Hey There Joey! I was having some issues on the newest edition of Blender, Version 4.2. At 18:33 in the video you enable a feature called "Mesh: LoopTools". This no longer appears in the current version to my knowledge. Please let me know if there is an alternative to the LoopTools. Thanks for making such an awesome video! -Kiva
very true, my one singular problem though is that it's hard to find written out tutorials instead of videos. Which for some reason I believe I prefer and enjoy more.
at around the 18:30 mark you wont find the addon in the addons section due to recent updates, you need to go to the get extensions tab (right above the addons tab) and search for loop tools then install, hope this helps!
I have to say in all my years of game development and modeling, this is one of the most perfectly paced and explanatory tutorials for anything. Amazing work.
your box modeling video lit up my imagination in such a whimsical way for the first time in a decade. This video is enormously helpful and not only carries on that imagination, but the editing is top notch and the humor is excellent. I'm actually crying from positive vibes, and feeling like I can enjoy the process for the first time since I started learning. Thank you, Joey.
I'm 2hrs into blender and 1hr into the donut video, Taking a break to just watch random Blender videos to get immersed in the language and uses. Im so glad i found this and can't wait to make my first person!
Just wanted to say I rewatched this video after I had not worked in blender for awhile and found it incredibly helpful for getting back itno the swing of things. I get a lot out of your channel, so thank you!
Thankyou I've been looking for something like this that isn't just someone with a terrible mic trying to tell you how to make a character in a really boring way
This was one of the easiest guides to follow! I love the way you said everything you did because some guides leave out "unimportatnt" information and I get really confused.
@@blackrubygamer3428 I've got a wide range of interests, fella. :b Don't be surprised to see me in the comment sections of other creative-themed channels like this!
This has to be the most comprehensive and easy to follow tutorial on TH-cam. You did a great job vocalizing the keyboard shortcuts, which are very important for 3D modelling, and made sure to leave no gaps in explaining your progress. Very well done.
Yo m8 just saying I think your the most comprehensive teacher on TH-cam for getting started in blender. Bc of your classes I finally got up the courage to make my first commercial game.
Your videos never disappoint. You do a really good job teaching by example and having it actually be fun to follow along. Especially like the creative approach to using modifiers wherever possible, definitely makes things a lot easier.
Amazingly done, Joey. I love how you incorporate a bit of humor and gags into your tutorials. Makes them entertaining and fun. Went ahead and signed up for playbook with your link.
I was surprised that the first character was already good looking and you also explained exactly where additional cuts need to be made and why. I was also struggling all the time that the character had to be all merged and was worried that I couldn’t merge all the parts well or I always had problems with the rig after applying the subdivision surface (primarily with clothes).
I actually cackled at 8:50 seconds that bit was way funnier than i was prepared for. Definitely earned my Like and subscribe wit dat one @joeycarlino you goofy bastard
about 11:29 if you upload an image in orthographic mode ( bascily when you press numpad 5 or the others ) the image wont show up if your in perspective mode you can toggle it in the data tab on the right side also i recomend you set depth to default and side on both
The repetition of the commands helped me start to understand what they actually do and mean, like loop cuts and scaling and beveling. I got stuck because my character wasn't centered and there's a tiny line of a gap down the middle, but regardless I've learned a lot and once I know enough to fix this one, I want to finish it :)
im a complete blender beginner, i'm 4 minutes in. i said "making a character can't be that hard.. right?" turns out, it's quite simple if you find a tutorial that uses the same version by someone who explains things fast paced but easy. this is my first time doing anything 3d art related for a school project, and i really do hope this engraves the basics into my brain so i can slay this
I haven't finished with the tutorial yet, but it's been very eye-opening and fun to follow! I'm technically still at 20:09, where you are explaining how to make the head, but since I go at my own pace it's been like one or two hours for me lol. I'm definitely checking your other tutorials, thank you so much!
My mirror at 7:27 is not working, Im pressing CTRL + A and setting location, with the selection tool out, in object mode, and theres like a big chunk in the middle of air seperating both pieces
I know this isn’t for absolute beginners but WOW is this the BEST tutorial I’ve ever seen. Like not even for blender just in general. There’s never a question I had that wasn’t just immediately answered. Granted I’m not an absolute beginner at blender and 3D art so maybe that’s why. Either way, AMAZING tutorial
Whenever I want to mirror something in the center I always add an Empty Plain Axis. That gives your mirror modifier a nice centered object to mirror from. And when it's all said and done, you can delete it.
