New Hunting Horn Info! - Monster Hunter Wilds

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  • เผยแพร่เมื่อ 4 พ.ย. 2024

ความคิดเห็น • 239

  • @CreatureOfH4bit
    @CreatureOfH4bit 4 หลายเดือนก่อน +165

    It's awesome how all 25 of us mh hunting horn mains made it here.

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน +4

      Can Wilds get us up to the triple digits? Tune in next year!

    • @baldbishop1667
      @baldbishop1667 4 หลายเดือนก่อน +8

      26 and counting...

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน +4

      @@baldbishop1667 welcome to the club! Bring a friend for your referral bonus free Horn Maestro jewel lol

    • @xdaywolf
      @xdaywolf 4 หลายเดือนก่อน +4

      27 here👋

    • @SiRhAMbaMm
      @SiRhAMbaMm 4 หลายเดือนก่อน +2

      Ya I've been a big fan of the hunting horn so I'm hoping for a good experience with it in wilds

  • @hydramazing
    @hydramazing 4 หลายเดือนก่อน +9

    I don't think hunting horn will rise in popularity so long as everyone thinks its just a support weapon. But its nice to see all 15 HH players rally behind a cause.

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน +1

      It really needs like, 3 things max for it to be used more: more flashy moves, more damage, and some streamlining on the song system (not NEARLY as much as in Rise though). Not really expecting it to be top 5 or even top half really, but a bump in power and popularity would always be nice. I've seen the kind of love a weapon gets from Capcom when it's popular *cough**cough*Longsword*cough* and I'd love some of that to come our way sometime.

    • @beasthaven1571
      @beasthaven1571 4 หลายเดือนก่อน

      @@KPlaysHere….. god I can’t imagine what they did to charge blade or db
      Depending on how the weapon swap mechanic is ….. HH and DB sounds like a man amazing combination ….

  • @PicklesRTasty
    @PicklesRTasty 4 หลายเดือนก่อน +13

    It cannot be ignored how many more people played Rise horn; it went from the least played weapon to somewhere in the middle.

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน +4

      It jumped usage rates from 1-2% in Iceborne to the 3rd most used weapon in the demo, then 9th a few months after Rise released, before settling at 3.6% usage (12th place overall , beating GL and Lance) by the end of Sunbreak. Over triple the Iceborne numbers, sure, but there were definitely a few factors that stopped it from being as popular as they initially expected.

    • @BarderBetterFasterStronger
      @BarderBetterFasterStronger 4 หลายเดือนก่อน +8

      I think it also can't be ignored how much the very passionate World HH community "did not enjoy" the Rise HH changes.
      I'm still not convinced the changes didn't literally boil down to screen UI issues. Or at least play a serious role in the decision.

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน +9

      @@BarderBetterFasterStrongerMost of the polling I've seen funnily enough has more people in favor of Rise HH than World's. What you can't get through those numbers though is how strongly people feel towards 1 version or the other, and imo with a niche weapon like HH the opinion of the more dedicated group kinda matters more than pulling in more numbers/new fans

    • @BarderBetterFasterStronger
      @BarderBetterFasterStronger 4 หลายเดือนก่อน +5

      @@KPlaysHere More dedicated is a good way to put it. I'm sure Rise HH did have a larger following and did poll better. A music analogy seems apt: I'm sure that today's pop music would probably poll better than something by Mozart or Bach. The argument for whether it's better comes down to the lens - are you trying to make something more deeply designed and therein niche or something simple that pleases the most people. I hope Capcom decides on the former.

    • @axebearer
      @axebearer 4 หลายเดือนก่อน +9

      It can absolutely be ignored. Making it less for HH fans and more for people who just want to hit stuff with big stick is taking away something from one part of the community to give something else to another part of the community. Problem is that this other part of the community already has literally every other weapon to pick from, whereas HH mains only have the one.

  • @devv197
    @devv197 4 หลายเดือนก่อน +35

    Man oh man im so happy they were aware of people’s complaints. While i do feel a bit bad for people who clicked with HH in Rise, im a lot happier they aren’t sticking with that style. Spamming the same two buttons mindlessly got boring extremely quick.

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน +6

      Yeah, I wasn't a fan of 2 note songs across the board, but some of the other aspects of it were pretty nice. Shame the good changes usually get bundled in with the less liked parts

    • @CreatureOfH4bit
      @CreatureOfH4bit 4 หลายเดือนก่อน +3

      Agreed

    • @yoshinoaki6614
      @yoshinoaki6614 4 หลายเดือนก่อน +2

      As LS main please doot doot those bagpipehorn on us while riding seikret those juicy ATK L

    • @devv197
      @devv197 4 หลายเดือนก่อน

      @@yoshinoaki6614 🫡

    • @Akant0r9
      @Akant0r9 4 หลายเดือนก่อน +3

      I just hope the dps isn’t too bad. Like world was ok, but I want it to be a lil higher.

  • @Omega-cy6fs
    @Omega-cy6fs 4 หลายเดือนก่อน +23

    For me Hunting Horn was always a slow Weapon like Hammer and Greatsword, and while I dont think it has to be a slow/heavy weapon (MHGU had some very fast paced playstyles like Adept), I still want my fight to be focused around playing songs, like how in World (not Iceborne) the main DPS came from playig songs/ recitals. HH for me is a very methodical Weapon almost like a dance with the monster (In Rise the Hunter dances but not with the monster, if you know what I mean). Rise made the HH super fast and flashy but in doing that the focus on the Songs was lost. I hope to see a more Song focused Playstyle in WIlds again.

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน +3

      I like it with a bit of a faster pace. We already have a big heavy blunt club, so making HH heavy blunt club that plays music gives it juuuust a bit of an issue with having a totally unique identity. Not saying they're hard to tell apart, just that HH having a little more differences in gameplay/concept is good for it.
      World making recitals the main damage dealer did a good job of this. Personally though, I like how Iceborne and Sunbreak make it a 'fast' weapon with the added sound waves. That way you can have it not look like it swings all that quickly, but still put out a lot of hits. As long as the songs are still a focus, if they brought something like Echo Attack or Silkbind Shockwave in I'd be happy

    • @eolendes6432
      @eolendes6432 4 หลายเดือนก่อน +1

      I just want the recital to be fast. I don't want to have to run to the corner to even access the main part of my weapon. I don't mind having to queue songs, notes or having to play the songs. I just don't want the song play to be these lengthy long, immobile animations in a game where standing still is a death sentence.

    • @Omega-cy6fs
      @Omega-cy6fs 4 หลายเดือนก่อน

      @@eolendes6432 and that’s also something that I like about the HH. I understand how you feel because honestly, I get pretty annoyed when I’m interrupted whilst playing a song. However having this long animation makes it so much more rewarding when you can play a song in the middle of a fight without worrying that you’ll take damage. Thai was sort of what I meant with Worlds playstyle: if the monster was down the best DPS you could do was playing a song and then the recital. Iceborne changed it so that the echo attack is better and thus leaving no time for the important songs.

