Rigging for beginners - Blender tutorial

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  • เผยแพร่เมื่อ 22 ก.ย. 2024

ความคิดเห็น • 256

  • @JoeyCarlino
    @JoeyCarlino  2 หลายเดือนก่อน +44

    ⚠ For people having trouble setting the foot up, make sure the heel is parented to the root bone, otherwise the leg will spin around because of a dependency loop where the ik bone is trying to follow itself

    • @viczvapo
      @viczvapo หลายเดือนก่อน +1

      Thanks for this comment. I have tried to work on this about 4 times now, and have started from the begging.
      This comment is helpful, I will try with this now.
      For reference, which of your bones are you referring to as your root bone?
      Thank you.

    • @JoeyCarlino
      @JoeyCarlino  หลายเดือนก่อน +3

      @viczvapo later in the video, I make a bone that I refer to as the root bone, it's in the chapters. Basically, it is the bone that things are parented to if they aren't already parented to something else.

    • @viczvapo
      @viczvapo หลายเดือนก่อน +1

      Rewatched the video, got to the root bone.

    • @viczvapo
      @viczvapo หลายเดือนก่อน +2

      @@JoeyCarlino thank you for such amazing content! You are awesome. I appreciate you.

    • @JackCyberChibrac
      @JackCyberChibrac หลายเดือนก่อน +1

      Dude thank you so much ❤

  • @JohnnyThund3r
    @JohnnyThund3r หลายเดือนก่อน +23

    Great tutorial... you know something I've learned in my Blender journey is it always takes you a huge amount of time to learn do anything the first time, but the 2nd time you do it takes about half as much time, and the 3rd time you do it take about half as much time over the 2nd. So for anyone watching this thinking it takes ~sooo~ long to rig a character (or do anything in Blender), just do it a few times in a row and I'm sure you'll be amazed how quickly you can do this whole process once you learned the basics.

  • @kennyschellings4276
    @kennyschellings4276 20 วันที่ผ่านมา +8

    In every video I watched, people say "This is the best tutorial" but they haven't seen this one yet. Video's like this where you explain, what you do, why and how you do it in great detail, is what we really need more of. You've won yourself a student. Thank you very much for the effort.

  • @djk1288
    @djk1288 3 หลายเดือนก่อน +30

    Heya, just finished your tutorial.
    Funny enough, there were so many times initially during this tutorial where I thought, "Oh my god, why is _this_ happening? That's not right, I need to fix that!" and then 5 minutes later or so you address that exact issue lol.
    After finishing Blender Guru's tutorials I was a bit stumped on figuring out rigging and animation, and your videos have been a _serious_ light in the dark here. You should be proud of your work here.

  • @CyrusSanders
    @CyrusSanders 3 หลายเดือนก่อน +69

    I was literally waiting for this to come out, refreshed my TH-cam, and bam. It was there. 9 minutes after release.

    • @DabberooftAnimation
      @DabberooftAnimation 3 หลายเดือนก่อน

      same

    • @AbnerTheOwl
      @AbnerTheOwl 3 หลายเดือนก่อน +1

      I was busy so 4 hours late, but I was waiting for it aswell, one whole hour of pure golden knowledge!!!

  • @abe6281
    @abe6281 3 หลายเดือนก่อน +35

    When the world needed him the most, he appeared!

  • @spamielentertainment
    @spamielentertainment 3 หลายเดือนก่อน +11

    literally a few second from starting to rig, and you posted right when I needed you.

  • @Just_a_commenter
    @Just_a_commenter 3 หลายเดือนก่อน +16

    ...Interesting timing for this to come out when I am nearly done retopologizing a model. This will likely be rather useful because I've never done more than a basic rig with automatic weight paints.
    Thank you in advance.

    • @NinHenry
      @NinHenry 3 หลายเดือนก่อน +1

      nice pfp lol

  • @blackhole5172
    @blackhole5172 3 หลายเดือนก่อน +7

    Waited for years for a tutorial like this, God bless you man

  • @Kimb4000
    @Kimb4000 2 หลายเดือนก่อน +3

    There were many parts of this tutorial that I found helpful. If I had to pick one, it would be using bones to drive shape keys. You can really tell that you put a lot of work into your videos.

