George's defense on day 5 was so good. People were ready to ghost vote on him but he threaded the needle between acknowledging the No Dashii world and genuinely acting like a Moonchild. Well done!
A petard is a bomb they used to use to blast open castle doors in the renaissance. Since it was an early era version of high explosives, and you had to place them by hand, it wasn't uncommon for them to go off early and catch whoever set it in its blast radius ("hoisting" them into the air). So it's basically a fancy way of saying "You blowed yourself up real good."
Well, yes, except that the phrase comes from Hamlet (Act 3, Scene 4), so whether or not this was a common occurrence that would make this a common phrase, or something made up by Shakespeare is less clear.
Haven't gotten into the meat of the video yet, was just scrolling through the comments. And I saw this and was like... "petard... petard... where do I know this word from?" Was about to Google when your "hoisting" notes kickstarted my brain and it gave me "hoisted by ones/your own petard." So cool to know the origins and to realize that I knew the meaning of the phrase, but not why it means what it does. So long-winded way of saying thanks for the cool info! 😆🥰
@@MKisFeelinSpicyI thought it was some medieval clothing, like a cape or something. Thought "hoisted by your own petard" was something like "hung by your own cape" Literally anyway. Idiomatically it has its own meaning. (Also I didn't know "idiomatically" was a word until I used it and then googled it to confirm. Native speaker privileges)
1:07:30 A petard is a small bomb made of explosives inside either a wooden or metal container. It's used as a sapling device to blow a hole in a wall or remove a door. In the olden days, the petard was not exactly reliable with its fuses, nor its effective range. So, if the sapper who was setting the petard was off in explosive load, he could be caught inside his own blast radius, launching him, or more likely pieces of him, into the air. Literally being "Hoist, by his own petard."
I have realised watching this, instantly, that Patters has taken the FT Yes on Sam and Nicky to mean that Nicky will almost certainly be killed, and will never get to use the ability, and patters will almost certainly never realise he's drunk. AMAZING stuff, 10/10
This may be selection bias wrt games that make it to youtube but Aggie's evil tactic of sticking to a claim and hardballing the person with the actual token is endlessly entertaining.
Sam tried his fucking ass off to argue for the world he had fully confirmed without revealing as mutant. Shame he failed but he played his ass off while the rest of the goods tunneled like crazy. Surprised no one else proposed the obvious Sam is just mutant world which makes it so obviously George
just my 2 cents but trying to lead town as a mutant with a puzzlemaster & fortune teller yes on you is pretty insane play. It did not pay off this time.
@@huckthatdish Wholeheartedly agree. It would've been best to die earlier, especially given the info, but town never wanted to do it. Since he did survive to the end, he did really well to build a believable fake world in which George was rightly the demon but Sam was a Townsfolk. They just weren't buying it, and I don't think that's his fault. I also don't blame town for thinking that maybe two bits of info pointing at Sam might just be correct, though. The odds were stacked against him.
@square3356 Honestly even though the assassin/godfather choice is probably best minion combo in most games, when you already have two demon candidates + one double claim claiming outsider I'm not sure it's a good one.
Hm. Amnesiac ability: Each night, pick a player. You learn what they would learn that night if they have an information roll as if they were sober and healthy, with zero context. If they learn something during the day, instead, learn either what they would learn if they used their ability, or get nothing if they wouldn't get information or they would have to ask a question. If you choose an evil player, get poisoned information (storyteller uses this to try to reinforce a bluff).
Wait, wouldnt lyra be poisoned by the no dashii on night 3? So her cannibal ability shouldnt have worked EDIT: my bad i thought the no dashii poisoned the two alive townsfolk neighbours
@@kfletcher3642 Can someone explain to me why the puzzle master is an outsider when it can be one of the biggest sources of information for the good team. Yeah one player is drunk, but the sailor also makes someone drunk every night and all the rest of its ability does is unreliably protect one player, and that is considered a townsfolk ability. Now I watch a lot more botc than I play it, so maybe I'm missing something vital, but it seems to me that even if the puzzle master were townsfolk it'd be one of the strongest townsfolk out there, let alone it being an outsider.
@@SickRedApple I think of the puzzle master a pseudo-townsfolk, in that has the same strength as a townsfolk. It effectively adds an extra Drunk, so which ever player gets puzzle drunk, becomes a psuedo-outsider, as they clearly have exactly the same power level as an outsider (namely, the Drunk) to keep things balanced outsider wise.