    • @eolendes6432
      @eolendes6432 4 หลายเดือนก่อน +1

      @@Omega-cy6fs My problem with world recitals is that the songs wouldn't last long enough to warrant this slow methodical approach. If your recital is slow and immobilie it would stand to reason that its damage would compensate for it. World's recitals, even with the blast waves did not deal that much damage (They dealt a lot of exhaust though, which was useless against elder dragons).
      Slow recitals also make corner dooting a justified strategy, which is not something you want to encourage.

    • @Omega-cy6fs
      @Omega-cy6fs 4 หลายเดือนก่อน

      @@eolendes6432 I agree with you on those points.

  • @olivier5251
    @olivier5251 4 หลายเดือนก่อน +12

    As number 15 of the global hunting horn mains collective. I would like to say that I will be happy as long as playing the songs is a little less vulnerable

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน +2

      Definitely want it to be a lot more involved for sure, but also what you said. It's always felt weird that HH is so mobile, but its main gimmick roots it in place for several seconds at a time

    • @olivier5251
      @olivier5251 4 หลายเดือนก่อน

      @@KPlaysHere precisely that. It's the feature I enjoyed most about rise horn (that and sonic bloom but I can leave that).
      So either a faster song speed, or full mobility while the songs play or maybe even a dodge or arocksteady effect
      Lining up the songs seems hoop enough to me.

  • @camerondavis800
    @camerondavis800 4 หลายเดือนก่อน +20

    The clash animation for HH has potential to hilarious and I kinda hope it is

    • @CephalonAxii
      @CephalonAxii 4 หลายเดือนก่อน +3

      Where the Hunting Horn user sticks the blunt end in the monsters mouth, then picks it up, and slams it in a huge suplex? 'Cause that's what comes to mind for me.

    • @camerondavis800
      @camerondavis800 4 หลายเดือนก่อน +1

      All while playing music

  • @Nasha842
    @Nasha842 4 หลายเดือนก่อน +6

    Rise's HH was a bit of a double-edged sword for me. On the one hand, I liked that the weapon was made a little less cumbersome. But on the other I really disliked just how much of the weapon's utility and complexity was taken from it as a result. The way I interpret what they're saying is that World's HH is going to be used as the base-line for Wilds, which is something I'm glad to hear. Hopefully, they'll be able to bring us the utility of World's HH with some of the less cumbersome aspects of Rise's. That said, hoping that we still get to keep the breakdance recital move.

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน

      More like a no edged sword cuz HH is a blunt weapon, unless you count the pointy hilt :p
      Lol but yeah, I feel like if they'd stopped streamlining at a point much earlier than what we ultimately ended up with, we would've been perfectly fine. Like maybe somewhere around smoother moveset+same song mechanics. The complexity didn't need to be touched for them to do a lot of the things they ended up doing, and that's the main thing that caused backlash against the changes.
      And yeah, the breakdance dodge recital NEEDS to stay. It just feels too good not to have in our toolkit, and HH has almost never had any sort of defensive/evasive options besides regular dodge rolling. It's been in 2 games now so I'm optimistic

    • @benlee8225
      @benlee8225 4 หลายเดือนก่อน

      @@KPlaysHere maybe have rises fast song plays as you cue them up BUT the buffs dont last as long BUT if go full recitle and the slower stronger moves it plays longer stronger buffs. like also play on songs referencing tempo.

  • @YouMystMe
    @YouMystMe 4 หลายเดือนก่อน +10

    I heard that HH is not able to play songs on mountback. I think it was Gaijin Hunters video. From what it seems they really dont intent mounted combat to be a thing, they mentioned that the mounted attacks are mainly to draw attention, probably for kiting the new herd monsters.
    I'm really happy about a lot of their comments. They really know the game, and the fans extremely well compared to most western devs at the moment.

    • @Alumx
      @Alumx 4 หลายเดือนก่อน +6

      buffing on top of seikret would be kinda op so im not surprised that ended up being the case lmao

    • @makodoesstuff
      @makodoesstuff 4 หลายเดือนก่อน +4

      Even if mounted combat isn’t a big thing, I feel like Lance should have at least a slightly heavier focus on it than other weapons

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน +1

      I don't think full on hunting on raptor-back will be a thing (aside from the inevitable mount only challenge runs lol) but I wouldn't be surprised if some weapons were able to do different things while riding. Lance, for example, 100% needs to have a jousting charge or all the Lance mains will probably riot in the streets😂

  • @eeveeongirl
    @eeveeongirl 4 หลายเดือนก่อน +1

    Ive been maining hunting horn since 4u, and at this point i just expect it to change in some way. Its actually really fun to learn the new combos or intricacies in each game.
    Other hunters:"What are you looking forward to doing in the next monster hunter game?"
    Me: "Relearning my weapon and loving it all over again."
    For real though the only thing they can do that will make me actually mad is remove my song list from my screen. Im swapping horns every hunt i can keep each list memorized haha

  • @masteroak9724
    @masteroak9724 4 หลายเดือนก่อน +1

    HH is not my main, but is my solid 3rd choice after DB and Hammer. To put it simply, I've loved the extra fluidity of rise, made the weapon more unique than just a slower hammer that do buffs. However, I didn't liked how much the notes were simplified. A mix of the 2 would be the best scenario.

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน

      We have the exact same view on things there: I want the smoother new gameplay and the technical old mechanics on the same version of the weapon. Fingers crossed we get our wish!

  • @Purpletrident
    @Purpletrident 4 หลายเดือนก่อน +11

    I'm very happy to see it go back to World Horn (not that I hated Rise horn), but I'm even MORE excited to see how they revamp it! I really hope a public demo is released right after/during gamescom. I need to dump at least 50 hours in it just playing around with each weapon haha

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน +3

      New stuff is always cool to see! August can't get here soon enough, especially since from what most news sources are saying we may not get much more news till then. If we're lucky, they might drop the demo like a week or 2 after? I think I remember that that's what they did for either World or Iceborne.

  • @Balfourism
    @Balfourism 4 หลายเดือนก่อน +1

    The one thing i really found i loved was... The way they changed Gunlance in Rise and sunbreak, I hope they hold onto that, I was a previous HH Main from World... Rise's HH didn't impress me so much, felt like I wasn't playing music or buffing anyone... just felt like it was a side thing to a normal weapon so I didn't enjoy it....
    Hence Gunlance main for Rise and sunbreak
    I haven't decided what ill play but Im hoping HH is more like Worlds HH, and the Gunlance is more like Sunbreaks Gunlance

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน

      I'd imagine that they'd keep a lot of the GL changes (minus maybe some Switch Skill stuff). That's a weapon where the changes were mostly additive instead of replacements, and pretty much all well liked unlike the whole Heat Gauge thing from Gen. Rise HH comes off more like a super experimental redesign of the concept--they threw it out there, saw what stuck and what didn't, and now they're using that to go back to the drawing board

  • @Alumx
    @Alumx 4 หลายเดือนก่อน +1

    thank god
    I love rise's designs, but it doesn't even a candle to world's weapon feel
    im also looking forward to monster counter clash animation with hunting horn 😂

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน

      Ready to burst some eardrums at point blank range in a power clash!

