This feature is gonna be so powerful, I can’t wait. Ever since they revamped grease pencil all the way back in 3.0 I was hoping for something like this!
Watching the ending bit for animating it, it would be really great for making the prey like mimics. The hair changing, reminds me of how they are always changing as an amorphous shape shifting thing. This video was very comfortable feeling just to watch and learn. Thank you Joey, for the nice education time.
Grease Pencil to n-gon is actually huge, correct me if I'm wrong but there was no way to do the fancy material setups meshes can, this is even useful to those that wanna stick to 2d Personally I'm looking forward to hand drawn 3d vfx like smoke, lightening and other things that physically light up the scene, uses of the ray portal node to displace, liquid moving around (water being poured, blood splashing, goop oozing around), and even stop motion clay style gore on ordinary mesh-based characters (feels weird to type out but it has a silly charm to it)
This is amazing stuff. I was messing with hair curves recently and wish I could make just a few and have it fill in the rest, and what you showed here seems to be exactly that. Now I am even more excited for 4.3. I've only messed with Grease Pencil a little bit, but for sure going to do some deeper dives now. Thanks for sharing this!
I definitely hope something here will get us another way of doing outlines on a model. I always want a simple but good-looking outline but most current methods don't really get what I want lol
i thought it just "another blender feature i will never use cuz its too complicated and manual", but then seeing what you made with the monke hair, it gave me hope!
Good news is that devs are going to improve the excisting tools that are lacking in upcoming versions. Like Fill tool / boolean brush etc. Super nice! Hopefully they also add some GeoNode presets for ease of use.
I was thinking of making a video with a 3d background (Ive already made it) and was gonna use grease pencil to animate a character on top with grease pencil, but I couldn't get it to feel right. This is probably gonna be how im gonna do it, super cool feature.
Gosh this is so cool. 🤩 And so helpfully explained! How long do you think it'll be before the NLA editor gets a revamp? (I imagine you probably keep up with that pretty closely and can't imagine a better content creator to ask.)
I've recently been tinkering with low-poly vertex-color-only models with Blender+Godot (and applying a set of Godot materials) and it seems to work fairly well*. So I'd like to see something in a similar vein, low-poly claylike models with a set base color and extra greasepencil layers(?) and other logic for additional colors. Animating the model itself would be top-tier if it is possible to export that into Godot, even without seems like it'd be an interesting workflow. Though I have not done much with even visual shaders (for Blender or Godot), so someone will likely do this before me. *=The new TextMesh is an option here too. Though my solution for coloring that is using a shader to set the albedo in the 1st pass which has some rendering quirks.
Photoshop and its layer styles are essentially what grease pencil is becoming (but better, obviously). That means the things you can do with it will range from super gimmicky to genuinely useful workflows that may work better for you / everyone. The ability to populate hair in such a way without the need of addons is amazing - and the fact you can animate it too is a cherry on top. Especially if you can lock the length and animate the grease curves more traditionally. Like parenting them to wiggle / jiggle bones for dynamic secondary motion and skipping the entire skinning / topology / uvmapping steps to get functional realistic hair. It also means extremely fast hair customization that you may want to eventually do the normal workflow and convert it to a usable mesh for game engines. Let alone any kind of vegetation / moss / etc. creation by hand. Curves work but grease pencil works more like you'd expect an art program to function and definitely will feel better to use in any kind of creation process going forward. I highly appreciate this change, as using normal curves without being able to draw them and mess around with all the normal brush parameters is far less intuitive / more binary.
I've been having issues with having a texture put over "hair" so it lines up right, and when blender moves to 4.3 this might be how to solve that issue. The model in question has a texture that makes it look like each hair has a different color but in lines, (Think how a character has a strip of hair color in an anime but that strip of color never really changes place even as the hair does) and the material that is on the character right now is for a mesh, and because I took that mesh and added geo noded "hair" to it, the material is highly messed up. Particle hair fixes that, but then I lose the geo node hair options. : /
Blender is mind numbing, it becomes more and more awesome. And it scares me, the amount of stuff you have to learn to use it properly (not exactly optimally, but at least to not be a caveman that beats the rock with pc block) is kinda overwhelming.
