OMG! I thought you were Matthew Wadstein based on the thumbnail and was so shocked when the video didn't start with "Ba bum ba bum ba bum... tomatoes!?" lol. Thanks for the vid though :)
is there a node in the sound cue editor that allows you to chose the order for sounds to fire in ? sort of like the random node but making it trigger in order and only playing one sound every time the cue is called
Hey ada, if I'm understanding correctly this would be more like a playlist. afaik there's no Sound Cue node for that but you could create it in a Blueprint.
Sooo.... when UE4 shifts pitch down it slows the speed of the source sound as well (and the opposite when pitching up). The modulator settings might be too wide for the sound you're using - try a narrower range.
OMG! I thought you were Matthew Wadstein based on the thumbnail and was so shocked when the video didn't start with "Ba bum ba bum ba bum... tomatoes!?" lol. Thanks for the vid though :)
Haha thanks! Hmm, maybe I should change that :')
Great video! Cheers!
Thanks! :D
Very helpful. Thank you.
Thank you very much :)
is there a node in the sound cue editor that allows you to chose the order for sounds to fire in ?
sort of like the random node but making it trigger in order and only playing one sound every time the cue is called
Hey ada, if I'm understanding correctly this would be more like a playlist. afaik there's no Sound Cue node for that but you could create it in a Blueprint.
Great tutorail :)
Thanks! Glad you liked it :)
Thank you!
You're welcome :D
@@valkyriesound3888 I've used this tutorial to make randomized door opening and closed variations for a new swat/military fps 😊! Cheers!
Cool - that's a good use for it! :D
When i do this and play the sound, the sound slows down and sounds really slow? Any idea?
Sooo.... when UE4 shifts pitch down it slows the speed of the source sound as well (and the opposite when pitching up). The modulator settings might be too wide for the sound you're using - try a narrower range.