⚠ For people having trouble setting the foot up, make sure the heel is parented to the root bone, otherwise the leg will spin around because of a dependency loop where the ik bone is trying to follow itself
Thanks for this comment. I have tried to work on this about 4 times now, and have started from the begging. This comment is helpful, I will try with this now. For reference, which of your bones are you referring to as your root bone? Thank you.
@viczvapo later in the video, I make a bone that I refer to as the root bone, it's in the chapters. Basically, it is the bone that things are parented to if they aren't already parented to something else.
Great tutorial... you know something I've learned in my Blender journey is it always takes you a huge amount of time to learn do anything the first time, but the 2nd time you do it takes about half as much time, and the 3rd time you do it take about half as much time over the 2nd. So for anyone watching this thinking it takes ~sooo~ long to rig a character (or do anything in Blender), just do it a few times in a row and I'm sure you'll be amazed how quickly you can do this whole process once you learned the basics.
In every video I watched, people say "This is the best tutorial" but they haven't seen this one yet. Video's like this where you explain, what you do, why and how you do it in great detail, is what we really need more of. You've won yourself a student. Thank you very much for the effort.
Heya, just finished your tutorial. Funny enough, there were so many times initially during this tutorial where I thought, "Oh my god, why is _this_ happening? That's not right, I need to fix that!" and then 5 minutes later or so you address that exact issue lol. After finishing Blender Guru's tutorials I was a bit stumped on figuring out rigging and animation, and your videos have been a _serious_ light in the dark here. You should be proud of your work here.
...Interesting timing for this to come out when I am nearly done retopologizing a model. This will likely be rather useful because I've never done more than a basic rig with automatic weight paints. Thank you in advance.
There were many parts of this tutorial that I found helpful. If I had to pick one, it would be using bones to drive shape keys. You can really tell that you put a lot of work into your videos.
To anyone having problems with SYMMETRIZE, this is what worked for me: Rotate your character to face the direction that his character is facing (-Y), delete all your bones, make sure your character absolutely centralized in the middle of the map (z axis doesn't matter) and basically just rebuild everything from the ground up, and this time it'll work
Fantastic tutorial Joey! Ive be spent the last three days piecing together other tutorials and online information to get a very basic rig together. But I was still left with so many questions and still didn't understand some of the tools/settings. Thankfully this video answered almost all of them thanks to the detail of this tutorial. Great job. Thanks you so so much!
hello guys at 46:11 you can actually just put the shrinkwrap modifier bellow the armature but above everything else it At 54:14 apply the shrinkwrap modifier on the copy THEN apply the solidify not the other way around
Hey, love the tutorial, but when I go into weight paint mode. Select the armature in pose mode and then the mesh -> go into weight paint mode. I dont have a little bone icon that is bone selection. Didnt find any help online. Why doesnt it show up for me???
I am using 4.1.1 and at 30:10 the step where you say to apply the 'keep offset' after selecting the IK bone and then the heel is messing up the IK. My model moves the same as yours when moving the hips vertically, but when moving the heel or the IK bone the leg acts almost like my mouse movement is scaled up a couple times and has a light delay.
I'm trying to rig a character I imported as an STL who isn't in a T or A pose. When I position the bones to line up and parent the rig to the character with automatic weights it generates the vertices groups but there is no weight painting for any of them, its all solid blue. Someone please save me from having to paint all the parts manually.
Bro this is such helpful information dude, I wanna make a game but i feel like i need to bring like 1000 assets before anyone will work with me. We got this people!
💜 Thank you for the amazing tutorials. Really helped me build my character easier. I am struggling with the eyes at the moment, so that would be a cool another tutorial :D I know you have some, but still need help with shaping them :D thank you again
When applying the shrinkwrap to the mouth, the bone jumped to a side angle for me. -Because when joining the shrinkwrap pieces the eyes did not have the merge box checked, so the new mesh had a sharp edge in the middle. So make sure the hidden shrinkwrap mesh have the correct settings.
I have a problem where when i use rigify it shows " Bone 'spine.004': Cannot connect chain - bone position is disjoint.Incorrect armature for type 'chain_rigs' " how can i fix this Edit: I made a Discovery that my rig spawns with spine003 and spine 004 not connected.
if anyone else has had a problem with weight painting not working on the mirrored parts, then what worked for me was to apply the mirror modifier and then I could paint on both left and right side components.
