An animation renaissance is coming to Blender 4.3

แชร์
ฝัง
  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 107

  • @StarblazerTV
    @StarblazerTV 29 วันที่ผ่านมา +175

    The Grease Pencil To Mesh feature looks like it could be useful in making more natural stop motion inspired animations.

    • @kwk111
      @kwk111 12 วันที่ผ่านมา

      That's an awesome idea

  • @TheCrazyCrabMan
    @TheCrazyCrabMan 29 วันที่ผ่านมา +120

    2:24 Man just created the *smoothest* smear frames from a *keyboard and mouse* and refused to elaborate.

    • @JoeyCarlino
      @JoeyCarlino  29 วันที่ผ่านมา +22

      haha thanks. I got lucky. I also used flash with a mouse back in highschool

    • @MoogieSRO
      @MoogieSRO 28 วันที่ผ่านมา +7

      @@JoeyCarlino KB&M Flash animators, represent! I made all my Whirled avatars this way. The hand cramps were legendary.

    • @BigAssBalls
      @BigAssBalls 9 วันที่ผ่านมา

      @@JoeyCarlinoMan I forgot about the whole drawing while the timeline's playing feature in flash

    • @kilojuliet4
      @kilojuliet4 2 วันที่ผ่านมา +1

      "This is me drawing in real time" just to flex on us 💪

  • @thegeekclub8810
    @thegeekclub8810 29 วันที่ผ่านมา +45

    Grease Pencil to Mesh is crazy. With Grease Pencil VR in development, the combo could be straight up revolutionary.

    • @starless4693
      @starless4693 28 วันที่ผ่านมา +3

      That would be absolutely revolutionary

    • @Xashzaya0815
      @Xashzaya0815 28 วันที่ผ่านมา +3

      I can barely wait❤❤❤❤

  • @citrinesanimations
    @citrinesanimations 29 วันที่ผ่านมา +98

    This feature is gonna be so powerful, I can’t wait. Ever since they revamped grease pencil all the way back in 3.0 I was hoping for something like this!

    • @NuiiCashy
      @NuiiCashy 27 วันที่ผ่านมา

      Yeah!

  • @RogueAstro85
    @RogueAstro85 28 วันที่ผ่านมา +18

    This is excellent. I've been trying to animate a turd bouncing between two walls and now I can do it effortlessly

    • @JoeyCarlino
      @JoeyCarlino  28 วันที่ผ่านมา +8

      I had to double check to make sure you were talking about animation

  • @narutoninetails9
    @narutoninetails9 29 วันที่ผ่านมา +7

    Watching the ending bit for animating it, it would be really great for making the prey like mimics. The hair changing, reminds me of how they are always changing as an amorphous shape shifting thing. This video was very comfortable feeling just to watch and learn. Thank you Joey, for the nice education time.

  • @Sigmatoes
    @Sigmatoes 29 วันที่ผ่านมา +17

    I am happy they adding new stuff to the grease pencil. Because my potato pc can barely render in cycles.

  • @dimontouch
    @dimontouch 29 วันที่ผ่านมา +32

    what a good year to learn blender

  • @SymbolCymbals2356
    @SymbolCymbals2356 26 วันที่ผ่านมา +4

    Grease Pencil to n-gon is actually huge, correct me if I'm wrong but there was no way to do the fancy material setups meshes can, this is even useful to those that wanna stick to 2d
    Personally I'm looking forward to hand drawn 3d vfx like smoke, lightening and other things that physically light up the scene, uses of the ray portal node to displace, liquid moving around (water being poured, blood splashing, goop oozing around), and even stop motion clay style gore on ordinary mesh-based characters (feels weird to type out but it has a silly charm to it)

  • @robertpoole9707
    @robertpoole9707 29 วันที่ผ่านมา +3

    I definitely hope something here will get us another way of doing outlines on a model. I always want a simple but good-looking outline but most current methods don't really get what I want lol

  • @jabberdoggy4444
    @jabberdoggy4444 28 วันที่ผ่านมา

    This is amazing stuff. I was messing with hair curves recently and wish I could make just a few and have it fill in the rest, and what you showed here seems to be exactly that. Now I am even more excited for 4.3. I've only messed with Grease Pencil a little bit, but for sure going to do some deeper dives now. Thanks for sharing this!

