Get Good at Blender - Advanced Topology - Making A Knight Chess Piece

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  • เผยแพร่เมื่อ 20 พ.ย. 2024

ความคิดเห็น • 191

  • @Jack_Wolfe
    @Jack_Wolfe ปีที่แล้ว +9

    i do enjoy the "have a go at that" bit, before showing how to do it. Thats extremely fun to try it yourself before deleting it and following along.

  • @stanislavefanov8688
    @stanislavefanov8688 ปีที่แล้ว +68

    I was waiting for your tutorial on how to model a knight. Brilliant model but in my humble opinion a couple of ears would make it even better. Thank you.

    • @grabbitt
      @grabbitt  ปีที่แล้ว +41

      I completely forgot to put the ears on 😀

    • @samljer
      @samljer ปีที่แล้ว +9

      Why stop at a couple

  • @grey8_
    @grey8_ ปีที่แล้ว +10

    I watched so many topology videos and for some reason, NOBODY EVER EXPLAINED WHY AN EDGE FLOW (shift+click an edge) STOPS (Vertex needs to have 4 edges connecting to it)! I don't know why, I've heard the term "poles" but that was accompanied by showing the top vertex of a UV circle.
    To be fair, I probably just misunderstood. In any case; your video was super clear and easy to understand.
    I've had that issue a few times now and didn't understand why. Now I do! Thank you, the whole video was great! ❤

  • @CadenRodgers-h7w
    @CadenRodgers-h7w ปีที่แล้ว +34

    Too good. You explains difficult topology handling so easily.. Such a densely packed tutorial without being overwhelming. Awesome..

  • @damjanzugic6343
    @damjanzugic6343 ปีที่แล้ว +34

    For someone who wants to go step further, on 11:00, add bevel modifier, in settings limit method to weight and under geometry/mitter outer set to arc. Add to that weighted normal modifier and you get no pinching or shading issues at all. Also you get completly non destructive workflow and much much less loops and geo fixing. Works great with SubD too.

  • @Kholaslittlespot1
    @Kholaslittlespot1 ปีที่แล้ว +31

    Excellent. Id say this was more 'beyond intermediate' but still a nice step up for people and a stepping stone to facial topology. Looking forward to more!

  • @TylerThomas
    @TylerThomas ปีที่แล้ว +1

    Saying the keyboard commands out loud is really nice, thank you

  • @tloosh
    @tloosh ปีที่แล้ว +5

    Some things other viewers may find helpful:
    - You can add a single vert directly from the mesh menu by enabling Extra Objects under Add-ons, rather than merging a cube
    - 10:14 Turning on Backface Culling under Viewport Shading will hide inverted (incorrect) faces, so you don't have to manually check face orientation
    Thanks for the great tutorial!

  • @ArBee123
    @ArBee123 ปีที่แล้ว +8

    Such a densely packed tutorial without being overwhelming. Awesome.

  • @MrBfg586
    @MrBfg586 ปีที่แล้ว +5

    I always admire anyone that takes the time to teach. Thank you for the videos.

  • @jacobhernandez4347
    @jacobhernandez4347 10 หลายเดือนก่อน +1

    Its amazing to see that you did no sculpting while making this, definitely looking to see what your courses are about!

  • @moculinan1175
    @moculinan1175 ปีที่แล้ว +15

    Awesome tutorial, love how calm and comprehensive your tutorials are!!

  • @onlyeyeno
    @onlyeyeno ปีที่แล้ว +7

    Thanks for another fantastic tutorial, and I must say that find the "format" of these tutorials very compelling and useful.
    Best regards.

  • @uzdefrederic1055
    @uzdefrederic1055 ปีที่แล้ว +20

    topology is not easy at all. I have not checked all messages here, but using "shading smooth" in Blender in a regular basis help me a lot to progress. Please feel free to comment

  • @watLegends
    @watLegends 6 หลายเดือนก่อน

    I love how you teach, giving us opportunity to experiment as begineers is great for critical thinking.

