𝐀𝐭𝐭𝐞𝐧𝐭𝐢𝐨𝐧: For the reverse side picture, we need to flip the picture which is not shown in the tutorial. I missed this. It is easy. In the shader editor for the dollar bill, add a Texture Coordinate node from the Input group. Connect it directly to the Image Texture node for the front-side image. Then add a Mapping node from the Vector group. Connect the Texture Coordinate node again to this Mapping node and connect the Mapping node output to the Image Texture node for the reverse-side image. Now change the scale-factor in the Mapping node to minus one for the x-dimension (this can be x or y dimension based on the initial position of your dollar bill).
what do i connect it to? Generated? Normal, you aren't exactly saying what one i connect it through and you can't connect 2 lines to the same node you also didn't explain how to make the band
@@08753 From generated (texture coordinate) to vector (image texture) for the front side, and from generated (texture coordinate) to vector (mapping node) for the back side.
Silly me. All that I need to have done is have the picture of the note as a reverse image from the start, achievable with a basic photo editor. I will try and think before I write in the future. Thanks for your tutorials, they are very good in every aspect. As they say in England, "Enjoy your day".
No, this was not silly. This is very important and it was actually a miss from my end. Thanks for pointing it out 👍 We need to flip the reverse-side image horizontally. I just now added a comment at the top explaining how to do that in the shader editor itself. You can surely flip the picture in an external software as well, but this can be done in Blender itself and I did not notice this. Wish I could edit the video to add this, but that is not possible. So just added the comment. Thank you very very much for pointing this out 💝💝
Excellent tutorial. I understand the usefulness of geometry nodes, but it's pretty hard for me. 😅 Maybe I need to read about each node and try it... Looks like i should dive into it.
Hi, iam having problem with turning the dollar bills to "mesh" iam using make "instance real" and its change the shape, and if Iam adding "realize instance" the image of the dollar are gone, please help me, thanks before
Hi, you need to use a Set Material node after the Realize Instances node and select the material that we made for the first dollar bill. Then in the shader editor for that material, add a Texture Coordinate node at the beginning and connect its Generated output socket to the Vector input of the two Image Texture nodes so that they pickup the correct geometry of each individual bill. That's it! I have just verified this now. Please let me know if it still does not work.
If you are using Blender version 4, you'll get it under Add > Mesh > Primitives > Mesh Line (the menu options got changed after this tutorial was created).
Is there a way to have the reverse side of the note to not be a 'back to front' image? If the method shown was with a 5 denomination it would clearly show the figure as being back to front.
It's possible, but as of now I can only suggest you to use a paid product (our own product) called Bend Geometry. We need to add a bend geometry node to the dollar bill instance, in order to slightly bend it vertically. Use a value node to control the bend angle and use the instance index to gradually change the bend angle from bottom-most dollar (say -3 degrees) to the top-most dollar (say +10 degrees). You'll get Bend Geometry node on Gumroad and Blendermarket. Please match our logo and name there to ensure that it's our product only. It works with any geometry node tree.
Sorry for the late reply. It may be a lighting issue. Just exchange the front side & back side pictures. Now if you see the back side is still lighter, it is indeed a lighting issue. Instead, if you see that the front side is now lighter, it may be an issue with your picture i.e. the backside picture itself may be lighter (you can reduce its lightness & increase the contrast using a photo editing tool). If nothing works, mail it to me (5minblender@gmail.com) so that I can check.
All node editors have a similar workflow like shader editor, compositor or geometry node editor. However, when it comes to individual nodes, it is a vast ocean - and it is ever growing in number. We did not cover nodes as such in any tutorial yet. I guess the best way to acquire knowledge on them is to use them a lot. Initially it is natural to feel lost in the jungle of so many nodes with so many possible combinations. But with time, you will develop a style of your own, you will be using some specific combinations more often than others. I am not sure how to compress this month long experience within a 5-minute or 10-minute video, pretty tough 🤔
Flipping in the sense...? 🤔🤔 You can send your blend file to us (5minblender@gmail.com) so that we can verify what is wrong and suggest you accordingly.
