What Is… Sound Cue Random Node? (UE4)

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  • เผยแพร่เมื่อ 29 ต.ค. 2024

ความคิดเห็น • 16

  • @TorQueMoD
    @TorQueMoD 3 ปีที่แล้ว +4

    OMG! I thought you were Matthew Wadstein based on the thumbnail and was so shocked when the video didn't start with "Ba bum ba bum ba bum... tomatoes!?" lol. Thanks for the vid though :)

    • @valkyriesound3888
      @valkyriesound3888  3 ปีที่แล้ว

      Haha thanks! Hmm, maybe I should change that :')

  • @Wipperevipp
    @Wipperevipp 4 ปีที่แล้ว

    Great video! Cheers!

  • @zvookvo
    @zvookvo 4 ปีที่แล้ว

    Very helpful. Thank you.

  • @primitivepatterns
    @primitivepatterns 2 ปีที่แล้ว

    is there a node in the sound cue editor that allows you to chose the order for sounds to fire in ?
    sort of like the random node but making it trigger in order and only playing one sound every time the cue is called

    • @valkyriesound3888
      @valkyriesound3888  ปีที่แล้ว +1

      Hey ada, if I'm understanding correctly this would be more like a playlist. afaik there's no Sound Cue node for that but you could create it in a Blueprint.

  • @jagogamesyt
    @jagogamesyt 3 ปีที่แล้ว +1

    Great tutorail :)

  • @TacticalGamingNetwork
    @TacticalGamingNetwork 3 ปีที่แล้ว

    Thank you!

    • @valkyriesound3888
      @valkyriesound3888  3 ปีที่แล้ว +1

      You're welcome :D

    • @TacticalGamingNetwork
      @TacticalGamingNetwork 3 ปีที่แล้ว +1

      @@valkyriesound3888 I've used this tutorial to make randomized door opening and closed variations for a new swat/military fps 😊! Cheers!

    • @valkyriesound3888
      @valkyriesound3888  3 ปีที่แล้ว

      Cool - that's a good use for it! :D

  • @marksmith9991
    @marksmith9991 2 ปีที่แล้ว +1

    When i do this and play the sound, the sound slows down and sounds really slow? Any idea?

    • @valkyriesound3888
      @valkyriesound3888  2 ปีที่แล้ว

      Sooo.... when UE4 shifts pitch down it slows the speed of the source sound as well (and the opposite when pitching up). The modulator settings might be too wide for the sound you're using - try a narrower range.