Destruction Fx || Blender RBD Simulation | Metal bending | RBDLab 1.5 MetalSoft Addon
ฝัง
- เผยแพร่เมื่อ 2 ส.ค. 2024
- Tutorials:
/ @b3fxstudios
Aimed at developing fairly advanced destruction workflow using Blender, RBDLab addon and Davinci Resolve.
Stay tuned for more RBDLab 1.5 Metalsoft animations
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Blender version: 3.6 LTS
Render Engine: Cycles (Optix)
Lighting: Nishita Sky Texture & HDRIs
Samples: 1024 samples with Optix Denoise (0.1) @ 1080p resolution
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Laptop: Acer Predator Helios 300
CPU: Intel® Core™ i7-12700H Processor
GPU: Nvidia GeForce RTX3070 Laptop GPU
RAM: 64 GB DDR5
Digital Pad: Ipad pro 2020 & Duet Display app
Cloud: AWS EC2 (Amazon Web Services)
Audio and Video recording: Dolby IO app on iPhone 12 Pro max and iPad Pro 2020
Editing: Davinci Resolve 18.5
#blender #b3d #blenderanimation #render #cinematic
Music: Epidemic Sound - ภาพยนตร์และแอนิเมชัน
It's really cool!
Thank you!!!
This could be the thing I need! Is it possible to punch through the metal as well and create holes with this, or import created destruction sims to Unreal Engine?
It is possible to punch a hole into the metal using RBDLab metalsoft. The official RBDLab studio channel has a tutorial on this. Regarding importing sims to unreal, I’m not sure as I haven’t done it.
How exactly did you make the punch be the driving force for the displacement ? Can you please explain that is so cool
Thank you! I added a sphere as a passive rigid body with animated tab checked and parented it to the bone of the hand. So as the hand moves, the movement and the force is transferred through the sphere to the container. I hid the sphere in renders. Hope this helps.