Seriously thankyou for this video. Every time I make a 3d model trying to mesh it or add armatures it is a pain in the backside to "paint" the stretch stuff because of how many polygons there is, this taught me how to controll the amount of polygons, most video just teach you to sculpt which is not good for moving models
This is so well explained and fun looking! I'm kinda a complete beginner and this is working hella good for me! Thank you very much for the tutorial :D
24:38 when i apply the scale, the mouth and nose increase in length along the y-axis, the only reason i can think of is that after duplicating the nose, i shaped the mouth differently, but i snapped the mouth to the face just like the video says .
wow... right now i'm at the uv single point assign materials part of the video. and i have to comment, this video blew my little mind multiple times. learned alooooot.
Thank you for this video! now i know how to make one for my animation and will be uploaded in youtube! I hope you deserve millions of subscribers because of this!
NOTE: He switches from Vertex Select to Face Select A LOT! Also when you get to minute point 19 - none of the options work. So if it doesnt' work for you, don't worry.
I've learn a few niiiiice workflow stuff in this video,like the secondary things like just pressing f2 for changing the names of objetcs,pressing I 2 times for makinf it individual or set a collection cant be clciked in the viewport,that kind of things are very useful for having a better workflow and I appreciate that a lot
If anyone is having issues with the eyes not being vertical. make sure too apply rotation and scale too the plane before moving it (you will have to adjust the thickness in the solidify modifier)
A few questions: 1. Are there any disadvantages to this box modelling method? Any situations where a merged model is preferred? 2. Why didn't you use the solidify modifier for the shoe tongues? Are there situations like that where extruding for thickness is better? And why?
I couldn't get the shrink wrap to work. But I did come across a tutorial by 3Dnot2D the other day about using a lattice modifier to get a clean shrink wrap. good thing I had saved it for future reference, because it did the trick.
I spoke too soon. I noticed the eyes were a bit small but when I sized them up the lattice grabbed onto the top of the ears instead of the face. After a whole lot of fiddling with the shrink wrap, both with and without lattices, I gave up and tried it with just face snap and then I could finally get it right. I do enjoy problem solving, but at this beginning stage I can't tell why something works or not. It could just be me hitting some hotkey by mistake
15:55 whenever I "select all and apply the scale" the legs and arms puff/scale up, yet the torso/head objects stay the same... any ideas how to fix this?
Blender has inspired me to write my own CGI software AND my own graphics libraries and drivers. Mainly since Blender itself is afflicted with bloat rot.
@@JoeyCarlino I think I did something wrong when I created the nose. For all subsequent copies I just created a brand new plane and it worked out fine, thanks!
NOTE: If something goes terribly wrong with the nose and you have to make more planes for the mouth, and eyes - you're not the only one. Unfortunately when you get to minute point 26 none of the shrink wrapping or mirroring is going to work - everything works until you scale and then the eyes go shooting out of the head like a 12 year old boy drawing boobs in his textbook - anyway, after that there is nothing you can do to fix it. I tried 5 different times. created a new plane, using the same directions as the nose, then skipped over to the part about the eyes. Every time I have the same results - eye burst from the head and I can't fix them.
22:13 Why is my cube for the nose becoming a cylinder with the solidify modifier instead of a sphere like in the video? I have my subdivision modifier on it which makes it a circle but when I set the offset for solidify to 0 and started to turn up the thickness it extrudes from the face and becomes a cylinder.
Around 25:00 when I try to G > ctrl+click and move the eyes to the head, I'm getting these long, stretched out, thin ovals instead of round eye shapes facing forward. It looks like my settings are the same after rewatching the segment a bunch. Any ideas why the shape might not be turning out like in the video? I'm on Blender version 4.1.1
Nice, this is different to the way I learned but I like it. The workflow is pretty disaster resistant once you practice it a bit, it's brilliant for 3D animation. I'm definitely going to use all of this for asset creation in general. I personally love to build templates within blender for myself like just base designs that can be reused like this one or whole environments.
Great video. I really like the low-poly version of modeling you showed at the beginning. I always have trouble when it comes to rigging. It usually looks fine up until the point to where I pose my character to sit. Then the verts around the hips or bum area always look off, no matter how much weight painting I do :r.