  • @icycrybaby
    @icycrybaby 29 วันที่ผ่านมา +1

    i thought it just "another blender feature i will never use cuz its too complicated and manual", but then seeing what you made with the monke hair, it gave me hope!

  • @SamSolomon47
    @SamSolomon47 29 วันที่ผ่านมา

    Wow, imagine a spooky autumn scene with this hair technique for rustling leaves and gusts of wind through the branches... really inspiring!

  • @RADRICH199X
    @RADRICH199X 28 วันที่ผ่านมา

    I've been eagerly awaiting this feature and seeing it in action like this makes me happy, this has so much potential!

  • @kyoobot6827
    @kyoobot6827 29 วันที่ผ่านมา +2

    Really cool video!! Thank you for it!!

  • @Dantti
    @Dantti 29 วันที่ผ่านมา +14

    Good news is that devs are going to improve the excisting tools that are lacking in upcoming versions. Like Fill tool / boolean brush etc. Super nice!
    Hopefully they also add some GeoNode presets for ease of use.

  • @revletter7
    @revletter7 18 วันที่ผ่านมา

    Gosh this is so cool. 🤩 And so helpfully explained!
    How long do you think it'll be before the NLA editor gets a revamp? (I imagine you probably keep up with that pretty closely and can't imagine a better content creator to ask.)

  • @midorifox
    @midorifox 27 วันที่ผ่านมา

    The npr nodes they showed with the car demo are also REALLY interesting.

  • @whytophat
    @whytophat 15 วันที่ผ่านมา

    I was thinking of making a video with a 3d background (Ive already made it) and was gonna use grease pencil to animate a character on top with grease pencil, but I couldn't get it to feel right. This is probably gonna be how im gonna do it, super cool feature.

  • @-Hermit_Crab-
    @-Hermit_Crab- 29 วันที่ผ่านมา +6

    We have been waiting

  • @Foxguyanimation
    @Foxguyanimation 28 วันที่ผ่านมา

    WoW. Blender make geo nodes more and more powerful, feels incredible

  • @justin7649
    @justin7649 27 วันที่ผ่านมา

    Great video, as per usual! Thanks for sharing!

  • @DonChups
    @DonChups 17 วันที่ผ่านมา

    La virgen santa, this is amazing and a bit scary.
    I can sink so so so many hours into this.

  • @edenlikesart
    @edenlikesart 29 วันที่ผ่านมา +2

    Makes me think about wirey substances that Aren't hair, like bundles of wires or maybe even a venom symbiote

  • @igorveyshtagin1586
    @igorveyshtagin1586 24 วันที่ผ่านมา

    Great, thank you man!

  • @hardwire666too
    @hardwire666too 28 วันที่ผ่านมา

    Looks like a really interesting way to just do hair in general.

  • @zoroproductions1152
    @zoroproductions1152 29 วันที่ผ่านมา

    The hair-thing is amazing!

  • @EfraArt_Mix
    @EfraArt_Mix 24 วันที่ผ่านมา

    Grease Pencil Hair is a fking madness 🤯

  • @apersunthathasaridiculousl1890
    @apersunthathasaridiculousl1890 28 วันที่ผ่านมา

    Grease pencil to mesh will be a source amazing for custom effects, it might even be better than using procedural effects 🤔

  • @mattestela
    @mattestela 29 วันที่ผ่านมา +1

    Thanks!

  • @mikecu2249
    @mikecu2249 18 วันที่ผ่านมา

    this is crazy!

  • @darkvulpes4826
    @darkvulpes4826 28 วันที่ผ่านมา

    Blender is mind numbing, it becomes more and more awesome. And it scares me, the amount of stuff you have to learn to use it properly (not exactly optimally, but at least to not be a caveman that beats the rock with pc block) is kinda overwhelming.