  • @ZeroDurability
    @ZeroDurability 3 หลายเดือนก่อน +5

    I was watching this at 12 am trying to rig, had headphones on, and your mic bumping got me going crazy thinking it was in the house

  • @cozz124
    @cozz124 3 หลายเดือนก่อน +23

    rigging for patient people:

  • @TheSkuami
    @TheSkuami 13 วันที่ผ่านมา

    This is an amazing tutorial. I learned so much stuff in just one hour! I hope I can remember all those little tips and tricks. 🙂

  • @rsher_digital-art
    @rsher_digital-art 2 หลายเดือนก่อน +1

    This is one incredable tutorial...I'm now learning animation in Blender and Joey nails the subject perfectely.

  • @Doobydoe
    @Doobydoe 3 หลายเดือนก่อน +4

    To anyone having problems with SYMMETRIZE, this is what worked for me:
    Rotate your character to face the direction that his character is facing (-Y), delete all your bones, make sure your character absolutely centralized in the middle of the map (z axis doesn't matter) and basically just rebuild everything from the ground up, and this time it'll work

    • @JoeyCarlino
      @JoeyCarlino  3 หลายเดือนก่อน +4

      Yeah, this should work but you don't have to delete all your bones. You can rotate them in object mode and press Ctrl A to apply the rotation

    • @Doobydoe
      @Doobydoe 3 หลายเดือนก่อน +1

      @@JoeyCarlino it only worked for me after I redone everything tho, I tried rotating and re-rotating before doing that. It didn't do the job

    • @beaconbin465
      @beaconbin465 หลายเดือนก่อน

      Hi!, still didn't work for me when I clicked symmetrize they would couple with each other and not automatically mirror. Any ideas how to fix this?

  • @djk1288
    @djk1288 3 หลายเดือนก่อน +2

    This is gonna be great already, I just know it. Thanks for all the hard work you did to help jumpstart us newbies!

  • @Dbean87tube
    @Dbean87tube 17 วันที่ผ่านมา

    Fantastic tutorial Joey! Ive be spent the last three days piecing together other tutorials and online information to get a very basic rig together. But I was still left with so many questions and still didn't understand some of the tools/settings.
    Thankfully this video answered almost all of them thanks to the detail of this tutorial. Great job. Thanks you so so much!

  • @tf2noob598
    @tf2noob598 3 หลายเดือนก่อน +5

    hello guys at 46:11 you can actually just put the shrinkwrap modifier bellow the armature but above everything else it
    At 54:14 apply the shrinkwrap modifier on the copy THEN apply the solidify not the other way around

  • @patat7873
    @patat7873 2 หลายเดือนก่อน +3

    Hey, love the tutorial, but when I go into weight paint mode. Select the armature in pose mode and then the mesh -> go into weight paint mode. I dont have a little bone icon that is bone selection. Didnt find any help online. Why doesnt it show up for me???

    • @PaintedMessiah
      @PaintedMessiah 8 วันที่ผ่านมา

      A month late but, I was having the same issue. Ended up downloading Blender 4.2 and things seem to work better.

  • @Clases3d
    @Clases3d หลายเดือนก่อน

    the best rigging tutorial I´ve ever seen, need toy try this out because I think it will help me a lot

  • @Amar-h1o
    @Amar-h1o 16 ชั่วโมงที่ผ่านมา

    Thanks for this tutorial, you helped me a lot

  • @fredsnicker
    @fredsnicker 3 หลายเดือนก่อน +7

    I am using 4.1.1 and at 30:10 the step where you say to apply the 'keep offset' after selecting the IK bone and then the heel is messing up the IK. My model moves the same as yours when moving the hips vertically, but when moving the heel or the IK bone the leg acts almost like my mouse movement is scaled up a couple times and has a light delay.

    • @Krivoruchko
      @Krivoruchko 2 หลายเดือนก่อน

      I have the same issue. Did you find the solution?

    • @dezstr0
      @dezstr0 2 หลายเดือนก่อน +6

      @@Krivoruchko the heel shouldn't be parented to the toe. removing the heels parent fixed it for me

    • @Krivoruchko
      @Krivoruchko 2 หลายเดือนก่อน

      @@dezstr0 thank you!

