ease.
@@wolf_9626 Cataphracts are expensive and massed archers will melt them under their fire. They have 2 less pierce armour than the heavy cav line. You can also just use paladins with their superior stats, but massed archers work better.
dude how long do you play aoe2? since the last release of definite edition? Everyone knows that war elephants are countered with pikes and hellebardiers. period.
I think Huskarls are balanced by the fact that one: they are only for the Goths, who are subpar in practically everything barring infantry, and two: that they are countered by heavy cavalry, mainly War Elephants.
@@adityachaki2799 Try this against 20 elephants with trashbow as support. Don’t tell me you somehow uses 2000 gold for 20 monks and has the APM to micro 20 monks properly to convert 20 elephants.
Let's be honest: mangudai is the single most frightening unit. Fastest cavalry, fire so fast, effective against siege, bulky for an archer unit, relatively affordable, and worst of all, comes backed up by super strong light cav and some of the most frightening siege in the game. Nah, I'd rather face any other unit or civ than mongols--as I'm sure everyone in the middle ages from China to Hungary said.
how to deal with war elephants is halberdier they deal a ton of damage just mass them up while trying to divert the elephants any way possible although this is easier said than done
You can counter elephants wayyy too easily tbh. Pikemen, Halberdiers, Genoese Crossbowmen, Scorpions, Monks, Siege, etc. I mean it's easier on your economy to make a lot of Pikes and Halbs rather than a bunch of elephants at that point
How does 27 camel archer one shot paladins? They have 12 attack, paladin has 7 pierce armor so 27 camel archer can make 27*5= 135 damage?? Whereas paladin has 180 hitpoints.
@@dirkauditore8413 but the speed is not only to close the gap, but also to runaway from the losing battle. Moreover now mameluke lose their archer armor class makes skirmisher and huskarl not a counter anymore.
I love using Scene editor.... you know. 1 unit is very op if you choose Aztecs. Teutonic Knight (Or Elite) 12 damage + 4 (Blacksmith) + 4 (Garland wars) = 20 Damage... (Elite 17+4+4 = 25... i think...) XD Is funny . only need 2 or 3 monks to heal very fast...
War elephants are easy to counter with Pikemen, and Teutonic knights with archers. Mangudais should be number 1 OP unit, they are very hard to counter. Huskarls maybe in top 5 coz there are other great units like Plumed Archers, Jannisaries and Huns Cavary archers as well.
Teutonic Knights are OP in terms of looks.
in melee combat they destroy all units excepts cataphracts, war elephants and leitis.
But teotonic knight have slow movement their pierce armor Is not too high so archer are good counter
@@Logan00710 before they armor nerf, he can won the cataphracts too
@@issactangis4460 but the teotonics can creates goods Paladins to solve this, the combo Teotonics + Paladins + Scorpions/hand Cannon, is instopable, but its expensive, fortunately the teotonics have Farm bônus
@@issactangis4460 in my strategy the Paladins stay out of every combat, Assaluting small targets, like monks, sieges and archers, they are strong but never fight agains other melees
Goths::"YES! I CAN PRODUCE MY HUSKARLS!"
Aztec Monk: *OUR Huskarls*
Nice
this is not "overpowered" units. This just demonstrated the ability of some units against their opponent where they have bonuses.
a monk living long enough to convert its natural hard counter is insane tho but it does come at the cost of no cavalry and mediocre archery line
especially when you consider that arbs can deal with catas pretty easily in small enough numbers, and seeing as catas are expensive asf, they will be in small numbers
@@maxbryant560 yeah but Nobody can micro a 100 monk army
@@benijager1372 What about halberdiers? How do they fare against war elephants?
@@peterpeterson4800 elephants are expensive, u won't get a big army of them in castle age in an open map, not even in arena, in low numbers almost everything kills them, u make 10 elephants the other guy mass some pikes or even archers and bye
Elite Huskarl: "I used to be an adventurer like you, then I took 69 arrows to the knee"
After all this people are going to use knights
Oh yes they will, because this list is just wrong. Some of these units are good but none of them are overpowered.
Aztec monks are very strong but all those techs you have to get are very expensive even with the great aztec eco, the game might be done before you manage to get them all, not to mention some of them are unavailable until the imperial age, not every game lasts till then. Good unit, not overpowered, a lot of upgrades required all of which cost a lot of gold.