Love your channel and animation! Question about bone roll. Wouldn't it make sense to have the orientation of the bicep bone the same as the hand/finger bones, since they all rotate the primarily the same way? (The bicep can move forward, like the forearm, but seems like the default is up/down movement?).
If anyone has a problem with missing arrows after generating the rig, try to apply the scale on both the metarig and the model. It fixed the issue for me. Also try to get the bones inside the body, dont know if that matters but thats what I tried too
One thing that I needed to figure out that if you add a bone constraint the targets are not set automatically, you need to manually add Target and Bone
I'm having trouble with the legs and feet. For example, if I move the character hip bone up then the heel bone will keep moving up slightly and it won't reset to the ground. Another example is when you get to the root bone step and you move it up to show the character doing a flip, the legs/feet get stuck somewhere and my character then revolves around the legs midair. Please may someone help me resolve this. Thank you.
does anyone know if and where I can get the model for the 2nd character he rigs, I've already done the video where you make it twice, but messed up the character each time (usually by applying all the modifiers)
Whenever I go to pose mode, I click something to pose it and get an error message saying no keyframe to slide between, so I add a keyframe but then I go to pose mode and instead of being able to grab and pose, it tries to slide between the two resting keyframes I have and I still can't just pose the model. How do I fix that/what do I need to enable/disable
I need help, so I folowed the tutorial up to the point where joey started to apply Ik to the legs. and everytime I move my rig using the IK bone thingy, the rig(the leg portion) just overshoots and overpowers my cursor and springs forward. I am super stumped if anyone has an answer please help.
Hello, I have a question about here 30:12. The reason why we parent the ik bone to the heel bone is because we do not want ik bone to go out of restrictions. I mean like the ik bone should behave according to the position of heel bone right? Sorry for my english because i am not a native speaker.
I know that you can show the gizmo for a selected object in Edit Mode by going to Viewport Gizmos > Object Gizmos and checking "move," but how do you show the coordinates? (i.e. the xyz label)
Hey there! First off, INCREDIBLY solid tutorial. I feel way more confident behind the wheel when it comes to Blender. I am having one small issue right now though. At about 48:54, you show the model with its leg up and the sweater deforms to it, but even after weight painting, the front center bone doesn't want to move when I lift the leg (so the sweater still clips). Are there any solutions for this? Thanks again for the tutorial!
Whenever I move the eye bones, the pupils become incredibly distorted. I believe I applied the skin modifier previously, or at least it no longer shows up in my list. What might be happening? (also, something similar happens with the whites of the eyes when I move the whole model, or the head)
Automatic weights didn't work AT ALL. The feet were so tangled together I had to move them apart in pose mode and untangle them with weight painting until they were separated. I had to go inside the mesh and weight paint each individual vertex. The arm bones are moving parts of the head for some reason and no amount of weight painting on any bone is correcting it. Some bones work to move the whole appendage and others only move a little bit. It's a mess and I just don't know what to do. I've done it over a couple times.
1) Is there any way I can switch between IK and FK for hands with this rig? 2) For some reason while I was doing the rig from this video my X-axis mirroring broke. For example, if I move left hand to the right with X-axis mirroring enabled, right hand moves to the right too instead of moving to the left, so instead of moving in a mirrored fashion, the hands move in the same direction. Does anyone know how to fix this? P.S. Other than that, this tutorial is very cool, I would even say the best one on youtube. Everything is very well explained. Trying to make a rig on other guides, I had to rewatch the same moments 15 times to understand what exactly I should do, and this is due not only to poor explanation, but also to slurred speech, which even automatic subtitles on youtube did not always recognize. But in this video everything is perfect, almost all the actions in the process of creating a rig I managed to do at the first attempt, and the speech is very clear and understandable. Thank you.
Hey, love the tutorial so far !! I haev a problem at 34:16 When I moove the target or the IK there is a part of my model that just doesnt moove and the arm doesnt bend anymore even tho it was bending before adding the target :(( help
I've redone this part maybe 10 time now and I'm not sure what I'm doing wrong. At 36:00 you were able to move the hip bone in pose mode, but mine will only rotate. When ever I parent it to the torso I'm not longer able to transform it with G, it only rotates.
It's hard to know what is causing it without more info. Make sure your bones are named with .L at the end. Maybe you're doing things rotated in a different way than me, or maybe you're not in the center of the world. It could be that the scale or rotation needs to be applied.
heyy, thanks for the vid it's amazing ! just a little pb around 31:00 with the DOL, as expected, I had to rotate my pole angle and it worked, but then when I'm moving my iK around, the knee doesn't face the DOL, it moves with 90 extra degrees. So it doesn't face the front but the side. if I put 180° on the pole angle it work but my model is turned with 90 extra degrees. If anyone have any ideas ?!