    • @TRUFANATIC
      @TRUFANATIC 2 หลายเดือนก่อน

      @@dezstr0 You saved my sanity, thank you!

    • @peagace
      @peagace 2 หลายเดือนก่อน

      @@dezstr0 Thank you! Was struggling to fix this.

  • @joshuaseitler6003
    @joshuaseitler6003 3 หลายเดือนก่อน +1

    wow! perfect timing, i was just needing a tutorial like this!

  • @plutus2559
    @plutus2559 2 หลายเดือนก่อน

    Wow, this is a lot. My cat will have to stand still until another day. I'm more than satisfied with having modelled him today.

  • @Sam_The_Game_Dev
    @Sam_The_Game_Dev 3 หลายเดือนก่อน +2

    Another amazing video, these guides always helps me a lot

    • @ywu8658
      @ywu8658 3 หลายเดือนก่อน

      tiurreeeeetedtteteefrf

  • @TooMich
    @TooMich หลายเดือนก่อน +2

    I'm trying to rig a character I imported as an STL who isn't in a T or A pose. When I position the bones to line up and parent the rig to the character with automatic weights it generates the vertices groups but there is no weight painting for any of them, its all solid blue. Someone please save me from having to paint all the parts manually.

  • @ShogunShiryu
    @ShogunShiryu 2 หลายเดือนก่อน

    Bro this is such helpful information dude, I wanna make a game but i feel like i need to bring like 1000 assets before anyone will work with me. We got this people!

  • @AymaneGames99
    @AymaneGames99 3 หลายเดือนก่อน

    Number 1 in tutorials ❤❤

    • @ywu8658
      @ywu8658 3 หลายเดือนก่อน

      6efyreftugrugijlkkrjfdhgfhhrnufdk

  • @datboibutters
    @datboibutters 3 หลายเดือนก่อน

    Literally exactly what I needed. Well, I need quadruped but close enough.

  • @QueenTAnimation
    @QueenTAnimation หลายเดือนก่อน +1

    💜 Thank you for the amazing tutorials. Really helped me build my character easier. I am struggling with the eyes at the moment, so that would be a cool another tutorial :D I know you have some, but still need help with shaping them :D thank you again

  • @Stuckathomemom
    @Stuckathomemom หลายเดือนก่อน +1

    NOTE: When he says "ctrl + F2" If you are on a laptop with a Function Key - You'll probably need to press "ctrl + fn + F2"

  • @tf2noob598
    @tf2noob598 3 หลายเดือนก่อน +4

    hello guys if you having problems 10:18 with the mirror modifier not merging if even put on top.
    try increase the default merge distance of 0.001 m

    • @beaconbin465
      @beaconbin465 หลายเดือนก่อน

      Thank you! you saved me

  • @poowee-c2v
    @poowee-c2v 3 หลายเดือนก่อน

    this guy animates just as good as blender open studio

  • @Merecir
    @Merecir หลายเดือนก่อน

    When applying the shrinkwrap to the mouth, the bone jumped to a side angle for me.
    -Because when joining the shrinkwrap pieces the eyes did not have the merge box checked, so the new mesh had a sharp edge in the middle.
    So make sure the hidden shrinkwrap mesh have the correct settings.

  • @jsonstache
    @jsonstache 2 หลายเดือนก่อน +1

    I wonder what my partner in the other room, hearing me listening to a video about "bone rolling" and "bone collections", thinks I'm watching? 😆

  • @Bottlesissit
    @Bottlesissit 3 หลายเดือนก่อน

    fr tho your vids are amazing. without you, I wouldnt even know how to move sommet. thx man. appreciate it

  • @sendok6977
    @sendok6977 หลายเดือนก่อน +1

    I have a problem where when i use rigify it shows " Bone 'spine.004': Cannot connect chain - bone position is disjoint.Incorrect armature for type 'chain_rigs' " how can i fix this
    Edit: I made a Discovery that my rig spawns with spine003 and spine 004 not connected.