  • @Jez1963UK
    @Jez1963UK 11 หลายเดือนก่อน +2

    I think I've just found the best Blender modelling trainer on TH-cam. Subscribed, purchased the course, let the journey begin :) (ps - I also love chess, so this is going to be so much fun). Thank you for your fantastic way of explaining (I really cannot praise you enough!), I'm 60 years old, a veteran 3DS Max user (though, believe it or not, not that great at modelling) and am loving learning Blender. Some how, Blender seems to encourage (me) to take up modelling, and, in a short space of time, I have indeed, by modelling simple objects which I was never interested in modelling 3DS Max. It's sooooo refreshing (for me) to be having fun again in a 3D virtual world!

    • @grabbitt
      @grabbitt  11 หลายเดือนก่อน

      Great to hear

    • @overseastom
      @overseastom 9 หลายเดือนก่อน

      You sound like you may be in a similar situation to me, mate. I'm a veteran Max user coming from the archviz side of 3d, where I learned a lot about the program and 3d, but not much about sub-d modeling, since the buildings didn't warrant it. It simply wasn't a good use of our time to learn it (unfortunately), when it was significantly faster & cheaper for the boss to just buy an asset pack with the furniture or object we wanted, than have us spend the time & expense of making the really complex stuff ourselves. I always wanted to learn it though, so I'm really pleased to see how fully featured Blender is nowadays! Also, this guy's tutorial is one of the best I've ever seen re explain edge flow, and how to fix it. Good luck to us both - cheers mate!

  • @n3onkn1ght
    @n3onkn1ght ปีที่แล้ว +6

    9:30
    You can hit Alt+E to extrude along normals directly and skip a step.

    • @grabbitt
      @grabbitt  ปีที่แล้ว

      I had forgotten that. Thanks

  • @borohidruro_
    @borohidruro_ ปีที่แล้ว +5

    I did the previous version of these challenges some years ago, following the categories in your site. Time goes by quickly. I also wanted to suggest that you inset the faces before extruding the mane, in order to "isolate" its topology from the rest of the mesh (thanks to the poles formed around it).
    Thanks for your videos, they are a big part of the foundation of what I know.

    • @3DKLUB
      @3DKLUB ปีที่แล้ว +2

      "I" for inset inwards and "O" for outwards. Just an additional comment, as I learned it today and seems super useful!

  • @RichardGDBaker
    @RichardGDBaker ปีที่แล้ว +2

    Fantastic Grant. You are so generous with your tutorials and your education. Thank you so much.

  • @sudipto30
    @sudipto30 ปีที่แล้ว +2

    Too good. You explains difficult topology handling so easily.

  • @alejoservin9362
    @alejoservin9362 ปีที่แล้ว +1

    I love the hard surface more than sculpting, thanks for teaching us
    I would like to see more hard surface

  • @josephcowan6779
    @josephcowan6779 11 หลายเดือนก่อน

    The knight's form is quite complicated, so I wasn't able to get mine to look exactly like the reference, and got frustrated a few times but it still looks fine, and I learned a lot about edge flow, thanks!

  • @vextormull
    @vextormull ปีที่แล้ว

    How have I never realised modelling is pretty satisfying 😂

  • @николайголиков-о7в
    @николайголиков-о7в ปีที่แล้ว +5

    Hey, i am glad, that I am able to see this 3 hrs after you posted. Thank you for your tutorials, they are pure gold. I am quite new to subD modeling, and your series is amazing place to start my journey in this space. But I would be really cool, if could show an UV unwrap workflow !

    • @grabbitt
      @grabbitt  ปีที่แล้ว

      See my uv unwrapping playlist

  • @Joenyoshua
    @Joenyoshua ปีที่แล้ว

    Woooo!!!! bro the short cut was insane due!!! i learned alot a thing on this video woooaa!!!😱😱😱😱😱😱😱

  • @AleksandarPopovic
    @AleksandarPopovic ปีที่แล้ว

    Very, very nice, for beginning and I watch your channel from beginning and its lot of road, for all new artist's, keep calm and lowe modeling, and don stops!