Camel archers are a good unit too but expensive to make, easily countered by skirmishers. And even though they are good raiders, they aren't available till the castle age. And in castle age you'd have decent deffences to deal with raids like walls, towers a castle and multiple towncenters. And those skirmishers that counter them are far cheaper than the camel archers and have faster creation time. Now if only you had a unit to put in front of those archers to deal with the stupid skirmishers... something like I don't know KNIGHTS!!
Cataphracts, great but once more... expensive. They can ironically be countered by the knight... hmmm this unit is quite usefull ha? They can also be countered by large groups of pikemen even though they ignore the pikemen's bonus, pikes can still take the fight with overwhelming numbers. This isn't hard to do becuse pikes are dirt cheap and easy to mass.
War Elephants... hahahahahaha one of the worst units in the game. Very expensive, very slow, easily countered by... no, not monks, pikes. It takes only 3 of them to kill one, only 2 when they become halberdiers. And as mentioned those are cheap and easy to mass and they melt elephants.
And finally huskarls, they are a challenge to be sure and yes almost unstoppable late game. But they can be stopped, you can counter them with hand cannons if you micro correctly but that is a last resourt. The key to dealing with them is to take out the Goths before they get them out and despite what you may believe this is very easy. The Goths have almost no deffences, no stone walls, no decent towers, no early game eco bonus and the huskarl isn't a threat in early castle age. Not before anarchy is researched, attack them early, attack them hard and they are done.
You know what is a threat in catle age, knights, very mobile, reasonably well armored and pack a heck of a punch, so yeah despite all this, smart people will still play knights ;)
Damn u love the game for sure
@@eminxk8405 :D
@@coldskull5573 I agree with most of your observations, but huskarls are also countered by militia line pretty heavily while being cost effective (not creation time effective tho after perfusion).
And also by any high melee armor melee unit. (Knight line, Teutonic knight), also Cataphracts, those are a Goth killer overall.
You can in theory overwhelm cataphracts with halbs as goths, but the missing armor + cata trample makes this matchup difficult.
And funny fact for Berbers from my elo gameplay (pretty low, I got the theory behind things, but not the execution XD):
From my experience at 800-1000 elo, most players have no idea how to counter camel archers. If you get to 30, you usually win if you don't make a mistake somewhere else. It's funny, because they have a lot of counters, but people just freeze when they see the camels.
@@jakubgabzdyl6065 I didn't mention cataphracts because they are exclusive to Byzantines but yes they can counter huskarls too so can the teutonic knights.
About the camel archers well the execution isn't hard. Think about it they come in after a castle is built, which means you are at catle age too presumably. You have your own castle and depending on your build 2-4 town centers. When the archers come you garrison you workers in the nearest town center, castle or tower. If the camel archers get too close they get killed, if they back away you start creating skirmishers to deal with them.
The camel archer requires a castle to build but the skirms are built from an archery range and you can build 4-5 of them for every castle that the opponent has. Meaning you'll always have more skirmishers than he has camel archers. Which is bad for him because even 1 skirmisher can beat 1 camel archer, and they are much cheaper with faster creation time.
Another strategy is to once again attack your opponent early. Archers or scouts in feudal age or knights in early castle, before has gets his castle up. Mess up his economy early on and keep on the preasure and he'll never get 30 camel archers out. As I said they are deffinately a good unit but expensive.
Hopefully that gives you an idea of how to beat them. Don't forget they are archers first, camels second.
one that I love is the Kamayuk, with the long spear (as the Macedonian phalanx) allows you to attack the others without receiving any damage :3
As far as I remember: the war elephants stand no chance against the British longbow-men. ;)
Also against plumed archers
Plumbes do 2damage per shot
Yeah pretty much any archers sense archers in de like fire faster making them OP and kill cav faster
The best counter by far are monks.
To add insult to injury, Persians do not have heresy
My two way of countering them are to have 2 or 3 monks ( that work well ) or just have my regular army of Genovese crossbowmen... They can crush most cavalry so easily it is funny when your opponent don't know it and send you a wave of knights or hussars XD
The obuch is also a worthy mention. Costs very little gold but is quite tanky. Plus the armor stripping makes your archers much more effective.
