One thing I’ve noticed, is that if you create different tabs in the side bar to the left to organize all the things, if you have things synced to a module, and you put the things into a separate folder than the module, it won’t work properly in game
Also, I know there’s a way to get a respawn to appear on an objective once it’s captured, but idk how. There’s probably already a tutorial out there for it but I like your videos lol so like, say I’ve got a PvP game going on of sector control, I’d like a respawn and arsenal to become available on that objective for whichever team controls it. And if there’s a way ti lock the teams out of each other’s arsenals
Hey man nice to see your tutorial again! I feel like it's been ages since I saw your last . Got a bit of a problem and I was hoping you could help me out. Of course only if you have spare time. How do I go about making an explosion (just a small explosion like the Mk2 AP mine from RHS) that is repeatable (or replayable not sure what the term is) but the players won't take a damage? This is just for a training scenario so I don't want the players to take damage from the explosion and I thought it would be good for immersion. I'm still a newbie on this stuff so any help or suggestion would be greatly appreciated. Cheers!
Hi mate. To make an explosion you need to attach that explosion to an object, usually a mine or other ordnance. I'm not sure there is a way to ensure that no damage is done to your team though, and the object will also be destroyed. I'll look into it for you.
@@OnlineCombatBN Thank you! Currently what I have is AP mine, and 2 triggers. One trigger for- allowDamage false (so the players wont get damage when the mine blows). The other trigger is for the mine ( when players run past this trigger the mine will blow). That's it. What I was looking for is for the mine to respawn again on the same position/location in the event the players decided to go for a second run.
Hi, thanks to all the great tutorials! They helped me a lot! I´m working on a Coop-Mission atm, and i want to have a Mobile FOB with respawn for players. But I also want the FOB to spawn after destroyed near the players. So I created another vehicle respawn point next to the the first task. And chose in "Position selection" the point "Newest", and in the first at the beginning "Oldest". But that doesn´t work. Can you make a video about that plz? Again, thanks a lot for the good work here!
Hello mate, I've just uploaded my mission "Nuclear Agent" to the workshop, I use your videos for when I get stuck on something, but one thing I could use a bit of help with is optimising a mission, like binarizing the mission file before releasing it, I use show/hide alot but I wondered if there is anything more that can be done. If you could make a video on that it would be appreciated. Thanks.
Good too see you back love your content
One thing I’ve noticed, is that if you create different tabs in the side bar to the left to organize all the things, if you have things synced to a module, and you put the things into a separate folder than the module, it won’t work properly in game
Also, I know there’s a way to get a respawn to appear on an objective once it’s captured, but idk how. There’s probably already a tutorial out there for it but I like your videos lol so like, say I’ve got a PvP game going on of sector control, I’d like a respawn and arsenal to become available on that objective for whichever team controls it. And if there’s a way ti lock the teams out of each other’s arsenals
Hey man nice to see your tutorial again! I feel like it's been ages since I saw your last . Got a bit of a problem and I was hoping you could help me out. Of course only if you have spare time. How do I go about making an explosion (just a small explosion like the Mk2 AP mine from RHS) that is repeatable (or replayable not sure what the term is) but the players won't take a damage? This is just for a training scenario so I don't want the players to take damage from the explosion and I thought it would be good for immersion. I'm still a newbie on this stuff so any help or suggestion would be greatly appreciated. Cheers!
Hi mate. To make an explosion you need to attach that explosion to an object, usually a mine or other ordnance. I'm not sure there is a way to ensure that no damage is done to your team though, and the object will also be destroyed. I'll look into it for you.
@@OnlineCombatBN Thank you! Currently what I have is AP mine, and 2 triggers. One trigger for- allowDamage false (so the players wont get damage when the mine blows). The other trigger is for the mine ( when players run past this trigger the mine will blow). That's it. What I was looking for is for the mine to respawn again on the same position/location in the event the players decided to go for a second run.
Hi, thanks to all the great tutorials! They helped me a lot! I´m working on a Coop-Mission atm, and i want to have a Mobile FOB with respawn for players. But I also want the FOB to spawn after destroyed near the players. So I created another vehicle respawn point next to the the first task. And chose in "Position selection" the point "Newest", and in the first at the beginning "Oldest". But that doesn´t work. Can you make a video about that plz? Again, thanks a lot for the good work here!
👍👍👍👍👍
Hello mate, I've just uploaded my mission "Nuclear Agent" to the workshop, I use your videos for when I get stuck on something, but one thing I could use a bit of help with is optimising a mission, like binarizing the mission file before releasing it, I use show/hide alot but I wondered if there is anything more that can be done. If you could make a video on that it would be appreciated. Thanks.
Sure thing. Do you have a mission file I can check out and see what you've done to optimise it?
@@OnlineCombatBN Hey mate, I tried to post it twice but TH-cam doesn't like the link. Not sure what else to try.
Basic/easy.. but I'm retawded