  • @stewartpalmer2456
    @stewartpalmer2456 2 หลายเดือนก่อน

    Thank you very much. Now I will let my brain chew on this for a while. Bet it will give me nightmares.

  • @thffkfltm
    @thffkfltm 3 หลายเดือนก่อน

    This is very helpful. More rigging tutorials please!

  • @viczvapo
    @viczvapo 2 หลายเดือนก่อน

    Thank you, will be using your video to get started.

  • @unlund2775
    @unlund2775 2 หลายเดือนก่อน +2

    18:50 how to fix that leg bones connect with hands, eyes moves aside of head and finger bones don't connect with fingers?

  • @Ilikenyancat
    @Ilikenyancat หลายเดือนก่อน

    if anyone else has had a problem with weight painting not working on the mirrored parts, then what worked for me was to apply the mirror modifier and then I could paint on both left and right side components.

  • @TheUnspekableKK9470
    @TheUnspekableKK9470 3 หลายเดือนก่อน

    Yes I've been waiting for this, YES!!!

    • @TheUnspekableKK9470
      @TheUnspekableKK9470 3 หลายเดือนก่อน

      Also, How do you Export the model as an FBX so that I can use my character in like animations?

  • @mosworks2677
    @mosworks2677 3 หลายเดือนก่อน

    He is back‼️‼️☺️

  • @Jogoexplaining
    @Jogoexplaining 3 หลายเดือนก่อน

    i waseagerly waiting for this

  • @Castawayleaf
    @Castawayleaf 3 หลายเดือนก่อน +1

    Thanks this is pretty helpful

  • @pyrofromtf2
    @pyrofromtf2 3 หลายเดือนก่อน +2

    I am Pyro. This was very helpful.

  • @loresuto5723
    @loresuto5723 หลายเดือนก่อน

    Love your channel and animation! Question about bone roll. Wouldn't it make sense to have the orientation of the bicep bone the same as the hand/finger bones, since they all rotate the primarily the same way? (The bicep can move forward, like the forearm, but seems like the default is up/down movement?).

  • @TheCzenczi
    @TheCzenczi 2 หลายเดือนก่อน +1

    If anyone has a problem with missing arrows after generating the rig, try to apply the scale on both the metarig and the model. It fixed the issue for me.
    Also try to get the bones inside the body, dont know if that matters but thats what I tried too

  • @LeahHantken
    @LeahHantken หลายเดือนก่อน

    My eye brows move when I move my hands it's hilarious

  • @ApolloMikes
    @ApolloMikes 3 หลายเดือนก่อน

    life saver bro

  • @sp3ctar21
    @sp3ctar21 หลายเดือนก่อน

    32:00 after i symmetrize the IK left bone , the right leg is disappear when i chg to pose mode but it's still in edit mode. what's wrong with that☹?

  • @Kalpak-i7o
    @Kalpak-i7o 3 หลายเดือนก่อน

    Joey you are the best 🥳

  • @Shinziga
    @Shinziga 2 หลายเดือนก่อน

    One thing that I needed to figure out that if you add a bone constraint the targets are not set automatically, you need to manually add Target and Bone

  • @jameslexan8107
    @jameslexan8107 2 หลายเดือนก่อน +1

    I'm having trouble with the legs and feet. For example, if I move the character hip bone up then the heel bone will keep moving up slightly and it won't reset to the ground. Another example is when you get to the root bone step and you move it up to show the character doing a flip, the legs/feet get stuck somewhere and my character then revolves around the legs midair. Please may someone help me resolve this. Thank you.

  • @Sniper_the_protogen
    @Sniper_the_protogen 10 วันที่ผ่านมา

    does anyone know if and where I can get the model for the 2nd character he rigs, I've already done the video where you make it twice, but messed up the character each time (usually by applying all the modifiers)

  • @thomasheath8425
    @thomasheath8425 หลายเดือนก่อน

    I cant see the bone in x-ray view but I can in the solid view, is there an option to select?

  • @kanishkt8681
    @kanishkt8681 2 หลายเดือนก่อน +2

    at 6:05, when I press generate rig, I don't get those motion paths. Instead, I get another armature... why :( ?