  • @andrewwoan
    @andrewwoan ปีที่แล้ว +5

    Incredible tutorial! Thanks so much; I always struggle with complex meshes. The more I see the better I get!

    • @andylastname566
      @andylastname566 ปีที่แล้ว +1

      Yeah..this one was a doozy on my mind xD Very rewarding at the end but boy my poor brain lol.

    • @andrewwoan
      @andrewwoan ปีที่แล้ว +1

      @@andylastname566 Aye aye XD

  • @geettube4173
    @geettube4173 11 หลายเดือนก่อน

    Great tutorial, I learned some very needed skills for my 3D advancement!

  • @wotok7
    @wotok7 10 หลายเดือนก่อน

    A very thoughtful video clip, respect to the author

  • @burnieking1401
    @burnieking1401 ปีที่แล้ว

    Good tutorial, some different techniques and workflow than Im used to seeing.

  • @MartKart8
    @MartKart8 ปีที่แล้ว

    This was good, the ears was missing, I added them in after you mentioned the auto mirror in the Y, I shift + D on a face of the horse and scaled it down E extrude, scaled the top face and done a ear.

  • @zules
    @zules ปีที่แล้ว +2

    Great tutorial and just perfectly helpful for my skill level :) Edge flow is something I'm still trying to wrap my head around.

  • @RC-Heli835
    @RC-Heli835 ปีที่แล้ว

    Well I have the bishop and the horse complete now and have to say I have learned some very handy tips from you Grant!
    Did you forget the ears or intentionally leave them off? I managed to extrude some ears out of the top of the head that turned out really nice.
    I picked 2 faces just outside of the bevel one wide and one narrow.
    For some reason I had trouble bridging the knight to the base and had to manually do it. Faced long triangle edges kept forming two or three faces farther than specified.

  • @Stephen_Newport
    @Stephen_Newport ปีที่แล้ว

    Great video, excellent instructing. Answered a lot of questions I had about topology management

  • @GameBacardi
    @GameBacardi ปีที่แล้ว

    I remember doing these first time with "3ds max 8", if you opened documents window, good to get Blender version 👍

  • @ShopTherapy623
    @ShopTherapy623 9 หลายเดือนก่อน

    awesome video! I'm a beginner, and I learned a lot of nice tips from you vid! thanks!

  • @TangoMikeLima
    @TangoMikeLima ปีที่แล้ว

    Really good, compared to a lot of the "instructional" Blender videos one finds here.

  • @tenorei
    @tenorei 10 หลายเดือนก่อน

    Wow these tutorials are great, thanks so much!

  • @SteelBlueVision
    @SteelBlueVision ปีที่แล้ว

    That massive pole (22:31) right above the eye, though, really needs some topology cleanup to get rid of it.

  • @markwtal9453
    @markwtal9453 ปีที่แล้ว +1

    These are so nice to make! Can't wait for the next one 😅

  • @darkphoenix68
    @darkphoenix68 ปีที่แล้ว +3

    Just wanted to comment on your CTRL-1 shortcut for adding a subdiv modifier. You pressed CTRL-1, then bumped the subdivision level up to 2 -- but CTRL-2 does that; it applies a subdiv modifier with a subdiv level of 2. I just tested this to confirm my memory was correct -- and it also works with CTRL-3, CTRL-4, and CTRL-5. 🙂 (I guess they decided 5 was enough; CTRL-6 does not do it...)
    EDIT: Oh yeah. I see you used CTRL-2 later in the video. Never mind 🙂

    • @grabbitt
      @grabbitt  ปีที่แล้ว +2

      yes I introduced that badly :)

  • @everythingeverybody6526
    @everythingeverybody6526 ปีที่แล้ว

    Thanks for sharing. Very helpful video.

  • @terryjames3827
    @terryjames3827 ปีที่แล้ว

    finally someone who knows how to use BLENDER like how I use MAYA. You now need to churn out more my friend. WE ARE NOT WORTHY, BUT THANKS FOR SHARING!