It might seem overwhelming in the beginning but if you have a goal and are determined, you can learn a lot in a few months. And even if you talk to experts, most of them don't know 100% of blender, people tend to specialize.
@@JoeyCarlino yep, I understand it, Blender is way too big powerful by nos to just learn all appliances, it's just feels like sitting at the dashboard of space shuttle
Unrelated for just if someone knows, does 4.3 have the same issue 4.2 has where if you have an old device with old drivers it crashes on texture view or did they found a way fo fix that? I been stuck on blender 3 because of that ;w;
Would the interpolate curve node setup also work with a normal curve? Then, you could use the drawing tool in edit mode to have the same result. Or am I wrong?
Yes, that should work too. The difference is that with grease pencil you can have a different curve per frame. It's also easier to rig grease pencil IMO
With 2.8 (current grease pencil and eevee) someone said blender became pencil and paper, and i think geometry nodes it's gonna become better than pencil and paper. I wonder how far you could push this approach. I wasn't sure why you'd go with grease pencil over the dedicated hair until i realized it looks almost as good and can be animated the same way you would in 2D, which is kind of the holy grail for 3D.
Is Geonodes something that can reasonably be used to deform Grease pencil? (like a lattice can now, can you have a mesh object deform a GP?) This would be so valuable as you can have an armature- deform a mesh, which would deform a GP! Something i've been waiting for years without laboriously assigning GP vertices to armatures. Thank you
I would hope so. right now you can do "rubber hose" limbs with grease pencil with a B-Bone armature. I am waiting for someone to explain how to use these geonodes to use a mesh object to distort a GP. (as a lattice would do but mesh has more functionality).
I would like to see improvements to existing tools such as the texture editor or addition of text-to-texture rendering support in the material editor. It seems like they would rather add than improve, which is bad for the overall experience.
The Grease Pencil To Mesh feature looks like it could be useful in making more natural stop motion inspired animations.
2:24 Man just created the *smoothest* smear frames from a *keyboard and mouse* and refused to elaborate.
haha thanks. I got lucky. I also used flash with a mouse back in highschool
@@JoeyCarlino KB&M Flash animators, represent! I made all my Whirled avatars this way. The hand cramps were legendary.
@@JoeyCarlinoMan I forgot about the whole drawing while the timeline's playing feature in flash
"This is me drawing in real time" just to flex on us 💪
Grease Pencil to Mesh is crazy. With Grease Pencil VR in development, the combo could be straight up revolutionary.
That would be absolutely revolutionary
I can barely wait❤❤❤❤
This feature is gonna be so powerful, I can’t wait. Ever since they revamped grease pencil all the way back in 3.0 I was hoping for something like this!
Yeah!
This is excellent. I've been trying to animate a turd bouncing between two walls and now I can do it effortlessly
I had to double check to make sure you were talking about animation
Watching the ending bit for animating it, it would be really great for making the prey like mimics. The hair changing, reminds me of how they are always changing as an amorphous shape shifting thing. This video was very comfortable feeling just to watch and learn. Thank you Joey, for the nice education time.
Thanks!
what a good year to learn blender
LOL
bruh honestly wtf. every week theres some new shit to learn and by the time ive finished a tutorial its outdated
@@AMNESIASTUDI0S LOOL
I am happy they adding new stuff to the grease pencil. Because my potato pc can barely render in cycles.
Grease Pencil to n-gon is actually huge, correct me if I'm wrong but there was no way to do the fancy material setups meshes can, this is even useful to those that wanna stick to 2d
Personally I'm looking forward to hand drawn 3d vfx like smoke, lightening and other things that physically light up the scene, uses of the ray portal node to displace, liquid moving around (water being poured, blood splashing, goop oozing around), and even stop motion clay style gore on ordinary mesh-based characters (feels weird to type out but it has a silly charm to it)
This is amazing stuff. I was messing with hair curves recently and wish I could make just a few and have it fill in the rest, and what you showed here seems to be exactly that. Now I am even more excited for 4.3. I've only messed with Grease Pencil a little bit, but for sure going to do some deeper dives now. Thanks for sharing this!
Really cool video!! Thank you for it!!
We have been waiting
I've been eagerly awaiting this feature and seeing it in action like this makes me happy, this has so much potential!
Great video, as per usual! Thanks for sharing!