    • @JoeyCarlino
      @JoeyCarlino  28 วันที่ผ่านมา

      It might seem overwhelming in the beginning but if you have a goal and are determined, you can learn a lot in a few months. And even if you talk to experts, most of them don't know 100% of blender, people tend to specialize.

    • @darkvulpes4826
      @darkvulpes4826 28 วันที่ผ่านมา

      @@JoeyCarlino yep, I understand it, Blender is way too big powerful by nos to just learn all appliances, it's just feels like sitting at the dashboard of space shuttle

  • @tjsnowow
    @tjsnowow 28 วันที่ผ่านมา

    Photoshop and its layer styles are essentially what grease pencil is becoming (but better, obviously). That means the things you can do with it will range from super gimmicky to genuinely useful workflows that may work better for you / everyone. The ability to populate hair in such a way without the need of addons is amazing - and the fact you can animate it too is a cherry on top. Especially if you can lock the length and animate the grease curves more traditionally. Like parenting them to wiggle / jiggle bones for dynamic secondary motion and skipping the entire skinning / topology / uvmapping steps to get functional realistic hair.
    It also means extremely fast hair customization that you may want to eventually do the normal workflow and convert it to a usable mesh for game engines.
    Let alone any kind of vegetation / moss / etc. creation by hand. Curves work but grease pencil works more like you'd expect an art program to function and definitely will feel better to use in any kind of creation process going forward. I highly appreciate this change, as using normal curves without being able to draw them and mess around with all the normal brush parameters is far less intuitive / more binary.

  • @valleybrook
    @valleybrook 26 วันที่ผ่านมา

    Very interesting. Can you combine it with the already ready Blender Hair Geometry system?

  • @DemsW
    @DemsW 28 วันที่ผ่านมา

    You do be an ingenious fella

  • @KrazyKaiser
    @KrazyKaiser 29 วันที่ผ่านมา

    Wow, this is REALLY cool.

  • @windvex21
    @windvex21 29 วันที่ผ่านมา +13

    The grease pencil could definitely be used to draw grass for scenes now instead of using the hair modifier! 👀

    • @williamsmith6921
      @williamsmith6921 29 วันที่ผ่านมา +2

      Possibly, that sounds very laggy though, compared to the hair system that uses GPU instancing, at least depending on how you do it.

  • @SuriFox45
    @SuriFox45 29 วันที่ผ่านมา

    I'm excited for this!!

  • @suop1234
    @suop1234 7 วันที่ผ่านมา

    good day to be a blender user

  • @insomniac_lemon
    @insomniac_lemon 18 วันที่ผ่านมา

    I've recently been tinkering with low-poly vertex-color-only models with Blender+Godot (and applying a set of Godot materials) and it seems to work fairly well*. So I'd like to see something in a similar vein, low-poly claylike models with a set base color and extra greasepencil layers(?) and other logic for additional colors.
    Animating the model itself would be top-tier if it is possible to export that into Godot, even without seems like it'd be an interesting workflow. Though I have not done much with even visual shaders (for Blender or Godot), so someone will likely do this before me.
    *=The new TextMesh is an option here too. Though my solution for coloring that is using a shader to set the albedo in the 1st pass which has some rendering quirks.

  • @makanansari144
    @makanansari144 4 วันที่ผ่านมา

    If we turn the curves to SDF in Blender we can even make better smoother motions IMO!

  • @LOC-Ness
    @LOC-Ness 29 วันที่ผ่านมา

    With 2.8 (current grease pencil and eevee) someone said blender became pencil and paper, and i think geometry nodes it's gonna become better than pencil and paper. I wonder how far you could push this approach. I wasn't sure why you'd go with grease pencil over the dedicated hair until i realized it looks almost as good and can be animated the same way you would in 2D, which is kind of the holy grail for 3D.