    • @terryjames3827
      @terryjames3827 ปีที่แล้ว

      Thanks for noticing me on your comments, for that, you have have got yourself a customer to the series of courses relating to the knight topology lesson Purchasing 27 May 2023. I know topology quad/ngons from Maya but I dont use Maya since Blender 2.93 . The problems was where are the tools kept, shortcuts too which I will be hoping to find in your tutorials. please send a link to other tutorials you think will benefit my advancement to Blender. Thank You.

  • @giladharnik2499
    @giladharnik2499 ปีที่แล้ว +2

    Great video! However, there is a nice trick that can make sharpening the edges A LOT easier - it's called bevel miter. There's a video by Blender Bob named "Modeling for the VFX industry in Blender - EP1c". Roughly at 8:30 you can find it.

    • @grabbitt
      @grabbitt  ปีที่แล้ว +1

      Thanks for that. Just checked it out and that would have been a lot faster

  • @TheSatzy6699
    @TheSatzy6699 ปีที่แล้ว

    Amazing and detailed learning ❤

  • @stanleychukwu
    @stanleychukwu ปีที่แล้ว

    thank you, i love this modelling series

  • @jabberdoggy4444
    @jabberdoggy4444 ปีที่แล้ว

    Really fun way to learn. Thank you!

  • @181Cade
    @181Cade 4 หลายเดือนก่อน

    Great tutorial

  • @MikkoRantalainen
    @MikkoRantalainen ปีที่แล้ว

    Great video! Positioning the poles correctly is always the hardest part for me in topology. I once thought it would be good idea to reduce poles to absolute minimum possible even if it caused worse edge flow but that's not the correct solution to use. Just use poles but be wise where to put those.

  • @indigo0086
    @indigo0086 2 หลายเดือนก่อน

    This was a great tutorial

  • @uzdefrederic1055
    @uzdefrederic1055 ปีที่แล้ว

    Very well done it was the video I was looking for...new subscriber !

  • @Alex-tn7pv
    @Alex-tn7pv ปีที่แล้ว

    This piece looks great!

  • @TheTimeProphet
    @TheTimeProphet ปีที่แล้ว

    You do a good tutorial. If I wanted to use Blender I would definately watch your course, however I am a 3ds Max guy. Your tips on topology are good. However I wouldn't have used bevel on the edges. It always causes a mess to clean up. In max I would have found the eges I want to sharpen and I would have used the connect tool.

  • @sral8769
    @sral8769 ปีที่แล้ว

    Thank you. That was very useful

  • @ronaldbell7429
    @ronaldbell7429 ปีที่แล้ว

    Excellent tutorial

  • @SneakyJoeRu
    @SneakyJoeRu ปีที่แล้ว +1

    This reminds me of some good old 3dmax tutorials I was learning on. Very easy to follow along, good job man!

  • @gxrsky
    @gxrsky 11 หลายเดือนก่อน

    I think I made a horse straight out from a Family Guy's episode, ahahah. Great lesson, will try again :D

  • @al3xmusic671
    @al3xmusic671 ปีที่แล้ว

    Thank you very much. Great tutorial.

  • @_TetKaneda
    @_TetKaneda ปีที่แล้ว

    Great tutorial, great contribution. You have my like Thank you so much. Greetings

  • @Dapper_the_slapper
    @Dapper_the_slapper 9 หลายเดือนก่อน

    Very helpful. Thanks!

  • @PaulEmsley
    @PaulEmsley ปีที่แล้ว +1

    It must take ears and ears to get this good at Blender.

  • @vaillancourtalain7160
    @vaillancourtalain7160 ปีที่แล้ว

    That is just GREAT!

  • @samehmoner514
    @samehmoner514 ปีที่แล้ว +1

    This man is the GOAT in blender

  • @andriiponomarenko7154
    @andriiponomarenko7154 ปีที่แล้ว

    Very useful video. Thank you!

