Valve approved doors - Hammerhead #4 (Counter Strike 2)
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- เผยแพร่เมื่อ 1 มิ.ย. 2024
- It's no secret that Valve makes the most beautiful doors around! Learn how to make your own with a few techniques and steps that would guarantee your work get their seal of approval! This was made for CS2 version of Source 2 Hammer
Please visit our discord for all your Source 2 needs:
/ discord
Download the map for the here:
drive.google.com/file/d/14r5c...
This assumes you understand the basics of Hammer and are aimed at users who are looking to improve their workflow and techniques.
For the basics, please watch the CS2 starter course:
• Counter Strike 2 Mappi...
Titles and Transitions by: [/ zarthbenn](th-cam.com/users/redirect?even...) - เกม
Just when I thought I was starting to be competent in Source 2, you show me how much more I have to learn...
Thank you for your kind words
love it chimona!
the mapping community always gets permanently upgraded whenever Eagle One uploads a new vid!
Thank you for your kind words
Sami you done it again you beautiful bastard.
The flat door decal textures from source 1 are extremely jealous
S2 so beautiful
This series is amazing, and very helpful for new creators to get an insight into some awesome methods and workflows. Absolute magic! Thank you!
Thank you!
Thanks for the community tutorials! ❤
You're welcome!
This is amazing. Keep it up!
Thanks!
Nice disclaimer! XD thanks for the video!
Glad you liked it!
i was expecting a final render at the end..
I'll add this next time
yeah i def hope i can do this stuff some day... holy moly.
You can just practice and hang out!
Don't stop, colleagues.
Thank you for the kind words!
never stop doing these tutorials
Thank you for the kind words
its crazy how u just, made that
Thanks for the kind words
1:17 NOOOO!! That's an Ngon!
They are now part of our life
Why is there so little content for CS 2 or source 2 overall ? So many maps are still need to be made, we got the exact same textures as CSGO, theres a couple of new model sure but not that many and they all feel the same. Why isn't there more content for CS 2 or source 2 ?
You got me! I dont know!
Thank you for the video. I would like a tutorial about how to make a smooth transition form the water in the playable map to the 3D skybox, like in de_anubis. How to correctly place the combined lightprobes cubemaps and what settings to use.
We can help you with what you're looking for at our discord! discord.gg/eagle-one
@@eagleonedevelopmentteam849 i did asked there on november last year and nobody answered :D
Hey i have question. How do i get the 'active material' window on the left? my editor does not have it
We can help you with what you're looking for at our discord! discord.gg/eagle-one
@@eagleonedevelopmentteam849 thank you for the answer. i already figuerd it out. thx
what's the point mapping for source2 when the game is full of cheaters, getting your map added to an operation a pipe dream, and community servers are dead? i'll start learning ue5 :/
You can export maps from Source 2(Hammer) into Unreal 5. Unreal is an e n t i r e game engine which means it must achieve everything and is missing a lot of the quality tools and comforts of working in Hammer which is specially designed for creating levels. For making levels Hammer is one of the best tools for the job atm.
community servers aint dead bruuuuuuuh (cs2browser exists). Also its one of the ways to get in the industry even if it doesn't get accepted in the game/ operation. UE5 is even harder to learn if you dont have a clear goal of what you want to achieve in your project.
source2 isnt just one game ;)
There's always S&box.
CS2 Will be fixed, and when it gets fixed you're going to be ahead of other people, simple as that.