  • @savexel7336
    @savexel7336 4 หลายเดือนก่อน +1

    I used the HH for the 1st time a lot in rise so playing it in world is noticeably different

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน

      It must be pretty interesting going in the opposite direction, new to old instead of old to new. Has to make for a very different impression of the weapon lol

  • @houseofthehuntinghorn1433
    @houseofthehuntinghorn1433 4 หลายเดือนก่อน +1

    I love worldborne HH. And when I mentioned that HH is goin back to world style of play it started a war in the comments. If you want to see what I'm talking about look up gaijin hunters covering of wilds in Japan. A vast majority of the players are happy that the doot stick is goin back to its roots. But there are those who are fighting tooth and nail wanting it to stay simple like in sunrise. I'm in the worldborne for camp but can appreciate the changes made, I just want that complexity back that's what made HH HH

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน +1

      Same here. I loved the smoothness and streamlining of Rise's Horn, but not necessarily the simplifying. Getting people to play a weapon by removing the things that they may not like kinda screws over the ones that were already playing it and liked those exact same things. No need to do that in a game with 13 other options to choose from; there's something there for everyone. If they're gonna redesign HH--or any weapon for that matter--it should be mainly to build and improve on the core concept. You start changing that and you may as well just go all in and start designing weapon #15 instead

    • @houseofthehuntinghorn1433
      @houseofthehuntinghorn1433 4 หลายเดือนก่อน

      @KPlaysHere I completely agree. Rise HH player like the aggressive nature of the weapon which I agree with. But it's not a dance which is what it's supposed to be. Goin back to basics and going back to the complex style imo will make the better dooters. Rule number 1 as a horn is you always make the second move you are not the lead in this dance the monster is

  • @torpedosoup
    @torpedosoup 4 หลายเดือนก่อน +5

    Learning a new weapon every generation is a HH main’s true identity 😂

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน +2

      Let's roll the dice again! Hopefully this 1 lands with more players lol. At least it should be based on a past version most of us have already learned to handle

  • @LucasTigy2
    @LucasTigy2 4 หลายเดือนก่อน +1

    i would guess they are going back to the old horn mostly because the game was being worked on after iceborne, so the team probably started with that as a base since rise wasn't even out yet.
    and again, the main issue is how, no matter what they added to bow or longsword as you mentioned, they still could be played in the same manner as previous games whereas HH was changed so drastically, the combo changes were all messed up to a point where it's practically a different weapon.
    i would also like to point out that that cool dodge you mentioned came from MHGU. in fact, almost all of the moves in rise were just ripped directly from GU so they could be returning just in a different context in MHwilds.
    either way, i hope HH feels good

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน

      We'd probably be surprised at how things get included from game to game when development of different titles overlaps, because from what they share with us about their timeline they actually do pretty often. I wouldn't be shocked if bits and pieces of Rise HH are still in the Wilds version somewhere, it just won't be the new baseline as a whole or anything because it didn't hit with fans as well as they probably thought it would. Not like the Bow and LS changes in 5th Gen, more like the GL heat gauge or heavy arrows from Gen/GU. Plus, like you said, they do tend to repurpose moves and animations a lot. We'll see, hopefully soon

    • @beasthaven1571
      @beasthaven1571 4 หลายเดือนก่อน

      Bow probably got more op right ?

  • @d.b.hemlock
    @d.b.hemlock 4 หลายเดือนก่อน +1

    DOOOT!!! HELL YEAH!
    I absolutely fucking hated Rise and I have over 3000 hours on World as a HH main. This is awesome news!

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน +1

      Glad some people are happy about it. Like I said, I liked both versions so I'm in a win-win situation either way. I just hope that they don't toss Rise entirely and at least pick out the better parts of it that could be adapted into World HH (like the neutral draw or faster recitals).

  • @freddoesvox9033
    @freddoesvox9033 4 หลายเดือนก่อน +6

    First off, I hope you get better man! It would be really cool if they bought over Frontiers mechanic of extreme style HH having songs that debuff monsters. Its a really cool mechanic!

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน +3

      Thanks! I rarely ever get sick so when I do it puts me OUT. Had to suck it up to talk new HH details tho!
      I would definitely be interested in a debuff mechanic. From what I've seen there weren't many options for that in Frontier, but if they got really creative with it they could have something cool there.

    • @freddoesvox9033
      @freddoesvox9033 4 หลายเดือนก่อน +1

      @@KPlaysHere for real!

    • @navi8801
      @navi8801 4 หลายเดือนก่อน +1

      Bringing back the blight beetles in the form of a debuff from HH could be pretty cool, and the potential of being able to move while also playing songs from frontier? Sign me up!

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน +1

      @@navi8801 what would those be, a burn over time, extra KO application, slowdown, and hitzone weakening? All of those would be great debuff options. I'm all for them, I just wouldn't see the point unless they got creative with the idea. We don't need debuffs that are just buffs but flipped to weaken the monster instead of boosting hunters (like an Attack Down effect essentially just being a renamed Defense Up).

    • @navi8801
      @navi8801 4 หลายเดือนก่อน +1

      @@KPlaysHere Honestly i just threw the thought out there, not really thinking of what could be done lmao
      A para horn with thunderblight sounds like a nasty combo on paper though, or a fireblight poison horn? but the more i think about it, the more it encroaches upon dual blade functionality
      i'm sure the blights will come back for the monsters, but it most likely will be in the form of environmental changes/damage (ex: a lightning strike hits a monster a gives them thunderblight)
      There's so many new things they could do with HH, it's difficult to imagine what exactly they are planning

  • @glue300
    @glue300 4 หลายเดือนก่อน +2

    Its a bit bitter sweet for me. I liked the idea of the changes with rise HH being a kind of faster blunt weapon apposed to the slower hammer but i dont think that destroying an iconic weapons style is the right choice either. Reverting the changes could also give way for a diffrent kind of fast blunt weapon like the some fist weapons players have wanted for ages

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน

      I think they were onto something with the Echo Attack and later on Silkbind Shockwaves. If they want to keep HH feeling like a big weighty weapon, having single movements deal secondary hits with sound waves is a nice workaround for making a sort of 'fast slow weapon'. I personally like the idea of it being a little quicker in general (we don't have a true fast blunt weapon yet, it adds style, and it sets HH further apart from Hammer), but the after hit effect works too.