A sailor can play it safe and drink alone, which means they're only a hindrance to other townsfolk if they choose to risk confirming their inmortality to the town of check if someone doesn't get drunk. The pacifist, on the other hand, is truly the worst townsfolk to me, especially on BMR where they're basically an outsider
Sam, in a private chat to Ben, acknowledge he's the mutant.. is this not madness breaking? Or is it a discretionary thing cos he's explaining what he's doing to the audience?
at 21:00 they talk about puzzlemaster being its own drunk. That isn't mechanically possible, is it? A drunk character loses all abilities and the puzzledrunk goes away when the puzzlemaster is drunk or poisoned, so the puzzlemaster cannot drunk themselves because if they do they can't
Hey Ben I have a few character ideas for you: The creep: knows who the demon is, but if they are mad about being the creep, their team loses. The business man: know who his towns folk neighbors names are. If they are surrounded by outsiders or evil players, he will skip past until he meets a towns folk The shaman: Starts knowing three characters that are not in play The donater: Every night they can give one player an extra round of true information, even if they are poisoned or vortox. If they choose a demon all the info they give is 100% false. I really like the idea of these characters, I know if you can’t add them, that’s fine. I just want my voice to be heard of sorts
I don't understand why George didn't just kill one of the outsiders on final night? He could have won without risking the next day. EDIT: nvm i'm stupid and can't read
@@josephjoestar3631 Unless I'm blind, the only people alive were godfather, two outsiders, and other evil players, right? If he kills an outsider, godfather kills the other outsider, only evils are alive, they win
@@HeadsetRuler multiple players mentioned that a created godfather didn't gain the ability to kill, so perhaps there is some edge case here where godfather doesn't get to kill unless they were in D1?
They didn't, they mention it at least once (Samantha said she thought she found her red herring D1), but the info they had could also point to Sam. Mark seemed droisoned and Nicky's pick pointed to Sam as well, so it was a double whammy, even if false. Unfortunately for good, that's the world they ended up leaning toward, probably based on vibes and outsider count, since Sam backed off Mutant and George claimed Moonchild D1. All the drunkening and poisoning really confused their info, and I think the evil team was smart to keep Sam alive. Since he survived to the end, Sam's Mutant role forced him to make shit up to back up the George-demon world (he had to say Godfather -1, since he couldn't say he was the other outsider). I dunno if maybe they could tell he was lying, but it just seemed like no one believed him, and they were right to judge him to be lying, but ultimately wrong about why.
There's also the fact the High Priestess pointed to the Fortune Teller's yes immediately on the 1st night encouraging them to think the Red Herring was the Demon.
George's defense on day 5 was so good. People were ready to ghost vote on him but he threaded the needle between acknowledging the No Dashii world and genuinely acting like a Moonchild. Well done!
ben ran this game beautifully. Looking at setup i thought there was no way it wouldn’t be solved quickly
The cut at 34:42 does not do justice to how funny this interaction was watching live!
Five months and not one reply on the top comment. Im heart broken. Please dont leave us wanting.
1:35:54 The sheer joy in Ben's voice as he realizes his evil plan worked is GLORIOUS
A petard is a bomb they used to use to blast open castle doors in the renaissance. Since it was an early era version of high explosives, and you had to place them by hand, it wasn't uncommon for them to go off early and catch whoever set it in its blast radius ("hoisting" them into the air).
So it's basically a fancy way of saying "You blowed yourself up real good."
Thank you!
I dunno why but I had in my mind that it was a synonym for coattails. I think my brain is mixing up idioms again.
Well, yes, except that the phrase comes from Hamlet (Act 3, Scene 4), so whether or not this was a common occurrence that would make this a common phrase, or something made up by Shakespeare is less clear.
Haven't gotten into the meat of the video yet, was just scrolling through the comments. And I saw this and was like... "petard... petard... where do I know this word from?" Was about to Google when your "hoisting" notes kickstarted my brain and it gave me "hoisted by ones/your own petard." So cool to know the origins and to realize that I knew the meaning of the phrase, but not why it means what it does. So long-winded way of saying thanks for the cool info! 😆🥰
@@MKisFeelinSpicyI thought it was some medieval clothing, like a cape or something. Thought "hoisted by your own petard" was something like "hung by your own cape"
Literally anyway. Idiomatically it has its own meaning. (Also I didn't know "idiomatically" was a word until I used it and then googled it to confirm. Native speaker privileges)
Karen is wild. "I think both of my neighbors are evil, but I don't want to kill them."