Amazing video, congrats man, can I ask where I can find the Blender Theme you have for the shapes, I am tired of all sides being grey in solid mode, and yours are really pleasant and colourful.
It took me a while to figure out how to change the color, so in case you also didn't figure it out: click the gray sphere in the dropdown options (while in matcap) to view the different colors. Also check cavity and set it to both if you want it to be even easier to model.
The rigify option is not working for my model, parts of my model are disconnected. I think it is because of my modeling style and the fact that it was a thin endo from fnaf looking thing.
Guysss!!! Help ! Am I the only one that doesn't have the bone selection icon in the top? I'm using Blender 4.1 and I tried every combination possible to select the bones in weight paint mode I just can't do it. What is weird is that at first I had the bone selction icon and it just disappeared. Anybody had the same issue?
It didn't work for me, So at 18:59 when I tried to pose it only the armature moved not the actual model @JoeyCarlino Please help me 🙏🙏 I'm trying to make my first game
not sure what alt + s function is being used here, but I am not getting the same results lol. Other than a little frustration typical of following any tutorial, this video is great so far! Edit: had to adjust the mirror modifier to merge within greater distance, oops
⚠ For people having trouble setting the foot up, make sure the heel is parented to the root bone, otherwise the leg will spin around because of a dependency loop where the ik bone is trying to follow itself
Thanks for this comment. I have tried to work on this about 4 times now, and have started from the begging.
This comment is helpful, I will try with this now.
For reference, which of your bones are you referring to as your root bone?
Thank you.
@viczvapo later in the video, I make a bone that I refer to as the root bone, it's in the chapters. Basically, it is the bone that things are parented to if they aren't already parented to something else.
Rewatched the video, got to the root bone.
@@JoeyCarlino thank you for such amazing content! You are awesome. I appreciate you.
Dude thank you so much ❤
Great tutorial... you know something I've learned in my Blender journey is it always takes you a huge amount of time to learn do anything the first time, but the 2nd time you do it takes about half as much time, and the 3rd time you do it take about half as much time over the 2nd. So for anyone watching this thinking it takes ~sooo~ long to rig a character (or do anything in Blender), just do it a few times in a row and I'm sure you'll be amazed how quickly you can do this whole process once you learned the basics.
In every video I watched, people say "This is the best tutorial" but they haven't seen this one yet. Video's like this where you explain, what you do, why and how you do it in great detail, is what we really need more of. You've won yourself a student. Thank you very much for the effort.
Heya, just finished your tutorial.
Funny enough, there were so many times initially during this tutorial where I thought, "Oh my god, why is _this_ happening? That's not right, I need to fix that!" and then 5 minutes later or so you address that exact issue lol.
After finishing Blender Guru's tutorials I was a bit stumped on figuring out rigging and animation, and your videos have been a _serious_ light in the dark here. You should be proud of your work here.
I was literally waiting for this to come out, refreshed my TH-cam, and bam. It was there. 9 minutes after release.
same
I was busy so 4 hours late, but I was waiting for it aswell, one whole hour of pure golden knowledge!!!
When the world needed him the most, he appeared!
thanks
literally a few second from starting to rig, and you posted right when I needed you.
...Interesting timing for this to come out when I am nearly done retopologizing a model. This will likely be rather useful because I've never done more than a basic rig with automatic weight paints.
Thank you in advance.
nice pfp lol
Waited for years for a tutorial like this, God bless you man
There were many parts of this tutorial that I found helpful. If I had to pick one, it would be using bones to drive shape keys. You can really tell that you put a lot of work into your videos.
I was watching this at 12 am trying to rig, had headphones on, and your mic bumping got me going crazy thinking it was in the house
rigging for patient people:
This is an amazing tutorial. I learned so much stuff in just one hour! I hope I can remember all those little tips and tricks. 🙂
This is one incredable tutorial...I'm now learning animation in Blender and Joey nails the subject perfectely.
To anyone having problems with SYMMETRIZE, this is what worked for me:
Rotate your character to face the direction that his character is facing (-Y), delete all your bones, make sure your character absolutely centralized in the middle of the map (z axis doesn't matter) and basically just rebuild everything from the ground up, and this time it'll work
Yeah, this should work but you don't have to delete all your bones. You can rotate them in object mode and press Ctrl A to apply the rotation
@@JoeyCarlino it only worked for me after I redone everything tho, I tried rotating and re-rotating before doing that. It didn't do the job
Hi!, still didn't work for me when I clicked symmetrize they would couple with each other and not automatically mirror. Any ideas how to fix this?
