Arma 3 Editor | Vehicle Respawn Module

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  • เผยแพร่เมื่อ 2 ธ.ค. 2024

ความคิดเห็น • 12

  • @charliehorton6303
    @charliehorton6303 7 หลายเดือนก่อน +3

    Good too see you back love your content

  • @THEpoppaSAUCE
    @THEpoppaSAUCE 7 หลายเดือนก่อน

    One thing I’ve noticed, is that if you create different tabs in the side bar to the left to organize all the things, if you have things synced to a module, and you put the things into a separate folder than the module, it won’t work properly in game

  • @THEpoppaSAUCE
    @THEpoppaSAUCE 7 หลายเดือนก่อน

    Also, I know there’s a way to get a respawn to appear on an objective once it’s captured, but idk how. There’s probably already a tutorial out there for it but I like your videos lol so like, say I’ve got a PvP game going on of sector control, I’d like a respawn and arsenal to become available on that objective for whichever team controls it. And if there’s a way ti lock the teams out of each other’s arsenals

  • @renanbalmonte
    @renanbalmonte 7 หลายเดือนก่อน

    Hey man nice to see your tutorial again! I feel like it's been ages since I saw your last . Got a bit of a problem and I was hoping you could help me out. Of course only if you have spare time. How do I go about making an explosion (just a small explosion like the Mk2 AP mine from RHS) that is repeatable (or replayable not sure what the term is) but the players won't take a damage? This is just for a training scenario so I don't want the players to take damage from the explosion and I thought it would be good for immersion. I'm still a newbie on this stuff so any help or suggestion would be greatly appreciated. Cheers!

    • @OnlineCombatBN
      @OnlineCombatBN  7 หลายเดือนก่อน

      Hi mate. To make an explosion you need to attach that explosion to an object, usually a mine or other ordnance. I'm not sure there is a way to ensure that no damage is done to your team though, and the object will also be destroyed. I'll look into it for you.

    • @renanbalmonte
      @renanbalmonte 7 หลายเดือนก่อน

      @@OnlineCombatBN Thank you! Currently what I have is AP mine, and 2 triggers. One trigger for- allowDamage false (so the players wont get damage when the mine blows). The other trigger is for the mine ( when players run past this trigger the mine will blow). That's it. What I was looking for is for the mine to respawn again on the same position/location in the event the players decided to go for a second run.

  • @stefanschlitz8919
    @stefanschlitz8919 7 หลายเดือนก่อน

    Hi, thanks to all the great tutorials! They helped me a lot! I´m working on a Coop-Mission atm, and i want to have a Mobile FOB with respawn for players. But I also want the FOB to spawn after destroyed near the players. So I created another vehicle respawn point next to the the first task. And chose in "Position selection" the point "Newest", and in the first at the beginning "Oldest". But that doesn´t work. Can you make a video about that plz? Again, thanks a lot for the good work here!

  • @jcataclisma
    @jcataclisma 7 หลายเดือนก่อน

    👍👍👍👍👍

  • @amateurgenius8486
    @amateurgenius8486 7 หลายเดือนก่อน

    Hello mate, I've just uploaded my mission "Nuclear Agent" to the workshop, I use your videos for when I get stuck on something, but one thing I could use a bit of help with is optimising a mission, like binarizing the mission file before releasing it, I use show/hide alot but I wondered if there is anything more that can be done. If you could make a video on that it would be appreciated. Thanks.

    • @OnlineCombatBN
      @OnlineCombatBN  7 หลายเดือนก่อน +1

      Sure thing. Do you have a mission file I can check out and see what you've done to optimise it?

    • @amateurgenius8486
      @amateurgenius8486 7 หลายเดือนก่อน

      @@OnlineCombatBN Hey mate, I tried to post it twice but TH-cam doesn't like the link. Not sure what else to try.

  • @BoogeyMan828
    @BoogeyMan828 6 หลายเดือนก่อน

    Basic/easy.. but I'm retawded