  • @kura100
    @kura100 4 หลายเดือนก่อน +2

    I think reverting it to Worldborne HH is an excellent decision. Because Rise HH really removed a lot of what makes the HH fun and satisfying to learn + master.
    BUT, what they REALLY need to fix is to actually give a good MV for the hunting horn and make attack up XL melody a standard to all kinds of horns. Because attack up melody is holding the HH back and discourages you to run other hunting horns.
    Preferably the attack melody doesnt require a meter to build. Or hell, I somewhat kinda agree a bit with a few people mentioning that attack up should be removed entirely but i only see that working if the HH itself gets a huge MV buff with the loss of attack up. I would love to see the HH not being bottom DPS for once...

  • @Jaycan
    @Jaycan 4 หลายเดือนก่อน +1

    Man I thought of you and @Unohunter when I saw the mention of the Hunting Horn getting a revamp! LETS GOOOO

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน +1

      Lol you know it! Can't wait to see what Capcom cooked up for us this time around

  • @TommyRushing
    @TommyRushing 4 หลายเดือนก่อน +1

    All I want is more interesting ways to change the fight. Debuffs and buffs.

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน

      Debuffs are hard because a lot of the ones you could probably think up are just buffs in reverse. Defense Down would just be another flavor of Attack Up for example, if the end result of both effects is just you dealing more damage. I'd be all for debuff songs as long as the effects are unique enough

  • @Vulcanfaux
    @Vulcanfaux 4 หลายเดือนก่อน +1

    All im asking for is 2 things,
    1) keep risebreaks ability to draw the weapon without attacking, it's an amazing addition that was on an iteration of the hh that didn't need it aanymore.
    And 2) please no triple song queue. I don't like it, in a perfect world GU's double note mechanic would return in some form. Maybe they can call it echo notes, and if worlds echo notes return, they can label those reverb notes. Or silent notes as that's what the icon is anyways.

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน

      #1 I'm almost 99% sure will be a thing. It's a feature I always thought was built specifically for old style song mechanics so it's weird it showed up in Rise like you said. No note combos to avoid messing up there.
      For #2, if they're saying that we're going back to World mechanics as a base, I'd probably expect the song queue at bare minimum. It was like, the main thing that was new to the weapon in World, and it allowed for a lot of different technical uses of the song system.
      Double notes, if I had to guess, didn't end up being a mechanic that stuck around because they could sometimes be just as much a punishment as they could be a useful tool. For every player that enjoyed flawlessly chaining together songs, there were others that cringed every time they accidentally missed a swing and had to start the song combo over from scratch.

  • @InamaruTheInventor
    @InamaruTheInventor 4 หลายเดือนก่อน +1

    I've always been in the camp of not liking the Rise changes. I'm happy for those who found new enjoyment of Hunting Horn in Rise, but for me it didn't scratch the same itch anymore. It lost the strategic feeling of considering your every action beforehand to get the right songs and finding the right times to play them while dealing damage as well. To me, the old one made me feel like a tactician, while the new one felt like a whacking stick where songs just kinda happened in the background without me even paying attention to them, no thoughts.
    HOWEVER, I would absolutely like to see some of the moveset additions from Rise. I'd happily see the breakdancing dodge and the neutral draw back. And Online's running recitals would be a very welcome addition, allowing positioning adjustments mid-song. Overall, I would just love to see a more mobile and fluid Hunting Horn without the massive changes to the feel of the core gameplay with the songs.

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน +1

      That was really Rise's main problem: a lot of the moveset and mechanical changes were actually pretty welcome, but they came with a super simplified song mechanic that, well... wasn't. Really gets in the way of letting people appreciate the entire package. Hopefully the devs take that as a learning experience this time around

  • @Ahhhgro
    @Ahhhgro 4 หลายเดือนก่อน +1

    As long as I can continue to break dance under pressurized water beams I will be happy.

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน

      @@Ahhhgro anyone can say whatever they want about Rise HH, but removing the breakdancing moves would be a CRIME. At least let us keep the animations and the I-frames on that 1 recital move

  • @TommyBoi760
    @TommyBoi760 4 หลายเดือนก่อน +1

    Been waiting for info about my precious Hunting Horn

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน

      Surprised we heard anything this early! Now it just makes me want to fully see it even more though lol. Fingers crossed for weapons teaser trailers

  • @Teco86
    @Teco86 4 หลายเดือนก่อน +4

    Sup bro love the vid! Didn't notice a thing but hope u get better!
    I know we've talked about this many times lol. I'm all for HH going back to world mechanics. Same time I expect there to be lil differences and I'm ok with that. Either add certain mechanics from rise or something totally new.
    Like you said maybe something best if both worlds. I think that would be best to change it up. keep the core mechanics a lil closer to mhwib tho lol

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน +1

      Working on it, a gallon of OJ and NyQuil at a time lol
      I'm here for World mechanics with a fresh coat of paint. If Rise was ultimately meant to be a learning experience for the devs I hope they picked up on the parts to keep/toss. A best of both worlds version really would be great, but them saying that we're probably getting ANOTHER big redo really has me wondering what's waiting for us...

    • @Teco86
      @Teco86 4 หลายเดือนก่อน

      @@KPlaysHere it's exciting times right now. Can't wait to see how it looks! I would hope they change it up a lil after playing HH so many times now in worldib I need a lil change lol

  • @carlosvicenty-9856
    @carlosvicenty-9856 4 หลายเดือนก่อน +1

    Sword and shield, and Lance Player here thank you, Hunting horn players for helping in my hunts I hope you have a prosperous day.

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน

      Double the Attack Up for you!

    • @carlosvicenty-9856
      @carlosvicenty-9856 4 หลายเดือนก่อน

      @@KPlaysHere and giving life powder and blocking a projectile for you good, sir

  • @ikaSenseiCA
    @ikaSenseiCA 4 หลายเดือนก่อน +1

    I'm fine with going back to song recitals and such, but I hope some of the new attacks, like the kick you can do after a forward a slam, remain in game or that we get non-clunky equivalents. Pre-Rise, it felt like you were limited to slow attacks to get your notes off, but Rise felt smoother in that regard. I didn't like the melodies being 2 notes repeated in Rise, but I loved the moveset. I can't wait to see the reworks they do for Wilds!

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน +1

      It's really a shame that they removed note combos in Rise, because the smooth and flowy combos would've meshed REALLY well with stringing together notes from a gameplay perspective. Definitely hoping that Wilds HH mixes in a little bit of both

  • @stevelafser9619
    @stevelafser9619 4 หลายเดือนก่อน +1

    I enjoyed playing both World/Iceborne HH and Rise/Sunbreak HH. Though, the World/Iceborne version felt more like playing music, while the Rise/Sunbreak version felt like melee combos. Either way, I'm very excited to play HH in a new Monster Hunter game.
    Hope you get well soon, Kplays!

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน

      Feeling better every day, thanks!
      When it comes to both 5th gen versions, I think of World as 'songs' and Rise as 'dance'. They both focus on different parts of the concept of a musical weapon, but leaning too hard into 1 side or the other has a way of making the whole package feel like it's missing a certain something. I'm really looking forward to a future version of HH that covers both sides just right!