    • @KurnazOyun
      @KurnazOyun หลายเดือนก่อน

      yes, also having same issue. Did u fix it?

    • @kanishkt8681
      @kanishkt8681 หลายเดือนก่อน

      @@KurnazOyun i think i restarted the whole process, then it worked fine, maybe something i did other than shown in video caused the problem

  • @jamesbg314
    @jamesbg314 หลายเดือนก่อน

    Whenever I go to pose mode, I click something to pose it and get an error message saying no keyframe to slide between, so I add a keyframe but then I go to pose mode and instead of being able to grab and pose, it tries to slide between the two resting keyframes I have and I still can't just pose the model. How do I fix that/what do I need to enable/disable

  • @samuelfey4924
    @samuelfey4924 2 หลายเดือนก่อน

    did you use motion capture to animate those 3d models from the begining or did you animated them without motion capture?

    • @JoeyCarlino
      @JoeyCarlino  2 หลายเดือนก่อน

      I did it manually, I have a video about it

  • @HYOOGEE
    @HYOOGEE 2 หลายเดือนก่อน +1

    I need help, so I folowed the tutorial up to the point where joey started to apply Ik to the legs. and everytime I move my rig using the IK bone thingy, the rig(the leg portion) just overshoots and overpowers my cursor and springs forward. I am super stumped if anyone has an answer please help.

  • @sorubro2193
    @sorubro2193 3 หลายเดือนก่อน

    Thanks for the tuts, keep at it please, greetings from chile

  • @umudeminov3227
    @umudeminov3227 3 หลายเดือนก่อน

    So underrated

  • @SpecialFxStudios
    @SpecialFxStudios 2 หลายเดือนก่อน

    Could you please make a tutorial on texturing? It’s one of the only things I don’t understand yet

  • @darkbf8493
    @darkbf8493 2 หลายเดือนก่อน

    Hello, I have a question about here 30:12. The reason why we parent the ik bone to the heel bone is because we do not want ik bone to go out of restrictions. I mean like the ik bone should behave according to the position of heel bone right? Sorry for my english because i am not a native speaker.

  • @cmysliwiec
    @cmysliwiec หลายเดือนก่อน

    I know that you can show the gizmo for a selected object in Edit Mode by going to Viewport Gizmos > Object Gizmos and checking "move," but how do you show the coordinates? (i.e. the xyz label)

  • @Zortan12
    @Zortan12 3 หลายเดือนก่อน

    Love your videos

  • @lordsuinax3470
    @lordsuinax3470 หลายเดือนก่อน

    Hey there! First off, INCREDIBLY solid tutorial. I feel way more confident behind the wheel when it comes to Blender. I am having one small issue right now though. At about 48:54, you show the model with its leg up and the sweater deforms to it, but even after weight painting, the front center bone doesn't want to move when I lift the leg (so the sweater still clips). Are there any solutions for this?
    Thanks again for the tutorial!

  • @honeyspringsbw7852
    @honeyspringsbw7852 หลายเดือนก่อน

    Whenever I move the eye bones, the pupils become incredibly distorted. I believe I applied the skin modifier previously, or at least it no longer shows up in my list. What might be happening? (also, something similar happens with the whites of the eyes when I move the whole model, or the head)

  • @ariandesign3981
    @ariandesign3981 3 หลายเดือนก่อน

    Great stuff! Thanks a lot for sharing this. Subscribed. :) A big ciao from Italy and Long life to Blender :)

  • @PastaMaster115
    @PastaMaster115 16 วันที่ผ่านมา

    Automatic weights didn't work AT ALL. The feet were so tangled together I had to move them apart in pose mode and untangle them with weight painting until they were separated. I had to go inside the mesh and weight paint each individual vertex. The arm bones are moving parts of the head for some reason and no amount of weight painting on any bone is correcting it. Some bones work to move the whole appendage and others only move a little bit. It's a mess and I just don't know what to do. I've done it over a couple times.

