Valkyrie Sound
Valkyrie Sound
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FM/AM Radio in Unreal Engine 4
In this video we reproduce an analogue AM/FM radio, with options to tune in to different radio stations and adjust the volume.
As requested by Fish Zom - I hope it was worth the wait!
References:
Blockout Tools Plugin, Dmitry Karpukhin: www.unrealengine.com/marketplace/en-US/product/blockout-tools-plugin
Stylized Character Kit: Casual 01, ROCKETARTS: www.unrealengine.com/marketplace/en-US/product/stylized-male-character-kit-casual
Images:
Radio: unsplash.com/photos/8e0EHPUx3Mo
Music:
All music by Valkyrie Sound
มุมมอง: 2 921

วีดีโอ

UE5 MetaSound and Animalese
มุมมอง 2.6K2 ปีที่แล้ว
We all want to be able to talk to animals. Well now you can! Metasounds Animalese! The secrets… revealed! Goat whisperers galore. Files: Download the audio (and silence!) here: tbf.me/a/CUVPO6 References: UE4 Typewriter Effect Tutorial: th-cam.com/video/IoElP38g7k0/w-d-xo.html Localisation: Jenna Stoeber does a really examination of the reasons behind Nintendo’s localisation of Animalese, and w...
UE4 Quartz: Death & Music (Part 2) - Detect & Fade
มุมมอง 1.4K3 ปีที่แล้ว
In this tutorial we add nodes to detect nearby zombies, tell our Quartz BP what to do when there are no zombies left, and build a fade manager to control how music layers are removed. We test it all out and set the ground for the motion tracker that we’ll build in the next tutorial. Link to Free Music: tbf.me/a/BSR7jL Created by Valkyrie Sound using free VST instruments from plugins4free.com/in...
UE4 Quartz: Death & Music (Part 1)
มุมมอง 2.9K3 ปีที่แล้ว
In this tutorial we start setting up UE4’s Quartz to remove a layer of music every time we kill a zombie. We'll go on to use it to power an Aliens-style motion tracker and to update our in-game HUD. Link to Free Music: tbf.me/a/BSR7jL Created by Valkyrie Sound using free VST instruments from plugins4free.com/instruments/ References: Time signature - en.wikipedia.org/wiki/Time_signature Mod calc...
Vehicle Engine Audio | Unreal Engine Tutorial
มุมมอง 12K3 ปีที่แล้ว
An engine sound can make or break the game experience. But with so many variables to consider, how can we start to design the sound? In this tutorial, we keep it simple: by making small changes we can design sounds that appear more complex than they really are… Engine Sounds: You can download 3 engine sounds here: tbf.me/a/yZOtn References: th-cam.com/video/L4GuM15QOFE/w-d-xo.html - GDC, GTA5, ...
ANNOUNCEMENT: EPIC MEGAGRANT
มุมมอง 2.1K3 ปีที่แล้ว
Epic MegaGrant for Valkyrie Sound - bowled over by the news! Thank you Epic Games for your support!
The Last of Us Part 2: Breathing System | Quartz + UE4
มุมมอง 3.3K3 ปีที่แล้ว
An update on the Breathing System, modelled on breathing a heartbeat system used in The Last of Us 2. In this video we use Unreal Engine's Quartz to play sounds, treating our Beats Per Minute like a heartbeat. We set up the Breathing System on the Player Character BP and look at how it behaves in the game as the Character responds to their environment. We also look at an NPC using the same Syst...
Spline Audio Blueprint: For Complex Spaces
มุมมอง 5K3 ปีที่แล้ว
Applying sounds to complex spaces and irregular shapes like rivers, roads, and pipes, can be time-consuming. Attaching audio to a spline instead can allow for better control of assets in unusual spaces. In this tutorial, we create a customised spline audio Blueprint, look at different ways to use it, and add several features so it can serve you better as a generic tool. References: Redesigning ...
UE4 and FMOD: Starting Out
มุมมอง 8K3 ปีที่แล้ว
An introduction to FMOD for UE4, with installation instructions, an overview of event types, and how to create assets to use in Unreal. Download FMOD: www.fmod.com/download FMOD Documentation (up to UE4.25): www.fmod.com/resources/documentation-ue4?version=2.0&page=user-guide.html FMOD Documentation (UE4.26): www.fmod.com/resources/documentation-ue4?version=2.1&page=welcome.html 00:00 - Intro 0...