Karen is OP. If she neighbours two minions she will bend them to her will and hunt the demon
1:07:30 A petard is a small bomb made of explosives inside either a wooden or metal container. It's used as a sapling device to blow a hole in a wall or remove a door.
In the olden days, the petard was not exactly reliable with its fuses, nor its effective range. So, if the sapper who was setting the petard was off in explosive load, he could be caught inside his own blast radius, launching him, or more likely pieces of him, into the air. Literally being "Hoist, by his own petard."
I dont know how new it is, but im really digging Aggie's "new" hair color.
I love Aggie's dyed hair, it suits her so well!
I have realised watching this, instantly, that Patters has taken the FT Yes on Sam and Nicky to mean that Nicky will almost certainly be killed, and will never get to use the ability, and patters will almost certainly never realise he's drunk. AMAZING stuff, 10/10
This has to be the world's quietest baby
I just a noise in my head, it's baby mario being a Lil shit...
This may be selection bias wrt games that make it to youtube but Aggie's evil tactic of sticking to a claim and hardballing the person with the actual token is endlessly entertaining.
George got lucky there didn't talk to his minions the whole game.
Karen claiming Malarki is evil cause claimed her role when she claimed cannibal to cannibal
Sam tried his fucking ass off to argue for the world he had fully confirmed without revealing as mutant. Shame he failed but he played his ass off while the rest of the goods tunneled like crazy. Surprised no one else proposed the obvious Sam is just mutant world which makes it so obviously George
just my 2 cents but trying to lead town as a mutant with a puzzlemaster & fortune teller yes on you is pretty insane play. It did not pay off this time.
@@nickburose8286 that’s on town for not killing him immediately after the puzzle master yes. Given that he’s alive he did his best
@@huckthatdish Wholeheartedly agree. It would've been best to die earlier, especially given the info, but town never wanted to do it. Since he did survive to the end, he did really well to build a believable fake world in which George was rightly the demon but Sam was a Townsfolk. They just weren't buying it, and I don't think that's his fault. I also don't blame town for thinking that maybe two bits of info pointing at Sam might just be correct, though. The odds were stacked against him.
@square3356
Honestly even though the assassin/godfather choice is probably best minion combo in most games, when you already have two demon candidates + one double claim claiming outsider I'm not sure it's a good one.
I hope to see a tea lady fully work at some point, got so close with being between two good players
Day 1 and Nicky's already figured out Ben's all secret plans.
A Petard is a small bomb made of a metal or wooden box filled with powder, used to blast down a door or to make a hole in a wall.
a petard is basically a medieval breaching bomb a wooden box full of gunpowder used on doors or small walls
So what did ben say to patters before he died?? I need this mystery to be solved!
You must have missed it, he said...
: |
@@Koba82 oh ok, I thought he said something as a joke and was curious. The mystery is solved I guess!
Hm. Amnesiac ability: Each night, pick a player. You learn what they would learn that night if they have an information roll as if they were sober and healthy, with zero context. If they learn something during the day, instead, learn either what they would learn if they used their ability, or get nothing if they wouldn't get information or they would have to ask a question. If you choose an evil player, get poisoned information (storyteller uses this to try to reinforce a bluff).
1:43:00 the look on Patters face. Priceless.
Patters eye roll was great
reporthing from youtube...your plan worked. XD
Great game guys. I really wish I had the option to play, but since I cannot, I enjoy watching! Keep it up!
Wait, wouldnt lyra be poisoned by the no dashii on night 3? So her cannibal ability shouldnt have worked
EDIT: my bad i thought the no dashii poisoned the two alive townsfolk neighbours
Really wish you guys uploaded more :(
I gotta try and catch the streams.
Can anyone clarify for me why the puzzle master wasn't poisoned by the nodashi?
The Puzzlemaster is an Outsider, and the No Dashii only poisons Townsfolk. The poison skips over Minions and Outsiders.
@@kfletcher3642 I see!! Thank you
@@kfletcher3642 Can someone explain to me why the puzzle master is an outsider when it can be one of the biggest sources of information for the good team.
