Valve approved doors - Hammerhead #4 (Counter Strike 2)

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  • เผยแพร่เมื่อ 1 มิ.ย. 2024
  • It's no secret that Valve makes the most beautiful doors around! Learn how to make your own with a few techniques and steps that would guarantee your work get their seal of approval! This was made for CS2 version of Source 2 Hammer
    Please visit our discord for all your Source 2 needs:
    / discord
    Download the map for the here:
    drive.google.com/file/d/14r5c...
    This assumes you understand the basics of Hammer and are aimed at users who are looking to improve their workflow and techniques.
    For the basics, please watch the CS2 starter course:
    • Counter Strike 2 Mappi...
    Titles and Transitions by: [/ zarthbenn](th-cam.com/users/redirect?even...)
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ความคิดเห็น • 44

  • @ReadCS
    @ReadCS หลายเดือนก่อน +13

    Just when I thought I was starting to be competent in Source 2, you show me how much more I have to learn...

  • @Irregular4.2
    @Irregular4.2 หลายเดือนก่อน +2

    love it chimona!
    the mapping community always gets permanently upgraded whenever Eagle One uploads a new vid!

  • @Ilovebeingfat
    @Ilovebeingfat หลายเดือนก่อน +2

    Sami you done it again you beautiful bastard.

  • @Tokit
    @Tokit หลายเดือนก่อน +1

    The flat door decal textures from source 1 are extremely jealous

  • @CAGECS
    @CAGECS หลายเดือนก่อน +1

    This series is amazing, and very helpful for new creators to get an insight into some awesome methods and workflows. Absolute magic! Thank you!

  • @javiergutierrez-maturanasa6496
    @javiergutierrez-maturanasa6496 หลายเดือนก่อน +1

    Thanks for the community tutorials! ❤

  • @StefanRIZEA_
    @StefanRIZEA_ 29 วันที่ผ่านมา

    This is amazing. Keep it up!

  • @Drewstir68
    @Drewstir68 หลายเดือนก่อน

    Nice disclaimer! XD thanks for the video!

  • @matanmc
    @matanmc หลายเดือนก่อน +2

    i was expecting a final render at the end..

  • @micholous
    @micholous หลายเดือนก่อน

    yeah i def hope i can do this stuff some day... holy moly.

  • @PROJECTSSourceEngineLessons
    @PROJECTSSourceEngineLessons หลายเดือนก่อน

    Don't stop, colleagues.

  • @kieranzgoku
    @kieranzgoku หลายเดือนก่อน

    never stop doing these tutorials

  • @Gucksav
    @Gucksav หลายเดือนก่อน

    its crazy how u just, made that

  • @rovhalt6650
    @rovhalt6650 หลายเดือนก่อน +2

    1:17 NOOOO!! That's an Ngon!

  • @piggdsbest333
    @piggdsbest333 หลายเดือนก่อน +1

    Why is there so little content for CS 2 or source 2 overall ? So many maps are still need to be made, we got the exact same textures as CSGO, theres a couple of new model sure but not that many and they all feel the same. Why isn't there more content for CS 2 or source 2 ?

  • @septimius7773
    @septimius7773 หลายเดือนก่อน

    Thank you for the video. I would like a tutorial about how to make a smooth transition form the water in the playable map to the 3D skybox, like in de_anubis. How to correctly place the combined lightprobes cubemaps and what settings to use.

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  10 วันที่ผ่านมา

      We can help you with what you're looking for at our discord! discord.gg/eagle-one

    • @septimius7773
      @septimius7773 5 วันที่ผ่านมา

      @@eagleonedevelopmentteam849 i did asked there on november last year and nobody answered :D

  • @koloreee
    @koloreee หลายเดือนก่อน

    Hey i have question. How do i get the 'active material' window on the left? my editor does not have it

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  10 วันที่ผ่านมา

      We can help you with what you're looking for at our discord! discord.gg/eagle-one

    • @koloreee
      @koloreee 10 วันที่ผ่านมา

      @@eagleonedevelopmentteam849 thank you for the answer. i already figuerd it out. thx

  • @metasamsara
    @metasamsara หลายเดือนก่อน +1

    what's the point mapping for source2 when the game is full of cheaters, getting your map added to an operation a pipe dream, and community servers are dead? i'll start learning ue5 :/

    • @Jamacanbacn
      @Jamacanbacn หลายเดือนก่อน +3

      You can export maps from Source 2(Hammer) into Unreal 5. Unreal is an e n t i r e game engine which means it must achieve everything and is missing a lot of the quality tools and comforts of working in Hammer which is specially designed for creating levels. For making levels Hammer is one of the best tools for the job atm.

    • @wild_banan
      @wild_banan หลายเดือนก่อน +5

      community servers aint dead bruuuuuuuh (cs2browser exists). Also its one of the ways to get in the industry even if it doesn't get accepted in the game/ operation. UE5 is even harder to learn if you dont have a clear goal of what you want to achieve in your project.

    • @Irregular4.2
      @Irregular4.2 หลายเดือนก่อน +4

      source2 isnt just one game ;)

    • @rovhalt6650
      @rovhalt6650 หลายเดือนก่อน

      There's always S&box.

    • @mythicalgod
      @mythicalgod หลายเดือนก่อน

      CS2 Will be fixed, and when it gets fixed you're going to be ahead of other people, simple as that.