The Last of Us Part 2: Breathing System | Unreal Engine Introduction
มุมมอง 6K3 ปีที่แล้ว
A first look at the latest version of a breathing and heart rate system based on the one used in The Last of Us 2, using Unreal Engine 4.26. In this video we look at the mechanics I've developed so far: all the parts that generate data to feed into our breathing system, from ambient to sprinting, vertigo, animations, stealth, one-shots, and forced breathing states for events and cutscenes. This...
Animation Audio: UE4 vs Blender
มุมมอง 4713 ปีที่แล้ว
Audio for animations. In this video we create two traps inspired by Crash Bandicoot. We animate one using UE4's Blueprints, adding audio through a Sound Cue. We animate the other trap in Blender, using Anim Notifies to trigger audio. Which is best? Let's find out...
State of Play: Cyberpunk 2077, UE 4.26, Breathing System, 2021 Projects
มุมมอง 5713 ปีที่แล้ว
Questionable performance in Cyberpunk 2077, drowning in Quartz in Unreal Engine 4.26, catching our breath with the Breathing System, and what’s yet to come in 2021… Not the video I planned to make - not the video I'd hoped to make. Welcome to the end of 2020, I guess.
Physics Audio | Unreal Engine 4
มุมมอง 4.1K3 ปีที่แล้ว
Throwing items around in Hitman 2 can be a lot of fun and often has some pretty interesting side effects. But can we replicate the setup in Unreal Engine 4? In this tutorial, we use UE4’s physics simulation to blend together item and surface sounds to tell the whole story behind each and every impact. References TH-cam Videos: Bjorn Jacobsen - Sound Design: HITMAN Season One Audio Features Expl...
How to Mix Audio in Unreal Engine 4
มุมมอง 21K3 ปีที่แล้ว
How to Mix Audio in Unreal Engine 4
Creating A Sense of Speed | Sound Analysis
มุมมอง 1.6K3 ปีที่แล้ว
Creating A Sense of Speed | Sound Analysis
Bullets and Flybys
มุมมอง 2.7K3 ปีที่แล้ว
Bullets and Flybys
Mini Series 6: Fuel System
มุมมอง 3523 ปีที่แล้ว
Mini Series 6: Fuel System
Mini Series Part 5: Weapon Impacts | UE4 Audio Tutorial
มุมมอง 7713 ปีที่แล้ว
Mini Series Part 5: Weapon Impacts | UE4 Audio Tutorial
Mini Series Part 4: Harvesting Mechanic with Sound Effects | UE4 Audio Tutorial
มุมมอง 4813 ปีที่แล้ว
Mini Series Part 4: Harvesting Mechanic with Sound Effects | UE4 Audio Tutorial
Mini Series Part 3: Battle Chatter Sound Effects | UE4 Audio Tutorial
มุมมอง 5073 ปีที่แล้ว
Mini Series Part 3: Battle Chatter Sound Effects | UE4 Audio Tutorial
Mini Series Part 2: Making A Motion Tracker, With Sound | UE4 Audio Tutorial
มุมมอง 1.1K3 ปีที่แล้ว
Mini Series Part 2: Making A Motion Tracker, With Sound | UE4 Audio Tutorial
Mini Series Part 1: Detecting NPCs (Setup) | UE4 Audio Tutorial
มุมมอง 6973 ปีที่แล้ว
Mini Series Part 1: Detecting NPCs (Setup) | UE4 Audio Tutorial
September Preview
มุมมอง 2673 ปีที่แล้ว
September Preview
What Is… Sound Cue Switch Node? (Bullet Time Audio) (UE4)
มุมมอง 10K4 ปีที่แล้ว
What Is… Sound Cue Switch Node? (Bullet Time Audio) (UE4)
Sound Design & Alien: Isolation - Part 8: Stings
มุมมอง 9824 ปีที่แล้ว
Sound Design & Alien: Isolation - Part 8: Stings
Sound Design & Alien: Isolation - Part 7: Footsteps & Foley
มุมมอง 2.1K4 ปีที่แล้ว
Sound Design & Alien: Isolation - Part 7: Footsteps & Foley
Dynamic Forest Sounds | Valkyrie Sound UE4 Audio Tutorial
มุมมอง 3.6K4 ปีที่แล้ว
Dynamic Forest Sounds | Valkyrie Sound UE4 Audio Tutorial
Adaptive Audio: Procedural Music
มุมมอง 3.2K4 ปีที่แล้ว
Adaptive Audio: Procedural Music
Sound Design & Alien: Isolation - Part 6: Sound FX & Reverb
มุมมอง 1.3K4 ปีที่แล้ว
Sound Design & Alien: Isolation - Part 6: Sound FX & Reverb
Sound Design & Alien: Isolation - Part 5: Spawning Sounds
มุมมอง 1K4 ปีที่แล้ว
Sound Design & Alien: Isolation - Part 5: Spawning Sounds