  • @frankiemcgoo941
    @frankiemcgoo941 4 หลายเดือนก่อน +1

    So Hunting Horn and Gunlance for me the whole game XD, wonder if songs persist through weapon swap

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน

      I'm actually hoping they don't tbh. Theres a risk of HH just being a free buffs tool instead of actually being used if thats how it ended up working

    • @frankiemcgoo941
      @frankiemcgoo941 4 หลายเดือนก่อน

      True

  • @alexderksen1213
    @alexderksen1213 4 หลายเดือนก่อน +1

    Im excited for it. I played alot of horn in rise and world. but honestly i dont know what my new main will be, debating between charge blade and lance or gunlance

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน +1

      Good thing you'll be able to carry at least 2 of the bunch now lol. Me, I'm just gonna be rocking 2 different song lists

  • @TheSoldierChristian
    @TheSoldierChristian 4 หลายเดือนก่อน +1

    Yes!!! I'm glad to see Mhw's hh come back. Tbh iceborne had my favorite version of hh. Like seriously... I missed playing hh so much.

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน +1

      Spin2win and Echo Waves were definitely awesome additions to our toolkit! I wonder if those will be coming back as is... because now that I think about it, Tokuda did say 'World' and not 'Iceborne'. Seems interchangeable at 1st, but there was a noticeable playstyle shift between the base game and the expansion

  • @reshi606
    @reshi606 4 หลายเดือนก่อน +1

    Worlds adittions to HH were already great all it needs is universal attack songs, slightly sped up recitals and better MV. Maybe removing the spin or integrating it better. Hated the changes in Rise but that's also just a universal Rise thing for me.

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน

      100% down for universal Attack Up. If they don't go with the idea I mentioned in my wishlist series (no more Attack Up in the normal song selection, Self Improvement gives damage buffs instead so every HH gets it) I hope they keep Infernal Melody in some way. All that really needed was a way for you to maintain the buff and it would've been perfect.
      Recital speed is the next thing I'd change if I had to cut my wishlist down to a bare minimum. The little dance in place animation is iconic, but the more streamlined and fast paced the games get the more that feels like an unnecessary break in the action. HH is a pretty light on its feet weapon when it comes to mobility, so it's weird to have it randomly slow to a halt for several seconds several times per hunt by design.
      And MVs? Definitely. HH has to be balanced for supportive abilities, yeah, but that doesn't mean that there isn't room for it to be able to do SOME more damage. I'm not saying top 5 in speedruns or anything, just not always dead last/2nd to last.

  • @euphoricnostalgia8834
    @euphoricnostalgia8834 4 หลายเดือนก่อน +2

    lmao they completely ruined the hh in rise. GU did the hunting horn the best as it takes at least some memory and skill to play..

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน

      They did some good things there if you ask me, but they were unfortunately mixed in with some very weird choices so the final product definitely had some problems. I liked the GU version, but I personally put World and IB's version ahead of it. Lots of great mechanical tweaks, song playing felt like more of an effective offensive tool, and the song queue added more technicality to the gameplay than double notes did.

  • @clydenavs8498
    @clydenavs8498 4 หลายเดือนก่อน +1

    i love everything they will add i will be happy as long as they keep the Sacred Sheath for Longsword

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน +1

      Even though I play like 99.9% HH (I really only swap in niche cases like farming Kulve Taroth with LBG nowadays), I would be really interested to see which parts of the Switch Skill feature make it into Wilds for all weapons. Modified movesets were a really cool idea, but if it doesn't come back the question will be which moves make it into the new baseline movesets.

  • @BEFpraizy
    @BEFpraizy 4 หลายเดือนก่อน +1

    As one of the handful that prefers the Rise horn, I'm happy for the World people. I went through most of World/Iceborne with HH (I only have Fatalis left) and I just felt like more and more of a liability as it went on. I still enjoyed it though. I just hope they take a few cues from Rise's design, like being able to refresh buffs by playing the song again, or how the Horn Maestro skill works.
    ...Or maybe do something outlandish and make it so the horn functions like you had Self-Improvement by default. That might be too crazy though

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน

      Nah, you know they like their micromanaging in this game lol. HH Self Improvement, IG red buff moveset, charging phials on SA and CB, all those multi step weapons technically add to gameplay even though you technically never want to use them un-set-up. I am hoping that like you said they take some cues from Rise HH though. The whole thing might not have landed, but there were some good ideas mixed in there

  • @vespaia2166
    @vespaia2166 4 หลายเดือนก่อน +1

    With the whole weapon switch thing they’ve got going on, HH sounds like a great second weapon to bring along for any specific buffs we want to have but our armor doesn’t provide

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน +1

      @@vespaia2166 that's actually something that scares me a little if you think about the implications of it...wouldn't want HH to become the free boost tool everyone just uses to get a quick song buff in before going to their main weapon for the rest of the hunt

    • @vespaia2166
      @vespaia2166 4 หลายเดือนก่อน

      @@KPlaysHere hmm, yeah, I agree. It really does have a sour taste to it don’t it?

  • @sekory88
    @sekory88 4 หลายเดือนก่อน +1

    I am one of the HH mains who loved worlds HH and hated rise HH.

  • @itsturniptime3699
    @itsturniptime3699 4 หลายเดือนก่อน +1

    So some interviews mention seeing Long Sword and Dual Blades gameplay which some some pretty big noteworthy changes and additions, but the fact that Hunting Horn got called out before this implies to me that despite them saying it’s more like World, they actually just completely overhauled this thing a third time in a row, fourth if you include MHFU to MHP3rd and five if you count GU to World.
    I’m very excited to see what they do with Horn and I hope Focus Mode can treat it better than Clutch Claw did

  • @mightaziez
    @mightaziez 4 หลายเดือนก่อน +1

    As long as all the HH doesn’t looks like a chestnut or all bagpipe, i’ll be playing HH for sho

  • @gojira4036
    @gojira4036 4 หลายเดือนก่อน +1

    I like Rise HH a lot more especially since NO one else really used it so I felt like a rare specimen when I hopped into a online quest but if they go further back to world I’ll be fine with it too

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน

      @@gojira4036 really? That's actually kinda funny, because Rise/SB was the most I've ever seen other HH users online. 1st time I ever saw 2-3 others. Those all Horn teams were awesome

    • @gojira4036
      @gojira4036 4 หลายเดือนก่อน +1

      @@KPlaysHere I’ve only seen 1 hunting horn team and I was the second HH to join 😭

  • @dibbo9823
    @dibbo9823 4 หลายเดือนก่อน +2

    Me sitting on my patient back side for info abt the gunlance knowing full well I will get diddly squat until the game launches

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน

      I'll be here wishing you the ability to nitro boost your mount with Wyvern's Fire

    • @beasthaven1571
      @beasthaven1571 4 หลายเดือนก่อน

      The gun lance is strong after doing a gunlance only mhw play through it really has its niche and I got bored eventually after 400 hunts but it was awesome ride till the 370 after m, meeting a gunlance main nice to meet you they said they maid all weapons feel better so bet you guys got something to specially to deal with the heard type of monsters.