I definitely hope something here will get us another way of doing outlines on a model. I always want a simple but good-looking outline but most current methods don't really get what I want lol
Before blender was a jack of all trades master of none. This changes everything. This makes blender a tool for a specific use case. I'm all for this
Wow, imagine a spooky autumn scene with this hair technique for rustling leaves and gusts of wind through the branches... really inspiring!
i thought it just "another blender feature i will never use cuz its too complicated and manual", but then seeing what you made with the monke hair, it gave me hope!
Great, thank you man!
Good news is that devs are going to improve the excisting tools that are lacking in upcoming versions. Like Fill tool / boolean brush etc. Super nice!
Hopefully they also add some GeoNode presets for ease of use.
I'm excited for this!!
The hair-thing is amazing!
I was thinking of making a video with a 3d background (Ive already made it) and was gonna use grease pencil to animate a character on top with grease pencil, but I couldn't get it to feel right. This is probably gonna be how im gonna do it, super cool feature.
Gosh this is so cool. 🤩 And so helpfully explained!
How long do you think it'll be before the NLA editor gets a revamp? (I imagine you probably keep up with that pretty closely and can't imagine a better content creator to ask.)
Makes me think about wirey substances that Aren't hair, like bundles of wires or maybe even a venom symbiote
this is crazy!
WoW. Blender make geo nodes more and more powerful, feels incredible
Wow, this is REALLY cool.
This is awesome. Thanks for sharing, I imagine this is similar to the work being done with the ClayPencil by pepeland is also doing?
I've recently been tinkering with low-poly vertex-color-only models with Blender+Godot (and applying a set of Godot materials) and it seems to work fairly well*. So I'd like to see something in a similar vein, low-poly claylike models with a set base color and extra greasepencil layers(?) and other logic for additional colors.
Animating the model itself would be top-tier if it is possible to export that into Godot, even without seems like it'd be an interesting workflow. Though I have not done much with even visual shaders (for Blender or Godot), so someone will likely do this before me.
*=The new TextMesh is an option here too. Though my solution for coloring that is using a shader to set the albedo in the 1st pass which has some rendering quirks.
La virgen santa, this is amazing and a bit scary.
I can sink so so so many hours into this.
holy smokes geometry nodes have come a long way
You do be an ingenious fella
Photoshop and its layer styles are essentially what grease pencil is becoming (but better, obviously). That means the things you can do with it will range from super gimmicky to genuinely useful workflows that may work better for you / everyone. The ability to populate hair in such a way without the need of addons is amazing - and the fact you can animate it too is a cherry on top. Especially if you can lock the length and animate the grease curves more traditionally. Like parenting them to wiggle / jiggle bones for dynamic secondary motion and skipping the entire skinning / topology / uvmapping steps to get functional realistic hair.
It also means extremely fast hair customization that you may want to eventually do the normal workflow and convert it to a usable mesh for game engines.
Let alone any kind of vegetation / moss / etc. creation by hand. Curves work but grease pencil works more like you'd expect an art program to function and definitely will feel better to use in any kind of creation process going forward. I highly appreciate this change, as using normal curves without being able to draw them and mess around with all the normal brush parameters is far less intuitive / more binary.
I've been having issues with having a texture put over "hair" so it lines up right, and when blender moves to 4.3 this might be how to solve that issue.
The model in question has a texture that makes it look like each hair has a different color but in lines, (Think how a character has a strip of hair color in an anime but that strip of color never really changes place even as the hair does) and the material that is on the character right now is for a mesh, and because I took that mesh and added geo noded "hair" to it, the material is highly messed up. Particle hair fixes that, but then I lose the geo node hair options. : /
Very interesting. Can you combine it with the already ready Blender Hair Geometry system?
Amazing video! Also I'm surprised you know the term pompadour XD barely anyone I've seen knows that term lol
The npr nodes they showed with the car demo are also REALLY interesting.
Grease pencil to mesh will be a source amazing for custom effects, it might even be better than using procedural effects 🤔
Could you do a video explaining the Sonic mouth method? I can't get my head around it.
Are they going to fix the major shader compilation slowdown that was introduced in Blender 4.0 and onwards?