This is gonna be great already, I just know it. Thanks for all the hard work you did to help jumpstart us newbies!
Fantastic tutorial Joey! Ive be spent the last three days piecing together other tutorials and online information to get a very basic rig together. But I was still left with so many questions and still didn't understand some of the tools/settings.
Thankfully this video answered almost all of them thanks to the detail of this tutorial. Great job. Thanks you so so much!
hello guys at 46:11 you can actually just put the shrinkwrap modifier bellow the armature but above everything else it
At 54:14 apply the shrinkwrap modifier on the copy THEN apply the solidify not the other way around
Hey, love the tutorial, but when I go into weight paint mode. Select the armature in pose mode and then the mesh -> go into weight paint mode. I dont have a little bone icon that is bone selection. Didnt find any help online. Why doesnt it show up for me???
A month late but, I was having the same issue. Ended up downloading Blender 4.2 and things seem to work better.
the best rigging tutorial I´ve ever seen, need toy try this out because I think it will help me a lot
Thanks for this tutorial, you helped me a lot
I am using 4.1.1 and at 30:10 the step where you say to apply the 'keep offset' after selecting the IK bone and then the heel is messing up the IK. My model moves the same as yours when moving the hips vertically, but when moving the heel or the IK bone the leg acts almost like my mouse movement is scaled up a couple times and has a light delay.
I have the same issue. Did you find the solution?
@@Krivoruchko the heel shouldn't be parented to the toe. removing the heels parent fixed it for me
@@dezstr0 thank you!
@@dezstr0 You saved my sanity, thank you!
@@dezstr0 Thank you! Was struggling to fix this.
wow! perfect timing, i was just needing a tutorial like this!
Wow, this is a lot. My cat will have to stand still until another day. I'm more than satisfied with having modelled him today.
Another amazing video, these guides always helps me a lot
tiurreeeeetedtteteefrf
I'm trying to rig a character I imported as an STL who isn't in a T or A pose. When I position the bones to line up and parent the rig to the character with automatic weights it generates the vertices groups but there is no weight painting for any of them, its all solid blue. Someone please save me from having to paint all the parts manually.
Bro this is such helpful information dude, I wanna make a game but i feel like i need to bring like 1000 assets before anyone will work with me. We got this people!
Number 1 in tutorials ❤❤
6efyreftugrugijlkkrjfdhgfhhrnufdk
Literally exactly what I needed. Well, I need quadruped but close enough.
💜 Thank you for the amazing tutorials. Really helped me build my character easier. I am struggling with the eyes at the moment, so that would be a cool another tutorial :D I know you have some, but still need help with shaping them :D thank you again
NOTE: When he says "ctrl + F2" If you are on a laptop with a Function Key - You'll probably need to press "ctrl + fn + F2"
hello guys if you having problems 10:18 with the mirror modifier not merging if even put on top.
try increase the default merge distance of 0.001 m
Thank you! you saved me
this guy animates just as good as blender open studio
When applying the shrinkwrap to the mouth, the bone jumped to a side angle for me.
-Because when joining the shrinkwrap pieces the eyes did not have the merge box checked, so the new mesh had a sharp edge in the middle.
So make sure the hidden shrinkwrap mesh have the correct settings.
I wonder what my partner in the other room, hearing me listening to a video about "bone rolling" and "bone collections", thinks I'm watching? 😆
fr tho your vids are amazing. without you, I wouldnt even know how to move sommet. thx man. appreciate it
I have a problem where when i use rigify it shows " Bone 'spine.004': Cannot connect chain - bone position is disjoint.Incorrect armature for type 'chain_rigs' " how can i fix this
Edit: I made a Discovery that my rig spawns with spine003 and spine 004 not connected.
Thank you very much. Now I will let my brain chew on this for a while. Bet it will give me nightmares.
This is very helpful. More rigging tutorials please!
Thank you, will be using your video to get started.
18:50 how to fix that leg bones connect with hands, eyes moves aside of head and finger bones don't connect with fingers?
if anyone else has had a problem with weight painting not working on the mirrored parts, then what worked for me was to apply the mirror modifier and then I could paint on both left and right side components.
Yes I've been waiting for this, YES!!!