  • @candyeyes1660
    @candyeyes1660 2 หลายเดือนก่อน

    1) Is there any way I can switch between IK and FK for hands with this rig?
    2) For some reason while I was doing the rig from this video my X-axis mirroring broke. For example, if I move left hand to the right with X-axis mirroring enabled, right hand moves to the right too instead of moving to the left, so instead of moving in a mirrored fashion, the hands move in the same direction. Does anyone know how to fix this?
    P.S. Other than that, this tutorial is very cool, I would even say the best one on youtube. Everything is very well explained. Trying to make a rig on other guides, I had to rewatch the same moments 15 times to understand what exactly I should do, and this is due not only to poor explanation, but also to slurred speech, which even automatic subtitles on youtube did not always recognize. But in this video everything is perfect, almost all the actions in the process of creating a rig I managed to do at the first attempt, and the speech is very clear and understandable. Thank you.

  • @michaelxie6083
    @michaelxie6083 3 หลายเดือนก่อน

    Thanks a lot,Sir!

  • @Kvasarr
    @Kvasarr หลายเดือนก่อน

    I know this vid is kinda oldish. But! to quickly unparent the bones you can press Y. 👍

  • @Castawayleaf
    @Castawayleaf 3 หลายเดือนก่อน +2

    Also low poly’s coming for revenge

  • @gasparrivoiregaiao1321
    @gasparrivoiregaiao1321 2 หลายเดือนก่อน

    Hey, love the tutorial so far !! I haev a problem at 34:16
    When I moove the target or the IK there is a part of my model that just doesnt moove and the arm doesnt bend anymore even tho it was bending before adding the target :(( help

  • @Jack_______
    @Jack_______ 3 หลายเดือนก่อน

    omg joey you're the best I lo ve you

  • @midioutput
    @midioutput 3 หลายเดือนก่อน +2

    I've redone this part maybe 10 time now and I'm not sure what I'm doing wrong. At 36:00 you were able to move the hip bone in pose mode, but mine will only rotate. When ever I parent it to the torso I'm not longer able to transform it with G, it only rotates.

  • @stanleychukwu
    @stanleychukwu 3 หลายเดือนก่อน

    thank you so much bro!

  • @Sunshinydisc666
    @Sunshinydisc666 15 วันที่ผ่านมา

    so I hit symitrize and the right legs colpats in on its self anyine know why???

  • @Shinziga
    @Shinziga 2 หลายเดือนก่อน

    Question: When I move the Ik leg bone a bit (and keep the the mouse still), the entire IK leg is moving on its own, whats happening?

  • @shehranhcl
    @shehranhcl 2 หลายเดือนก่อน +1

    but I applied all the modifier from the last video, how to go back to that state ??

    • @shehranhcl
      @shehranhcl 2 หลายเดือนก่อน

      everything is falling apart now, well I enjoyed creating that cat model, I hope you will make another rigging tutorial soon

    • @JoeyCarlino
      @JoeyCarlino  2 หลายเดือนก่อน

      I said to not apply all the modifiers if you planned on rigging it

  • @Axiassart
    @Axiassart 3 หลายเดือนก่อน

    Would be nice to have a section about how to make our own control like Rigify

    • @JoeyCarlino
      @JoeyCarlino  3 หลายเดือนก่อน

      If you mean custom bone shapes, you can set those in the bone properties menu

  • @josephc8312
    @josephc8312 3 หลายเดือนก่อน +1

    I can’t get the symmetrize option to work. It’s just duplicating the bones without moving them anywhere. Does anyone know how to fix this?

    • @JoeyCarlino
      @JoeyCarlino  3 หลายเดือนก่อน

      It's hard to know what is causing it without more info. Make sure your bones are named with .L at the end. Maybe you're doing things rotated in a different way than me, or maybe you're not in the center of the world. It could be that the scale or rotation needs to be applied.

    • @josephc8312
      @josephc8312 3 หลายเดือนก่อน

      @@JoeyCarlino I figured out what the issue was. Apparently symmetrize only copies along the X axis, and my armature was facing that axis.

  • @theophileperrot6677
    @theophileperrot6677 2 หลายเดือนก่อน

    heyy, thanks for the vid it's amazing ! just a little pb around 31:00 with the DOL, as expected, I had to rotate my pole angle and it worked, but then when I'm moving my iK around, the knee doesn't face the DOL, it moves with 90 extra degrees. So it doesn't face the front but the side. if I put 180° on the pole angle it work but my model is turned with 90 extra degrees. If anyone have any ideas ?!