Blender is mind numbing, it becomes more and more awesome. And it scares me, the amount of stuff you have to learn to use it properly (not exactly optimally, but at least to not be a caveman that beats the rock with pc block) is kinda overwhelming.
It might seem overwhelming in the beginning but if you have a goal and are determined, you can learn a lot in a few months. And even if you talk to experts, most of them don't know 100% of blender, people tend to specialize.
@@JoeyCarlino yep, I understand it, Blender is way too big powerful by nos to just learn all appliances, it's just feels like sitting at the dashboard of space shuttle
LIT!!!
Grease Pencil Hair is a fking madness 🤯
The grease pencil could definitely be used to draw grass for scenes now instead of using the hair modifier! 👀
Possibly, that sounds very laggy though, compared to the hair system that uses GPU instancing, at least depending on how you do it.
Looks like a really interesting way to just do hair in general.
Unrelated for just if someone knows, does 4.3 have the same issue 4.2 has where if you have an old device with old drivers it crashes on texture view or did they found a way fo fix that? I been stuck on blender 3 because of that ;w;
If we turn the curves to SDF in Blender we can even make better smoother motions IMO!
KEWL !!!
Nice!
Would the interpolate curve node setup also work with a normal curve? Then, you could use the drawing tool in edit mode to have the same result. Or am I wrong?
Yes, that should work too. The difference is that with grease pencil you can have a different curve per frame. It's also easier to rig grease pencil IMO
good day to be a blender user
holy crap man
7:38 can't you just apply the modifier 🤔
No, I showed that it doesn't work properly
Cool Stuff
i feal this would go crazy in VR
Dude, Next Labs is already developing a VR set up for Grease Pencil! Should be compatible with 4.3.
@@VioFax I think VR was massively overhyped, but it does have utility. This is a good example of it being useful.
It's high time I got into GP!
Fresh Grease!
Joey Goatlino
With 2.8 (current grease pencil and eevee) someone said blender became pencil and paper, and i think geometry nodes it's gonna become better than pencil and paper. I wonder how far you could push this approach. I wasn't sure why you'd go with grease pencil over the dedicated hair until i realized it looks almost as good and can be animated the same way you would in 2D, which is kind of the holy grail for 3D.
Absolutely, grease pencil can be rigged too, if you want a typical 3D animation workflow
can't wait for bad apple
Well, that escalated quickly.
nice
Can you tell me how to make each layer a seperate curve ?
if you go into edit mode, you can press p to separate by layer and material, I believe
my dream is that they will improve the amount of vertces you can us on the program
Is Geonodes something that can reasonably be used to deform Grease pencil? (like a lattice can now, can you have a mesh object deform a GP?) This would be so valuable as you can have an armature- deform a mesh, which would deform a GP! Something i've been waiting for years without laboriously assigning GP vertices to armatures. Thank you
You can rig grease pencil with an armature and if that is possible then lattice and mesh deform modifiers probably work too, you should test it out
sound like your using a tyoewriter lol love the idea
Joey Blendino
This is just grease pencil stroke, what about grease pencil fill?
That's why I showed how to fill it
I wanted it for so long I forgot what I wanted it for..
now i feel a bit bad for buying the humble bundle blender bundle
At this point you're seriously hampering yourself if you don't learn Geometry Nodes as a Blender user
you could use this to make rubber hose limbs
I would hope so. right now you can do "rubber hose" limbs with grease pencil with a B-Bone armature. I am waiting for someone to explain how to use these geonodes to use a mesh object to distort a GP. (as a lattice would do but mesh has more functionality).
While that's cool, what I'd really like is for the Grease Pencil fill tool to actually work...
Noodles, guts, grass
That's what I had for breakfast
@@JoeyCarlino yum hope it was spicy! Also this was exciting to watch, been on Blender burnout lately and need a new process to explore!
I'm still on Blender 3.0. I'm a dinosaur.
non-obvious blockblender update teaser??
22 minutes aog
30 minutes aog
Blender when I stop using blender:
Nothing for modelling? Nothing for sculpt? Plus more issues, with old addons too. No need to go from 3.6 LTS.
WITCHCRAFT!!!
what
shame it's coming to blender and not good software
I would like to see improvements to existing tools such as the texture editor or addition of text-to-texture rendering support in the material editor. It seems like they would rather add than improve, which is bad for the overall experience.