  • @MisunderstoodTree
    @MisunderstoodTree 4 หลายเดือนก่อน +1

    Tryna hit that “Blum, Blum, Blum Blum. Dooododadooooodoodadooododa” and get (Attack up XL)

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน

      🤣🤣 it's the way I played all that out in my head as I read it...good thing you can never play too much HH, otherwise that'd be a pretty big sign lol

  • @BarderBetterFasterStronger
    @BarderBetterFasterStronger 4 หลายเดือนก่อน +3

    It was so baffling to take the beauty and satisfaction of Iceborne's HH and do... that to it in Rise. Really shows a disconnect between the devs and the community. Maybe the Japanese HH community isn't comparable to the Western HH community? It just doesn't make sense to me. The HH community makes so much cult dedicated content that I can't understand the snub for an entire "mainline" game. At least we're back, baby.

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน

      I really couldn't say what the thought process was there for sure. HH has been handled oddly every few games or so. The OG version was pretty darn clunky, then they streamlined it in 3rd gen which was very appreciated by the community. Maybe they thought they were doing the same thing in Rise? That team's games are usually where MH sees the most experimental additions. There were some good ideas in there, but then you get to totally unnecessary parts like gutting the song mechanics and it makes it hard to appreciate the full package. What I'm hoping is they take both the fan feedback and what they were originally aiming for in Rise back to the drawing board and cook us up something more fitting this time around.

  • @BlackF0x_
    @BlackF0x_ 4 หลายเดือนก่อน +1

    I hope they will implement something like switch skills from Rise and let players choose preferred HH playstyle themselves. This will be best of both variants as I see it right now.

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน +1

      I think Switch Skills might end up being a Rise/Sunbreak only thing, like Hunter Arts and Styles were a Gen/GU only thing that didn't make a return in World. The portable game team tends to like experimenting with things like that, and the main team implements what they think ended up working out the best.

    • @BlackF0x_
      @BlackF0x_ 4 หลายเดือนก่อน +1

      @@KPlaysHere Maybe, but I consider it a great mechanic and can still hope it will return. Either way I will be glad when they release this game)

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน

      ​@@BlackF0x_oh I definitely agree; Switch Skills added some nice depth and variety to gameplay for all weapons. I just don't think they'll be adding all those layers on top of everything else they're going to be trying to do unfortunately. I'd LOVE to be guessing wrong though lol

  • @Clogmonger
    @Clogmonger 4 หลายเดือนก่อน +1

    I loved horn in world. Hated it in rise. I'll check it out in wilds 🤷‍♂️ we'll see lol

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน

      It's definitely a change that'll make a lot of people happy, that's for sure. I just hope it doesn't do it in a way that loses the people that liked the new version, since it'd just make them feel as screwed over as some of the older fans did with the Rise redesign. Everyone deserves to have fun dooting if you ask me! Maybe Rise could've just ended up being the hook to catch new attention and let them take HH for a test drive before easing back into a more technical middle ground in Wilds...

  • @doppelzinho
    @doppelzinho 4 หลายเดือนก่อน +2

    This is a meeting of us all Hunting horn world players?

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน

      Whoever isn't busy carrying a hunt somewhere, yeah.

    • @beasthaven1571
      @beasthaven1571 4 หลายเดือนก่อน

      I’m addicted to blast horn

  • @wesjturnerturner2161
    @wesjturnerturner2161 4 หลายเดือนก่อน +1

    YAY new HH info!

  • @euphoricnostalgia8834
    @euphoricnostalgia8834 4 หลายเดือนก่อน +3

    we dont want it to be a popular weapon, they tried to handicap it in world and rise and a majority of players value dps over anything else

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน

      It can be a liiiittle popular if you ask me. Not so much that they start going less unique and more in line with how other weapons function like in Rise, but just enough so that we can skim off some of that attention and favoritism from the devs lol. You see what that got LS the last few games...

    • @euphoricnostalgia8834
      @euphoricnostalgia8834 4 หลายเดือนก่อน

      @KPlaysHere hunting horn took skill and memory in gu, world dumbed it down more by putting the songs in the corner of the screen

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน

      @@euphoricnostalgia8834 the songs on screen thing is a pretty negligible difference, since you could peek at a song list in GU if you need to

  • @bloodwire0
    @bloodwire0 4 หลายเดือนก่อน +1

    If you want to know what focus mode is. I bet it's gonna bet like Monster hunter NOW focus mode

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน

      I haven't played it yet because they still haven't added HH lmao. I'd have to watch some gameplay of it. But I think that while the whole target locking aspect of it may be similar, Wilds' version might end up having a lot more to it since it's not just gonna be a lock on feature for the sake of making it easier to play on mobile.

  • @CreatureOfH4bit
    @CreatureOfH4bit 4 หลายเดือนก่อน +2

    Bet that we get s when recitals transition song. I feel like each mh title keeps trying to keep hh users "in combat". Perfect timing is probably going to be extra rewarding for us.

    • @Alumx
      @Alumx 4 หลายเดือนก่อน +1

      i frames during recital transitions would be sick
      i always just keep spamming short recital to the side because its the fastest or long backward recital because it has the most hits
      having a reason to use different direction/duration recitals mid combat to evade would be an amazing upgrade to the skill ceiling to this already deep weapon

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน +1

      Focus Mode could definitely do it for us if it also doubles as a 'counter stance'... I'd just love it if smooth dodges ended up being the next 'use your HH to fight, don't corner spam songs' mechanic.

  • @mightaziez
    @mightaziez 4 หลายเดือนก่อน +1

    Just up HH damage with MHW moves, and it’ll be gucci i swear

  • @Joker22593
    @Joker22593 4 หลายเดือนก่อน +1

    I used to be a HH main, but I didn't like Rise Horn. I switched to Lance and my DPS doubled, just because my playstyle best fits lance. I really like playing horn for multiplayer when I'm carrying new players, but I can't grok how to play it at the highest levels anymore.

  • @RBrito-fd4lc
    @RBrito-fd4lc 4 หลายเดือนก่อน +1

    Hunting horn mains playing a different weapon every new release

  • @mcintosh6214
    @mcintosh6214 4 หลายเดือนก่อน +1

    I just needs it to hit harder and bring back spin to win without having to build it up. That sucked but we got used to it.

  • @Geolipe
    @Geolipe 4 หลายเดือนก่อน +1

    They change hunting horn so much every time. I'm already used to it.

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน +1

      Mechanics get added to/changed a lot, yeah, but the core usually stays more or less the same. At least this time it's partially changing back to a version that already exists!

