Arma 3 Editor | AI Air Assault

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  • เผยแพร่เมื่อ 2 ธ.ค. 2024

ความคิดเห็น • 44

  • @gamb1t1
    @gamb1t1 6 หลายเดือนก่อน +2

    thanks valour!! i have missed your instructionary videos.

  • @richardj.ferrisf9153
    @richardj.ferrisf9153 6 หลายเดือนก่อน +2

    Good idea man ! Thx for your job

  • @voodoo_v3526
    @voodoo_v3526 3 หลายเดือนก่อน +1

    If it’s possible, can you please make a video on making your AI team mates spawn in different teams (red, blue, green, etc) at the beginning of a mission, instead of doing it manually once the mission has started? Love your videos, you’ve been a massive help so far!!

  • @WithTwoFlakes
    @WithTwoFlakes 6 หลายเดือนก่อน +3

    Pretty sure the reason the 2nd & 3rd heli's were faffing about at the end was because, as you alluded to earlier, they favour nearby Heli landing pads (if any are present) over the "land" waypoint position. They all try to land on the 1st one, but h1 gets there first. Then h2 and h3 try the pad to the East and h2 grabs that one. h3 then goes North toward the other two heli pads on that airbase. h3 becomes confused because there are two pads? or because the value of "nearby" isn't within parameters? or because you forgot to subtract the number you first thought of from your zipcode while Mercury is in retrograde? Who the hell knows - it's ARMA 😆
    But anyway, as usual - great tutorial. Keep 'em coming...

    • @OnlineCombatBN
      @OnlineCombatBN  6 หลายเดือนก่อน

      Pretty sure I mentioned that. 🙂

  • @play3r436
    @play3r436 6 หลายเดือนก่อน

    great way to make a QRF force.
    If you want the helicopter units to get Out you don't need the LandWP just put the Get OutWP on the helipath.

  • @skylerbarber1361
    @skylerbarber1361 6 หลายเดือนก่อน +1

    I'm trying to set up a mission where after players destroy a set of AA guns, Close Air Support comes in and wipes out the town.
    I've got the task with destroying the AA working, but don't know the init to make the CAS module to activate after the AA is destroyed. Does anyone know it? I'm having a hard time looking this one up for some reason
    Edit: Actually I figured it out with the help of the first video

  • @Tempestzzzz
    @Tempestzzzz 5 หลายเดือนก่อน

    Great video!To stop the wandering at the return waypoints for the 3 choppers wouldn't invisible helipads work to at all 3 FINAL landing spots (with the landing areas being not so close together)?
    Or is there problems with too many invisible helipads in the scenario?
    Invisible helipad is a must for landing on a hilltop with SOG because...yeah... the pilot does that ARMA3 wandering trying to make up his mind when to land...and then stay down.😂

  • @vortexspecialopsofficial8972
    @vortexspecialopsofficial8972 6 หลายเดือนก่อน +1

    Thankyou combatBN

  • @jtaalib
    @jtaalib 5 หลายเดือนก่อน

    I’ve scoured through your channel, great stuff and apologies if I’ve missed the answer to this!
    My aim is to optimise my MP Missions better by staggering enemy AI spawning in as opposed to placing all units (garrisons, patrols, convoys) in editor and thus impacting performance.
    could you do a tutorial on how to set triggers which spawn in OPFOR garrisons/patrols? E.g., enemies only spawn when BLUFOR are stacked on a building, or 250m away from their patrol.
    Also, any other MP optimisation tricks you would recommend would be great!

    • @OnlineCombatBN
      @OnlineCombatBN  5 หลายเดือนก่อน

      th-cam.com/video/s9rZklUiRPA/w-d-xo.htmlsi=QiWbIIytqeqOX3Hi
      I've been using this for that very thing for years now. It's the best 👌

  • @grinddontstop89
    @grinddontstop89 4 หลายเดือนก่อน

    Please can you please tell me how to make it so that whenever all OPFOR troups have been killed, an OPFOR car starts to drive to any position you want to? I think that using a trigger and way point would be good but I just don't know what to do next. Thanks a lot.

  • @171-OC
    @171-OC 6 หลายเดือนก่อน

    excellent ! thanks m8.

  • @dlg2515
    @dlg2515 5 หลายเดือนก่อน

    Good action there!
    I know that this gonna be hard, but i wish that one day you can make a oldMan modules tutorial.

    • @OnlineCombatBN
      @OnlineCombatBN  5 หลายเดือนก่อน

      Oldman is strictly single player. Those modules don't work in multiplayer, and I'm not into single player so sadly for you, no tutorial on old man modules.

    • @dlg2515
      @dlg2515 5 หลายเดือนก่อน

      @@OnlineCombatBN HeHe

  • @jcataclisma
    @jcataclisma 6 หลายเดือนก่อน +1

    👍👍👍

  • @Bruno_SZ
    @Bruno_SZ 4 หลายเดือนก่อน

    Thanks man

  • @214_Entertainment
    @214_Entertainment 5 หลายเดือนก่อน

    hey could you please help me with a hostage mission im trying to have the hostage and the ai spawn synced somehow and when you pick up the hostage the ai spawn module gets disabled i want to have ai spawn in every so often and you have to find the hostage and when you get him ai stops spawning and a helicopter comes pick him up and the mission end

  • @ROLZILLA
    @ROLZILLA 6 หลายเดือนก่อน +1

    What map was this? Great video man

    • @OnlineCombatBN
      @OnlineCombatBN  6 หลายเดือนก่อน +1

      The map is Malden...