Fun fact. Huskarl loses to a regular champion and costs more. Goths is my main faction and I love huskarls. But a lot of people dont understand that huskarls are really good for only 2 thigs: Killings any archer unit and raiding due to being almost invulnerable to TC fire and having fast speed for infantry unit.
Nothing brings more joy then when my enemy attempts to counter the gothic hoard with cavalry or champions.
@@Endless-fire Amen brother ;)
See my video exposing atheist propaganda in Age of Empires.
War Elephants are super weak against monks due to elephants slow movment. And in oldschoold AoE 2: Age of Kings, fully upgraded Teutonic Knight could take down non upgraded elephant in 1 v 1. So if you take 2 knights vs fully upgrade elephant, knights with ease. But that is many years ago, just a fan fact.
Also u need to get a big boom to get the elephant, maybe in a 4v4 but not in a regular 1v1
HD is better than DE.
@@scintillam_deino
Original AOC > DE >>>>>> HD
1 Leitis
2 Cataphract
3 Houfnice
4 Conquistador
5 Ballista elephant
My opinion.
huskarls also has bonus attack against buildings lol
According to convention you should probably swap the camel archer and mangudai in your list. The video is nice, but you could have mentioned that the units are not so overpowered in practice as you make it seem. Elephants are super expensive and like some of the others you need castles and/or a lot of upgrades; all other mentioned units are countered by archers, except for the huskarl of course. Aztec monks and all the monastery upgrades cost a lot of gold and by the time you can do all the upgrades, the enemy should have a large army that you can't micro against effectively. I'm fine with the huskarl on #1 since the cheap Goth spam is one of the deadliest things in the game; usually one wins by killing the Goth player before he gets there, or be the right civ and come with jaguar warriors, samurai or cataphracts.
The guy doesn't know the game I'd say... Huskarl isn't overpowered bc it's so easily countered by melee... Also, mig mass of archer camels and he's microing... I'm 800 elo and know to just stop-micro the mass in that circumstance and let them fire!
Agree. Also huscarl is cheap and fast produced, but it also occupies 1 space in your population, so every time when opponent has same amount of more powerful units it means huscarls are not so good
OK nerd
The hell, man. Mangus have always been the most broken unit.
5 - Heresy and Faith are super expensive and so will only be researched way later in the game. Also, Hussars don't cost gold and Monks need to be microed.
4 - An Elite Camel Archer still needs 36 hits to kill a Paladin. For better counters, there are Elite Skirmishers and Heavy Camel Riders. Some unique units such as Huskarls, Genoese Crossbowmen or Genitours also help.
3 - Heavier cavalry (such as Knights), archers (Cataphracts only have 5 pierce armor when fully upgraded) or Monks. Halberdiers are weak but can still counter them at least cost-effectively. Cataphracts are also super expensive to upgrade.
2 - Halberdiers, Scorpions, Monks. Unique units such as Genoese Crossbowmen, Kamayuks or Mamelukes also help. War Elephants are also super expensive to upgrade.
Honourable mentions:
- Teutonic Knight: archers can kill them before they get too close. Some melee unique units such as Samurai, Jaguar Warriors, Cataphracts, Leiciai or War Elephants also help.
- Mangudai: see Camel Archer. They can also be countered by Camel Archers.
1 - Any stronger melee units, such as cavalry. Heavy infantry in general works too, including Champions who are cheaper (45F 20G with Supplies vs 52F 26G in the Imperial Age) and therefore cost-effective. Hand Cannoneers and Slingers also help.
Wow. Didn't know that they made Aoe2 a balanced game.
Thank you musicc my adhd will not let me stay awake during silent guides even though its great guidance i struggle getting though more than 2 vids on other channels
Once the Goths start producing Huskarls its basically GG.... accurate af
Mamluks can counter War Elephants very well, and may be even without a single damage to those 🐫 🐪 🐫
Memeluks are the best.
@@rhalfik But so expensive...
mameluke is bad against boyar and teutonic knight.otherwise mamelukes are very good warriors.
@@umutakdemir442 Yes, because teutonic have high meele armor than pierce armor, teutonic is weak against archer
@@umutakdemir442 Yes, but in that cases is better use them like a group of archer calvary to attack and stay away, until they die one by one.