  • @llirik88
    @llirik88 ปีที่แล้ว

    Спасибо за подсказки)

  • @darkphoenix68
    @darkphoenix68 ปีที่แล้ว +2

    That aside: love to see a tutorial covering modelling a Knight. When I found the first two in this series I hoped you'd cover a knight. (The last chess-set I built digitally was in Pov-RAY, so I'm keen to attempt it in Blender, but the Knight always made me hesitate.)

  • @deaultusername
    @deaultusername ปีที่แล้ว

    @26:00 loop tools circle. A 3D cursor at the correct height and "To Sphere" would give better results.

    • @grabbitt
      @grabbitt  ปีที่แล้ว

      Good point

  • @jaimeeoww
    @jaimeeoww 10 หลายเดือนก่อน

    im impressed that youtube does not flag "pawn" when said with a british accent

  • @nic-ori
    @nic-ori ปีที่แล้ว +1

    Thanks.

  • @Kavukamari
    @Kavukamari ปีที่แล้ว

    really fun tutorial

  • @abatzdesignaz
    @abatzdesignaz ปีที่แล้ว

    Thanks for the tutorial

  • @rlopez7016
    @rlopez7016 3 หลายเดือนก่อน

    This is brilliant!
    I am new To 3D, my question is this:
    WHEN IS IT BEST TO USE SCULPT MODE VS BUILDING WITH TOPOLOGY?
    Thanks -

    • @grabbitt
      @grabbitt  3 หลายเดือนก่อน +1

      Tricky to say and completely up to the individual

  • @notaleproductions
    @notaleproductions ปีที่แล้ว

    Thank you

  • @keithseymour9316
    @keithseymour9316 ปีที่แล้ว

    Really good!

  • @emrekoryurek4194
    @emrekoryurek4194 ปีที่แล้ว

    at this point I'm beginning to believe that every problems solution is adding a loop cut

  • @petit_ecureuil_malin
    @petit_ecureuil_malin ปีที่แล้ว

    thank you

  • @Savvez3D
    @Savvez3D 5 วันที่ผ่านมา

    Thank you!!!!

  • @Catastroish
    @Catastroish ปีที่แล้ว

    You're a great teacher :)

  • @raymondtjong2455
    @raymondtjong2455 ปีที่แล้ว

    i make it on rhino with nurbs and create a quad mesh, and then sub D it.. then export it with bit polygon

  • @PieterHanja
    @PieterHanja ปีที่แล้ว

    Thank you!

  • @enso8762
    @enso8762 ปีที่แล้ว

    Thanks so much!!🙆‍♂

  • @tobiasreckinger2212
    @tobiasreckinger2212 ปีที่แล้ว

    Good tutorial.
    I think the horse might like a pair of ears 👂👂

  • @yahootube90
    @yahootube90 ปีที่แล้ว +2

    Hey Grant, is there any benefit to using extra edge bevels for supporting loops vs just dialing up the mean crease for the mane?

    • @grabbitt
      @grabbitt  ปีที่แล้ว +1

      Mean crease gives you less control

  • @bookle5829
    @bookle5829 ปีที่แล้ว +1

    11:00
    Shift+E! Shift+E!!
    "bevel"
    Noooo!

    • @bookle5829
      @bookle5829 ปีที่แล้ว

      Though people should be careful if they need to crease edges or bevel. Like you can't export obj file with crease edges since the feature is exclusive to blender.

  • @AnittaDeady
    @AnittaDeady ปีที่แล้ว

    You're a good teacher you know that right?

  • @richeeze
    @richeeze ปีที่แล้ว

    Well, my horse looks slightly,... how do I put this nicely... extraordinary 😇

  • @beibarsrafailov8476
    @beibarsrafailov8476 ปีที่แล้ว

    Мне кажется я никогда не смогу создавать такую красивую топологию. Мне это дается тяжелее матанализа или высшей математики

    • @grabbitt
      @grabbitt  ปีที่แล้ว

      Its actually not that bad when you get used to it :)

    • @beibarsrafailov8476
      @beibarsrafailov8476 ปีที่แล้ว

      @@grabbitt Thanks for the words, but just because of my laziness, I rarely touch the blender and only sometimes make simple but cool models. And such videos just give motivation not to give up working with a blender and give hope that someday I will become the same as you.