    • @JoeyCarlino
      @JoeyCarlino  29 วันที่ผ่านมา

      Absolutely, grease pencil can be rigged too, if you want a typical 3D animation workflow

  • @TheHyBriD3I6
    @TheHyBriD3I6 29 วันที่ผ่านมา +1

    i feal this would go crazy in VR

    • @thegeekclub8810
      @thegeekclub8810 29 วันที่ผ่านมา +2

      Dude, Next Labs is already developing a VR set up for Grease Pencil! Should be compatible with 4.3.

    • @thegeekclub8810
      @thegeekclub8810 28 วันที่ผ่านมา +1

      @@VioFax I think VR was massively overhyped, but it does have utility. This is a good example of it being useful.

  • @o1ecypher
    @o1ecypher 29 วันที่ผ่านมา

    sound like your using a tyoewriter lol love the idea

  • @itsrobert0076
    @itsrobert0076 13 วันที่ผ่านมา

    can't wait for bad apple

  • @YoYoBobbyJoe
    @YoYoBobbyJoe 4 วันที่ผ่านมา

    Fresh Grease!

  • @Kjetil_MB
    @Kjetil_MB 25 วันที่ผ่านมา

    Could you do a video explaining the Sonic mouth method? I can't get my head around it.

  • @fabbrobbaf
    @fabbrobbaf 29 วันที่ผ่านมา +1

    It's high time I got into GP!

  • @WeaselOnaStick
    @WeaselOnaStick 29 วันที่ผ่านมา

    I wanted it for so long I forgot what I wanted it for..

  • @gabrielmoro3d
    @gabrielmoro3d 29 วันที่ผ่านมา

    Nice!

  • @FrozenDozer
    @FrozenDozer 28 วันที่ผ่านมา +3

    At this point you're seriously hampering yourself if you don't learn Geometry Nodes as a Blender user

  • @WORLDofDarkness787
    @WORLDofDarkness787 28 วันที่ผ่านมา

    my dream is that they will improve the amount of vertces you can us on the program

  • @guestc142
    @guestc142 10 วันที่ผ่านมา

    Are they going to fix the major shader compilation slowdown that was introduced in Blender 4.0 and onwards?

  • @heartlights
    @heartlights 28 วันที่ผ่านมา

    holy crap man

  • @lordepic6980
    @lordepic6980 29 วันที่ผ่านมา

    Cool Stuff

  • @pindebraende
    @pindebraende 17 วันที่ผ่านมา

    Joey Blendino

  • @fadepanther6224
    @fadepanther6224 24 วันที่ผ่านมา

    I've been having issues with having a texture put over "hair" so it lines up right, and when blender moves to 4.3 this might be how to solve that issue.
    The model in question has a texture that makes it look like each hair has a different color but in lines, (Think how a character has a strip of hair color in an anime but that strip of color never really changes place even as the hair does) and the material that is on the character right now is for a mesh, and because I took that mesh and added geo noded "hair" to it, the material is highly messed up. Particle hair fixes that, but then I lose the geo node hair options. : /

  • @sobreaver
    @sobreaver 29 วันที่ผ่านมา

    KEWL !!!

  • @Keenomutt
    @Keenomutt 29 วันที่ผ่านมา

    now i feel a bit bad for buying the humble bundle blender bundle

  • @SmashtoonGamer
    @SmashtoonGamer 29 วันที่ผ่านมา

    Joey Goatlino

  • @flipendernodesalexbakare-bb4dg
    @flipendernodesalexbakare-bb4dg 29 วันที่ผ่านมา

    nice

  • @ChristopherBroomeBalt
    @ChristopherBroomeBalt 10 วันที่ผ่านมา

    While that's cool, what I'd really like is for the Grease Pencil fill tool to actually work...

  • @theloob
    @theloob 29 วันที่ผ่านมา +2

    you could use this to make rubber hose limbs

    • @JimPAnimation
      @JimPAnimation 29 วันที่ผ่านมา

      I would hope so. right now you can do "rubber hose" limbs with grease pencil with a B-Bone armature. I am waiting for someone to explain how to use these geonodes to use a mesh object to distort a GP. (as a lattice would do but mesh has more functionality).