  • @inherentlymartian
    @inherentlymartian หลายเดือนก่อน

    After I symmetrized the original side moves perfectly, but the other side doesn't stay connected to the model at all ;o;

  • @danielnedelchev6801
    @danielnedelchev6801 3 หลายเดือนก่อน +1

    Amazing video, congrats man, can I ask where I can find the Blender Theme you have for the shapes, I am tired of all sides being grey in solid mode, and yours are really pleasant and colourful.

    • @JoeyCarlino
      @JoeyCarlino  3 หลายเดือนก่อน +1

      the matcap options are in the top right of the viewport, the arrow next to the 4 spheres

    • @CyrusSanders
      @CyrusSanders 3 หลายเดือนก่อน

      It took me a while to figure out how to change the color, so in case you also didn't figure it out: click the gray sphere in the dropdown options (while in matcap) to view the different colors. Also check cavity and set it to both if you want it to be even easier to model.

  • @bibibaksh3156
    @bibibaksh3156 2 หลายเดือนก่อน

    The rigify option is not working for my model, parts of my model are disconnected. I think it is because of my modeling style and the fact that it was a thin endo from fnaf looking thing.

  • @startFX
    @startFX 3 หลายเดือนก่อน

    Thank you so much 🎉

  • @MalHeartbladeYT
    @MalHeartbladeYT 2 หลายเดือนก่อน

    is it normal for the bones lines to connect to the head bone? my shoulder did that and I can't a proper solution ;v;

  • @mrwkwk5478
    @mrwkwk5478 หลายเดือนก่อน

    "Generation has thrown an exception: list index out of range"., can you fix this problem please? Please respon🤧

  • @rosenormand2059
    @rosenormand2059 2 หลายเดือนก่อน +1

    Guysss!!! Help ! Am I the only one that doesn't have the bone selection icon in the top? I'm using Blender 4.1 and I tried every combination possible to select the bones in weight paint mode I just can't do it. What is weird is that at first I had the bone selction icon and it just disappeared. Anybody had the same issue?

    • @iemly8620
      @iemly8620 2 หลายเดือนก่อน

      same issue... help me too

    • @finniigan0
      @finniigan0 3 วันที่ผ่านมา

      oh god me as well, i came to the comments looking for wisdom T.T

  • @EkilGamer
    @EkilGamer 2 หลายเดือนก่อน

    Does anyone know why when I use rigify the rig after i generate it different is to the metarig i made before?

  • @s.t.r2552
    @s.t.r2552 8 วันที่ผ่านมา

    It didn't work for me, So at 18:59 when I tried to pose it only the armature moved not the actual model
    @JoeyCarlino Please help me 🙏🙏 I'm trying to make my first game

    • @s.t.r2552
      @s.t.r2552 8 วันที่ผ่านมา

      Nvm I found out how to fix it

  • @Themotivationalmatrix8297
    @Themotivationalmatrix8297 หลายเดือนก่อน

    make heel parented to foot bone for people having trouble in foot
    piovitng

  • @wacko_jacko1
    @wacko_jacko1 3 หลายเดือนก่อน

    I need help I can’t find a character without a skeleton and when I delete it,it stops working?

  • @MamoYuwai
    @MamoYuwai หลายเดือนก่อน

    When I go into weight paint it doesnt turn blue

  • @honeyspringsbw7852
    @honeyspringsbw7852 หลายเดือนก่อน

    not sure what alt + s function is being used here, but I am not getting the same results lol. Other than a little frustration typical of following any tutorial, this video is great so far!
    Edit: had to adjust the mirror modifier to merge within greater distance, oops

    • @JoeyCarlino
      @JoeyCarlino  หลายเดือนก่อน

      Alt S is the shrink/fatten tool

  • @MdKalamhossain-n3l
    @MdKalamhossain-n3l 3 หลายเดือนก่อน

    thanks bro

  • @Rusty-gi5tl
    @Rusty-gi5tl 3 หลายเดือนก่อน

    thanks