13:58 I'm really stuck here, what button/command is he pressing here? EDIT: I figured out it was Shift-D, but it isn't mirroring the other side of the object, so I've had to manually duplicate both legs, which is annoying.
I'm assuming you're using Blender 4.1 or 4.2. I am using 4.0. I don't have a "Smooth by Angle" option in the modifiers. But I was able to use Shade Auto Smooth and just mess around with the angle and eventually it showed a good result.
As soon as I add the mirror modifier and the subdivision modifer my model splits in half even after checking if my location origin is good, don't know what I'm doing wrong because the cut looks good and with the location in the proper place it should work just fine
2:13 is there a way to save the matcap colors so that when you load up a new file it will load up like that? or do i always have to set it each time i make a new model
So I’m having a weird issue, around 26:07 when you say to apply the scale, the eyes on my file get absolutely stretched out, and there’s really no way I can find to flatten them again. I’ve gone back to the start, where you first duplicate the nose, and attempted this around three times, and keep getting the same problem. I looked for a solution and the results all say it’s because I haven’t applied any of the modifiers yet, but you don’t apply them and you don’t get this issue. I have no real idea how to even approach this problem on my own, and I’m really hoping someone can explain the answer to me. Do I have something on like snapping that shouldn’t be? Should I have applied something beforehand?
I am having a hard time with a process you do a couple of times( once at 38:51). Where you Control+D, then move to world origin, delete, and add a cube. to retain the modifiers. I must be missing a step. I never end up with the modifiers, only the new object. What am I missing?
Sign up with playbook.com/sign-up/joeycarlino for 4TB and a brand new creative hub on Playbook!
1 day ago?
Yeah, patrons can see my stuff early
Oh.@@JoeyCarlino
@@JoeyCarlino no one told me that simple ❤
Hey There Joey! I was having some issues on the newest edition of Blender, Version 4.2. At 18:33 in the video you enable a feature called "Mesh: LoopTools". This no longer appears in the current version to my knowledge. Please let me know if there is an alternative to the LoopTools. Thanks for making such an awesome video!
-Kiva
i love how many blender tuts there are out there for literally anything, the community is genuinely so good with this software.
yess
Blender is legit lucid dreaming at this point
very true, my one singular problem though is that it's hard to find written out tutorials instead of videos. Which for some reason I believe I prefer and enjoy more.
at around the 18:30 mark you wont find the addon in the addons section due to recent updates, you need to go to the get extensions tab (right above the addons tab) and search for loop tools then install, hope this helps!
You're a hero mate thanks
I have to say in all my years of game development and modeling, this is one of the most perfectly paced and explanatory tutorials for anything. Amazing work.
Absolutely, it was like watching good solidworks tutorial
your box modeling video lit up my imagination in such a whimsical way for the first time in a decade. This video is enormously helpful and not only carries on that imagination, but the editing is top notch and the humor is excellent. I'm actually crying from positive vibes, and feeling like I can enjoy the process for the first time since I started learning. Thank you, Joey.
I'm 2hrs into blender and 1hr into the donut video, Taking a break to just watch random Blender videos to get immersed in the language and uses. Im so glad i found this and can't wait to make my first person!
This man is my hero for finally making Blender actually look fun again
I was just starting to create my first OC for a game project I'm working on, this just dropped right on time. That's why you're the GOAT, Joey! 👏
Good luck dude!
Weird, because same, and of all things, _he's a cat._
@@djk1288I hope y'all continue the project, don't give up
@@ashortsimp1255 I am! Though kinda waiting for Joey's second video on animation atm...
Just wanted to say I rewatched this video after I had not worked in blender for awhile and found it incredibly helpful for getting back itno the swing of things. I get a lot out of your channel, so thank you!
9:03 christ i was not ready for that jumpscare
What do you me-DAYYYYUUUUM
Double cheeked up on a Thursday afternoon
Thankyou I've been looking for something like this that isn't just someone with a terrible mic trying to tell you how to make a character in a really boring way
Update I just followed this tutorial and changed some stuff up to make my model unique then I rigged it and now I'm gonna use it in some videos!
As someone who knows absolutely nothing about blender. When I saw this video I learnt a LOT more about it and I am very happy about it. Great video.
This was one of the easiest guides to follow! I love the way you said everything you did because some guides leave out "unimportatnt" information and I get really confused.
Thanks a lot Joy I'm exited to finish and see the final result. I stopped at 19:40 I hope I get back by tomorrow
Time to see what new things I can learn
hello
@@hisanimations Hello to you too, fella that made and shared tools for Blender and funny animations.