  • @lIlIIIIllIllIIIlIlII
    @lIlIIIIllIllIIIlIlII ปีที่แล้ว

    Grant's tutorials show me how shit my 3d teacher was...

  • @adicsbtw
    @adicsbtw ปีที่แล้ว

    I'm curious why you would choose to add in a bevel to add definition and sharpen the edges rather than using a crease. I tend to use creases because they're super easy to apply and edit later. Is there some disadvantage to creases?

    • @grabbitt
      @grabbitt  ปีที่แล้ว +2

      Yes less precise control and its about learning what's happening under the hood more

    • @tobiasreckinger2212
      @tobiasreckinger2212 ปีที่แล้ว +2

      There is another reason.
      There isn't one universal crease standard between different modeling software. When you bring your model into another software the crease might not work properly.
      I know it is a bit nitpicky as many people won't work with multiple software but it might become relevant when sharing models online.

  • @englishshadrick5296
    @englishshadrick5296 ปีที่แล้ว

    1:17 i seriously need an add-on to summon just one vert 😂

  • @drakeintentions
    @drakeintentions ปีที่แล้ว

    Man, figuring out where to place edge loops takes a lot of planing and fore thought. I'm guessing there is just experience at play here, knowing what you need to do to end up on the final product. But is there like a rule.of thumb other then just quad it out?
    There was just so much that happened so quickly through out this when adding the edge loops.

    • @grabbitt
      @grabbitt  ปีที่แล้ว

      It takes a bit of practice that's all

  • @googleyoutubechannel8554
    @googleyoutubechannel8554 ปีที่แล้ว

    This is great advice, but it reminds me of how sad it is that in 2023 3d modeling still requires vertex-by-vertex, counting to 4 fiddling, tediously adjusting each and every vertex... just like in 1991. Amazing there hasn't been any advancement since.

  • @theumbrella6406
    @theumbrella6406 ปีที่แล้ว

    Yooo no wayy 😂 awesome videoo

  • @Eltoxxx
    @Eltoxxx ปีที่แล้ว +1

    7:43 - For me the middle edges aren’t locked to the middle and they move with those 3 parts, and that makes a big hole in the knight. I unfortunately can’t continue making the knight if it will not work, please help

    • @grabbitt
      @grabbitt  ปีที่แล้ว

      perhaps send me a screen shot of what you mean

  • @roomerkim
    @roomerkim ปีที่แล้ว

    Good

  • @MagnumMotions
    @MagnumMotions ปีที่แล้ว

    at 6:00 I do not understand the terminator edge and why is it obstructing the edge flow, can you please explain why this happens?

  • @yamon1968
    @yamon1968 ปีที่แล้ว +1

    I love these tutorials, but I'm having an issue with the knife tool. Around this part 5:15
    I don't know why but the knife tool refuses to snap to those new edges I made.

    • @grabbitt
      @grabbitt  ปีที่แล้ว +1

      Turn your subdivision off whilst using and remove doubkes

    • @matthewlevy6840
      @matthewlevy6840 ปีที่แล้ว +2

      @@grabbitt I am having the same issue. I do not have subdivision turned on for the horse head. Can you elaborate on what remove doubles means?

    • @johnc8533
      @johnc8533 6 หลายเดือนก่อน

      I am having the same problem. Blender seems to treat these new edges as different from the others. When I look at the mirrored side, I can the lines glitching, though they shouldn't be visible.
      EDIT: I fixed the issue by using the knife tool to make the new edges rather then pressing "f"

  • @clafairy3574
    @clafairy3574 ปีที่แล้ว

    perfect!!!!!!!!

  • @marcapouli7805
    @marcapouli7805 ปีที่แล้ว

    Topology is one of the reason why I have never been and will never be able to finish an object.

  • @kevinhoward9930
    @kevinhoward9930 9 หลายเดือนก่อน

    why are my vertices sticking out when I use subdivision at 2.21 ? :(