Sorry but your perception of broken is wrong. These units all take an insane amount of resources and time to mass up. And monks have to be micro'd individually. My top 5 broken units in AoE 2, having seen pro players all the time would be:
5. Arbalester (Maybe? In imperial age)
4. Hussite Wagon (in castle age)
3. Crossbowman (in castle age)
2. Knight (in castle age)
1. Conquistador (in castle age)
Just think of how the units I mentioned dominate the pro player metagame, how they make all other units unviable pretty much, and how they can beat even their supposed counters with good micro. They're all pretty easy to mass except Wagons and Conquistadors.
I just beat an army of elephants with mostly samurais. But lots of them
I would give number 1 to Huskarl as they have speed and can easily cross the attacks of long range units such as Longbowman of Britons. Speed is the issue with Elephants which make them vulnerable to conversion and the opponent gets free elephants to use without spending gold.
And if we talk about overpower then I guess it shouldn't be based only on strength but the speed and range too....in that case, I would say Briton's Longbowman and the Longboats of Vikings are awesome.
You forgot about furious monkey boys
Koreans: I'm gonna tower rush!
Goths:... and I took that personally.
Bro nice vid but MAMELUKES???? They are among the top 5 for sure! Or at least worth a mention, they have both attack speed and resistance, they can kill most of unique unites in the game
@Stephan yep and you mix in some mongonels or hussars to shred them also Saracens have a very wide and powerful unit tree and a counter to almost if not any civ
I remember facing Cataphracts for the first time. My first instinct was to make Pikes, but then I remembered the bonus to infantry and resistance to damage, and suddenly was at a complete loss on what to build.
Later on, I would start using monks against them. If you can't beat 'em, convert 'em!
Just build the knight line. The Byzantines don't get the last attack upgrade or bloodlines, so the cataphracts are far weaker than most civ's knight lines in a straight fight.
Halberdier are cost effective against cataphracts. Knights, battle elephants and camels also work. For unique units you'll be looking at samurail, mameluks, genoese crossbows, teutonic knights, war elephants, conquistadors.
Also Byzantines have a convertion resistance bonus so monks aren't that great to beat cataphracts.
@@TyphoonJig The attack bonus of Mamelukes, Camels and Genoese crossbow are nullified.
@@hoaangkhanh615 th-cam.com/video/-stNPvOV7x8/w-d-xo.html indeed camels and genoese aren't that great. Though mamelukes still win against cataphract, as do any other unique melee cavalry unit. Ranged units are also effective and would be even more if microed even a little.
@D Moll cataphracts are far weaker than other civs paladins in a straight fight. The Paladino has better armor, more hp and significantly more attack for your average civilization. The on thing cataphracts aren't particularly good into are units that beat you with pure stats, like a paradin or teutonic knight or elephant. Archers can be a good counter too if you have enough masses up.
Huskarls are too predictable, by alone only works for certain bad matchup civs like Mayan, needs support of anti anti-inf.
War elephant is at most a niche unit for defending castle or doing castle drop. The time it takes for moving your elephants to your enemy, they have built 10 barracks and upgraded to helbs already, which is why it's not common for pro games. I don't even need to mention monks
Camel archer is not as good as Mongudai as cav archer isn't a common unit for you to counter, especially knowing you are Berber. Mongudai has bonus against siege which is crucial.
Cataphract is expansive but only mediocre at pierce armor, unless the opponent civ seriously lacks in range units and allow you to get to fully upgraded cataphract, it is not overpowered, but strong unit at best. Though it's not easy to center the play around cataphract unless you are playing deathmatch.
Maybe the honorable mentions should also have chu ko nu, huszar, mamuluk, janissary, plumed archer, conquestador and most importantly flaming camel :)
The strongest unit in the game(Overall) Is probebly the elite mangudi, especialy if the enemy civ is unlucky enouth to lack bracer. Even still, skirms are kind of a dubious counter. War wagons are also quite good, as are conquistidors
I was surprised Magudei wasn't number one.
Goths are deadly but its not the huskarl itself that does it... its the cost reduction and production speed.