  • @SakuraHarumin
    @SakuraHarumin 29 วันที่ผ่านมา +1

    Unrelated for just if someone knows, does 4.3 have the same issue 4.2 has where if you have an old device with old drivers it crashes on texture view or did they found a way fo fix that? I been stuck on blender 3 because of that ;w;

  • @random_tantrum
    @random_tantrum 29 วันที่ผ่านมา +3

    Noodles, guts, grass

    • @JoeyCarlino
      @JoeyCarlino  29 วันที่ผ่านมา +3

      That's what I had for breakfast

    • @random_tantrum
      @random_tantrum 29 วันที่ผ่านมา

      @@JoeyCarlino yum hope it was spicy! Also this was exciting to watch, been on Blender burnout lately and need a new process to explore!

  • @GinoZump
    @GinoZump 24 วันที่ผ่านมา

    Would the interpolate curve node setup also work with a normal curve? Then, you could use the drawing tool in edit mode to have the same result. Or am I wrong?

    • @JoeyCarlino
      @JoeyCarlino  23 วันที่ผ่านมา

      Yes, that should work too. The difference is that with grease pencil you can have a different curve per frame. It's also easier to rig grease pencil IMO

  • @random.oddities
    @random.oddities 29 วันที่ผ่านมา

    I'm still on Blender 3.0. I'm a dinosaur.

  • @JimPAnimation
    @JimPAnimation 29 วันที่ผ่านมา

    Is Geonodes something that can reasonably be used to deform Grease pencil? (like a lattice can now, can you have a mesh object deform a GP?) This would be so valuable as you can have an armature- deform a mesh, which would deform a GP! Something i've been waiting for years without laboriously assigning GP vertices to armatures. Thank you

    • @JoeyCarlino
      @JoeyCarlino  29 วันที่ผ่านมา +1

      You can rig grease pencil with an armature and if that is possible then lattice and mesh deform modifiers probably work too, you should test it out

  • @kenseikc
    @kenseikc 29 วันที่ผ่านมา

    Can you tell me how to make each layer a seperate curve ?

    • @JoeyCarlino
      @JoeyCarlino  29 วันที่ผ่านมา

      if you go into edit mode, you can press p to separate by layer and material, I believe

  • @Beryesa.
    @Beryesa. 2 วันที่ผ่านมา

    7:38 can't you just apply the modifier 🤔

    • @JoeyCarlino
      @JoeyCarlino  2 วันที่ผ่านมา

      No, I showed that it doesn't work properly

  • @luxterrae
    @luxterrae 28 วันที่ผ่านมา

    This is just grease pencil stroke, what about grease pencil fill?

    • @JoeyCarlino
      @JoeyCarlino  28 วันที่ผ่านมา +1

      That's why I showed how to fill it

  • @stopmotionadventures4812
    @stopmotionadventures4812 29 วันที่ผ่านมา

    22 minutes aog

    • @FayezButts
      @FayezButts 29 วันที่ผ่านมา

      30 minutes aog

  • @countvondutchessofwestmoor3974
    @countvondutchessofwestmoor3974 29 วันที่ผ่านมา

    non-obvious blockblender update teaser??

  • @ma_gician
    @ma_gician 18 วันที่ผ่านมา

    Blender when I stop using blender:

  • @galvinvoltag
    @galvinvoltag 28 วันที่ผ่านมา

    WITCHCRAFT!!!

  • @MikeMike-wc8on
    @MikeMike-wc8on 26 วันที่ผ่านมา

    Nothing for modelling? Nothing for sculpt? Plus more issues, with old addons too. No need to go from 3.6 LTS.

  • @Artu_Raga
    @Artu_Raga 29 วันที่ผ่านมา

    what

  • @correctopinion4708
    @correctopinion4708 23 วันที่ผ่านมา

    shame it's coming to blender and not good software

  • @keras1618
    @keras1618 26 วันที่ผ่านมา

    I would like to see improvements to existing tools such as the texture editor or addition of text-to-texture rendering support in the material editor. It seems like they would rather add than improve, which is bad for the overall experience.