ความคิดเห็น

  • @timmy3822
    @timmy3822 2 วันที่ผ่านมา

    The Alien AI is terrifying in this game, but it’s absolutely the overall atmosphere that creates the horror element for me. The creaks and howls of the station as it falls apart. The distant screams and cries of people being killed by the Xenomorph. The music peaking as it closes in on you, and either you die or you get a brief reprieve before the chase resumes anew. I love the Alien movie, but this actually terrified me like nothing else ever has. I had to nope out fairly early on, because my (very) vivid imagination was just screaming at me at some primal survival level that this was definitely a bad idea!

  • @nodraw_
    @nodraw_ หลายเดือนก่อน

    Hey man, just found your channel and I'm blown away by the quality of your content! Fantastic work on the tutorials I hope you're doing well :)

  • @roseandroxannechannel4118
    @roseandroxannechannel4118 หลายเดือนก่อน

    8 8. 8v ij

  • @iamlazy7281
    @iamlazy7281 หลายเดือนก่อน

    Hey dude, are you still doing stuff, you had some PEAK quality content.

  • @Alpha_GameDev-wq5cc
    @Alpha_GameDev-wq5cc 2 หลายเดือนก่อน

    Hope you’re doing good and all is well! Just found this channel and your educational content is magnificent! I love your style and these videos are really beneficial to the community! I wonder what you’d do with UE5… Anyway, hope you’re just busy with life, bro!

  • @57ar7up
    @57ar7up 2 หลายเดือนก่อน

    Actually for this will be better to just change pitch of sounds. Shorter and scalable

  • @daviderocconi_sounds
    @daviderocconi_sounds 3 หลายเดือนก่อน

    Thank you so much for this tutorial! ❣

  • @danielsoundsgood
    @danielsoundsgood 4 หลายเดือนก่อน

    Thank you for sharing this video! Great work!

  • @tyvia
    @tyvia 4 หลายเดือนก่อน

    It just repeats the first letter over and over again and doesn’t make any sound, any help?

    • @tyvia
      @tyvia 4 หลายเดือนก่อน

      It only plays the first letter sound when I leave the sphere, nothing I’m doing is changing anything

  • @JohnDaniels
    @JohnDaniels 5 หลายเดือนก่อน

    Awesome information, thank you!

  • @dewasha
    @dewasha 6 หลายเดือนก่อน

    the files is dead

  • @FF-FAN9999
    @FF-FAN9999 6 หลายเดือนก่อน

    question for you. regarding sound notifies, in say a montage, how does spatialization and attenuation work? does it actually spawn the sound at a bone or its always 2d sound?

  • @Manim8
    @Manim8 8 หลายเดือนก่อน

    I have an issue... In my options screen, I have a Master Volume, also other volumes like Music, SFX etc. But if I turn the music volume all the way to Zero and then exit the game, when I restart the game and pull that slidfer back up, there's no music. All other sliders seem to work. The music is a sound cue with all tracks inside that play at random. This cue is called at begin play from the main menu. So, it seems that as the game starts, if the music is loaded from save file at '0.00' volume value, it doesn't start playing? I've tried workarounds by checking if volume at '0.00' at begin play, and if so, change it to '0.01' or whatever, but nothing works. It will however start playing if I exit the game with the slider back above zero, and restart the game again. Do you have any idea what I could do to fix this please? Thanks

  • @ArthurLopes39
    @ArthurLopes39 9 หลายเดือนก่อน

    Nice video. The turbo sound effect in 2010's Need for Speed Hot Pursuit has always been the definition of "going fast" for me.

  • @Jofoyo
    @Jofoyo 9 หลายเดือนก่อน

    3:17 Audible pause as he checks to make sure a Clicker didn't break in his room

  • @thisisMRJAMES
    @thisisMRJAMES 10 หลายเดือนก่อน

    this is very helpful from a music production perspective. thank you

  • @quantumneuralnetworking4765
    @quantumneuralnetworking4765 11 หลายเดือนก่อน

    How can I get my audio tracker or the motion tracker INPUT firing with each and every NPC based on its proximity to the player? I dont just want the closest npc alerting my audio, I want multiple overlapping beeps depending on the distances Shall I assume I simply forgoe the closest LOS variable and replace it with "cast to Actor" Make array Get a copy And that becomes my new variable Divided by the LOS RADIUS variable used to trigger the motion tracker INPUT?