I think using simple shapes are even in fine art or 2d art character design so it's cool
You are here too, WHY ARE YOU EVERYWHERE??? WHAT SORCERY IS THIS??!?!
@@blackrubygamer3428 I've got a wide range of interests, fella. :b Don't be surprised to see me in the comment sections of other creative-themed channels like this!
This has to be the most comprehensive and easy to follow tutorial on TH-cam. You did a great job vocalizing the keyboard shortcuts, which are very important for 3D modelling, and made sure to leave no gaps in explaining your progress. Very well done.
Yo m8 just saying I think your the most comprehensive teacher on TH-cam for getting started in blender. Bc of your classes I finally got up the courage to make my first commercial game.
Your videos never disappoint. You do a really good job teaching by example and having it actually be fun to follow along. Especially like the creative approach to using modifiers wherever possible, definitely makes things a lot easier.
I've given up so many times with trying to find a tutorial that works for me & I finally found one. THANK YOU
can you please share me the blender file?
I’m extremely impressed, this is the most understandable blender guide I’ve seen yet. I might need to give it another shot!
Amazingly done, Joey. I love how you incorporate a bit of humor and gags into your tutorials. Makes them entertaining and fun. Went ahead and signed up for playbook with your link.
Your sense of humor really makes your tutorials stand out from everyone else 😂 Keep up the good work!
this guy and doodley would be the best of friends
FR
hands down best tutorial, super simple to follow, not dragged out, I learned so much in this one video compared to others. Cheers man!
I was surprised that the first character was already good looking and you also explained exactly where additional cuts need to be made and why.
I was also struggling all the time that the character had to be all merged and was worried that I couldn’t merge all the parts well or I always had problems with the rig after applying the subdivision surface (primarily with clothes).
I’m 8 minutes in and I just wanna say you explain everything thoroughly and I greatly appreciate it! Enjoy this video! 7:56
I actually cackled at 8:50 seconds that bit was way funnier than i was prepared for. Definitely earned my Like and subscribe wit dat one @joeycarlino you goofy bastard
Thanks!
Edgy scratch cat
Iuuujkoieiskskj
But it looks like Blinx from Blinx:The TimeSweeper (XBOX Game that was a Failure)
Scrape cat
"It's not a phase mom" ahh scratch cat
I was thinking the same thing
about 11:29 if you upload an image in orthographic mode ( bascily when you press numpad 5 or the others ) the image wont show up if your in perspective mode you can toggle it in the data tab on the right side also i recomend you set depth to default and side on both
Thanks for the tip! Data tab -> Show in -> Perspective check box as of Blender 4.3
Thanks bro
The repetition of the commands helped me start to understand what they actually do and mean, like loop cuts and scaling and beveling. I got stuck because my character wasn't centered and there's a tiny line of a gap down the middle, but regardless I've learned a lot and once I know enough to fix this one, I want to finish it :)
im a complete blender beginner, i'm 4 minutes in. i said "making a character can't be that hard.. right?" turns out, it's quite simple if you find a tutorial that uses the same version by someone who explains things fast paced but easy.
this is my first time doing anything 3d art related for a school project, and i really do hope this engraves the basics into my brain so i can slay this
Please continue to do more tutorials!! No one else does it like you. 🙏
you just made that guy in under 1 hr and told people how to do it. very talented.
bro i love u, literally u do my journey easier
This is a perfect tutorial, literally. Amazing job being so clear and concise.
awesome video dude! I'm splitting this into small exercises for myself, made my first little dude in 20 mins :D
I haven't finished with the tutorial yet, but it's been very eye-opening and fun to follow! I'm technically still at 20:09, where you are explaining how to make the head, but since I go at my own pace it's been like one or two hours for me lol. I'm definitely checking your other tutorials, thank you so much!
These tutorials are unparalleled. Thank you Joey!
🙌my fav blender youtuber 🙌
My mirror at 7:27 is not working, Im pressing CTRL + A and setting location, with the selection tool out, in object mode, and theres like a big chunk in the middle of air seperating both pieces
Same here
just increase the merg
Helped me out a tremendous amount, have been struggling with blender for a while, and this video finally showed me some good tips and keys to use.
Using a single texture as a colour palette!? Genius.