Yes, technically that's very much correct. But what I have experienced is... when you combine this with other effects, like a cloth simulation for some action or a simple deform modifier for bending etc, the thickness (however small) can become a roadblock. There is always a way-out by adding a solidifier modifier at the very end for the thickness without affecting other things. So what we did is just one alternative way to achieve that with zero thickness.
Technically that's very much correct. But when you combine this with other effects, like a cloth simulation for some action or a simple deform modifier for bending etc, the thickness (however small) can become a roadblock. There is always a way-out by adding a solidifier modifier at the very end for the thickness without affecting other things. What we did is just another way to achieve that with zero thickness.
𝐀𝐭𝐭𝐞𝐧𝐭𝐢𝐨𝐧: For the reverse side picture, we need to flip the picture which is not shown in the tutorial. I missed this. It is easy. In the shader editor for the dollar bill, add a Texture Coordinate node from the Input group. Connect it directly to the Image Texture node for the front-side image. Then add a Mapping node from the Vector group. Connect the Texture Coordinate node again to this Mapping node and connect the Mapping node output to the Image Texture node for the reverse-side image. Now change the scale-factor in the Mapping node to minus one for the x-dimension (this can be x or y dimension based on the initial position of your dollar bill).
thanks!
what do i connect it to? Generated? Normal, you aren't exactly saying what one i connect it through and you can't connect 2 lines to the same node
you also didn't explain how to make the band
@@08753 From generated (texture coordinate) to vector (image texture) for the front side, and from generated (texture coordinate) to vector (mapping node) for the back side.
@@5MinutesBlender thanks
𝐅𝐨𝐮𝐧𝐝𝐚𝐭𝐢𝐨𝐧 𝐥𝐞𝐯𝐞𝐥 𝐭𝐮𝐭𝐨𝐫𝐢𝐚𝐥 𝐟𝐨𝐫 𝐆𝐞𝐨𝐦𝐞𝐭𝐫𝐲 𝐍𝐨𝐝𝐞𝐬 👉 th-cam.com/video/niNJcTiQOyw/w-d-xo.html
OK. SEEN. THANK YOU.
Silly me. All that I need to have done is have the picture of the note as a reverse image from the start, achievable with a basic photo editor. I will try and think before I write in the future.
Thanks for your tutorials, they are very good in every aspect. As they say in England, "Enjoy your day".
No, this was not silly. This is very important and it was actually a miss from my end. Thanks for pointing it out 👍 We need to flip the reverse-side image horizontally. I just now added a comment at the top explaining how to do that in the shader editor itself. You can surely flip the picture in an external software as well, but this can be done in Blender itself and I did not notice this. Wish I could edit the video to add this, but that is not possible. So just added the comment. Thank you very very much for pointing this out 💝💝
Amazing tutorial. Thank you for your time and patience.
I'm glad you liked our tutorial! 😊💝💝
thx bro
Thank you too!😊💝💝
Excellent tutorial.
I understand the usefulness of geometry nodes, but it's pretty hard for me. 😅
Maybe I need to read about each node and try it...
Looks like i should dive into it.
Thank you for the appreciation 💝 Yes, geometry nodes are fun, you should definitely dive in and get wet 😊
Superb, node editing of this video is very helpful.
Thank you 😊 Glad you liked our tutorial 💝
Hi, iam having problem with turning the dollar bills to "mesh" iam using make "instance real" and its change the shape, and if Iam adding "realize instance" the image of the dollar are gone, please help me, thanks before
Hi, you need to use a Set Material node after the Realize Instances node and select the material that we made for the first dollar bill. Then in the shader editor for that material, add a Texture Coordinate node at the beginning and connect its Generated output socket to the Vector input of the two Image Texture nodes so that they pickup the correct geometry of each individual bill. That's it! I have just verified this now. Please let me know if it still does not work.