Also most people forget that goths dont have to be infantry to win. They have all tools but armor and some high ranking upgrades in imp ( and no bloodlines )
@@perrymeril goths do get bloodlines, they just don't get the last cav armor upgrade. I do agree they are a reasonably open civ in castle age with fully upgraded knights and usuable crossbowman, but they really can do nothing but infentry and gunpowder in the late game, as there missing a ton of stuff in imp.
Not quite
Camel Archer is actually better than Mangudai due to the fact that they have everything Mangudai have and more. The only thing that can actually killed Cav archer with decent micro is........ cavalry. And that's what Camel archers counters. Which makes them very strong. The fact that they tend to have cheaper meatshields also helps.
Mangudai way better than camel archer, they’re the best UU, they’re the best and most “broken” unit in the game, bro
Laughs in Plummed archer
@@carloscoss5372 Plummed archers are top tier aswell but there are more ways to counter them than Mangudai. From that perspective, Mangudai are the best, since you can't really go onagres or cavalry against them. I would say they are the unit with least counters on the game. From a cost-effectiveness perspective, plummed are god tier alongside with huskarls. But to me, Mangudai is at the very top.
I agree, Mangudai has very few true counter if it is used on a skilled player. The onager line and ram both lose to it hard, even knight/paladin and Camel can lose if the Mangudai player is willing to invest focus into micro (since Mangudai is actually slightly faster then them both) but it does require good micro skill to reach max potential though.
@@sammao2011 what about skirms 11
Or elephant archers
I literally fell in love with Huskarls in 2005
Me too. My friends were like "Goth sucks they have no walls", but I instantly saw the potential in Huskarls... I knew they were OP and this video confirmed my hunch almost 20 years later lol
I hate when computer attack me with Teutonic knight, I can't handle this anymore
I think you forgot about pikeman and it's upgrade in case of war elephant 👍
thank you for pointing to that
They get eaten by trample dmg. If you can pair elephants with ranged attackers, they are toasted
@@danielurdaneta2318off course my friend but spearman line is trash unit can be trained in huge masses and elephants are quite expensive interms of gold once the player runs out of gold sighting elephants will be rare but spearman line is infinite
With thier overwhelming numbers they be like army ants prey on scorpion ans bees on hornets
@@danielurdaneta2318 And in case of support unit spearman line can be supported with huge numbers of hussars or light cavalry which is again a trash unit archers behind the line cost gold arent they??? With some scout line support elephants and their supportive units will fall to the overwhelming numbers of trash units
You forgot the imperial camel
U forgot about long bowman when they mass up with all the upgrades needed its nice to have! :)
Only in defense they are superior. But in wide areas easily counter them
@@tahacihankokce1154 You just have to have enough units that are fast enough to close the distance and powerful enough to cut them down.
@@3baxcb That's why you generally want a mixed army. Pikes to protect from enemy cavalry, cavalry to destroy enemy mangonels, etc.
I guess Camel Archer can maybe reach top 5, otherwise I am thoroughly confused. Off the top of my head, Frank heavy cavalry, Mangudais, Conquistators, Briton Arbalesters are all far more powerful than any of the units listed here. Furthermore, War Elephants and Teutonic Knights are possibly the most situational (aka "bad") units in the game.
Turkish and Sicilian scouts are also wayyyy over anything they will usually face, so I guess they are contenders too.
Conquistadors are hard countered by Siege, halbs and skirms... It's a good support and raiding unit, but definetly it's not overpowered
@@p1n-699 see how they perform in some maps 11 Conquis win battles
what bout Konnik? theyre hard to counter being both cav and infantry
I find them the hardest to counter when they are massed tbh
I started a fight with Goths (it was a 7 player battle royale) without realizing i spammed archers in their base. The moment i saw a huskarl i immediately sent my cavalry there (the treaty saved me that time)
There is no problem that cannot be solved with more Cataphracts
I mean... cataphracts don't hold up well against many units cost effectively: samurai, arbalests, ellies, most civ paladins, etc.
Cataphracts are great with their trample damage but the only problem is their cost.
Nothing better than late game Goths with 30 barracks
One of the most overpowered unit there is Elite Mangudai, they have great armor+attack and can easily kill all other powerful units like paladins, elephants, Teuton knights and also very effective against siege weapons.
yes elite manguadai, elite huskarl and elite samurai are really good and best of best unique units, he did not mention the elite samurai with his bonus against unique units and fast attack speed,
Mangudai walks into a bar & goes up to the counter.