I know this isn’t for absolute beginners but WOW is this the BEST tutorial I’ve ever seen. Like not even for blender just in general. There’s never a question I had that wasn’t just immediately answered. Granted I’m not an absolute beginner at blender and 3D art so maybe that’s why. Either way, AMAZING tutorial
Whenever I want to mirror something in the center I always add an Empty Plain Axis. That gives your mirror modifier a nice centered object to mirror from. And when it's all said and done, you can delete it.
please make more of these I'd love to see how you do the other ones
that cat looks so good!
I have never given something my full undivided attention for so long in a while
that first minute answered some questions i have had for awhile thanks for the general overview
Love the videos hope to see more!
You taught me like 16 new things in the first 3 minutes. Subscribed! 😤
Seriously thankyou for this video. Every time I make a 3d model trying to mesh it or add armatures it is a pain in the backside to "paint" the stretch stuff because of how many polygons there is, this taught me how to controll the amount of polygons, most video just teach you to sculpt which is not good for moving models
great video. even i dont know anything about blender this videos gives me hope :) . subscribed
This is so well explained and fun looking! I'm kinda a complete beginner and this is working hella good for me! Thank you very much for the tutorial :D
This was INCREDIBLE, thank you for all your insights. :)
This is good, I can highly recommend this video for other fellow junior artists that wanna create humanoid characters in blender.
24:38 when i apply the scale, the mouth and nose increase in length along the y-axis, the only reason i can think of is that after duplicating the nose, i shaped the mouth differently, but i snapped the mouth to the face just like the video says .
This is an amazing tutorial dude, I’m having to fight blender for any modeling so having simple shapes to make characters was really useful 😭
wow... right now i'm at the uv single point assign materials part of the video. and i have to comment, this video blew my little mind multiple times. learned alooooot.
Thank you for this video! now i know how to make one for my animation and will be uploaded in youtube! I hope you deserve millions of subscribers because of this!
NOTE: He switches from Vertex Select to Face Select A LOT!
Also when you get to minute point 19 - none of the options work. So if it doesnt' work for you, don't worry.
I've learn a few niiiiice workflow stuff in this video,like the secondary things like just pressing f2 for changing the names of objetcs,pressing I 2 times for makinf it individual or set a collection cant be clciked in the viewport,that kind of things are very useful for having a better workflow and I appreciate that a lot
My computer broke but once i get a new one i plan to stary 3d modeling, thank you for this tutorial and i hope your day is great :)
"Presses alt z" NVIDA GEFORCE EXPERIENCE "ugh"
alt g is a similar story
relatable
Alt r for amd
9:04 “Sir thats too much detail”
If anyone is having issues with the eyes not being vertical. make sure too apply rotation and scale too the plane before moving it (you will have to adjust the thickness in the solidify modifier)
A few questions:
1. Are there any disadvantages to this box modelling method? Any situations where a merged model is preferred?
2. Why didn't you use the solidify modifier for the shoe tongues? Are there situations like that where extruding for thickness is better? And why?
I learnt how to make character because of your videos! Mainly because of the skin modifier video you did. :3 I really helped me
I couldn't get the shrink wrap to work. But I did come across a tutorial by 3Dnot2D the other day about using a lattice modifier to get a clean shrink wrap. good thing I had saved it for future reference, because it did the trick.
I spoke too soon. I noticed the eyes were a bit small but when I sized them up the lattice grabbed onto the top of the ears instead of the face.
After a whole lot of fiddling with the shrink wrap, both with and without lattices, I gave up and tried it with just face snap and then I could finally get it right.
I do enjoy problem solving, but at this beginning stage I can't tell why something works or not. It could just be me hitting some hotkey by mistake
Only at the human model part, but this is the best explained video I have every watched on this subject. Good job!
Hi, another joey here, I used this to make my animatronics and it kinda worked so thanks for the help
Joeys helping Joeys
Finally made it! Thanks bro
12:10 if any one wondering why image is disappearing in perspective view, then select the image > data > check perspective on
15:55 whenever I "select all and apply the scale" the legs and arms puff/scale up, yet the torso/head objects stay the same... any ideas how to fix this?
Having the same issue. Did you find a work around
Scale the arms and legs down on edit mode. Ctrl A is the shortcut when you're using the skin modifier
Famous quote 1:37 "If you want to learn a little bor-a little bor-bir-bl-bleh"
You know it’s a good sponsor when I actually use it
If you are wondering why eyes are not snapping right on the face, then you need change the snap setting and select "center", mine was set to closest
I finally finished the tutorial lol! Thank you so much, next step will be rigging, but holy cow, I need a break haha.