    • @Geolipe
      @Geolipe 4 หลายเดือนก่อน +1

      @@KPlaysHere I'm actually glad to see it getting dialed back a bit. I miss the feeling of landing a really heavy hit with each swing.

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน +1

      @@Geolipe funny thing about that is that most of new HH's moveset animations are just as slow and heavy as the old version's (minus stuff like the extra sound waves). I've done side by side video comparisons and everything. The main difference is that the design team between games sometimes add more/less noticeable hit effects to weapons. That's why people tend to say that games like Gen/GU and Rise/SB feel faster and lighter while others like World/IB feel heavier and more impactful.

  • @jackofblades6736
    @jackofblades6736 4 หลายเดือนก่อน +1

    Wish that slicing ammo would work this time.

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน

      @@jackofblades6736 Work? Last time I heard about slicing ammo they nerfed it because it was a bit too much of an easy button in World. Did they do something else to it in Rise?

  • @yanewstepdad1355
    @yanewstepdad1355 4 หลายเดือนก่อน +1

    Hunting Horn Main here 😁🥃 🥁

  • @Splash滴
    @Splash滴 4 หลายเดือนก่อน +1

    Can't even lie, I enjoyed spamming HH in rise felt like a bayblade.

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน +1

      If they can keep most of those faster moves even when they go back to old style mechanics, I'll be happy

  • @spillysock-spock9929
    @spillysock-spock9929 2 หลายเดือนก่อน +1

    If it's even kind of similar to rise I'm boycotting capcom

    • @KPlaysHere
      @KPlaysHere  2 หลายเดือนก่อน

      @@spillysock-spock9929 there are bits and pieces I wouldn't mind keeping. Mainly moveset related things though, not much of the mechanical stuff

    • @spillysock-spock9929
      @spillysock-spock9929 2 หลายเดือนก่อน

      @@KPlaysHere yeah, mechanically they need to stick with the encore system. I wouldn't mind having something like slide beat for focus mode and the dance move for some i-frames but it would need to be linked into a combo somehow similar to how longswords i-frames are linked to moves only accessible through combos.

  • @jockpackage1770
    @jockpackage1770 4 หลายเดือนก่อน +1

    Song on the mount is basically confirmed to not exist. They said that combat is boots on the ground and the mounting is just traversal and utility for the whole luring monsters thing. Bowguns won't get all their ammos, so no drive by shooting to cheese the entire fight, and there's no way in hell that hh will be playing songs on the mount. I forget what interview it was, or what language it was in, but the smashed this little wish into ittty bitty pieces. Honestly i'm overjoyed that they did because balancing would be hell if the mount mattered that much in combat.
    I enjoyed both hh styles but prefered World.

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน +1

      @@jockpackage1770 I definitely wouldn't want you to be able to straight up do full fights while mounted. That kind of mobility would be super hard to balance fights around. We have seen confirmation that melee weapons are able to take swings while mounted in the last trailer though, so Idk...I see it as, like, very unlikely but not totally out of the question

    • @jockpackage1770
      @jockpackage1770 4 หลายเดือนก่อน +1

      @@KPlaysHere you can hit but it seams the more specific functions of the weapons won't work while mounted. They also said that they're not even balancing the combat around the 2 weapons so no Frontier scorpion that requires both cutting and blunt used in a finicky order of operations to break every part if you want the rarest stuff from its tail.

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน +1

      @@jockpackage1770 we'll see I guess. I do wonder what the point of having multiple weapons will be then. Can't think of many reasons other than a few gimmicky strategies. Like, sleep LBG into a GS wakeup or something, or tail cutting then switching to a blunt weapon if you play solo. If there's no new combat reason (which I'm completely fine with btw) then...why have the feature?

    • @jockpackage1770
      @jockpackage1770 4 หลายเดือนก่อน +1

      @@KPlaysHere I'm guessing the reason is to encourage people to try more weapons out. Hopefully hh songs last, excluding self improvement, when you swap to something else. It would be sad if the whole team's buffs were removed when you swap away from the horn. You could also swap between gl and cb, since the skills in their sets are practically the same. One for good hit zones and KO, the other for breaking parts with bad hit zones. They said stuff related to the swap will be unlocked later, no idea what that means but an interview stated the the armor system is getting a complete overhaul that they aren't finished with yet. This is from one of the interviews.

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน +1

      @@jockpackage1770 for me, I feel like it'd be a lot more impactful as a new thing if we didn't just get the ability to swap gear at camp last game. Makes the gap between 1 weapon per hunt and swapping on the fly seem a lot smaller (especially since they most likely won't be doing any mid combo swapping).
      Songs holding over between weapon swaps is a tricky situation... because on 1 hand, you're right, it would kinda screw over HH users if their teams lost buffs whenever they swapped. On the other though, there's a chance that HH could end up being underused as an actual weapon if you can just buff up and then swap to the weapon you actually intend to use

  • @Gnorak
    @Gnorak 4 หลายเดือนก่อน +1

    I want to learn that Weapon so badly😭🤘🏻

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน

      Wellllll.... we've got at least half a year till the next game, and a hint towards what the best currently existing game is to use for practice. Never too late to start!

  • @dinocharlie1
    @dinocharlie1 4 หลายเดือนก่อน +1

    Imo World was too complex and Rise nailed it, but Rise was too flat and World nailed it. They need to find a mix of streamlined gameplay like Rise where you didn't need to read a combo list for 5 minutes before every hunt after upgrading a weapon, but they need to make more combos than ll, hh, and lh. Some middle ground like for insect glaive every monster has all 3 zones that are usually in the same areas, but sometimes in different spots.
    My idea is I get you want endgame horns to have more buffs, but that's just impractical. I think it's best if there's a % bonus to things like atk up, but instead if strictly the player receiving the buff, it's half the % but you also get that % of the horns stats. That way a high attack horn might work better with something like dual blades and a high buff % horn would work with things like greatsword. I do understand you don't want a single AND multi-player game to rely on teammates that much, but it's the hunting horn. That's its identity, lean into it.

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน +1

      @@dinocharlie1 I get what you mean. Technicality/complexity is something that's kind of a trademark of HH. Some players might feel like it goes a little overboard there, but there's no reason to take things alllll the way in the other direction and oversimplify them. I'd be down for them bringing back some (or most) of the older mechanics, but in a smoother way than before. I was perfectly fine playing the old way, but I wouldn't mind them streamlining things here and there either

    • @dinocharlie1
      @dinocharlie1 4 หลายเดือนก่อน

      I recently started replaying World and I have some tweaks and additions to my comment. I think the musical side of the horn in World is just about perfect, the issue is the swings themselves. I think if they have all buttons doing the same animations and have the animations decided by input direction, the horn could be a lot more dynamic but also beginner friendly. Of course we'd lose some moves because there's only 4 directions, but some can't follow other moves anyway, so they can stay as "phase 2 moves" like the hilt stab. It makes HH easier to get into because you can memorize songs with one hand and swings with the other instead of worrying if your swing will mess up your song queue. But it stays dynamic sine you'd still have 5 main attacks (6 or 7 if you count the recital attacks).
      Also I don't think there's any weapon that's this dynamic and technically would have hundreds of combos since all notes can be in any order with all directions so it remains the most complex by far this way.
      Basically the big loss I can see from this is no more flourish from neutral, it would have to be a "phase 2" move, but I don't see why a phase 2 move couldn't follow another one so you could still flourish into stab. There's even room here for a left facing flourish.