    • @ROLZILLA
      @ROLZILLA 6 หลายเดือนก่อน +1

      @@OnlineCombatBN whoops, sorry man. I haven’t been playing for a bit and mustave gotten a bit rusty

  • @dlg2515
    @dlg2515 3 หลายเดือนก่อน

    Hey OnlineCombatBN
    You know something really cool that you can do?
    Make a mini series of frame generation programs like:
    AFMF
    lossless scaling
    FSR3.1
    etc
    Those things are insane and a real salvation for those of us who loved Arma 3 and were facing fps drops.

  • @tubefreakmuva
    @tubefreakmuva 6 หลายเดือนก่อน

    Cheers

  • @twobyfour
    @twobyfour 6 หลายเดือนก่อน

    You may already know this Valor, regards helo`s landing, I tend to put an invisible heli-pad on/near the helo`s `Transport Unload` WP, 9/10 they hit the mark.

    • @OnlineCombatBN
      @OnlineCombatBN  6 หลายเดือนก่อน

      I did mention that. 🙂

    • @twobyfour
      @twobyfour 6 หลายเดือนก่อน +1

      ​@@OnlineCombatBN Ha! Ooops, my bad, apologies.

  • @BluestFalcon
    @BluestFalcon 6 หลายเดือนก่อน

    I have an unrelated question but I can't find the answer anywhere! I made a mission for someone with a custom mod list. I published the mission to the steam workshop but when he subscribed to it he says there are no player slots. I 100 percent made every person playable and there is one zeus player slot as well. What did I do wrong or is there a good tutorial on publishing to the workshop and trouble shooting issues??? Literally any help would be greatly appreciated I've been stuck for days!

    • @OnlineCombatBN
      @OnlineCombatBN  6 หลายเดือนก่อน +1

      First check that all the slots are playable. Secondly make sure one of this is marked as 'player'. You also need to ensure there is a respawn system, if there isn't no one will be able to spawn.
      Also ensure you 'export to multiplayer', then upload to workshop.

    • @BluestFalcon
      @BluestFalcon 6 หลายเดือนก่อน

      @@OnlineCombatBN Well I definitely have player and playable slots. I also have respawn on position of death enabled but maybe that won't work. I did not however export to multiplayer before publishing. I thought that would give you a PBO file but otherwise not make any difference. I have some things to try I guess thank you so much!

  • @KENNYB322
    @KENNYB322 4 หลายเดือนก่อน

    Another great video. I learned so much from your videos. Could you do me a favor and do a video on Antistasi as i would like to play off line until i understand more. I downloaded the Antistasi mod, but don't know how to load missions for it. Just would like to be able to play this mod. Just don't how to get stated. thank you

  • @chrispenedwards2330
    @chrispenedwards2330 6 หลายเดือนก่อน

    Hello, new subscriber here. I have searched your vids, and perhaps have over looked it, but I am wondering if it is possible to create a task to deliver a vehicle from one location to another, and if so, have you made a vid on that? Thanks for what you do!

    • @chrispenedwards2330
      @chrispenedwards2330 6 หลายเดือนก่อน

      Not sure if it was clear, but I wanted to tie the task to the specific vehicle.

    • @OnlineCombatBN
      @OnlineCombatBN  6 หลายเดือนก่อน +1

      Is the vehicle being driven by AI or a human player?

    • @chrispenedwards2330
      @chrispenedwards2330 6 หลายเดือนก่อน

      @@OnlineCombatBN It will be driven by a human player. The task is to defend the caravan and then hop in the ammo truck and take it to the FOB and park it next to the other supply trucks.

  • @KENNYB322
    @KENNYB322 4 หลายเดือนก่อน

    cold you please do a video on alive resupply. thanks

  • @CarpathianWasteGroup
    @CarpathianWasteGroup หลายเดือนก่อน

    is the free camera the Zeus Enhanced mod?

    • @OnlineCombatBN
      @OnlineCombatBN  27 วันที่ผ่านมา

      The free camera is available in standard Zeus. I don't use Zeus enhanced mod, only the Achilles mod.

  • @stumpjumper_ste
    @stumpjumper_ste 6 หลายเดือนก่อน

    Why not just use load wp for helicopter and sync waypoint with getin wp?

    • @OnlineCombatBN
      @OnlineCombatBN  6 หลายเดือนก่อน

      Load probably won't work for the AI. GET IN will.

    • @stumpjumper_ste
      @stumpjumper_ste 6 หลายเดือนก่อน

      ​@@OnlineCombatBN Sorry, Im an old timer, used to make missions in ofpr and arma 1 and just trying to get back into arma 3 editing, we used to use the load as a helicopter wp instead of the hold wp. Im guessing maybe its an obsolete way of doing it. It used to tell the heli to land and load an ai group into the passenger part of the heli, and used to wait until the whole group was in the passenger bit.
      Update: Just thrown together a quick temp mission to try it, and it does work with ai, heli wont start engine until all in passenger compartment of heli. Although I did find that unload wp doesnt work as in old days, and transport unload works as you have done. I just synced (waypoint activation) together the get in wp from the group and the load wp of the heli.

  • @phenixnews9319
    @phenixnews9319 4 หลายเดือนก่อน

    Hello, I'm from Thailand. I've been following you for a while now. I am a person who likes to play Arma3 a lot and would like to make a mod for Arma3 myself. Please help make a video teaching about making Mods and pictures when loading Arma3. Please give me some details. All of this text is written by a translation program. Please answer me.

    • @OnlineCombatBN
      @OnlineCombatBN  3 หลายเดือนก่อน

      I'm not sure exactly what you mean by 'making a mod'. Can you be more specific?

  • @druid-ae
    @druid-ae 6 หลายเดือนก่อน

    Could you demonstrate the "Let Units Fastrope" Waypoint?