  • @quantumneuralnetworking4765
    @quantumneuralnetworking4765 11 หลายเดือนก่อน

    How do I get the beeps occurring with more frequency and also ensure the frequency constantly increases the closer my NPC gets ? My motion tracker seems to stop beeping once my NPC is close and in viewing range Ive actually created an over head camera and HUD , creating the visual side to the motion tracker How can i get the NPC distance showing up in feet in my widget I assume i can also just add this ability to my motion tracker actor, as oppsed the third player character

  • @medmel2160
    @medmel2160 11 หลายเดือนก่อน

    I'm wondering, as you created a music clue for each atmosphere you wanted to create, why exporting from Cubase channel by channel and not music by music?

  • @flying_redkite
    @flying_redkite 11 หลายเดือนก่อน

    Thanks for this really clear video 💪

  •  ปีที่แล้ว

    Awesome walkthrough! Really useful even many years later. Thanks for the great content!

  • @ilcanalechenonce
    @ilcanalechenonce ปีที่แล้ว

    This is a great video in such an (unfortunately) niche topic. Thank you, I learned a lot!

  • @JoryStultz1234
    @JoryStultz1234 ปีที่แล้ว

    This video is so informative thank you so much! What do you think of using Meta Sounds in UE5? I am loving it!

  • @dubtube6691
    @dubtube6691 ปีที่แล้ว

    Hello, is "Trigger" now "Execute Trigger Parameter" in UE 5.1.1 ? also "Get Parameter Interface" does not exist any longer? cant get it to work in UE 5.1.1, no clue of how to trigger different inputs inside a MetaSound Preset

    • @dubtube6691
      @dubtube6691 ปีที่แล้ว

      never mind, after two weeks of trial an error I found the solution

    • @tyvia
      @tyvia 6 วันที่ผ่านมา

      @@dubtube6691what was the solution?

  • @PatrickTheDM
    @PatrickTheDM ปีที่แล้ว

    Excellent, thank you.

  • @TheBadBugz
    @TheBadBugz ปีที่แล้ว

    Hey Great tutorial! I'm really excited to discover this.. not many videos on complex breathing systems. Everything seems to be working fine but the actual sound cue after state change does not play Ingame. The "SoundToPlay" variable is changing. This is using a beat of 4 because any other number messes the sounds up. Is this because of my sound components? I'm using actual breathing loop sounds. Best regards and thank you!

  • @ROSALIEIK
    @ROSALIEIK ปีที่แล้ว

    any1 know how to make it less abrubt?

  • @victoriavonheals2384
    @victoriavonheals2384 ปีที่แล้ว

    I 100% agree. I've been playing video games since I was eight years old, and out of the hundreds of games I've played, no other game sound design and soundtrack has ever struck such a deep sense of fear in me before. No playthrough is ever the same and each time, I swear I notice more and more different sounds, creaks, even parts of the soundtrack that I don't remember hearing before. The game is ten times more terrifying because of it. It's a masterpiece.

  • @Prototiphrom
    @Prototiphrom ปีที่แล้ว

    The best tutorial for newbie gets into sound. Some practice and I'll be a junior in sound already :SS

  • @desendev4176
    @desendev4176 ปีที่แล้ว

    Why do you set all the audios in Mono instead of stereo?

  • @mitchellty
    @mitchellty ปีที่แล้ว

    Good stuff man

  • @tiag78
    @tiag78 ปีที่แล้ว

    The sound design of this game is terrifying, MUCH realistic

  • @jonathanantoine4962
    @jonathanantoine4962 ปีที่แล้ว

    Hello engine audio link is dead

  • @andrewbyrnes6389
    @andrewbyrnes6389 ปีที่แล้ว

    Love this series. I’m making a sci fi game so I’m wearing way too many hats. I wish I could spend more time on sound but this series has some gold nuggets to help me to increase the quality of the sound experience and therefore overall experience.

  • @andrewbyrnes6389
    @andrewbyrnes6389 ปีที่แล้ว

    Subscribed. This was so very in-depth and well put together. No stone left un turned .

  • @aleksandrrush4076
    @aleksandrrush4076 ปีที่แล้ว

    7:41 you scared me... because here in Ukraine light is also swithching off that unexpectably.

  • @aleksandrrush4076
    @aleksandrrush4076 ปีที่แล้ว

    1:27 You should say "or if you are from future and using UE4.27" that would be great :D

  • @xXxebubekirxXx
    @xXxebubekirxXx ปีที่แล้ว

    Thank you, great video

  • @butter_fly_games
    @butter_fly_games ปีที่แล้ว

    Hey, nice tutorial ^^ Do you have a good shop where we can find more rpm sounds than in the epic marketplace? I feel like I have searched the entire internet, but didn´t find any of them... My problem is, there are only a few good sounds in the marketplace, but that was it, if you need something special you won´t find, like small engines for cars under 1 litre or propeller airplane engines (like piper cub).