Yeah one player is drunk, but the sailor also makes someone drunk every night and all the rest of its ability does is unreliably protect one player, and that is considered a townsfolk ability.
Now I watch a lot more botc than I play it, so maybe I'm missing something vital, but it seems to me that even if the puzzle master were townsfolk it'd be one of the strongest townsfolk out there, let alone it being an outsider.
@@SickRedApple I think of the puzzle master a pseudo-townsfolk, in that has the same strength as a townsfolk. It effectively adds an extra Drunk, so which ever player gets puzzle drunk, becomes a psuedo-outsider, as they clearly have exactly the same power level as an outsider (namely, the Drunk) to keep things balanced outsider wise.
A sailor can play it safe and drink alone, which means they're only a hindrance to other townsfolk if they choose to risk confirming their inmortality to the town of check if someone doesn't get drunk.
The pacifist, on the other hand, is truly the worst townsfolk to me, especially on BMR where they're basically an outsider
Hey, just wondering if the link to the script is going to be fixed. The link is throwing up an error for me but the rest of the site isn’t.
Sam, in a private chat to Ben, acknowledge he's the mutant.. is this not madness breaking? Or is it a discretionary thing cos he's explaining what he's doing to the audience?
It's a madness break, but I imagine eh would have told the ST he'd done it. - Ben
@@BloodontheClocktower but the private chat he is talking about was with you (the storyteller)
at 21:00 they talk about puzzlemaster being its own drunk. That isn't mechanically possible, is it? A drunk character loses all abilities and the puzzledrunk goes away when the puzzlemaster is drunk or poisoned, so the puzzlemaster cannot drunk themselves because if they do they can't
Poison or drunk loops result in the source being poisoned or drunk, so a self drunking Puzzlemaster would result in a drunk Puzzlemaster.
Hey Ben I have a few character ideas for you:
The creep: knows who the demon is, but if they are mad about being the creep, their team loses.
The business man: know who his towns folk neighbors names are. If they are surrounded by outsiders or evil players, he will skip past until he meets a towns folk
The shaman: Starts knowing three characters that are not in play
The donater: Every night they can give one player an extra round of true information, even if they are poisoned or vortox. If they choose a demon all the info they give is 100% false.
I really like the idea of these characters, I know if you can’t add them, that’s fine. I just want my voice to be heard of sorts
How did i not fund this channel!!!!
I don't understand why George didn't just kill one of the outsiders on final night? He could have won without risking the next day.
EDIT: nvm i'm stupid and can't read
Because there are too many people and also he needed both of them alive to frame them as demon candidates
@@josephjoestar3631 Unless I'm blind, the only people alive were godfather, two outsiders, and other evil players, right? If he kills an outsider, godfather kills the other outsider, only evils are alive, they win
@@HeadsetRuler multiple players mentioned that a created godfather didn't gain the ability to kill, so perhaps there is some edge case here where godfather doesn't get to kill unless they were in D1?
@@josephjoestar3631 nope, only the [bracketed] parts are limited to start-of-game
Then I default to there being 5 players. So 2 kills puts it to final 3, increasing the likelihood George is nominated instead
Some love for ECB let's go!
Is anyone getting an error from clicking the link to the script ?
The website's currently down, but I've been informed it'll be back up eventually. - Ben
I am very confused why Town just… forgot that the FT has a red herring.
They didn't, they mention it at least once (Samantha said she thought she found her red herring D1), but the info they had could also point to Sam. Mark seemed droisoned and Nicky's pick pointed to Sam as well, so it was a double whammy, even if false. Unfortunately for good, that's the world they ended up leaning toward, probably based on vibes and outsider count, since Sam backed off Mutant and George claimed Moonchild D1. All the drunkening and poisoning really confused their info, and I think the evil team was smart to keep Sam alive. Since he survived to the end, Sam's Mutant role forced him to make shit up to back up the George-demon world (he had to say Godfather -1, since he couldn't say he was the other outsider). I dunno if maybe they could tell he was lying, but it just seemed like no one believed him, and they were right to judge him to be lying, but ultimately wrong about why.
There's also the fact the High Priestess pointed to the Fortune Teller's yes immediately on the 1st night encouraging them to think the Red Herring was the Demon.
Spoiler: Every townsfolk died and only townsfolk died.
That's not even right.
First