Also, How do you Export the model as an FBX so that I can use my character in like animations?
He is back‼️‼️☺️
i waseagerly waiting for this
Thanks this is pretty helpful
I am Pyro. This was very helpful.
Love your channel and animation! Question about bone roll. Wouldn't it make sense to have the orientation of the bicep bone the same as the hand/finger bones, since they all rotate the primarily the same way? (The bicep can move forward, like the forearm, but seems like the default is up/down movement?).
If anyone has a problem with missing arrows after generating the rig, try to apply the scale on both the metarig and the model. It fixed the issue for me.
Also try to get the bones inside the body, dont know if that matters but thats what I tried too
My eye brows move when I move my hands it's hilarious
life saver bro
32:00 after i symmetrize the IK left bone , the right leg is disappear when i chg to pose mode but it's still in edit mode. what's wrong with that☹?
Joey you are the best 🥳
One thing that I needed to figure out that if you add a bone constraint the targets are not set automatically, you need to manually add Target and Bone
I'm having trouble with the legs and feet. For example, if I move the character hip bone up then the heel bone will keep moving up slightly and it won't reset to the ground. Another example is when you get to the root bone step and you move it up to show the character doing a flip, the legs/feet get stuck somewhere and my character then revolves around the legs midair. Please may someone help me resolve this. Thank you.
does anyone know if and where I can get the model for the 2nd character he rigs, I've already done the video where you make it twice, but messed up the character each time (usually by applying all the modifiers)
I cant see the bone in x-ray view but I can in the solid view, is there an option to select?
at 6:05, when I press generate rig, I don't get those motion paths. Instead, I get another armature... why :( ?
yes, also having same issue. Did u fix it?
@@KurnazOyun i think i restarted the whole process, then it worked fine, maybe something i did other than shown in video caused the problem
Whenever I go to pose mode, I click something to pose it and get an error message saying no keyframe to slide between, so I add a keyframe but then I go to pose mode and instead of being able to grab and pose, it tries to slide between the two resting keyframes I have and I still can't just pose the model. How do I fix that/what do I need to enable/disable
did you use motion capture to animate those 3d models from the begining or did you animated them without motion capture?
I did it manually, I have a video about it
I need help, so I folowed the tutorial up to the point where joey started to apply Ik to the legs. and everytime I move my rig using the IK bone thingy, the rig(the leg portion) just overshoots and overpowers my cursor and springs forward. I am super stumped if anyone has an answer please help.
Thanks for the tuts, keep at it please, greetings from chile
So underrated
Could you please make a tutorial on texturing? It’s one of the only things I don’t understand yet
Hello, I have a question about here 30:12. The reason why we parent the ik bone to the heel bone is because we do not want ik bone to go out of restrictions. I mean like the ik bone should behave according to the position of heel bone right? Sorry for my english because i am not a native speaker.
I know that you can show the gizmo for a selected object in Edit Mode by going to Viewport Gizmos > Object Gizmos and checking "move," but how do you show the coordinates? (i.e. the xyz label)
Love your videos
Hey there! First off, INCREDIBLY solid tutorial. I feel way more confident behind the wheel when it comes to Blender. I am having one small issue right now though. At about 48:54, you show the model with its leg up and the sweater deforms to it, but even after weight painting, the front center bone doesn't want to move when I lift the leg (so the sweater still clips). Are there any solutions for this?
Thanks again for the tutorial!
Whenever I move the eye bones, the pupils become incredibly distorted. I believe I applied the skin modifier previously, or at least it no longer shows up in my list. What might be happening? (also, something similar happens with the whites of the eyes when I move the whole model, or the head)
Great stuff! Thanks a lot for sharing this. Subscribed. :) A big ciao from Italy and Long life to Blender :)
Automatic weights didn't work AT ALL. The feet were so tangled together I had to move them apart in pose mode and untangle them with weight painting until they were separated. I had to go inside the mesh and weight paint each individual vertex. The arm bones are moving parts of the head for some reason and no amount of weight painting on any bone is correcting it. Some bones work to move the whole appendage and others only move a little bit. It's a mess and I just don't know what to do. I've done it over a couple times.
1) Is there any way I can switch between IK and FK for hands with this rig?
2) For some reason while I was doing the rig from this video my X-axis mirroring broke. For example, if I move left hand to the right with X-axis mirroring enabled, right hand moves to the right too instead of moving to the left, so instead of moving in a mirrored fashion, the hands move in the same direction. Does anyone know how to fix this?