    • @butter_fly_games
      @butter_fly_games ปีที่แล้ว

      @@valkyriesound3888 Thanks ^^ Currently I have 2 sounds and changed them with audacity to have more...

  • @Fettman89
    @Fettman89 ปีที่แล้ว

    I have 3 selectable player characters, what can I do instead of cast to third person?

    • @valkyriesound3888
      @valkyriesound3888 ปีที่แล้ว

      Oooh... in that case I'm guessing your player characters inherit from a shared parent? I've not worked on a setup like that but I believe the parent would be the cast target in this case.

  • @PowerToolRaptor
    @PowerToolRaptor ปีที่แล้ว

    Can I ask how you became interested in sound design? I am passionate about music and games and haven't given much attention to the ambience of games while growing up, but recently it occurred to me that music is just organized sound, so I've been playing closer attention to the sound of films/games. It feels like I am out of my comfort zone and am really curious what personally excites you about sound. I can definitely see your passion!!

  • @joaobrasil3689
    @joaobrasil3689 ปีที่แล้ว

    nice tutorial. you sound downloads have expired

    • @valkyriesound3888
      @valkyriesound3888 ปีที่แล้ว

      Thank you :) Yeah, I reached the max download limit on the host site :/

    • @joaobrasil3689
      @joaobrasil3689 ปีที่แล้ว

      @@valkyriesound3888 Any alternative place? thx

    • @valkyriesound3888
      @valkyriesound3888 ปีที่แล้ว

      Not yet I'm afraid!

  • @krzysztofbogdanowicz4543
    @krzysztofbogdanowicz4543 ปีที่แล้ว

    Thank you very much for this solution !!!

  • @ChrixB
    @ChrixB ปีที่แล้ว

    Is there any of this blueprint available somewhere in the marketplace or else?

  • @JohnDaniels
    @JohnDaniels ปีที่แล้ว

    Amazing how much sound makes a difference. I'm doing a motorcycle game, and modulating the pitch only sounds horrible 😁. Are you going to use your unreal engine set up for your game or you going to use the fmod setup?

    • @valkyriesound3888
      @valkyriesound3888 ปีที่แล้ว

      Isn't it! :'D Sorry to disappoint though - I'm not making my own game :') If I was... I'd stick with FMOD because all the assets are set up in there now!

    • @JohnDaniels
      @JohnDaniels ปีที่แล้ว

      @@valkyriesound3888 fmod looks awesome but it looks like a lot of work to set up was it a lot to set up with unreal engine

    • @valkyriesound3888
      @valkyriesound3888 ปีที่แล้ว

      It's been a while since I did it, but I think it was relatively straightforward tbh

    • @JohnDaniels
      @JohnDaniels 5 หลายเดือนก่อน

      @@valkyriesound3888 I am still working on my game and now have circled back to the motorcycle sounds :) Are you still around are you still working on games and sound?

  •  ปีที่แล้ว

    Aah man, don't get me wrong, just wanted to compliment your voice. It's so smooth, you should make ASMR videos. Cheers, man.

  • @viveck123
    @viveck123 ปีที่แล้ว

    dude u should have so many more views, your channel is a life saver for my interactive music game in ue, there is so little tutorails on this topic

    • @valkyriesound3888
      @valkyriesound3888 ปีที่แล้ว

      Oh thank you! :D I'm glad I'm reaching people that find these videos useful - good luck with your game :)

  • @fedorvoronovcomposer
    @fedorvoronovcomposer ปีที่แล้ว

    I feel like using audiomiddleware is cutting from UE, not adding to it, like, occlusions for instance, there is a brilliant system in UE, which is unavailable to you, when you are using fmod.

    • @valkyriesound3888
      @valkyriesound3888 ปีที่แล้ว

      Wwise and FMOD are very capable as middleware but of course they're more focused on audio. There are things in Wwise that aren't as easy to do in UE4 or which are missing - audio profiling and routing / bus management spring to mind. I think there's been a push from the audio team at Epic to close that gap between them and Wwise/FMOD but without necessarily duplicating what those alternatives offer.

  • @Darkl0ud_Productions
    @Darkl0ud_Productions ปีที่แล้ว

    Thanks SO MUCH for this video! After my morning tea I'm digging right in! Working on a space shooter and this is exactly what I needed to figure out engine sounds. Thanks!