J/K there is no counter
They are my top 3 units I use nr1 are MAMELUKES
Ngl this vdieo can trick new players a lot :p i wanted to try war elephants a few times, everyrime i lost paying the expenses of war elephants upgrades lol. Holyshit game ends before you make them elite even lol.
Anyway for me personally i give number 1 to mamelukes. I think they are the most underrated unit in the game and i've never lost with them.
I distinctly recall Viper once defended an army of War Elephants using Chu ko nus....
I appreciate someone making content for the community but this video is wrong on many points. In a competitive game you don't get away with making elephants. Also demonstrating different units in their most powerful position doesn't make them overpowered.
Where can you seen hidden/bonus attack info!? I never seen that info inside the game
What's the piano music at 2:02 and 3:18? I like it.
The video is at most funny. Not accurate at all though.
2:16 Sometime in the near future we'd see the infantry get flung 2 tiles away by the elephant's tusk. Thanks the dev
How can you make a list of OP units and put Mangudai just as a fringe honorable mention?
Despite the mangudai being demoted I would still argue they are the best unit in the game. They're super fast and pack a punch with their attack, when attacking in a group they'll just rip apart anything that comes at them while running around in circles.
WTF!
The most OP unit is hands down the Elite Mangudai, expecially before they reduced the bonus against only ram
In group, they are basically impossible to beat if not only from a cost effective perspective or with an equivalent army of Camel Archers
ya i was surprised he chose the cammel archer and not the mangudi. Cammel archers are vary good, but their not quite as overpowered
@@ethanpappas2502 in the past I think they used to be OP because in one of the earliest releass they had an unjustified bonus damage against buildings and the same bonus damage applied to cavalry archer was also on melee cavalry
thought skirmishers could deal with mangudai
Agreed. Mandudais have no counters. Camel archers are easily countered with Ram.
@@alexnguyen3022 "easily countered by rams"?
What would be the value added in wasting resources with useless rams... They dont have any extra range compared with élite skirmishers, so the standard combo skirmishers and pikemen... rams do make sense only if the archer vastly overpowers you in terms of range, so basically only against Longbowmen. Camel archers can be countered like most archers woth skirmishers or onagers, no need of wasting into extra units...
this guy must haven't heard of Ballista Elephant, the one who rule them all
I had a free for all where this guy resigned quickly, causing a Khmer player to trade with his market
I threw Byzantine halbs, skirms, hussars and bombards at him
I barely made a dent...
in Khmer ballista + elephant > Ballista Elephant
is this AOE 2 - Definitive Edition? I have AOE 2 - The Conquerors. I want to get new units and civilizations.
May I knwow which version of AOE 2 is this? The graphics looking good and smooth... Thanks in advance
The Mangudai and camel archer are so strong
where is
samurai ?
someone knows the track that sounds when cataphractoi appears?
I believe that the Lithuanian Leitis are by far the strongest units in AOE 2 DE. With their attack that ignores all armor and the additional damage they can receive from relics, dealing up to 20 damage to each enemy
can villagers build towers?
war elephants very op if enemy cant find how to make halbs or monks from their buildings
Should've named this video "most one sided matchups in AoE 2", but I guess that wouldn't get clicks...
As mentioned by Pecuniarly, I would switch mangudai and camel archers in your list. Otherwise I agree with everything you listed. Maybe we could have a small place there for Celts scoprions as well (with Khmer ally?^^) because of how mass scorpions have an insane area of effect without damaging your own units in the process.
You seriously think huskarls are #1 here? Like, what's the argument?
@@Cecil_Augus Without any armor at the blacksmith they are taking only 1 damage from fully upgraded crossbowman or Town Center in castle age (except Bohemians). Which means even standing under a TC without killing anything is cost effective. Their fast speed and reasonable cost make them the best anti-archer units in the game (I'd say even better than skirms) and a great raiding units.
They completly destroy the game plan of any archer civs that will force them into sub-optimal units.