P.S. Other than that, this tutorial is very cool, I would even say the best one on youtube. Everything is very well explained. Trying to make a rig on other guides, I had to rewatch the same moments 15 times to understand what exactly I should do, and this is due not only to poor explanation, but also to slurred speech, which even automatic subtitles on youtube did not always recognize. But in this video everything is perfect, almost all the actions in the process of creating a rig I managed to do at the first attempt, and the speech is very clear and understandable. Thank you.
Thanks a lot,Sir!
I know this vid is kinda oldish. But! to quickly unparent the bones you can press Y. 👍
Also low poly’s coming for revenge
Hey, love the tutorial so far !! I haev a problem at 34:16
When I moove the target or the IK there is a part of my model that just doesnt moove and the arm doesnt bend anymore even tho it was bending before adding the target :(( help
omg joey you're the best I lo ve you
I've redone this part maybe 10 time now and I'm not sure what I'm doing wrong. At 36:00 you were able to move the hip bone in pose mode, but mine will only rotate. When ever I parent it to the torso I'm not longer able to transform it with G, it only rotates.
same problem here
thank you so much bro!
so I hit symitrize and the right legs colpats in on its self anyine know why???
Question: When I move the Ik leg bone a bit (and keep the the mouse still), the entire IK leg is moving on its own, whats happening?
but I applied all the modifier from the last video, how to go back to that state ??
everything is falling apart now, well I enjoyed creating that cat model, I hope you will make another rigging tutorial soon
I said to not apply all the modifiers if you planned on rigging it
Would be nice to have a section about how to make our own control like Rigify
If you mean custom bone shapes, you can set those in the bone properties menu
I can’t get the symmetrize option to work. It’s just duplicating the bones without moving them anywhere. Does anyone know how to fix this?
It's hard to know what is causing it without more info. Make sure your bones are named with .L at the end. Maybe you're doing things rotated in a different way than me, or maybe you're not in the center of the world. It could be that the scale or rotation needs to be applied.
@@JoeyCarlino I figured out what the issue was. Apparently symmetrize only copies along the X axis, and my armature was facing that axis.
heyy, thanks for the vid it's amazing ! just a little pb around 31:00 with the DOL, as expected, I had to rotate my pole angle and it worked, but then when I'm moving my iK around, the knee doesn't face the DOL, it moves with 90 extra degrees. So it doesn't face the front but the side. if I put 180° on the pole angle it work but my model is turned with 90 extra degrees. If anyone have any ideas ?!
After I symmetrized the original side moves perfectly, but the other side doesn't stay connected to the model at all ;o;
Amazing video, congrats man, can I ask where I can find the Blender Theme you have for the shapes, I am tired of all sides being grey in solid mode, and yours are really pleasant and colourful.
the matcap options are in the top right of the viewport, the arrow next to the 4 spheres
It took me a while to figure out how to change the color, so in case you also didn't figure it out: click the gray sphere in the dropdown options (while in matcap) to view the different colors. Also check cavity and set it to both if you want it to be even easier to model.
The rigify option is not working for my model, parts of my model are disconnected. I think it is because of my modeling style and the fact that it was a thin endo from fnaf looking thing.
Thank you so much 🎉
is it normal for the bones lines to connect to the head bone? my shoulder did that and I can't a proper solution ;v;
"Generation has thrown an exception: list index out of range"., can you fix this problem please? Please respon🤧
Guysss!!! Help ! Am I the only one that doesn't have the bone selection icon in the top? I'm using Blender 4.1 and I tried every combination possible to select the bones in weight paint mode I just can't do it. What is weird is that at first I had the bone selction icon and it just disappeared. Anybody had the same issue?
same issue... help me too
oh god me as well, i came to the comments looking for wisdom T.T
Does anyone know why when I use rigify the rig after i generate it different is to the metarig i made before?
It didn't work for me, So at 18:59 when I tried to pose it only the armature moved not the actual model
@JoeyCarlino Please help me 🙏🙏 I'm trying to make my first game
Nvm I found out how to fix it
make heel parented to foot bone for people having trouble in foot
piovitng
I need help I can’t find a character without a skeleton and when I delete it,it stops working?
When I go into weight paint it doesnt turn blue
not sure what alt + s function is being used here, but I am not getting the same results lol. Other than a little frustration typical of following any tutorial, this video is great so far!
Edit: had to adjust the mirror modifier to merge within greater distance, oops
Alt S is the shrink/fatten tool
thanks bro
thanks