  • @OTBASH
    @OTBASH 4 หลายเดือนก่อน +1

    I hope we go back to the Iceborne style hunting horn. I didn't like the Rise version because it was just too different. They should've just created a new weapon at that point.

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน

      Good thing for you that they've confirmed that it will be more Iceborne styled then (well, technically they said World styled, but we don't know whether they're making the same distinction I'm thinking of there). Rise HH was definitely different, but at the same time not quite different enough for it to have been the base of a hypothetical new weapon. Over half of the moveset is still exactly the same, and while the song mechanics were changed, they pretty much do the same thing as always. You just went about things a bit differently is all, same as World Bow vs the versions before it

    • @OTBASH
      @OTBASH 4 หลายเดือนก่อน +1

      @@KPlaysHere To each their own. For me it definitely felt too different and threw me off. I understand the appeal the Rise horn had for newer players, but for me it didn't feel right. Where did you hear that the HH will be going back to the older style? Is this confirmed my the devs themselves?

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน

      @@OTBASH it was definitely different, just not quite to the level of being a totally different weapon. And yeah, I quoted a dev interview in the video and linked the articles in the description. Tokuda confirmed that they're going to be using World HH as a base for Wilds HH when the journalist asked what weapons are changing the most from last game. By the way he worded his answer it won't be 100% that version though, since he also mentioned that there'd be changes to adapt it to the new game

    • @OTBASH
      @OTBASH 4 หลายเดือนก่อน +1

      @@KPlaysHere Ah, I just read the article myself. Thanks for that. That definitely makes me more optimistic about how my old baby will turn out in the newer game once it's released. Now I just need to see what my other baby is going to be like, the charge blade. 😊

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน +1

      @@OTBASH sure! Had to get this info out there. I'm interested to see what they do with every weapon this time around, between Focus Mode, weapon swap balancing, and all the time they've had to work on Wilds

  • @indianmikoyangurevichbilal2062
    @indianmikoyangurevichbilal2062 4 หลายเดือนก่อน +1

    Sooo I can bring 2 HH for BUFF and the other for BONK?
    Nice, BUFF and BONK until its done.

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน

      If that's possible, there'll definitely be some Horns that work really well together. Like, imagine if the Fatalis HH in Iceborne got an entire 2nd song list to juggle with Melodies Extended.

  • @9Sleepyhead5
    @9Sleepyhead5 4 หลายเดือนก่อน +1

    There was no Hunting Horn in MH Rise.

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน

      Doots cannot be destroyed, only transformed (ignore MH Tri)

  • @lalaelien
    @lalaelien 4 หลายเดือนก่อน +1

    Horn All Day

  • @alfredogonzalez419
    @alfredogonzalez419 4 หลายเดือนก่อน +1

    I prefer rises hh moveset the worlds style is so boring and way to slow with how fast mh is getting

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน

      I agree that HH needs a bit of a quicker pace to keep up with the direction gameplay seems to be going in. As long as they reset song mechanics back to what they were before Rise, they can borrow from it's moveset changes as much as they want if you ask me

  • @JaySimms-n7u
    @JaySimms-n7u 4 หลายเดือนก่อน +1

    im just not sure why anyone is talking about a game coming out NEXT YEAR. All of this is likely to change in some way or another.

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน

      Not necessarily. The things they're speaking on might be subject to some change, but it's not like they're going to totally walk back on anything that's been shared as of right now. They've been working on Wilds since around the time they stopped adding to Iceborne so it's already been in development for years. They're not still making the game; now till release at this point is most likely just going to be them putting the finishing touches on things.

  • @baval5
    @baval5 4 หลายเดือนก่อน +1

    Im not a Horn player but my friend is, and he really liked Rise horn. For my opinion, I think Rise really gave HH an identity unique from hammer beyond just "plays songs". It looked and felt like a completely different weapon in a way that classic HHs really dont. So Im a bit disappointed to see this revert, to whatever extent it is. But my opinion as a Lancer doesnt matter much on that.

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน +1

      I agree, like I said in 1 of the Wilds wishlist vids the flashy dancing moves really give HH some unique personality. You could say that the song mechanic in general does that too, but at times it does feel like music Hammer. Hopefully they can keep that clear line between them even if they go back to the older version

    • @DerpHavenn
      @DerpHavenn 4 หลายเดือนก่อน +3

      As a horn main, my biggest gripes with Rise horn were the *lack* of song variety. If they hadn't completely gutted the song system in Rise I probably would've been fine with it; the new animations are cool and all, but there wasn't any need for thought in how songs were played and that took away a lot of the enjoyment for me.

    • @baval5
      @baval5 4 หลายเดือนก่อน

      @@DerpHavenn Understandable

    • @ryssicgaming
      @ryssicgaming 4 หลายเดือนก่อน

      That identity you mentioned was what was removed in Rise. It was different because you had to be mindful of keeping your buffs up, when to play it, list variety, and it had a unique play style that had moves for every situation. Rise removed this by making songs autoplay and having 1 or 2 combos that were worth doing depending on if you played raw or elemental.
      I will say one of the good things they did was make more horns useful, but it is such a departure from what made a lot of people like the weapon initially.

    • @baval5
      @baval5 4 หลายเดือนก่อน

      @@ryssicgaming Right thats the "plays songs" part I mentioned. When actually fighting it was just musical hammer.
      In the same way that Lance and Gunlance, two weapons I main, were basically the same weapon for a long time with one having "shoots shells", but Rise changed up Gunlance a lot to make it feel completely different.

  • @delphinium7713
    @delphinium7713 4 หลายเดือนก่อน

    goodness, the background music is a bit too loud, it's hard to hear your voice over it.

  • @luck002
    @luck002 4 หลายเดือนก่อน +1

    HH world: too slow (Iceborne is better tho)
    HH rise: too fast
    I hope Wild get the tempo right.

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน

      Agreed! Old style HH's pace can be worked around with enough practice/experience, but that doesn't change the fact that the pacing could still feel a bit off at times. Rise took things and dialed them wayyy too far in the other direction, so what we need now is something right in the middle. Maybe like GU Valor HH or something along those lines

  • @fouracefortwo
    @fouracefortwo 4 หลายเดือนก่อน +1

    "the year of the hunting horn begins now" 🦚

    • @KPlaysHere
      @KPlaysHere  4 หลายเดือนก่อน

      Forreal this time, since we thought it was gonna happen with Rise before things got...let's say a lil bit awkward