A question you can ask yourself when someone says a unit is OP is to look at their counter, here as "generic units" goes we could list knight, "elephants" as real counters and hand cannonneers(with stuff in front), heavy scorps(in mass with stuff in front becomes hard counter) and champion as soft counters.
Knights and elephants are not even fully generic (meso and indians don't have knights), which means in castle age, people have to rely on...longsword? One of the worst castle age units even with all the recent buffs.
For knights, mixing pikes is quite easy as a Goths with cheaper cost and faster production.
Goths are not OP because they are lacking in other area of the game and reaching a castle and huskarl production is really tough in Arabia 1v1. But Huskarls are.
I remember a pro team game in a tournament where everyone was slinging the Goths to reach the imperial Goths spam^^ And single-handedly manage the whole war by himself.
@@Pyroptere I agree with what you have said. What bothered me was that I couldnt understand the parameters for this ranking here. Like, are war elephants really viable?? I think that if we are taking in account strength+viability then huskarls start to get really weak exactly for their lack of viability.
Plumes, conquistadors, and specially mangudai look more appealing to me to be considered #1, as their viability is way more plausible. If you go FC into these units it can be really good. Now if you try FC into huskarls you are dead.
@@Cecil_Augus I agree with Plumes and Conquistadors. A bit less with Mangudai, they require a TON of upg. to perform. (Post-imp mangudais super strong, but FC mangudais less).
I know a 19xx (on DE) that always went Goths (before arabia becomes super open), drush + wall to get a good caste age time and then rely on castle + huskarls.
It was viable against archers civs, against other probably not.
You just earned a Subscriber
1:31 That went without saying
Cataphracts need some love tbh.
Very expensive unit and slow production, unique units which are fast to produce and cheap are the best, huskarls are the best imo because you can mass produce them fast and cheap
War Elephants lmaoooooooo they get hard countered by pikes and are extremely difficult to mass considering their cost. By the time you get 10 out the enemy will have like 40 pikemen.
The persian elephant has been overpowered for a very long time now. Even when they fight other anti-cavalry units on an equal resources basis, they still win 90% of the time.
Also cataphracs are OP, since you can't counter them with anti cavalry like halbs because they counter infantry themselves and have anti cavalry armor and on top of that they are devastating in group fights. You cant counter them with samurai or camels either. The only way that keeps them from being so much more OP is their cost is high like the knight line.
Monks hard counter elephants, Persians don't get heresy for a reason, also just halbs or kamayuks. Cataphracts are anti infantry, their weakness is archers.
@@Endless-fire I disagree. Cataphracts are not exactly "weak" against archers, they are simply easier to kill compared to melee attacks. They still have a considerable amount of hp to tank archer shots and can still chase down most foot archers with ease.
@@wolf_9626 Cataphracts are expensive and massed archers will melt them under their fire. They have 2 less pierce armour than the heavy cav line. You can also just use paladins with their superior stats, but massed archers work better.
loll Cataphracts are joke..Lose to many units.. upgrade cost 3500 and they alone expensive
@@dragondragon5437 you trying to be sarcastic?
Mangudais, 8+4 atk Calvary Archers that can shoot as fast as literal arbalesters and most importantly, they can shred the shit out of Rams 👀
Can an Aztec monk win against Teutonic scout ?
probably
the way conversions work, it is possible for the scout to avoid conversion indefinitely
2:01 One of those two units is actually overpowered. Hint : it's not the elephant.
Leitis and Konnik
War wagons?
cool video man, thanks :)
Wouldn’t camels or a hoard of pikemen slaughter elephants? Not on a one to one basis, but cost wise, there shouldn’t be any comparison.
"Trample Damage."
_Stands still._
You are telling me that heavy Scorpions are not even mentioned???
Do u guys have discord community of this game
Monks are great for destroy building than using long sword man or above, 3 monks can destroy some buildings less than 30 sec
Dude turk cav arc vs mangudai who win?
1:22 patrol here would be a lot more effective, that's a lot of overkill.
2 busted combos
1) castle rush conquistadors
2) paladins+axemen
Frank palladin be like:- Bro
Samurai to Huskarl : GG ?
Goths would have to switch to champions. But Japanese is tough for Goths in early or late game
Paladin horses ar Ed most underrated powerfull unit's
dude how long do you play aoe2? since the last release of definite edition? Everyone knows that war elephants are countered with pikes and hellebardiers. period.