Congrats! It's a lot of work!
Blender has inspired me to write my own CGI software AND my own graphics libraries and drivers. Mainly since Blender itself is afflicted with bloat rot.
excellent tutorial - so easy to follow along
You made low poly modeling simple
I never thought I'd be laughing this much in a blender tutorial 😭
You're funny as hell
24:48 When I apply scale to the mouth it extends along the Y axis to a ridiculous length! Looks like the cat has a 2 X 4 in his mouth
26:06
@@JoeyCarlino I think I did something wrong when I created the nose. For all subsequent copies I just created a brand new plane and it worked out fine, thanks!
Joey you are the boss. Love your videos.
NOTE: If something goes terribly wrong with the nose and you have to make more planes for the mouth, and eyes - you're not the only one. Unfortunately when you get to minute point 26 none of the shrink wrapping or mirroring is going to work - everything works until you scale and then the eyes go shooting out of the head like a 12 year old boy drawing boobs in his textbook - anyway, after that there is nothing you can do to fix it.
I tried 5 different times. created a new plane, using the same directions as the nose, then skipped over to the part about the eyes. Every time I have the same results - eye burst from the head and I can't fix them.
damn im having the same issue :(
awesome turtorial for characters!
Super good video Joey, thank you very much
22:13 Why is my cube for the nose becoming a cylinder with the solidify modifier instead of a sphere like in the video?
I have my subdivision modifier on it which makes it a circle but when I set the offset for solidify to 0 and started to turn up the thickness it extrudes from the face and becomes a cylinder.
Put the subdivision after the solidify. The order changes how they behave
3:08 u got me lost there, after pressing what u told me to blender crashed.
Around 25:00 when I try to G > ctrl+click and move the eyes to the head, I'm getting these long, stretched out, thin ovals instead of round eye shapes facing forward. It looks like my settings are the same after rewatching the segment a bunch. Any ideas why the shape might not be turning out like in the video? I'm on Blender version 4.1.1
Nice, this is different to the way I learned but I like it. The workflow is pretty disaster resistant once you practice it a bit, it's brilliant for 3D animation. I'm definitely going to use all of this for asset creation in general. I personally love to build templates within blender for myself like just base designs that can be reused like this one or whole environments.
this man is my hero
Great video. I really like the low-poly version of modeling you showed at the beginning. I always have trouble when it comes to rigging. It usually looks fine up until the point to where I pose my character to sit. Then the verts around the hips or bum area always look off, no matter how much weight painting I do :r.
13:58 I'm really stuck here, what button/command is he pressing here?
EDIT: I figured out it was Shift-D, but it isn't mirroring the other side of the object, so I've had to manually duplicate both legs, which is annoying.
I'm assuming you're using Blender 4.1 or 4.2. I am using 4.0. I don't have a "Smooth by Angle" option in the modifiers. But I was able to use Shade Auto Smooth and just mess around with the angle and eventually it showed a good result.
As soon as I add the mirror modifier and the subdivision modifer my model splits in half even after checking if my location origin is good, don't know what I'm doing wrong because the cut looks good and with the location in the proper place it should work just fine
Never mind I figured it out lol
2:13 is there a way to save the matcap colors so that when you load up a new file it will load up like that? or do i always have to set it each time i make a new model
Yes, under file you can save the startup file and your scene will look like that every time you open a new file
@@JoeyCarlino got it! thanks
So I’m having a weird issue, around 26:07 when you say to apply the scale, the eyes on my file get absolutely stretched out, and there’s really no way I can find to flatten them again. I’ve gone back to the start, where you first duplicate the nose, and attempted this around three times, and keep getting the same problem. I looked for a solution and the results all say it’s because I haven’t applied any of the modifiers yet, but you don’t apply them and you don’t get this issue.
I have no real idea how to even approach this problem on my own, and I’m really hoping someone can explain the answer to me. Do I have something on like snapping that shouldn’t be? Should I have applied something beforehand?
Change the solidify settings after applying
Another banger video to watch❤️🔥
I am having a hard time with a process you do a couple of times( once at 38:51). Where you Control+D, then move to world origin, delete, and add a cube. to retain the modifiers. I must be missing a step. I never end up with the modifiers, only the new object. What am I missing?
You have to delete it in edit mode