Excellent tutorial, thank you for sharing, please make tutorials on vfx motion tracking
Thank you so much! Yes, noted.
Superb Tutorial, as always. 💕👍🙏
Thank you so much 💝💝
Hello. Iam in the geometry node and in my menu ADD, i can't find mesh primitives > Mesh line. I have only Mesh. Do you know why ? thank you.
If you are using Blender version 4, you'll get it under Add > Mesh > Primitives > Mesh Line (the menu options got changed after this tutorial was created).
Is there a way to have the reverse side of the note to not be a 'back to front' image? If the method shown was with a 5 denomination it would clearly show the figure as being back to front.
You can flip the image by adding a mapping node (from the vector group) for the reverse image. I now added a comment with these details.
thanks, but i dont want dollars to collide into eachother. how do i fix that if possible?
It's possible, but as of now I can only suggest you to use a paid product (our own product) called Bend Geometry. We need to add a bend geometry node to the dollar bill instance, in order to slightly bend it vertically. Use a value node to control the bend angle and use the instance index to gradually change the bend angle from bottom-most dollar (say -3 degrees) to the top-most dollar (say +10 degrees). You'll get Bend Geometry node on Gumroad and Blendermarket. Please match our logo and name there to ensure that it's our product only. It works with any geometry node tree.
I have done it. Why is back side lighter than the other? How do I fix this ?Thanks for your tutorial
Sorry for the late reply. It may be a lighting issue. Just exchange the front side & back side pictures. Now if you see the back side is still lighter, it is indeed a lighting issue. Instead, if you see that the front side is now lighter, it may be an issue with your picture i.e. the backside picture itself may be lighter (you can reduce its lightness & increase the contrast using a photo editing tool). If nothing works, mail it to me (5minblender@gmail.com) so that I can check.
Nodes is still over my head. Is there a video on introduction to nodes?
All node editors have a similar workflow like shader editor, compositor or geometry node editor. However, when it comes to individual nodes, it is a vast ocean - and it is ever growing in number. We did not cover nodes as such in any tutorial yet. I guess the best way to acquire knowledge on them is to use them a lot. Initially it is natural to feel lost in the jungle of so many nodes with so many possible combinations. But with time, you will develop a style of your own, you will be using some specific combinations more often than others. I am not sure how to compress this month long experience within a 5-minute or 10-minute video, pretty tough 🤔
All the pages are flipping, what did i do wrong if i may ask
Flipping in the sense...? 🤔🤔 You can send your blend file to us (5minblender@gmail.com) so that we can verify what is wrong and suggest you accordingly.
where download us dollar png?
You can search over the internet. Here is just one possible destination 👉 en.wikipedia.org/wiki/United_States_one-dollar_bill
I can't find geometry nice editor
Hey, sorry for the late reply. I hope you could resolve it by now.
Good tutorial. BUT! Paper hasn't a thicknes of 0.
I'd say a thickness of 0.01 mm, but definetly, NOT ZERO.
Yes, technically that's very much correct. But what I have experienced is... when you combine this with other effects, like a cloth simulation for some action or a simple deform modifier for bending etc, the thickness (however small) can become a roadblock. There is always a way-out by adding a solidifier modifier at the very end for the thickness without affecting other things. So what we did is just one alternative way to achieve that with zero thickness.
Hello I’ve followed your tutorial, but the image looks glitched when the animation begins, do you know how can I solve this?
Paper should not be zero thickness, just really thin.
Technically that's very much correct. But when you combine this with other effects, like a cloth simulation for some action or a simple deform modifier for bending etc, the thickness (however small) can become a roadblock. There is always a way-out by adding a solidifier modifier at the very end for the thickness without affecting other things. What we did is just another way to achieve that with zero thickness.
@@5MinutesBlender thanks