I think Huskarls are balanced by the fact that one: they are only for the Goths, who are subpar in practically everything barring infantry, and two: that they are countered by heavy cavalry, mainly War Elephants.
@stephan4923 Gothic Longswords are dirt cheap thanks to their passive. I think most Goth players mix them in along with Huskarls and Pikemen.
Halberdiers also make short work of elephants with their 60 bonus dmg
But wont be population efficient, and Halbs can be soft countered by skirmishers or Better yet, Persian trashbow.
@@estellebright2579 Monks+Halbs work great against Persians and almost any civ can make use of that combination~
@@adityachaki2799 Try this against 20 elephants with trashbow as support. Don’t tell me you somehow uses 2000 gold for 20 monks and has the APM to micro 20 monks properly to convert 20 elephants.
Who spams archers?
Let's be honest: mangudai is the single most frightening unit. Fastest cavalry, fire so fast, effective against siege, bulky for an archer unit, relatively affordable, and worst of all, comes backed up by super strong light cav and some of the most frightening siege in the game. Nah, I'd rather face any other unit or civ than mongols--as I'm sure everyone in the middle ages from China to Hungary said.
Maybe not Hungary. They got Magyar hussars and recurved bow 11
No Spain's cannon galleons?XD
They are good, but cost like 150 gold each, so suddenly not so op when gallions are like 45 gold, and the enemy can out-mass the spanish.
@@light_david7 Well most of the units in the video are super expensive, so clearly that is not a concern for this list ;)
My genoese crossbowmen have deleted the war elephants
What about mamelukes?
Or conquistadors for that matter.
My personal fav is teutonic knights
I respectfully disagree, cobra cars
Slavic unit, leitis and teutonic are the most unreasonably overpowered units of this game.
how to deal with war elephants is halberdier they deal a ton of damage just mass them up while trying to divert the elephants any way possible although this is easier said than done
teutonic knights arent the most reliable though I believe siege onagers do the trick heck even mangonels
and again onagers are absolutely insane against huskarls try them seriously im sure a decent pike onager composition could do something anything
You can counter elephants wayyy too easily tbh.
Pikemen, Halberdiers, Genoese Crossbowmen, Scorpions, Monks, Siege, etc.
I mean it's easier on your economy to make a lot of Pikes and Halbs rather than a bunch of elephants at that point
@@adityachaki2799 i have more difficulties if they have a ton of arbalests paired tho
@@adityachaki2799 halberdiers can be spammed but the spam wont be able to defeat arbalests
How does 27 camel archer one shot paladins? They have 12 attack, paladin has 7 pierce armor so 27 camel archer can make 27*5= 135 damage?? Whereas paladin has 180 hitpoints.
We need an Aztec quality vs bohemian trash monks comparison
Mameluke almost has no weakness. That's why it cost 85g each
Archers are good against them. Mamelukes has no armor against arrows
Yes. But with zealotry they can tank arrow fire a little, enough to closed the Gap and kill the Archer.
@@TheKobasen A mass of 30+ arbalests one shots Mamelukes no problem. Its a very costly fight for mamelukes, even if they win the fight
@@dirkauditore8413 but the speed is not only to close the gap, but also to runaway from the losing battle.
Moreover now mameluke lose their archer armor class makes skirmisher and huskarl not a counter anymore.
If we're talking about FC strategy, I'd nominate Conquistador as the #1 OP.
I love using Scene editor.... you know. 1 unit is very op if you choose Aztecs.
Teutonic Knight (Or Elite)
12 damage + 4 (Blacksmith) + 4 (Garland wars) = 20 Damage... (Elite 17+4+4 = 25... i think...)
XD Is funny . only need 2 or 3 monks to heal very fast...
needs new dlc version with latest civs
Bonus points for ragtime choice ❤
War elephants are easy to counter with Pikemen, and Teutonic knights with archers.
Mangudais should be number 1 OP unit, they are very hard to counter.
Huskarls maybe in top 5 coz there are other great units like Plumed Archers, Jannisaries and Huns Cavary archers as well.
I love how most of those op unit was never effective in real combat situation.
Only N°1 is actually effective unit